Plan tonight: Going to go to bed, update the rentry on my laptop with Bobo's new card.
And had several ideas I wrote down while working my job, Sara and Old Man Owl. Sara's primary function is to pay rings to force redos on battles you lost, (Skill is called, "one more game", and based on her making Eggman rematch her in video games over and over.) And Old Man Owl will be a kamikaze type card, who's function is to deal damage to an entire row and try to get a quick emblem point before automatically discarding the turn after use. (Based on him constantly crash landing and almost killing Tails.)
Other than that there was an issue I've been racking my brain over, that Sonic himself has been creating. If there was any card that could fine to be slightly over powered, it would be Sonic. The problem being is that S point speed allows you to automatically move to the end. My worry is if someone some how gets to do that on the very first turn, before the other player has any way to countering with any kind of set up. It's not that you get an early point, that's not a big deal, it's that Sonic could probably sit there for a few turns before the opponent can do anything leaving a huge starting lead. I was thinking of making some arbitrary rule that disallowed S points on first turn, but that felt clumsy.
My current solution is to add a series of items that focus on defense that would give players options to focus on when building decks. The main one being the "Bumper" item. (Select one runner, move that runner back one row)
Then there's Bump, Sage, and Bait. Bump and Sage will affect the pace points, automatically moving cards forwards or backwards based on their namesakes. And Bait will have question-mark values that make her pretty sturdy on defense, and worthless attack, and she can jump in when your runners are targeted for battle and take their place. She baits their attacks.
And while thinking of Bait and Sage, it make me realize that the row numbers should be reversed. So it would be like, board pages, 1's the front and 10's the back and if you go past 10 your card is removed. Seems obvious now that I think about it.
Good night!