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Robotnik's Simulator Royale Rob Sim Roy #Bv7PFw 07/05/2025 (Sat) 03:37:41 No. 40413
Here's a thread game. Posting it here cause we can do die roll here. Putting in 10 players and 5 zones that were suggested by anons and letting this game play out to see what happens with input from anons and die rolls. >How does it work? You guys reply with a character name to decide who's turn it is. That character will then roll an event with die and the outcome will depend on luck or stats. There's tons of different events with more being added, anything can happen. Basically, it's a stupid simulator game for fun.
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Current Cast. Rolling for starting zones. Sonic 1d5 = 3 Mimic 1d5 = 2 Blaze 1d5 = 5 Amy Rose 1d5 = 1 Whisper 1d5 = 3 Shadow 1d5 = 1 Kitsunami 1d5 = 3 Cosmo 1d5 = 4 Cheese 1d5 = 2 Bartleby 1d5 = 5
>>40414 And with these rolls, >In Wacky Workbench we have Amy Rose Shadow >Green Hill Mimic Cheese >Icecap Sonic Whisper >Pumpkin Hill Cosmo >Rooftop Run Blaze Bartleby So the starting placement is perfectly divided. So now, players will reply with what character they want to have their turn, then can interact depending on the event.
>>40415 Kit's in Icecap, whoops. Amy was selected first. Now we roll which event happens to her. 1d20 = 13 1d31 = 25
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>>40418 >Amy Rolled dueling, since Shadow's the only other one at Workbench, she'll duel Shadow. >Amy: 1d20 = 12 1d20 = 4 1d20 = 9 Shadow: 1d20 = 9 1d20 = 9 1d20 = 7
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>>40420 Shadow won.
>>40420 >>40421 Aren't they tied since all their die rolls both add up to 25?
>>40422 Yeah let me post it here too 3 rolls, speed, power, and flight, the character's stat is added to their roll. Speed determines who attacks first, power is attack, and flight is defense. The battle ends when the attacking player gets a higher number than the defending player. If neither player is able to damage, the battle will continue onto the next turn as sort of a story B in the background.
>>40421 Anon picked Whisper, rolling for Whisper's event. 1d20 = 11 1d31 = 13
>>40423 Okay, that makes sense
>>40424 Whisper duels... There's only like a 1/6 chance for dueling. Sad both turns tonight were just duels. I wanted to show off more of this game to start off. Whisper can only duel Sonic or Kit. Going to let vote decide.
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>>40426 Rolling for battle, >Whisper Sp: 1d20 = 1 Pw: 1d20 = 15 Ft: 1d20 = 12 >Kit Sp: 1d20 = 1 Pw: 1d20 = 17 Ft: 1d20 = 20
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>>40427 Kit wins barely. Rolling for Blaze's event. 1d20 = 20 1d31 = 27
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>>40428 >rolling a 20 That activates super rare events and the exact event for 27 is the Fairy Tale book from AoStH. Which swaps gender. This is what happens to Blaze turn one.
This seems fun, but I don't quite understand how it works
this seems like some awesome autism but i have no idea what is happening
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>>40434 >>40436 The game was played by the 4 general, both threads can play it. I made an entire series of events that depends on the zone they're in, generic events, chaos events, and the stats the players have. It pretty much happens automatically, with anons voting who goes next, and who becomes the target of certain events of applicable.
>>40439 So for the next move we should decide which character's turn it is?
>>40440 I'm not currently running the game, but yeah, then next time we play I'll start with that selection.
>>40413 I made a rentry to try and explain this. https://pastebin.com/0vVY4d81 But I'm hiding chaos events cause I'd like them to be a surprise.
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Session 2 soon. Anon said Blaze being a man means I should incorporate his upper body strength. He shoots fire so that doesn't make any sense, so here's him opening a jar of pickles for Marine.
Rolling for Werehog. 1d20 = 12 /roll{1d31
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>>40541 Sonic Werehog rolls duel. Deciding who he battles.
>>40542 Anon wanted Werehog to flirt, flirt fighting Whisper Sonic: 1d20 = 9 1d20 = 14 1d20 = 19 Whisper 1d20 = 11 1d20 = 18 1d20 = 12
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>>40543 Whisper gets a shot off but Sonic tanks it and hits Whisper with a smooth pick up line.
While thread is choosing who goes next, just going to roll to save some time. 1d20 = 20 1d31 = 20
>>40545 Rerolling, that event is only if someone is dead. 1d31 = 27
>>40546 Oh come the fuck on.
>>40547 This game might be a failure The die keep choosing duels, or the rare gender swap event. Fuk.
>>40548 Rolling for Cosmo for the love of god do not be another duel or Genderswap. 1d20 = 20 1d31 = 5
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>>40549 Cosmo rolled the hitch event. Since she's not in a zone with anyone, I'll leave it to the anons to decide who she ends up with. When I start the next session, I'll look at who was picked.
>>40550 We should pick one of the characters here >>40415 (plus Kit in Ice Cap), right?
>>40571 Yeah, normally they'd have to be in the same zone, but the fucking game's been looping the same shit so it's a magic spell that warps her lover next to her.
Okay, starting up tonight, new rule, I roll 3 events and anons choose which event the player does.
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>>40550 Most voted for Kit last time. Kit moves to Pumpkin Hill to spend her days with Cosmo.
>>40729 Quietly moving this to Friday, how embarrassing... I misfired.
>>40730 Did you give up on this?
>>41113 Haven't had a good night for it,.


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