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/FAST/ Project thread. Anonymous 05/03/2025 (Sat) 02:39:21 No. 35241
Because everything I'm working on is not progressed enough to justify a thread, post about current Sonic projects you're working on, or maybe ask for suggestions and such. This is a devblogfag thread in case it isn't obvious.
>>38741 >'Sweets' is Vanilla's sex worker persona >Vanilla keeps this identity under wraps, both to protect her daughter's innocence and her own reputation my review is no thanks
(3.35 MB 1644x2244 rdc card done.png)

>>36948 ok done, pls give my wife OP stats
>>38795 Oh shit, nice! I was just opening the card project up to run some balance tests tonight. I literally (hate using that word) just went through all the card arts going, "I wonder how they're doing" Give me a bit, might be a while, I had stats for Mina, but now that I'm taking balancing and testing into consideration, I'm going over the game before rendering her card.
(3.53 MB 822x1122 Mina (Bobostal).png)

(3.53 MB 822x1122 Mina 2 (Bobostal).png)

>>38795 Alright, here it is! Bobo, do you have transparent character art and background art seperate? There wasn't a ton of space outside of the character to work with, it looks fine, but I hate to cover so much of her. If you could get me that I can center her better.
(1.36 MB 1644x2244 bg.png)

(2.30 MB 1644x2244 mina.png)

>>38807 Love it!! Here u go
(3.53 MB 822x1122 Mina 3 (Bobostal).png)

(3.53 MB 822x1122 Mina 4 (Bobostal).png)

>>38847 How's this?
>>38849 Looks great!! Love the one with the fade effect
(1.87 MB 892x714 First area.webm)

Made a lot of progress today. I don't like the way the area looks, but I don't think I can do better either, so whatever
>>39307 Nice! Are you planning on releasing a full game, or are you just experimenting?
>>39308 I want to make something that I can post here. I got many ideas but for now I just want to make the first "episode", which is mostly just the area I've shown. It would be pretty small. But there's still a lot of work to do
>>39309 I see. Best of luck!
>>39310 Thanks...
>>39307 Looks much better than the last video for sure. >>39309 What features are you looking to implement for the release? Are you going to add momentum or animations or other movements? Is this going to be a platformer or will the gameplay be something else?
>>39318 I just want to make a top view map exploration thing, like the overworld in an RPG, with some collectibles and characters or things to interact with
>>39329 Sounds comfy.
Test
(2.01 MB 1000x1000 punch.webm)

(878.92 KB 512x384 1691130494778.gif)

>>40151 cute bump
>>40153 That's reboot Sally lol
>>39307 How's it going anon? Hit any road blocks?
>>40633 I haven't seriously touched it in a while, I haven't been in the mood unfortunately. Yesterday I noticed a minor issue and fixed it (you can see it in that video, I broke the down key display). Hopefully I'll start working on it again
>>40637 That's part of the process, there's just going to be lulls like that. You get better motivating yourself over time. But if you REALLY force yourself, you're not going to churn out progress as well as you could. Enjoying working on your projects is needed, but you do need to force yourself a little. It's all balance.
(1.25 KB 228x228 Neo Sonic Hurt.png)

(1.03 KB 196x196 Neo Cream Hurt.png)

(2.12 KB 212x212 Neo Knuckles Hurt.png)

(88.87 KB 697x699 Cosmo Card Sketch.png)

So an SRPG was a bigger project than I thought, since srpgs are usually very animated compared to rpgs. Scaling back to get anything done, I decided the run animations can stay 6 frames, but pretty much everything else is going to be 1 frame, at least for now. I need a basic attack (They use a weapon, so they're just going to be determinedly raising their arm forward), a magic attack (Just posing) Hurt reaction, running, throw, and dodge. If I do this, the project becomes feasible again. I got a Sonic hurt reaction done recently, and ended up somehow getting two more done in one night. Also I have a sketch made up for a Cosmo card for the card game. I'll get back on the card game soon, Summer's been really busy.
>>40930 What's the idea for the game?
(1.12 KB 248x248 Neo Naked Sonic Hurt.png)

>>40932 The MC, (YOU, THE PLAYER) get sucked into a.. wormhole or... whatever, and you have to team up with Bump and Sage as they travel around in a portable STHG mansion through dimensions. It obviously doesn't take itself too seriously. Basically, you assemble a team of characters to defend the mansion while fulfilling the level objective. Levels are suppose to be based off of thread jokes, or green text, or just funny ideas. Like that old green text of an army of Sally fags burning down movie theaters. I wanted a system very loosely based off of Three Houses, you select random levels handed to you and try to build a team before the end of the month where you have to fight off a increasingly difficult boss wave over and over until you reach the end. This set up let me reuse assets a little more. All the sprites have their clothes on a separate layer. So once their basic sprites are done, class forms and uniforms will be easy. It's not going to be a very fancy game presentation wise, SRPG maker isn't super pretty, but hopefully it will be fun.
>>40936 Cool
(59.38 KB 640x480 I'mokaywiththis.jpg)

>>40936 >you have to team up with Bump and Sage as they travel around in a portable STHG mansion through dimensions. It obviously doesn't take itself too seriously. Oh, I like it.
(638.41 KB 1090x1663 UekawaBlaze.png)

I just made this Blaze as a submission for the card game.
>>41685 Looks nice
>>41685 Nice! It's cute, I'm going to suggest every posts to the card thread so I see it sooner. This card art is definitely going in my deck (I'm going to be a Rush player)
>>41685 This looks incredible!
fuck I forgot to name tag (Smileborea) on the Blaze Drawing Oops but the booru should have it up.
>>41720 Okay that helps, I was trying to guess who it was
(590.85 KB 1288x1340 bark card sthg.png)

I also submitted a piece for the card game. I was also told to post it here.
>>41800 YES, AURORA ICEFIELD nice work! But post to the card thread next time, I don't check this thread as much.
>>41800 Cool, nice job


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