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Vidya news Anonymous 02/03/2025 (Mon) 14:42:27 Id: 937a8f No. 73
All the latest news related to video games, both big and small
>>634 >4K-supported TV or monitor – a TV with 4K support is required to play 1 minigame and 1 tech demo Nigger, what the fuck? >NINTENDO SWITCH 2 WELCOME TOUR >please keep that in mind before purchasing. So, a collection of minigames games to promote the console? Shouldn't that just be free?
Meet the woke land whales development team of The Elder Scrolls 6: https://archive.ph/bEOHr >Assassin's Creed Leaker Teases Female Protagonist, Witch Trials, and 'Dark, Haunting Tone' for Codename Hexe https://archive.is/I7SFb <As spotted by TheGamer, Ubisoft partner and previous leaker BunnyTheVillain on X has claimed that the upcoming Assassin's Creed Hexe will feature a "dark, haunting tone," in which female protagonist Elsa will be "seeking revenge for her mother, who was executed as a witch during the witch trials." This report lines up with an Assassin's Creed Hexe leak from around a year ago, where the name Elsa first appeared. <It's only a small piece of news and, as with any rumor, it should be taken with a pinch of salt. However, it certainly sounds plausible if the series' past is anything to go by. Previous Assassin's Creed storylines have often honed in on the idea of a "revenge story," in which the protagonist takes it upon themselves to right these wrongs over the course of the story. It's something that has served the Assassin's Creed franchise well over the years, and it wouldn't be a surprise to see it return in Hexe. Here are some video games companies that are currently using the faggot flag on their official twitter accounts: >CD PROJEKT RED https://archive.ph/wip/Wxpz1 >Square Enix https://archive.ph/wip/yZpb3 >Guerrilla https://archive.ph/wip/ndoZ4 >Xbox https://archive.ph/wip/ZFoB6 >Gearbox official https://archive.ph/wip/qln19 >Media Molecule https://archive.ph/wip/JIKnl >CRINGE AF: Halo Studios BANS gamers for not celebrating Pride Month. Xbox is utterly LOST https://redirect.invidious.io/watch?v=6mmJLbWuVI4
>>635 >So, a collection of minigames games to promote the console? Shouldn't that just be free? Yes, it should be. In fact, not only should it be free, but it should be pre-loaded and ready to go on the console, and give rewards of some kind when you complete it. Maybe some kind of theme for your main menu, or an icon to use on your profile. These types of games should take little time, effort, and money to make, since they are pretty much side projects and fancy tutorials made by the main dev group as they polish the mechanics of the console. It's not a whole new game that took months and a whole new team to make. But Nintendo's greed and idiotic decision making has reached an all time high in recent years, so this kind of thinking has been thrown out the window.
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https://archive.ph/USQo3 https://archive.ph/y18yP >Jason Schreier has released a scathing article regarding what went wrong during Dragon Age The Veilguard’s development Here are the highlights: >BioWare was under immense pressure to succeed after the failure of Anthem and Andromeda with The Veilguard to stay afloat. >Original concept (codename: Joplin) was a smaller, single-player experience. >EA forced a pivot to a multiplayer live-service format (codename: Morrison) in 2017. >Creative director Mike Laidlaw resigned over the shift. >Matt Goldman replaced him and aimed for a lighter, “pulpy” tone fitting for online gameplay. >Anthem’s failure in 2019 raised internal doubts about repeating mistakes. >Pandemic disruptions and leadership resignations further complicated development. >In 2020, the project was abruptly pivoted back to a single-player game, without proper pre-production. >Team was given just 18 months to overhaul structure and rewrite the story. >Tight timelines led to rushed decisions and a lack of meaningful choice in gameplay. >Multiple delays didn’t allow redesigns “just extensions of flawed structures.” >Feedback from alpha testing in 2022 pointed to a lack of impactful narrative decisions. >Last-minute attempts to reintroduce meaningful choices were shallow and constrained. >BioWare brought in a second team (from the Mass Effect project) in 2023 to help finish the game. >Cultural clashes arose: Dragon Age team was laid-back; Mass Effect team was top-down and structured. >Mass Effect leaders rewrote and added new scenes, including the game’s emotional finale. >Dragon Age leads were frustrated, denied similar resources, and excluded from key meetings. >Long-standing resentment emerged over EA favoring Mass Effect internally. >Original multiplayer version’s snarky tone felt outdated. >Concerns it would resemble Forspoken led to last-minute dialogue rewrites. >Voice actor strike and overtime demands hindered these changes. >Initial trailer looked like Fortnite, alienating the RPG fanbase. >Marketing failed to properly convey the game’s actual tone and genre. >BioWare’s Future: BioWare contributes around 5% of EA’s annual revenue. EA primarily profits from sports and shooter games. >Analysts say EA may continue supporting BioWare due to the potential payoff of hit RPGs However, its long decline raises real questions about whether EA will ultimately shut it down. >Analyst Doug Creutz: “If they shuttered the doors tomorrow I wouldn’t be totally surprised.”
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>How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking https://archive.ph/mK3nI <There’s always a reason why universal USB-C ports don’t “just work” like you’d expect. In the early days, it was incompetence or naiveté. Later, manufacturers often cheaped out. But in the case of Nintendo’s Switch 2, it appears to be intentional. <With the Nintendo Switch 2, it should be easy to plug your new, more expensive console into video glasses or TVs when you’re traveling away from home. USB-C makes it so. But Nintendo has intentionally broken the Switch 2’s compatibility with those devices, using a new encryption scheme and some form of dedicated encryption chip, two accessory manufacturers tell The Verge. <I haven’t yet found proof of that encryption chip myself — but when I analyzed the USB-C PD traffic with a Power-Z tester, I could clearly see the new Nintendo Switch not behaving like a good USB citizen should. <If you’ve been wondering why there are basically no portable Switch 2 docks on the market, this is the reason. Even Jsaux, the company that built its reputation by beating the Steam Deck dock to market, tells us it’s paused its plans to build a Switch 2 dock because of Nintendo’s actions. It’s not simply because the Switch 2 now requires more voltage, as was previously reported; it’s that Nintendo has made things even more difficult this generation. You can thank the EU for this as it was done in the name of "consumer protection".
>Nintendo Switch 2 units allegedly overheating — users report freezing and crashes while playing Cyberpunk 2077 and less power-hungry games https://archive.ph/abieZ <Multiple Nintendo Switch 2 owners, most notably in Japan, are reporting problems with the console overheating during gameplay, leading to crashes and freezes. The problem, as noted by Nintendo Soup, includes playing hefty new titles like Cyberpunk 2077, but also less hardware-intensive titles like Pokémon and Splatoon. <According to the report, users are reporting game freezes and crashes, as well as fans going into overdrive in order to try and dissipate heat. The multitude of reports from Japanese users all come from X and are machine-translated. Some users have reported crashing and periodic freezes, but only postulate that thermal performance might be to blame. "The fan's going nuts, so maybe it's overheating," one user reported while playing Rune Factory. <Some users are definitely reporting the issue while using the Switch 2 in dock mode. A Cyberpunk 2077 player said the game had crashed at least five times, while the fans seemed to be running at full speed. Others seem to be experiencing the thermal issues in handheld mode, with one user suggesting the Switch 2 became too hot to even hold while gaming.
>>689 Wew
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Nintendo Switch 2 owner was banned for playing second-hand Switch 1 games https://archive.ph/lwrAq >Nintendo‘s flagging system apparently went into overdrive the other day as a Nintendo Switch 2 owner who purchased a number of second hand Nintendo Switch games from Facebook Marketplace was banned. It is not clear how the error happened but the user said on Reddit that he inserted each game one by one to get the updates to download before going to sleep. He then received a message the next day to say his access to online services were restricted. Thankfully he was able to contact Nintendo Support who were helpful and asked to see the listing and for him to snap photos of the games and they were able to unban him.
>>707 ebin
>UK Video Games Council confirms inaugural members, including Jason Kingsley CBE and Nick Button-Brown https://archive.ph/HCLJS <The UK government has unveiled the members of its new UK Video Games Council, a new organization established to "work in partnership with government to support the growth, innovation, and international reach of the UK video games and interactive entertainment industry." It will report to Sir Chris Bryant MP, Minister for Creative Industries, Arts and Tourism.
>>714 All UK government organizations exist to prove 1984 as a prophecy.
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Itch.io has started to shadowban adult content from their site: https://archive.ph/BOmy8 With some games getting outright takendown: https://archive.ph/slN9j The ones still available can still be accessible through search engines like Exa and Bing, but no one knows why this is occuring. Some people are speculating that it's another request by Visa/MC after what happened with Steam, but others are pointing out that the entire action seems rather premature in it's execution.
>>736 >the entire action seems rather premature in it's execution. That's called the chilling effect. Visa/MasterCard has been going down a list of big names one by one until others start pre-emptively censoring without direct pressure.
>>736 >Minot presenting, or suggested minor Wew fucking lad. Short girls are illegal unless they're stacked.
>>737 >Visa/MasterCard has been going down a list of big names one by one until others start pre-emptively censoring without direct pressure. And what happens when people start make fun of them for doing this, like so: https://archive.ph/jLOaz Or even take advantge of the situation to promote this own site: https://archive.ph/rWQZo
>>736 Itch.io finally came out with a definitive statement: https://archive.is/WjH38 <We have “deindexed” all adult NSFW content from our browse and search pages. We understand this action is sudden and disruptive, and we are truly sorry for the frustration and confusion caused by this change. <Recently, we came under scrutiny from our payment processors regarding the nature of some content hosted on itch.io. Due to a game titled No Mercy, which was temporarily available on itch.io before being banned back in April, the organization Collective Shout launched a campaign against Steam and itch.io, directing concerns to our payment processors about the nature of certain content found on both platforms. <Our ability to process payments is critical for every creator on our platform. To ensure that we can continue to operate and provide a marketplace for all developers, we must prioritize our relationship with our payment partners and take immediate steps towards compliance. <This is a time critical moment for itch.io. The situation developed rapidly, and we had to act urgently to protect the platform’s core payment infrastructure. Unfortunately, this meant it was not realistic to provide creators with advance notice before making this change. We know this is not ideal, and we apologize for the abruptness of this change.
>>739 >And what happens when people start make fun of them for doing this Nothing? >Or even take advantge of the situation to promote this own site A potential boost to that site, but time will tell if it can whether the storm. Normalfags are creatures of habit. They'd rather beg the government to make companies stop doing things they don't like than to stop supporting those companies. Given this is mostly targeting smut, it's unlikely the government will do anything about it. There's a slim chance of Republicans in the USA pushing through a law to stop credit card companies from pressuring merchants, but the motivation behind that is high fees attached to gun sales. If it gets through, it may be worded only to protect guns. If smut gets attached to it, the Reps may be put off from it, or it may get bipartisan support from degenerate Dems. And then, if it gets through, it will likely be poorly implemented. It almost certainly won't protect lolis.
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So apprently the Steam purge has now extended to regular non-erotic games being yanked for their "sexual content". One such game is Vile: Exhumed, a point and click horror game: https://archive.ph/D4mIi
>>745 >Dev still plans to sell their game and not censor it You shouldn't have to go some alternative storefront and use alternatives to Visa/MasterCard to buy games instead of Steam. Just ask the government to fix it. I'm sure nothing will go wrong. :^)
GTA, Duke Nukem, and Saints Row are the "true" targets of this current wave of censorship https://archive.ph/NXzo6 <DRM-free games storefront ZOOM Platform, which specialises in older PC games, released a statement titled “Preserving and Protecting Artistic Freedom” on 2 August 2025, claiming that one of their payment processors reached out to notify the site of concerns similar to those affecting itch.io and Steam: <“One of our payment processors made us aware that a ‘fellow member of the industry’ was concerned about our content. After we heard from the payment processor, we immediately engaged in lengthy discussions with both PayPal and Stripe.” <ZOOM Platform went on to say that they began working with these processors to “develop a tripartite solution” to their concerns. This solution includes the implementation of opt-in Two-Factor Authentication for customers, alternate payment processors and options, and a “wallet system” that allows users to add funds directly to their ZOOM Platform account and spend on the site’s products. <ZOOM Platform said this solution was developed to “ensure the right to free speech and freedom of expression as well as protect the safety of our valued customers and partners,” and later in the statement maintained that they “have no plans to remove any titles, and will do absolutely everything in our power to prevent such de-listings. We are fervent supporters of artistic freedom and always will be.” <A few days after ZOOM Platform posted its statement, a representative told GamingOnLinux that they expected delistings to grow, and that, in discussions at ZOOM Platform, titles like “Grand Theft Auto, Duke Nukem, and Saints Row were described as potentially at risk.” <ZOOM Platform does not currently offer GTA or Saints Row games, though it does appear to be the only online marketplace that offers Duke Nukem 1, Duke Nukem 2, Duke Nukem 3D, and Duke Nukem: Manhattan Project – all four games make up the platform’s best-sellers. <Update, 6 August 2025: A spokesperson for ZOOM Platform provided the following clarification to This Week in Videogames: <“In the course of our discussions with the payment processors, going over the content contained within games on our store, including the Duke Nukem franchise, we were made aware of loosely defined language, rules from credit card companies, that could include Duke Nukem’s portrayal of women.” <“When we pressed for more details, given that such language cast a wide net, we were told that Grand Theft Auto, and similar titles such as Saints Row, could very well fit this description.” <Regarding its initial published statement, ZOOM Platform said that “with the advent of the UK’s Online Safety Act, the potentiality for censorship is vastly increasing. We simply wanted to share this information, so that the public would be informed.” Every fucking time, they want to go after the same fucking games >Visa & Mastercard Overwhelmed by Gamer Backlash After Censoring Adult Games https://archive.ph/u6jTW <What started as a quiet “moral cleanup” targeting extreme adult games has escalated into a full-scale revolt. Following pressure from “activist” group Collective Shout, payment processors like Visa and Mastercard reportedly pressured digital storefronts such as Steam and Itch.io to delist or hide adult content—including games with BidenBTQ+ themes, which is ironic as the people who support such “efforts” are known to push censorship towards games with traditional feminine sex appeal. <But now the companies are being flooded with coordinated complaints from those looking to oppose this censorship. According to a report from Polygon, gamers are using call-in scripts and mass email templates to jam up Visa and Mastercard’s customer support systems, demanding they stop acting as moral gatekeepers for legal, digital entertainment. It’s gotten so bad that reps are reportedly “overwhelmed” by the volume of messages. Oh, sure, people go after these groups NOW, but not when it doesn't effect the games and media they don't like. >If you don't like Nintendo's controversial game key-cards, you can now let the company know directly https://archive.ph/gS77g <UPDATE: Survey has been deactivated.
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>>753 >My mom has a dick and rapes me part 14 gets taken down from Steam <Gamers™ begin spamming Visa/Mastercard customer support Wew laddy.
>OFF gets a paid remake >Guy couldn't get permission from Alias Conrad Coldwood to use his music again >So now all the music is 30% miscellaneous artists and 70% fucking Tobyfox >Toby inserted leitmotifs from Undertale and people had to bitch at the dev to get them replaced
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>>768 damn, now i wanna hear the Toby cut of Off(On)
PRODUCER OF SILENT, MOTOI OKAMOTO ADMITS THAT THE LATEST SILENT HILL HAS FEMINIST INSPIRATION! >Hinako Shimizu's arc in Silent Hill f is shaped by the Japanese women's rights movement of the 1960s and depicts 'how she musters the courage to combat' repression she encounters https://archive.is/4cCiY <"The game follows the torments and turmoils of Hinako [Shimizu], who is a repressed young woman," Motoi Okamoto, series producer of Silent Hill, tells me at Gamescom. "Hinako is an individual who's gone through a lot of repression, so there are a lot of things that are applying pressure to her. This is the source of many of her internal conflicts. The focus that we place on the story, and for Hinako, is how she musters the courage to combat that repression." <It's established straight away that Hinako doesn't want to conform to what society views as her role as the subservient wife or daughter. Unlike her older sister, it doesn't seem like she has much interest in marrying, and she has no love left for her abusive father, who seems to either ignore or yell at her depending on his mood. <Hinako's trauma-loaded backstory is largely in line with your average Silent Hill protagonist. Without a massive deposit of unresolved trauma or issues, the game would be too short and there'd be no iconic monsters to hide from. <But Silent Hill f does switch Hinako's story up a bit by turning back the clock. "The reason why we arrived at the 1960s is because this is an era that represents female repression in Japanese society," Okamoto says. "The 1960s were a time when this type of repression was prevalent, but it is also one of the hallmark eras in Japanese history for women's rights movements." <What makes her story all the more interesting isn't simply what Hinako has experienced in her life up until this moment, but her fears of what is to come, and her uncertain place in a world that is undergoing some huge societal changes.
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JAST USA was just kicked out of an anime convention in Texas this weekend https://archive.ph/u2URf >After a very successful Friday, we were banned from the San Japan convention in San Antonio, Texas this weekend. Our content is too provocative for the powerful of the Lone Star State, ahead of the anti-anime bill SB20 going into effect on Monday. >... >The law wasn't involved. No arrests, charges, prosecutions, trials, or convictions. Honestly I'll be surprised if anyone ever gets charged under this law. Its power is in this sort of private and self-censorship, not actually having cops arrest people for anime.
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>"Legality Is Not The Defining Factor": Steam Censorship Campaign Details It Seeks Removal Of Games Whether Legal Or Not https://archive.vn/NU4c8 <In a new interview, Caitlin Roper, campaigns manager at Collective Shout, revealed that "legality is not the defining factor" in the games it targets, stating that men who are defending the games "perpetrate crimes of violence against women." <Speaking in an interview with TweakTown, Roper states that the group's objection "is to content that glorifies sexualised violence against women and children," adding, "it is clear many of the men defending their r*pe games perpetrate crimes of violence against women, because they are doing it to us right now." <Roper states that while many of the games the company initially targeted would "be illegal in Australia," the organization doesn't view legality as the "defining factor". <"Our work focuses on combating the sexual objectification and exploitation of women and girls, so we focus our energy there," says Roper. "That said, we call out this objectification and abusive depictions of women and girls even where they are not illegal. Legality is not the defining factor; it is about documented evidence of harm to women and girls." <When asked about the damage Collective Shout was causing to developers who had released their games within the confines of the law, Roper stated, "If Steam and itch.io had been moderating their platforms as they should have, there would have been no need to temporarily delist games to ensure they were not in violation of their policies. Our objection has always been clearly stated - r*pe, inc*st, and posting on /leftypol/ual abuse." >Development Troubles & Internal Drama Allegedly Hurt Reputation Of Lost Soul Aside In China Ahead Of Release https://archive.vn/8md52 <After nearly a decade in development, Lost Soul Aside was released on August 29, 2025, and the game’s reputation within its home country of China has been overshadowed by controversy stemming from both development challenges and damaging internal drama. <The controversy arose earlier this year when leaked private chat logs from a former developer (thanks, Reset Era forums member Ceerious) began to spread online. These logs contained troubling comments that quickly went viral in Chinese gaming circles. In one exchange, the former developer boasted, “This project can only be completed thanks to Yang Bing [Lost Soul Aside director/producer] and me,” dismissing the contributions of others. Far more serious was the use of a slur and the claim that “when you lose one unit of sale from yellow people, you will receive ten units of sale from black people.” Another message accused Sony of forcing political correctness during a studio visit. <The authenticity of these leaks was not disputed by Lost Soul Aside director/producer Yang Bing, who promptly issued a public apology. He admitted his own failings in leadership, acknowledged that the remarks had caused harm, and stressed that the employee in question had already been dismissed last year.
>House committee asks Discord, Valve, Twitch and Reddit to testify on online radicalization https://archive.ph/tvJV0 <House Oversight and Government Reform Committee Chairman James Comer (R-KY) has asked the CEOs of Discord, Twitch, Valve and Reddit to testify at a hearing on online radicalization. The hearing will be held on October 8, 2025, and is in direct response to the assassination of political activist Charlie Kirk, an event some have tried to connect to the online communities the alleged shooter, Tyler Robinson, participated in. <"Congress has a duty to oversee the online platforms that radicals have used to advance political violence," Comer shared in the press release announcing the hearing. "To prevent future radicalization and violence, the CEOs of Discord, Steam, Twitch, and Reddit must appear before the Oversight Committee and explain what actions they will take to ensure their platforms are not exploited for nefarious purposes." >In Mexico, a proposal was made to introduce a tax on “violent” video games https://archive.ph/S84lm <The Ministry of Finance of Mexico has proposed introducing a special 8% tax on games with “violent” content in the country. The idea is outlined in Mexico’s 2026 budget program. <The document cites studies that have found a correlation between engagement with such games and increased levels of aggression, anxiety, and other psychological issues among teenagers. The ministry hopes that the tax will reduce the demand for “violent” video games and prompt gamers to reconsider what they’re playing. <Exactly which games should be classified as “violent” is not specified in the document. According to Mexican media, it is likely that titles with age ratings of C and D, intended only for adult audiences and containing scenes of violence, will fall into this category. <The President of Mexico, Claudia Sheinbaum Pardo, has already expressed support for the initiative. She also emphasized that the authorities do not plan to ban the games themselves. >RFK Jr Claims Video Games Could Be Linked to U.S. Mass Shootings https://archive.ph/GYVCI <Health Secretary Robert F. Kennedy Jr. suggested public events like video games, psychiatric medications, and social media might play a role in U.S. mass shootings — a claim that’s drawing strong criticism from experts who say it lacks solid evidence. <Robert F. Kennedy Jr., America’s current Secretary of Health and Human Services, made headlines by raising the possibility that violent video games could contribute to mass shootings in the U.S. during a public appearance with his “Make America Healthy Again Commission.” He pointed to other factors too — psychiatric drugs and social media usage — as part of what might be a multi-pronged explanation, but this blaming of video games will certainly feel nostalgic (at least, for those old enough to remember when it happened the first time, decades ago). <Kennedy used Switzerland as a comparison, noting that while it has similar gun ownership rates, mass shootings are dramatically less frequent there. According to his remarks, the U.S. is averaging a mass shooting every 23 hours. He also said the National Institutes of Health (NIH) is starting investigations into connections between overmedicating children and violence. >New fiscal report shows that physical game sales only made up 3% of PlayStation's revenue https://archive.ph/xGnYM <Physical media continues to hang on. But a recent sales report from PlayStation shows just how little of an impact it has to the company's revenue. The document details the composition of PlayStation's earnings for the 2024 fiscal year. The biggest driving force was add-on content, which made up a whopping 29% of revenue, while digital game sales made up 20%. Physical game releases, however, brought in 3% of PlayStation's overall income. That rate is down from the 6% that it was in PlayStation's 2020 fiscal year report.
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>The Pokemon Co. former legal chief responds to fans requesting legal action against the Department of Homeland Security over title theme usage https://archive.ph/AzzHN <A recent video released by the US Department of Homeland Security has ignited a flare in the internet involving The Pokemon Company, as the recent video showcases imagery of DHS agents apprehending immigrants throughout the United States, all of this with the iconic Pokemon theme "Gotta Catch 'Em All" playing in the background, and some parts of the anime's intro showing Ash Ketchum appearing in between the DHS footage. <Given the controversial topic and situation regarding immigration, and the bold move of the Department of Homeland Security using Pokemon footage and music, many fans have started to ask Nintendo, Game Freak and The Pokemon Company directly to take legal action and sue the DHS over the unauthorized usage of Pokemon's intellectual property, and with The Pokemon Company's actions during the last couple of years are anything to go by, the company would be more than trigger happy to sue in this situation. <However, there's the possibility that The Pokemon Company might not take a legal action in this case, as former chief legal office (CLO) of the company, Don McGowan, has spoken directly to IGN about the whole situation, and according to McGowan's input and expertise on this subject, the company might not pursue taking legal action due to several key reasons: < don't see them doing anything about this for a few reasons. <First, think of how little you see [The Pokémon Company International]'s name in the press. They are INSANELY publicity-shy and prefer to let the brand be the brand. <Second, many of their execs in the USA are on green cards. <Even if I was still at the company I wouldn't touch this, and I'm the most trigger-happy CLO [Chief Legal Officer] I've ever met. This will blow over in a couple of days and they'll be happy to let it. >Umamusume: Pretty Derby highly popular among “core” gamers with over 100 games on Steam, research says https://archive.ph/OFyUY <According to the report (which looks at data from June 26 to July 25), US players make up the majority of Umamusume’s global playerbase. The US accounts for 32% of mobile downloads and 29% of Steam players. Not only that, but players in the US contribute more than 70% of mobile revenue, which suggests exceptionally high average spending per user. <Interestingly, nearly 80% of Steam users who picked up Umamusume had over 100 games in their libraries, which suggests the game is highly popular among core gamers. Sensor Tower speculates that the depth of Umamusume’s game mechanics and training system are what’s attracting this demographic. <The popularity wasn’t short-lived either, as both the mobile and Steam versions have seen steady growth in daily active users since launch, with a noticeable jump happening on July 16, when the SSR Kitasan Black and Satono Diamond banners were released.
>>905 I'd think that video was a pure shitpost if it wasn't coming from the government.
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>>906 Why would it being from an official channel make it any less of a shitpost? Hell, they only clipped the first opening and made some low quality pokemon cards, if they were SERIOUS they would have had officer Jenny dragging Brock off in handcuffs.
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>UK trade bodies call for new "growth" tax relief to scale-up studios "that will drive our industry for years to come" https://archive.ph/oBHfK <Game makers in the UK are calling on the British government to support a new tax relief plan, Games Growth Relief, and encourage development across the country. <An open letter signed by Ukie, TIGA, and more, calls for the introduction of a Games Growth Relief for projects up to $20 million (£15m) in a "targeted intervention that directly delivers on this ambition." <The paper claims the plan would deliver a return of millions of pounds and create "thousands of high-quality jobs," following on from the government's recently launched Creative Industries Sector Plan. <"It specifically supports the scale-up phase where our Great British studios transform from promising SME into the sustainable, globally competitive businesses that will drive our industry for generations to come," the letter says. <"Modelling done by Ukie and TIGA suggests that the introduction of a Games Growth Relief would deliver a return of up to £482m in annual GVA to the UK economy and create 1000’s of high-quality jobs in communities from Dundee to Brighton and Guildford to Manchester." >Japan’s Business Elite Demands State Bailout for Anime & Games https://archive.ph/7pyPC <The powerful Keidanren business federation has called on the Japanese government to immediately boost support for the video game, anime, and manga industries and launch a tougher crackdown on piracy. But when the state leans too deep into protecting IP, creative freedom, anti-piracy overreach, and bureaucratic control may follow—especially for indie creators. <The Keidanren (Japan Business Federation), a heavyweight corporate lobby, issued an “urgent message” on October 6 demanding the government provide large-scale, long-term strategic support to content industries like video games, anime, manga, film, and music. The group argued that Japan’s content exports have grown so fast they now rival semiconductor exports, and warns that unless the nation doubles down, it risks losing its edge in global pop culture. <In their call, Keidanren lays out a suite of demands: more aggressive piracy crackdowns (with special attention to manga), stronger funding for localization and global marketing, investment in new game development, and improved production environments for animation, including better pay and more staff. They frame the push not as cultural, but as economic: “content IPs should be central drivers of Japan’s economy.” >Kim Belair Finally Admits Sweet Baby Inc’s Real Role in AAA Gaming While Railing Against Critics — “We Did Nothing Wrong” https://archive.ph/LxSTj <For years, Sweet Baby Inc. has maintained that it functions as a narrative consultancy—a company that advises studios on “inclusive storytelling.” But in the August 2025 discussion, Belair described her team’s direct creative involvement in games like Marvel’s Spider-Man 2 and Alan Wake 2 as something that goes far beyond simple narrative consultation. <According to Belair, her staff worked on “the narrative beats and character work” for both projects, including key storylines involving Kraven and Harry Osborn (Side Note: Remember in that game when Harry tells Peter that he installed a “diverse board” at their new start up to “keep us on the right track?). <That admission alone contradicts Sweet Baby’s long-held claim that it only provides consultation, not hands-on development or authorship. <As Writing Raven noted in her coverage, Belair’s statements “quietly confirmed” what many gamers had suspected all along: that Sweet Baby Inc. is not merely offering input from the sidelines—it’s shaping the creative heart of modern AAA games. <... <When pressed about backlash from players and journalists, Belair adopted a defensive tone. <“There are thousands of videos about us,” she said. “But of those people, no one has written to us to say, ‘Hey, can I just ask a couple questions about how this works?’” <This claim doesn’t hold up to scrutiny. Multiple creators, including Smash JT, have publicly documented attempts to contact Sweet Baby Inc. that were ignored. <This was highlighted during the Gothic Therapy livestream, with Raven calling it “a rewriting of public record.” The inconsistency reinforced a growing perception that Sweet Baby Inc. doesn’t want engagement—it wants compliance. <Belair went on to describe the creative process as a “battlefield,” encouraging developers to “fight for their baby”—her phrase for personal ideas, even when they conflict with a game’s established direction. <For critics, that remark perfectly encapsulated the issue: Sweet Baby Inc. consultants aren’t merely assisting—they’re embedding their personal and ideological perspectives into someone else’s project. <Later in the discussion, Belair offered a sweeping defense of her company’s work: <“When people fight against wokeness, what they’re really doing is fighting against progressiveness—and in a way, fighting against themselves.” <The statement, equal parts defiant and dismissive, quickly made its way around social media—further fueling debate about the ideological slant of Kim Belair and Sweet Baby Inc. projects. <“We did nothing wrong,” Belair insisted. “We did our jobs the best we could.” <What Belair didn’t mention may be just as telling. She never once acknowledged the incident that sparked the backlash against her company: the conduct of former employee Chris Kindred, whose inflammatory social media posts and attempts to get Kabrutus Rambo kicked off Steam brought Sweet Baby Inc. into the public spotlight. <By leaving this out, Belair presented her company as a misunderstood victim rather than a participant in controversy. Writing Raven noted that this selective framing allowed her to control the narrative and deflect responsibility. >Sony's Mark Cerny shares official PS6 details: https://archive.ph/i5E7V <PS6 is coming "in a few years time" <Backed by Project Amethyst ML tech <Neural Arrays combine GPU compute units for efficient and faster processing <AMD Radiance cores, similar to Nvidia RT cores, for improved ray tracing and path tracing >Microsoft support for Windows 10 officially ends today, but a third of Steam players still use it https://archive.ph/ZIiMJ <According to Valve‘s hardware survey for September 2025, a total of 32.18% of users surveyed are still using Windows 10 – a drop of 2.9% but still around a third of Steam users nevertheless. <The percentage on Steam is lower than the global average – according to StatCounter, more than 40% of Windows users are still using Windows 10, and nearly 10% are still using its predecessor Windows 7. Steam’s lower figures are likely a result of video game players being more likely to upgrade their PC earlier.
>>960 >The group argued that Japan’s content exports have grown so fast they now rival semiconductor exports, and warns that unless the nation doubles down, it risks losing its edge in global pop culture. Having the government stick their fingers in entertainment media is what make them lose their edge. Any "funding and investment" from the government is going to come with caveats about what content can be made, meaning it will be incentivized to make "safe" shit that no one really likes because the government will pay for it. >>Kim Belair Finally Admits Sweet Baby Inc’s Real Role in AAA Gaming While Railing Against Critics — “We Did Nothing Wrong” <We're not doing that <And if we are it's a good thing (You are here) <And if it isn't it doesn't matter >>960 >>Microsoft support for Windows 10 officially ends today, but a third of Steam players still use it Fuck Wangblows. Install Gentoo.
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>Removing obfuscation in Java Edition https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition https://archive.is/JzkXh <Do you like to mod Java, tinker with builds, or take deep dives into Minecraft’s code? Then this article is for you! <For a long time, Java Edition has used obfuscation (hiding parts of the code) – a common practice in the gaming industry. Now we’re changing how we ship Minecraft: Java Edition to remove obfuscation completely. We hope that, with this change, we can pave a future for Minecraft: Java Edition where it’s easier to create, update, and debug mods. <Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did. <But we encourage people to get creative both in Minecraft and with Minecraft – so in 2019 we tried to make this tedious process a little easier by releasing “obfuscation mappings”. These mappings were essentially a long list that allowed people to match the obfuscated terms to un-obfuscated terms. This alleviated the issue a little, as modders didn’t need to puzzle out what everything did, or what it should be called anymore. But why stop there? <To make things even easier – and remove these intermediary steps – we’re removing obfuscation altogether! Starting with the first snapshot following the complete Mounts of Mayhem launch, we will no longer obfuscate Minecraft: Java Edition. This means that this build (and all future builds) will have all of our original names* – now with variable names and other names – included by default to make modding even easier. <Just a quick reminder: these changes don’t affect our Minecraft End User License Agreement and Minecraft Usage Guidelines. Both still apply to Minecraft: Java Edition and any mods, so please keep them in mind. For extra transparency, you’ll now find a LICENSE file inside the jar that links directly to the EULA. >bedrock still can't compete with Java I haven't touched Minecraft since like 1.6-1.8. What's up with bedrock right now? Doesn't it have modding support yet?


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