>>193847
>Well, without knowing nothing more about how Relics work at a certain point I feel that just turns into a “my setting’s dick is bigger and tastes nicer” argument? Not that this isn’t tangential to it already, but when one of the Charms involved specifically permits the unprecedented death of immortals on an explicitly infinite, cosmic scale (and 3e does away with the idea Infernal immortal-killer Charms are limited to fetich death-level destruction, it’s on par with GER by RAW) I just have to wonder what Relics bring to the table in terms of surviving immortal-breaker effects.
Relics (and all paranormal creatures but this is especially pertinent to the Relics) are completely immune to Fear Rituals. One such Fear Ritual, "The Blade of Fear", manifests an impossible fracture in reality that instakills whatever it makes a direct hit with (or at least, takes them to the dying condition). One of the major circle Death rituals, Inevitable End, summons what is essentially a black hole (it's explicitly called a 'vacuum') and anything caught directly in it takes 100 Death damage - in a system where most characters are never seeing triple digits. And logically, all of these should be subject to the Balance and the limitations of rituals, so they could all theoretically be scaled up infinitely rather than localized as they are now. Relics are all completely immune to these so long as their Enigmas are intact.
And each Relic is pretty weird anyway, which makes engaging them in a direct fight hard. The Magistrate has its shadow dimension, effectively total omniscience barring things Energy influences, can appear through any shadow, knows every Ritual, can alter any object into any other object (mechanically this tops out at reality warping things up to one ton, but this still leaves it with the option of just spawning nuclear bombs atop you), and knows Ubexistence - a Ritual that the game literally describes as "replaces every atom of you with a Reality in which you don't exist". So /possible/ access to a multiverse where it can selectively replace you with a Reslity in which you never existed. The God of Death/Dimensions Paradite is completely one with the flow and weft of Time, moves through time instead of space, can exist in multiple points of time simultaneously, and automatically knows when any fuckery with time is going on (which is how it was aware and interceded when the Host "placed that moment"). The Host not only creates its own personal cosmic backdrop/domain/universe filled with stars and nebula with no apparent effort, but knows 'infinite'/countless possibilities (which it can barely act on because it's completely fucking insane), can split into every past bearer of it, has a bunch of unconventional attacks (like reciting a random poem it forces you to have to memorize and if you fail, you take Energy damage), and if somehow defeated, it just jumps over to another object to possess and then takes over whoever has said object. But its most impressive showing was when, once given the go-ahead by the Magistrate and no longer being bound by the Balance, the Host "placed that moment" and essentially cut off an entire section of the timeline into its own locked off point that couldn't be realized until the marked arrived to realize it, which is what generates the paradox (and what gets the God of Death on their ass) - the actual mechanisms behind it are far more complicated than this, but this is basically the jist of it. The Devil hasn't had a lot of time to demonstrate what he can do in the show but by RAW, he's amongst the most dangerous of the Relics.
Mechanically, the Magistratecinflicting true Nonenxistence on things deals over 260 damage at a maximum, its rewrite reality can inflict another sixty plus inflict any condition it wants, and it can also mind control people. All as a free action. All Relics should have the ability to have infinite turns and reactions so long as their riddles are unsolved, and in the God of Death's case, he basically gets like 8 turns per combat round and can throw out 16 punches that deal around 50 damage each in each of those turns whilst also aging whatever he hits (and past a certain age threshold, you just instantly die).