Jumpchain feels very strange to me. It should feel more like a game, but I don't have the same feelings when I play it. In a videogame as I play more there's a sense of growth and accomplishment and I want to keep getting stronger and acquire more things. I want to help everybody I can, and get fucked up from even one bad ending. Jumpchain isn't like that. Jumpchain is like... Jumpchain starts to feel bad after a point. Rather than growth and exploration, I feel... It feels like cheating. Everything feels like cheating. I think a lot of it comes down to the fact that I'm the one deciding if I win or lose, and of course I will always say I win. There is no system that can actually simulate this for me, not even another person, as every world is different, every perk distorts interactions, and then there's chance beyond all that. Success is success. Failure ends the game. Every butterfly changes the world but I can't account for it all. I'm not fighting, I'm winning. Winning without losing doesn't hold meaning; this is just aimless masturbation. I don't want to lose though, nobody does, but it's like that one Conan comic page people sometimes post during immortality arguments. Death is not what makes man, it is the relentless drive to surpass and overcome death that makes a man. I have nothing to overcome however. Even the basis of Jumpchain allowing you to pick means if I wanted to truly "win" and "beat it" I could just pick the most busted Jumps in the drive and go there and take the things that break everything and win.
I'm having one of those times of like, lethargic... what's the word? Not misanthropy, that's not even in the right wheelhouse. It'd what, be like, a word describing feelings of doubt and fatigue but towards an idea. I dunno. I'm in one of those downward moods on the subject of Jumpchain again though. Unrelated but I did have my MHA build now.
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(Jump 7: My Hero Academia) (Budget: 1000)
(Beginning)
>Location: Musutafu, Japan (-)
>Age: 14 (-)
>Gender: Male (Unchanged)
>Origin: Student (Free)
(Perks)
>Superficial Mutant: Purple-Gray Hair, Red Eyes (Free)
>Quirk: Tier 2 | Pyroclatastrophe (800)
>The Singularity Procedure (500)
>It Might Be Destiny (Free)
>Push Through (Free)
>“Do You Ever Do Something UN-Cool?!” (400)
(Equipment)
>Otaku's Notebook (200)
(Companions)
>Backup (0)
(Drawbacks)
>N/A
I didn't invest myself too heavily into it if I'm being honest, part of that mood I'd mentioned. Finally got that color palette I'd been wanting, decided to pick up the Singularity Procedure perk I added an update or two ago for people since I never tried it out before and I thought it would be neat since my Quirk already has aspects of transformation to it. Got the Student freebies- forgot to cover this but I'm infiltrating the class so as to get there early in order to distort events so as avert the widespread catastrophe that AFO brings which just is not worth for the societal lesson that comes from people watching Deku nearly kill himself fighting crime. Do You Ever Do Something UN-Cool is there to help me more easily insert myself into an existing cast of characters and stories through whims of fate. Grabbed the Otaku's Notebook to study just to get into character from the perspective of a kid that's a hero/villain fan. Bulk import as previously planned where I'll take many of my weaker companions and give them more stuff and roles to perform in the coming Jump.
Did a more formal Quirk writeup for myself as well.
>Pyroclatastrophe (Tier 2 Quirk): “This Quirk can be viewed in three parts that work together to make the whole. The first is that I have some mild animal traits: small bat wings, small snake tail, toes made of a hoof-like material, and curled horns like some varieties of sheep. More notable is a unique breath attack I possess resembling a pyroclastic flow. It includes volatile gasses, smoke, ash, and earthen material sitting at a high temp that scours and scorches everything in its path; and heightened volumes of gravitons, peculiarly enough.
>Their presence causes the breath to ‘fall’ towards nearby surfaces, such that it travels along the ground by default, but will fly across walls or ceilings should I angle it correctly. This can lead to strange flight paths for the pyroclastic breath, especially when far off the ground in geometrically complex places such as forests or scaffolding. The third power is transformative and based on the other two, where I'm able to take on a more bestial form exaggerating all my previously noted inhuman traits, obtaining mildly greater physical abilities and drastically empowering my breath.”
As a few additional notes, first of all, it was made from Dust Bunny, Little Pompeii, Black Cat, and Chimera. I spoke before a bit about my imagined parental backstories and stuff. Second of all you can probably note that there are quite a few qualities missing from the parentage that could be coming out. I'm opting to leave some of those traits - particularly aspects of Black Cat and Dust Bunny - as something to grow into as I train and develop the Quirk more. I'm especially going to enjoy myself in that regard with the help of this perk I got in Gene's Generic Isekai.
>"Useless" Class () - “You have an odd talent. Not only are you better at finding creative or niche applications of powers that others would consider useless, by hyper-focusing on a single power at the expense of everything else, you can somehow expand its applications well beyond what makes any sense. It’s anyone’s guess how you use a basic magic barrier to create shockwaves, fly, or fire lasers, but you did it anyway. Sometimes this latent potential is fairly obvious, to the point you have no idea how nobody figured it out sooner.”
This is absolutely perfect for Quirk stuff and I especially love it in combination with the Singularity Procedure which is also working off of my Quirk. I feel like the more I figure out with my Quirk, the more the Singularity Procedure will be able to accomplish as well.