Things are feeling pretty linear at the beginning for longer than they did with Hollow Knight. There's only one path I skipped before getting the first path opening ability, because it required repeated pogoing. The path opening ability also double as your special first attack, and is a lot less overpowered than the knight's first ability, which if recall correct, could penetrate walls. Hornet's basic special move is the one where she throws the needle, which can destroy regenerating silk barriers. Like before, the compass takes up an equipment slot, and so it's pretty much useless unless you're so retarded about telling where you are that you prefer to gimp yourself instead of learning the map. Unlike before, the notch system has been discarded. Instead you can equip up to three accessories which go in designated color coded slots. Maybe you'll get more slots later. This makes the compass even more useless since you can't just use it to fill an extra blank notch you have nothing else good for anymore, not to mention it also discards the ability to be overcharmed. Also, silk consuming skills have their own slot too, and it looks like you can only equip one at a time. Unless they all allow you to destroy the regenerating silk barriers, this is concerning. It'd be a huge waste of the player's time if they have to head back the nearest check point every time they run into a barrier requires a different attack ability to be equipped.