Back with my silliness. This time it's a pack of Uratha with moderate Facets vs The Outsider/Foreigner.
The Outsider is a VD 340 Knowledge creature with complements of Energy and Fear. It has a Disturbing Presence of DT 40 that deals 10d6 passive SAN damage (which I'm mostly ignoring since Uratha should have something equivalent enough to high end NEX - without the power scaling of course - that should let them avoid it), has a damage reduction of 50 which incidentally matters little here because it has complete immunity to all damage unless its Enigma of Fear is resolved, possesses a Keen Touch Melee x3 attack that rolls a 5d20+35 and deals 4d8+10 Knowledge damage upon hit, as well as a Ranged x2 Psychic Burst attack that rolla another 5d20+35 and deals 4d10+20 Knowledge damage. But these aren't the real killers here.
The Outsider's main abilities are Command, Oblivion, Erase Memory, and Incubate. Erase Memory isn't particularly devastating on its own - simply, any entity that goes mad from the Outsider's presence or attacks falls completely under its control and it can use them as it wishes, or alternatively restore some sanity to them (1d4) to have them recover but start doubting the entity's existence. Its next ability, Command, is far nastier. It completely dominates the mind of any lesser being whenever it uses its Psychic Blast and they must pass a Will Test of DT 35 to avoid being utterly controlled. Once it has controlled them in this manner, the Outsider can compel victims to do several actions of its own choosing. The game limits it to attacking allies, surrendering by throwing away one's weapons and other tools, or moving away from the Outsider but the webseries proper shows that it can go further and order them to either attack themselves, or outright end their own lives completely. Oblivion is where the real bullshit starts - any time the Outsider damages someone with its Keen Touch ability, the victim momentarily forgets its existence (Will DT 30 avoids). The victim completely fails to register it even exists or any influence its presence has and on each subsequent turn must make the Will Test again to try and break the effect, and even upon success they suffer 6d6 points of mental damage. This is bad enough on its own, but it pairs extraordinarily nastily with its next move; Incubate. The Outsider is able to touch anyone who is already under the effects of Oblivion and implants an Alien Larva in their minds - said larva will then begin growing itself by feeding off of the victim's sanity, drawing it every turn/round until it hits 0, at which point the new Alien emerges from the victim and immediately kills them. A person affected by Incubate is not permitted to perform the Will Test to recover from the effects of Oblivion, essentially damning them on the spot.
All of this is bad on its own, but the Outsider is one of the few Ordem rulebook creatures who we have a proper showing in the series itself for and the scope of its abilities is heavily increased/demonstrated in more detail. Its Memory Erasure is expanded to not just let it control those it drives insane but allows it to completely erase any memory it chooses from its victims; these can be specific such as an event, or the entire existence of a person. It can also make the victim forget everything that shaped them, such as their name, the faces they saw, their likes, the people they met, and all their memories. It can do this whilst simultaneously pairing it either its Keen Touch move, which is described as "The Outsider completely melts his enemy's body, causing their blood to bubble from within, melting their bones and skin". And Oblivion is further expanded to the point that in the entirety of the season where it appears, the Outsider has minimal appearances and encounters...which is later implicitly stated to be because it was there amongst the protagonists from the very beginning, but had so throughly erased their perception of it that they couldn't even process that it was right there in front of them and next to them throughout their entire journey up until near the very end when it chose to reveal itself. Its Psychic Blast is reworked into a powerful wave it unleashes from an "absurd distance, directly wounding the integrity of its victims through fragments of incomprehensible Knowledge."
The Uratha have options that crew didn't have against the Outsider and TV Vaerminho (the fotmer radio broadcast station that discovered and became part of the Transmission that the Foreigner itself is a part of) - they can slip into the Shadow or Gauntlet to get away, their Facets such as Impossible Spoor (lets them track prey through photons they displaced) means recon and tracking Aliens is a lot easier than the Five ever had it, and their spiritual abilities and multiple forms makes them very powerful and dangerous in a combat scenario. I fully predict that they can get to the exact same point in which the Five did and maybe even come closer to figuring out the Outsider's Enigma (you need to not only fully translate and understand its language but understand what objective it is seeking) by possibly querying Lunes for info, but that's about where they stop. They're in a similar boat of not being able to beat it in a direct fight even fresh out of RAW and pairing its webseries abilities together with everything else means they're doubly screwed. They can escape and live to try another day, possibly with fewer losses than what happened in canon, but I can't see them 'winning' either.