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Vidya films and TV shows Anonymous 05/24/2025 (Sat) 21:55:24 Id: 835185 No. 611
Very simple question: What do people actually want out of film and TV adaptations of video games? This concept has been tossed around for the past going on almost 40 years, and it seems like no one can really answer what makes something a "good adaptation". The "closest" I've seen is Anons parading around Postal as being the "best" film adaptation of a game ever made, but that movie was terrible. Mortal Kombat is another "good" one, but it changes significant aspects of the game's plot. Some of the one's I've liked, there was Angelina's Tomb Raider, Anderson's RE series, Prince of Persia, Double Dragon, Need for Speed, and The King Of Fighters. What are other Anon's takes on the "good" adaptations that have come out? Or what makes a "good" adaptation?
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>>611 >What do people actually want out of film and TV adaptations of video games? "People", want and will eat garbage if it has the name of something they like on it. I don't really want these adaptations in the first place. It's like making a book to adapt a movie. You're going backwards in terms of mediums, taking away interactivity that's core to the experience that the story was originally made for. If I had to decide on something that's "acceptable", for an adaptation, it would be just simply a non-canon story set in the same world where characters are strongly grounded in their source material. It's been a long time since I've seen it, but I think the Devil May Cry anime series of one-shot stories did this decently enough. If you're talking about live action though, that is a sin, and anyone who wants live action adaptations should burn in the pits of Hell.
I want them to not exist, personally, as there's no such thing as a good live adaption, especially not of something as usually fantastic as video games. Maybe make an animated adaption and don't fill it with arbitrary popular voice actors and it won't make me vomit in disgust. I think normalfags just want catchphrases and good graphics, though.
>>622 >Vid Decided to look up people's reactions, and it seems like the only people even doing stupid shit like this are the literal and unironic oversized and above-age children trying to make themselves look cool on Titkok.
>but it changes significant aspects of the game's plot This is always going to happen, you can't fit a good plot into an hour and a half movie. That being said it was still about a tournament to protect earth from outworld, it was high energy and used relatively unknown actors for the roles (which video game movies should ALWAYS do). Mortal Kombat (the first one) will always be the best because the 'plot' of the game (and the characters) is so simplistic making it almost impossible to fuck up. You go in expecting cool fights and fun one liners and that's exactly what you get. Anything more complicated than 'earthlings fight warriors from other realms to keep earth from falling under their control' will ALWAYS get fucked up. Sure we might get the occasional fun movie like Resident Evil: Apocalypse that gave us Jill and S.T.A.R.S but generally if you like that movie (I do) it's because you didn't really care for RE games and don't care about the non-game add in stuff like Alice.
>>611 >What do people actually want Depends on what you mean by people. If people means the average movie-goer, who is probably not familiar with video games at all, they are looking for the usual. Easy to digest content with a simple but fun story, highs and lows, character growth, and a big bang of an ending where people live happy ever after. They see video game movies as adventure or comedy films because the average person associates video games with fun, whether the series is for teens or kids. So they don't expect endings that leave things unclear or endings with extreme horror elements. If by people you mean video game fans, they want something that contains the characters and elements that make a series enjoyable, but nothing that seeks to overwrite or contradict the personalities or rules of the world the game takes place in. It's easy to make movies based on books, because no reasonable fan expects the actors to look exactly like their mental vision, nor do they expect the castles and towns and buildings and whatnot to look exactly how they envisioned them while reading. But video game fans have already seen official visual depictions on how a town, a character, a creature is supposed to look or act. So if a director takes liberties and makes major changes to these things, it feels like a betrayal, the character becomes something new while wearing the nametag of a known icon. Since a lot of video game design choices are near impossible to do in real life, or look odd on real humans with human proportions, this makes live action movie adaptations very difficult to pull off. Taking this into consideration, people want movie adaptations of video games to honor the source material by sticking to the character and environmental designs and not overwriting existing stories with its plot. Which is why a number of people simply want a movie version of the plot of the first game in a series. But this just brings up the question: why make a movie in the first place with all these restrictions? Why not just make a remaster of the first game?


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