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Vidya news Anonymous 02/03/2025 (Mon) 14:42:27 Id: 937a8f No. 73
All the latest news related to video games, both big and small
>>960 >The group argued that Japan’s content exports have grown so fast they now rival semiconductor exports, and warns that unless the nation doubles down, it risks losing its edge in global pop culture. Having the government stick their fingers in entertainment media is what make them lose their edge. Any "funding and investment" from the government is going to come with caveats about what content can be made, meaning it will be incentivized to make "safe" shit that no one really likes because the government will pay for it. >>Kim Belair Finally Admits Sweet Baby Inc’s Real Role in AAA Gaming While Railing Against Critics — “We Did Nothing Wrong” <We're not doing that <And if we are it's a good thing (You are here) <And if it isn't it doesn't matter >>960 >>Microsoft support for Windows 10 officially ends today, but a third of Steam players still use it Fuck Wangblows. Install Gentoo.
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>Removing obfuscation in Java Edition https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition https://archive.is/JzkXh <Do you like to mod Java, tinker with builds, or take deep dives into Minecraft’s code? Then this article is for you! <For a long time, Java Edition has used obfuscation (hiding parts of the code) – a common practice in the gaming industry. Now we’re changing how we ship Minecraft: Java Edition to remove obfuscation completely. We hope that, with this change, we can pave a future for Minecraft: Java Edition where it’s easier to create, update, and debug mods. <Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did. <But we encourage people to get creative both in Minecraft and with Minecraft – so in 2019 we tried to make this tedious process a little easier by releasing “obfuscation mappings”. These mappings were essentially a long list that allowed people to match the obfuscated terms to un-obfuscated terms. This alleviated the issue a little, as modders didn’t need to puzzle out what everything did, or what it should be called anymore. But why stop there? <To make things even easier – and remove these intermediary steps – we’re removing obfuscation altogether! Starting with the first snapshot following the complete Mounts of Mayhem launch, we will no longer obfuscate Minecraft: Java Edition. This means that this build (and all future builds) will have all of our original names* – now with variable names and other names – included by default to make modding even easier. <Just a quick reminder: these changes don’t affect our Minecraft End User License Agreement and Minecraft Usage Guidelines. Both still apply to Minecraft: Java Edition and any mods, so please keep them in mind. For extra transparency, you’ll now find a LICENSE file inside the jar that links directly to the EULA. >bedrock still can't compete with Java I haven't touched Minecraft since like 1.6-1.8. What's up with bedrock right now? Doesn't it have modding support yet?
>>768 >Guy couldn't get permission from Alias Conrad Coldwood to use his music again Wait, he gave rights to remake the game but not the music?
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>>1208 This must be Valve's big attempt to break into a new market. All things considered, this is a good time to try it, too. Both Xbox and Playstation are failing to truly meet the expectations of customers. Xbox wants people to consider any electronic device to be an Xbox, drawing attention away from consoles. And Sony seems to want to charge an arm and a leg for a console with no games. Nintendo is getting sales, but players go to them for exclusives and not much else. And even long time fans are noticing and getting frustrated by their practices with online services and under performing hardware. Putting out a console-like PC is the perfect way to get console players' attention, since it inherently looks easy to set up. Because, after all, many console exclusive players are still console exclusive because of exclusives and/or the perceived difficulty and cost of building a PC.
>>1208 Specs: >CPU: Semi-custom AMD Zen 4 6C / 12T, up to 4.8 GHz, 30W TDP >GPU: Semi-Custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110W TDP >RAM: 16GB DDR5 + 8GB GDDR6 VRAM >Power: Internal power supply, AC power 110-240V >Storage: Two Steam Machine models: 512GB NVMe SSD, 2TB NVMe SSD >Both models include a high-speed microSD card slot There's no official price announced, but the estimate seems to be at 800$. From what I can understand you're getting a 4080-tier graphics card and an Ryzen 7-tier CPU. I guess that's not too bad. >>1219 Personally, I would've hoped for them to ship a little more underpowered hardware than this. If the machine catches the network effect it would've forced devs to optimize their games a bit that probably wouldn't happen either way.
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>>1208 >posting an image of the actual index instead of the frame The steam frame is very different from the index >No base stations anymore, inside out tracking >4 nm Snapdragon® 8 Gen 3 ARM64 >Can run standalone and has a full steam os >Allows sideloading APKs >Comes with an usb dongle for wireless steaming >Has eye tracking >Uses eye tracking for Foveated Streaming, winch saves bandwidth on stream connection by only providing clarity on the part of the screen you're looking at >New controllers with full d-pad and abxy buttons for compatibility with pancake games >2160 x 2160 LCD per eye, 72-144Hz refresh rate >Pancake lenses >Pass trough is monochrome >Battery is on the back of the strap >Valve made a translation layer software called FEX to emulate x86 on ARM to run games not originally designed for arm on the frame >Valve is "aiming" to make it cheaper than the index If this really is below $1000/€1000, I'll buy it day one and finally be free of facebook.
reading all those insane Switch 2 panic headlines after having the console for a couple months is hysterical it's literally just a switch but better my only complaint is that it's too big and really no longer portable without a bag
>>1227 >he paid launch price >he bought a new console Only time you should ever buy a new console is if it's already hackable
>>1227 >reading all those insane Switch 2 panic headlines What headlines?
>>1232 I'd guess things like , >Switch 2 further pushing physical download codes/game unlocking keys instead of either full games on cartidges, or even just full digital games that don't require the cartridge. >Super special propriety usb-c ports that fuck up 95% of third party peripherals, which also blindsided manufactures of these peripherals And I can't remember what else.
YouTube is outright telling creators that they have to pay money in order for their videos to receive views https://odysee.com/@ChinaUncensored:0/china's-new-aircraft-carrier-is-just-the:f If you're looking for alternative platforms, see this post: >>>/pol/46181 And this thread: >>>/t/5546
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Burger Becky Dead at the Age of 62 https://archive.ph/MnSQe <Interplay co-founder and veteran game designer Rebecca Heineman has died at the age of 62 following a cancer diagnosis earlier this year. The news has been shared on social media by numerous friends and former colleagues of Heineman, including Heidi McDonald and Brian Fargo, while the latest post to a GoFundMe the developer set up to raise funds for treatment says that page's funds will now go towards Heineman's family making funeral arrangements. <"It’s time," reads the latest update to the developer's GoFundMe page. "According to my doctors. All further treatments are pointless. So, please donate so my kids can create a funeral worthy of my keyboard, Pixelbreaker! So I can make a worthy entrance for reuniting with my one true love, Jennell Jaquays. My daughter Cynthia Elizabeth Heineman, will be making the arrangements." <Heineman has also posted a "last toast" message to BlueSky and Instagram, which references her wife Jennell Jaquays, who died in January 2024 of complications caused by Guillain–Barré syndrome: "Valhalla really really reeked of beer, but Jennell seems happy. The other angels are tired of me saying "fight for the other users" while throwing my halo around. I leave it up to you to go to lindken.com and look up Jennell Jaquays, now look at her job description, goddess of technology...and fuck cancer, fuck it in the ass." From the wikipedia page: <Rebecca Ann Heineman was born William Salvador Heineman on October 30, 1963 <Around 2003, Heineman was diagnosed with gender dysphoria and began to transition to a woman. She formally changed her given name to Rebecca Ann. Since the transition, Heineman lived as a lesbian. As of 2020, Heineman resided in Heath, Texas. <She had five children and was married to Jennell Jaquays. Jaquays died in 2024. In October 2025, it was announced that Heineman was diagnosed with an aggressive form of cancer.[9] She died on November 17, 2025, at the age of 62. <Jennell Allyn Jaquays (born Paul Jaquays; October 14, 1956 – January 10, 2024) was an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs). >She had five children adopted?
cloudfare ded can't access xitter. archive.ph still somehow works tho https://archive.ph/lrhmM
>>1280 >cloudflare is ded Good, I hope it stays down forever. Kikeflare and Goolag are the scourge of the internet
>>1279 >born William Salvador Heineman <Since the transition, Heineman lived as a lesbian The jokes write themselves
>>1279 Rest in piss. What games did he ruin?
>>1279 >>She had five children >adopted? I sure not, those poor kids, being raised in that kind of situation. Usually people like him have kids from before they trooned out, but it's hard to tell in this case. >>1287 Depends on who you ask I guess, but objectively a lot of the games he worked on seem to have been decently received. By the time he fell for the whole tranny thing in 2003, a lot of the video game work he would be known for was done, so logically he most likely didn't have the chance to taint a lot of his work with any ass-backwards concepts. I could be wrong though.
>>1291 >so logically he most likely didn't have the chance to taint a lot of his work with any ass-backwards concepts. I could be wrong though. The only thing I know about him for recently was him calling out Tim Cain regarding the Fallout source code. You see, Cain was bitching about how Interplay "lost" the source code to Fallout because they required employees to destroy company documents and assets whenever they left the company. However Heineman came out and declared that it was never lost as Interplay never destroyed it and the code was sitting preserved in his house somewhere. In fact, he said that he personally made it his job to preserve company assets after all the trouble they went through when releasing the 10 Year Anthology collection back in '93. Because, in the process of releasing that, they discovering how some of these "classic games" were literally rotting away due to poor storage conditions. Recently, he was apperently trying to find some method to release Fallout code, but is facing the hurdle that it's still under copyright (Which now belongs to M$).
>>1292 Should have never told anyone he had it, and released it anonymously.
>>1279 I found an interview with him https://archive.ph/zDQiY <If I was in my 20s, I would basically not even bring it up. In my 30s, I would probably burst into tears halfway through any of this. By the time I was in my 40s, my parents have already passed away. I’m like, okay, the people who caused this are gone. And now I could finally set myself free and no longer have to have nightmares of my dad bursting in the door to beat the crap out of me because he was drunk again. Which is one of the reasons why I don’t smoke or drink, because it reminds me of my shitty parents. <My mom and dad married because my mom was already pregnant, and they couldn’t have a child out of wedlock. And my dad was not my dad, it was someone else. Then in time, they had two more children, two sons. I was the eldest. My dad would favor my two brothers, and he would treat them like princes. Whereas, I was being treated as the help. And so I was always having to clean the dishes, do this. And every time my dad got mad, which every other day, I would be the one he would beat the crap out of. And then when we had dinner with the family, I was the one serving the meals while everybody else was eating around there. And of course I didn’t get a plate. And then by the time it was all done, I would eat the leftovers. And of course if they saw me eating the leftovers, I would get punished. <Becky: Somewhere when I was 15-ish I just had it. And I went to school and I just didn’t go home. And to put it in perspective, my family never sent out a missing persons report, or anything like that. That’s how much they cared. I then lived behind a dumpster of a store, I think was called Market Basket at the time. But I just lived either in the dumpster when it was raining or behind it, because they had blankets and stuff like that. <Adam: Becky got a job at JC Penny. <Becky: I just went in there and just said, “Hey, I’m 18.” And they didn’t bother checking anything, because back then we weren’t so anal about immigration status and shit like that. Then Christmas was done, then they had me transfer to their warehouse, but I was just in there moving boxes around, moving shit around. And that was it until finally I ended up at a video game contest. I guess it kind of makes sense now why he's the way he is.
>>1301 >I was the eldest. >Whereas, I was being treated as the help. And so I was always having to clean the dishes, do this. >And then when we had dinner with the family, I was the one serving the meals while everybody else was eating around there. And of course I didn’t get a plate. And then by the time it was all done, I would eat the leftovers. And of course if they saw me eating the leftovers, I would get punished. The guy was deathly afraid of being expected to help around the house and do chores, especially since he was the oldest? Seriously? >Somewhere when I was 15-ish I just had it. And I went to school and I just didn’t go home. And to put it in perspective, my family never sent out a missing persons report, or anything like that. That’s how much they cared. I then lived behind a dumpster of a store, I think was called Market Basket at the time. But I just lived either in the dumpster when it was raining or behind it, because they had blankets and stuff like that. I feel like this contradicts the guy's earlier claim that he spent his formative year being poor and pirating 2600 games.
>>1303 I think that's after he moved in with his mom. <But then I found I had a talent for fixing video games, and I met a friend there who taught me the fine art of video game logic board repair. Which then, now that’s why I learned all my TTL logic and stuff like that, which helped me design boards that would allow me to copy Atari 2600 cartridges. <But yeah, I was homeless not that long. It was maybe three or four months, because every now and then I would go back to my old house. But then one day I went there and I saw a moving van. And, that’s weird. And then I saw my mom and she was like, “Oh, where have you been?” It’s like, “Been away.” And she’s like, “Well, we’re getting a divorce. I’m moving to this place.” And says, “Oh, so dad’s not going to be with you.” It’s like, “No, he’s staying here.” “Okay. Then, can I move in with you?” And at that point, moved back in. And that was my home base until I moved to Towson, Maryland. It doesn't make sense to me though. I thought the mom was complicit in beating her up and not feeding her or whatever. She either doesn't seem to care or was just acting based on trauma.
>>1305 >It doesn't make sense to me though. It's the details that make me think the guy is trying to play things up for victim points. The most comical incident I remember of this is how ZQ wrote in her biography about how "terrible" her childhood was, only for her mother to leave a Amazon review essentially calling her a lying bitch as none of that shit in her book ever happened. I mean just look at how the guy even admits that he ONLY brings this up because both his parents are dead. Then there's also the fact that I hear much worse horror stories from my father who DID grow up in Southern California during that same period (The 70's). To where he relates how there was one of his friends where his parents literally ran off to go on a neverending vacation and left the kid to take care of the house and the bills, then there was some other kid who spent the days in school and the evenings working a part-time job with all the money immediately being taken and used to supply his parent's drug habits. Even my dad and his elder sister were often left to take care of the house and their young siblings because my both of my grandparents where never around (Not because they were irresponsible, but because they were poor, with my grandfather's job only being enough to pay the bills while my grandmother was finding work to bring something extra into the house). Then there's also the fact that my dad was always bullied for being the "new kid" as they were constantly moving around until he was in high school, when they finally settled in California. THEN he was bullied because he was the only "white kid" in a minority neighborhood. But also the big difference between Heineman's story and what happened to my dad and the people he knew growing up in that environment is that the latter group never let themselves become victims. Yeah, it probably screwed them up in some ways, but they didn't let how shit their life was be the reason why they couldn't move on. Meanwhile, Becky here: <I was expected to do house chores, and it was so traumatic that I just "had" to runaway. It's also why I became a woman. QUICK QUESTION: What fucking stupid-ass emotional teenager HASN'T entertained the idea of becoming a runaway (or even suicide)? Not for any real and justified reasons, but for some of the stupid shit imaginable. Running off and joining the circus is a cliche for a reason. I'm not denying that shit parents exist, but these kinds of stories make me think the person just wants to be an eternal victim. Especially since he was "homeless" for "just a couple months" during a time when teenagers were allowed to be incredibly independent. Hell, my dad also relates how he know this one guy who dropped out of high school, established a surf shop right on the beach, and then spent the days surfing, the evenings running the shop, and the nights sleeping in that very same shop. Meanwhile today, you get arrested for letting your child walk half a mile to home, or let him play outside unattended.
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>>1305 >her
>>1301 If this story is true, then it proves yet again that it is trauma and abuse that leads people to believe in transgenderism and be homosexuals, not anything natural. It would also explain why he hated his given name enough to insist on being called Burger. Not because he felt he shouldn't have a masculine name, but because he disliked the name his abusive parents gave him. >>1303 >I feel like this contradicts the guy's earlier claim that he spent his formative year being poor and pirating 2600 games. And if it is all/mostly a lie, then it just goes to show that mania and an unhealthy desire for attention is behind his mental illness and eventually becoming a tranny.
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The lowest paid game developers still make double the average household income, and still complain about being "underpaid" >GDC: 60% of game developers in the US reported an increase in salaries, with an average pay of $142,000 a year https://archive.ph/INWKF <The highest average annual salaries were found among managers ($160,000) and programmers ($150,000). The lowest were among artists ($124,000). <Only 15% of surveyed AAA studio employees reported an annual salary below $100,000. In AA studios, 25% of developers earn less than this amount, while in indie teams it’s already half. <53% of respondents are dissatisfied with their salary size. Specifically, 11% stated they barely make enough for everyday needs, and 6% admitted that their salary does not cover even basic necessities. For perspective: https://archive.ph/rODvd <National average income: The national average salary in the U.S. in Q4 of 2023 was $59,384. <Average income by state: On average, Mississippi is the lowest-earning state with an average income of $48,048, and Massachusetts is the highest-earning state with an average income of $86,840. <Average family income: The average family household income was $74,755 in 2022. The EU is going full steam ahead in turning the continent into a cyberpunk dystopia >The new EU rules on cybersecurity: What game developers and publishers need to know https://archive.ph/g5ijV <Against this backdrop, the EU is raising the bar for cybersecurity with two major legislative updates: the NIS2 Directive and the Cyber Resilience Act (CRA). Both are set to have a significant impact on game developers and publishers operating in or selling to the EU. Although game companies must already take into account the requirements under the GDPR to implement appropriate technical and organisational measures in respect of protecting personal data, these new legislative frameworks add a new level of more proscriptive measures. <The NIS2 Directive replaces the original NIS Directive, introducing tougher cybersecurity standards and stricter enforcement. Whether a company falls under NIS2 depends on its size, whether it operates in a sector classified as "essential" or "important" in the Directive, and whether it operates within the EU. Although the games industry is not explicitly listed as "essential" or "important" in the legislation, the key point is that many gaming companies utilise technology (such as cloud computing, content delivery networks, or data centres) that is governed under NIS2, on the basis of which gaming companies might be within the scope of the directive. <If NIS2 does apply, the expectations are clear. In-scope companies must register up-to-date information about their operations and where they offer services with competent authorities. Cybersecurity is no longer just an IT issue; senior management is ultimately responsible for overseeing and approving security measures, and boards must be trained to address cyber risks. This responsibility cannot be outsourced, and breaches may result in management liability, fines, or even temporary bans from management roles. <On the technical side, companies are expected to implement comprehensive measures to manage risks. This includes everything from risk analysis and incident handling to business continuity planning and supply chain security, as well as regular cybersecurity training. Encryption, access controls, and multi-factor authentication are all part of the new baseline. When incidents do occur, companies must act fast – significant breaches require an early warning within 24 hours and a full notification within 72 hours. There is also an expectation of voluntary cooperation in sharing information about threats and vulnerabilities. <The CRA, which came into force in December 2024 with a three-year transition period, sets uniform cybersecurity standards for "products with digital elements." This includes software, hardware and their remote data processing solutions. The CRA is particularly relevant for companies offering physical products with digital elements, such as consoles or connected accessories. Most video games will fall into the "non-important or critical" category, which means a self-assessment of cybersecurity compliance is required, along with security-by-default principles. Higher-risk products, like password managers or network tools, face stricter obligations, including external audits. <Security must now be integrated from the design phase and maintained throughout the product's life cycle. Regular vulnerability testing and timely updates are mandatory, and any identified security vulnerabilities must be reported to the European Union Agency for Cybersecurity (ENISA), especially if they are actively exploited. Non-compliance can lead to substantial fines and administrative sanctions, raising the stakes for companies operating in the EU. Existing products are only subject to the CRA if they undergo substantial modifications, and technical details for product categories are still being finalized by the EU Commission. All I see this as is more reasons why to never give a shit about developing video games for Europe if I'm required to submit my games to the EU government just to release it in that territory. And, time for some LOL Deep down, most people like furries, they just don’t know it yet. Fuga: Melodies of Steel and Aeruta creators talk about the appeal of kemomimi and furries https://archive.ph/jgjof >CyberConnect2 has many staff who are fond of furries, right? <Matsuyama: Yes, everyone says they’ve always liked content with that kind of aesthetic. The reason why they like it tends to come later, it starts with a simple “I like this.” However, they all hide it at first. >So everyone’s first instinct is to hide that they like it? <Matsuyama: Yes, even at our company, people instinctively try to hide that side of themselves, so I think that tendency is even stronger in society at large. <That’s why we need to bring those people, the latent furry lovers, out into the open, including our fanbase. And the catalyst for forming such a community lies in the content we create and the intent behind our promotional efforts, so this is something we need to keep expanding. >You believe that, deep down, everyone has some level of fondness for furries inside them? <Matsuyama: That’s right. >Does that mean even I have the potential to be a furry? <Matsuyama: You do. Most people just haven’t realized it yet. They just don’t know how to put it into words, but when asked directly, they’d probably say, “Now that you mention it, yeah, I do kind of like that.” The reason they haven’t discovered it is that there aren’t many works like that, so they haven’t had the chance to learn about it. But ultimately, we’re all mammals. Every human being has an animal living inside their heart. >You made that last part sound like a proverb or something. <Everyone: (laughs)
>>1315 <But ultimately, we’re all mammals. Every human being has an animal living inside their heart.

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>>1314 That just sounds like confirmation bias. Every scenario approves your worldview, even though you just chose two contradicting reasons to support it. I don't believe more anecdotal evidence of this nature is necessary to support any anti-tranny views. They're delusional, simple as that. For the absolutely extreme minority of people with a chemical imbalance in the brain towards the opposite sex's chemical makeup, the solution is to balance the chemicals towards their own genetic sex, not to mutilate their genitals and push their hormones even further in the direction that's causing the problem. For the even more extreme minority of people with weird XXY or XYY mutations, it's a case by case basis, but they're literally mutants, in non-disparaging sense. They're unique problems and the unique solutions to their problems are not an example for anyone else. All other cases outside of these very very rare outliers are grifters or the deluded. >>1315 >For perspective: <National averages You're picking the wrong numbers. You need averages for the areas these jobs usually exist in. It's immensely cheaper to live in rural areas than in the cities where game companies and development studios usually are, and this brings the national average down below what is livable in a lot of major cities. I make well below the national average, but I make very good money for the area I live in, and that lets me live a lot better than people making 10 or 20 more grand a year than me if they live in a city. >All I see this as is more reasons why to never give a shit about developing video games for Europe if I'm required to submit my games to the EU government just to release it in that territory. All I'm seeing is, >Don't fucking make it so sensitive user information can be leaked through network activites of your game or online purchases >If you do allow this to happen, you will be held liable The only non-malware games with security issues like these I've ever seen are triplegaaay shit though. >LOL I'm pretty sure there's confusion there between the Eastern and Western concepts of a furry. Like /a/nons would always say "Kemono isn't furry". While there are Japanese furries similar to western ones, (fursuits, fursonas, angst, garish fur and hair colors, LGBTBBQ faggotry, etc.) they're comparatively rare. Most of Japan's concept of a furry is someone who likes the fluffy cartoon characters, in a similar vein as the Western (American?) push for animal mascots in games and advertising a few decades back.
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>>1317 Oh god, in less than 2 years, Spyro the Dragon will be a few decades old.
>>1318 No wait, less than three.
>>1317 >You need averages for the areas these jobs usually exist in. Just did that: https://archive.ph/TTfSi <The annual average gross salary in Los Angeles is $87,498 ($7,293 monthly) in the city and $83,971 annually ($6,998 monthly) in the LA County. https://archive.ph/5mwZV <What is the average household income in San Francisco? <$96,265. https://archive.ph/AdasK <According to the latest statistics, the average salary in NYC is about $80,000-$90,000 yearly https://archive.ph/bsfNm <The median household income in Washington is $92,629. So even the lowest paid game developer is still making at least $30k above the local average.
>>1320 Yep, they're self-entitled alright.
>>1317 >The only non-malware games with security issues like these I've ever seen are triplegaaay shit though. The problem I see with this is: <1. People who use those games and software deserve to get fucked whenever these companies are hacked, especially when people keep posting better alternatives practically all of the time but those people refuse to do anything because they have "nothing important" to steal anyway And ESPECIALLY especially when these companies shouldn't be having all of this information in the first place. <2. And more importantly, there's nothing in the provisions actually detailing that this law applies "exclusively" to networked hardware and services. Call me paranoid, how much of a stretch is it for the EU to begin going after softmodders exploiting vulernabilities and hacking devices despite that practice being exclusive for personal use, and effecting no one else in the slightest? Or even taking things further and worsening the problem by demanding that "all" electronic devices and software now have to have internet capabilities, all on the excuse to "protect" people as how can you keep them "safe" unless they're using the latest up-to-date software and devices that's being monitored 24/7 by some outside entity?


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