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Silksong Anonymous 09/05/2025 (Fri) 00:09:21 Id: 918588 No. 839
Silksong just came out and I started playing. They upped the difficulty of pogoing by changing the downward slash to a diagonal strike that also moves Hornet with it. I only beat the Path of Pain once and couldn't git very gud at Hollow Knight, so I dread the diagonal pogoing needed for this game's platforming areas. Post bug porn.
Things are feeling pretty linear at the beginning for longer than they did with Hollow Knight. There's only one path I skipped before getting the first path opening ability, because it required repeated pogoing. The path opening ability also double as your special first attack, and is a lot less overpowered than the knight's first ability, which if recall correct, could penetrate walls. Hornet's basic special move is the one where she throws the needle, which can destroy regenerating silk barriers. Like before, the compass takes up an equipment slot, and so it's pretty much useless unless you're so retarded about telling where you are that you prefer to gimp yourself instead of learning the map. Unlike before, the notch system has been discarded. Instead you can equip up to three accessories which go in designated color coded slots. Maybe you'll get more slots later. This makes the compass even more useless since you can't just use it to fill an extra blank notch you have nothing else good for anymore, not to mention it also discards the ability to be overcharmed. Also, silk consuming skills have their own slot too, and it looks like you can only equip one at a time. Unless they all allow you to destroy the regenerating silk barriers, this is concerning. It'd be a huge waste of the player's time if they have to head back the nearest check point every time they run into a barrier requires a different attack ability to be equipped.
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>>840 The spot I thought required pogoing actually didn't, and shortly led to a dead end needing a simple key I couldn't afford yet. Odd of them to place the first simple lock so close to where you can by a key this time. Later I got to the first area that actually requires pogoing. It had a large bead reward, and I couldn't fucking get out of it without doing ever so slightly harder pogoing than was required to get in. However, this game works like the first one where quitting and reloading resets you to the last bench, so I was able to get out that way without losing all my beads.
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>>841 I just realized you can do the diagonal strike while holding both forward and down. Somehow I had got it into my head that you have to stop pressing forward because I felt like it would make Hornet forward slash. Pogoing just got a lot easier. Still harder than in Hollow Knight though.
There is no sex in Silksong.
>>843 Mods will fix it. :^)
>>840 >Instead you can equip up to three accessories which go in designated color coded slots. Maybe you'll get more slots later. This makes the compass even more useless since you can't just use it to fill an extra blank notch you have nothing else good for anymore I've gotten further and seen how the system expands a bit. Seem like you get >1 tool slot, can upgrade to 2 >1 blue accessory slot, can upgrade to 2 >1 yellow accessory slot, can upgrade to 2 So granted you haven't yet gotten 2 superior yellow accessories and expand the yellow slot, you may then have a limited window where using the compass makes any sense. Tools can be used in limited amounts as project or traps or whatnot. Sitting a bench automatically crafts/restores your stock of tool by consuming shell shards, which you can only hold a limited amount of anyways and will easily max out regularly.
>>846 Found a new crest. Crests determine what your base moveset is, and the balance of red(tool)/yellow/blue equipment you can have. Only issue is you have to find more items to unlock the extra accessory/tool slots, meaning every new crest is gonna be gimped for a while and you'll probably want to reach a bench and unequip it asap unless you really like the moveset. The default moveset is Hunter. I just found Wanderer, which shortens your range, lets you attack faster, and changes the diagonal strike to a more basic downward strike, making pogoing piss easy again if you can get used to the short range. The only real requirement to get Wanderer is the simple key, so you can get it immediately if you decide to grind beads.
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You can donate shell shards to the town's repairs. You can specifically donate some for the builder bug to build a bridge so bugs stop falling down the hole at the entrance. The same hole you fall down at the beginning of the game. If you jump on it repeatedly, it will break. Leaving the area, resting, using the Bell Beast, and quitting the main menu have all failed to restore the bridge. Now I feel bad.
>>848 Oh, and the dashing strike that normal ends a dash when used is replaces with a regular strike that can be used repeatedly while continuing to dash. Seems like a straight downgrade since you can't keep going through enemies.
The way Hornet's cloak is always getting lifted is super lewd. I was surprised to see her naked when she's being handed the floating upgrade for her cloak. >>848 >making pogoing piss easy again Partially retracting this, some pogoing sections are designed with the forward motion of the diagonal strike in mind and are easier to do with the Hunter moveset, however they can be compensated for with mid-air dashes and cloak floating.
One of the movement abilities they kept was the Mantis Claw Cling Grip. New name sucks. They place it much further into the game than before given how OP is for traversal. Fuck Sister Splinter. I fucking hate bosses with adds. And these fuckers are tricky to get used to too. The splinterbreaks deal 2 damage with a homing cyclone attack at take three hits to kill. Hit it with the right timing and it bounces away, but too soon or too late it will plow through you. The fuckers will kite you too. I seem to getting that a lot from this game. Way more annoying flying enemies that kite you. Also, a boss with heavy attacks dealing two damage is fine, but why the fuck should I take two damage from just touching the boss if it's not made of spikes or something? Shortly after the boss, I encountered my first splinterbreak in the wild. It was clinging to a wall, so I immediately attacked it. I had just barely gotten off the wall, and died in one fucking hit. There was a clinking noise, and I think it might actually be possible to perform a critical parry if you interrupt some enemies' first swing. Holyshit, I wish I had known this during the boss fight. I was always trying not to hit them too soon during their cyclone windup, because you can hit them just before the attack begins and deal damage, but the attack will continue right through you.
Has anyone gotten to the ending yet? Doesn't seem like it.
>>853 There were Silksong ending videos up on Youtube the same day it came out. Do you mean in this thread alone? Because I'm the only one playing here that I know of and I suck at videogames.
>>854 Well I kind of figured people here would be already screaming how good or bad the ending was, but they weren't so I thought no one in fact had done it. guess they're as lethargic as i am
You can skip an optional boss fight in the bottom left of Greymoor if you find all five of the first set of fleas and choose to ride with the caravan before beating the boss. Do not do this if you want to beat that boss. I think it will show up a gain later though and is said to be at the top of Greymoor as well by other bugs. >>855 There are other people here? Are you sure you don't mean on /v/ or /vb/?
>>856 /v/, /vb/, /bv/, the v-sphere.
>>857 I take exception to that.
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Just beat the Great Conchflies, and they're probably the easiest boss in the game. Definitely placed way too late in the game.
I think I might be filtered by The Last Judge. I've mastered the route back and died about 30 times now. Can't get through the second phase.
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>>862 I wonder how many people the great filter will filter. I sure hope Silksong isn't part of that filter!
>>863 This reminds me how annoyed I am at the Fermi "Paradox" claims life should be common statistically. It's only a paradox if you assume biogenesis is common which is something fucking nobody knows. It could easily be astronomically rare enough to account for Earth being the only planet with life on it.
>>864 >This reminds me how annoyed I am at the Fermi "Paradox" claims life should be common statistically. Anon, people WANT there to be life on other planets because then it "destroys" majority of the religious beliefs that exist and the arguments behind them.
>>865 You think the primary driving factor behind the search for other life in the universe is fedora tipping?
>>866 Not the search for it, but the undeniably belief and insistance upon it.
>>867 That makes sense.
I gave up on The Last Judge for now and pushed through everywhere else I could go. Apparently there's an alternate route with an easier boss and you can save the fight for later.
Near what seems like the end of the second act. Only optional bosses left are the First Sinner and The Last Judge. I have an annoying wriggling thing in my inventory now that won't shut the fuck up.
>>881 Just when I thought all I had left was filling out the bestiary/grinding to buy the last few things, I found a small secret zone above Greymoor that you need double jump to access and wouldn't normally backtrack to. It had a craftmetal, a boss that rewards a new tool, another way into the Underworks and the last flea needed to progress the caravan to its third location, which may block off The Last Judge temporarily if you've yet to beat it.
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Got the basic ending and looked up how to get the rest so I don't lock myself out of any like you could in Hollow Knight. Second ending requires you to beat the final boss silkless/toolless. No healing, no cheesing, no skills and you have to use a particular moveset. I've made it to the third/final phase a dozen times, and beaten the first phase hitless thrice over. It's not particularly difficult, but I suck ass. The three things that use get me are the double low needles happening as I'm already falling without a double jump to spare, the thread attack and its very particular hitboxes making me think I'm safe when I'm not, and the floor spikes spawning in inconvenient locations pushing me to either wall of the arena. Taking a break now.
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>>883 Beat it finally, with one health left as usual. Can't type, fucking hands trembling. Actually, there's a fourth phase I forgot about. Not sure if there's actually any difference but the boss does scream to let you know when it's at 25% health. I beat in the fourth try that I managed to reach phase 4. Probably fought it 50 or 60 times in total. The runback is easy, but it can be tricky trying to do it the fastest way possible. By that point I had reached the halfway point hitless about 5 times or so. It really is a pretty easy boss. All attacks except the threads are vertical or horizontal, and the sweeping attack gives a large margin of error to jump and/or pogo it.
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Fuck flea juggling.
Is she a girlboss?
>>886 She's a girl, and she's a boss fight twice in the first game, so she's a girlboss. :^) She also don't need no man. (^:
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>>885 Flea juggling isn't too bad, now that I have a certain crest/moveset unlocked.
I think I've found the "Path of Pain" of Silksong, or at least the area where the secret entrance to it is most likely. It's the last part of the Mister Mushroom quest for the bonus ending.
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>>896 Beat it. Wasn't too bad, and didn't have any gravitas. Could be a secret entrance is available somewhere in it now that I've gone through it once, but I'll let someone else figure that out. It's possible to go there before starting the Mister Mushroom quest, but there's a shortcut unlocked at the end. Aside from that, you discover that Pharloom is also entirely underground with a small dying dead town at its peak, just like Hallownest. Going left leads to a dead end that Hornet says are wastelands. Going right leads to a dead end with the dead town and trophy item. One of eight Mementos you can receive for completing endgame challenges. There's are non-hostile bugs up here you can kill, and their journal entry refers to them as surface dwellers, so this is indeed the surface. I was beginning to think there was no known surface in either game and that Dirtmouth was just at the bottom of a more unfathomably enormous cave. Given what happens when you go left from Dirtmouth, I'm going to wager much of the surface in this world is wastelands and most larger settlements are underground. There is still no mention of either a sun or moon anywhere in either game that I know of.
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Accidentally found the flower boss when I thought I was going to an optional secret area. You'd think it would be accessed from Shellwood, but it's not. Held off on it for now and got to the ant boss instead. She's pretty fun and fairly easy, so I want to try and beat her without tools. It only took two tries to reach the third, and I think final, phase, which seemed like the second phase but maybe more aggressive. I need lewds of the Ant Queen.
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I beat crustybutt at the top of the crusty tower on the first try. Easiest late game boss ever. The first three gauntlets leading up to him were much harder, but you unlock a shortcut bypassing them. The fourth was moderately difficult, but I beat it on the first try as well and had almost no tools to use on the boss by that point, having dumped most of them into the third gauntlet. I think there's only 3 bosses left before the final boss, and one is optional.
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Beat flower boss too. Also a really easy boss, just requires patience to beat with little risk. The shrine guardian outside was a harder boss. Also, I keep forgetting to mention, one of the early patches nerfs the Blasted Steps and Sands of Karak by changing the death pit damage from 2 to 1. It wasn't that bad before, but it did seem a little odd to have an environmental death pit deal 2 damage.
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I killed a guy unnecessarily and it made one of the other progression bosses optional. I think I can fight the final boss now, but I want to beat the ant queen first. The twins boss was slightly disappointing. Like the last two semi-final bosses, it was fairly easy compared to a lot of other mid-to-late game bosses. I was really expecting a third phase, but there were only two. Hardly used any tools. It seems like Karmelita is the only one of the game's semi-final bosses that lives up to the name. At least she has three phases. All the others have two I think. There better be some good porn of her.
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I got the ant heart. Only two mementos left.
>>925 The last memento requires getting even higher scores in the flea minigames. I struggled to get the scores necessary for the last needle upgrade. I don't think I'm going to get this one.
I spent a third of the day fighting the final boss. It has three phases. The 1st phase is basic and easily learned. In the 2nd phase, it starts throwing some arena wide attacks and seeking projectiles, and chains them close enough for two phase 2 attacks to overlap or for the phase 1 attacks to overlap them. The 3rd phase adds one more attack, and you get an occasional break where the boss disappears and two easily avoided waves of death slowly wash over the arena. It's not a very difficult boss, but I can't physically react fast enough to it's tells. I know it's attacks, but I don't have the reaction speed to differentiate how I respond based on which attack is coming. I've mostly gotten around this by simply positioning myself in such a way that none of the possible attacks could hit me, but this leaves me little opportunity to attack. I can get lots of hits in by waiting close and pogo as the boss attacks, but there's a 1/4 chance it does a jump attack that will hit me if I do that. This strategy can easily get me through the first phase. but the second phase is a struggle as my movement options become much more limited by the layered 2nd phase attacks. Additionally, the boss is the same solid color as the attacks, and so it's very easy to lose track of it when 1 or 2 larger attacks are on screen. The boss punishes you for dashing by teleporting into your path for contact damage if you attempt to dash on the ground while it's not otherwise occupied. I can make it to the 3rd phase, but only twice have I made it there with decent health, and tool spam alone isn't enough to finish it.
Got True End 100%, sans the minigame memento. Just had to get better at spotting the boss hiding among the area wide attacks, predicting the homing projectiles, and not relying on tool spam as a way to speed up the last phase. 1 cogfly and set of floor tacks at a time to keep up steady poison damage while treating it the same as phase 2 otherwise. That's all achievements too except for Steel Soul and speedrun achievements, which I am definitely incapable of. Interesting to see that, the Knight still exists, freely moving among the void, and not consumed by it. I'm pretty sure Team Cherry said this was the last game they've make in this universe, but the bonus Mr. Mushroom ending still says TO BE CONTINUED just like the first game. Maybe it's just in reference to DLC? What alternative endings could there be though? In Hollow Knight, all the endings are at least somewhat tragic, with the final DLC ending being the best possible ending. For Silksong though, a good ending is possible from the outset, so are DLC endings just going to add more bad ends? No, that wouldn't make sense still. I think DLC is definitely going to add post-True Ending content. That's the only way the TO BE CONTINUED can be resolved without a new game. I'm calling it. There's gonna be a decent size Act 4, and it won't be until Act 4 that you can unlock boss rush.
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Something else to note, the everbloom allows you to safely swim in the void pools. There's only three in the game, and checking all of them I found no secret paths. Kind of disappointing.
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>>888 Hornet is one syllable away from Horny. She's had many partners, but none could match her lifespan (in bed).
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>>942 Hornet? More lke wHorenet
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>>946 Indeed.


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