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Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
(1.55 MB 1103x1048 but you have heard of me.png)

>>74 >BLADE jumpmaking guide ...I should finish that. Or at least write a few more things to go in it. In other news, how would you guys feel about a pokemon randomizer gauntlet of some kind? I've stumbled across a specific 'game' where Crystal, Emerald, and Fire Red all get smashed together into one game with the doors randomized and I kind of want to do something with that.
>>84 Is this going to be for that specific "game" or some kind of Generic Pokemon Randomizer Gauntlet? Given who this is, I'm going to assume the former, but it won't hurt to have more information.
>>84 That seems oddly specific, but I'm curious how you would go about it.
>>85 I want to say for that specific game, but I'm open to making it a more general thing and having a drawback that just straight up dumps two or more regions into the chaos.
>>95 >but I'm open to making it a more general thing >Generic Pokemon Rando >BLADE is making a Generic This is unprecedented.
Hello. I'm planning on a Star Wars Rebels jump release for May the 4th, which is just about done. I'm considering making one or two smaller Star Wars jumps to release alongside it, since I still want to be jumpmaking but I'm not ready to move on to my next bigger project. If you want to suggest Star Wars jumps that are relatively short and easy to make, I'm not promising I will take them up, but you are more likely to get my attention now than at other times.
>>104 ...You know what, this is actually an excellent argument for me not to do that. >>86 For drawbacks? Very similarly to the rando drawbacks in link to the past. Not quite sure for perks, probably lots of things to help you deal with the chaos.
>>108 >>108 Angry birds star wars?
>>111 Hey BLADE, mind spreading word about this bunker on Discord so Shard and other regulars can visit?
>>113 Not likely, but thanks for the suggestion anyway.
>>108 One of the LEGO Star Wars games/collections?
>>118 I'm not sure the best way to go about it, but I'll put it on the consideration list.
>>108 Tbh, all the Star Wars content I want jumps for has jumps already. Battlefront II, KOTOR, OT.... A KOTOR dupe would be nice, but I doubt you'd consider it a small project. I don't think we ever got a "proper" prequel jump (albeit it's technically covered by Clone Wars).
>>125 I don't think a prequel jump is likely from me right now, but I'm curious how people think that should be handled. Just an TPM jump to add on to the existing jump, a TPM + AotC/RotS set up since there is more than a ten year gap between them, or all in one?
>>127 I think one for TPM and one for AotC/RotS would make the most sense. Though that reminds me, the PS2 adaptation of RotS had enough "OC"/EU elements that it IMO diverged significantly enough from the movie to warrant its own jump, so it could work as one of your "short" candidates maybe.
>>128 I'll put it on the list to look at.
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(1.31 MB 1455x7915 SB Jumpmaking Guide.png)

Found some more "Guides to Jumpmaking" on SB. Take them or leave them. Though kayne at least was a /tg/ jumpmaker, iirc.
I've got three perklines left to fluff in Assassination Classroom. It'll probably be done tomorrow. Not really sure how the approval process should work. Only a small fraction of the /jc/ community knows about the bunker. Think I should just wait until 4chan comes back (or we get confirmation that it isn't coming back) to try and put it on the drive?
>>232 I'd say just go for it, honestly.
>Doors are fucked (mandatory) >+Doors aren't two directional, turning around sends you somewhere else >+Doors change every time you beat a boss fight >++Doors aren't guarenteed to be winable >Wild pokemon are shuffled around >+Pokemon have different movesets and abilities, or typing >Trainer pokemon a shuffled around >+Gym leaders/etc are of a random type >Tms, hms, and move tutors are randomized >Items found on the ground or items in shops are randomized >Gift pokemon and trades are randomized (including your starters) >Adds another region into the mix Am I missing any potential wackiness from this list?
>>232 It better have cute traps or I won't approve of it! Jokes aside, I'd post it here and wait for a week or so before trying to put it on the Drive if 4chan isn't back by then. >>235 Random MissingNos in tall grass?
>>232 Realistically, no jump ever gets rejected on /tg/ unless it's full of redditshit. So if you can restrain yourself and avoid making a Supermarket jump, you should be fine.
>>235 Have you thought about making it lewd. Because there's a lot more you could do with it if so.
>>237 Eh. I never played the games at the time that was hype, so I don't have any special attachment to that. >>242 In theory you could use the 'add another region' option to add one of the oc regions such as the Midara region from Pokemon Ecchi, or maybe not!arica from Blacked, or of course the Futa region from the Pokemon Futa jump. Outside of those, not really. What did you have in mind?
>>247 There's a lot of shit you could do. Random lewd traps. Random humanized/anthrofied Pokemon, random lewd rewards/penalties, etc.
>>232 >Think I should just wait until 4chan comes back There is nothing to suggest that 4chan will come back or that /tg/ won't be pruned since the site needs a complete overhaul or they will just be hit again. Even with a complete overhaul it is likely they will be taken down. The dox also doesn't help matters.
>>250 Traps could work in a mystery dungeon type thing, but this is supposed to be just the mainline games. Penalties and rewards has potential as a normal drawback, though.
>>235 >Doors aren't guarenteed to be winable So what exactly would the fix be for that? Teleportation?
>>253 Stop dooming, jesus. As the April Fool's event proved /tg/ is in the upper 50% of active boards.
>>272 In the context of the gauntlet? There may not be one, that’s the point of it. People and places can be totally inaccessible, or can trap you somewhere if you aren’t prepared. Death warping, escape ropes, and of course fly can help get you out of places, but that relies on you having them.
Man, my motivation really took a nosedive since 4chan went down. It's not just a matter of attention, since I could probably go to Reddit and SB to get about as many eyes on my Jumps, if not more. I'm working on my 99th Jump, and just last week I felt like I had it in me to make 200 Jumps before I retired. Now I'm questioning if I even have enough motivation for one more Jump. I'm someone who naturally doesn't deal well with sudden changes, so I'm really hoping this is just a temporary funk.
>>372 I felt somewhat similar at first, Gene. But it probably impacted me less in my case purely because I already had several alternatives in the event the site went down or when the mods were being powertripping faggots so it hasn't been much of a change.
And since this is a thread for posting WIPs, I may as well post some of mine. I'll even throw in some of the ones I had no intention of posting on /tg/ for a variety of reasons.
>>383 Nice! I'm a bit sad there's no 7th Prince WIP in the bunch, that was one you were making right? or is that just my senility talking again? but I'll look forward to giving these more of a read soon.
>>392 I have been re-reading 7th Prince actually - both because I love the series, prep for the jump, and because season 2 is coming. Or at least, I was until 4chan blew up.
>>401 Well I hope you still do make it at some point. With luck 4chan will be back soon, but if I'm being honest, I've probably already posted almost as much here as I did in /jc/ this year so far. This bunker is comfy and has a sane mod. If I knew that some more of my favorite jumpmakers like Red would find this place, I think I'd almost prefer we stay here.
>>235 >+0cp - Doors (Mandatory) >One of the fundamental premises of this particular challenge is that all of the doors in the Kanto, Johto, and Hoenn regions have been mixed up. You could walk out the front door of your house and end up in a volcano. You could walk out the back door and be underwater. If you jumped out the window, you might find yourself in a nearby Pokemart. Or facing down the Champion, who is likely very surprised to see someone with no badges in their domain. By default this only applies to the standard set of doors and occasional teleporter that you might find in a Pokemon game, but if you specifically want crawling out the window to be an option then those can be included in this. >+100 cp - And Doors And Doors >But, we can make things worse. See, those doors? They may be random, but they’re fixed. They don't change. If you walk through one and find yourself somewhere you don’t want to be, 90% of the time you can backtrack. Well, if you want to suffer a bit more, we can change that. You have two options, and can take this twice if you wish. The first is that the doors are not equivalent - walking out the front door of your house may leave you in a volcano, but turning around and walking back through that same door won’t take you back home. Instead, you may end up in the Battle Frontier. Secondly, the doors may change. Every time you beat a major battle such as a Gym Leader, E4 member, the Admin or Leader of a villainous team, or of course the Champion, the doors will shuffle themselves and you’ll need to reset your mental map. >+200 cp - And Doors And Doors And Doors >Throughout all of this, there is a fundamental assumption that has been in play. The randomization of the doors is not malicious. There is a clear path forward, you simply don’t know what it is and have functionally no hints as to what it might be other than to stumble forwards blindly. This is no longer true. The connections between the doors are truly random, and may be unsolvable. Closed loops will menace you, and esoteric means such as one way doors and cutscene warps will be a constant problem as well as your only salvation.
>>235 >+100 cp - Wild Pokemon >The Pokemon available to you are now mixed up as well. You may find Pokemon from the desert area of Hoenn inside Johto’s national park, several Pokemon that are only available while diving in the middle of Viridian Forest, and perhaps a patch of tall grass in Kanto filled with nothing but Feebas. Their relative level of power is the only thing that won’t be random, as it will be appropriate for the area you find them in - though, the order in which you reach those areas means it might as well be. >+100 cp / +300 cp - Delta Pokemon >In addition to where you find them, you’ll find that the typing of those Pokemon have also been shuffled around, which may or may not result in some very strange combinations. For +100 cp, these typings will be consistent and repeatable - while a Zigzagoon might be Fighting type and evolve into Linoone, a Water/Grass type, all Zigzagoons and Linoones will be that will. For +300 cp every individual instance of the Pokemon that you catch and fight will be randomized as well. You could have a team of six copies of the same Pokemon and have no type overlaps. >+100 cp / +300 cp - Wild Fakemon >But we can do better than just that. On top of where you find them being a complete toss up, the moves and abilities those Pokemon have access to are also dependent upon a roll of the dice. For +100 cp, take their entire list of moves they learn through level up, egg moves, tms and hms, and shuffle them all up. Enjoy trying to make a decent setup from whatever comes out. For 300 cp, do this for every individual instance of that Pokemon you catch. Or, if you prefer, you can instead simply put every move ever into the bag and hope something good comes out. In any of those cases, abilities are already that way. You can’t really be random with only three or four options, after all.
>>235 >+100 cp / +200 cp - Trainers >Turns out you’re not the only one struggling to put together a decent team these days - while most trainers have a tendency to have at least one or two Pokemon from the nearby routes, it isn’t a hard rule - and now, it isn’t a rule in any sense of the word. While mandatory battles that would block your progression will be ‘fair-ish’ with this, expect any kind of optional battle to be batshit insane, such as Youngster Joey and his top percentage of Mewtwos. That said, Gym Leaders and such will still have Pokemon that are mostly of their correct type. If you took both Delta Pokemon and Wild Fakemon, this drawback is worth +200 simply because of the sheer level of chaos it causes you to have to deal with. >+100 cp - Gym Leaders >So, remember what I just said about Gym Leaders at least having Pokemon of their type? Well, that’s not true anymore. They’ll still have Pokemon who are consistently of a type, just not the one you’d probably expect. Stop me if you’ve heard this one - there’s this guy in Hoenn named Wattson. He runs a power plant. Uses electric fences in his Gym. He’s the grass type Gym Leader. You get the idea, right? This also applies to Team Aqua and Magma, who will primarily use Pokemon of a new type, as well as Elite Four members. And also Champions, but not all of them have a dedicated type to begin with. Those ones will probably be especially painful. And that's these about half done.
>>417 I'm mostly only hoping 4chan comes back because so many of my usual threads and haunts are gonna be permanently gone or massively crippled otherwise. /jc/ is lucky that it's so diffused and naturally spread out that multiple alternatives exist that can link back to each other to funnel people to one spot. Plenty of my other favored generals don't have this luxury.
>>437 Same. There'a a lot of niche hobby stuff that I don't think I would be able to find anywhere else besides 4chan to talk about. But for Jumpchain specifically this bunker is pretty great so far.
>>435 Looking good to me, Blade. Those Door drawbacks look particularly fun.
>>417 Ngl, I am probably enjoying myself here far more than I ever had on /tg/. It's amazing what a different it makes when all the people here act like they actually want to be here.
>>456 My trip keeps swapping back and forth. Gonna try to stick to this one.
>>372 I feel like you really need to find a source of motivation that's more consistent and not dependent on your environment. Like sure, this is a hobby and it's fine if you decide to stop one day, but the way you present it, it's like you want to keep making jumps, but only when that specific community is there for you. Even though 4chan will definitely be back, it's still not that great to tie all of your motivation to it like that.
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>>455 Honestly, just watching a playthrough of this thing is pretty entertaining. You just end up everywhere. Anyways, six drawbacks left and then I should probably start looking into what kind of perks I'm actually going to put in this thing.
>>459 To be fair, I do have a track record for confusing "I'm in a bit of a weird mood right now and will probably be fine in the morning" with "I have experienced a profound revolution that will shape my perspective for years to come". It's possible I'm jumping to conclusions and all I really need is a day or two to adjust. I'm also thinking of working more on my Chain, that usually helps me get the juices flowing. Anyway, it's getting late, which is making it even harder to think clearly, so I'm gonna head off for now.
>>462 Huh, does anyone else get to see deleted posts by clicking on them? It's certainly an interesting feature.
>>472 Okay, nevermind, now it's gone. Apparently they only stay active if you don't reload the page.
Alright, I might as well check to see if this works.
>>235 >+100 cp - Item Placement >You will find that the locations of items are now included in the chaotic mess that is this world. This included both items that can be found out and about in the wild, purchased from shops, or gifted to you. A Pokemart may sell rare candies, and Gym Leaders may hand out repels after you defeat them. And wild Pokemon who occasionally hold a berry as you catch them will instead be holding… A Pokeball. If you head by one of the Game Corners - if you can FIND one of the Game Corners - you may see them offering Charmander, Totodile, and Treecko for game coins… and then not actually selling those coins. Those are actually at the Pokemart, but they’re one of those things they only sell after you have three badges. >+100 cp - Fake Items >There are certain Pokemon that highly resemble a Pokeball. Most of the time, their presence is fairly rare. Voltorb is only found within electrical plants, both in Kanto and in Hoenn. Foongus also exists, but isn’t your problem unless you take a specific other drawback. In any event, you’ll be finding Voltorbs quite a bit more often, as they have been included in the randomization of items that can be found laying around on the ground. Any item you might see hidden behind a small tree now has good odds to be replaced by a potential battle. Good luck figuring out which is which before actually trying to grab it though. >+100 cp - Twice Crowned >By default, the gauntlet is considered finished when you defeat eight Gym Leaders, four members of the Elite Four, and a Champion. These don’t need to be from the same region. You could beat three leaders from each region, the Elite Four from Kanto, and then fight Lance again as the Johto Champion and that would be fine. However, we can make things worse for you. Each time you take this drawback increases the requirements. Eight, four, and one becomes sixteen, eight, and two. Or even twenty four, twelve, and three - which is to say, all of the major battles available in the three regions. Strictly speaking, you may only take this twice, as there are only three regions. With that said, there is another option that can change that. >+100 cp / +200 - Gotta Catch Them All >And then we have the other main goal of playing a game of Pokemon. Not only do you have to do the above listed things, but you also have to actually complete the Pokedex. Depending on how things have been going for you, this will either be fairly easy or nearly impossible. Then again, there are always one or two Pokemon in each game that are a right and proper pain in the ass to get your hands on, so I suppose that’s no different now. If Four Region Randomizer is taken twice or more, this becomes worth +200 cp simply because of all the extra work you’ll have to do. >+200 cp - Four Region Randomizer >While three is the default number due to how the game this is based on was originally made, it doesn’t need to stay that way. You may not be satisfied with just three regions. If you’re willing to make things ever bigger and more confusing, then we can just sort of… keep going. Sinnoh, Unova, Kalos, Alola, Galar, and Paldea. Each time you take this, the next game is thrown into the mix. Fair warning, this is going to get very big very fast. If you take this all the way to Paldea, then you’ll find that game has the least warps due to the shift towards open world exploration. Which should make things mildly easier. >+100 cp - Not Canon But Cool >…Look. You’re playing nine pokemon games at the same time, and you still want more? You are an absolute glutton for punishment. But sure. With this option you can start throwing Pokemon Fangames into the mix. Want to screw around in the Tandor region? Or maybe Torren, or Reborn? Or hell, what about Midara? If you want to suffer that badly then far be it for me to stop you. As long as there’s a normal pokemon league present, then that’s good enough for me. >+100 cp - Gift Pokemon >Even if you make it so that the locations, natures, and moves of the wild Pokemon are random, there still exists a way to get specific mon. After all, you were handed one of them right at the start - fire, water, or grass. Sound familiar? With this, however, that is no longer true. Any Pokemon you might find or be given in any way other than battle will be shuffled away as though subject to the base levels of Delta Pokemon and Wild Fakemon. Or worse, if you took those higher levels. Admittedly that might not matter, as you’re usually unlikely to get more than one of those gifted Pokemon, but with the randomization it does need to be said. >+100 cp - Manual Moves >Once more I rip away a potential bastion of sanity from you. Hidden Machines, Technical Machines, and the various Move Tutors are now switched around. Strictly speaking there are still three whole sets for you to choose from, a fairly large number, but the actual moves that are held within them… Yeah, no. Enjoy being handed a Technical Machine for Softboiled, a move that is only teachable to one single Pokemon line. Hopefully the rest of the ones you stumble across are more useful. Or you could always take the drawback that scrambles the kind of moves pokemon can learn. And the remainder of the drawbacks for this. Accounting for the drawbacks that can be taken multiple times, there is 4000 cp worth of drawbacks here. So I'm gonna need to write at least that much worth of perks and items. Preferably more. Fun.
>>577 Works fine. I don't know the setting enough to give much feedback, but as far as I can tell what you've got so far looks good. >>616 You'll have to try and come up with a lot of high cost options to make up for it I guess.
>>622 Feel free to make some suggestions, I get the feeling I’m going to need some extra ideas for this.
>>623 I've never actually played any randomizers, so I don't think I can be of much help. Something to make monstergirls and suchlike by fusing characters with local fauna/other characters at the start of a new Jump, like in your image there, their would tempt me if that fits.
>>626 …man, I’m happy to write a perk that turns all the pokemon into cute girls if you’re willing to put up with the drawbacks I’ve posted in order to pay for it. It won’t help you at ALL, but as long as you want it enough to suffer from it then fine I guess?
>>631 The path of horny often requires sacrifice...
>>632 >100 cp - Excellent Memory >With everthing you ever knew about Pokemong being mutilated like this, it will probably be pretty hard to keep things straight. So I'd like to offer you this to help out with that. Simply put, you have a good memory for things in general and are especially good at directions. Left at the Pokemon Center, through the third door in Meteor falls, through the left door to Goldenrod Radio, up the stairs in the Route 11/12 Gate, walk down from the Viridian Forest Gate down to Pallet Town and enter Oaks Lab... and that's the nearest Pokemon Center. It sounds complex, but all things considered its not that bad. Well, no, it's kind of a mess, but at least its a mess you have an easy time memorizing. >100 cp - Fun From A Stone >With all of the things that can potentially go wrong or even be wrong, it can seem pretty difficult to get much of anything done. Imagine walking through your first door into a cave, hopping a one way ledge, and then discovering you're now trapped in victory road. Yeah. That would be pretty unpleasant. Maybe even enough to make you ragequit. Well, thankfully you're made of sterner stuff than that. You can take massive losses in stride, and maybe even think that the absurdity of what you've just died from to be fairly funny. It's an interesting mix between highly stubborn and able to just go with the flow, and I hope it helps. >200 cp - Pokefan >So, you've played Pokemon before right? I'd hate to think of what it would be like to just throw someone into this mess and they have no idea what a Pokemon is or what's going on. That would just be mean. So even if you didn't have any experience with this world beforehand, I'm going to go ahead and give that to you. A game or three played through, some time spent watching challenge videos on the internet, maybe a couple of times that you got sucked into going on a wiki walk. You're not a hardcore fan of the series, but you should know enough to get by well enough. >200 cp - A Good Feeling >Walking face first into a high level area that you can't back out of is pretty unlucky. Kinda funny, but not actually useful. Thankfully that sort of thing is fairly rare, at least for you. At the end of the day you don't need to be smart or strong to win this game. They'll help some, sure, but the way things math out, you could genuinely walk through every door in the three regions before finding everything you need to win. Which would suck, but is possible. Luckily for you, you're the one thing that can prevent that - you're lucky. You've got a vague sense that can be used to tell whether something is a good idea or not for your current goals. It's nothing so useful as a compass or a map, but it should help out. >400 cp - Horny Nutjob >Fair warning up front and out of the way first thing - this won't help you at all. It is in fact nothing but a drain on your resources. All of the Pokemon are now cute girls. You can choose how precisely this manifests, whether they're all just vaguely humanoid while still being animalistic, proper monstergirls, or just look like regular people in cute outfits that may or may not actually be part of their skin. And if all of them are cute girls or this is equal opportunity for girls who want cute pokeboys. You can make this choice again at the start of each jump for how it will effect the local monster population, if there is one and if you want them to fall under the effects of this. Hope this was worth it to you. This last one is for you.
>>383 Posting some more, since I didn't get the chance to last night.
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>>634 >100 cp - Just A Game >By my default assumption, you're going to wake up in Pallet Town, be given a Pokemon and have to deliver a parcel for Professor Oak, and then everything is going to go wrong. As in, you will be physically present within the world of Pokemon. Likely in a somewhat game-ified version of the world to account for the various logic - and lack of it - that would be needed to make this challenge actually challenging. But if you'd rather not run around like a chicken with your head cut off looking for the first Gym Leader, you can instead opt to actually play the randomizer this is based on. You'll still have to deal with all of the challenges and drawbacks you took, but at the very least playing a game is simpler than traversing three nations. >200 cp - Warp Home >During your time here, you may get stuck in places you'd really rather not be. Or maybe you'll just get straight up lost. If your memory is even slightly faulty there's good odds you could end up somewhere totally unintended. Well, I have at least part of a solution for you. From here on out, you can now teleport back to your home, which as of right now is assumed to be in Pallet Town. If nothing else, being able to consistently get your bearings with this should help out immensely. Also, I assume your mom will be happy for you to visit her. Most Pokemon protagonists don't do that, you know. >400 cp - From Crystal To Dust >Something I haven't touched on as of yet is the fact that there is some variance in the three regions. Specifically, this is a mix up of Emerald, Fire Red, and Crystal Dust. Not Crystal. Additionally, Kanto is only present once, not twice as should be implied by the presence of a Johto game. Depending on your perspective, this is either a feature or a bug, and it is something you now have control over. Would you rather play Fire Red, Gold, and Ruby? Or Leaf Green, Silver, and Emerald? Where possible, you now have the option of choosing which version of a specific worlds canon you will be ending up in. Given the presence of a fan made remake in that mix, this has the potential to include outright non-canon variations of those worlds. For now, though, it's mostly a matter of version differences and which legendary you would prefer to try and catch. >600 cp - Hard Reset >What, is being able to warp back to your home not enough for you? ...Well, I suppose it makes sense. Certain choices could screw you over if you aren't careful, so even with that power you could still end up in a dead end. If that's the case, then you might be interested in this. Before, the only real way to fail the gauntlet is to give up. Even if it's unwinnable, as long as you keep pushing it won't just randomly end. You probably won't win, but that's a you thing. Or, you could buy some extra lives. In the event that you do somehow end up in an unwinnable situation you can now hard reset the entire gauntlet. You'll still be stuck with your choices and build, but your progress, and all the randomizations, will be reset. Hopefully that's enough to give you a fighting chance. >600 cp - No Such Thing As Random >In a computer, random numbers don't really exist. In pokemon especially - everything you see that you think is random is instead a series of numbers listed in sequence. Mind you, there are over four billion options on the low end, but if you were to, say, flip coins four billion and change times, you would eventually notice a repeating loop. Every time the game calls for another randomization, be it the move a Pokemon chooses, whether it hits, the damage it does, whether a side effect occurs, or what it's nature, ability, and stats look like. Which is to say quite a few calls can be made in a very short period of time. That said, you are now a mathematical genius. Now that you know the world is running on a loop, if you're here for long enough, you should be able to start predicting, or even manipulating it. And I think that's the perks done. I'd like a third 400/600, but I have no ideas for that. Now I just need a second 600 cp item and I should be mostly lined up.
Was discussing this with someone else, capstone perk where you can doom people to the hell that is this gauntlet, yes or no? Alternatively, just force them to deal with drawbacks you've taken previously? It would be nice to have a perk like that from a jump other than the scat jump, but that's a bit far off the point for me
>>760 Sounds pretty neat, probably should lock it to only one drawback you have taken, you can swap at will. Unless you don't really care about balance for that perk, anyway.
>>768 Okay, so apparently the "Spoiler All" button doesn't work on text, or spoilers from my text don't show.
>>768 It's a bit of a perspective thing. 'doom them to deal with the gauntlet' has the potential to be a dozen drawbacks, plus a smidge more for throwing them into the gauntlet itself. By comparison, making someone deal with four or five drawbacks doesn't sound so bad. With the limit being you must have taken that drawback yourself, that seems fair-ish to me.
>>771 If you wanted to make that hell perk a little less meta, you could just randomize THEIR doors instead. Open the closet to Kim Jong Un' s office.
>>773 Now that is an amusing alternative.
>>622 >Works fine. I don't know the setting enough to give much feedback, but as far as I can tell what you've got so far looks good. Well, that's good to know. Thanks for the appraisal nonetheless. Back to the Stellaris update mines it is for me, I think. Lest there's someone willing to give me suggestions for: The Poppy War, Fourth Wing, Bladed Fury, Project Nimbus and Banner of The Maid.
>>881 The Poppy War Poppies
>>885 There will be perks, items and drawbacks for the cultivation, harvesting, smuggling, distribution and selling of opium, alongside usage of it for your shamanic abilities, yes.
Might as well toss my WIP on the pile. I haven't touched this in a while, but since I have the game downloaded I've been playing that alittle bit and chipping away at this when inspiration strikes.
>>1006 Sweet! I've been wanting a better Brutal Legend Jump! Make sure you offer us a super metal hotrod.
>>1024 That will definitely be on the list of items. Honestly I was TENTATIVELY thinking of putting together some sort of vehicle customizer, but I've never really done any sort of customization table before so I'm gonna want to consult with more senior jumpmakers about "how the fuck do I do thing" before I attempt it.
>>1006 >Nyanko-Anon!!OxrGEvoGaQo Oh the irony of this. >in future jumps it’d take at least a couple thousand fans for a single revival. So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Not much else to comment on so far, as I'm not too familiar with Brutal Legend and it looks pretty good otherwise.
>>1025 > I was TENTATIVELY thinking of putting together some sort of vehicle customizer That would be AWESOME! But I 100% get it if it turns out to be too much work to actually do. If Red shows up I'd try asking her, she's made some of the best customizer tables in Jumpchain IMHO.
>>1029 >So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Mostly the former. Fans in-game are basically just sorta...like, ghosts that shoot up from geisers in the ground, and you spend them like an energy resource to summon up new units. Think of them like a resource node in an RTS; capture the node, let the resources build up, spend them to get more stuff or upgrade your units, defend your node from enemy capture. >Wait, Brutal Legend is an RTS? Yes, yes it is.
>>1032 Ah, makes sense then. I did in fact notice the drawback of the name: >Wait A Sec, It’s An RTS? I vaguely feel like it ought to be changed up a tad, but I don't really have actionable feedback on it so, I left it that.
>>1035 A lot of things in the WIP are extremely tentative. You can tell because it's not even halfway filled out in terms of skeleton and the version number isn't even past 0.2. And that's not even mentioning that I'm still in the process of playing the game to familiarize myself with it (and also enjoy what I can only describe as Jack Black's most awesome heavy metal fever dreams).
>>1037 Fair's fair in that regard then. Have fun replaying the game and good luck with the jump.
>>1044 Interesting to learn, but probably better shared in the general thread?
>>235 >100 cp - Prima Game Guide >Alright, now I know what you’re going to say - this seems useless. And, to an extent, it is. After all, what’s the point in buying a map when all the roads lead to different places than what they say they do? Well, there’s more in these books than just maps, because you now have official guidebooks to the first three regions. Strictly speaking Crystal Dust doesn’t have one as it isn’t official in the first place, so instead that one is just an annotated copy of Crystal's book. Item locations, Pokemon appearance rates and just where they appear, daily or weekly events, and various other things can be found within their pages. A great resource for those who don’t have the games memorized… and who didn’t take the drawbacks that would invalidate this information. Maybe if you meet Lorelei, you can get her to sign them? >100 cp - Basic Item Kit >Your ability to get your hands on various items isn’t entirely gone, though it may be severely impaired depending on certain choices. To that end, I’d like to hand you a small starter kit of sorts. Five pokedolls, five escape ropes, and five revives. It probably sounds like a bit much, but honestly given the situations you can potentially end up in, this is the bare minimum for a go-bag to get yourself out of the trouble you inevitably find yourself in. And, because it does represent getting you out of trouble, you will get a new set of them every other month. Not the fastest, but if you need more than that… Well, just these wouldn’t be enough in that case. >100 cp - Comfy Bed >So, on a Pokemon journey, the chances of a trainer going back home at basically any point is just about zero, or so low as to not be worth mentioning. It’s so very rarely worth it to do so after all. With that said, you may desire to go back there just to not have to deal with all this madness for a short while. And while you’re home, you’ll be sleeping in your bed instead of just wherever or in the back of a Pokemon center. So I’m gonna make it a stupidly comfy bed that you can’t have nightmares while sleeping in. It also has a mild healing effect that causes your Pokemon team to be restored whenever you sleep in it. Does that make the most sense? No, but it does so anyways. >200 cp - This Game >What’s that? You somehow haven’t had enough of the local nonsense and want to take it with you after you leave? Well alright then, I can oblige. This is a setup to play the gauntlet as an actual game, potentially with up to all nine regions and several fanmade regions thrown into the mix, with options for every drawback listed above in the settings menu and a few others besides. Such as whether or not the various regional gimmicks exist and are functional outside of their default region. For the sake of simplicity, there’s a slight downgrade and all of this is presented in a pseudo-gba format, but the option to play it in newer game engines and art styles does exist. >200 cp - Your Pokedex >So, you’ve been to another Pokemon jump before, right? Most people don’t start delving into this kind of thing until they’ve played the original at least ten or twenty times and the predictability of it all is just starting to get boring. If you haven’t, then this might be useless for you. But if you have… For starters, you’ll receive a Pokedex with accurate information on the local species, including any randomizations they’ve been through, for any Pokemon you’ve caught previously. Secondly? You can have up to six of those Pokemon as your team for the Gauntlet. They’ll be reset down to the level you met them at, and will lack any perks or other alterations much like how your own powers are currently missing, but being able to pick and choose your team should be worthwhile. If you haven’t been to any other Pokemon jump, you may instead assemble a team from gift Pokemon, such as the three starters you have access to and any other Pokemon that would normally be handed out for free. >200 cp - Three Moms And One Dad >So, a weird little thing. Because the three games are being squished together into one, you’re technically the protagonist of all three. Which means not only do you live in Pallet Town with your mom, you also live in New Bark town with your mom. And in Littleroot Town with your mom. Are you noticing a trend yet? In any event, congratulations, you now have three houses in three different regions. Possibly three moms as well. Don’t question how that works, they love you anyways. As for their practical use, any form of rest and recuperation you do here is enhanced to be much more effective, such as the use of the Comfy Bed. One of them will also send you a small handful of berries on a regular basis, which could be useful. Anybody want to suggest some 600 cp worthy items for this thing? I'm still missing one of those, and honestly I'm not feeling too good about my existing one either rn.
>>644 >This jump is built upon Scenarios. As such, for your 10 years, your powers, one-ups, Warehouse, items and perks will be sealed or restrained until such a time as you leave this jump, with the exclusion of whatever Body Mod you had. To make your start a little easier, you are given 1000 CP to start with. >*Due to its very nature and the rulings inherent to it, this jump is *not* built around the assumption that you may take it as a first jump. This is not a Gauntlet, this is not a setting where you will be handheld or given Perks to wipe your ass or to use the setting to wipe your ass instead. This jump assumes that you are willing to take what is essentially an ultra-hard challenge mode without the usual safety blankets afforded to you by the Chain; more than that, it assumes that you are willing to engage with these imposed limitations with an understanding of what that may entail based on where you are in your chain and are secure in the belief that you can survive with your usual set of powers locked away. If you are uncomfortable with any of the above, the idea of a jump where there are very real consequences for doing stupid shit or making mistakes with little room to course-correct or you do not think you are capable of survival without your usual arsenal of perks and items, then this is not a jump for you. Ignore it and use literally any other jump. It's amazing that you always have to do some super speshul "b-but my jump should break all the rules of Jumpchain" shit almost every time you post. Fortunately for you, a lot of the opposition you received in the previous community probably WAS shitposting, but God is this an obnoxious habit of yours.
>>1307 Quite literally the only reason I bothered posting these jumps here is because I felt I could because it's less likely for people to throw a shitfit even if I otherwise had no intention of getting the on the drive. These jumps in specific are meant purely for my entertainment and personal use, and I made it clear I had no desire to share them in the 4chan thread. If my honesty is still too much for you, then you can take your bitching about how I do things for my personal entertainment and blow it out your ass. Two jumps out of the nearly 20 WIPs I have doing some shit that I feel works better for them specifically may piss you off, but that's not my problem.
>>1310 I'm not going to break down your door or anything. But we've had standardized rules since the Quicksilver era for a reason. Jumpchain is not only a community, but a FORMAT of CYOAs. You're allowed to make whatever you want, but no one else would just randomly make something that is neither a jump nor a gauntlet, save for the ancient shitposter and plagiarist known as BabylonAnon. You are PERMITTED. You CAN, though perhaps not SHOULD.
Updated Enigma of Fear. Finished the 300 CP perks for the Cult of Fear and started on the Items. I've tied the Cursed Object(s) to a specific Scenario but I'm ambivalent to my current ideas and they could change depending on how I'm feeling or if I get different suggestions down the line. >>1314 Good to know. Don't really care because, again, these are for me and aren't going to get posted in the 4chan thread ever - but good to know. If you care about Quicksilver's rules or stuff from his era so much that you only bring them up in very specific contexts and nowhere else, then go find and tell him what a great job you're doing. I'm sure he'll appreciate it. If that's all and you don't have anything actually constructive to say, then I'll stop here because thread rule #1 is pretty clear on the basic decorum here.
>>1316 >so much that you only bring them up in very specific contexts and nowhere else I bring them up whenever they're relevant, though. Like when people talk about stacking dozens of appearance perks, I bring up Diminishing Returns. When people talk about changing jump duration and follower recruitment options, I bring up how he used 500-year long jumps and armies following you as absurd hypotheticals. I've brought up how he thought absolute immortality shouldn't be allowed and how people should be allowed to lose Jumpchain. I frequently remind people of the entertainment clause. I point out that he believed a Naruto jump shouldn't allow you to be as strong as the Konoha 11. Don't make assumptions.
>>1316 >>1319 Anyway, I'll agree to table the conversation to avoid any further drama.
Alright, this is more or less done. I'd like a second capstone item, and quite frankly to have triple lines for both perks and items, but I have more things to buy than I have drawbacks so I'm going to call that good enough. If you're going to jump this, I suggest actually trying to play the randomizer, its fun.
>>1339 I'd suggest posting finished jumps in the main thread, too.
>>1339 I'm not much of a gauntlet guy but thanks for the jump.
Jumpmakers! What jumps do you have in the works? What are you looking forward to finishing? What jumps would you like to make? What jumps would you like others to make?
>>1813 There are a few potential vampire manga I was thinking might be fun to make a Jump for this Halloween, but I need to reread the source materials before I decide if I'm going to attempt one of them, or not. As it's been ages since I've read any of them, and I need to make sure that they still hold up for me, and have enough cool shit to put into a Jump.
>>1871 Sweet. Are these more on the seinen variety of vampire manga or more on the lighter side?
>>1885 One of the two I'm considering is seinen, while the other one is probably more on the shonen side if still rather dark in places. I'd just flat out name them, but I don't want to disappoint anyone if I decided against making something that they wanted after rereading everything. Even in the best case scenario I'd probably only make one or the other.
>>1887 Vampire Bund or Call of the Night?
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>>1900 Well you called the seinen. Yes, I do have a thing for nudist vampire lolis. No, the other option has nothing to do with nudist vampire lolis I never heard of Call of the Night, I'll have to look it up.
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I said Kirby Right Back At Ya! would be my next Jump, but I'm starting to think it might be better to do the general Kirby game jump I initially had in mind first. I'll probably make the RBAY jump shortly after, but it can't even compare to the level of whimsy in the games, which is precisely what I'm in the mood for right now. However, I'm still pretty intimidated by the sheer scope of what I'm proposing. I don't have the foggiest idea how to even start organizing this.
>>1911 If anything, my concerns over whether making this one Jump is the right move have gotten even worse. I just discovered SB has fully imaged Jumps for several individual Kirby games. I haven't checked whether they're any good, but it's proof that solo Kirby Jumps aren't as impossible as I first thought.
>>1913 The only Kirby game I ever played was the one on the 64 back in the day, so I can't really offer any advice, but you've made Jumps out of some very hard settings to get right before, so I have faith that you can do Kirby justice.
>>1913 >>1917 Eh, fair enough. I've had this debate with myself and anons alike several times. Maybe that's just a sign that I'm not going to find a "perfect" solution, and just go with my gut in making the solo Jump.
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My chronic overthinking aside, anyone have any suggestions/requests for this general Kirby Jump? I remember some anons requesting Friend Hearts and the option to be Void Termina, but if there were other requests from /tg/ I can't quite recall them.
>>1941 Meta Knight's cool sword, cape, and ship?
>>1941 A cuteness perk.
>>1813 Skybourne is what I'm currently working on, but its stalled out a bit as I try to figure out what perks and items to add, especially the ones for Racial Backgrounds. On the plus side, I've got my plans for the formatting and images pretty well settled
>>1941 Art skills/power Soundtrack Magic doorways Cooking skills perk Megaengineering Warp Star or some other space ship Some sort of property purchase. [spoiler] I really wanna take some of the places from Crystal Shard
>>1983 >[spoiler] Just a heads up, like in Discord you can spoiler something here by just adding ** to the start and end of what you want to spoiler.
>>1911 Then again... I'm still watching Right Back At Ya!, making it fresher in my mind. Whatever, I'll start making plans for both. Whichever I decide to release first, the other won't be far behind.
>>1909 The ending for Call of the Night blows, so I wouldn't necessarily recommend it.
>>1941 CAKE, UNLIMITED CAKE
>>2040 Well shit. I hate it when that happens. Thanks for the heads up anon.
>>1941 well, there are a lot of things i want. friend hearts and void termina option, yes. but also like, galacta knight and morpho knight options. magolor and marx and sectonia options. the various wish granting stuffs(the star rod, the clockwork star, star dream), the crown, our own lor starcutter.
>>1813 >What jumps do you have in the works? What are you looking forward to finishing? Besides everything I've already mentioned here >>881 , I'm still working on an update for Samurai of Hyuga (more to polish the jump in general than to account for Book 5, since that didn't end up being too significant. Though Book 6 and the accompanying final batch of sidestories is coming soonish enough), along with EVO: The Shinka-Ron and Batman: The Brave and The Bold. >What jumps would you like to make? Anbennar: A Fantasy Total Conversion Mod for EU4, Mega Man 8-Bit Deathmatch, Luftrausers, Nuclear Option, Dawn: Aerowar, Paranormasight: The Seven Mysteries of Honjo and probably a few more things >What jumps would you like others to make? Path of Martial Arts.
>>2205 Nameless, I noticed that one of the redditors started a jump on PtN.
Any suggestions for games like Kirby or Katamari in the same vein of "weird but unapologetically whimsical". Those without Jumps are ideal, but tbh this is only indirectly JC related. Like, maybe one day I'll attempt a Jump, but I just like checking out games similar to whatever I'm working on. It keeps me in the right headspace without risking burnout by hyper-focused on nothing but my Jump all day.
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>>2332 Not sure if it counts as weird, but Graffiti Kingdom is very much whimsical and I loved the game to bits back in the day. It also has no jump
>>2332 Lil Gator Game, just a kid going on an adventure in a "relatively" mundane setting. How did he make a camera from scraps of cardboard and paper?
>>2351 I actually like the first game more for the whimsical factor. But I'd have to replay it and even though I do have a copy I just have no time anymore.
>>2362 >first game There was more than one?
>>2363 The English game was actually the second game. The first game was Japanese only, and completely disconnected in terms of story. I prefer it over the second in part because I liked the story, and also because I never had enough time to properly play Graffiti Kingdom. https://en.wikipedia.org/wiki/Magic_Pengel:_The_Quest_for_Color
>>2363 >>2365 Whoops it wasn't Japanese only, but I guess I just never saw the English version
>>2365 >>2366 Crazy, I only knew about and played Graffiti Kingdom. Guess I'll add that one to the backlog
>>2367 One of these days I'll replay Magic Pengel and think of how a jump could be made for it. Sometime in the next decade.
Huh, I don't think we really had a plan in-place for when the general thread locked.
>>2365 I fucking adore the artstyle of the ending cutscene
>>2332 How about A Hat In Time? It's a pretty cute platformer game
If one was considering a Yu-Gi-Oh! Duel Monsters (Anime) jump, would watching the dub and including a toggle for localization be sufficient?
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Alright I'm gonna do the Quirk Table final update with the 9 and 10 Quirks, and the edits to past ones. Been a long time coming but I know I need to do it at some point. I don't need suggestions for more stuff to smoosh onto the table because I've amassed a surplus and will be struggling to work through it. Just came in to ask people if they thought any other existing Quirks from the table needed to be adjusted up, down, or altered in some way to feel better.
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Anyone have any suggestions for what origins to have in my Kirby Game Jump? Obvious ones are Hero (Kirby), Royal (DDD / Sectonia), Invader (Dark Matter), but that still leaves a number of character types unaccounted for. Also not sure what to do with the "art sorcerer" archetype that pops up in a surprising amount of these games. It kind of skims the line between an origin and an ability.
>>3158 >Anyone have any suggestions for what origins to have in my Kirby Game Jump? Little Friend (Ribbon, Elfilin, Marx, etc) Scientist (Haltman/Susie and Ancients-Tech type stuff) Ally (Bandana Dee, Art girl, and similar friends that have helped kirbo)
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So, is anyone else here familiar with Spheres of Power stuff? Currently working on the Skybourne jump, and I'm still lacking in ideas for some of the perks and items (especially the 600 CP perks and the like). If there's anything you'd particularly like in such a jump, please speak up. Hopefully it can get my creative juices flowing. Also please feel free to ask any questions you have.
Okay, version two of this thing. >Added Perk/Item discounts >Added No Experience >Added Fast Forward >Added Perfect Pokeball >Added Hints >Added Forced Warp >Added Options Menu >Added Missingno. The Rayquaza Full triple perk and itemlines... though I might trash Options Menu if it proves to be too weird.
>>3182 Spheres of Power? Don't know what that is
>>3191 It started as a 3rd party Magic System for Pathfinder 1e published by Drop Dead Studios. Eventually after getting much support they expanded it, added some more spheres, then used the framework to also create similar systems for Martials and Skill-based characters as well. They also eventually published a version of the magic system for 5e as well I'm personally a very big fan of the system, and am currently making a jump for their published campaign setting as essentially an excuse to get the system into a chain. Also, the best part is that the whole system can be found for free on their dedicated wiki. http://spheresofpower.wikidot.com/
>>2365 >>2367 Fun fact: >https://en.touhouwiki.net/wiki/References_to_Touhou#Magic_Pengel_and_Graffiti_Kingdom Touhou's creator had a minor role creating these games, and Reimu got cameo appearances.
>>2797 Power Lottery's third paragraph still refers to itself as Quirk Marriage. So does Mutation in the main jump but that can be interpreted as a reference to the in-setting practice. Naval Laser should be Navel Laser. While you've okay'd being the bee before, I think Queen Bee could probably do with being rewritten to reflect the reveal it makes you a bodyjacker. I really don't think Explosion merits being a Tier 2 (I'm inclined to feel the same of Zero Gravity desu, but that has the canon killshot of just splatting people) while Double should probably be higher than Tier 1. Brick seems kinda bad. I think that's at least partially the result of powercreep and anime biology ramping stats up even for people who shouldn't have super [blank] but it feels worse to take than Muscular's quirk (or a combo involving it) if you just want to be a brick since the listed feats are pretty lowkey. >>3158 I have Wanderer, Dreamlander, Knight, Friend, and Nightmare (latter two being paid origins with themed-but-custom powers) in mine but I still have a ton of games to play through. Art magic is/was probably just going to be a capstone in Wanderer.
>>3262 Oh? I didn't know you were working on a Kirby Jump.
>>3277 Ye. I got fixated on a really specific line in mind for a hypothetical Void Termina perk and the intrusive thoughts won.
>>3282 Personally, I have no idea how to handle the Void Termina option. As big of a deal as he is in a metaphysical sense, it's hard to say how that actually manifests. From a gameplay perspective, he really isn't that different from past final bosses. That aside, are you still planning to make it? I realize it's probably awkward for me to ask this, but if so I don't mind backing down and switching focus to Right Back At Ya!.
>>3284 Technically you only really beat him with the help of Kirby's Star Allies(TM) instead of solo, with up to a few guys, or Meta Knight's ride. Don't let me stop you, brometheus. I got 10 other WIPs and will probably pick up more as I finish them instead of focusing on completing what's left.
>>3312 I'm not saying Void Termina is weak by any means, I just kind of wish he did something more "destroyer of worlds"-y during his boss fight than grow wings and fire lasers. It'd be much easier to make a unique perk/species option for them. >Don't let me stop you, brometheus. I got 10 other WIPs and will probably pick up more as I finish them instead of focusing on completing what's left. That's good to hear.
>>3318 >It'd be much easier to make a unique perk/species option for them. I can post mine, if you want?
>>2797 Hatchery still sucks
>>3343 It might help, but I think I'm just making a big deal over nothing. Honestly starting to think I'm spending too much time in this board. I just keep looking for excuses to talk when I have nothing really to say.
>>3364 Aight: https://files.catbox.moe/m3kc7q.txt For what it's worth I got the /jc/ brain long enough to make progress on DoDonPachi's fleet builder because of the convo.
Sorry for getting back to ya'll way late, I forgot the auto refresh just fails sometimes so I legit just didn't notice anything being posted here. >>3262 >Power Lottery's third paragraph still refers to itself as Quirk Marriage. So does Mutation in the main jump but that can be interpreted as a reference to the in-setting practice. I'll have to go back and do some corrections and touch ups it seems. >Naval Laser should be Navel Laser. Fixed. >While you've okay'd being the bee before, I think Queen Bee could probably do with being rewritten to reflect the reveal it makes you a bodyjacker. Do you think people generally want that, to like match it to the canon form of the Quirk? I'm okay with doing it, just curious. >I really don't think Explosion merits being a Tier 2 I dunno, Bakugo doesn't seem to have gone through any sort of crazy training arc but is basically top of the class in destructive output with the thing. I'm inclined to keep it where it is if only because it might be a bit tricky to restructure things around it. >Double should probably be higher than Tier 1. Slated for Tier 3, yeah. >Brick seems kinda bad. I think that's at least partially the result of powercreep and anime biology ramping stats up even for people who shouldn't have super [blank] but it feels worse to take than Muscular's quirk (or a combo involving it) if you just want to be a brick since the listed feats are pretty lowkey. I can do buffs on phrasing and stuff to make it appear more worthy of the tier. I think it's a bit boring, but some people are really into being a raw lump of stats, so I'd rather not yoink it entirely. Thanks, I'm gonna go take some notes on this stuff. >>3351 Which parts do you think need to be looked at most?
>>3262 >>3516 I might actually leave Queen Bee. I was trying to look into how the body jacking stuff worked, and they just like, didn't explain it since it wasn't relevant to the plot.
As I stated in the main thread, I'm considering a Yu-Gi-Oh! Duel Monsters (Anime) jump. It will be a while for I can commit to completing it, but I'm posting here if anyone has any suggestions or requests.
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>>3571 >As I stated in the main thread, I'm considering a Yu-Gi-Oh! Duel Monsters (Anime) jump. It will be a while for I can commit to completing it, but I'm posting here if anyone has any suggestions or requests. I see someone is stepping into my territory. You and I need to have a discussion. Preferably without shirts on.
>>3585 Hello Ric
>>3364 Y'know, while maybe it's true that I'm spending too much of my day here, but I'm starting to feel the bigger problem is that I'm sticking around until long after I usually go to bed. I'm well aware that I get moody and melodramatic when I'm sleepy, but I can never seem to remember that simple fact when I actually am sleepy. Maybe I need to start setting a bedtime alarm. Point is, feeling much better after a full night's sleep.
>>3571 Regrettably, my knowledge of YGO begins and ends with the first few arcs of YGO Abridged and what little I've been able to pick up via osmosis. My requests are all pretty obvious stuff: crazy hair perk, Kaiba's wealth and ability to spread his hyper-fixations like a virus, heart of the cards, shadow games, Millennium items, abridged drawback, etc. I do have some questions though. For starters, how will you be handling the Shadow Realm stuff? Since that's something exclusive to the 4Kids dub. Also, I know that the anime and manga deviate substantially after the first arc. Think there's enough difference for a separate manga Jump down the line (either by you or someone else) or will you just be adding a 0cp drawback to pick which continuity you're going to?
>>3660 >My requests are all pretty obvious stuff: crazy hair perk, Kaiba's wealth and ability to spread his hyper-fixations like a virus, heart of the cards, shadow games, Millennium items, abridged drawback, etc. Noted. >For starters, how will you be handling the Shadow Realm stuff? Since that's something exclusive to the 4Kids dub. I haven't decided yet, but there will at least be a toggle for with you are sub or dub. >Think there's enough difference for a separate manga Jump down the line (either by you or someone else) or will you just be adding a 0cp drawback to pick which continuity you're going to? I do think so.
>>1006 Hey Nyanko! Can you put in a Metalocalypse continuity toggle? https://youtu.be/Wj7fQq8vN8M?si=jYnu8_Krg_VXr4Tl
Going to post this in the main thread as well, but I've started work on the item section for this. Not quite sure if I'm going to offer the Perpetual Engine itself for something like 800/900 - 1000 CP or if I might make it a scenario reward instead. Or if I should save the scenario reward for something bigger, like creating your own micro-Perimeter or something.
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How do I center text in Google Docs for a title?
>>3865 Are you talking about text or an image? Because text is just involves the "align & indent" function. Images are slightly more involved.
>>3867 Either would be nice to know. I'm popping a cherry here. I used to use whatever Apple's default was.
>>3870 >Either would be nice to know. I'm popping a cherry here. I used to use whatever Apple's default was. nta but I'll break it don simple for you Look at the top of the program and click Format ->Alignment and Spacing->Center
>>3872 I'll get back to ya, champ. Thanks.
>>3870 The align function should be in the toolbar. Just make sure the line/paragraph you want to center is highlighted, or just make sure your cursor is somewhere inside it. As for images, by default they're just treated the same as regular text, and centering them should work the same way. However, you can alter how text interacts with an image when you click on it. This gives you more freedom, but you'll have to center it manually, or futz around with more advanced image options which you shouldn't need to worry about in most situations.
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>>3872 >>3874 I will be honest, I'm on mobile and this is all Dutch to me. I'm already half done and so I won't stop, but I might just literally count the space for the illusion of the same effect. There's a reason I never learned how to do image Jumps. Thanks a bunch.
>>3897 https://sheetsformarketers.com/how-to-center-text-in-google-docs/ Image jumps are something different from text formatting.
>>3951 I shall bookmark this and get back to you. Thank you. Likely goodnight.
Poking at expanding Lewdmage farther. So far today I've added a cheap Repair spell, an expensive Awaken spell, and an expansion to Locate. Any requests or particular ideas?
>>3789 Not sure what the perpetual engine does, but from what I've heard, having your own micro-perimeter would be cool.
>>3994 A scrying spell that could be used to view and target people within the same or different universes would be nice. Probably would need some way to designate a target, which the Locate spell could do.
>>3995 As the name would imply, the Perpetual Engine is a source of infinite energy that was designed as a necessary step in the prophecy of the Unhaunted One. This is done through the use of petrified Ooze, which can keep something running in perpetuity, and since the goal is to repeat infinity, infinite energy is required by necessity - the more energy, the more it is repeated.
>>3994 You wrote the new description for Charm in the first person instead of the second person. Also, it seems to be a lot more powerful than all the other 50cp spells, and everything new you added is something you can do with Alter Attitude
>>2332 Of these, the only ones I can wholly recommend are those marked with an asterisk. Mostly because the rest are mediocre, don't quite meet your criteria, or I just don't remember/know enough about them (a lot of games like this have plot twists or tonal shifts you wouldn't see until much later). Or they're just kind of odd to rank under these criteria (games like Binding of Isaac, for example, have a "cutesy" artstyle but deal in "darker" themes). Also, with the exception of Starfy and Gimmick, very few of them are "like Kirby" except being weird and/or whimsical. (NW) = not weird (NH) = not whimsical >Confirmed Weird and Whimsical *Anachronox *Armikrog Darkened Skye Epic Mickey Evil Twin: Cyprien’s Chronicles *Judero *The Legendary Starfy My Friend Pedro *The Neverhood *Super Daryl Deluxe Zeno Clash (+Clash: Artifacts of Chaos) *Where the Water Tastes Like Wine >haven't played, but seem to fit the criteria Arto The Cat Machine CRUDE by Next Game Level (unreleased) (NH??) DAEMON MASQUERADE Demon Turf Dreamwild Eastern Mind Escape From Lavender Island The Eternal Cylinder Fragrance Point *Gimmick by City Connection *Gurumin Hypnospace Outlaw Inkulinati The Inner World – A 2D-Point’n’Click Adventure *Jazzpunk (NW??) Jack Move *Maize Mask of the Rose Merchant of the Skies Omno Paradigm by Jacob Janerka Paradise Killer Splatter by Rat King Collective Verne: the Shape of Fantasy >one of: not weird (NW) or not whimsical (NH)
[Expand Post](NW) Battalion Wars (NH) Brutal Orchestra (NH) Dap (NH) Forgotton Anne (NW) Giants: Citizen Kabuto (NW) Guacamelee (NH) Jimmy and the Pulsating Mass (NH) Minute of Islands (NW??) Voidtrain
Working on an update for Hylics, primarily incorporating content from Absent Moon. Absent Moon, for those of you who don't know, is a Hylics song cycle/album covering the events between Hylics 2 and 3. I've attached the version of the jump currently on DriveAnon's drive. If anyone has something they'd like changed from the existing jump or added from Hylics 1, 2, or Absent Moon, I'll consider trying to fit it into the update. Otherwise, here's the plan: >expand with "keystone" double perklines >split Knight into two origins, one based on Dedusmuln, and one based on Pongorma >revise options from the original jump based on requests (if applicable) >figure out how to deal with the imaging; it's possible I'll just release this as a supplement/DLC- we'll see See link below or the second attached PDF for current brainstorming/update progress. If no one has any requests, then I'll just continue to fill this out: https://drive.proton.me/urls/GXCRC4C5XC#5mFLsTaWmMZR Here's a link to Absent Moon itself: https://www.youtube.com/watch?v=Z2maJJtEf-g&list=PLjS2ZOuRnocTY9wzSrUGXXjO999WtZP_u&index=2
>>4043 >[200] Scry: For 5 mana, you can scry on a distant location that you are aware of. This spell functionally extends your line of sight, allowing you to snipe distant targets with your other spells. >>4046 Thanks for catching that and I agree with your assessment. I've cut Charm and adjusted the description of Alter Attitude to make it clear that it can be used to adjust the target's personal connections.
>>4140 >I've cut Charm Changed my mind, just adjusted it closer to its original incarnation.
I'm here with crappy placeholdersthat need to be replaced by the work of someone competent
>>4606
>>4140 >[200] Scry: For 5 mana, you can scry on a distant location that you are aware of. This spell functionally extends your line of sight, allowing you to snipe distant targets with your other spells. Thanks. >Apprentice >allowing you to selectively share whatever other benefits of this document that you’ve unlocked with them. Does this mean an Apprentice can only learn the spells you’ve bought?
>>4197 Please don't post your toddlercon or scat jump here. Apologies for snipping the rest of the attached media, 8chan is being a bit twitchy right now. >>4201 Aye, Apprentice is a perkshare option for whatever you've picked up from Lewdmage.
>>4204 >Aye, Apprentice is a perkshare option for whatever you've picked up from Lewdmage. That limits them quite a bit, but I understand the logic, if your Apprentices could take whatever spells they wanted you could just make a bunch of them and have them take the spells you can’t yet afford.
>>4205 >>4204 Also, new spell ideas: Create Pocket Dimension. For a lesser amount of mana you can make a smaller one that stays with you, basically a storage dimension that caps out at the size of a large room. For a larger amount of mana you can make one that’s several acres in size and can be expanded further with additional castings, but it’s anchored in place and you can only enter and exit there (unless you’ve got Planeswalk, of course). Time Warp. Choose a target or target an area (or a whole pocket dimension, if you’ve got one) to alter the flow of time by up to X10 in either direction. Useful for getting that project done, spending some quality time with a waifu, or getting through unskippable cutscenes. Full time travel would be neat, but that might be beyond the scope of what you want to do.
>>4218 Oh yeah, the larger pocket dimension should contain terrain of the caster’s choosing.
>>4218 I'm spinning off the idea of a smaller pocket dimension into a hammerspace spell, and I just got the idea of someone shoving that and Bolt onto an Enchanted object to create a magical junkjet.
>>4230 >I'm spinning off the idea of a smaller pocket dimension into a hammerspace spell Makes sense, a large pocket dimension is a clear 400 while hammerspace would be more in the 100 to 200 range. >and I just got the idea of someone shoving that and Bolt onto an Enchanted object to create a magical junkjet. Or you could combine Bolt and Gate to an Enchanted item to make a version of the Wormhole Fulton Rocket from Metal Gear Solid V. Also that reminds me, does using the power of an Enchanted item cost mana?
Even though I have a few good ideas for this general Kirby Jump, I'm still concerned about future-proofing. Frankly, that's the only real gripe I had with the general Jump we currently have. It's perfectly serviceable, it just stops too early. I'll be in the exact same situation if we get another mainline game that doesn't feel as self-contained as Lost World. I found a Reddit post that actually breaks up the different "eras" of Kirby in a way I like. How would people feel about me breaking up the Jumps this way? >Retro Era (Kirby's Dreamland - Kirby 64) >Experimental Era (Tilt n' Tumble - Mass Attack (and somehow Rainbow Curse too)) >Return Era (Return to Dreamland - Star Allies) This will lead to a little redundancy, but I think the fact that it took me this long to even start on a skeleton is proof enough that I was getting overwhelmed by trying to cover everything at once.
>>4235 Nope. Enchanted objects are free to use.
>>4237 Neat.
>>4241 >[400] Timewarp: For 10 mana, you can accelerate or decelerate the flow of time in a target area by up to 10 times. This can also be applied to an individual target. >[400] Demiplane: For 10 mana, you can create a demiplane with up to 40,000 square meters of area and up to 30 kilometers of vertical space. You are free to define how this demiplane manifests, though it needs to have largely normal spacetime and your choice is set once you make it. Some weirdness is to be expected, like having the boundaries of the plane connect to one another or simulated gravity as though your plane was a slice of Earth. You can affect the whole of your demiplane with your spells that affect a target area if you want, you can have multiple demiplanes, your demiplanes are persistent between jumps and may allow for carrying stowaways, you always know the “coordinates” of your demiplanes, and you may manifest magical keys tied to these demiplanes which can be shoved into doors or doorways to open access to them. >Alternatively, you can expand the area of an existing demiplane by up to 40,000 square meters by casting this spell inside it. This also gives you a chance to redefine the interior of the demiplane. >[200] Hammerspace: For 5 mana, you can create a pocket plane with an interior volume of 500 cubic meters. You can only have 1 hammerspace, but it has a number of useful features. >It is inaccessible to unauthorized users >It keeps the things stored in it in stasis. >You can instantly store creatures and objects in your hammerspace, provided you have space, the target isn’t resisting, and it is in your reach. >You can instantly retrieve anything stowed in your hammerspace, provided there’s somewhere nearby that it can fit. >You can manifest a magical key tied to this hammerspace which, when shoved into a door or doorway, connects it to the interior of your hammerspace. >With the exception of it needing to be an interior space with normal spacetime, the interior of your hammerspace is yours to customize at will.
>>4236 I don't think it's worth worrying about future proofing, especially if you intend to still be active and make jumps years, even decades down the line. Make a jump for the section that you're actually interested in, make something that you enjoy, and leave the rest for later when you actually have something done. How you choose to break it up is something that needs to make sense to you. Given that there are already other Kirby jumps, it's not that big of an issue.
>>4252 Looks good. Funny thing, I was thinking about using Apprentice and the body alteration spells to turn some willing people into Touhou expies, and while I was writing up the general idea of the Demiplane spell it hit me that with enough time it could be used to create a Gensokyo.
>>4236 Redundancy is fine, especially considering how large the series is. I mean, look at Castlevania, BLADE wants to make a jump for pretty much every game in it, and trying to remove redundancy would just fuck over the quality of the jump.
Might be AWOL for a few days. I feel like I just had a brain blast about how I could handle this Kirby Jump. It's not actually so mind-blowing of an idea that I need to keep it secret, but so far every time I've publicly announced my plans for this Jump, I talk myself out of it in a matter of days, if not hours.
>>4371 Even if this idea falls through, it'd probably help to distance myself from any real or imagined expectations that might be adding extra pressure.
>>4377 Would Raid Shadow Legends also happen to have a gacha system of some kind and daily rewards for playing? >Generic Xianxia >Gacha Time Functionally the Gacha system works in much the same way as the Sign-in System, only manifesting in a different way. The user can accumulate points over time by certain actions or quests, and then spend these points to spin a wheel of fortune. Whatever that wheel lands on will be awarded to you. Multiple spins at once will boost your chances of getting something better. It's a stereotypical gacha. The things you can receive from this range from items, to techniques, and even cultivation power. Occasionally a limited time event might appear that would even allow you to summon a specific 'hero', one fully loyal to you. >Sign-In System >This is one of the most common cheats that you may find among xianxia protagonists. It is as potent as it is simple. Based on certain triggers, whether that be a time, place, or both, you are able to ‘sign-in’ and gain benefits. The trigger could take the form of signing in once a day, or it could only happen when you enter a new place. The benefits that one can gain from these sign-ins also vary greatly. They can be anything from quantitative items such as swords or pills, to innate traits such as bloodlines and physiques, to even something as simple as rewarding years of pure cultivation. What is universal to all of these is the idea that certain benchmark sign-ins will provide far greater benefits, such as on the 1000th sign-in or signing in at a Saint’s temple.
>>4252 I'm a bit annoyed that I didn't think to suggest the Hammerspace spell. It works so well with the Interface option Any chance for an option to upgrade the size of the hammerspace with multiple castings, like with the Demiplane spell?
>>4385 >Would Raid Shadow Legends also happen to have a gacha system of some kind and daily rewards for playing? It does, don't ask me how I know this.
>>4451 Added. >Casting this spell again allows you to expand the internal volume of your Hammerspace by 500 cubic meters.
So close, so far. Morpheus, take me...
>>4385 >Would Raid Shadow Legends also happen to have a gacha system of some kind and daily rewards for playing? Yes. Multiple even, with the main gacha being soulshards to summon warriors. Though the lore doesn't explain why you can get the same warrior multiple times. I'm splitting that into a perk that allows making the soulshards like a goddess had in the lore and gathering followers, and an item/follower option to buy a bunch of shard and get alot of the named heroes as followers. Also did my post get deleted? Cause I can see you quoting it but not the post itself, but your quote number isn't crossed out.
>>4505 Not him, but being able to disable the stasis effect could be useful. You could send people into your Hammerspace and keep a gate to a Demiplane in there. >>4513 >Yes. Multiple even, with the main gacha being soulshards to summon warriors. There you are. Stick in a +0 CP drawback to turn the thing into a xianxia. >Also did my post get deleted? Cause I can see you quoting it but not the post itself, but your quote number isn't crossed out. This site behaves weirdly. Try reloading the page and see if that fixes it.
>>4534 >Stick in a +0 CP drawback to turn the thing into a xianxia. Nah, it's a funny coincidence I wanted to share, but not enough to make into the jump. >This site behaves weirdly. Try reloading the page and see if that fixes it. Tried, but it doesn't appear. Weird.
>>4538 >Nah, it's a funny coincidence I wanted to share, but not enough to make into the jump. Fair enough.
Okay finished a pair of perks. But I've been messing with them for so long I'm not sure if they still make sense. If anyone can take a gander at them and see if they actually explain what they mean, I would appreciate it. And,yes,the effects are supposed to be the same, you're just deciding if you get them with a warrior buildor a mage build. They're general perks, and jumper get one first tier for free. Warrior - 200 CP per tier, must buy previous tiers before buying the higher ones. Tier 1 - There are many warriors around but you are one of rare skill, you are strong, agile and tough, and skilled enough that you can easily rise in fame if you join an army or fight in the arena. Also, in this world of high magic even warriors can add some magic to their attacks, or to other acts like a taunt or rallying cry. You can create two or three actions with a special effect, such as sending shockwaves to hit multiple enemies; gaining a bit of speed to strike an enemy twice in the time you'd normally do a single attack; doing an attack that puts a weak impairment or debuff on an enemy or has a small chance of putting a stronger debuff; doin an attack while buffing yourself or an ally; adding elemental damage or poison to a physical attack; increasing your chance to do a lucky strike that deals critical damage. If you choose only two special actions you can also make one passive ability such as having a chance of dispelling one debuff on yourself every few seconds; dealing more damage against enemies with certain debuffs; once every few minutes being able to automatically send a small healing spell to an ally who would be knocked out or dead; automatically counterattacking when hit with an attack, once every few minutes. Tier 2 - Your skill at arms is the stuff of sagas and epics, you are capable of defeating normal warriors by the dozen, and you could even kill great beasts like enormous lions or bears by yourself. The effects and damage of the abilities you made in the first tier are improved. You can choose to create another special action or passive or gain a general boost to your physical abilities. Examples of actions of this level can inflict more powerful debuffs; apply two debuffs at the same time; hit multiple enemies and debuff them at the same time; can heal or bless multiple allies at the same time; do a powerful heal and buff someone at the same time; do an attack that deals extra damage proportional to the how tough and healthy the enemy is. Passives at this level can be an immediate healing and counterattack when being hit with a critical hit; getting a temporary boost of power when nearby allies are defeated or for each enemy killed; near immunity to a few debuffs; getting a strength boost for every buff you apply on allies; getting a strength boost for every debuff you place on an enemy; get a large boost to damage when attacking from stealth; getting a large damage boost when attacking someone suffering from certain debuffs. Tier 3 - You are a legend in the making, capable of taking down soldiers by the score, turning a battle just by defeating most of an enemy arm by yourself, and you can defeat giants and dragons by yourself on skill alone. The effects and damage of the abilities you picked in the other tiers are improved. You can choose to create another special action or passive or gain a general boost to your physical abilities. Special actions at this level can heal all allies and attack all enemies at the same time; give several powerful buffs to one person at once; do damage and give several powerful debuffs to an enemy; ressurect recently dead allies; dispel the buffs on an enemy and deal damage based on how many debuffs were dispelled; attack an enemy four or five times in the blink of an eye; attack twice with each having a chance of debuff the enemy; attack multiple enemies several times; self buff before attacking an enemy; do an ataack that ignores all magical defenses. Passive abilities at this level include regeneration; automatically casting ressurrection if an ally would die and you have the ability ready; automatically casting a powerful healing ability and a buff on yourself if you would die, then attacking an enemy; getting a small stacking buff everytime allies get hit; near immunity to one debuff and get a small buff whenever someone tries to use that debuff on you; a small chance of automatically dodging a hit; a good chance of automatically blocking an attack that would hit a nearby ally; automatically deal damage to attacking enemies; reflect part of the damage back to the attacker. Mage - 200 CP per tier, must buy previous tiers before buying the higher ones. Tier 1 - Whether you are a tribal shaman or a scholarly wizard, you have gained the rare ability to cast actual magic. You have at your disposal several useful spells, including a few powerful combat spells you can rely on. These are usually damage spells, but can also be defensive or healing spells. You can create two or three spells that also have a special effect besides damage, shielding or healing, such as sending shockwaves to hit multiple enemies; gaining a bit of speed to strike an enemy twice in the time you'd normally do a single attack; doing an attack that puts a weak impairment or debuff on an enemy or has a small chance of putting a stronger debuff; doin an attack while buffing yourself or an ally; adding elemental damage or poison to a physical attack; increasing your chance to do a lucky strike that deals critical damage. If you choose only two special actions you can also make one passive ability such as having a chance of dispelling one debuff on yourself every few seconds; dealing more damage against enemies with certain debuffs; once every few minutes being able to automatically send a small healing spell to an ally who would be knocked out or dead; automatically counterattacking when hit with an attack, once every few minutes. Tier 2 - Your magical potency the stuff of sagas and epics, you can be considered a true archmage or high shaman, with many powerful spells at your call. The effects of the spells you made in the first tier are improved. You can choose to create another spell or passive or gain a general boost to your physical abilities. Examples of spells at this level can inflict more powerful debuffs; apply two debuffs at the same time; hit multiple enemies and debuff them at the same time; can heal or bless multiple allies at the same time; do a powerful heal and buff someone at the same time; do an attack that deals extra damage proportional to the how tough and healthy the enemy is. Passives at this level can be an immediate healing and counterattack when being hit with a critical hit; getting a temporary boost of power when nearby allies are defeated or for each enemy killed; near immunity to a few debuffs; getting a strength boost for every buff you apply on allies; getting a strength boost for every debuff you place on an enemy; get a large boost to damage when attacking from stealth; getting a large damage boost when attacking someone suffering from certain debuffs. Tier 3 - You are a legendary master of the arcane arts or of spiritual powers, capable of affecting entire battlefields with your spells, and challenging even the mightiest demons and fae in pure magic. The effects and damage of the abilities you picked in the other tiers are improved. You can choose to create another spell or passive or gain a general boost to your physical abilities. Magic at this level can heal all allies and attack all enemies at the same time; give several powerful buffs to one person at once; do damage and give several powerful debuffs to an enemy; ressurect recently dead allies; dispel the buffs on an enemy and deal damage based on how many debuffs were dispelled; attack an enemy four or five times in the blink of an eye; attack twice with each having a chance of debuff the enemy; attack multiple enemies several times; self buff before attacking an enemy; do an ataack that ignores all magical defenses. Passive abilities at this level include regeneration; automatically casting ressurrection if an ally would die and you have the ability ready; automatically casting a powerful healing ability and a buff on yourself if you would die, then attacking an enemy; getting a small stacking buff everytime allies get hit; near immunity to one debuff and get a small buff whenever someone tries to use that debuff on you; a small chance of automatically dodging a hit; a good chance of automatically blocking an attack that would hit a nearby ally; automatically deal damage to attacking enemies; reflect part of the damage back to the attacker.
>>4555 Seems straightforward to me. First tier is being a professional, second tier is being an expert, third tier is being the sort of person who’s deeds are the stuff of legends.
>>4558 But what about the part about making your own special attacks/combat spells? Spent entirely too much time picking good examples for each level, but now I'm not sure if the perks explain it properly.
>>4561 This might be a situation where less is more. Send the full list of examples to the notes and let the mage side, for example, just run with a fluffed out version of ‘skilled mage, renowned mage, legendary mage’ and trust that the reader will get the general idea.
>>4562 So, like: Tier 1 - There are many warriors around but you are one of rare skill, you are strong, agile and tough, and skilled enough that you can easily rise in fame if you join an army or fight in the arena. Also, in this world of high magic even warriors can add some magic to their attacks, or to other acts like a taunt or rallying cry. You can create two or three actions with a special effect. If you choose only two special actions you can also make one passive ability. For examples of effects and passives check the notes. I'm gonna go to sleep, thanks bro.
>>4564 Exactly. Give a general feel for what you would be capable of in universe at each level and you should have a decent sized set of perks, and the notes are available for getting into the details.
My hands hurt. Only just realized I was doing 30-40 descriptions a day besides the imaging and formatting. I'm taking a break for a day or two. I'm not complaining about the workload, just bitching. It'd be easier if I was just adding instead of rewriting a bunch of shit. My fault. Still taking a break.
I said I'd take some days off, but I quickly ran into a question I feel like I need an outside opinion on. If I do break the jump into "eras" how much should I charge to be a being like Zero? Like, there are plenty of eldritch godlike entities in later games, but for the early games there's nothing even close to Zero in power.
>>4809 What exactly do you think being something like Zero would give? The price would be dependant on us knowing that.
>>4833 The main thing is their ability to produce a functionally infinite amount of Dark Matter. Just one Dark Matter is a threat in itself, but Zero can spit out enough to blot out the sky of Dreamland, and Zero Two was able to corrupt an entire planet seemingly in a matter of seconds. It gets even more crazy since it's heavily implied that (barring a few notable exceptions) all Dark Matter operate under a single hive mind. I could offer separate perks for being able to corrupt things and being able to produce greatly weakened clones of yourself, but if I'm insistent on letting people be Zero right out the gate, I'll still need to offer the raw power needed to produce clones in the same absurd quantities as Zero.
>>4842 1200+cp if unseparated, 800 or so if separated.
>>4842 both the corruption and the cloning are each busted enough to be capstone worthy by themselves, especially if the latter retains the hive mind aspect. so both raw would be 600+600=1200 cp, assuming you use a discount to cut the price of one in half it would then be 600+300=900 cp. you could have the zero option be a 1200 cp species choice that gives the two perks for free with the additional 400 cp surcharge being for the raw power increase as a sort of bundle deal.
Why should I use your jumps over anyone else's? What do yours do that set them apart from the competition?
>>5319 My jumps are too powerful for you, Jumper! You would die!
>>3951 I figured it out! I have four items and three perks left before I'm done. What font size do you recommend for Google Docs? I'm on 14 and it seems small.
>>5325 > I'm on 14 and it seems small. That's usually considered pretty big, but I guess you're a mobilefag, so things will be a little different.
>>5325 Just like with Word, 12 is generally seen as a good default
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For those who aren't freaks of nature like myself, is this readable?
>>5358 It looks alright to me. A bit bright but totally legible.
>>5358 I wanna be whitenight in this.
Post your latest WIP! Also give an estimation if when it's done
>>5489 ETA on the Quirk Supplement is maybe a week. Not gonna post anything until it's done though.
Thinking of offering a wish-granting clockwork star like Galactic Nova as a general item. If I'm charging 1200 CP for the Zero option (considering charging more, but that's what I currently have written down) how much should I charge for this star? For context, I'm thinking of only letting the star grant one wish per Jump, and may even require the user to gather "star power" from nearby planets every time you use it. There's also nothing stopping people from pulling a Marx and stealing this wish for themselves. >>5319 Quantity. No matter your interests, there's bound to be at least one Jump I've made that appeals to you. >>5325 It's completely context-dependent. I usually set the font size at 11 or 12, since 11 is the default size when you make a new doc. However, if I'm actively trying to keep my fluff as simple as possible, I'll set it at 13, 14, or even 15, since that forces me to be more succinct unless I want every perk to take up half a page.
>>5359 Got it, thanks. >>5382 Jump's focused around being an employee of L-Corp in some capacity. Not against adding Abno background later or even making a Abnormality-focused jump, I just don't have the energy for it at the moment. >>5489 See above. I have more but it's being cleaned up at the moment. I am bad at predicting when I finish things so the answer is Soon™.
>>5358 Huh, I didn't realize until now we didn't have a LC Jump yet. I guess I just assumed that we wouldn't have gotten a LoR Jump before a LC Jump.
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>>5489 ETA: Several months (I'm reading book 8/12 and the 12th one isn't even out) Btw. this is the first cultivation/xianxa related stuff I ever read, so sorry if I got certain core concepts completely wrong a friend recommend that one because I wanted to read one without too many hax while being a good representation of and entry into the genre. Pretty long read so far.
>>5489 I really can't show more than this without giving away the goat. Maybe two or three days. I still only have 3 perks and 4 items to do, but that's mostly because of formatting your changing other things.
>>5498 Are you certain the 12th book is going to be the last one? Far as I can tell, xianxia novels tend to stretch on for a practical eternity.
>>5531 Despite the author's name, he is actually canadian, so he is writing in a western model, i.e. he's writing by book instead of by chapter. The reason xianxia gets so long is that they are webnovels, published by chapter and paid by word. Like old school pulps but wihout the restricted space of a magazine and without editors to check for minimun standards.
>>5531 Pretty sure, yeah At least from the Amazon description the books are also planned out in a way that there are 3 books for each of the 4 cultivation stages PRE immortality that the MC goes through
>>5539 >>5541 Oh, nevermind then.
>>5489 I normally don't post WiPs, but I'm feeling froggy. I have no idea when this will be done though, its slow going but its going nontheless. Maybe after several months, especially since few people here have any real interest in the subject.
>>5489 Tarzan is on the other device and Raid isn't really at WIP stage. The other one I've been working on recently is this one. Only God knows when it will be done.
>>5544 Thanks for the message on driveanons drive btw Otherwise I wouldn't have found my way here
>>5556 No worries. If I didn't do it I'm sure someone else would've. Although... the note I left in the drive was made in notepad. Not sure why it's now a Google Doc.
>>5491 1000 CP no discounts.
4chan is back, my dudes. And here I was almost done with my Jump.
>>5489 Technically speaking this is a very old wip that I'm only just now putting more work into, but eh, close enough.
>>5552 >Tarzan Nice to have more pulp hero jumps.
>>5552 I really hope it gets finished eventually. That baby piloting a robot is literally the exact reason why I like being smol children piloting smol mechs
Question: has anyone claimed Sonic OVA? I'm still trying to work on Land Before Time, but ideas for Sonic OVA and Sinful Spoils keep intruding instead. I figured I'd ask here so I don't step on anyone's toes.
>>5882 >has anyone claimed Sonic OVA Not so far as far as I know. You should be good.
>>5884 Good to know. Thanks, anon.
>>5639 Nice.
>>5639 >Battle Fucker >Turn any competition into a sexual one? Yes please. Even better if it's every fight: you get ambushed by a villainess in a back alley? Now it's a sexfight. Trying to stop the aliens from invading the Earth? Sexfight. Just go all in on it. You don't have to, of course, it'd just be nice.
>>5489 Define 'latest'.
>>5489 No WIP worth showing for Kirby yet. Still, until now I've just been procrastinating on even starting. Now that I have I can already feel the momentum building. I'd wager four weeks max, two minimum.
>>5639 >Saber, melty blood Saber makes sense, but why Melty Blood? >Signum, mgln As a Signum fan, I’m not quite sure how I feel here, so I must insist on you making the companion description extra hot.
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Is it spelled fiat or fait?
>>6058 Fiat.
>>5904 Given the theme of the jump it was probably meant to be more aimed at sports, but it is a capstone so I’ll keep that in mind. >>6032 The joke for that list is that they all show up in fighting games but none of them are actually from a fighting game. Or, well, their series had a fighting game spinoff. The actual list was designed like a year ago and didn’t particularly respect the whole “actually showed up in the game” part of that, so I might change it to be more accurate. Or less. Depends on how I feel.
>>6107 That's fair. I'll be honest and admit I have a sexfight kink, so I live in hope to one day have such a perk.
>>6058 Fait is a french word, either meaning fact or the verb to do.
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>>6060 >Fiat >>6113 >Fait Blonde, blond.
>>6118 Blond is for men, blonde is for women.
>>6118 Fiat is the word you're probably looking for in this, case, however, as it means 'a formal authorization or proposition; a decree.' You're being given permission or ability to do something. By fiat, you are able to do something, with fait being the act of doing something, or something being done.
>>6108 Nah, that's fair enough. I'll try to work it in there. I don't suppose you've got any suggestions for competitors other capstone?
>>6127 How about a perk for resisting life/energy draining effects? At least enough that it becomes pleasurable instead of painful or even potentially dangerous. Maybe with the addition that you can willingly lend your energy/cum to others to help them as a counterpart to that one Newcomer capstone.
>>6107 >The joke for that list is that they all show up in fighting games but none of them are actually from a fighting game. Or, well, their series had a fighting game spinoff. Ah, now I remember why I suggested Signum.
>>74 Can we not continue this thread whenever it ends? I don't like having to check an entire separate thread to see if any wip news or docs have been made.
>>6353 I get what you're saying, but I personally feel that having a thread for this makes it much easier to not get buried under general discussions. Besides, what's the point in having a whole board to ourselves if we aren't going to use it?
>>6358 I don't want a whole board I just want one thread to follow.
>>6386 Then I don't know what to dell ya. Clearly what you'd prefer and what I'd prefer are incompatible. I've said my piece, but I can only speak for myself. Maybe someone else here has their own opinion to throw into the mix.
>>6394 I am entirely ambivalent to the existence of this thread, in spite of using it a couple times.
>>6107 Could you add a perk to be able to use powers that would enhance natural weapons which would normally be dangerous to use in sex fights in a sexual manner? For instance, if we can add fire damage to our fists, we can add fire ‘stimulation’ to our dicks?
I have done everything from formating to proofreading, but have one perk left that is such a kick in the dick to write. One of those cornerstone perks where you have to at great and specific length explain everything about it because it's so nuanced. Give me strength.
>>6541 I believe in you, anon! You can do it!
>>6140 I don’t think that fits very well, sorry. >>6171 Probably, yeah. Unfortunately as the list was made quite some time ago, I’m kind of thinking about changing it again. I’m thinking Precia, mostly on account of the fact I could give her the same ‘hag who wants bby’ energy as the final boss. >>6397 I can work with that, I think.
>>6543 >Probably, yeah. Unfortunately as the list was made quite some time ago, I’m kind of thinking about changing it again. I’m thinking Precia, mostly on account of the fact I could give her the same ‘hag who wants bby’ energy as the final boss. Precia was in Gears of Destiny, so that would work. The important question is would you be using Canon Precia or Innocent Precia?
>>6548 Innocent is probably more relevant given that iirc she's extremely touchy feelly and loving to her kids. Though honestly if I roll with 'wants a kid' as her motivation, there's not much practical difference since she won't have gone crazy over Alicia/Fate yes.
>>6542 Danke
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>>6557 >Innocent is probably more relevant given that iirc she's extremely touchy feelly and loving to her kids. Excellent.
>tfw my sheer rage at a bullshit vote screwing up the ending to a story I've been following is motivating me to work on my jump Well great. Now at least something good will come out of this. What do you guys use to motivate you to work on your jump, aside from your interest in the setting/material?
>>6563 What story?
>>6353 Having this thread is better for discussion that's related to jumpmaking and not anything in general, so no, there is no reason not to continue it. You claim to care about wips and keeping track of updates, but you're asking people to make things easier for you. If you can't be bothered to keep up with updates, then don't. It isn't going to kill you. It also isn't going to go away for at least another 1500 posts, so there is plenty of time before the next thread will be made. >>6563 I use my jumps, so if I don't want to put a chain on hold I'm going to have to finish the jump.
>>6563 I enjoy the process, and get a sense of pride when I see people use them. Also, more often than not, jumpmaking is itself the motivator. It gives me an incentive to check out all kinds of media I've had my eye on but just kept putting off for one reason or another.
Man, with some of the Kirby longplays I've been using for reference, it's not uncommon to see players with up to 100 extra lives just sitting in their pocket. That tells me this might not be a Jump where I'd want to go all-in on including gameplay abstractions.
>>6573 Eh, catfight story, been going on for about...two years now, give or take? Anyways, one of the girls look like she's going to win, standing and conscious, and the artist is telling all her fans 'oh yeah, she's about to win!'...and then went 'ha, psyche, winner of this vote is going to win'. Keep in mind the one girl is standing and conscious with the ref making the three count while the other girl is down and out on the floor. But the other girl has more fans, so if she wins the vote, she'll manage to win, even though that makes no sense. The worst part is, I saw it coming, saw the signs of it, and even asked about it, but the artist made like there was nothing to worry about, only to pull out the rug at the last second. Pisses me off.
>>6358 >>6394 It's not just you. As far as I can tell, almost every jumpmaker who's actively working on something and has made it to the bunker has posted their work here. Those who want (potential) feedback from the general thread have also posted their work there. In the unlikely event a jumpmaker SOLELY wants feedback from the general thread, they can just use that or the normal 4chan thread instead of both here and wherever they prefer to general-post.
>>6655 Why does the other girl have more fans?
>>6696 Five bucks say it's because she's black, and thus 'exotic'. Some of her fans say it's because the other girl and her allies cheated, and they did, but so did she and her allies.
>>6655 Grummz?
>>6737 Nah, different guy. And to his credit, he came out and said 'yeah, sorry, the vote doesn't actually determine the winner' a few minutes ago. So it's less a matter of 'ha, you fucking idiots!' and more a matter of not properly communicating, and in the process pissing people off.
>>6629 Can you add something for the Kirby games just generally being rather easy? Heck, I think in the yarn games there literally isn't a failure state and you just lose currency.
>>6767 I mean, I'm not sure what more I can do beyond just stating outright that this really isn't a very dangerous setting. I'm all ears if you have any specific ideas of what I could do. I don't remember the exact context, but I think there have been some comments from developers at Q&A's implying that the number of characters or enemies that actually "die" in these games is shockingly low. Enemies exploding into stars is just an abstract way to show Kirby knocking them out, and they stated even enemies Kirby inhales are just teleported somewhere else once he's done with them. So the odds of dying are extremely low by default.
>>6775 Sorry, I meant like, a perk to carry that aspect of the setting into future jumps. Just making the whole jump's genre lighter and softer. Like, disease isn't a thing, there is food just lying around sometimes, everyone is a lot safer(not just jumper), trauma and corruption isn't a thing that lingers, possession and mind control can be fixed by just beating up the victim a bit, the eldritch abomination that is trying to destroy the world isn't actually as big a threat as it looks like, etc. I just really like the general Kirby vibe.
>>6788 Ah, that's what you meant. I do have plans for various perks of that nature. Like perfectly preserved food being everywhere, being able to breath underwater as long as you have a snorkel, the vacuum of space being an inconvenience at best, purging possession through violence, etc. Now that you point it out, I might be able to lump a number of these together into a single perk.
>>6792 some villains surviving even though their souls just straight up exploded stands out in my mind as being rather notable for example. thank you gene, you are a based jumpmaker!
>>6795 Well, it's made pretty explicit that Haltmann is as dead as someone could conceivably be in this universe. If you're talking about Leongar, that's from Forgotten Lands, which is outside the scope of what I'll be covering.
>>6799 i'm talking about marx and magolor.
>>6767 >>6788 I mean, how much of that is the laws of reality vs just Kirby being a gigaChadly blob monster?
>>6800 Wait, which of them got soulsploded? I thought Marx just got regular exploded, and Magalor was just blasted into an alternate dimension?
>>6801 I'll admit it is pretty much impossible to tell how much of this ease is due to Kirby just being that strong, or his enemies just being that weak. Still, some of the factors mentioned are clearly just facts of this world, like food being absolutely everywhere, and nobody seems to have any trouble moving and breathing in space.
>>6802 You kill Marx's soul at the end of The True Arena in Superstar Ultra and Magalor's Soul at the end of Extra Mode in Return to Dreamland. Their canonicity is dubious, since Magalor's epilogue can't happen if his soul got killed. But it's Kirby, everything runs on dream logic anyways
>>6801 i feels slanted to being the laws of reality to me >>6802 both of them, because their games hard modes add an extra phase to the fight where they get the "soul" part added to their health bar names, indicating their are literally spiritual entities at that point manifesting for a salty runback out of sheer spite. on that note please gib a perk to be able to fight as just a soul.
>>6809 >both of them, because their games hard modes add an extra phase to the fight where they get the "soul" part added to their health bar names, indicating their are literally spiritual entities at that point manifesting for a salty runback out of sheer spite. on that note please gib a perk to be able to fight as just a soul. Aren't those bosses non-canon? But yes, there will be a soul form perk.
>>6802 >>6808 Okay, correction. You do kill Marx's soul after he uses the remains of Galactic Nova to come back to life, but the battle against Magolor Soul was to free his soul from the corruption of the Master Crown >>6810 Magolor's Soul being defeated is actually canon, his epilogue starts off with his Soul getting defeated
>>6810 nice! will there be galacta knight and morpho knight options in there somewhere?
>>6814 >Magolor's Soul being defeated is actually canon, his epilogue starts off with his Soul getting defeated Huh, didn't notice that. It's such a subtle thing that even the wiki seems to have just assumed this was a mistake and only mentions it in the notes. >>6816 There will be a Galacta-Knight option, but I'm only covering the games up to Tilt-n'-Tumble (+Super Star Ultra) in this current Jump. Morpho-Knight isn't a thing until Star Allies, which will likely be at least two Jumps away, probably more if I decide against doing these back-to-back.
It's getting late for me. If there are any other questions or requests, I won't see them until tomorrow.
>>6397 >>5904 600 cp - Thematic Overdrive Alright, let's take a bit of a break. Up until now I’ve been discussing all the ways that you could be empowered based on a single theme. But you might have powers outside of that, or even other themes that you gained from other places. You can now mix and match these things freely, causing every power you have to be modified slightly as they suddenly fall under the sway of whatever choice you made via Thematic Thighs - or to have all the perks that reference it suddenly alter themselves based on another such theme that you might possess. Perhaps you are a magic knight with the power to set your sword ablaze? Mostly likely you can now set your cock ablaze - possibly literally, possibly literally - and spray nigh-molten cum if you so desire. 600 cp - Battle Fucker The roots of the WFT lie in the ancient Egyptian futanari duels, wherein futanari competed to make each other cum first. As an old sport, it’s also naturally a respectable one. Probably. At least it isn’t endangering the world like their card games. However, it is also somewhat limited in scope, as it is by its nature only a sport that futanari can compete in. However, we can take things a bit further. With this, you may make the WFT a bit more equal opportunity and make it so that men, or even women, are invited. Of course, this makes it more of a general sexual combat kind of deal. In fact, you’ll find that most combat that you end up involved in is now sexual combat. Mugging in a back alley? They need to sexually dominate you as part of their threats. And if you dominate them, you might just walk away with their wallet. There we go, that oughta work well enough.
>>6861 Wooooh! This looks great, BLADE! Now, I shall spread the glory of sexfights everywhere! Along with finding a way to transform everyone into futanari so that every world will become a realm of futa on futa sexfighting! ...I hope I'm allowed to say this on here even if this isn't the lewd thread. That'd be embarrassing if I couldn't and got swatted for it.
>>6862 I've seen worse on 4chan, so. You're probably fine. This jump also has a 'futanari exist' perk in it, but it's semi-limited in that the way it was written it only goes up to 50%. I'm not sure if combining two or three such perks would get you up to 100%, but there's always stranger things like going to Nobilis to find and murder other genders or just Modded Skyrim for the Reassignment perk.
>Teisou Gyakuten []: At the start of each jump, you may adjust the local standards around who pursues who as you like, affecting both social standards and instincts to fit the dynamic that you desire. You may also adjust local ratios of sexes and sexual orientations, wider gender roles and standards, sexual dimorphism, and so on. This perk may also allow sexes outside the natural binary to emerge naturally, or be used to quash their existence to the point that they won’t even emerge through artificial and/or intentional means. >This may be applied as a sudden change upon your arrival or as a retroactive change that always was, and you may choose to make it so some event happens or happened to cause the change.
>>6864 Neat! I'll have to work on that, then.
>>6861 You wrote ‘possibly literally’ twice.
>>6865 What’s this for?
My post in the general reminded me. I've had this idea brewing in my head for a scenario that I will be 100% honest mainly exists to facilitate my plans for my next Chain. It'll be a similar deal to the Baki or Afro Samurai scenarios, where even if you succeed in the Jump itself, the challenge doesn't stop there. Basically, some trace of Dark Matter will be able to follow you into future worlds. It will generally do whatever it can to spread its influence and cause you trouble. The more its influence spreads, the greater its power becomes. The following two Kirby Jumps would modify the challenge. Maybe Part 2 will extend the threat to even more mutated branches of Dark Matter or maybe empower evil entities in general wherever you go, and Part 3 will cause you to clash with more primordial entities like Void or the butterfly. Should you take all three versions and manage to fully purge Void's influence once it has evolved sufficiently through various worlds, you will not only spark but become a transdimensional entity akin to Void yourself. This exists pretty much just so I can justify having Dark Matter stick around my Chain as a recurring antagonist. Still, I don't want my personal motives blind me if this is just fundamentally a lousy idea for one reason or another. Any particular thoughts on this idea, or ways I could improve it to be more appealing to people who aren't me? If all else fails I can just ditch the scenario idea entirely and just houserule that Dark Matter gets to stick around in my Chain because I said so.
I'm not done with this quite yet, but I'd like to hear folks' opinions on what I have so far.
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>>7058 >tfw I now have to pick a favorite dinosaur to be >mfw I'm not entirely sure what dinosaur I would be if I had to pick one This is going to be a hard think. Anyway, I'm reading this over and will see if I have any comments afterwards
>>7041 Having a spark scenario split in 3 jumps sounds like a cool idea. You already had discounts keyed to go off of perks in other jumps with the gun grave stuff right? I don't see why you wouldn't be able to do it.
>>7058 Lookin good so far
>>7058 Seems pretty solid to me. I haven't even thought about TLBT since I was like 8, but I'm not seeing anything particularly unbalanced.
>>6948 Ah whoops, that second one is supposed to be metaphorically. Thanks for pointing that out.
>>7058 Looking great! The OG movie was one of my favorites when I was little. I never did get much into the direct to video sequels though.
>>7063 There's a ton of dinosaur options, so I'm not surprised! I am glad to see that you like it so far, though! >>7084 Good to hear! >>7087 Good to know, balance was something I was worried about so I'm glad to hear everything's on track. >>7115 You didn't miss much. Some of the sequels were decent, but most of them were cheesy at best and a cash-grab at worst. They did have some bright spots, like Pterano, Petrie's uncle who I based a lot of the Scheming Scavenger perks on.
So. Skybourne Jump. Airships. Should I either just offer a bunch of Airship types to purchase, or make buying an aiship a single General item purchase and include an Airship Building subsystem or supplement? I'm, leaning towards the latter, because I can easily see people wanting to make their own ships with Shadow Engines and the like built in. I've never done a jump with a seperate build system/supplement, but Red's recent Asura's Wrath jump got me thinking about it
>>7189 I love customization tables, so that always gets my vote, but they are rather difficult to actually make. So my advice is to get everything else in the Jump done first, and then try working on the building subsystem, at that point if you get it done great! But if it burns you out you can always just drop it and add the general item to quickly complete the Jump.
>>7198 >>7189 I guess between the coments here and in the bunker I'll have to add a Vehicle customization table.
I posted it in the main thread already, but I figured I might as well post it here as well.
Perks are coming along nicely, but I'm drawing a total blank on a Meta Knight capstone perk. I had one idea about a perk based on how Meta Knightmare Ultra is a weird patchwork of all the other games in Super Star, but I couldn't think of how specifically that would manifest as a perk. Anyone have any other ideas for a capstone?
>>7397 What perks do you have for Meta Knight so far? My first thought is a perk where you grow with greater challenges, like how Meta Knight is able to take on Galacta Knight, the most powerful warrior in the Galaxy, and win, even though I think there's some lore hints that Galacta Knight was one of the heroes who defeated Void Termina at his best. Alternatively, since you're basing this off of Retro Meta Knight, what about a perk for command? Being a capable leader who can gain the genuine loyalty of your minions, to the point where they're willing to fight to what should be their death for the sake of your dream?
>>7400 What perks do you have for Meta Knight so far? Here's what I have so far (double perklines BTW): >400 DP - Grow stronger ridiculously fast through combat. >400 DP - Can arrange for the creation of excessively large and disproportionately advanced structures like the Halberd. >600 DP - Can use a blade to cut through dimensions to call forth various phenomena (like how Galacta Knight can call minions from nowhere in his boss fight, and fights with him in later games have him rip open a hole in space that fires a massive laser). >My first thought is a perk where you grow with greater challenges, like how Meta Knight is able to take on Galacta Knight, the most powerful warrior in the Galaxy, and win, even though I think there's some lore hints that Galacta Knight was one of the heroes who defeated Void Termina at his best. Well, maybe I can upgrade the perk about growing stronger through combat to a capstone. >Alternatively, since you're basing this off of Retro Meta Knight, what about a perk for command? Being a capable leader who can gain the genuine loyalty of your minions, to the point where they're willing to fight to what should be their death for the sake of your dream? I could, but I have a very similar capstone for the royal perkline.
>>7406 Looks neat. I'd also say it'd be a good idea to upgrade the 'Grow stronger ridiculously fast through combat' perk to 600cp. And in its place...what about a perk for finding worthy adversaries? Foes you can test yourself against, enemies who will actually push you, ways to hone your skill, maybe with a note at the end of the perk about how with just this, you have a certain limit, which would then lead into the perk about growing stronger faster through fighting.
>>7411 >And in its place...what about a perk for finding worthy adversaries? Funny thing is, I had the exact same thought, but I decided to just lump that effect into the now upgraded perk. Because being able to find strong abilities isn't inherently worth 400cp on its own, so it only makes sense to make it a package deal. Capstones tend to be the most eye-catching part of a Jump, so I tend to find it harder to fill them out compared to everything else. That was the last capstone, so I'm sure I won't have as much trouble finding something to fill that 400cp slot. Knock on wood.
>>7415 >strong abilities *strong opponents
>>7415 Knock on wood >YOU HAVE ANGERED WISPY WOODS
>>7415 Having knocked on wood, here's a thought: what about a perk to affect great societal change by force? Meta Knight's whole thing was wanting to conquer Dream Land to make them less lazy. So maybe something like that?
Have a dark sun jump. it's jumpable, but not balanced at all.
>>7483 How do you intend to handle levels, xp, etc.? Or for it to be interpreted if you have already done everything you plan to on that front.
>>7525 Game abstraction.
>>7525 >>7581 Now that its mentioned though, I probably should indicate what sort of capabilities the initial perks for clerics and wizards grant.
>>7483 >every time you advance beyond the 20th level As in, every 20 levels?
>>7676 Based on the context of the perk, I would assume it's a metaphor for going beyond the normal limits of a skill/power.
>>7645 NTA, but it's talking about how every level from 21 up as a defiler/preserver turns you into more of a dragon/avengion, until at level 30 you're fully transformed.
>>7483 Outback is an amazing drawback. A must take for sure.
Kirby Part 1 is coming along, but I just realized I didn't take any notes for potential drawbacks. Wanted to check if anyone had suggestions. Starting to think I can't be trusted with the luxury of a dedicated jumpmaking threads. I'd usually try to only ask 1-3 times for suggestions before deciding I was on my own for everything else. Something about this thread compels me to ask for suggestions the second I get an excuse to.
>>7885 >Trees hate you. >Kirby keeps eating all your food and/or minions.
>>7885 I don't see any problems with you asking for help. Isn't that what this thread is for? As for drawback ideas, if this is for Retro Kirby, then: >drawback for your food constantly being stolen >drawback for having to work for a boss who tends to treat you poorly >drawback for either being possessed by Dark Matter yourself or dealing with Dark Matter possessions >drawback where in order to get the best ending, you need to search for tiny little things, making adventures harder and longer if you want to avoid a Neutral End or even Bad End >drawback where you're constantly searching for a new challenge, unable to rest until you've tested your skills against a worthy foe, never finding rest or peace for more than short periods >drawback where you keep getting dragged into problems like the Sun and Moon clashing or Meta Knight trying to conquer Dreamland or Dark Matter causing chaos >drawback where you accidentally causes messes, like releasing ancient evils or causing chaos, that you must quickly fix before things get worse >Alternatively, drawback where you're trying to prevent bad things but everyone thinks you're up to no good >drawback where you're sealed away, and need to find some way to trick someone into freeing you >drawbacks where you have to face a True Arena style boss rush, complete with Soul versions of final bosses
>>7891 >>7931 Alright, with these I should be able to finish off drawbacks. With any luck I'll finish off items and perks in the next couple days and be able to start fluffing. >I don't see any problems with you asking for help. It's probably a holdover from my early Jumpmaking days. Whenever there was an issue about something I was really stumped on in a Jump, I would often get caught in a loop of asking for suggestions, not liking any of the answers but not being able to articulate exactly why, and then repeating that same question over and over again, sometimes for an entire week. Sometimes the thread would call me out on this behavior, but even if they didn't it still didn't feel good to shoot down idea after idea without being able to provide any better alternative. I guess that experience has made me a bit paranoid of being overly reliant on the thread.
>>7948 >spoiler That's fair. Well, at least it worked out this time, right?
>>7951 Yeah. After nearly a month of procrastination, this Jump has started to shape up crazy fast in these last couple days.
I think my jumpmaking queue for the next while is going to look like this. >Modern Teisou Gyakuten (QQ) >Cosplay Fetish Academy (QQ) >Frostpunk >Beastars >Cyberpunk 2077 >Leviathan Trilogy rework >Beyond Rubies (QQ) >Hero Girl x Healer Boy: Touch or Death (QQ) >XCOM War of the Chosen >XCOM Chimera Squad >XCOM Enemy Within
>>8046 >XCOM War of the Chosen Needs a Syken grade commander perk. >https://www.youtube.com/playlist?list=PLhZuVFh-nPshthFEYoSyesV_qRE6kYgpw
>>8062 Something to watch and makes notes off in the background, thanks.
>>8065 It’s funny seeing others who play XCOM 2 say you shouldn’t bring specialists and focus on more combat power so you don’t get hurt in the first place, while Syken, when doing his Saving Your Disaster runs, often talks about how the submitter doesn’t have enough medic focused specialists and how important they are. >makes notes off in the background Two comments I remember from a different run of his that you might be able to get some ideas from. >https://www.youtube.com/watch?v=ydx9F81e5lk&list=PLhZuVFh-nPshgRzPDf4V87Nt8eHq_6a4T&index=7 >Whenever you say "The game saw we needed (resource X), so that's what it gave us", is that actually another hidden mechanic or simply kind of wishful thinking? >Let me answer your question: There is indeed a hidden mechanic that looks at „shortcomings“ that the player has. For instance, if you continue to have your contacts maxed out, then the game is more likely to spawn a global resource for a resistance contact, likewise with energy, elerium, alloys and a like. >You can notice this when you are having plenty of a resource that you will almost never get that resource as an option on the globe. >https://www.youtube.com/watch?v=H8cyMBJmH2g&list=PLhZuVFh-nPshgRzPDf4V87Nt8eHq_6a4T&index=20 >A few months ago, I encountered a guy on r/XCOM who said in a thread complaining about L/I that the problem with is is that it's too easy, not too hard. Along with most other people, I rolled my eyes and thought he was just being arrogant. Seeing a lone wolf playthrough, though, leads me to see just how lenient the game is in some ways, even on the hardest difficulty.
>>7483 Having an illiteracy moment, what do the different prices in Will & Way entail? I assume 300 gives you a major and minor power as described, while 600 is full access to the class? Also, Grove lists 500 in the title as its price but 600 in the text. Objectively a clean 1-up is very good, but I feel like No-One and Nothing could use a little bit more sauce. Build: >>8079
>>7483 I am gonna echo smt. Pricing on psionstuff is completely illegible. I honestly thought it was just me for a moment but apparently not.
>>8302 (which is a shame because I wanted to build a psionic hermit)
Alright. Kirby Part 1 Skeleton is pretty much done. Will probably start fluffing tomorrow.
Part of me wants to give the Jump a Pink background to make it pop. A white background feels to bland, and a black background doesn't quite fit the tone.Think pink would be too torturous on the eyes?
>>8353 Depends on the shade of pink? You might wanna put the text in actual boxes if you're doing that though
>>8353 Depends on the shade of pink. A softer off-pink might work. As long as its not an eye-searing neon or bubblegum pink it should be fine
>>8357 >>8358 Was thinking either regular Pink or Pastel Pink. https://htmlcolorcodes.com/colors/shades-of-pink/
>>8358 A bubblegum pink bimbo jump would be funny to see.
>>8364 I'd go with regular over pastel, though Millenial and Seashell would be more legible and less eyebleeding, though regular pink "could" work if you have the right text color, text boxes, or decent complimenting images to break things up.
>>8418 >>8364 Bisque could also work
On second thought, maybe I should wait till Part 2 to start getting crazy with colors. Kind of as a nod to the first game being the only one where Kirby was white.
I've found that I don't really care for colored backgrounds. I think they look ugly in almost all cases. I prefer, in order: 1) Colorful images. 2) Colorful borders/ribbons/divider/headers/footers. 3) Colorful text.
>>8453 I most prefer light gray backgrounds. Just something to dull the otherwise overbearing, eye searing white.
>>8302 >>8080 >>7676 Thanks for the feedback, will work on these issues. >>7861 Thank you. I've been watching a lot of aussie content, and then reading about Dark Sun, and I started hearing voices saying shit like "yeah nah, that's just the outback" and "that sounds like a nasty bugger, but ours are bigger".
Does something like this seem overkill for a Jump aesthetic?
>>8675 Yes, for a background. No for borders or headers.
>>8675 Would make a good cover, and maybe use the stripes at the top and bottom for borders.
>>8675 Get rid of the pink background and your good
I have a number of ideas for how to get real fancy with the formatting in Kirby, but all of those would take time to figure out. I'm actually starting to get really excited now that I'm at the home stretch, to the point I don't think I have that kind of patience, and just want to go pretty basic with the formatting so I can jump right in. This is admittedly a good problem to have. It arguably isn't even a problem, since I'm doubtful anyone but me cares how fancy or basic I get with formatting. Still, it's a weird situation to find myself in.
How does this look?
>>9245 I like the font, but I'm worried it's too hard to read.
>>9245 It looks fine to me, but I'm one of those folks who can read black on white no problem.
>>9245 I think the readability is fine, but I would use it sparingly rather than for the whole doc.
How many words is too many words for describing an OC companion in a jump? I'm wanting to include one for each origin and i'm trying to keep the description down to their past, personality and skills/perks they have.
>>9328 That's a judgement call you'll have to make. I've had OC companions that are three sentences long, and others that take up an entire page. It all depends on how many words you feel like you absolutely need to get across why someone would want to buy this companion.
>>9328 As long as they're evenly distributed so it isn't clear that one companion had more thought put into it than the others, whatever length needed to describe the character is fine.
>>9245 It reads just fine for me, but I tend to be less bothered by odd font/colors than most.
>>9245 I would use it for perk names and section headers, but use something else for the main body.
>>9250 >>9368 That sounds reasonable.
>>5498 Can you reduce the starting age, so we can actually be sixteen at the start? The protagonist starts at that age and sects usually start looking to recruit people at sixteen.
Enigma of Fear update. Items done, onto Companions and the eternal struggle of figuring out how to price this shit.
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Have some perks.
Good morning thread! Progress on Skybourne Jump is progressing. Still in the early planning stage, but have most things planned out already. Currently still missing >600cp Item for Planar Refugee racial origin >100-400 items for People of Khrone racial origin, but I do have a floating item that could be placed in either 200 or 400 >100 item for Misfits and Monsters racial origin. >100cp item for Sphere Caster class origin >600cp item for Practitioner class origin >200cp item for Operative class origin >200cp perk for Champion class origin >some more 100-300cp Drawbacks. Items are especially hard, since I was already planning on granting a WBL purchase option for people to purchase supplies and magic items. As always, if you have any ideas please share. >What are these origins? I have a wip both earlier in the thread, and have this current one. You can check the first few pages to get an idea for the current layout of the jump and the origins therein. >You mentioned Vehicles before? I do have plans in place for Vehicle customization table, and will make vehicles a purchase option based on what size you want. Though I am debating whether to put the thing in the jump itself, or spin it off to a seperate supplementary document
>>9707 A new Castlevania jump?
>>10027 I think it's the vampire futa thing, or vampire vs futa. Blade really wants to make a jump about futa vampires. Wonder why he didn't just look for a castlevania futa doujin.
>>10015 The content is too WIP for me to have much in the way of any real feedback yet, but I can say that the layout is looking great! And the setting seems rather interesting.
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>>10027 >>10098 I wish it was Castlevania, unfortunately I couldnt find anything that seemed workable to me.
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New jump Because why not
>>10332 > And the setting seems rather interesting. I'd say its more "promising" than interesting. Outside of the few books and two campaign modules, there's honestly not too much on the setting, partly because they released a lot of their Spheres content shortly before Paizo released Pathfinder 2e. So right now DDS is currently torn between either reworking everything they've made for D&D 5e, or trying to instead make their own Pathfinder 1.5e system (Like what Pathfinder did for D&D 3e, ironically enough), and until they finally decide to commit one way or the other (though they currently are leaning towards the former, to my chagrin) they probably won't be making anymore Skybourne content considering how its tied to the Spheres system.
>>10360 Huh, that's too bad. They probably would have been fine if they just stayed the course. Literally no one I know who plays Pathfinder changed over to 2e, not a single one. Most, like my own group, are still using the OG rules, just in a homebrew setting.
Today I made the fatal mistake of getting mad at people on the internet. As a result, I was busy sulking and didn't make as much progress as I was hoping on Kirby. However, I still managed to finish of Drawbacks, leaving only Items and Perks. As long as I can avoid getting distracted, I'm hoping to be ready to post sometime this weekend.
>>10583 Happens to the best of us, Gene. Don't worry about to. Looking forward to the jump!
>>5498 I just finished book three of this. Is there any reason to buy the Dantain Widening technique, when the Ever Full Wine Pot, a combined regeneration and dantain widening technique, costs the same amount?
>>10356 The jump itself seems to be pretty good. Don't really like the introduction, but whatever.
>>10820 Yeah not my best work, but there isn't much to tell. 10ish years ago "the opening" happened, which is never properly talked about but alludes that a couple of interdimensional portals appeared. They led to the worlds of Gods and Devils, which are basically just humans that look like elves and can use magic, that's about it. They're a bit backwards socially as they still have uber monarchies but their magictech isn't that much different from earth tech at the time, after a few skirmishes (never stated but implied a couple times) they basically open relationships with humans with Gods and Demons going in and out without issue. The kinds of both realms are flippant af but they mostly act like destroying a city or forcing humankind into uber monarchy would be easy and better. Probably because their tech isn't too backwards, they have magic (people with big magic can apparently just nuke cities out of existence) and both their realms have been connected since who knows how long so they're buddies. Outside that... Rin (the MC) meets Lisianthus (god princess) as a kid, helps her because she's lost. Then meets Lycoris, and something similar happens. 10 years later at the start of the game the two (Lia and Nerine) appear as transfer students saying they're here to basically seduce him into being their husband, of either of, or both, or both and more. Polygamy is apparently based Rin also have like a dozen or so more women into him thanks to the spin off heroines.
Decided to make a small update to Sonic Adventure. Your default time in the Jump is shortened to just the events of SA1 & 2, and the cost of powerups has been upped from 100/400 to 200/800. I'm not sure what I was thinking by offering collectable 1-ups for 300 CP.
>>10914 On second thought, should I just remove 1-ups entirely from that option? It's one thing to include something like that in settings like Ajin where it's unambiguously an in-universe phenomena, or settings like Alternity where the power level is so high it doesn't matter, but maybe including something like that in Sonic is a bit much.
>>10914 >>10923 Yeah, I think that's what I'll do. Seems like the simplest solution.
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>>10923 >>10965 I've yet to find one ups being canon, save for Archie sonic/Sonic SatAM with that one billion rings nonsense. Most you could do is a meta perk for chaos control nonsense.
>>11177 They're canon in Scott Pilgrim.
>>11187 Presumably we're talking exclusively Sonic settings. Otherwise everything's canon somewhere.
>>10923 Wasn't there a Sonic game where he literally died and the various characters had to go collect the chaos emeralds in order to bring him back to live? I think that might have happened in 06 actually.
>>11188 Yeah, that makes sense. Anyways, Scott Pilgrim is definitely a sonic setting
Enigma of Fear update. Finished (most of, still have the final ones to do) the Companions, now starting to work on the Drawbacks. Which have been MUCH easier thus far. >>11193 Pretty sure you're thinking of 06, yeah.
May the 4th be with you! Here are 0.1 of my Star Wars Rebels and Star Wars: Super Bombad Racing jumps. Feedback and critique are appreciated.
Still 15 pages left to fluff on Kirby. If I stick with Necrophosis as my next Jump, it'll be a gauntlet, which usually implies some kind of reward for success. This is difficult, because everything in the game that could kind of be interpreted as an advantage has some horrible catch. Here's a TL;DR for the plot (by my understanding): **This game takes place at the end of the universe. It's heavily implied to have been destroyed by Azathoth or a similar entity. Gods, immortals, and pretty much everyone unlucky enough to be alive at this time are funneled into a bizarre pocket dimension afflicted with the curse of Necrophosis, which causes everyone within to slowly decay, mummify, and deform, while being unable to die. Even once their bodies crumble into dust, their minds will remain within the sand as a vague mass of consciousness. Once this has happened enough times after countless eons, these minds will pool together into a new entity, referred to as "Consciousness Itself", who is the player character. It's ambiguous whether the player character actually gains anything from being "Consciousness Itself". There's nothing indicating they gain any additional knowledge from this, aside from being able to vaguely understand anyone that tries to communicate with them, regardless of what language they're speaking or if they even have the capacity for language in the first place. With the help of various gods and whoever else happens to be around, you begin the process of essentially jump-starting the universe, which involves scattering your own consciousness to become the souls of every entity that will ever live. During this process, you learn that this is far from the first time this has happened. It's also heavily implied that before you first seeded the universe with life the first time, you were basically the Christian God who the various outer gods feared for your inexplicable power to warp reality with your voice, a power you regain at the very end of the game before using a machine to restart the cycle all over again. It's claimed that this is potent enough to kill outer gods just by speaking it, but naturally we don't see anything remotely that impressive during gameplay. The fact that you can't just speak the puzzles that follow into solving themselves is proof of that.** Anything in here sound like it could make a decent reward? The weird voice stuff is the obvious one, but either it functions as stated in lore, which would be completely overpowered, or it functions as shown in gameplay, which would be fairly underwhelming. I mean, maybe I can put restrictions on it until post-spark, but that obviously isn't ideal.
Edited last time by Gene on 05/03/2025 (Sat) 15:39:10.
>>11717 Huh, apparently spoilers don't work over multiple paragraphs. Or maybe there's just an upper limit on how long a spoiler can be. Testing, testing. **Testing, testing.** Testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing, testing.
>>11717 >maybe I can put restrictions on it until post-spark, but that obviously isn't ideal. I actually do think it might be ideal. Like, once per jump, you may try to ascend again, which if you succeed will allow you to warp reality with limitations (like a word, or sentence) like a wish. Then you "restart the cycle" by going to the next jump, until you earn your Spark. People will understand if you bar this kind of thing behind a Spark.
Why is there a separate thread for jump doc's / WIP's? Wouldn't it make more sense to have this as part of the general thread?
>>11932 See >>74 >Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. >5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Given that quite possibly a majority of jumpmakers have been using it, it seems that many consider it a welcome departure from the norm.
>>11932 One, there is plenty of thread space to permit another thread. Two, the general thread moves quickly enough that a posted jump can get swept aside, but this thread does not move quickly at all so it can be better used for review. Three, this is a general for dedicated discussion, so there is less off topic discussion.
>>11717 I think the ability to be the Christian God and one-shot outer gods with your voice alone is way too overpowered without imitations to some degree, so it might be best to restrict it.
>>11932 While posting WIPs and Jump docs is part of it, it's also a place for generally asking for advice or suggestions on any Jumps you're working on. The general thread already tends to move at breakneck speed, even after isolating writeups and lewdposting into their own threads. Jumpmaking often requires more direct feedback than other aspects of the hobby, so if you happen to be asking about it at a time where none of the people who would be interested are around, it becomes very easy for the post to get buried. More to the point, there's no reason not to. Not sure why some people seem to act like having a whole board to ourselves is a bad thing. >>11987 Oh, make no mistake, I wasn't suggesting it be offered with absolutely no restrictions. Either I offer it heavily nerfed, or I don't offer it at all. I just wasn't sure how people would feel about their primary reward for coming to a setting designed to be endless torture is a power they can't even properly use until post-spark.
Yu-Gi-Oh! Duel Monsters is coming along. Right now I'm thinking that I will put out the Deck Builder section as a separate WIP first, because it will probably need the most tweaking and is likely to be done before the rest of the jump.
So much for finishing Kirby this weekend. All that's left to fluff are Perks, but that's still over 10 pages to go. I'm sure I can finish it over next week, but it's still a bummer. I wouldn't say I'm getting sick of Kirby, but I was definitely mentally ready to start on a new project already, and it'd cause more problems than it solves for me to switch gears this close to the finish line.
>>11676 Do you have list of your jumps or your drive like 9anon have?
Thank you for bringing the issues to my attention. I think I'm done with this, unless anyone has any more feedback.
>>12393 Really disappointed in this. It seems to have most of the problems the original jump does. Backgrounds don't have even close to the same number or cost of perks. And what they do have is not very strong. The 200 CP Psion perk for example seems to make you a level 1 Psion. None of the others seem to imply you're particularly skilled either unless you interpret Beast Mastery to make you a level 21 Psion, and the other backgrounds don't have anything close to that. Like I would expect a modern Dark Sun jump to allow you to be a Sorcerer King, not charge 600CP just for having prophetic dreams. Or look at how Drop Ins need to pay 250 CP just to get to be a normal example of a race from Athas instead of being someone from a weaker part of the setting.
>>12429 >The 200 CP Psion perk for example seems to make you a level 1 Psion It gives you one or four psionic powers, depending on if you're a psion or not
>>12436 Okay, granted. It makes you AT BEST a level 1 Psionicist and otherwise gives you less power than a level 1 character gets.
>>12429 >valid observations I tried to make the jump as in-line with the setting and source material as possible. I guess I succeeded. >I would expect a modern Dark Sun jump to allow you to be a Sorcerer King That sounds like a problem with your expectations.
>>12429 >Like I would expect a modern Dark Sun jump to allow you to be a Sorcerer King, not charge 600CP just for having prophetic dreams. Why are you expecting a D&D jump to start you off with the full powers of what is essentially a god? None of the other D&D jumps do that. Not even the one where you're an actual reincarnated god
>>12456 And those were mostly from very early in Jumpchain's history and aren't that great. It's really abnormal for a modern jump to start you off as an apprentice and force you to learn everything in-setting without even the option to start as one of the major players of the story.
>>12469 The one where you're a literal reincarnated god is from two years ago. Hell, half of our D&D jumps are less than four years old. >major players of the story ... Dude, the sorcerer kings aren't major players. They're minor side characters and plot devices that exist only to get killed by the actual players, a bunch of murderhobos who started off as newbies a few months before
>>12474 The Baldur's Gate main character isn't actually that strong or important in the context of Faerun and only barely so in that one story. I forget how the PCs in the first adventure kill their sorcerer king. I think he was weak and distracted by a ritual to advance on the next step of transformation into a dragon? It wasn't because a bunch of level 1 characters were actually stronger or smarter or better resourced than him. In a normal conflict, it is far better to be a level 20+ wizard with a city state you rule and a priesthood of cruel templars at your command than it is to be Bill the plucky level 1 gladiator.
>>12478 >The Baldur's Gate main character isn't actually that strong or important in the context of Faerun and only barely so in that one story. The Baldur's Gate main character isn't a reincarnated god. He's the bastard child of a dead god that said god wants to use to resurrect himself. The one where you can be a literal reincarnated god is Not Another D&D Podcast - Eldermourne Anyways, if you wanna be a Sorcerer King, just use the old jump. It's a 1000cp option, but it's essentially ensuring you'll hit the level of the Sorcerer Kings in a decade and gives you a version of the Metamorphosis that'll work in other jumps, allowing you to get even stronger than the Sorcerer Kings in just a few centuries
>>12482 >Eldermourne Not familiar with the setting and can't comment on how impressive being a reincarnated god makes you in it. Considering that one of their feats in the perk is "in some cases being able to make a full fledged familiar" I'm going to guess not a lot, but again I don't know. >it's essentially ensuring you'll hit the level of the Sorcerer Kings in a decade and gives you a version of the Metamorphosis that'll work in other jumps It doesn't say that you're guaranteed to hit their level of power in a decade, only that they will reveal the ritual to become a dragon in your ninth year and that you're 100% guaranteed to survive it if you cast the spell on the last day of the jump. At the actual start you're a level 1 defiler/psionicist. And it is is already annoyingly irregular that I don't get to equal the (lowest tier of the) big dogs until the literal last day of the jump, instead of having noteworthy power and skill during the actual jump I bought it in.
>>12302 I don't use a drive, I save my stuff locally on an external hard drive. Here is a list of my jumps.
>>12429 Added Ruins of Your Own, which I apparently dreamed I added before, but didn't actually.
>>12536 Can you add something in the notes, preferably at the start of the psionic section, that explains the specific difference between wild talent, devotion, and science? Because I'm looking at the perk for psions saying they can get 1 science and 3 devotions and I'm not sure exactly what that means. Does having a "science" mean we get everything listed with a science or only one ability? Does a devotion mean everything within the devotion list for a specific field or does it mean just one thing? Are wild talents just one specific ability? If so how is that different from having a devotion? Basically the psionic section, both in the origin and in the notes, kind of assumes that people already know what all this terminology means.
>>12536 >>12539 (also me) Also the psion beast mastery 400cp perk seems kind of weak? It appears to be 400cp, or 200 if discounted, for what is effectively just early access to something psions will get anyway once they level up enough. The extremely limited range, constant need for upkeep and going catatonic if the animals dies on top of that makes it seem like a very dubious choice to actually purchase since 200cp can easily net a Psion a good perk or item from out of origin. Basically, tldr, I think the beast mastery perk needs a buff.
>>12491 >It doesn't say that you're guaranteed to hit their level of power in a decade, only that they will reveal the ritual to become a dragon in your ninth year and that you're 100% guaranteed to survive it if you cast the spell on the last day of the jump. You need to be a 20th level Spellcaster/Psion multiclass with 500k free xp to cast the Defiler Metamorphosis spell. It's a tenth level spell. It also specifically says that you're a stage 0 Sorcerer Monarch, and the equivalent of Tithian >And it is is already annoyingly irregular that I don't get to equal the (lowest tier of the) big dogs until the literal last day of the jump, instead of having noteworthy power and skill during the actual jump I bought it in. Anon, it's not irregular for jumps to not outright offer you that level of power. Especially in a D&D jump, considering none of them actually offer you that level of power
>>12541 >It also specifically says that you're a stage 0 Sorcerer Monarch, and the equivalent of Tithian Then why does it bother giving you the perks to be a level 1 wizard and level 1 psionicist? If a jump has two outright contradictory statements about how strong an option is, I'm going to accept the weaker one. >Anon, it's not irregular for jumps to not outright offer you that level of power. Especially in a D&D jump, considering none of them actually offer you that level of power Yeah, because they're usually quite old or jumps for podcasts/games that didn't touch on the highest tiers of power that exist in the background of the setting. Look at how many jumps we've gotten in the last month that tell you that you're a total apprentice and aren't allowed to buy being the equivalent of the main villains. I thought that was why the jump was getting a dupe.
>>12513 Ayyy Thanks.
>>12539 Good point, added to the notes. >There are five psionic disciplines, categories of different powers. Instead of spell levels, psionic powers are separated into devotions (minor) and sciences (major). In-game, within each discipline a psion has access to, they must have twice as many devotions as sciences. >>12540 Dropped it to 300 (150 with a discount). Its a level 20+ ability, but then, so is a rogue's tunneling. I figured the ability to grow in power over time to let you control more and more creatures justifies the slight increase in price. Thank you for the feedback. >>12557 >Look at how many jumps we've gotten in the last month that tell you that you're a total apprentice and aren't allowed to buy being the equivalent of the main villains That doesn't sound like something exclusive to old jumps, if newer jumps are doing the same thing.
>>12562 No problemo.
>>12564 >That doesn't sound like something exclusive to old jumps, if newer jumps are doing the same thing. The point is that the number of jumps like that in the past month is 0.
>>12564 >I figured the ability to grow in power over time to let you control more and more creatures justifies the slight increase in price. If anything being able to control more creatures is actually a weakness because if even one of them dies the caster gets damaged and can go catatonic. It's an ability that actually becomes even more of a liability the more creatures it applies to, especially since within the context of jumpchain the vast majority of creatures you're going to be able to use it on are going to be very weak or potentially not exist at all since the wording implies it only works on creatures that are already psionic which the vast majority of settings simply don't have. The range limit also kind of requires that you go everywhere with them which kind of severely limits their utility since there will be plenty of times where that just isn't feasible. Beyond that though are you considering filling out more perks for the origins that have less? Because I'm looking at stuff like psion and drop-in and comparing that to stuff like gladiator and templar and noticing that some origins have like twice as many (or more) perks than other origins.
>>12564 > In-game, within each discipline a psion has access to, they must have twice as many devotions as sciences. So when it says you've got 1 science and 3 devotions in the Psion perk that means that you start with 1 power from the science section and 3 powers from a devotion section? Do the devotions have to come from the same discipline as the one the science comes from or can you unlock a power from any science so long as you maintain a 2-to-1 devotion-to-science balance?
>>12557 >Then why does it bother giving you the perks to be a level 1 wizard and level 1 psionicist? If a jump has two outright contradictory statements about how strong an option is, I'm going to accept the weaker one. It's not a mutually exclusive thing. It starts you off at level one and ensures you'll become an Advanced Being by the end of the decade ... Honestly, it shouldn't even be possible to be both a 1st level wizard, 1st level psionicist, and on the way to becoming an Advanced Being. Humans can't multi-class in 2e, you can't gain experience in a past class once you switch to a new one, and humans are the only ones that can become Advanced Beings >Yeah, because they're usually quite old or jumps for podcasts/games that didn't touch on the highest tiers of power that exist in the background of the setting. Look at how many jumps we've gotten in the last month that tell you that you're a total apprentice and aren't allowed to buy being the equivalent of the main villains. Most of them?
>>12603 >you can't gain experience in a past class once you switch to a new one Wtf do you mean I can't swing swords better/learn how to cast spells better if I take a hiatus to learn something else? That's stupid.
>>12596 Up to you. I'm not your DM. >>12595 >Beast Mastery The psionic requirement is a good point. It's not a problem on Athas because everyone and their cat is psychic. Other settings, you would need to seek them out. However, the other issues aren't so bad. You can just release them from your control before they die without a penalty (and while the damage might be unavoidable if they die, the catatonia only happens if you fail your save vs paralysis roll). If having them with you all the time is inconvenient, you can always leave them somewhere secure and release your control, then come back for them. >more perks for the origins that have less Dark Sun, and 2E D&D in general, is not particularly known for being balanced. I tried my best to balance the overall sum of points for perks and items for each background, and in consideration to other factors (clerics and druids have obligations, discovered wizards get stoned to death, etc).
>>12605 >Wtf do you mean I can't swing swords better/learn how to cast spells better if I take a hiatus to learn something else? That's stupid. 2e had weird rules like that. Like how non-human races have special racial classes that are hybrids of other classes
>>12605 nta but that's how the system worked in AD&D. Multi-classing let you advance in multiple classes at the same time but split XP evenly between them and could only be done in certain class combo's. Dual classing on the other hand, which only humans could do, meant you would level up in one class and then at some point you would give up leveling in that class (permanently) in order to start leveling in a different class and you'd only get your previous class abilities and such once your level in your new class surpassed your level in your old class. It was a weird mechanic and was really only useful for dipping into other classes for specific low-level abilities, often but not always into something like rogue. Probably the most well known display of the mechanic was in Baldur's Gate where you could level up Imoen to iirc something like level 6 as a thief and then level 7 as a mage which was enough to get her all the thief skills you'd want and still have her be a top-tier caster (for the game at least). In fact it was so common for players to do it that the developers actually made it canon for the second game where she'd start out having already dual classed as a thief / mage. TLDR - AD&D had weird mechanics.
>>12623 2e been trying to integrate worldbuilding and mechanics to a degree; non-human class limitation fuckery was explained as "otherwise immortal level 30 elves would just completely dominate the world." I think I prefer 3e-and-forward's "no, your specific player party is just Built Different" explanation for their capability to do things.
>>12393 To Deserve The Way (400) (Psion) As long as your mind, body, and spirit are in harmony, time and practice will see all your powers grow. Living a life of service, dedication, and commitment to your principles, whatever they are, will see your powers always grow stronger. However, turning your back on your ideals will see your powers falter and fail. >your powers falter and fail. So do you just lose all powers gained with this, aka fallen Paladins in older editions? Or do I simply stop getting more until I get my shit together?
>>12638 There's no "your party is stronger than normal" in 3e (except in Eberron). Anyone can advance their bodies and skills as far as possible with enough work. We had a multi-thread long screaming match about that exact topic.
>>12639 Up to you whether you lose the extra progress, or they become unreliable, or they stop progressing until you get in the right headspace or whatever.
Man, it feels like I'm getting less and less done each day. I really hope this isn't a sign that I'm burning out, that would suck for several reasons.
>>12730 You totally are. Go rest man.
>>12730 What do you do besides Jumpchain. Honestly it seems like you're here 24/7. If you're at the point where you literally have nothing going on in life except Jumpchain, there's definitely a risk of burnout.
>>11998 Perhaps you could give a lesser version of the voice? Not powerful enough to do as the lore describes, but enough for smaller scale changes. Changes such as parting a lake, healing, demanding the loaves of bread and fish multiply, creating a tornado of fire, things like the biblical showings.
>>12754 Yeah. A break would probably do me some good. At the very least, it'll probably do me some good to try and go at least a day without checking the bunker, right after I finish this post. >>12817 Well, that's kind of the problem. If I'm not working on Jumps, I'm reading, playing games, or watching videos. But due to the nature of JumpChain, it's hard to consume any piece of media without thinking "I wonder how I can make this into a Jump?". Well, I guess that's no excuse not to at least try to take my mind off JC for a bit. >>12833 Huh. That could work. Kind of like being a Biblical prophet instead of a capital "G" god. Not going to promise anything at this stage, but I'll definitely keep that in mind.
>>12994 It's clear that you have a habit of focusing on one thing, but trying to view everything through the lens of Jumpchain is ultimately going to hurt your ability to enjoy anything on its own merits. There are also real world consequences of that kind of deep immersion but I'm assuming you're at a point in life where you don't have to choose between real life responsibilities and Jumpchain yet.
>>10356 I thought you had the Shuffle jump for a long time?
>>13490 >The pdf is jumpable and got posted in thread but Ric never finished the intro text and thus is technically WIP. However since I've played the game myself I don't need an introduction for it. last mention thereof
>>13493 thanks
This is a WIP of the Deck Builder section of my Yu-Gi-Oh! Duel Monsters (anime) jump. The main feedback I need is on a stipend for this section. I'm also considering an alternate currency for this section and a 1:2 conversion of cp into it, based on how this section seems to lean a little on the expensive side. The Spirits option is likely to be reworked a bit because I'm not 100% confident with it as it stands, and I haven't decided whether to also offer a direct Duel Spirit species option yet. Lastly, I haven't decided on where in the jump this section should be placed. Some of the Notes section has also been included for rules context. If you have any kind of feedback on this section, either on the issues I have described or something else, let me know.
>>13692 First thing I notice, worth pointing outy is that fusion monster cards are not a thing in the anime until the GX era. Monsters are constantly fused spontaneously with cards the owner doesn't even have all the materials for like Joey fusing Red Eyes and Summoned Skull or Atem fusing Blue Eyes Ultimate Dragon with Black Luster Soldier. Not to mention all the combinations with the Legendary Dragons
>>13703 Physical Fusion cards regularly appear in the anime. Off the top of my head I know for a fact BEUD appears in Kaiba's briefcase as a standalone card, and I also know I have seen it happen with many other cards. The Legendary Dragons aren't exactly true fusions and play by their own rules.
>>13706 I guess the anime must have added them then, since In the manga they just overlayed the fusion materials, and that is my most recent exposure to the story, but I remember it for sure didn't act like you needed the cards when fusing monsters.
>>13708 It's definitely inconsistent, particularly in Duelist Kingdom (what else is new). This wasn't what I was thinking of but you can see here it it being treated as a separate card: >https://www.youtube.com/watch?v=3YV1AN5FT_Q Compared to DK where you can cut off BEWD heads and use Monster Reborn on them separately. But yeah, I was off your opinion going into my rewatch but I have seen it repeatedly and it stuck in my mind because it conflicted on how I thought the rules worked.
>>13714 >can choose to what magic/trap/monster effect cards can effect him nta but wow what a broken effect.
>>13723 I used it to use it at locals when I was a kid. At the time it was a strong effect (not so much by today's standards where every boss monster has an omni-negate of some kind), but it is dependent on targeting it. More importantly it is one of those anime bosses that seem good, but are actually fairly complicated to get out. Of course Kaiba loses it at the end of the movie.
>>13692 I had a mild wall of text written about the separation between options that interact with the game honestly, options that change the rules or just let you cheat, and options with real world effects. But on second thought, that wasn't really going anywhere. I guess 200 CP is a good start, since it'd let you pick up Continued Support and try to keep up with everyone by just playing good. Since two options already mention normal items, I think this should be placed after the item section. >can be freed form the card Typo in Seal of Orichalcos. Second sentence of the second paragraph also seems to be missing a word. Third and fourth paragraph both mention letting unworthy duelists use the god cards. I think it feels more natural in the third, with the fourth's seeming like a non-sequitur. >Phase Deck I like this. I like this a lot. Sorry for getting ahead of myself, but will there be a "bad guy organization" option like the Ghouls/Rare Hunters or Doma?
>>13767 There will be a KaibaCorp/Industrial illusions tier business. This could be the start of something like Paradius. Doma is really hard to gauge as an organization though; although we don't see too many members, it gets off-screen hype as the group behind every bad thing that happened to human civilization ever. As for the Ghouls, I will think about it. How I would manage the cards they would have is something that might present problems. After Items makes sense to me. It is where I put the starships section in my Star Wars jump, though that is less of a builder/customization table. Thanks for the Orichalcos notes, some of that was a result of rewrites as I watched through the arc, so it got a bit messy.
>>13692 If we have a perk that allows us to use cards that aren't normally usable as Yu-Gi-Oh cards, like the Queen of Hearts, as Yu-Gi-Oh cards, can we import them as cards with the Import Cards option?
The first jumpable version of Modern Tesou Gyakuten is done. Feedback is appreciated.
>>13863 Looks good to me but there are few things missing >bike item >other OC companions
>>13955 You can get a bike from the Transportation item, and I couldn't narrow down the other OCs enough to start writing a coherent description.
Behold! Sex & Blood - Vampires! A phenomenally shitty porn game in which a futa chick fucks a bunch of hot vampire girls in the distant future of totally not cyberpunk 2077, where vampires rule the world. And because it has futa, vampires, and a bunch of nintendo OCs courtesy of Lichanon, it's also the closest thing to generic blade that yall are ever gonna get from me, because generics suck.
Here are 1.0 of Star Wars Rebels and Star Wars: Super Bombad Racing. They can be put on the drives. Rebels 1.0 Changelog: >Seeker Sister now correctly displays its discount rules. Super Bombad Racing 1.0 Changelog: >Minor grammar and formatting fixes.
>>13831 Um, I'm going to say no. If you had a perk that let you use pencils as swords, I don't think that would immediately mean your pencils are eligible for imports into sword items.
>>14045 A depressingly reasonable decision, backed up with logic, even. Ah well.
Currently fluffing the Adeleine painting perk in Kirby. It's clear that any living beings she creates are mindless drones, with stronger brings being weaker than the originals. The issue is with objects. We clearly see that food she creates is the real deal. But at various points she casually creates powerups like Maximum Tomatoes or Invincible candy. I'm not a fan of the restrictions of the current Kirby jump that ties the quality of the drawing to the quality of the creation, while also just stating that created objects are less effective to begin with. There just isn't any evidence that it works that way. At the same time, I do feel like I should do something to prevent people from painting infinite Invincible Candies. Any ideas?
Posting Enigma Of Fear here too. Pretty much feature complete now, but I'll go and touch it up before calling it 1.0. Feedback is appreciated.
Here is 1.1 of my Star Wars Rebels jump. It can be put on the drives. 1.0 Changelog: >Seeker Sister now correctly displays its discount rules. 1.1 Changelog: >Minor typo fixes.
>>14083 Huh, apparently it's not wholly without basis for created items to be less effective, since that's how it works in Star Allies.
>>14083 Make it so we can't just keep painting the same thing over and over again? Adeleine and Kirby both vary what they paint
>>13863 >>14019 So are we just reposting QQ jumps for attention or are you intending these to actually go on the drive?
>>14184 Absolutely attention. Gimmie builds, please and thank you.
>>14083 Just let people paint infinite invincible candies. It's cool.
Work on Frostpunk has started in earnest. No ETA, but it should take less than a month unless I get really burnt out.
>>14083 Starting to feel like this is a "the best solutions are often the simplest" situation. I'll just bar people from making anything more powerful than a Maximum Tomato until post-spark, and limit you to one such potent item like that a day, considering I don't think we ever see Adeleine make more than one power-up in a given stage.
>>14558 Personally I don't see the point of post-spark limitations. The time limitation is one thing and arguably you could make it harsher like once a week or even once a month, but post-spark is effectively putting in a hard ceiling. Ignoring that the idea of a spark is almost outdated since no one ever bothers to continue playing post spark.
>>14573 I get that argument. I personally like post-spark stuff, partly because it gives me a technicality I can use to include stuff that is too unbalanced to offer up-front but too significant to leave out. I also generally like the idea of giving my Jumper more to look forward to, like the spark is just a preview of what's to come. Regardless, one thing I forgot is that Adeleine straight-up creates a 1-up at one point. Considering I'm not offering 1-ups in the Jump normally, that was definitely going to be post-spark. Since I was already limiting it that far, lumping Invincible Candy in there didn't seem like much of a stretch. Fuck it, this seems like as good a time as any to lay out the full extend of my overthinking. I'm hesitant to extend the time limit. I'm trying to keep the Perk balanced while adding as few OC restrictions as possible, but since this is a capstone, my hands are tied in how much I can charge for it. It's not outright impossible that Kirby 64 spans multiple weeks, but it's very unlikely. Since Adeleine is the one making the picnic they eat at the end of every world, which outright confirms that she can make multiple power-up items in a given day. The original Jump restricts the perk in three ways which I previously complained about, but on closer inspection there is at least somewhat of a justification. 1. The quality of the drawing affects the quality of the creation -> Adeleine is clearly quite good at drawing and came to Popstar specifically to improve her skills. 2. Creations are always short-lived -> We never see Adeleine create anything that isn't a consumable or quickly defeated. 3. Creations are slightly weaker than the real thing -> drawings of bossess are clearly weaker, but in Kirby Star Allies, painted food explicitly heals less. It's not an airtight justification, and I'd prefer not to use these, but they are an option. Alternatively, maybe I should just add a large undiscounted plus-charge to be able to create power-up items (sans 1-ups). I also considered making it so you can only create creatures or objects that already exists in the current world. That would synergize well with the purchase that makes it so Kirby power-ups will appear in future worlds. I do have plenty of options. I'm just trying to be extra careful, because I am well aware that this is the perk I want more than anything else in the Jump for my own Chain. My initial impulse for any options I personally favor is to be strict with the price and limitations. I figured it's better to be too strict than to let my obvious bias turn that option into blatant OTB.
>>5498 Most of the way through book 7. I'd like to request confirmation that the immortal soul that you kill your mortal soul to give birth to is, in fact, you, and not someone with all your memories and mostly the same personality. I don't wanna bottleneck at that stage due to the uncertainty, like some of the locals do.
>>14614 Adeleine's gimmick really isn't that problematic. jumps aren't games, you have to think past the gameplay limitations into the lore. Sure, she could spam power up items but that mostly just means that her own survivability goes up by a little bit until they wear off/are used up. In contrast if you take the one minigame seriously Kirby can just karate chop the entire planet in half and zero can just spread dark matter throughout the universe like a plague and they just have This kind of power at all times, both could just avoid her bumping into them while invincible and attack in the second between one candy wearing off and her popping another one. Really, you should be thinking more like "can adeleine just paint a master crown to wear?". Needing the stuff you paint to already exist in the jump is a fine enough limitation. Also how are you going to handle the dimension mirror?
>>14614 >I also considered making it so you can only create creatures or objects that already exists in the current world. Please don't. Painting is about creativity, just make them weaker. Why should I be barred from making lesser Cracko in other settings just because he doesn't exist there?
>>14639 >you have to think past the gameplay limitations into the lore The thing with Kirby splitting a planet could be written off as hyperbole, or the general fairytale logic this whole setting follows. Power-ups are in-universe objects that she's frequently shown creating. I can't just write that off as exaggeration. If anything, the video game logic makes it weaker, since Kirby can't hold onto powerups for later, they have to eat them the instant they're provided. It's the idea of stockpiling hundreds of OP powerups in advance that makes it busted. Regardless, maybe you're right and I'm just making things harder on myself for no reason. >Also how are you going to handle the dimension mirror? That won't be covered in this Jump. I decided to break this into three Jumps: >Part 1 (Retro Era): Dreamland - Nightmare in Dreamland (+Super Star Ultra) >Part 2 (Experimental Era): Air Ride - Mass Attack (+Rainbow Curse) >Part 3 (Return Era): Return to Dreamland - Star Allies I don't have any specific ideas for the Dimension Mirror beyond just slapping a large-ish price tag on it. >>14642 Then I'll have it so anything exceptionally powerful is weaker than the original. That's already how living creations work.
>>14646 >Then I'll have it so anything exceptionally powerful is weaker than the original. That's already how living creations work. Sounds good.
1.0 version of Enigma Of Fear. If there aren't any problems, it can be put on the drive.
>>14696 Thanks for the jump!
>>14696 Looks good, man! You taking a break after this, or is there another jump on the docket?
>>15197 Taking a break. Still have tests to do and today was particularly exhausting, inbetween the bullshit test and just general life shit. We nearly got taken out by a fucking truck tire on the drive home of all things. I'll probably finish rereading 7th Prince though, and maybe start work on Kemono Giga again.
>>15287 >spoiler The hell? Did it just pop off and bounce towards you or something? Glad you're alright, man.
>>15303 It did in fact pop right off. Flew into the air, and landed right in front of us, and it's only because my mother slowed down hearing the damn thing fall off that it didn't land right on us. Also helps that it landed flat and didn't roll, which would have made it unavoidable. Still nearly had an accident regardless because some other asshole driver decided to position himself in such a way that we were basically forced on a near-collision course with the damn thing. Moral of the story here is that truck drivers are shit, don't give a flying fuck about your life or your safety, and they WILL do shit or cause shit via sheer apathy for maintaining their vehicles that will get you hurt or worse.
>>15309 You could probably exchange "truck" in that sentence with pretty much any other vehicle and it would still work. People a shit.
>>9550 Sure. I also always give the option to choose your age for free >>10660 The Neverending wine pot is mostly regen and less dantian widening Also the Neverending wine pot is something you have to constantly do in the background, while the dantian widening you do in sessions. >>14638 I universe it's not even that clear for the nascent soul cultivators It's more like a small death than a true one. In this metamorphosis your soul will fuse and be submerged. Metaphorically speaking your soul will become your purpose/your Dao that you realized. But yes, I willake a note regarding it and immortality, maybe even add a perk
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>>15586 Update (currently reading book 9/12)
>>15586 >The Neverending wine pot is mostly regen and less dantian widening ... I had to go back to book three to check because I was really sure that Never Empty Wine Pot was a dantian widening thing. Turns out I was misremembering that section. Elder Ko offering the protagonist a choice between a technique for increasing his chi flow, widening his dantian, or increasing how fast his chi regenerates. Thanks for the update
>>15588 One more request. Can you give us the option to grab a normal living world spirit ring with the spirit ring item, like what the protagonist thought he was buying from the auction?
>>15626 Sure I'll make that an alternative option for the 400cp price point
>>15630 Thanks
>>15588 I just got to chapter 15 of book 8, and apparently Heart of the Sword is actually what you need to start manifesting blades out of pure chi
>>15653 Yes/no I have to rework that part On the one hand every energy projection cultivator can make a blade or tool out of pure chi, but on the other hand that is also supposedly something that is a feature of the heart of the weapon Although that Pan child prodigy with the heart of the Jian is at body cleanser level and he doesn't ever show the ability to project his blade Correct me if I'm wrong/keep me updated as you read along please Kind off nice having a little bookclub going on here
>>15655 >Although that Pan child prodigy with the heart of the Jian is at body cleanser level and he doesn't ever show the ability to project his blade That does make sense, as you don't actually get the ability to project your chi until Energy Storage. His attacks are noted to be supernaturally sharp when he's fighting the snake people though. Annoyingly, it never says how strong the snake men are. Pan Chen IS apparently able to fight on the same battlefield as peak energy storage cultivators while still being a Body Cleansing stage cultivator though
>>15661 Yeah weapon heart is awesome and weapon soul seems to be absolutely broken, hence the expensive price option
>>15676 Honestly, Weapon Soul might be a bit underpriced? At this point it's been mentioned as something that's unfathomably rare, whose power is something that's only ever talked about in fables and legends, said to be able to slice apart mountains and kill nascent soul cultivators in a single cut If the actual thing lives up to the hype then that'd easily be the most powerful option available in the jump
>>15682 I think 600 cp is fair (remember there's no discount in that section) as while this is extremely useful and powerful it doesn't give you the breath of powers and abilities a core formation level purchase (also 600 cp flat out) A single strike of a soul of sword body cleanser could kill a core formation elder, but the core formation guy is faster stronger, has advanced senses, can fly on his sword, has tons of utility techniques etc. I do believe a soul of weapon body cleanser could defeat a core formation cultivator, but it's more of a one trick pony purchase. I am playing with the idea of offering the true world spirit ring for 800cp instead of 600cp however That shit is broken
>>15692 >That shit is broken The fun thing is that the ring isn't all that useful for most people in-setting, due to it requiring a lot of knowledge of herb gathering and herb farming alongside constant attention and chi-flow micromanaging to keep it growing and functional The micromanaging actually gets harder the bigger the thing grows, since you have to actively manage the entire ecosystem, altering everything to take into account new plants, animals, minerals, and resources you put in it. There was a point where the protagonist had to stop his ring's growth to rework his garden because the thing was just barely in his ability to manage. I'd say leave the price alone. The Genius Of Your Craft perk seems like it'd let you learn how to make the rings themselves, and if you increase the price then it'd make buying the ring cost the same amount as learning how to make them. You could also nerf the item a bit and add in a more expensive tier? While a true world spirit ring is said to eventually grow big enough to hold a world, Elder Li doubted the protagonist's would be able to reach that size due to material limitations I just noticed that the auctioneer outright said the name of the guy that made the ring, but later the protagonist said the auctioneer didn't say anything about the ring's origins.
>>15701 >The Genius Of Your Craft perk seems like it'd let you learn how to make the rings themselves That PLUS having a Dao of space(time) and that last part is an absolute necessity apparently
>>15713 I'd assume that skill with smithing would come with some knowledge of the Dao of Space. If not, then that's something you can just learn in-setting. Probably pretty easily too, as spirit rings are rather common in the protagonist's starting kingdom, and the Verdant Waters Sect literally has a primer book on the dao of space and spirit ring forging, written by Er Hu, the guy who made the protagonist's ring
I love xianxia.... when it's written by a western author. Chinese stuff that's been translated is universally inflated garbage.
>>15719 Most western xianxia stuff is pretty garbage too.
>>15718 I will make an extensive note section regarding Dao, "choosing" or finding your Dao and Dao based, infused or backed up techniques as well as elemental techniques. while it is theoretically possible to perform techniques/artacks/enchantments that are based on a certain Dao that is not YOUR Dao, it is very difficult and can backfire for strong techniques (see WU Ying trying to perform his masters sword tech based on his Dao of severing karmic connections, something WU Ying doesn't believe in). That problem exaserbates for stronger techniques as well as for greater differences in Daos (WU Ying saw complex spacetime jutsu being performed in book 9 and was unable to grasp the concept at all desp already having spent quite some time reading up on the matter for his ring) Maybe there will also just be a perk option for just decidedly choosing your Dao
>>15723 I literally just got to the point of book 8 where he specifically elaborates that spacial items can only be made by Core and Nascent Soul level cultivators ... Which makes the suggestion that he go visit the smithing part of his sect if he wanted a new spirit ring to be a bit weird, since IIRC his sect only had a handful of Core level cultivators? >(see WU Ying trying to perform his masters sword tech based on his Dao of severing karmic connections, something WU Ying doesn't believe in). That was explicitly said to be the heavens itself directly punishing him for using a Dao that was so antithetical to his view of the world I'm still annoyed that the strongest feat shown so far was the result of the protagonist fucking up his understanding of the dao so hard that he basically broke reality, cutting through everything in a line thousands of li long. The next time he uses that attack it didn't even cut all the way through the cultivator he was using it on, since he'd managed to understand the attack better > (WU Ying saw complex spacetime jutsu being performed in book 9 and was unable to grasp the concept at all desp already having spent quite some time reading up on the matter for his ring) Huh. When did he start actually research the Dao of Space? I know he was doing research on his ring back in book five, but I thought he didn't keep up the research since Elder Ko told him about how his ring works. I know the dude mentioned not having much knowledge of the Dao of Space in book 6 when looking for techniques to improve his qinggong, as one of the reasons why he didn't take the Thousand Li Step technique
>>14646 Out of curiosity, are you planning to have one wide covering villain origin, or multiple to cover Dark Matter along with the likes of Marx and Nightmare? Also, will there be a perk for a Soul form?
>>15741 Definitely going to have to pick up that dry orgasm breathing technique the protagonist uses
I think it's finally starting to click why I've been having so much trouble with Kirby compared to most Jumps. I usually have a pretty clear idea of what each purchase does when I write them in the Skeleton, but here there are a lot of options where I didn't have anything more than a vague concept. So for every 10 minutes I spend fluffing, I'm wasting multiple hours trying to figure out how to even turn these notes into perks, and if I can't figure it out I need to come up with a replacement then and there. Like, this is nothing new. I have to do this once or twice for almost every Jump I make, but here's it's been practically every other perk. Well, I guess lesson learned going forward, don't half-ass the skeleton. >>15757 >Out of curiosity, are you planning to have one wide covering villain origin, or multiple to cover Dark Matter along with the likes of Marx and Nightmare? I'm lumping all those together into one "Enemy" origin, which also includes various miscellaneous enemies that lack any lore. It's actually funny you ask that, since I just started on that and it's the last origin I have to fluff. >Also, will there be a perk for a Soul form? There will be.
Edited last time by Gene on 05/08/2025 (Thu) 19:25:55.
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>>15912 >Enemy origin Works for me, as long as I still get to do crazy eldritch stuff like creating Dark Matter or splitting myself in half to attack my enemy or the like. >There will be. Excellent
>>15741 So out of several clues and statements we can gather that in order to make even simple storage rings you need to be a masterful Smith at atleast core level with the Dao of space or atleast high understanding of it. According to some passages the few individuals that fit the criteria are heavily heavily secluded and guarded by their sects As I understood the part with wu yings new sword strike: he knew he couldn't actually perform a technique based on a Dao that wasn't his, so he tried to adapt it, but he lacked understanding of his own Dao, hurt reality as a result and was then punished by the heavens, no? Anyway I think it's pretty clear that your Dao is pretty influential regarding what kind of directly Dao backed feat you're able to perform, wouldn't you say? Wu Ying mentions that he tries really hard wanting to understand space daos but he's too peasant brained for these lofty concepts >>15795 Oh yeah thanks for reminding me. That will definitely be a technique free of charge Bois, I just ran a 5k (sub 30min yay!) during a buisness run and now I'm slightly drunk. I'll answer more complex cultivation questions tomorrow (reminder: this is the first xianxia/cultivation series I ever read so I'm really grateful for feedback/corrections etc)
A form rotund and soft Pink face, blue eyes, a gaze not shy Do count yourself their friend They eat, they bounce, they sleep, they cry: “Poyo” A form corrupt and dark Black fumes, one eye, malice they gleam They eat all that you are They fight, they die, they bleed, they scream: “Poyo” You have nothing to fear The pink is pure, no pretense, all true You may giggle with them They do love you, you love them too. “Poyo”
>>15951 Looks good, friend.
>>15951 Nice! Will read soon.
>>15951 p o y o o p o y y o p o o y o p
>>15951 Nicely done amigo
>>15951 Can I use the Copied Ability option to get a version of Ribbon's Crystal that I can use without having to physically carry someone else?
>>15723 >(WU Ying saw complex spacetime jutsu being performed in book 9 and was unable to grasp the concept at all desp already having spent quite some time reading up on the matter for his ring) Just got to book nine, and it amuses me greatly that the innkeeper's daughter is very blatantly using the two movement techniques the protagonist didn't pick up in book 6, the Thousand Li Step and Forester's Path It makes a lot of sense too, since the girl's parents are rather benevolent people that spread around their skill to weaker cultivators and have been doing it for an unknown amount of time Speaking of which, how about a perk that lets us reverse engineer enchantments into techniques, based on the protagonist's Never Empty Wine Pot technique being based on a literal Never Empty Wine Barrel
>>15965 Technically yes, but it will be MUCH weaker, considering the full crystal is a 600 CP item.
>>15951 Congrats on finishing the jump.
Thinking about it, the only reason I was so insistent on making Necrophosis my next Jump is because I had plans to use it early in my next Chain. Since I'm letting go of that plan, there really isn't any rush to work on any specific Jump next. Haven't decided what I want to work on next, I have plenty of options, but it's still a weight off my shoulders to go back to making whatever I want whenever I want. >>15951 I was so caught up on making the poem I actually forgot to brag about this being my 100th Jump.
>>15986 Congrats on the century buddy!
>>15951 Great jump, Gene! And congrats on your 100th jump!
>>15951 For Dimensional Slash, if you had Star Power on par with Galacta Knight, could you pull off his Dimensional Slash feats right away, or would you still need to train in order to pull those off?
>>15986 >100 jumps That's a lot. Congrats on completing so many of 'em.
>>16000 Right away. You can think of it as having done all that training offscreen.
>>16002 Sweet, thanks, Gene.
>>15951 thank you gene! this jump is great. only thing i'm maybe iffy about is the corruption stuff being a darkmatter species exclusive instead of a standalone perk but eh. will you put a corruption perk in the other kirby jumps?
>>16021 I was considering it, but the more I thought about it, I don't know if we've seen Dark Matter "corrupt" anyone without directly possessing them. So naturally that's how the Perk would work if it was standalone. And if the corruption follows ghost rules, you're basically just a Dark Matter already.
>>16021 Oh, forgot about the second part of that. I may make it a separate Perk in future Jumps, I may not. I don't have any concrete plans for those Jumps yet. There will likely be perks for corrupting reality via art magic, so it might not be much of a stretch to make a standalone corruption perk, but I won't promise anything this early on.
>>16024 >>16025 i ask because while there is a still a lot more instances of corruption to go (dark daroach, sectonia, magolor, the jamba heart stuff) i think zero two still has the best showing of it in the series from being able to just blorb ripplestar. i guess if i'm to be a bit more specific i want corruption that works on both living beings(not just mentally but changing them physically too) and the environment, i don't really care for the theme of it, wheter it's dark stuff, art stuff or the cyberization from robobot, in fact it's probably better if a hypothetical corruption perk is independent from theme, i just really want to run around making everything mine.
>>16032 Well, I don't know how exactly it's going to work, but there will most likely be something along those lines in future parts.
>>16036 thank you gene.
>>16032 To be fair, I'd place solid odds on Dark Nebula and the Master Crown being connected to Dark Matter in some form or fashion. I think some Kirby encyclopedia hinted at a connection between Dark Matter and Dark Nebula, and given how the Master Crown reforms Magolor's body into something resembling Dark Matter's typical forms, that seems solid, too. And Void Termina is 100% connected to Dark Matter, given its true form. Of that last, only Sectonia is unconnected to Dark Matter in any way, unless you make the argument that the reason why the Dimension Mirror corrupted her is because some part of Dark Mind was still lingering in there.
>>15986 >100th Jump Impressive Congratulations
oWoD: Mortals is on track for being finished this weekend. I've made such progress on finishing off the various World of Darkness jumps that I'm considering branching out to finishing off other big name /tg/ settings that are still missing some jumps. After I finish Mortals, what jump would people prefer to see next? >Alara >Antiquities >Birthright >Changeling: The Dreaming >Chaos Daemons (40k) >Chaos Daemons (Fantasy) >Chaos Space Marines >Deviant: The Renegades >Dwarfs (+ Chaos Dwarfs) >Empire of Man >Forgotten Realms >Generic Pulp Adventure >Gothic Victorian >Hunter: The Reckoning >Ice Age >Mirrodin >Mummy: The Resurrection >Odyssey/Onslaught >Orks >Planescape >Ravinca >Sorcerer's Crusade >Spelljammer >Urza's Saga >Vampire Counts >Weatherlight Saga >Werewolf: The Apocalypse (the Fera)
>>16145 >Generic Pulp Adventure >Gothic Victorian Definitely these. Warhammer and World of Darkness are great and all, but these just sound fun.
>>16145 >Ice Age Period or franchise?
>>16166 >Warhammer and World of Darkness are great and all, but these just sound fun. Ironically, The Gothic Victorian is in fact the name for the Victorian Era World of Darkness, consisting of Victorian Vampire, Werewolf The Wyld West, Victorian Mage, and Sunset Empires. >>16168 The Magic the Gathering block. Mostly forgettable, except the main villain is the one person to have ever bothered to learn and use the summon-a-generic/legendary-human spell that the game itself is mostly based around.
>>16145 >Chaos Space Marines >Orks >Planescape >Ravinca >Vampire Counts These all sound really fun, especially if the Planescape jump would offer that one Godsmen power that lets them automatically Reincarnate on death.
>>16145 40K is pretty much the only setting here I'm even remotely familiar with. Out of those I'd say Orks speaks to me the most. >Chaos Daemons (40k) >Chaos Space Marines Wouldn't these both fall under the purview of that massive Black Crusade Jump?
>>16145 >Empire of Man >Generic Pulp Adventure >Planescape Anyway, these are my vote.
>>16198 >Wouldn't these both fall under the purview of that massive Black Crusade Jump? Very much no, the Black Crusade jump is a big scenario jump that very explicitly was not meant to block those as options (back before dupes were tolerated).
>>16170 Huh, go figure. Well, that's my own fault for not knowing more about World of Darkness! Still sounds like fun, though.
>>16198 Black Crusade is an TTRPG centered around being a heretic or lone chaos space marine adventuring around one tiny pre-generated system. A dedicated Chaos Space Marine jump would be more like the other 40k jumps, having options based on special characters and some kind of army-builder option. Black Crusade doesn't even let you be a daemon at all except via a scenario to ascend.
>>16202 >>16204 Huh... I'm not sure how to feel about that. It's still an impressive Jump, so I don't want to belittle Red's efforts. I guess I'm just always taken aback by how many Warhammer Jumps we have, and yet how much of the setting is still untouched.
>>16214 I think it might've actually started out as a Chaos Space Marines jump, or at least a more general Chaos faction jump, but then the big scenario she was writing ate the rest of the jump and a loyalist path was added in for good measure.
>>16145 >Orks >SLAPPS DAKKA TOGETHA WITH BARE HANDS "DIS IS QUALITY GUN."
>>16145 I would like the chaos daemons jumps. Chaos corruption is a funny meme and I wanna get in on the fun.
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>>16145 >Chaos Daemons (40k) >Chaos Daemons (Fantasy) These.
>>15986 >100th jump Welcome to the big leagues.
Decided to alter Cosmic Magic. It just felt weird as the only Perk that implied you were as strong as a boss outright, so I added a line about needing to train to reach the magic's full potential. Otherwise I was not ready to answer questions about what would happen if you took Star Power on top of that. Also added a Note about how Star Power interacts with Perks like that. Any other questions or fixes for the Jump?
Edited last time by Gene on 05/09/2025 (Fri) 11:52:22.
Without naming any specific settings, which would people prefer from my next Jump? >Something cute >Something creepy >Something violent
>>16454 Oh, weird. I guess IDs are different between threads.
>>16454 None of these are enough to invoke legitimate interest in me. Just as general preferences, though, I guess I'd prefer in order: creepy > violent > cute
>>16454 Yeah this kind of hinting/teasing doesn't interest me at all. Especially since what I find cute, creepy, and violent probably does not align with yours.
>>16463 >>16466 Fair. It's not that I have one specific Jump in mind for each option. There are dozens of potential IPs I'd be willing to make Jumps of, more than I'm comfortable listing for fear of getting people's hopes up. It just happens that most of them fall into these three categories.
>>16472 Personally, I would narrow it down to 6 or so main contenders and give a short description (10 words or fewer) for each. That's enough to actually have some details with which to make an informed decision without giving up the game, so to speak.
>>16476 True, but even if people single out a specific setting, there's always the possibility I change my mind at the last second and pick something completely different. I figured being vague like this makes it less likely for people to get their hopes up for any specific Jump.
>>16472 >more than I'm comfortable listing for fear of getting people's hopes up. Not going to lie, until a document is made, I don't assume anything is going to be completed. People making claims doesn't get me excited, I've seen real life come and kick people's asses way too often and even though I know you have far more spare time than most people, I also know how fickle your drive can be to put any weight onto a claim. End of the day, you're going to make what you want to make.
>>16479 At the same time, the point of posing a prompt like this is partially to gauge interest, and there's not enough to go on for most people to show it in any sincerity.
Well, maybe it couldn't hurt to mention some of the leading candidates for my next Jump. >Golossum - Tried making this several times over the years, but I'm never satisfied with the result. >Touhou (Windows) - There is A LOT to cover, so I'm hesitant to start on that since Kirby was so stressful for that exact reason. >Klonoa - Just finished my binge, so it's fresh in my mind, but it's such an ambiguous setting that it might be more trouble than its worth. >Katamari - Same as above. >Cthulhu Mythos (Dupe) - Binge currently in-progress. Going faster than expected, but I'm not far enough in to say for certain that my Jump will be a significant improvement on the current one. >Kirby Right Back At Ya! - Not sure if I want to make two Kirby Jumps in a row. >Necrophosis - My previous plan for my next Jump, but I'm nowhere near as eager about it as I was when this was integral to my Chain plans. >Alice & Zukuro - Unfinished, but as far as I can tell it's been on-hold for a while. >Blood Blockade Battlefront (Dupe) - There are slight changes I'd make to the current Jump, but at the point I'm at in the manga, there really isn't anything major left out of the current Jump. So I'd just be duping for the sake of duping.
>>16553 >>Kirby Right Back At Ya! - Not sure if I want to make two Kirby Jumps in a row. While I think this is perfectly reasonable, I would love to see the jump made. I have never stopped loving that show, and I don't think I ever will, so having a jump for it, complete with my own Nightmare Enterprise, would be kino.
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>>16145 WHF Jumps please. I've been majorly craving good Jumps for the Vampire Counts, Chaos Daemons, and Dorfs for a long time. >>16553 If you don't want to do two Kirby Jumps in a row, than my vote would be for Cthulhu Mythos.
>>16553 What is Golossum? also just testing this
>>16553 Cthulhu mythos jump please.
>>16590 It's... weird. Basically, Russia gets their hands on alien technology that lets them create super-solders, as well as bracelets that strengthen the wearer even further while also rendering them completely immune to anything other than bare-handed martial arts. In response, the US land Japan separately figure out how to reverse-engineer this technology to fend off their invasion (with little care for civilian casualties). In the midst of all this, Rasputin is around (who is both a precog and immortal), and is working behind the scenes to put a stop to these schemes with his own small team which includes the protagonist, who is a female supersoldier with the power to view people's past. Other than a handful, most of the important characters are clearly just real-life politicians or celebrities like Putin, Hulk Hogan, Bruce Lee, Antonio Inoki, etc.
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>>16609 I lost all interest after seeing that they just kill off the Hulkster and he's wasn't even a main character. He was my favorite way back when I actually still watched wrestling as a kid.
>>16614 Would you feel better to know it's later revealed that was just a body double? The real one sticks around all the way to the final arc. I can't remember if he survived all the way to the end, but he was complicit in a lot of war crimes so it's hard to say it would be undeserved if they didn't.
Edited last time by Gene on 05/09/2025 (Fri) 17:46:13.
>>16618 That does make me more inclined to give it a full read. Thanks for the info Gene!
>>16553 I vote for Klonoa, more dream nonsense jumps would be great!
>>16455 Are they? That would be convenient.
>>16553 Klonoa would be nice, but yeah there's honestly not much of a setting there. I definitely want to punch that mind controlling cunt in the face though
>>16678 Nevermind. . .
Decided to alter Dark Star like I said. Just wanted to clarify you aren't totally omniscient while using it. Also realized I had two perks named "powerless" so I changed one of them to Blank Ability.
>>16145 >Chaos Daemons (Fantasy) >Chaos Daemons (40k) With Chaos Space Marines a distant third. Vampire counts in fourth place. If you are interested in mortal chaos champion side of fantasy, that would be grand as well. Overall, you got a lot of stuff I waited for... pretty much a decade to come out. Nice.
>>17124 Question: if you were a Dark Matter on the same level as Zero, could you make the Dark Star something capable of overshadowing worlds like the original, instead of just overshadowing kingdoms?
>>17283 Well, I decided against making the size scale with raw power. However, if you can produce your own Dark Matter or similar beings of living darkness, you could fuse them into the mass of the Dark Star to expand it. Presumably the initial Hyperzone is just a mass of Dark Matter, so it seems reasonable for them to be compatible with the sorta-but-not-really Dark Matter composing the item version.
>>17266 >If you are interested in mortal chaos champion side of fantasy, that would be grand as well. There’s an idea. A Daemons jump would probably have an option to be a Daemon Prince, so if that anon also makes a Mortal Followers of Chaos jump they could give it a scenario to become a Daemon Prince that makes Daemon Prince free to take in the Daemons jump.
Jump's ready. >>17266 There's already a perfectly fine Warriors of Chaos jump on the drive. It doesn't need a duplicate.
I'm trying to think of how a Katamari Jump could even work. Like, I can already think of a few interesting perks, but it is a VERY simple game series. Not only that, the power disparity between a regular person and someone with a Katamari is potentially infinite, as is the disparity between someone with a Katamari and The King of All Cosmos. Even setting aside power-levels, it's a very action-driven game. The plot only exists to provide a flimsy justification for your actions in-game somehow being for the greater good, rather than just mass destruction for its own sake. I'm not promising this'll be my next Jump (but I am strongly considering it), but I'm all ears if anyone has any ideas on how this could be structured or balanced if I do go for it.
>>18335 Katamari is a place where the powerlevel autism is usually pretty irrelevant? I think you could give jumper a katamari free for jump and pay to keep. and being really big like the king can just be expensive. From what I remember people are completely unharmed regardless of what gets rolled up with them and it's a thing that you can just detach yourself if you try hard enough so I dunno.
>>18346 The king's size isn't the issue, as much as the fact he can casually delete entire stars. But yeah, there will be a degree of that cartoon logic involved when it comes to using the Katamari.
>>18349 Then again, I guess none of that makes it outright impossible to lock it behind a big price point. I think my real concern is that this jump will probably have three origins tops: Human, Young Cosmic (Prince/Cousins), Old Cosmic (King/Queen). Like, having abnormally expensive origins in a Jump is hardly unprecedented, but it feels different when that expensive origin is almost 1/3 of the Jump. Alternatively, I could just have a single Cosmic origin, with Old Cosmic being a plus-charge, making this a two-origin Jump. In any case, I suppose I have options as long as I'm open-minded about it.
Why is it that I'm only productive right after Midnight?
>>18383 I think it's only natural for the brain to treat nighttime as "freetime". You're expected to be productive during the day, which makes it feel like less of an accomplishment. Considering that sleep is the real-life equivalent of skipping a cutscene, choosing not to sleep feels like time itself is stretching out to suit your needs. Compared to lying down unconscious for 1-8 hours, it feels like you're accomplishing way more, and what you do accomplish feels more satisfying. That's my tinfoil hat theory, anyway.
Just finished my watchthrough of Kirby Right Back At Ya!. I said I didn't want to do two Kirby Jumps in a row, but I probably have the clearest idea of how this Jump will work compared to all my other ideas, so I might go for it anyway.
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>>18969 I am filled with such glee even my skeleton is happy. Looking forward to the jump, Gene!
>>18969 Good luck with the jump friend.
>>16145 While my main vote is for Vampire Counts, I do have a question about your plans for the various Chaos Daemon Jumps. Isn't going to be really hard to come up with enough unique options for both Fantasy and 40k? As the armies are pretty much the exact same no matter the setting, even the big named Daemons are the same in both. Hell, GW is currently saying they ARE the exact same Daemons in 40k and WHF/AoS, with the Warp just acting a bridge between different realities personally I think that is fucking stupid, and makes no damn sense with AoS's crappy “lore”, but that's still what they're going with. >>18969 Nice! I'll be looking forward to that then.
>>18980 If GW is brazen enough to copy and paste a faction between games, I have feel no shame in having highly similar jumps for them. I also don't care if they try to claim they're the same setting. They can put their own little version of the fantasy world in the Warp if they want. But the Bloodthirsters who can get killed by a battalion of archers are clearly not the same ones who can fight space marines and the Slaanesh who was beaten up by a couple of elves isn't the same one who was born from the souls of the entire Eldar empire at its height.
>>19029 >"They clearly aren't the same because on version gets killed by mundane humans while the others slaughter Superhuman squads." >LAUGHS IN LORE INCONSISTENCIES
>>19029 Fair. >>19082 >GW can't into consistent lore Many such cases.
Alright, so, currently working on the jump for Sonic OVA, and I had a question: since I'm including a Robot race origin anyways, should I include an option there to be a robot like Metal Sonic? I've been batting the idea around, whether I should save something like that for one of the Villain capstones or not. I also considered maybe something like a race perk line, except since the OVA is so short, relatively speaking, just being two pilot episodes slapped together, there's not enough for that. So, right now, I'm debating between two options: >Mobians get a Free option to be like Old Man Owl, who is just a normal guy, all things considered; a 100cp option to be more like Knuckles or Tails, being able to move faster than the eye can track, having some impressive ability like flight or digging, and being able to smash through bots; and 200cp for being like Sonic, with the impossible speed to travel across the world on foot within a short time. Meanwhile, Robots get a Free option to be a basic badnik, fodder for Sonic and friends, or a robot on par with Hyper Metal Sonic for 300cp, AKA fast and strong enough to stomp Sonic in a straight fight. >Alternatively, instead of getting a capstone perk that tells you how to wreak maximum havoc for your maximum gain, like how Robotnik figured out a way to completely destroy the Land of the Sky, allowing him to rule what was left of Planet Freedom, Villains instead get a capstone making them a robot, or cyborg if taken by Humans/Mobians,, with technology on par with what made Hyper Metal Sonic. This might lead to Robots coming with a base price of 100cp, since although Sonic and friends make fodder of them, and even the humans don't seem all that threatened by the badniks when they're not being held at gunpoint, they're still robots with in-built weaponry and no need for food or water or air. I might ask this question in the main thread too, since it's genuinely puzzling me.
>>19185 >jump for Sonic OVA Oh nice. What's the origin perks for Mobian?
>>19186 Like I said, probably not doing race perk lines, simply because there's not enough material to work with without stealing from the actual perk lines. But in summation: >Hero origin: Based around Sonic for the most part, with something from Tails and Knuckles as well if I can spare it from the Supporter origin. >Supporter origin: Sonic's allies in this movie, like the Old Man Owl, Sara, and the President. If there's not enough there for this origin, Tails and Knuckles might have some representation, too. >Villain origin: Mostly Robotnik, with some Metal Sonic as well Like I said, it's a short movie, being only...54 minutes long, thereabouts, and my style of doing things is two perk lines, one item line per origin. If I have enough I can use for race origins, I might do that, but that's a big if.
>>19189 I see. Well, I was more wondering if 'being Metal Sonic' was going to be a capstone perk, how that'd line up with the other perklines.
>>19191 So far, ideas for the other origins' capstone perks are as follows: >For Hero, one capstone perk would be miraculously surviving death and quickly recovering, like how Sonic survived being brutally beaten and dropped down a massive fall by Hyper Metal Sonic in their first fight, with the other capstone perk being speed on par with Sonic, maybe packed with some plot armor where your allies will always be in a position to help you if you really need it, though they may or may not be able to do anything, like how Sonic's friends helped him against Metal. >For Supporter, a for sure capstone of using your enemy's technology and/or strategies against them, like how Tails used the watch Robotnik gave him and the personality data from Sonic Robotnik used to complete Hyper Metal Sonic to first track him, then hack him and leave him vulnerable to Sonic. Other capstone will maybe be something based on the President, who managed to lead a large society into relative peace and prosperity, with something about you that makes even free spirits like Sonic acknowledge your authority and be willing to answer your call. Alternatively, something like Old Man Owl's bizarre luck, leading to him being saved from a crash by Sonic, not being harmed by Metal Sonic, being saved by Metal Sonic, and following a bomb that would happen to destroy Robotnik's copy of Sonic's personality data without being hurt >Other Villain capstone will make you a scientific genius like Robotnik, creating everything from deadly machines to traps to powerful mecha to robotic clones of people, all this and more. If Robotnik can make it, you can make it too, assuming you have the right resources and data.
>>19196 Alright then. I'd go with 'being Metal' as a capstone perk. But that's just my opinion.
>>19200 Fair enough. I'll still be looking at other options/opinions for a bit, but thanks for offering your own thoughts, anon! Appreciate it.
I guess I should put this here too.
>>15692 Got to book eleven, and yeah the True World Spirit Ring is definitely underpriced. Turns out Elder Li was wrong about the protagonist's ring being one that won't grow too big, since the fucker's now got a full fledged continent inside of it, with a wide variety of ecosystems. It even has a legitimate ocean. The Two Minds Technique and Wu Wei perk are going to be definite necessities for managing the ring at that size though. The protagonist can only manage due to consequences of pushing his cultivation too far giving him a massively increased ability to act automatically without thinking We did at least get an example of a lesser World Spirit Ring in book 10. They do basically work the same, the lesser ones just don't grow as far as the true ones. It's still enough to grow all the most important herbs for a very large sect though
At anon's suggestion I'm also posting this here.
This is just a WIP right now, but I'll post this here, too!
>>19725 >>19757 Thanks for the hard work friends. Keep it up!
>>19765 Thanks, WoL_Anon!
>>19518 I don't have any real questions, but I just wanted to say that you did a great job here. There's so much cool stuff on offer here, deciding on my build is going to be incredibly painful. >>19725 Can you import stuff into the items? Other than that qustion the only issue I see is that Gifts and Decorations isn't clear how it'd work on people you already have a deep relationship with before buying that perk. Nice work! >>19757 Looking good so far! It 100% needs a cowboy hat item like the one Knuckles wears when you get to that section, maybe with a note saying “fuck Ken Penders” inside of it.
>>19794 >Can you import stuff into the items? Yes, I'll make sure to add that to the notes. >Other than that qustion the only issue I see is that Gifts and Decorations isn't clear how it'd work on people you already have a deep relationship with before buying that perk. I'm going to go with it works semi-retroactively, as in you can get missed 'rewards' by just having any sort of positive interaction with the individual in question. Will also add that to the notes.
>>19725 For some reason I don't see any (you)s for replies to this post so I apologize if I miss any questions, complaints, or located typos; I'll try to look for them. It's probably related to switching my name off/on for the main thread.
>>19794 Thanks, anon! >spoiler My eyes have been opened, and I have been enlightened. You better fucking believe that's going in there, anon.
>>19823 >It's probably related to switching my name off/on for the main thread. How do you switch names on and off anyway?
>>19896 Delete the name field and replace it with Jumper, or whatever the default anon name is if using another board. Otherwise the site will just keep on reapplying your name if you refresh the page.
>>19725 Nice so far, CruelSpace, I know nothing of the source material but I'll give it a peruse. That being said, I do have one suggestion just from initial viewing: I recommend making the text for the section headers (like Location, Origin, etc) a different size (or different in some other way) than the rest of the text. Everything being the same size makes navigation a tad annoying and my eyes just slide off it. Little Formatting decisions and changes go a long way
>>19927 I do have some consistent problems with making my docs comfortable to read, partly due to black on white type 11 font. But I like type 11 font and every time I've tried white on black I get an annoying line around the page border. Will try out centered rather than justified text for section headings and such for the 1.0 update to see if that helps.
>>19945 >Will try out centered rather than justified text for section headings and such for the 1.0 update to see if that helps. Sounds like a plan to me. Though, if I may, may I ask what word processor you're using?
>>19946 Word, I'm used to it and get it for free through my old college. Despite certain issues, such as that border line. . .
>>19948 Weird, I've not had that issue with Word before, and I've been using it up until last week when my license expired (I've since switched to LibreOffice and have been learning as I go. Its been...mixed). I think you might want to fiddle around with the View menu/ribbon some.
>>19951 The odd thing is that it doesn't appear in the doc normally, only after I save it as a pdf does the single pixel wide white line appear on the edge of one side of the pdf after switching it to white on black. .
>>19951 >>19960 Actually wait no, I just tried it again the same exact way as I've done before and it worked fine. . .
>>19960 >does the single pixel wide white line appear on the edge of one side of the pdf after switching it to white on black. . Ive had this happen when making backgrounds from images, instead try changing the background using the page color options, or fiddle with the length of the page itself >>19962 Okay, nevermind then. I guess the machine spirits are pleased with you this day. Just be sure to light a votive candle and make proper offerings to the machine spirits.
Managed to get items and companions finished, now all that's left are drawbacks and the ending. If there are any issues, feel free to let me know!
So, I'm starting down the barrel of the Vehicle section of the Skybourne Jump, and to do so I'm forcing myself to read through and reacquaint myself with the convoluted vehicle creation rules in Ships of Skybourne. And it frightens me. So, I'm now reconsidering my plans and have two options before me I'm considering. Do I either >Continue what I'm doing and make this vehicle creation supplement, effectively designing a simplified version of what's already in this splatbook and try to figure out how to price everything from scratch OR >Decide to punt, and instead provide a GP stipend of various sizes to allow jumpers to buy or make their own ships and figure it out themselves. Because I just sorta realized that I'd need to basically remake the already existing vehicle crafting options anyway to make this supplement section, and I can't help but wonder if I'm making this too hard on myself. Also, should I pose this question on the General thread while I'm at it, or should it stay here?
>>20144 Generally not fond of just having points/gold for the in game x builder in a jump but if the section is being a problem do what you gotta do.
>>2311 It's apparently finished now. And it... sure is something.
>>20467 I feel like the jumpmaker did not bother to play through the story to the latest chapters. Oh well, it is what it is.
For Rebels I included this https://disney.fandom.com/wiki/Star_Wars_Rebels_episode_list as a replacement to a plot synopsis since long running series to not lend themselves as easily to such things. I can't seem to find an equivalent list of summaries for Yu-Gi-Oh! Duel Monsters (anime). If anyone knows where I could find such a thing, let me know.
>>15723 >>15588 I got this upgrade to the enlightenment perk in mind. Maybe it's too much/maybe too cheap? Feedback is appreciated >Enlightenment -400/600/800 The Way that can be walked is not the eternal Way. The name that can be named is not the eternal name. The Enlightenment perk grants you an unparalleled understanding of the world, your own psyche, and the deeper truths of existence. Cultivation is not just about accumulating chi, but about seeking insights and personal revelations that lead you to your own unique Dao. With this perk, moments of profound insight come to you with relative ease, enabling you to understand the deeper layers of reality where others might struggle for years. Your path to enlightenment is accelerated, and you gain wisdom that transcends typical cultivation. As you evolve, so does your comprehension of the Dao, not just YOUR Dao, but THE Dao, allowing you to continuously unlock greater mysteries of the world and the nature of existence itself. No matter how much knowledge you acquire, you will always be open to new understandings and deeper truths, thus not slowing you down in your progression simply because you already know so much. You begin with a moderate understanding of a Dao of your choice (elemental, martial, or conceptual), the Sense of the Dao of XYZ, sufficient to empower techniques, influence the world around you in subtle ways, and begin forging or modifying your own unique expressions of it from Dao-infused enchantments to original skills and formations. You may walk multiple paths if you wish, your mind sharp and paradox-tolerant enough to reconcile their contradictions... or wield them in conflict. In time, with effort and enlightenment, you may touch upon the Soul of the Dao itself, the heartbeat of reality. For an additional 200 cp you may straight up purchase the Heart of the Dao of your choice, allowing you to sense and influence the world around you to an incredible degree and detail based on your Dao. A heart of the Dao of Air will let you not merely control the winds but command the very element, pressure, the idea of breath etc. For yet another 400cp you will gain the Soul of the Dao of your choice at which point you will warp reality around your Dao understanding to great degrees. The attacks infused with your dao and the enchantments placed on weapons or tools created with your dao in mind will similarly bend or break reality around your Dao. >>19534 Nice. Sorry, but I'm not that fast. Currently nearing the end of book 9 Do you have any suggestions on what to focus more on, descriptions in need of rework?
>>20692 >Do you have any suggestions on what to focus more on, descriptions in need of rework? I don't think the 800cp version of the Enlightenment perk is even possible? The protagonist hits the limits of what pure understanding of a Dao can do at the end of book 9. I don't have any complaints about the jump though. It's a good one.
>>20706 Thanks for the feedback Seems I just need to read a bit more (thankfully I'm going on holidays soon) I don't know that the soul of the Dao looks like exactly, but we know it can be achieved From book 9, regarding the thief at the auction hall: >The Lightning Thief was at mnimum a Peak Energy Storage cultivator. He’s known to have beaten Core Formation cultivators before, with a lightning aspect and the soul of the dao of lightning.” Wu Ying sighed. “Individuals like that, they will become peerless prodigies. Or legendary lessons as they stumble and fall. Either way, I can sense the workings of fate around him. And as my Master would say, it is best not to get entangled.”
>>15588 Small update Changelog: >added Army starting location/background >added unique boons for each starting location >included option to trade lower tier discounts for higher tier ones >included option to grant companions cp >added techniques: tantric breath, memorization >added perks: enchanting, technique creation >altered/added descriptions/prices/upgrades: teacher perk, enlightenment perk, blessed by the heavens perk, pills item, merchant and auction hall item, spirit ring item, ire of your betters drawback >added drawbacks: pacifist, tool of the heavens, tasty
>>20622 >I can't seem to find an equivalent list of summaries for Yu-Gi-Oh! Duel Monsters (anime). If anyone knows where I could find such a thing, let me know. Closest thing I know of. https://www.imdb.com/title/tt0249327/episodes/
>>20739 Could you explain the meaning of your Personal Dao and how it might be broken by doubt? Does this mean it's one of those settings where simple moments of self doubt can massively screw you over?
>>20907 It isn't quite what I would like but thanks for posting this anyway.
>>21312 >Could you explain the meaning of your Personal Dao and how it might be broken by doubt? Does this mean it's one of those settings where simple moments of self doubt can massively screw you over? It's not actually that bad in most cases. Too much doubt can see stall your cultivation, making you unable to advance and become an immortal. It's especially bad if you hit a truth about reality that directly conflicts with your Dao, generally requiring you to change how you think to take in the new information or causing you to stall hard if you can't change your views, forcing you to choose from starting from scratch or accepting you can't ever advance That said, there are occasions where things are so bad that a single moment of doubt can fuck you over. It's something that people approaching Nascent Soul are most vulnerable to, as their Soul and Body aren't fully integrated and any deviation has disastrous effects on the other Here's a relevant explanation from book 11 >“Yes, you, Elder Yang. Few have your access, after all.” Another smile, then he turned to Wu Ying fully. “Understand, by climbing so far, by ascending via Body Cultivation, your soul is wavering. At this juncture, so close to integration, you are vulnerable. All are, of course, but some more than others. I believe that those who cultivate the body instead of the soul are even more so.” “Vulnerable to what?” Fa Yuan asked. She too had a cup before her, though hers lay untouched as she plucked a delicate tea cake from the plate and bit into it after speaking. “Cultivation deviation. Dao disruption. Soul break.” Shu Ren said the words so easily it caused the trio who listened to him to shiver in existential dread. “Numerous terms for the same thing. When one’s cultivation is broken, because what we know—what we build our dao upon—comes into conflict with the reality of existence.” “Why am I more vulnerable now?” Wu Ying said, frowning. “And why not after?” “The first is easy. You have not integrated soul and body together.” Placing the teacup down, Shu Ren held his hands up, fingers splayed. He drew them in together, so they were bare cun apart, so close that a piece of paper might have slipped between the fingers, but not two. “The closer you come to integrating them, the more dangerous, for even a minor deviation in one or the other”—now he allowed his right hand to tremble, to back away and then come again—“is a disruption. For once you touch”—and now the fingers did touch, but not clasp—“you must finish.” Hands closed, into a tight grip. “Or break.” He twisted his hands in opposite directions, straining his own fingers before he released both. “Gripped tight, enclosed, you cannot split. Now, though, you are vulnerable. Separated, but still changing, vibrating. Your body is solid, firm. Your soul, not so.” A tilting of his head to Fa Yuan. “Your martial sister is the opposite, of course.”
Alright, now is the fixed version of the Skybourne jump ready, with the images in their rightful place (hopefully)
>>21389 >Misfits and Monsters >Level Up >Wealth By Level Jump options go up exponentially in power in terms of cost. And yeah, technically it costs slightly more XP per level, but not by that much. It costs your entire budget just to be level 20 or to have a mild amount of gold (probably less than a king would have). Worse, nothing seems to give you stat points. Even if we assume a level 1 wizard has intelligence 11 so he can cast level 1 spells, you're still screwed on casting powerful magic even if you shell out 1000 CP to be level 20. The only way to buy int/wis/cha I can see is magic items or the monster option. By comparison, the Pathfinder jump gives you a normal starting statline for free. For that matter, the 100cp perks are generally really poor deals. Instead of paying 100 CP for a few points in Diplomacy, I could buy two class levels and spend all the skill points in Diplomacy while also getting more useful skills/powers. >Gestalt This is really gamey and could go very wrong. Consider: I'm a level 1 fighter. I have been to several jumps already and have an Intelligence score in the 300 range via other perks. How do I, a real person in a fantasy setting and not a video game character who works off XP, qualify as a level 2 fighter? Well, I work out to raise my hit dice and fort save and practice fighting to raise my BAB and learn... uhh... 142 new skill points. There aren't enough skills to support that, so I'm just stuck and can never proc Gestalt's effect that gives me new knowledge when I obtain a new level. >Worlds of Power Why is this a Drawback? It's clearly a starting location instead.
>>19725 If you're going to start pushing lewd jumps (this one was uploaded to the drive), you should at least mention it so that they can be properly reviewed. >Is This an RPG? The idea of a perk that scales down all enemies and/or dangers you'll ever face so that "challenges rarely exceed your ability to face them," is insane. A perk like that shouldn't exist. And you have the gall to only charge 400 cp for it? Like nearly guaranteed victory over the entire chain isn't even worth a capstone's price?
Wanted to ask again if anyone had any requests for Kirby Right Back At Ya!? An army of Waddle Dees and pretty much everything related to NME is an obvious inclusion, but wanted to see if there was anything else in particular people would want from the Jump.
>>21606 A direct line to call that monster of the week selling company? It's been ages since I watched that show, so I can't remember their name. Something like NME I think?
>>21547 >Worse, nothing seems to give you stat points. Stats aren't real, but growth and experience in your chosen fields are. This isn't a LitRPG setting. Levels are just abstractions both in the game and jump for your level of competency at your chosen class/profession/whatever. Or are you somehow convinced that there's no Watsonian difference between a level 1 vs level 20 wizard? >This is really gamey and could go very wrong. You just complained about those options not being gamy enough, now you're complaining about something being too gamy? Again, its an abstraction, taking Gestalt basically means "you're a genius that is able to grow in this one skill set in addition to your other one you've chosen" Also, even then in terms of gameplay that's not how skill points work in a Gestalt game. > so I'm just stuck and can never proc Gestalt's effect that gives me new knowledge when I obtain a new level. Knowledge is more than just skill ranks you dingus, or are you assuming a Fighter isn't LEARNING to be a better fighter when he levels up. And again, skill points are an abstraction so this point is moot anyway You can't seem to make up your mind about whether or not you want this to be more or less gamey, and you're arguing about a system that you yourself have a tenuous grasp on. >Why is this a Drawback? Its a toggle. Toggles are generally placed in the drawbacks section. That's just modern standard. That's like complaining about a Continuity Toggle being in the drawbacks.
>>21694 >Stats aren't real Okay, but you need to be really REALLY charismatic to cast the strongest sorcerer spells, and even without bringing exact numbers into the picture, I ain't that without a perk for it. >"you're a genius that is able to grow in this one skill set in addition to your other one you've chosen" The phrase "As you grow and develop in your first class, your second class will also grow alongside it as well" seemed to try to tie the two classes' development together. If it's really just genius skill at the second class, fair enough, but maybe try rewording it because I was confused. >Its a toggle. A toggle would be jumping to some AU. This is literally just setting your starting location to somewhere else in the canon setting. It's not even one of the starting locations where it's super dangerous so you get points for it.
>>21746 >Okay, but you need to be really REALLY charismatic to cast the strongest sorcerer spells, and even without bringing exact numbers into the picture, I ain't that without a perk for it. I'll add a rules clarification that says that you have the basic qualifications/"stat line" for your chosen starting class and needed to comfortably progress in it. Would that help? >The phrase "As you grow and develop in your first class, your second class will also grow alongside it as well" seemed to try to tie the two classes' development together. If it's really just genius skill at the second class, fair enough, but maybe try rewording it because I was confused. I'll see what I can do to clarify things > This is literally just setting your starting location to somewhere else in the canon setting. No, because Worlds of Power aren't part of the Skybourne setting, they're their own sample settings with their own splatbook and small chapters.
>>21747 >Would that help? Greatly, thanks. >I'll see what I can do to clarify things Thanks! >No, because Worlds of Power aren't part of the Skybourne setting, they're their own sample settings with their own splatbook and small chapters. Ohh, my bad. I assumed that since they were in the same game line, they were part of the same multiverse. Nevermind, my bad.
>>21748 >Nevermind, my bad. No prob, Shard made the same mistake too. I'm glad we could get these concerned squared away, I'll get to working on changes. How does this new sentence added to the Class Background section sound? >Don’t worry about not having the right physical/mental attributes (or “ability scores” to use in-game terms) for you class, should you be lacking you’ll be given a basic degree of competence to perform adequately in your chosen class/build (Sorcerer getting a boost to Charisma, Swashbuckler or Rogue becoming more dexterous, etc).
>>21597 Addressed this partly in the other thread but here's the (hopefully) final version clarifying that perk.
>>21752 >for you class >your Yeah, that looks good. Maybe also mention the same buff for a class you Gestalt as.
>>21763 >Maybe also mention the same buff for a class you Gestalt as. ...Maybe? Do I want to? I mean, in a normal Gestalt game a Wizard is probably not going to Gestalt as a Paladin unless you're rocking with a gonzo stat line to address the MAD issues. Further, Spheres is already super generous when it comes to mitigating MAD since many classes and archetypes let you pick your Caster/Practitioner/Operative Ability Modifier, so letting you get a second stat boost just feels like a tiny bridge too far for me. Not too large of a bridge, but something in me thingks its not necessary to walk across that plank over to Terabithia
>>21767 I'm not familiar with this 3rd party stuff, only normal Pathfinder. So if you say it's not a major concern, then that's fine with me.
>>21769 >I'm not familiar with this 3rd party stuff, Understandable. *Granted Gestlalt has been a thing since D&D 3.5e, but understandable regardless. * Plus I don't blame you. Spheres is a rather niche subsystem, and even people who use Spheres stuff for their games generally don't use Skybourne as a campaign setting. I went into this jump knowing I'd probably have to answer a bunch of questions from people and clarify things, since most people aren't as autistically obsessed with a niche 3pp Pathfinder subsystem and setting to make an entire Jump for it. Plus you and I both know just trying to figure out how to build stuff for vanilla Pathfinder is already a huge chore, so I wouldn't be surprised if people decide learning another system on top of that isn't worth it for making a build for a niche jump. *I had considered adding a section to the notes briefly describing all the Spheres and Classes in the system for beginners and the curious. but I realized it'd probably make the notes needlessly long anyway, so I decided "screw it, I'm lazy" and didn't do that*
>>21774 Huh, spoilers didn't work. Guess I'll go back to using brackets and the word spoiler since the * are rather unreliable
>>21782 You need two of them, like this ** at the start and end of what you want to spoiler.
>>21782 *Insert* doesn't work, you need two of them ** at each end..
>>21762 And I just noticed that once again my name fell off of this. . .
>>21389 Updooted version now, with the suggestions and clarifications made today added
>>21606 Galaxia A castle Drawback to be a King-in-name-only that no one cares much about Drawback to have beloved pets die (wtf man) Weird bird fren Whatever that guy was that held the warpstar+ warpstar
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ARKNIGHTS. Alright, so I’ve run into a bit of a rut, so obviously my solution is to just write more, and I’m open to suggestions on these two things at the moment. First, I want to make the Itemlines for the Race Add-Ons (Feranmut, Seaborn, Collapsal) double like their Perklines. For Items that are already in, just see the last posted state of the WIP from a while ago, those all made it in. So far ideas for the new Items are >Feranmut: Arbitrarily magical weapon like Dusk’s sword that sheaths into a scabbard of ink and paints wounds on things or some shit, a collection of your corpse-parts that house some of your power and will, and an intelligent servitor race with magical powers like the Elves >I’ve got nothing for Seaborn >Collapsal: Alternate locations/geography that sometimes overlay the world where you’ve been, and literally just the fucking Kargereich AND THEN on the topic of the fourth set of Origins I’m thinking about that I mentioned before (ones based on characters by personality, rather than race, faction, and position), I’m open to character suggestions, preferably in groups as I want them generally based on archetypes. So far I’ve got >Hopechads like Doc and Amiya >Distant protectors who are trying to protect people but refuse to go near them and never fucking explain themselves to them (Mostima, Ulpianus) >Hyper-competent freaks of nature/more direct protectors (Saria and Chang) >Self-motivated opportunists (various mundane Event antags and characters like Ho’ol) >Ancient manipulator types (Cashew and Unicorn) >MY FUARKING HERO (TRUE TEEKAZ NUMBER ONE) And hopefully more characters/character archetypes. Anyways I’ll come back and look at any suggestions periodically.
>>20692 Alright, so I just finished book 11. The Karma Severing Cut should definitely not be available from the 200cp Legendary Strike option. The thing can be used to cut away bonds of friendship and loyalty, it can sever any debts and boons gained from your past actions, it can do the same for future actions, it can be used to sever a cultivator's connection to their own dao, and more importantly it can be used to make someone suffer all their accumulated karma in a single instant, which can basically instantly kill most beings. It's a fucking terrifying thing There's a stage between Peak Nascent soul and being a proper immortal called Half-Immortal. It's the stage that happens when you've managed to make your body itself immortal, usually when you've finished up everything and just need to face the last tribulation to ascend to proper immortality, and represents a massive boost in power like all the other stages, to the point where a peak nascent soul doesn't really stand a chance in a solo fight against a half-immortal. The protagonist actually became a half-immortal at the conclusion of book 9, but that's just a half-assed technicality thing that doesn't come with the power of a proper one I was definitely wrong about the 800cp version of the Enlightenment perk not being possible. It's just something that you don't actually get the power to do until you're a peak nascent soul. They actually clarified how immortals work a bit more. Being an immortal means having an ageless body, and the ability to reform your body if slain, requiring your enemies to attack your soul directly to actually permanently kill you. Unfortunately having Heart of the Sword means being able to directly attack souls Also, it turns out that the Heavenly Tribulations are an entirely artificial thing. If you try to ascend the heavenly immortals will sense you and quickly assemble a warband to come attack you for daring to try to reach above your station. ... God, I wish I didn't have to wait two months for the last book. Fucking thing ended on a cliffhanger Also, I'd like to request a Hidden Realm item. The last book is going to involve one pretty heavily, so hopefully we'll get more elaboration on how they work.
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>>22217 Rebel origin with a focus on opposing systems (Talulah, Patriot). I guess Kharanduu is under your sixth origin? He's based enough for it. Seaborn could have an inactive Caerula Arbor or Lifespring. Could be used as a food source for seaborn in their large scale ecology. Could start out as small samples that can propagate under your will.
>>21606 An option to start during the Star Warriors' war with NME, to maybe change how it ended and save countless Star Warriors like Knuckle Joe's father and Silica's mother?
>>8046 >XCOM War of the Chosen I request a Modded Beyond Reason drawback.
>>22817 Added to notes.
>>22860 Also, if it matters, MBR's metaplot is something about being stuck in a timeloop because of an ancient evil that the elders sealed away and still fear The evil thing is You. Or more specifically, all the cringe things you've done in the past that you don't want to take responsibility for. After all, if you name your player something silly, isn't it easier to just destroy the world and start anew than to change it?
Here is 0.1 of my Yu-Gi-Oh! Duel Monsters (anime) jump. Feedback and critique are appreciated.
>>23003 Hmm, maybe you could include an appearance perk, considering how often Anzu and Mai get perved over in the manga, as well as a cheating one for the Villain origin? Maybe also a drawback about thugs and criminals keeping on targeting you at least every week.
>>23041 >appearance perk Already in, but this isn't a manga jump. >cheating one Most of the cheating methods are in the Deck Builder section. >drawback about thugs There's a +200cp drawback that is already close to this. Thanks for the feedback.
>>23003 Catapult Turtle Flying Castle Gambit is a ridiculously fun perk. Does Symbol of Friendship let you also telepathically communicate with those you use it on? The Seal of Orichalcos cuts off a line. >but should sufficient darkness return it will reactivate and claim their soul if they had lo Jump looks great WoL!
>>22921 Oh, it's a fanfic, thought you meant turning the setting into a chaotic crossover clusterfuck like you can by installing hundreds of mods.
>>8046 Are you against anyone else making a version of 2077, just while you're working on other things?
>>23284 Not in the least. In fact, I'd encourage it since I'm going to be really slow about it. Feel free to steal idea from my WIP.
I figured capstone 1 of the Drop-In tree for the TsukiRe jump would be being a Servant, since the Drop-In origin is the "Non-NecoArc Melty Blood stuff". I'm not worried about leaving the specifics of class and which Heroic Spirit they are to the reader, since it doesn't matter in the game, but I'm am not sure how to paint in broad strokes how powerful you should going to be. Trying to avoid a scenario where the capstone is just very vague, or I made them too weak. For reference the other origins and respective captsones are. Drop-In - Capstone 2 was going to be the "You're playing Melty" perk that makes it so the power ceiling between you and your enemies was much lower, as if you were playing a Melty game. Not too sure about this either since it might be a bit too meta. Student - 1) Shiki's Swag and 2) MC luck Executor - 1) Ciel's person based immortality, 2) her ability to take unique powers by killing a person (Origin has a 200cp cost buy in since you get sacrament stuff) Dead Apostle - 1) You get an Idea Blood to become Vlov level 2) Roa's zeal and ability to pick up stuff quickly and mess with thigns no one thought about doing (like inheriting principles) (Origin will have an either 400 or 600 cp buy in that gets you a Principle, optional free perk that represents you being really old and Dead Apostle abilities) True Ancestor - 1) Single 800 capstone that makes you a Brunestud (origin will vary in cost depending on how much you want your Vampiric Impulses from fucking you over and will net you all the True Ancestor stuff) Neco Arc- still unsure
>>23351 looks good to me. having a "you're playing melty" capstone seems fine, lowering the power ceiling is certainly useful, if you are worried about it being too cheesy you could just say it only works on 1 enemy at a time and other places might not be so accomodating on only doing 1v1s.
I'm starting a new robot jumper chain, how do I handle the whole issue of likely needing maintenance in early stage jumps?
>>23763 >Pick up a good mechanic waifu >BECOME a good mechanic >Be a kind of robot that doesn't need much maintenance to function, self repairing or some such >Figure out some fucked up occult shit that repairs your robo-form with unorthodox methods/materials
>>23229 >Does Symbol of Friendship let you also telepathically communicate with those you use it on? Not directly, though the target might feel your presence. >cutoff Noted. Thanks for the feedback.
>>23763 I tend to go to Kenshi to be a Skeleton so I don't need to worry about it. Those fuckers are able to sit out in bad weather for millennia without needing maintenance. Also the jump has a perk that lets robots heal Reploid's Megaman Classic, Reploid's Megaman X, and Chrono Trigger all have pretty good options to make you heal too. The first two ALSO have ending options that turn you into a robot permanently
>>16553 >Klonoa I've waited years
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>>21606 A perk that make people remarkably tolerant and forgiving of you being a tyrant raising havoc every week as long as nobody dies. Seriously, it's amazing the shit Dedede get away with without even one hint of a revolt.
>>23892 This. Leaving aside the general tyranny or the monsters he unleashes just to kill Kirby, didn't he at one point pilot/control a giant stone version of himself and try to crush Tiff? He's not the mostly benevolent if still kind of selfish king his game version is.
>>23899 Yep, he sure does! Granted, Cappy Town's citizens are a bunch of dumbasses, but it's really amazing that they just put up with him.
>>23892 >>23899 >Videogame DeDeDe: Literally willing to smack Gods to protect his people >Anime DeDeDe: Drops a nuke onto Cappytown to see if Kirby will die from it
>>24023 A bit exaggerated considering Videogame DeDeDe also stole all the food from his own citizens that one time and only really shaped up because he faced multiple threats of being deposed inside a few months or so between getting slapped for that and almost getting invaded by Meta Knight. But he does tend to do better by his people in the games even if he ends up possessed some looming evil every third Sunday or so...
>>22086 >Whatever that guy was that held the warpstar+ warpstar Not sure what you mean by this. >>22717 Sure, that's doable. >>23892 >>23899 >>23909 >>24023 That's not even the worst of it. The Cappies are just as responsible for this bullshit, as there are several episodes where they completely turn against Kirby and throw him under the bus with even the flimsiest evidence, evidence often provided by Dedede himself.
>>24243 That's still a decent difference, in that Game DeDeDe went through character development and grew, where as Anime DeDeDe was absolutely unrepentant even at the end, where he would have gleefully sold out everyone even after watching his kingdom get bombarded into oblivion. >>24257 You know, it's funny, I only remember how in the movie, they turned on Kirby after NME's ship blew their home to kingdom come. But I'm not surprised to hear there were other times.
>>24509 Don't they try to pitchfork and torch Kirby in the first episode, the one with the monster eating sheep?
>>24257 >Not sure what you mean by this. Kabu, The giant statue, holds the warpstar inside his mouth until called.
Updated Enigma of Fear. Changed Mia & the gang to a flat 1000 CP, added a note clarifying that you count as Marked for the purposes of the Transcend Ritual.
>>24257 Well, damn, I guess extending this to playing people like suckers would be accurate. Tough thinking about it, a perk about taking care and nurturing kids no matter how powerful they are, like Tiff does with Kirby, could be apropriate.
>>24646 Not sure if that was the first episode, but that has happened at least once. 9 times out of 10, the degree that Cappies trust people is inversely proportional to how much that person actually deserve that trust. >>24650 Oh, those were two different suggestions. I though you were saying there was a character who possessed something called a "Warpstar+Warpstar". >>24825 The thing about Tiff is that she is an unprecedented genius by Cappy standards. She is better than everyone at everything, including their own jobs. So that will probably be a capstone perk. Besides, Kirby is such an intrinsically benevolent creature that a gentle scolding every now and then is really all it takes to keep them on the right path.
>>23899 >>24023 >>24825 It's not much of a defense, but there was one episode where Dedede thought he killed Kirby, and was genuinely happy when he discovered the Cappies were just playing a prank on him. There was also one time where he thought the world was ending, so he destroyed his own statue and built a park in a show of genuine remorse. There's no question that he actively enjoys causing others to suffer, and doesn't particularly care about the suffering of others, but he does seem to have a breaking point where even he has to realize he went too far. Paired with the fact his skull is canonically empty, my headcanon is that Dedede is so mentally stunted that he sees everything like one big game. It doesn't matter how much pain or destruction he causes because everything will be back to normal by next week (and to be fair, he's usually right). It's only when faced with a seemingly permanent change to the status quo that the full weight of his actions actually sink in (even if not for long).
Warhammer jumps seem much easier to pump out than WoD.
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>>16145 >Chaos Daemons (40k) >>Chaos Space Marines Please
>>24944 Forgive me for saying so, but this seems somewhat deficient in places. A lot of the options are just one short sentence, whichis disappointing considering how flavorful the setting is. Six drawbacks is way too few IMO, what with how much fucked up shit Chaos has to make your life harder. And while I wouldn't expect a full army builder, this really should at least have a basic option to buy an army of followers to take with you, like Shard has in his WHF Jumps. I get it to some extent here, as most daemons are what they are without a whole lot of room for customization. But it does rather worry me, as it would be a real shame if the overabundant lore wasn't taken full advantage of for other Warhammer splats; like a list of mutations to buy for Chaos Space Marines, a weapon and armor customization table for the Dwarfs (all the cool runes the Dawi have had in the various army and TTRPG books, and the crazy daemon shit the Dawi-Zharr make), an option to buy a pimped out lair for your Vampire Count (the one and only thing I liked about that one shitty Vampire Counts Jump made by that Bob guy was that they tied your undead army to options you could buy for your base, like graveyards for zombies/skeletons, caves for bat swarms, barrows for wights, dark forests full of dire wolves, summoning rooms for ghosts, etc. That could be a fun way to make use of all the necromancy lore in the Liber Necris/Night's Dark Masters books.), and so on.
>>25074 >A lot of the options are just one short sentence, whichis disappointing considering how flavorful the setting is. I blame Games Workshop. The whole thing is a bullshit faction to begin with. There's little effort put into actually making them interesting as a standalone force on their own merits. The whole thing is just an excuse to make chaos players buy a second army book. So while there's a ton of lore about chaos, a lot of it isn't relevant to daemons, who are nearly all interchangeable. Which wasn't a problem back when they were one special unit type in Warriors armies. Poor Slaanesh doesn't even get a custom named Lord character. So I was reaching for content most of the time. >And while I wouldn't expect a full army builder, this really should at least have a basic option to buy an army of followers to take with you, like Shard has in his WHF Jumps. Took out my original idea for this, because daemon armies spontaneously gather from whoever jumps out of a rift, follow whichever leader beats up the other claimants, then dissolves after the battle/campaign is over. (Another example of how daemons just don't work as a faction.) How's this look? >Daemonic Horde (200/400CP)- You have been granted command of a contingent of daemon soldiers. For 200CP, this is a smaller raiding party. A few dozen lesser daemons, a few supporting units such as chariots or skull cannons or a handful of bestial daemons or a horde of nurglings, and a daemon prince or greater daemon to serve as your lieutenant. >For 400CP, you instead lead an army set for a major incursion. Mortals who see your mighty and teeming host will be left quaking in their boots, for your force is the kind that overruns entire cities, leaving nothing but ruins behind after flowing over the petty homes of man in an orgy of torture and death. >Either way, you may set the composition of your army. You are strongly advised to use only daemons loyal to your own patron, as the Realms of Chaos do not easily accept long term alliances between servants of different gods. Demons not aligned with you are likely to eventually wander off or even openly rebel when not kept on a constant campaign with a concrete goal to distract them, to say nothing of what they will do in future jumps. The daemons have no concept of longstanding loyalty to an incursion's war leader over that of their own gods, so buyer beware,
>>25089 >I blame Games Workshop. The whole thing is a bullshit faction to begin with. That's 100% fair. Daemons were always going to be a major pain to make a Jump for. >How's this look? Looks good to me.
>>23003 Found a weird sentence. >Locator Card <A clear the size of a playing card. Tangentially related to this jump, but part of me is wondering if we'll eventually have enough jumps from this franchise to assemble our own set of bootleg Millennium items that actually are considered such instead of those knockoff relics from GX.
This is perhaps not as polished as it could be, but fuck it, it's good enough. Oppai Academy is done.
>>25429 Nice; thanks for the jump! Formatting goes a bit wonky though.
>>25441 I have an endless amount of hate for gdocs pdf conversion fucking up my line spacing. It looks perfect online, but as soon as it's a pdf...
>>25429 Was it a deliberate design choice to have as many orphaned headings as possible? https://en.wikipedia.org/wiki/Widows_and_orphans
>>25446 Have you tried using the magic of ctrl+enter? This creates a line break that immediately moves everything to the next page.
>>25446 The solution I've found for that is to hit the print option, then click 'Save As PDF' instead. Works a trick for keeping the same spacing.
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>>25447 >>25451 >>25478 It's because of conversion issues between gdoc and word, what I see online is NOT what is in the pdf. This should have them fixed.
>>25480 An extra empty page at the end, but aside from that it's great!
>>25429 >downloads pdf and converts it into word >get someone twisted eldritch bullshit dafuq you doing- >>25480 oh yey \o/
>>25492 Worse. Uploads word into gdoc and then download as pdf. >>25491 I was gonna put an image there but forgot.
>>25496 But word can save as pdf already?
>>25497 I don't own word. Ric does. My computer won't even let me open Word files for more than 30 seconds because I've apparently used up whatever free trial of read only they give you. Which is stupid as fuck, but I assume that's just windows being windows.
>>25504 There are alternate word processors, you know?
>>25496 But you don't need to upload anything into gdoc, just start editing from an empty/copied template?
>>25506 That was what the solution, yes. Just make blank doc and copy everything over. >>25505 I have Libreoffice. ...Had. I reset my computer like a year ago and just straight up haven't bothered to get it back, I either use notepad or gdoc for everything and outside this one specific situation it works fine.
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Would you consider the Life's from Fantasy Life to be a job system? If it helps, in the newest release, you can switch between them on the fly.
>>25734 Yes, it's very much a job system.
>>25734 >Is the system that gamifies having a job a Job System?
Can't say I expected this. I was struggling during Kirby with my inability to take a break, but now I can't seem to shift my brain out of break mode. It's not even a matter of burnout. I feel fine emotionally, I just feel like there isn't any rush to get back into Jumpmaking. To be abundantly clear, I'm not saying this is a problem or something that needs to be "fixed". It's just such a strange feeling to go from being so obsessed I literally couldn't force myself to take a break to "I'll get to it when I get to it". I claimed that Kirby Part 1 was a special case and that I'd be perfectly fine as soon as that Jump was done, but I didn't expect to be right. Even I felt like I was just making excuses to deflect from my blatantly unhealthy obsession.
>>25742 this is a good thing. go rest, you bum!
Bit of context. This jump started as a WIP by an Anon I'm in contact with and volunteered to help with, then ended up taking over with their permission when it neared completion. So if the writing style is all over the place, that's a big part of the reason. I haven't posted any jumps to /jc/ in several years, so I need some input on what needs clarification or rewriting. There's some design notes at the end on some ideas I have. This is technically jumpable outside of a few companion options and needing to comb over this. I have work in a few minutes, so I won't be able to respond until much later tonight.
>>25783 cool, thanks for the jump.
Quick read, Your Own Facility in Management Items >Your Own Facility (600) - Congratulations on becoming the proud owner of your own Lobotomy Corp branch! This self-sufficient facility gives you everything you need to session seems tobe missing here >Your own self-sufficient L-Corp facility and its resident Abnormalities. Unlike the other branches, this one is engineering to NOT self-destruct upon completion of the scenario. Successfully completing the intended scenario will give you a copy of the main branch and all it contains, though it is curiously lacking a certain brain stem, the Bucket will otherwise work as intended. Can potentially recreate L-Corp with it if desired. Oh look, a convenient power vacuum created by A's insanity >this one is engineering to NOT self-destruct upon completion of the scenario. Should be "engineered to" not "engineering to" >Can potentially recreate L-Corp with it if desired. Oh look, a convenient power vacuum created by A's insanity This pair of sentences seem wonky. Might be for flavor, I don't know. Also >A's Notes (600) - Sum total of L-Corp's research by which it would be possible to reproduce their works and singularity. Contains a success in the city supplement filled with Garion's knowledge as an Arbiter regarding the finer details of evading the head and becoming a wing. The first part is alright. But >Contains a success in the city supplement filled with Garion's knowledge as an Arbiter regarding the finer details of evading the head and becoming a wing. This scans like nonsense. Oh the Daydrinker Special, is it really supposed to be cans of Enkephalin? That sounds really wrong, wouldn't that just turn you into an abnormality? From what I'm reading Enkephalin isn't a drink but a medicine/drug?
Here is 1.0 of my Yu-Gi-Oh! Duel Monsters (Anime) jump. It can be put on the drives. 1.0 Changelog: >Blank Cards, Virtual World, and The Seal of Orichalcos now clarify that companions and followers are not kept under movement restrictions. >Added two new notes: On Import Cards and On Virtual World Imports. >Minor typo fixes.
So, after many delays, here is Fantasy Life 2.0 Changelog: >Gave option to start in Castelle or on Mysteria Island >Added Brand New perk >That Isn't Water, You Know has been made into a general perk, and replaced with one more useful to all gathering lives. >Added Hero-Rank Fashion Icon perk >Licences have been updated, and the Guild Office has been removed, due to no longer being needed. >Map Bandana, Inner and Starting Bonus have been added >Mount now allows for any mount in Fantasy Life I >The Mobile Workshop has been changed into just a workbench, since workbenches can now be used for all crafting in the new game. >Added Treasure Grove Sapling >Added Tim Crook, Chier, Frymaster, Gefroren and Welldon companion options. >Added This Is No Time To Be A Contarian drawback. Please give any feedback you may be able to think of.
>>26682 Thanks for the update.
>>26682 I'll preface this by saying that this is just my two cents, and I know my views on jumpmaking are far from the norm, so ignore it if it doesn't sit right with you. With that said, there are some jumps where I think the traditional capstone structure doesn't really work, because there isn't a very clear divide to justify the cost gaps. Here I'm sitting on the fence with regards to that. The Combat perk tree's 1 and 2 don't have a noticeable gap, which is fine. The 4 is somewhat "unique" though it does seem like much of the perk is locked behind death. The 6 simply does not stand out at all compared to the 1,2, and 4. Maybe it's because I don't really know what the weight of "stare down a rampaging Napdragon" is. The Gatherer's 1, 2 and 4 all stand out, but the 6 seems like it came in out of left field, like it was a Merchant capstone instead of a Gatherer Capstone. Depending on the effect range it has the impact of being a 6 (cripple the world supply chain like COVID just by existing), but it is also a very "niche" capstone whereas the 1 and 4 are very open ended. The Crafter's capstone has the same problem, because the 1, 2, and 4 are all equally "unique", almost moreso than the 6. The 1 lets you duplicate finished products, improve quality, and prevents failure. The 2 makes you a super liar and protects you from blame. The 4 is a flat 33% reduction in production time. The 6...brings your crafting to modern levels, which can be pretty nice for some fields of crafting, but what happens for crafting where there is no modern analogue? I don't know the setting of course (which really doesn't help me understand the reference points in some of the perks and items), but I feel like if these perks are final, it feels more reasonable to use a 1,2,4,4 structure. Or some other structure. Aside from that, some random thoughts. It took me a few reads before I realized that "Lives"/"Life" is the term they use for a class in this setting. That being said, I still don't really know what the individual Life/Lives are capable of. Like I can generally assume what some Lives can do, but is this a situation where only Combat Lives can fight, or where every Life in a given category stands on an even playing field? What does the Master's Song do? Is Speak to the Heart a subset of Gatherer's In Tune with Nature, or are Animals considered separate from Nature/Spirits of Nature. What is the significance of Ginormosia? It shows up twice in the document but I'm still left with no clue whether it's significant or not. What is the worth of 10k dosh? Is that enough to buy everything in the game twice over? Is it something that a person would burn through in a month? The "Connections" item feels like it might as well be a Gatherer's 2 perk, or a general 1/2 perk. Where does the tools from the Workbench stand relative to the Crafter's 6 perk? Are they less effective than modern tools? Similar to modern tools? With the Connections item and the Gatherer 1 and 4, I'm not sure if the Treasure Grove Sapling is worth 4 undiscounted, but it's not a big deal. A list of mounts would be a nice to have.
>>26682 Can you add a race option to Tome of Radiance? Just a "pick a D&D/Pathfinder" race option will do
>>26773 Sure thing >>26745 To address your concerns >the 6 seems like it came in out of left field, like it was a Merchant capstone instead of a Gatherer Capstone. How, exactly, do you think the gatherer's make their dosh? By selling the raw materials they've gathered, of course. At least, that was the thought process I was using when I wrote that perk, I'm fairly sure. >Can only the combat lives fight? In the new game, that's...technically correct. That said, I'd go with it working in the most useful way it's worked, so even if you're a tailor, you know how to stab a bitch with a knife. That said, if you want to fight effectively, you should actually train in fighting. >The Master's Song This is literally just a song. The only reason it's something you have to purchase or unlock is because it's something you have to earn in-game. >In Tune With Nature Animals are not nature spirits. Actually, I think that was a perk that I was asked to put in; in the games, animals apparently have their own languages. Cats can apparently speak human, but actively refrain to the point where it's noted that your magician master being a talking cat is something shocking, which does seem like something cats would do, to be fair. >Ginormosia That's a continent that Edward, Trip and his research assistant (the player) end up on in Fantasy Life i. It's in another world. >10k dosh. It's around the amount you'd make from selling two and a half diamonds, or five sacks filled with enough treasure to fetch a 'jaw-dropping' price. That said, it's mostly meant as a starting bonus. >Tools from the workbench They are enough to stand up to anything you're capable of using them for, including the divine crafts you may end up capable of. This has been added. >A list of mounts would be nice to have. That's in the notes section now.
>>26989 >Sure thing Thanks!
Sonic movie update. What do you guys want?
>>27212 fuck. Meant for >>27190
>>27190 >Squad of Metal Sonic minions >Our own Eclipse Cannon >Powersets like Knuckles and Shadow >Something for the Master Emerald/Chaos Emeralds >Perk for manipulation skills like Gerald's >Perk for surviving impossible things like Robotnik/Eggman >Perk for absorbing the power of other beings, like how Knuckles apparently absorbed Iblis or something
>>27190 Tangle and Whisper expy
>>27190 Surge expy, but also this >>27224 sounds good too.
apropos of the lack of a Global Rule 14, is there anyone who'd want an Equestria Divided jump?
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Question, if I were making a jump based on a CYOA that has meta perks (aka perks that refer you to other CYOAs) should I just not include them or give you an equivalent of what they offer?
>>28165 Oh true, guess we can talk about the horse shop all we want. But sounds interesting, yeah.
>>28184 I probably should have added in a 'if so, what would people want out of it, besides the obvious 6 or so origins/factions options to cover the six sides.' huh
>>28186 Hmm, don't know much about the fic, but leadership perks, necromancy and ways to make pact with entities like the Everfree Forest seems appropriate from what I see.
>>28181 The fact that Isekai Worlds exists already means this setting has every setting in it (and perhaps hasn't considered why no one in any of them has ever traveled between settings before) suggests that this CYOA shouldn't be a jump. It's already a competing CYOA in the same genre as Jumpchain. So my suggestion is stop making this jump. >Summer School Establishes that part of the setting rips off another CYOA. Fine, why would that be a perk in a jump? Just note it in the companion option, or skip it as irrelevant setting details. >Magical Heart Is this suggesting that magical girls exist in this setting? Then offer a magical girl perk(s) and use the other CYOA as material. Is it an option to add magical girls? Is this CYOA about some being who has the power to rewrite the world to include magical girls offering to do so for you? Then go ahead and include a toggle, or even a power that adds magical girls. Is it a purely meta thing where you're choosing what kind of world to imagine? That's not how jumpchain works. Jumpchain is a CYOA where you design a character, not the kind of CYOA where you design the setting around the character. >All the Rest Same as above. Either these are part of the setting (read the source material, same as with a fanfic jump), are potentially part of the setting (same), or truly meta (ignore them like you would mods to a video game). Then just ignore the whole thing and quite making this, because a universal multi-cross CYOA does not work as a jump because that's jumpchain itself.
>>25783 I think it’s odd that there's both an entire science origin AND a science capstone in the Ayin origin. I dislike there being mirror tech and boughs on offer if I'm honest. Likewise the Limbus companions. Maybe offer Arbiter & Claw gear? General perk for Angela's thought speed & processing power? Probably give it a toggle or dial, up to you if it’s available after or during the jump or tied to a mandatory drawback or something. I Can Fix It, or another perk in that origin, should offer Manifested EGO too, like Geb has with her red mist.
>>28222 >Jumpchain is a CYOA where you design a character, not the kind of CYOA where you design the setting around the character. What does yo ass think generics is, nigga?
>>28181 Give us the equivalent with a note in the notes that lets us take the actual CYOAs stuff.
>>28181 This just feels like really bad design. What if one of the links went down because of the maker (or even site reconfiguration or admin nonsense)?
>>28240 They are down, as well as the original links. It didn't work well, obviously.
>>28240 The author also likes to put in hidden links to 'secret' content, like there was one to Arachnesense magic (I can't recall where), and that page had a hidden link to a Spider race. Thankfully someone uploaded a compilation of all of that.
>>28226 >I think it’s odd that there's both an entire science origin AND a science capstone in the Ayin origin. Noted. Might swap those around a bit. >I dislike there being mirror tech and boughs on offer if I'm honest. Likewise the Limbus companions. I couldn't think of anything 600-worthy for what amounted to the Carmen origin that didn't involve just repeating the same things as the perks. The Limbus companions were part of the original draft and it's apparently common practice to have them as their L-Corp selves in a lot of Lobotomy Corp stuff after Limbus came out. I guess if nobody really wants that, I can axe the option. Related to that, >Maybe offer Arbiter & Claw gear? I actually don't want to? Not because I think it would break the jump or anything, I'm just disenchanted with Expensive Item That Doesn't Fit The Price Setup And Trounces The Entire Jump. I know Binah still has a lot of her Arbiter gear for the Suppression, so you can either convince/order her to let you reverse-engineer it and she'll probably do it if you're Manager or in a position to ask without her murdering you. Probably while subtly threatening you or voicing her displeasure. Claw gear, going to have to steal that yourself. >General perk for Angela's thought speed & processing power? Probably give it a toggle or dial, up to you if it’s available after or during the jump or tied to a mandatory drawback or something. That might be a solution to the above, actually. Will consider. >I Can Fix It, or another perk in that origin, should offer Manifested EGO too, like Geb has with her red mist. Already offered in jump. >>26442 Any wonky or unclear sentences are still in draft form and will be fixed. A's Notes is likely to be fixed to include his work on creating Angela instead of a retread of the other capstones, in particular. Actually, if we're going to satisfy the above request, A's notes can also include stuff the Sephirah use, so while you would still need some tech know-how and resources, you could probably recreate the Arbiter stuff by hand? Will consider. Thanks, everyone. Will get back to work on this tomorrow. No, I didn't fuck up the reply, you're hallucinating.
>>28302 >L Corp Sinners Oh right I get you now. Yeah that works. And I guess the Boughs (probably) being part of Carmen's corpse makes them fine, but Mirror tech is Yi Sang's invention and doesn't really fit at all imo. >arbiter Damn. How about degraded arbiter gear? Like she's referred to in Ruina. >EGO already in Oh my bad, missed that.
>>28332 >>28302 Actually if Ayin's notes have Binah's tech then I guess it’s fine. Just maybe make it a little explicit?
>>28302 >>28332 >>28334 I'd say replace the Mirror with a River since the light is connected to it, but they’re drip feeding lore on it hard and probably won’t be detailed until Outis' canto or the lead up to it.
Here is 0.1 of my Yu-Gi-Oh! Dungeon Dice Monsters jump. Feedback and critique are appreciated.
>>28626 I never did play this game, but from what I can tell the Jump looks good to me! It makes me want to look up a Let's Play to see if I should try getting my hands on it myself. The only problem I noticed is that the last paragraph of Special Type Specialist starts with the period that should be at the end of the previous paragraph.
>>28181 On the one hand, my gut says that ignoring hte meta is the path of least headaches for you. On the other hand, my brain says we kind of have a few meta perks like the one in Gene's Generic Merge that lets you reset cooldowns for other jump abilities. I would still say the former is the simplest solution and you shouldn't do the latter unless you feel the jump NEEDS it.
>>28780 Noted, thanks.
>>28626 Would importing the Monster Point Shop from Capsule Monster Coliseum (specifically for the bit where it gains new capsule monsters based on DM cards over time) into Grandpa's Shop let it sell new dice as well?
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which one of these two looks better?
>>29549 I'm inclined to say no, but I don't mind adding a similar clause to the item by itself.
>>29553 You are making a jump, not taking an imaged CYOA and making a lower quality copy in text. In jumps, discounts are listed by the thing that is discounted, rather than a list next to the option that provides the discount. >Neutral [Soul - Body] No. >Neutral >Runes (Discount Neutral, Slyph...) Yes. There's no really good reason to have a summary of whether your mana recharging is low/medium/high when the exact description is right there. Maybe for ones where it's less spelled out. The mana capacity should appear in the description of the race, not the race's title. You probably don't need to list medium mana capacity at all, since by default we assume any race's amount of mana is average. Honestly, have you ever looked at a jump before? Make it look like the options in a jump look. I'm getting a real bad premonition of you trying to awkwardly convert all the options' costs in the CYOA over exactly as is, except with points renamed to CP and normalized to a starting budget of 1000, rather than trying to express them in proper 100/200/400/600 perk/item format.
>>29573 >Maybe for ones where it's less spelled out. Most of them aren't spelled out like that. >than trying to express them in proper 100/200/400/600 perk/item format. Truthfully I wasn't going to, I don't think it works well in a traditional jump format. You could do it, but it'd be kinda meh and lose a lot of flavor. Then again, know your audience, and I know how upset anons get about things being different so I'll just keep it as a personal jump.
>>29900 > I don't think it works well in a traditional jump format. The traditional jump format has worked for everything from Winnie the Pooh to Warhammer 40K, Egyptian Mythology to Star Trek, Gerneric Sitcom to Coiling Dragon. There is nothing special about this setting versus the thousands of settings that already have jumps which makes the format not fit well. Hell, it already basically uses the exact same perk/item/companion/drawback structure Jumpchain does. It doesn't "lose flavor" that we aren't worrying whether we have Level 2 Pyromancy versus Level 3 Pyromancy or having a series of slots to fill instead of working purely on a budget or preserving the disproportionately high cost of modifying the world we're going to live in because the author thought we weren't going to be jumping to a new one in 10 years. And what is even the point of re-writing a cyoa just to change the name of the budget points to CP? Just use the damn cyoa that already exists as a jump if you aren't going to change anything. It's a single player imagination game, nobody is going to arrest you for using a non-jump cyoa.
>>29900 If you're not here to make a jump then get the fuck out of the jumpmaking thread, you stupid monkey.
>>30080 I mean he is still talking about jump creation. He's only saying that he won't put it up on the drive.
>>30152 >I mean he is still talking about jump creation. >>29900 >>than trying to express them in proper 100/200/400/600 perk/item format. >Truthfully I wasn't going to, I don't think it works well in a traditional jump format. Retard.
>>30170 Plenty of us make things that don't fit the traditional jump format. Doesn't mean it isn't a jump.
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>>30041 >>30170 Pic-related is the traditional jump format. There are plenty of things, now common, that don't fit the traditional jump format, including but not limited to: >Double perklines >Single origin/originless jumps >Dual-origin jumps >item/power stipends >600 CP perks that aren't "superhero-worthy powers in their own right" >Companions >Non-Drop In origins that don't cost CP >Item discounts and freebies for non-"Rich Guy" origins >"Rich Guy" origins that aren't the most costly background >Jumps which make it trivial to survive in DBZ >Jumps which last longer than 10 years So, no, many of the jumps you're thinking of don't work well in the "traditional jump format".
>>30337 Jumpchain has been going for 11 years now. Jumps that didn't follow that standard became the majority within like two or three. Nobody is arguing that everything needs to be exactly like a Quicksilver jump. They're saying that a jump where instead of CP you get 4 Epic Slots, 6 Heroic Slots, 10 Noble Slots, and 15 Folk Slots is pointless because it works exactly like the CYOA, so why not just use the CYOA itself? Even a jump that makes you choose between fire control the size of a torch (Pyromancy rank 2) vs fire control the size of a beach ball (Pyromancy rank 3) with different CP costs is too fine grained and would be a bad jump. Normal CYOAs do that kind of thing because they're an entire self contained game by themselves. Jumps should be quicker and easier to fill out because they're meant to be combined with large numbers of other jumps, so each individual one shouldn't take up as much time to create a build for. There's usually no call for more than three tiers of a purchase, and those three better be pretty damn different in power levels to justify it. Mindlessly copying over the exact mechanics does not make for a good jump.
>>30395 >Jumps should be quicker and easier to fill out because they're meant to be combined with large numbers of other jumps nigga have you told half the jumpmaker's this? There's a lot of jumps that are fucking huge and take ages.
Okay, so I got the urge to make a Don't Meddle With My Daughter jump. I knocked it out rather fast and would like to post the first draft. I would kindly ask some better jumpmakers to look it over and review it for things that need improvement. I read through all of the manga and side stories as I was writing it out. I figure some prices will need to be adjusted. I did end up mixing in the super powers with normal perks just because I couldn't think of enough perks and there were not enough powers shown in the manga to make their own section. I am also lacking one more 600CP item. Criticism is welcome and speak up if you think something will need to be added.
>>30754 There are Origins but all the discounts seem to be floating? Seems odd.
>>30764 I had a hard time thinking up enough to make the perks origin based. It ended up becoming a bit lopsided so I just switched to floating. I can go back over it and try sorting it if yall want to see what that would look like.
>>30770 I don't really mind either way, I just thought it was weird to make you choose something that doesn't really do anything, at least mechanically. I haven't' actually read this btw, so I don't know how much feedback I can offer.
>>30773 The manga I mean.
>>30754 Could we get a character replacement drawback?
>>30773 Oh, no problem. I'll drop the google doc and this is what it would look like if I moved it by origin instead of floating. I ended up a spare 200cp power. https://docs.google.com/document/d/1oXUBxDb5WUFam56gLj5c5VTG2RarZzKm/edit?usp=sharing&ouid=116963362856714462584&rtpof=true&sd=true >>30775 I will toss that in.
>>30777 >I will toss that in. Neat, thanks.
>>30777 me I will also add, that if I do origin over floating perks, I might need to move Eighth Wonders powers to a general perk and come up with a new Drop in capstone. >>30779 No problem
>>30754 Question, have you read all the various followups and sequels to this? Including the one where the dad is in the future fighting monsters?
>>30814 They were a bit harder to find, but I did. Including the final one where Athena was captured by the manga writer wanting more stories. That is where I got the Soul Leather, parasite futa cock and a few of the other perks and items.
>>30754 >Wanderer Yay, new Wanderer jump!
>>30817 Yes. for some reason jumpmaking drains me, but this one I got an urge and knocked it out rather fast. I can either be hit with the desire to make one or it drags and drags Eighth Wonder seemed to write itself once I got going. I dropped a google doc link where I moved the perks to origin based to see what it looks like. Tell me if yall like that or free floating.Items are just free floating as I cannot think of enough.
>>30754 The first thing I stumbled on was the perk being called 'soul latex' but the description says it's leather based.
>>30819 Yeah, in chapter 3 of Amazing Eighth Wonder It calls it Latex and leather. I might have been a translation error depending on the site. I will just switch it to being latex as that is how it seems. blob:https://mangadex.org/f9a2ffdb-ed78-458f-a02b-3fe80870154c
>>30823 There are some panels where it looks like leather but yeah I'm looking at a translation on sadpanda and it says latex. I guess you could just say it allows both, if you really wanted to.
>>30754 Adding onto what WOL said, origins is kinda formatted oddly, in that Age and Gender seem to be one, kinda?
>>30754 Maybe a capstone perk for plot armor and how in the end things just seem to work out and nobody (except maybe the big bad) seems to die? Like how the final chapter ended basically thanks to the multiple different people time traveling.
Wip for the TsukiRe jump, mostly showing all the perks lines except the Neco stuff. So I will try to see if I can finish that, items and drawbacks in a reasonable timeframe
Here is 1.0 of my Yu-Gi-Oh! Dungeon Dice Monsters jump. It can be put on the drives. 1.0 Changelog: >Grandpa’s Shop will now start stocking new and original dice after the jump ends. >Minor formatting fixes.
>>30915 I take it that Idea Blood + Brunestud = Altrouge? Or do you only need True Ancestor for that?
Here is 0.2 and a change long for the first suggestions. Let's see if this formatting appears better. >Added links to the other comic chapters set after the main story. >Added actual ages to Age and allow freeform gender >Fixed Soul Latex to be all latex and not leather. Possible translation error between sites. >Moved perks into origin trees >Added in a character replacement drawback >Leaving items as free floating without origin trees Tried messing with it and did not see enough to go into the drop in origin. I was left needing a 400CP NUDE and a good 400CP and 600CP drop in item. >>30857 >Maybe a capstone perk for plot armor and I will have to see how to work that and a price. If it is a constant thing it would be higher up, but perhaps a once per jump you can invoke it to make things work out. Sort of like a summon deus ex machina
>>31071 invisible 'tank' (honestly I think it was a mech, it was capable of hovering over water and had big grabber arms) for abducting people with as an item maybe? Possibly that one reactor that was powering the super death bot that you can use for a power source instead of, you know, powering a giant death bot? Maybe a caveat to the costume item such that when it gets ripped up (cause it probably will) you'll quickly be supplied with a replacement? Also tbh the perks being under origins now results in some weird placements. I have no idea why the beauty perk is under drop-in instead of the origin that seems to be based on athena & clara just as an example, or why the NUDE origin 400cp perk is the only perk I'd associate with a member of NUDE. Honestly it may be better to go back to floating discounts for perks and the origins to just be something that details your backstory. For a smaller jump like this one that doesn't have a huge amount of material it seems like it would be a lot easier that way.
>>30915 Looks good.
>>31071 I agree with the other anon that it might work best to just keep it originless, but it's up to you. It could use some more fluff in places. Instead of just saying “you have super strength and speed” 'tis better to phrase it more like “You have incredible strength allowing you to do such things as (insert impressive feat from the source material here) and are fast enough to (insert other impressive feat from the source material here)” etc. This is just my personal preference in formatting, But I would highly suggest adding paragraph breaks between the options, so stuff looks less like one big wall of text. Eighth Wonder is the strongest option here, so if you do make the Jump originless again I would suggest not letting you discount it at all, and making it cost at least 600CP. Or if you keep the origins, add a CP cost to N.U.D.E. to make up for them having a better discount than everyone else. Either way, if you do change things up where the upgraded Incestuous Family can't afford Eighth Wonder with their 600CP, than I would request an option like “If you have bought Eighth Wonder, than they may trade this CP stipend to also gain that Perk as well to act as the family power set”. As for new Perk and Item suggestions: The super sex skill perk talks about how they break mind control with rape here, but most forms of mind control in future settings might not be so easily fixed, so you could add a perk just to be able to remove mind fuckery and corruption via sex. Some sort of clothing damage and/or forced stripping Perk would fit nicly. You could also add items drawn from the other heroes, like that holy staff from the nun for example. And that's all the feedback I've got.
>>31071 A perk to bring this setting’s level of acceptable lewdness to other settings would be nice. Also, remembering your previous work has me wondering. Which is hornier, this or Alterworld Earth?
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>>22217 For archetypes you could try to make one for the more mundane characters like Utage, Ray, Jordidi, Click, Silverash goons, etc. Or maybe an origin based on the "aimless waderers", or schizos as i call them. You know, Lappland, Phantom, Arturia, W, and Cantabile. Deadly people with a troubled past and a perchant for surviving against all odds.
>>22217 A church that worships you, for seaborn.
Please look these over and see if the changes work. v 0.3 Moved back to free floating perks. Added spaces between each purchase for easier viewing Added a replacement for your costume if lost or destroyed Added Orb of Energy item Made Eighth Wonder power 600cp and undiscounted Fluffed some text Broke Fucking Gods Into Submission into two perks: Nearly Unlimited Stamina and Fucking Them Sane Added Clothing Only Gets In The Way >>31098 Okay, I will move it back to being free floating perks >Possibly that one reactor that was powering the super death bot that you can use for a power source instead of A large energy source does seem like a good item to have for sell. But would that be better as a 400 or 600 point option? >Maybe a caveat to the costume item such that when it gets ripped up (cause it probably will) you'll quickly be supplied with a replacement? Great idea and added >>31162 >It could use some more fluff in places. I was planning on fluffing near the end, but can start in this next version. >Eighth Wonder is the strongest option here, so if you do make the Jump originless again I would suggest not letting you discount it at all, and making it cost at least 600CP. Or if you keep the origins I was thinking about making it undiscounted. >As for new Perk and Item suggestions: The super sex skill perk talks about how they break mind control with rape here, but most forms of mind control in future settings might not be so easily fixed, so you could add a perk just to be able to remove mind fuckery and corruption via sex. I can break the sex perk into two. A standard unlimited stamina to keep going for 100cp and another for breaking mind control, purification and such via sex. >Some sort of clothing damage and/or forced stripping Perk would fit nicly. I think I can make a 100CP perk for targeting a person's clothing when you attack. >You could also add items drawn from the other heroes, like that holy staff from the nun for example. I tried going through and taking powers for the side characters, but they do not show many in combat. I recall a strong oni woman near the end that can punch on equal footing as Clara. I have seen some mentions of a She Hulk expy and one of a girl gaining duplication powers, though I haven't seen her use it in any of the manga I have fun. There is the Doc Oc expy. The youngest daughter of Athena has dimension jumping as a power, but that is all it says. Nothing about limits or how it works. As for the nun, I cannot recall her fighting. It just seems that she keeps getting beat up and raped. What did her staff do again? Because if it was just a healing staff, that can be a good item to have. If you have suggestions for who and what, that would be welcomed. >>31186 A perk to bring this setting’s level of acceptable lewdness to other settings would be nice. I have not read through all the QQ jumps, how much would that normally cost? >Also, remembering your previous work has me wondering. Which is hornier, this or Alterworld Earth? This one has open rape of a super heroine and women dressing like strippers to fight crime. DMWMD seems to not notice the lewdness or they embrace it as part of their culture. In Alterworld it is a mostly normal world, but with open sex slavery and rape being common. So it becomes DMWMD is more light hearted and lewd, while Alterworld is more normal and dark.
>>31006 Good question. I think using the DA origin as a base works since Altrouge always been more associated with the DAs, and she has been called too unstable to be possessed by Crimson Moon in old lore That said, you reminded me that I didn't cover explictly what would someone that isn't a True Ancestor get by taking Brunestud. If Kagetsu Tohya hadn't straight up said Altrouge can't use Marble Phantasm offering that and the other TA abilities would have been a good avenue. But I guess just making it a super power boost might be good enough. >>31101 Thanks!
>>31354 >A large energy source does seem like a good item to have for sell. But would that be better as a 400 or 600 point option? I'd price it at 400 since presumably the giant death robot already comes with it, or something like it, and that's 600. Maybe price it at 600 if it does something that the power source in the giant robot doesn't do.
>>31354 >I have not read through all the QQ jumps, how much would that normally cost? Looking at 9anon’s jumps, it’d probably be free. It’s more of a setting adjustment then a perk that improves you in particular. >This one has open rape of a super heroine and women dressing like strippers to fight crime. DMWMD seems to not notice the lewdness or they embrace it as part of their culture. In Alterworld it is a mostly normal world, but with open sex slavery and rape being common. So it becomes DMWMD is more light hearted and lewd, while Alterworld is more normal and dark. Yeah, there’s a reason I didn’t even bother asking which world is darker in tone when it comes to sexuality.
>>31410 Looking over that bit in chapter 16 and 17, that power orb is big, but fits between two fingers of the death robot. That thing is huge. But 400 sounds reasonable. >>31418 >Looking at 9anon’s jumps, it’d probably be free. It’s more of a setting adjustment then a perk that improves you in particular. Can you point me at one of the perks so I can see how to write it out? >Yeah, there’s a reason I didn’t even bother asking which world is darker in tone when it comes to sexuality. Most of Alterworld is just dark on their Earth. There is still dark stuff in the games, but that is mostly in other places and not shows as much. DMWMD is still pretty dark, but it is more lewd overall. Apparently attacks that cause orgies are common enough people don't think much of them.
>>31424 >Can you point me at one of the perks so I can see how to write it out? Have multiple examples. Note that the third one does cost points, maybe 9anon can explain the reasoning there. >Collared Colonization >Anthro Adjustment [Free]: Upon first entering a setting where anthros are present, you may make retroactive adjustments to the local anthro population. Things like adjusting leg structure, genitals, whether they go through an estrus period, making them into kemonomimi and/or monster girls, their natural sex ratio, which species are present and in what ratios, and so on. You may do the same with any kemonomimi and/or monster girls that are present, and you may use this perk in tandem with other perks that add anthros to the setting. >On the individual level, you can use this on yourself and your fiat-backed entourage between jumps, adjusting the alt-forms of your companions and yourself, the forms of your followers, and even uplifting any fiat-backed animals you acquire - making them intelligent if they weren’t already, as examples. >Anthro Infusion [Free]: Upon first entering a setting, you may add anthros to it in a manner of your choosing. Retroactively replacing particular demographics, turning unintelligent local species into intelligent anthro versions of themselves, making them some secret or lost tribe or society that’s only been recently discovered, simply having them appear out of nowhere, only filling out your fiat-backed settlements, or something else. >Master PC >Porn World[Free/Optional/+200cp, Jumper Only]: Master PC is a story written for the purpose of sexually exciting the user, so it makes sense that whatever world you use this document to visit benefits from a certain level of porn physics and porn logic. STDs basically never come up, unwanted pregnancies don’t happen, everyone’s clean and ready when they get down to business, there’s more attractive people around and people are generally more inclined to have sex, sex itself plays out a bit more like you’d see in a porno, and so on. >If you want, you can carry this physics and logic forward to future worlds. This application can be a sudden change upon your arrival or a retroactive change that Always Was, chosen on an individual basis for each world. >You may also forgo these benefits for the duration of your stay here in exchange for an extra +200cp, meaning that you’ll be visiting a much more ‘real’ world, but you can still keep this perk and apply it to future worlds. Each of your created/imported companions also benefit from these extra points. >Modern Teisou Gyakuten >Teisou Gyakuten [-100cp]: At the start of each jump, you may adjust the local standards around who pursues who as you like, affecting both social standards and instincts to fit the dynamic that you desire. You may also adjust local ratios of sexes and sexual orientations, wider gender roles and standards, sexual dimorphism, and so on. This perk may also allow sexes outside the natural binary to emerge naturally, or be used to quash their existence to the point that they won’t even emerge through artificial and/or intentional means. >This may be applied as a sudden change upon your arrival or as a retroactive change that always was, and you may choose to make it so some event happens or happened to cause the change. >Most of Alterworld is just dark on their Earth. There is still dark stuff in the games, but that is mostly in other places and not shows as much. The darkness in the games comes from the game mechanics. Teleportation anyone? >DMWMD is still pretty dark, but it is more lewd overall. Apparently attacks that cause orgies are common enough people don't think much of them. Hmm. Taking that into account, maybe a setting adjustment perk should cost something.
>>31354 >What did her staff do again? I had to find the page to remind myself for sure, but it looks like it causes more damage/pain the more evil the soul of its target. https://nhentai.net/g/311954/23/ >If you have suggestions for who and what, that would be welcomed. It been AGES since I read any of the DMWMD mangas, it's just that for some reason that nun's spear thing stuck in my head, so I'd have to go through them again to recommend anything else specific. But while I make no promises, I will try to make some time to go through some of them and see if I can think of anything when I can.
>>31442 >Note that the third one does cost points, maybe 9anon can explain the reasoning there. Felt right in that case. >>31354 >I have not read through all the QQ jumps, how much would that normally cost? Depends on how valuable you think the perk is relative to the other options. While I like to keep my setting adjustment perks cheap or even free, they can run the gamut in price. Looking at the jump so far (which is looking great), I think 200 would be appropriate?
>>31462 >Felt right in that case. A sound reason.
>>31442 >There are game mechanics, but it comes from people being able to enslave anyone IRL, chunk them into a pod and get an immortal slave in game that cannot run away. The slavers can even change your looks and are said to enjoy turning men into women to be constantly raped. I made a long list when I went through all the Alterworld books when making Digimon MMO. And the worst part is most of the world building like that is just casual one off comments. Like how Israel nuked itself to spite Syrian after dropping chemical weapons on the Syrian capital. >>31456 Alright, how does this look as an item? >Judgement’s Lance (200CP) A holy staff wielded by the heroine Sister Velocity. This relic is known to have two particular powers. The first is the ability to make a shield to protect the innocent. The second is to attack more than just the physical, it will damage the evil in the target’s soul. The normal version has a crucifix on the top, but yours can hold a different religious symbol. And no rush. I want to tweak this and may have it finished by next week. The bulk of the work is already completed. Although, Now I have to wonder if It will be posted in the /tg/ drive or the QQ drive. If the latter, I will need to post it over there for review. >>31462 >Looking at the jump so far (which is looking great), I think 200 would be appropriate? Alright them, I will put one at 200. How does this look? >Sharing The Love of Incestuos Supers (200CP) Let’s not lie, you know why you are here. You love lewd heroines getting into weird situations. Maybe you love the incest angel of it all, but it won’t have to end when the jump is over. If you are willing to pay a little you can take a bit of the world’s metaphysics with you in two parts. The first will work on all settings. Upon entering a new setting you can drop a bit of the incest kink that Don’t Meddle In My Daughter is known for. This is not an over the top change to the world, but instead affects the main cast. They might not understand what is happening, but they will start to have desires for their family members. While some might stand back and deny it, others just need a little encouragement to give into this new form of family bonding. >The second part will affect superhero settings, but you have to decide when you first enter the world. You can share the joy of hentai logic with the world. You can expect superheroes and heroines to have their costumes ripped to reveal much more, much more revealing costumes, sexual attacks from villains, rapes, bind breaking, orgies and more. Just remember, crime fighting leads to a lot of stress they will need to release. >Feel free to use both aspects of the ability at the same time if you wish. The changes can be at start the moment you enter the world or be retroactive. I know some will want things to run smoothly as if they have always been, while others will delight in watching the sudden jarring of morality and seeing the people struggle to resist.
>>31524 >angel to angle >bind to mind Looks good to me.
>>31524 >chunk them into a pod and get an immortal slave in game that cannot run away. I remember you also mentioning a game where the people on the top were the only ones that even had attack skills. >This is not an over the top change to the world, but instead affects the main cast. They might not understand what is happening, but they will start to have desires for their family members. Was the incest regarded as taboo in the series?
>>31379 >pic This calls for a Dead Apostle Companion that's a Phantasmal depicted in a Fate timeline but more bestial, psychotic, and acting like your pet ala Fou/Primate Murder and Altrouge.
>>31535 fixed. I do tend to make a lot of typos. Writing is not my best skill. >>31540 >I remember you also mentioning a game where the people on the top were the only ones that even had attack skills. It was some old cult. They rigged it so only they could get skills and everyone else were slaves. Then blew the crystals to trap everyone. The moral of that story is do not jump into a VRMMO for a quick payout when people are offering more than three times the normal rates. >Was the incest regarded as taboo in the series? The villains were fine with it and the only one to seem to care at all was Clara being embarrassed, but also still trying to rape her mother on several occasions. By and large everyone seemed to ignore it as being bad if it was Athena. She was the target rape bait everyone wanted to fuck. Even the NUDE commander tried to get laid using her hypno eyes, but it didn't work. And Athena didn't see too much wrong with it as she started making out with her sister in the middle of a fight and then ate her out until she lost due to orgasming too hard.
>>30915 Kinda wanna do a funny and buy Ghost Liner as a Dead Apostle.
>>31545 >The villains were fine with it and the only one to seem to care at all was Clara being embarrassed, but also still trying to rape her mother on several occasions. By and large everyone seemed to ignore it as being bad if it was Athena. She was the target rape bait everyone wanted to fuck. Even the NUDE commander tried to get laid using her hypno eyes, but it didn't work. And Athena didn't see too much wrong with it as she started making out with her sister in the middle of a fight and then ate her out until she lost due to orgasming too hard. In that case, maybe also have the park make incest in general be accepted. >>31524 >You can expect superheroes and heroines to have their costumes ripped to reveal much more, much more revealing costumes Come to think of it, is it just superhero and villain costumes that are revealing, or are outfits in general like that?
>>30915 Dumb question but is this just Tsukihime or is it a different game more akin to FF7R?
>>31524 >Alright, how does this look as an item? Looks good to me!
>>31553 The plot and lore details are pretty different here and there, like entire new characters/Dead Apostles (as well as said Dead Apostle working kind of differently now).
>>31550 >In that case, maybe also have the park make incest in general be accepted. I can change the world toggle to be be either incest in general is more accepted or just affecting the main cast. Then let people decide on a world by world basis. >Come to think of it, is it just superhero and villain costumes that are revealing, or are outfits in general like that? Most of the people dress normally, except the time the Japanese govt forced everyone into their underwear for the day to stop an attack. Most of NUDE wear full tactical gear. The boss lady is a super and uses her tits to distract people so she can use mind control. Heck, even most of BLOWJOB dress covered up. It is just the main villains and her advisor that have their tits out.
>>31562 >I can change the world toggle to be be either incest in general is more accepted or just affecting the main cast. Then let people decide on a world by world basis. That works. >Most of the people dress normally, except the time the Japanese govt forced everyone into their underwear for the day to stop an attack. Most of NUDE wear full tactical gear. The boss lady is a super and uses her tits to distract people so she can use mind control. Heck, even most of BLOWJOB dress covered up. It is just the main villains and her advisor that have their tits out. Huh, I would have expected more revealing clothes.
>>31576 Okay, let's retry this with the proper words. The male villains dress like DC or Marvel ones and so do most of the female ones. It is just the two main bosses and almost all of the seen heroines dressing like super sluts. Even the male heroes are damn skimpy. Granted, you do not see many outside of the last battle in chapter 16 and 17. https://bato.to/chapter/1175655
>>31581 There’s an idea for something to add to the setting adjuster. In a lot of settings the heroes cover up while the villains wear more revealing outfits, but this would reverse it so skimpy outfits are seen as heroic.
I'm making a Gato Roboto jump, if anyone has any suggestions or requests, please leave a message.
Okay, I will leave this for the day. It is just the small changes mentioned last night. IF no one has anything else they want to suggest I will drop it into the main thread and over on QQ to get their opinions and suggestions for a few day. If all looks well, I will call it finished this weekend. v 0.4 >Changed perk name Fucking Them Sane into Purifying Dick >Added a world toggle >Added item Judgement’s Lance
>>31654 Disembodied mission control voice item/companion please. One that specifically acts like you're their pet cat because I find the idea funny. Also an import option for the local mech
>>31857 >>31654 Also, just watched a playthrough. The fuck was that ending?
>>31880 Can't kill a guy with missiles? Have a dog rip their throat out!
>>31936 I was more complaining about the fact that your owner's either dead or he's trapped in a mouse and pretending to not be a person Also the fact that if you go past the point of no return, you quite literally have to make a new save if you want 100%, because loading up a save after winning has you stuck in the spaceship you escaped the planet on
>>31943 Yeah, that's very annoying. He 100% is the mouse, he says "Good Kitty!" on the ship when you talk to him. Not sure how he's going to keep his job or if anything bad will happen to them.
>>30915 Very interested for this. I think the perks could have a bit more description to capture the stuff they represent, but the core looks good. For example, i don't think 'your whole body is made for short and unexpected bursts of speed' really captures the way Shiki fights, and Stop you big idiot! doesn't really highlight how much he attracts the heroines (and others). I can fill in the blanks since I played the game, but it could be in the perk text as well. Looking forward to how this shapes up.
>>31856 It's a bit weird to put a 200CP perk like Sharing The Love of Incestuos Supers before the 100CP perks. Regarding the second part of Sharing The Love of Incestuos Supers, can you pick and choose what effects to add, or is it all or nothing? For example, could you add the much more revealing costumes, but not the more rape happy villains? For Clothing Only Gets In The Way, I'd recommend tweaking it so it can effect more than just your opponents if you want it to. For those times when you wouldn't mind getting some eye candy from the sexier bystanders, or your allies. Other than those small things it looks good to go to me.
>>32259 >It's a bit weird to put a 200CP perk like Sharing The Love of Incestuos Supers before the 100CP perks. I put it up front because most fo the world toggle perks I have seen are in the front, but can easily move it down to the 200s. >Regarding the second part of Sharing The Love of Incestuos Supers, can you pick and choose what effects to add, or is it all or nothing? For example, could you add the much more revealing costumes, but not the more rape happy villains? I can add a bit to select which type of lewdness you want >For Clothing Only Gets In The Way, I'd recommend tweaking it so it can effect more than just your opponents if you want it to. For those times when you wouldn't mind getting some eye candy from the sexier bystanders, or your allies. I made it an aura that affect the area around the user. >Other than those small things it looks good to go to me. Thank you.
>>32534 NTA, but >I put it up front because most fo the world toggle perks I have seen are in the front, but can easily move it down to the 200s. That's beacuse usually they're a general perk and general perks come before origin perks, but since you don't have origins there's no need for it. Also, couple of probable spellcheck mistakes: >Spirit Camera >You might not be supplied You might not be surprised >Hypno Eye >Similar to her, you can take control and loyalty of those that meet your eye Remove the (and loyalty). It doesn't work on that sentence. Those are the ones I noticed, but you should do another editing pass.
>>20739 Finished book 11 Added a bunch of stuff. I'll create a Changelog list later. Gotta go to work.
>>33595 Neat. I've been wanting to ask for an assurance that a bunch of immortals would show up to shove the World Spirit Ring's contents into a secret realm if it gets destroyed for like two weeks now. That whole fucking thing was just my favourite part of book 11 and I can think of so many occasions where breaking the ring and hitting someone with a literal continent would be useful
>>33486 >That's beacuse usually they're a general perk and general perks come before origin perks, but since you don't have origins there's no need for it. I tried making origins and it ended up looking skewed. Then I tried making it perks and power sections, but not having enough perks vs powers. Such as proper 400 and 600Cp perks. >You might not be surprised >Remove the (and loyalty). It doesn't work on that sentence. Fixed both >Those are the ones I noticed, but you should do another editing pass. Thank you for the input. I know it might be hard to read as grammar is not my strongest skill and i know how some people do care a lot about it.
>>33619 I‘ll make a note that immortals will contain rips in reality caused by you by accident or on purpose (after the jump you can choose to not have it be contained) Same with a guarantee that you won‘t suffer death or ego death upon the emergence of your nascent soul etc Remind me on the next update
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>>32081 The burst of speed stuff is just me paraphrasing something Arach said to Shiki about how his body was built like. But yeah I'll probably give some perks a lookover after I finish the rest. Specially agree with you on "Stop You Big Idiot!", wasn't too content with it since it was a mishmash of two other drafts of the perk. >>31553 Its its own stuff. Story wise, Arc has pretty much the same route beats but Ciel is the big change. Everyone got a slight powerboost and some stuff got either updated or redefined (such as DA's and Idea Blood, new church characters and whatever they are cooking for Far Side) >>31543 My ideas for companions more or less at the time are >Literally Sion for the Drop-In origin. Probaby skirting around calling her by name kinda like her Under Night version >Martial arts companion for Highschooler, not too sure on making them a Miyako-expy or an Aoko one >Maiko Yamase/Sacchin-ish character for Dead Apostle. Normal girl who one way or another got Nero-like powers and bumped into you. >Basically Kiara for the Executioner origin. Nun with a very big ego and demon powers >For True Ancestors I was thinking a fanboy like companion a la Merem Solomon, but I feel like I can leave enough room to maybe let the reader just get a Fou-type bestial creature. Not like Dead Apostles can't get freaky with their form. >Necospirits get the first servant they get upon rolling on an FGO banner Then the undiscounted companions would be a True Ancestor one and a Neco Arc version of Jumper (and Neco Neco arc version of Jumper if they picked the Neco origin I guess?).
Here is 0.1 of my Yu-Gi-Oh! Monster Capsule GB jump. Feedback and critique are appreciated. Every ten jumps or so I do some maintenance on my jumps. Mainly I'm just fixing some typos, but I was considering upping the Deck Builder stipend in my Yu-Gi-Oh! Duel Monsters (Anime) jump by another 200dp, based on how I've seen people use the jump. Please let me know if you have thoughts on this or any of my other jumps.
>>34713 >Basically Kiara for the Executioner origin. Nun with a very big ego and demon powers I will companion her.
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>>31553 Its its own story based on the original. Characters and stuff are tweaked like different character traits being more emphasised and retcons to the lore to fit in with the modern nasu worldbuilding. New characters are introduced and some are removed.
>>34719 The Raya and the last dragon perk "Little Jumper" is a bit difficult to read. I understand what it's going for, and I'm not sure how it could be improved.
>>34713 Would kill for an Elesia expy. Alternatively, a DA Noel parallel, crazy vampire chick in a loli outfit. Rory Mercury lookalike?
>>30915 No perk for knowing the sacraments and the like?
>>30915 Connections feels more like an items than a perk.
>>35127 [200cp] Little Jumper Like Noi, a small body is much less of a burden for you than it would typically be. From now on, once you have reached an age, later regresses in age in that same form will not result in any loss of agility, allowing you to somehow perform at that level at any age younger than that. Similarly, should you be smaller than your current form’s “default” size, you somehow remain as agile as you would be at that size. Additionally, while your priorities might shift if you adopt a younger form, you will never lose any intelligence or mental abilities as a result of such a change – even if it was forced upon you. Is this better?
>>35384 It says that you won't lose agility from regression, but does it keep your agility as you grow older? All in all, it is a lot better.
Anyone have any images they'd recommend as a cover for my Cthulhu Mythos dupe? The official book covers are all over the place, and there's no shortage of fanart for the mythos. I think that might be the first time I've ever spelled "Cthulhu" right on the first try.
>>35580 >does it keep your agility as you grow older? No, which is always how the perk worked. >All in all, it is a lot better. Okay, I'll implement this when I update.
I'm unsure how forbidden tomes should be handled in my Lovecraft Dupe. On one hand it's not unprecedented for practiced magic users to have dozens of these tomes lying around. On the other, we see several times that in the hands of a competent sorcerer, even a single chapter from one of these books can make you a threat to an entire city, if not the world.
>>36733 Maybe make it so that they're explicitly hard and dangerous to use without experience?
>>36733 Expensive purchase, requires you to gain competence (or a perk), locked to a scenario. Take your pick.
>>36733 Tiered purchase, you can get a decent library without paying too much, and you can pay more to have some powerful books in there.
>>36733 Can I just become omniscient in Lovecraft jump?
>>36749 Was considering adding an Outer/Other God option, but thread talked me out of it. Other than that the best you can do is take those drugs that let you perceive all of time simultaneously (at the risk of pissing off the Hounds of Tindalos). There will possibly be an endjump scenario for becoming your own Archetype. Which depending on your interpretation of the lore is borderline omniscient. I won't stop you from using OOC from absorbing one of the Outer Gods. Though I am strongly considering adding a caveat that pulling something like that off will give you your spark and end your Chain, because you might as well be sparked at that point, but I'm not 100% married to the idea yet.
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>>36800 What if you capture a Hound of Tindalos and domesticate it?
>>36800 >Other than that the best you can do is take those drugs that let you perceive all of time simultaneously (at the risk of pissing off the Hounds of Tindalos). Not him, but perceiving all of time simultaneously seems like it’d do very bad things to your mind.
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>>36809 >spoiler The hounds are basically embodiments of primordial "uncleanliness", so expect to give them a lot of baths. >>36811 You'd think so, but the person who used it didn't seem to be having any issues until they tried to look too far back and caught the eyes of the hounds. Apparently he could consciously control how much of time he perceived, so presumably he would've been otherwise.
>>36895 >would've been otherwise. *would've been fine otherwise.
>>36895 >You'd think so, but the person who used it didn't seem to be having any issues until they tried to look too far back and caught the eyes of the hounds. Huh, interesting. >>36733 >On one hand it's not unprecedented for practiced magic users to have dozens of these tomes lying around. On the other, we see several times that in the hands of a competent sorcerer, even a single chapter from one of these books can make you a threat to an entire city, if not the world. Also, what kind of things do you see done with magic? Both of the city/world threatening kind and smaller scale.
>>36896 I can't remember if you're drawing from other authors in the Lovecraft Circle or not, but if you are, will there be anything based on Eibon?
>>36800 sadge. will there be dreamer option?
>>36908 Struggling to find a comprehensive list, but across the various forbidden tomes there countless forms of necromancy, a variety of supernatural plagues, conjuring all manner of extra-dimensional monsters, spells to impregnate someone with the child of an Outer God, freely manipulating spacetime, immortality, hypnosis, possession, alchemy, witchcraft, etc. It's a pretty soft magic system, so it can do pretty much whatever the plot needs it to. When I say it's a threat to the world, I meant more in the long-term. Like using possession or invisible monsters to infiltrate the government, or infecting the population with a mystical plague. >>36910 The Book of Eibon is a recurring tome in Lovecraft. However, even if I'm dipping into the Hyperborean Cycle he originates from, Eibon himself really doesn't do all that much. Hell, the one story he actually stars in is pretty much one big joke at his expense. We're told he's really good at magic, but we hardly ever see him use it in any useful way. >>36911 Definitely. If not an entire origin then a tiered general perk.
>>36921 In the grand scheme of things, most magic-users in Lovecraft are probably on a similar level to a competent wizard in Harry Potter (albeit one hyper-specialized in dark magic). It just feels a lot more impressive because there are basically no checks on their powers. As far as I'm aware, there isn't any force or organization actively trying to keep magic a secret. It's just that there are so few real magic users, and those that are around don't want to paint a target on their back.
>>36921 >Struggling to find a comprehensive list, but across the various forbidden tomes there countless forms of necromancy, a variety of supernatural plagues, conjuring all manner of extra-dimensional monsters, spells to impregnate someone with the child of an Outer God, freely manipulating spacetime, immortality, hypnosis, possession, alchemy, witchcraft, etc. Neat. Magic is fun, eldritch magic doubly so. Also the idea of looking like Abby here is still stuck in my head, and it occurred to me that while being part human, part outer god might not leave me looking particularly human, maybe I could say I’m just a human who changed to look like this as a result of my magical studies. >>36944 >It just feels a lot more impressive because there are basically no checks on their powers. I suppose there is the risk of attracting the attention of something greater than yourself.
>>36989 > the risk of attracting the attention of something greater than yourself I say to you againe, doe not call up any that you can not put downe.
>>36995 I prefer “Do not call up that which you would need put down.” If you’re going to summon something, summon something that isn’t hostile and you can reason with.
>>36989 >I suppose there is the risk of attracting the attention of something greater than yourself. True. The population of powerful mages is mostly kept in-check by how often they end up getting killed by their own magic.
Here is 1.0 of my Yu-Gi-Oh! Monster Capsule GB jump. It can be put on the drives. 1.0 Changelog: >Added some extra detail to the note On Millennium Items. I am also posting some updates to my jumps. They can go on the drives. Digimon Vital Hero 1.4 Changelog: >Replaced dead video links. If it happens again I probably won’t bother. Yu-Gi-Oh! Forbidden Memories 1.2 Changelog: >Added some extra detail to the note On Millennium Items. >Minor typo fixes. Raya and the Last Dragon 1.2 Changelog: >Minor rewrite to Little Jumper for clarity – no mechanical changes. Encanto 1.2 Changelog: >Minor typo fixes.
Here are the last of my updates. They can go on the drives. Enchanted 1.1 Changelog: >Minor typo fixes. Pokémon Trading Card Game (GB) 1.1 Changelog: >For the higher tier of Legendary Pokémon Cards, Legendary Cards now retain the ability to assume weaker card forms after they have gained new ones. Yu-Gi-Oh! Capsule Monster Coliseum 1.1 Changelog: >Added some extra detail to the note On Millennium Items. Pokémon Gold & Silver 1.1 Changelog: >Minor typo fixes. Yu-Gi-Oh! Duel Monsters (Anime) 1.1 Changelog: >Jumper receives an additional 200dp stipend for the Deck Builder section. >Added some extra detail to the note On Millennium Items. >Minor typo fixes.
>>37023 So what you’re saying is a mage who keeps their ego in check and exercises caution would be immensely powerful. Mind you, this might sound straightforward, but as a mage you’re likely somewhat socially isolated, live in a small, remote village which you’ve probably enthralled, if only so you don’t have people asking questions, you deal in knowledge that could break the minds of lesser men, and you understand existence in a way most couldn’t even begin to imagine. It’s a rare person who could resist becoming egotistical in such a position, and the intersection of “Moral enough to not become egotistical”, “Strong willed enough to not go crazy”, and “Lucky enough to become a mage in the first place” is sure to be a very narrow one.
>>37064 Well, yes and no. It's so hard to receive any kinds of guidance on magic and 9 times out of 10 anyone offering to teach you has ulterior motives. With very few exceptions, magic in this setting is inherently dangerous or immoral, usually both. Human sacrifices are a common price and whatever you summon will likely be looking for any opportunity to tear you to pieces. Realistically, the only way to get good at magic without getting yourself killed is to either come from a family of sorcerers who has spent generations pooling the knowledge and resources to avoid the usual pitfalls, or to just be absurdly lucky. Once you're sufficiently experienced the threat of fucking up a spell or failing to take the proper precautions and getting yourself killed, or worse, will be greatly lower, but the odds of surviving that long are slim. Of course, if you buy it in the Jump you'll start out with the knowledge right away, so you'll be able to skip the initial experimentation phase.
>>36989 >Also the idea of looking like Abby here is still stuck in my head, and it occurred to me that while being part human, part outer god might not leave me looking particularly human, maybe I could say I’m just a human who changed to look like this as a result of my magical studies. Don't quote me on this, but I may or may not include a perk to disguise yourself as a cute anime girl in reference to Nyaruko: Crawling with Love.
>>37080 Now I really want to know if a language that produces magical effects when spoken is a thing. Not that it wouldn’t have plenty of dangers, but it’d be cool. >>37081 >disguise Not become? >Nyaruko: Crawling with Love. I’ve watched that. The opening theme was very good. Maddeningly so, one might say.
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>>36800 I hope I'm not too late to ask for Elder thing Waifus and followers
>>37082 >Now I really want to know if a language that produces magical effects when spoken is a thing. Not that it wouldn’t have plenty of dangers, but it’d be cool. I don't think so, but I may be wrong. Like, most spells involve requesting power from Other gods in an alien tongue, but I don't think it's necessarily the language itself that has power. >Not become? Yeah, it's kind of a consistent thing that being an eldritch entity pretty much always makes you hideous and smelly. >>37085 I feel like I'll be getting a lot of requests for various Lovecraftian entities as waifus, so I might just save myself the page space and let people get a waifu version of any of the species options.
>>37089 I wouldn't. You're making a jump for the works of Lovecraft (and. maybe the circle), not the retarded harem anime adaptation. If you absolutely must, limit "waifus" to entities that can explicitly take human form (like Yithians, Shoggoths, sorcerers, etc.) and make it clear that their mindset isn't generally compatible with human companionship. "Waifus" of the sort that retards like BLADE and Ricrod add would at best worsen the integrity of the jump.
>>37095 Yeah, that makes sense. I just figured it should be an all or nothing kind of deal. If I offer one waifu companion, people will inevitably want more. That's why it's good for me to spitball this stuff now before I'm fully committed to anything.
>>37089 >I don't think so, but I may be wrong. Like, most spells involve requesting power from Other gods in an alien tongue, but I don't think it's necessarily the language itself that has power. Unfortunate. If you’re curious, this is the fic that got me interested in the idea. >https://forum.questionablequesting.com/threads/worm-babel-worm-cthulhu-mythos-crossover.10178/ >Yeah, it's kind of a consistent thing that being an eldritch entity pretty much always makes you hideous and smelly. Maybe if I use it as a human I can make it into a complete transformation.
>>37089 >>37095 >>37098 Addendum: Actually, I wouldn't add "waifus" at all, regardless of their race. It would just be too tonally dissonant with the source material. At most, just a companion or two that happen to be female, maybe even one that fits into the "femme fatale" archetype. Those who can't keep it in their pants for a setting where half of the threats come from.. let's just say the horrors of miscegenation will still be able to create custom companions to satisfy their cravings. If there's one setting where those people shouldn't be handheld, though, it's here.
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>>37089 It doesn't have to be waifu shaped, they can just be regular Lovecraftian entities. I only posted a waifu shape since it was more appealing to other anons
It's weird. All the ideas people have shot down are ones I was only planning to include because I assumed that's what the thread wanted, hence why I've been so quick to back down. I guess I just assumed I'd be the only person interested in a tonally accurate Lovecraft Jump, so I'd have to pander to make people interested. I'm not sure if the lesson here is to have more faith in the thread or in my own gut.
>>35592 A textless image of a single black cat.
>>37191 I don't think I could have phrased that in a more pretentious way, but you get my point.
>>37191 If you add something for the purpose of pandering, then the jump will be popular for whatever it is you added for pandering. If you added an Outer God option, that'd be the only thing in the jump people talk about. If you added waifus, they'd be the main reasons people bring up the jump.
>>37191 I mean, I’ll admit I’m over here wanting to be an anime girl, but that’s just something I want to do with what’s available, and I do want the jump to be a proper one. Besides, developing odd skin tones and a keyhole on your forehead because of your magical studies probably isn’t all that odd as far as mutations go.
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>>37191 >>37191 >>37191 >in a tonally accurate Lovecraft Jump I would be interested no matter what, I asked for Shoggoth waifus, but I'd still like the jump no matter what since I like Lovecraft.
>>37191 I don't really know what the point of pandering is. It only comes off as some kind of call for attention, like you're not confident enough in the jump and feel like you need to have the validation from others to warrant making it. Given how many jumps you have made I would have thought you would understand how that interaction works by now, but you always seem to do this song and dance where you want attention, but you don't want to take the more efficient route to get there by making a jump for Fate or something equally popular. Every time people tell you to make what you want to make but you never seem to listen.
Here is 1.1 of my Yu-Gi-Oh! Monster Capsule GB jump. It can be put on the drives. 1.1 Changelog: >Added a new item: Empty Dolls. >Minor rewrite of the note On Dolls and Monster Capsules for clarity. >Minor typo fixes.
>>37191 Tone is a quality of the source material that can't truly be carried to a jumpdoc. People will insert with all sorts of stuff from other jumps regardless of how you write it so just put in the parts you want to put in and leave out the ones you don't and don't worry about it. I can confirm I will shonen my way right at the other gods faces no matter what.
>>37192 >A Burger King crown slowly floats down toward its head
>>37282 >I can confirm I will shonen my way right at the other god Impossible. See >>35304 . Even just Yog is omnipotent on a level beyond anything conceivable, let alone attainable in Jumpchain.
>>37289 Just become double omnipotent lol
>>37289 There are a bunch of perks for doing impossible things though.
>>37289 He can be as powerful as he wants. By the nature of this very game jump(chain) fiat trumps everything else. with the rigth set of perks and combos facing an omnipotent god doesn't mean shit. The lethal virus can't even comprehend on the most basic level how much more capable and powerful a human is, but with the rigth opportunity it will still kill one. fiat based hax and cheese will kill an outer god
>>37366 >By the nature of this very game jump(chain) fiat trumps everything else. Spoken like a true SBer.
>>37369 NTA but how is it any different than saying the word of some dead dude fiat trumps everything else? At least his version is tied to the thing we are here for,
>>37191 I just think there’s so much more interesting stuff to focus the jump on instead of a X000cp outer god option that swallows all talk of it forever, and is 99% of the builds.
>>37289 I'm with >>37366. Even if I don't know what they are, I don't doubt there's some combination of OOC that would make it possible to take on Yog. Besides, there's clearly a huge power gap between Yog and pretty much everyone else. While several Other gods besides Yog are obscenely powerful, as long as you aren't dead-set on picking a fight with the consciousness of the universe, it's a relatively more reasonable goal.
>>37196 >>37448 A person is going to be what they want anon, but that shouldn't stop you from enjoying it
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>>37458 I just want you to know gene, that no matter what tone you're going for, I WILL smooch Elder things and you WILL like it
>>37462 I mean, if you can find the mouth, I won't stop you.
>>37465 Not a problem, I'll give smooches in between the eyestalks
>>37460 My apologies for not wanting the balance of the entire jump to revolve around a single bullshit option, and also for all discussion of the jump to be about it too.
Alright, this should be the final version before I call Don't Meddle With My Daughter complete. I meant to get this finished over the weekend but got lazy. I fixed a lot of the typos I found. I would kindly ask for one last look over, then I will go drop it in the main thread and on QQ to see if they can find any errors. If all passes, it will be finished and dropped into the QQ upload folder and ready for use
>>37511 People are going to discuss what they want anon OTB or not, trying to remove or ban things isn't going to stop that
>>37543 looks good to me
>>37543 I don't see any issues. Good work on the Jump!
>>37568 >>37636 Thank yall. I will post it on QQ and in the main thread to morrow and let them have a last look before calling it finished. I am surprised no one made a jump for it sooner.
>>37460 >>37560 >OTB is good actually because maybe like 1 in 10 people won't go for it Or you just avoid OTB in the first place.
>>38230 I understand the sentiment behind this, but it isn't always possible. Often there are things people want that are a part of the setting, and the reason why someone would want to go the setting in the first place. For example, settings based around specific waifus, or powers that permeate pop culture. At some point, in certain settings, you arrive at a situation where why would people would even want to use the jump if they can't do the thing (or person) that is the point of it. Not talking about any particular settings here, just in general.
>>38235 Thankfully, it's not problem if people keep their expectations in check. If someone wants to visit a setting for specific powers/waifus, they have no reasonable basis to complain if the jump doesn't offer them and the options in question are far beyond the focus of the story. Going into a Lovercraft jump expecting to be an Outer God is not only less reasonable but far less reasonable than expecting to walk away from a Spider-Man jump with the powers of Galactus. Because at least capeshit is ultimately about the triumph of good over evil and the agency of the individual. What you're referring to (if it's reasonable) isn't actually OTB. Like, most people who visit Spider-Man jumps or Batman jumps or Star Wars jumps will want Spider-Man powers, Batman training, and Force powers + lightsaber, respectively. Most people will TAKE them because they're iconic, BUT if the jump is constructed correctly, they won't be OTB because there are STILL competitive alternatives for budgeting your CP. Many people taking an option is one indicator of OTB, but it is not in itself proof of it for exactly those reasons.
>>38237 Here's an example off the top of my head. We don't have a Back to the Future jump. The DeLorean is the reason why people would go to such a jump, it is the thing you think of when you think of Back to the Future, it is the thing that lets them go to Back to the Future. It is also by far the most powerful thing that could be offered in such a jump, other than the ability to make the DeLorean yourself. The only thing that might match these would be powerwanking fiat options to force things to compete. Nearly every build would use one or both of these options. But not including it would not be faithfully representing the setting in a jump. In the settings you are mentioning, there are other characters that are relevant in the setting, who might not be as iconic, but are as useful in one way or another.
>>38242 There are two other movies, an animated series, and a comic series you could draw from. Even if you were to discount those, it is BACK to the Future. The plot does center around not having reliable access to the DeLorean's capabilities or the ability to simply create a new one. So any jump for the first movie at least should certainly not offer it in pristine condition. It also carries the drawback that any significant changes to the past could wipe you from existence. A jump would also not necessarily have to offer it for CP: it could be offered as a scenario reward. OR you could attach a mandatory drawback to it. I will concede there are some settings with one two things above everything else, but you could apply similar conditions as above, and it's more often the case that OTB is introduced to settings which would have reasonably competitive options if not for the jumpmaker's decision to inflate the power of the jump with options that are likely not appropriate.
>>38230 >Or you just avoid OTB in the first place. So its going to be a blank document or a document with nothing?
>>38257 The vast majority of jumps manage to not have a single (set of) option(s) that are obviously superior to any other build, despite not being blank.
>>38261 >The vast majority of jumps manage to not have a single (set of) option(s) that are obviously superior to any other build, despite not being blank. The same could be said of those "otb" jumps as well
This argument is dumb. Any requests or suggestions for my Lovecraft Dupe? I've pretty much run out of excuses not to start planning it out.
>>38326 Always love some of the weird ass biomancy science stuff the yith did, summoning and magic, tentacles, maybe a madness buffer or something so you dont stress your brain too much and crack, a pet creature of some kind, sea gold (gold from the sea) like the followers of dagon seem to have in the stories, maybe a small cult of our own, tentacles, a semi free form altform option to be some weird ass creature, money in general, some sort of ritual focus or item for the magic, sacrificial animals, tentacles, maybe a statue to a deity of your choice to act as a ritualistic cult icon and gain their favor or a perk to have that being like you, a small fishing town, books of course, maybe a special sign that either wards off weird shit or calls it to you, a safe area of normality if only a small home, and possibly tentacles. i swear I only want the tentacles for lewd purposes. Its so hard to find good tentacle panties or rape trees.
>>38326 >Shoggoth minions >Some Tindalos doggos >An AC that keeps the dead alive >Non Euclidian homes >Shapeshifting waifu that's totally not Nyarlathotep
>>38326 Some lab full of weird gizmos. A submarine a temple complex in a hidden location something something dream cities
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>>38326 Followers please, I NEED them, Deepmen,Shoggoths Mi-go Elder things. PLEASE ALSO CULTS THAT WORSHIP YOU PLEASE
>>38242 The flying time travelling train's more powerful than the Delorean
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>>38326 Also I'm going to need all of these. Sorry for being so excited, I love love craft and Also do you want to talk about lovecraft is there any specific thing?
>>38344 I'm sad that Shoggoths don't seem to be in that first picture.
>>38346 Left side, lesser servitor races, bottom row.
>>38326 The power to cause insanity with basic things, like showing a guy a refrigerator or AC unit. Science beyond their understanding.
>>38326 I wanna be a nightgaunt. They look really cool.
>>38326 Science perks. I want to make eldritch machinery and engineer shoggoths and shit. Magic perks. While I don't want outright god power level bullshit you could offer the "building blocks" of them? For example >you can passively influence the dreams, and to a lesser extent, waking minds of people to think of and worship you, or work in your favour, the range and extent of which is based off your power >Mindbreak via sight >create (you) centric/flavoured minions, blessings, rituals, and magics, again limited by your power >reality is a bit more "malleable" to you, the limitations of which grow with your overall power >item(s) for a sunken/destroyed civ that worshipped you, scattered burried/sunken relics & churches devoted to you, and cults, again the scale of which is dependant on your power Basically give people the core aspects of the gods, but make them source the actual raw power of them elsewhere? As a solution to wether to offer them or not.
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>>38326 this cyoa but like every positive change in a single capstone with none of the misfortunes
>>38326 I want to be as ridiculously privileged as Randolph carter and keep rocketing up the metaphysical hierarchy.
>>38344 For reasons stated in both this and the general thread, I'm not offering a purchase to be a god yourself. But the others will likely be available as species options. >>38349 There will be a madness perk, but it won't be quite that extreme. The madness-inducing properties of damn near everything in Lovecraft's works have been greatly exaggerated by memes. >>38364 >Basically give people the core aspects of the gods, but make them source the actual raw power of them elsewhere? Eh, most of those will be there, but I don't know how comfortable I am offering reality warping when there really isn't any precedent for non-gods doing anything of the sort. Except maybe dreamers, but it's dubious whether any of that power can manifest outside of the Dreamlands. >>38373 Without a doubt, Randolph will probably get his own perkline.
>>38375 Fair, there already magic to use in place of reality warping anyway. The passive insanity/worship is both harder to find and a more common example of their influence. And making your own servant races/monsters, and being able to make (You)r sigils and symbols, have grounds consecrated in your name, and rituals to give to your cults seem more important for the "godly" side of things. Just stripping the raw power and making people get that elsewhere should remove a lot of the balancing and OTB concerns.
>>38344 >Also do you want to talk about lovecraft is there any specific thing? Just noticed this part of this post. Could you clarify what you mean by this?
>>38375 >Except maybe dreamers, but it's dubious whether any of that power can manifest outside of the Dreamlands. just say it can't and leave jumpers to jailbreak it with OCP.
>>38375 >You have a great deal of innate influence over immaterial planes commensurate to your overall power, such as the dreamlands.
>>38375 >For reasons stated in both this and the general thread, I'm not offering a purchase to be a god yourself. But the others will likely be available as species options. I don't want to be a god, I want to smooch them and other entities >>38385 >Just noticed this part of this post. Could you clarify what you mean by this? Maybe you can bounce Ideas off of us by talking about his work or stories? Like how shoggoths aren't mindless drones or that MI-GO are very intelligent aliens and such? Or how Azatohth is the cutest when she's napping
>>38386 Pretty much the only instance where we see a dreamer influencing the waking world was done subconsciously. They were so sucked up in their childhood dreams that it physically halted their aging, and it's made very explicit that normal people could see this. The second they realized none of it was real, they aged to death on the spot. So maybe that can be a separate perk while being a dreamer is limited to the Dreamlands itself. >>38396 >Maybe you can bounce Ideas off of us by talking about his work or stories? Ah, I see. Hard to come up with a specific topic on the spot. I guess I could mention that the origins I'm considering are: >One who Seeks Power (Cultist/Sorcerer) >One who Seeks Truth (Researcher/Investigator) >One who Seeks Beauty (Artist/Dreamer) >One who is Sought (Creature/Drop-in). Of course, that again leave Randolph Carter who somewhat fits into all four categories.
>>38406 >So maybe that can be a separate perk while being a dreamer is limited to the Dreamlands itself. sounds good to me!
>>38406 Those are also really good origins.
>>38406 which one's the Howard Phillips Lovecraft origin?
>>38416 Probably Seeker of Truth, if only because most of his protagonists fall under that category, most of which are self-inserts to some degree. Or maybe Seeker of Beauty, since the power of art, particularly in written form, is a common theme in his stories. Maybe I should do something like I did with my Minecraft Jump, where you can take up to two origins at a time?
>>38422 That could work, as sometimes in stories investigators end up as pawns or joins the enemy
>>38406 Randolph Carter starts as One Who Seeks Truth, Dream Quest is his first story in chronologiacal order. But if you can make multiple perks from his adventures, spread them to the origins that fit.
>>37289 >>37366 >>37458 I'm pretty sure there's a jump that not only let's you be Yog but also gives a mecha that can kill Yog. Don't remember the name, but almost sure it was a Val jump. Something, something, Demonbane?
>>38522 DYN Freaks let you be Yogjumper.
>>38522 There is, but these are ultimately different franchises by different authors of completely different genres. More to the point, these are different Jumps. Part of this is just me refusing to believe that any Jump would offer potential omnipotence for 600 CP, but I'm inclined to assume that Demonbane Yog isn't quite the same level of omnipotent as canon Lovecraft Yog. Especially since Yog is at their strongest in the core Lovecraft canon, and Demonbane is clearly a mashup of several Author's contributions to the mythos. Besides, what people put in other Jumps shouldn't have any impact on my own.
>>38539 Why is yog the only powerful godlike being in lovecraft who pays his child support and checks on his kids?
>>38539 Oh no, I wasn't saying you should include being a god on your jump. I was just pointing out that if random Jumper wants to get the power to kill Yog he can do it in one jump.
>>38544 I don't feel like he really does anything in particular to help the Whatelys. If anything, the fact that seemingly anyone with enough magical knowhow and a copy of the Necronomicon can bear Yog's child just goes to show how little of a shit he actually gives. >>38545 Ah, fair enough. I misunderstood.
>>38522 That's like saying because you pick up the ability to kill God and Satan in a hypothetical Salvation War or Preacher jump that you'd be able to kill the real God or Satan. Also, read the post linked in the post you're replying to. That was already addressed.
>>38551 You kill 1 god or Satan you kill any god or Satan. Those two aren't really all that strong.
>>38544 Shrub does so as well/ She's a good mom
>>38539 >Part of this is just me refusing to believe that any Jump would offer potential omnipotence for 600 CP Well, I have a list that I can share with you... But I would consider Demonbane Yog to be stronger than Lovecraft Yog. Lovecraft's Yog-sothoth has no feats, and is described as a "slight" and "fractional" being who is after all only one archetype out of many. Compare that to however many universes Demonbane's Yog-Sothoth created.
>>38733 >is described as a "slight" and "fractional" being Where is this said? >who is after all only one archetype out of many. Yog-Sothoth is pretty much stated outright to be the supreme archetype from which all other Archetypes stem. Though I can't argue against the lack of feats. There's not much to argue that he can or can't do anything Demonbane Yog can. Regardless, I don't know enough about Demonbane to have this argument.
>>38746 >Where is this said? Through the Gates of the Silver Key. Carter, an avatar of the scholar archetype, goes up to Umr at-Tawil, another avatar of the scholar archetype, and goes through the gate and encounters his own archetype and conjectures whether Yog-Sothoth is this being or only another aspect of it. In the end it isn't clear how exactly Lovecraft's ripoff of Theosophy's ripoff of Hinduism shakes out, because going through the genealogy of gods isn't the point of a horror story. Maybe Yog-Sothoth is like Vishnu. Maybe he's like Brahman. Maybe the stupid humans apply the name "Yog-Sothoth" to different things, and the big collection of bubbles that fathered the Dunwhich Horror is a different thing than the archetype that Carter talks to even if they're related like how Vishnu and Krishna are. Ultimately, none of that matters. There is a Hinduism inspired godhead in Lovecraft. Like Brahman, that godhead is not itself omnipotent, (probably, let's not start a theological debate about Hinduism) despite being every person in reality. Exactly like the godhead in The Elder Scrolls, another setting that has ripped off Hinduism in basically the exact same way.
>>38764 I always get a headache whenever Gates of the Silver Key comes up. It's just a conversational dead end since it's all so abstract and vaguely worded that you could argue just about anything about the meaning. I say that knowing full well it's the source of my claim about Yog being the Supreme Archetype. From this conversation and the one in the general thread, my main takeaway is "who the fuck knows".
Shit, I just realized I was fanboying right there. I clearly ended up way more attached to Lovecraft's works than I thought, and let myself get personally offended at the insinuation it wasn't the absolute pinnacle of fictional powerlevels. I'm so used to seeing this happen from the outside I didn't realize when I was doing it myself. I still don't feel like I'm wrong, but I'm not informed enough on the subject to argue my stance with any confidence. I was just arguing out of pure frustration and defensiveness. Not sure if that was obvious from the outside, but sorry about that all the same.
>>38326 I'm sure there's room for a fucked up vaguely oriental alien city somewhere in there.
>>38326 Merryweather comics toggle where Nyarly is the mayor of Innsmouth, Hastur is a streamer, and Ctuhulu is being distracted from destroying the world by strawberry milkshakes. or the other merryweather one where Nyarly got ripped in half or something and half of him is a hikkineet gamer girl with a pet cat (shoggoth and the other half is trying to make humanity destroy itself by industrializing happiness.
>>38326 A ton of immunity options ofc A perk that makes you a pureblooded englishman Perks that let's you be ignored by those vastly more powerful then you and a perk to not immediately be crushed by them by sheer accident stuff like that
>>38326 An option to pick our start date and a time extension drawback. Staying here for a long time isn’t the wisest of ideas, but my use of these Abby pictures has made me realize that being a spooky young girl who’s been alive for hundreds of years would fit the setting.
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I originally promised to never show my jump until it was complete as to not want to appear as if I was doing this for attention, but eventually I folded a few months back on the discord and they helped a good bit, but now, if I want to get this game out before 2057, I must humbly ask and beg you all for help https://docs.google.com/document/d/1peSDgJrnAB4eJ9ulKLDrlWtmkX7OijLgZe3j1qUMhl0/edit?usp=sharing
>>39433 Holy shit the PMC jump is real?
>>39433 add in the ghost division from the sabaton jump
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>>39462 Yes. >>39472 That was going to be something that you can do with the builder, faster and more stealthy units etc.
>>39433 HELL YEAH.
>>39433 I may be blind, but will there be options for stealth/black ops type stuff? I tried ctrl+f for thinks like stealth or sneak and couldn't find anything. https://youtu.be/SbbQQPiaq6A?si=7iAOpKIJvqhKNgdZ
>>39517 The 600 cp perk for Military advisor
>>38764 >(probably, let's not start a theological debate about Hinduism) ENTER INDRAJIT
I wanna thank Kans and other anons for editing
Coming up for ideas for a double perk tree is killing me, can I abandon that Idea and just focus on the builder instead?
>>39433 Holy shit, good to see you're alive.
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Incredibly stupid query for Bayonetta. We all know that the Umbral Witch/Lumen Sage, with their insane powers and summoning ability, is what everyone comes to the setting for. Should I just make it the primary origin and give discounts per tier? Or do folks think Singularity has enough bullshit that it could be its own thing?
>>40275 My suggestions would be >Drop-In (you can put all the stuff like blacksmithing, the plot armor we associated with Luka before 3, the vague criminal elements implied by Enzo's existence in 1, and other stuff that isn't directly related to combat or cosmic power here. ) >Witch/Sage >Demon >Angel >Fairy >Homunculus There is absolutely enough bullshit to build around Singularity...if you take into account the capabilities of the Homunculus army as a whole and accept that like how there aren't a lot of Aesirs running around, Singularity is pretty unique. Anti-summoning, artificial replication of the divine, dissolving things, mass replication etc. ...I guess for me the real question is how deep you want to go on the nonhuman origins? Like, if you don't want to make an angel/demon background that simplifies the jump greatly. Likewise if you don't want to dwell on Fairy because what's known about them is mostly covered in Origins and it's really just Lukaon's stupidly vague Power of Balance that is a major deus ex machina in 3 then you could potentially fold fairy heritage into Drop-In. And Aesir is conceptually simple enough that if you want include content for him, I could see it being either represented as Drop-In perks or as an undiscounted perk/racial modifier.
>>40099 For what jump, may I ask? Personally I prefer to nail things down in perklines if possible but there's like, a lot of simple but numerous and plot relevant powers and not a lot of applicable situational advantages like "you talk fancy" and "you funni" then a table could potentially work.
>>40301 I probably won't do drop-in, just make it so any background can come in without memories if they desire it. Just make a bunch of the perks generic and slash a bunch of the prices to account for... well. All of the bullshit. That or it's a 'Mortal' background, but I'm hesitant about that because who the fuck's coming to Bayonetta just to be a normal human? That's stupid. That's so very stupid. Definitely want to do Witch/Sage, could probably rope Angel/Demon into the same background due to how the two act more or less the same with a different coating. It's sounding like Singularity/Homunculus is definitely going to be a background then. Fairy's genuinely the outlier. On one hand, yeah just letting Origins handle it might be suitable as we don't see much beyond Luka. On the other hand, Luka also fucking breaks things enough that I can genuinely see people wanting to go for it. I know how people can be. It MIGHT be possible to wrap it into Angel/Demon and simply label the origin as 'Otherworlder', but I feel like that might also complicate shit too much.
>>40316 Completely understandable on all counts. God, Luka and his fucking last minute powerup going from "I'm an interdimensional werewolf!" to "I'm an interdimensional REINCARNATED FAIRY PRINCE WHO CAN JUGGLE THE ENERGY OF AN ENTIRE UNIVERSE" really fucks with any attempt at balancing a mortal background in Bayonetta because THE mortal is now officially one of the strongest beings in existence. Going by this trend, Bayo 4 will reveal Enzo is secretly the god of all mobsters or something.
>>40319 If we get Bayo 4, it likely won't be due to Kamiya due to how he left and established Clovers. Whether that's good or bad is... debatable. But yeah no, a normal-ass human has zero place in the jump now. The one mortal turned out to be Giga Wolf and that more or less set the tone for the entire fucking update. Well, that and Singularity along with EVEN MORE TIME BULLSHIT WITH PARALLEL UNIVERSES. So yeah, you'll definitely get your Singularity wish.
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>>40319 >>40331 ...gods damn it, I just realized I need to deal with the whole 'merging with timeline versions of yourself to become an Arch Origin' bit too. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck.
>>40349 There you go. The true tragedy of making an updated Bayonetta jump is that the Power of Balance is not at all balanced. And the most stupid thing about it is that the VAST MAJORITY of fairies are so fucking weak that Cereza and Cheshire killed their way through most of them while Cereza was a little girl at a point of time when Cereza hadn't even learned Witch Time, which raises some massive questions about how the fuck the coup even happened. It is, legitimately, as absurd as Enzo beating up one of the Cardinal Virtues in a fight somehow. Kamiya was so focused on saving Japan's birthrate or whatever that he forgot to worldbuild a compelling reason for Puca ending up in charge of Avalon Forest.
>>40349 >going from dragon to possum you have a very weird character arc
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>>40306 >For what jump, may I ask? Personally I prefer to nail things down in perklines if possible but there's like, a lot of simple but numerous and plot relevant powers and not a lot of applicable situational advantages like "you talk fancy" and "you funni" then a table could potentially work. Generic PMC, it was in production since before double perklines were standard
>>40242 Thank you
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>>40349 >Red right now
>>40275 I'd like to request you to add like 50 different Bayonetta's as free companions. I'm sure this is very canon based on whatever the fuck was going on in the last Bayonetta game.
>>40316 >who the fuck's coming to Bayonetta just to be a normal human? That's stupid. That's so very stupid. Me, I'm stupid.
>>40275 I just picked drop in and was a human, I enjoyed the perks of just being a detective that was a little to in over his head
>>40316 I like to get as much magic skill as I can while remaining human, so me I guess.
>>40403 Double perklines aren't standard. You can do normal perklines.
Unsure how to handle racial options in Lovecraft. There are actually a lot more than I realized. I didn't want to make a builder, since that's a lot more work, and would feel weird for species like Hounds of Tindalos where there really isn't anything else quite like them, but otherwise there are few creatures that are wholly distinct from absolutely anything else in the mythos, so this is probably the best approach. I also have to consider whether technology or techniques associated with a given race should come with that species option or be a separate perk. Like how the psychic powers of the K'n-yanian can apparently be taught to normal humans (albeit at reduced effectiveness) or how the Great Race of Yith need to construct an external machine to facilitate mind transfer (even though they are explicitly the only species with this knowledge).
>>40552 >I also have to consider whether technology or techniques associated with a given race should come with that species option or be a separate perk. Like how the psychic powers of the K'n-yanian can apparently be taught to normal humans (albeit at reduced effectiveness) or how the Great Race of Yith need to construct an external machine to facilitate mind transfer (even though they are explicitly the only species with this knowledge). Make it a perk which that race gets for free.
>>40552 Keep it to the race, though how far you want to go depends on how far you want to take the jump
>>40275 I'm just after that sweet Lumen Sage divine drip, but Singularity could probably be its own thing, yeah.
>>40356 Luka is just our special little boy, I guess. Holy fuck I'm surprised he wasn't an isekai protag with the way this shit happened. >>40369 I am not a dragon. My spirit animal, however, is a possum. Because I am trash. But moving on to keep this on-topic. >>40448 Correc- >>40472 >>40509 I mean, Umbral Witches and Lumen Sages all appear to look and be human by all accounts. Just insanely OP and hopped on magic. Does that count? If not I may have to neck myself regarding this balancing act. >>40573 Verily well.
>>40575 When did you go from big titty demon mommy to dragon anyways?
>>40576 I didn't. That was something the community genuinely memed up.
>>40581 While you're here, For the Rebirth Jump, do you think that the “you have the potential of a Seed, but it's going to be a pain to ascend, and you will likely attract trouble” would work as the capstone perk for a Light origin? Or is that too powerful and they should they get the “use opposing magics” Perk instead, since Millenear also seemed to be able to do that even before becoming a vampire? The one Light doesn't get is going to be a general perk, so nothing is lost either way.
>>40590 I'd... almost argue for it to be a General perk unless the Vampire selection gives something similar via Vampire Lord, and even then the story is nebulous on whether it's even the same considering one of the spells needed to kill Kalybus was a spell that requires the sacrifice of everyone they care for to get the power boost needed. It gives a tremendous boost in power yeah, but Kalybus didn't show any Light inclination until he ascended, and Millenear only showed Light because she was a priestess to begin with. What perks do you have for the Light currently? That'd give me a better idea on what they could stand to gain as a capstone.
>>40613 <What perks do you have for the Light currently >[100]: light magic >[100]: make all the anger hatred and fear melt away in others >[200]: gaslight others to thinking their powers can't win against you dark can't beat light OR Your blood supercharges others OR faith = more light power >Thy Will Be Done [200]: beings you create have to follow your orders, and are inclined towards loyalty >[400]: super good teamwork particularly in regards to magic >[400]: control others and use magic through them Thought on what the first 200CP tier should do would also be appreciated. Light is the origin that has given me the most trouble when coming up with stuff for it. >Vampire Lord I'm thinking those spells are going to be an undiscounted upgrade you can buy for the Dark capstone item, which is a training dimension like the one those spells were hidden in. Each origin has one item I was thinking of adding an undiscounted upgrade to, although the other two are for 400CP items. Light has an exorcist staffed Fortress Church with anti-dark magic disabling architecture that upgrades to a personal realm with divine technology like Kal's, and Good for Nothing (mostly based on Rett, but also a bit of Remi and Beryun) gets Rett's Demon Sword and upgrades to getting the God Sword as well.
>>40618 >[100]: make all the anger hatred and fear melt away in others I should point out that this is a direct quote about how Lilith makes Desh feel that I just put down to remind myself of what kind of perk I was going to put there, and not a perk that literally makes ALL anger hatred and fear melt away in ANYONE.
>>40575 Consider this a selfish question but are you working on any new 40k jumps?
>>40618 >200 Why not have it where you can create seals and specialized barriers like what the Vatican used to trap the party? Fits the whole 'sanctified ground' thing that the Church enjoyed using. That'd be a good thing to use. Based on that, a capstone could instead be summoning and fusing with the monsters you summon like that priest did in the Vatican? >>40634 I am not right now, sorry. I'm spitballing some ideas, but that's for if I can clean my plate first.
>>40639 Both of those are great ideas, thank you. I was planing to fold being great at seals into a magitech general perk, as seals seem to be a big part of how magitech works, but magitech does enough stuff that I can easily split them up and just lower the price on the general perk a bit. So thanks again for the help!
>>40639 >that's for if I can clean my plate first. What do you have in the works past the Bayonetta update?
>>40643 Ye ye, no problem. Any other queries? >>40648 I was gonna fix up Halo UNSC some, then revamp the fuck out of God of War. Maybe sneak in a bit of Binbougami tweaking for funsies. I'd need to look at other things too to see what's what on the garbage I've put out over the years.
>>40659 >Any other queries? Nope, not at the moment. Much thanks!
>>40639 >I am not right now, sorry. I'm spitballing some ideas, but that's for if I can clean my plate first. Fair enough, Thanks for answering Red
>>40659 Nice. Was your Macross jump ever updated for Delta?
>>40754 No it's not, that's also something that needs a massive update. Thank you for reminding me.
>>40659 >I was gonna fix up Halo UNSC some What would that entail? Because I can throw some stuff >could you make the scientist capstone more explicitly all encompassing? I basically just want to have a general "yes if it’s UNSC sourced you can make it" assurance >could you tag which armour upgrades are covered by which armour? Like you did Resi >I think you kind of have a weapon/vehicle bloat issue? What would be covered by like, a single armoury or small base option ends up costing like 1500cp, if you just want to have a generally catchall armoury, whereas you can spend 300cp to get most covenant weapons >always struck me as odd that you couldn't grab an Elephant, love that little mobile base >I want to say the items section is probably missing some halo wars 2 stuff?
>>38326 A drawback that gives you too much of a delicate constitution for math, much like ol’ Howard Poward himself apparently had. Semi-Joke request; a perk that allows for insult fighting like in Oh, Sir!…An Insult Simulator
Alright, thoughts on this setup: Origins: >Broker(?) (uncertain about this one; Enzo doesn't get a lot of screentime, so it'd basically just be Luka and Rodin, and both of them could easily be folded into the other origins/races) >Lumen Sage >Umbral Witch >Homunculi Race: >Human >Angel >Demon >Faerie This way, people could get all kinds of combos and power levels set up while still possessing whatever race they desired.
>>40659 >I was gonna fix up Halo UNSC some Yo, are you going to include a perk to represent Cortana being able to make every AI rise up and defeat humanity, as well as a perk to represent Atriox somehow being able to defeat Cortana? Also, Endless drawback? In case you didn't know, Halo: Infinite is getting a sequel...in the form of a novel, Edge of Dawn
>>40779 I'll keep those in mind. I was gonna heavily streamline a lot of the items like I did for Resident Evil, so things should get a lot more affordable. Armor stuff... I'd have to do a lot of rebalancing to do that, but I'll have to see what I can do. >could you make the scientist capstone more explicitly all encompassing? I basically just want to have a general "yes if it’s UNSC sourced you can make it" assurance Uncertain due to it being based off of Halsey; but I can put in an item at least that has blueprints of UNSC technology, at least. So it would functionally be the same thing. >>41152 Atriox is out of my wheelhouse thanks to him being Covenant/Banished. I'd have to make my own version of the Covenant jump if I wanted to do that. Cortana though... fuck man. There's no real AI background, and that plot point was so obscenely stupid. Even then, you could just pick up the Domain in the Forerunner jump and do the exact same thing.
>>41147 Looks good so far! I assume if you take angel/demon/fairie with the Homunculus origin, you're an artificial recreation like Stratocumulus?
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>>41155 The answer is pic related. Make up something you find amusing because Bayonetta sure doesn't fucking care.
>>41156 >I Was An Ordinary Artificial Lifeform Before Getting Hit By A Trunk Full Of Experimental Upgrade Modules, Now I Am God's Strongest Soldier
>>41154 > I'd have to make my own version of the Covenant jump if I wanted to do that. Would be very appreciated just because of how weird the current jump is. I wouldn't necessarily say bad, just strange. Like so much of the jump is just plucked out of thin air, or just oddly structured.
>>41147 That setup looks like a winner to me! I'm getting more and more excited for this update.
>>41159 How dare you. >>41162 Aha. Ahahahaha. I have no plans to do that, do not take that as a sign. I have enough on my plate. >>41404 Aight. I'm still honestly unsure about Broker being an Origin considering how utterly ridiculous all the other backgrounds are, though. Like sure, sneaking places and having connections is totally going to compete with a Witch's party trick of STOPPING TIME. The crafting perk could easily just be a general perk. Fuck me.
All that's left to work out on my Lovecraft dupe skeleton is perks and species. It's all fluff from there. I know I don't have to announce every milestone. I'm just doing this to pat myself on the back.
>>41454 Both Luka and Rodin are pretty swolle to be fair. Gotta ask where aesir slots in as well. Also, will there be our own afterlife up for purchase? That would be really cool, maybe something for making more angels/demons out of mortal souls to populate it too?
>>41475 Excellent to hear gene! Good work.
>>41454 but did the time stop help with the plot of bayonetta 4?
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>>41475 I'm proud of you anon
>>41493 Aesir's bullshit will either be general perks or somehow slotted into Human perks due to him being the ruler of the human world. And yes an Afterlife will probably be an item. If I forget, remind me. >>41510 Joke's on you, there is no Bayo 4.
Currently working on the species builder. I'm thinking I'll just include some examples on how to build for certain iconic species. Abilities from this section can either be purchased as part of your species, or as some kind of trait acquired through mutation, magic, or science. Still, it's looking a bit bare. Any suggestions for other notable abilities to include? (Not in any particular order) >Bane - Have some specific weakness >Manipulators - Tentacles >Inhuman - Enhanced strength, speed, durability, or intelligence. >Ravenous - Peculiar diet like being able to sustain yourself on moss or corpses. Pay extra to eat something more bizarre like brains? >Influence - Telepathy or hypnosis. Buy twice for both >Transmutation - Can reconstruct and animate matter, including your own flesh. >Illusions - Can disguise yourself. Pay extra to create environmental illusions? >Projection - Astral Projection. Pay extra to be able to astral project and drain life force from others. >Awareness - Have sense beyond humans. >Incomprehensible - Drive others to madness. >The Call - Influence others through dreams. >Atmokinesis - control some weather phenomenon like wind or lightning. >Amphibious - Self explanatory. Pay extra to not need to breathe period. >Crossbred - Can reproduce with humans >Immortal - Immortal unless killed. >Undying - Regenerate from physical damage. Can enter a coma-like state to very slowly recover from fatal injuries. >Flight - Capable of flight. Pay extra to be able to survive and fly through space. >Parasite - Infection/possession >Ineffable - Some abstract quality that makes it impossible to properly describe you, like being a nonexistent color. >Animated - Control severed body parts. >Dreamer - Ability to enter Dreamlands. Multiple tiers. Weird star dream soul? >Dream-Walking - Teleport to and from Dreamlands / Teleport within the Dreamlands >Extradimensional - Ghost-like, or just straight-up ghost. >Invisible - Cannot be seen >Space Eater - Different form to each observer? >Amorphous - Extreme shapeshifting >Immaterial - Cannot be recorded or photographed >Impossible - Ignore physics or gravity. Material weapons have no effect but mystical weapons are extremely effective. >Teleportation - Teleport through space/dimensions/time.
>>41614 Breeding? Like Shrub, you don't have one or two kids you have clutches
>>41614 Oh also another one, can only be seen by and interacted by certain people or knowledge? Like how some people weren't aware of them and now that they are they can't unsee them
>>41614 Looking good.
>>41614 Do any hiveminds exist in that setting?
>>41660 More the infection part of it. Like how the Color Out of Space infected everything near it to mutate and be zombified. I vaguely recall infected humans to act in accordance with the color's will, but I might be misremembering.
>>41737 what did you think of this >>38365 CYOA?
>>42033 Admittedly, I only skimmed it. It's an interesting idea, but only tangentially relevant here. Like, each perkline could be made into a single perk, if that.
>>37543 What Happens to BM Shooter if you take Athena and Clara?
Oh, here is the final version of Don't Meddle, I got all the typos. Does anyone know if you need permissions to put jumps in the QQ uploads folder? I tried dropping this, but it did not take. >>42419 You can wank that in the end. He does die with a lot of other people in the end, but then gets revived with time travel and sent off to fight the future war. You can say he just doesn't get revived or dies in the war. Dying in the future war would be best. Or go the long route and start when Athena is a newly widowed single mother and move in and spend near twenty years being the best dad and husband ever. Then when BM comes back it becomes the choice of the guy they have known for decades or the guy Athena knew for less than two years. Granted, you could make things weirder and play the double life and also be banging BM's mom on the side and helping raise him, up until she gores evil again. But that is only if you want things to get even weirder
>>42477 Nice! > Does anyone know if you need permissions to put jumps in the QQ uploads folder? You need to either PM cthulhu fartagn on QQ to ask for permission, or get someone, usually cthulhu fartagn/BLADE or Smut, to upload it for you.
>>42481 Oh okay then. I think Blade might be easier to contact on here or I will message cthulhu fartagn in a bit.
>>42477 Blade's in the regular discussion thread now if you want to talk to him.
>>42477 >Oh, here is the final version of Don't Meddle, I got all the typos. Does anyone know if you need permissions to put jumps in the QQ uploads folder? I tried dropping this, but it did not take. Unfortunately, yeah. You gotta PM Blade over on the QQ Forums and give him your Email address to get permission.
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Does this look good for a cover page? Neither of the images worked by themselves so I tried using both. Does it look okay?
>>42575 It looks good to me >Blue Prince Oh that's going to be fun. The mansion's layout changing magic is really fun, and as a gauntlet I shouldn't have to deal with the impending brutal rebellion
>>42579 Yeah, you can exit right after finding room 46, or pick one of two other stopping points, with increasing rewards reclaiming the throne and finding the blue prince book, or going all the way to finding the testament of Auravei I'm also giving the option to stay in the world with full powers as part of the initial reward. Quick drawback balance check: How many days would you give as a time limit? You'd have unlimiteddays, but for some CP you have x days to complete or you fail the gauntlet. I'm thinking 30 to find room 46 plus 30 for every extra goal picked, to a max of 90 days.
>>42572 >>42561 I'll see what happens. When I did try to post over on QQ it mostly got ignored. I got a few edit recommendations from two people in the drive page, but that and one build was all that seemed to come from it. If worse comes to worse, it will just be one of those jumps not on any main drive.
>>42610 He said he got your QQ PM, so you should have permission soon.
>>42621 I was unsure because he seemed miffed at me for PMing him in the first place. And to be honest, I didn't really need full permission, just someone to drop this one jump. I do not think I would be doing any more QQ rated jumpmaking anytime soon. At my going rate it is maybe one jump every year or so.
>>42624 nta but I at least appreciate that you made the don't meddle with me daughter jump.
>>42627 Thank you. It is good to see people enjoy what you made.
>>42624 >>42628 I also appreciate the Jump. It's one that I've been wanting for a long time. So thank you for making it!
>>42649 You are welcome. I am just surprised that no one else made it sooner. I only did it on a whim after making a joke and got hit with inspiration. Come tot think of it that is how I end up making all of my jumps. I just get a sudden urge. The great thing about Don't Meddle is it was rather short and I could write it while reading through the manga. I do not think I can do a jump for something long running such are Oglaf.
>>42624 Nah that's just more or less what my default explanation looks like. Forgot the link. Lets try that again.
>>42696 Thank you, I just sent you a message saying you can remove me if you like to save on permission space. But if something does happen to the drive, I keep all of them backed up on my PC, updated every other month or so. No idea if it will be needed, but it is just something I do.
https://docs.google.com/document/d/1FSBt5h_znfLp93TggJL6w8FSHFhEGlxlGd-KIFxlF6c/edit?usp=sharing Since I'll be making my best efforts to finish Frostpunk tomorrow, is there anything that the skeleton seems to be missing?
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Just wanted to check, but does the following text easily convey a mental image like pic-related? It should be fine, but the first writeup of it was way too wordy just to describe the shape of something so I narrowed it down. >It’s structure is thus: From a handle in the middle, triangular structures jut from both ends, giving it the outline of some kind of twinblade. The tips of both ends are sensory proves meant for facilitating high-precision analytical Arts capable of discerning even atomic compositions. One end’s base is filled in, containing a liquid Originum tank that powers the unit, but the other end is left hollow like a frame. Instead, from that end’s base dangle a number of cable-like microstructure grappling arms, prehensile appendages meant for enacting extremely precise Arts manipulations on whatever their tips converge around.
To those of you waiting for the Manga Ultraman jump I ain't dead. Been working at this when I feel like it and have free time to do so. If I don't finish it ever then it's safe to say I did keel over and die. For matting is a bit fucky I've been testing what font size was easy on my eyes.
>>43199 I think it describes well, but I might be biased becaause you posted the image along with it. Maybe add the size of the triangular structures, reading that it is a probe I wouldn't think that each structure is what, three feet long?
Gauntlet done. Version 0.9 just to see if anyone has any comments, ideas or balance issues. Don't think I can post the image again but it is this one >>42575
>>43199 Reads about as wwell as it can for such a bizarre looking contraption. >>43286 I know absolutely nothing about the source material, but after giving the Jump a quick read it looks good as far as I can tell.
>>43286 I haven't played the game, but thanks for the jump, friend.
I'm charging 200 points to be immune to aging, and I plan to charge the same amount for enhanced regeneration. What seems like a reasonable healing rate for this pricing to make sense? I currently have it as: small cuts or bruises in minutes, deep gashes or broken bones in days, severed limbs or destroyed organs in months. Also, your blood clots almost immediately and you're greatly resistant to infection, so you're more likely to survive long enough to heal. However I pulled those numbers out of my ass, so I'm not sure if that's too fast or too slow.
>>44398 What's the context? Like in the setting is that roughly comparable to whatever the regen is based on? Also immunity to aging for 200cp seems a bit steep given jumpers reset their age once a decade anyway, unless it also includes immunity to being artificially aged.
>>44401 >What's the context? H.P. Lovecraft dupe. >Like in the setting is that roughly comparable to whatever the regen is based on? That is a hard question to answer. In general, creatures not dying when they probably should is a very common occurrence in these stories, but it usually happens off-screen, so it's hard to get a baseline for how long it takes. >Also immunity to aging for 200cp seems a bit steep given jumpers reset their age once a decade anyway I guess that makes sense. I wasn't really thinking from a meta perspective, since it just feels like common sense that not aging should be a huge deal. Though, could make it so you know how to grant agelessness to others.
>>44398 Seems reasonable to me. How much to not have to eat/breathe/sleep?
>>44414 There's a 100 point trait to be able to breath underwater, and you double the price to not need to breathe at all, though now I'm wondering If I'm charging too much for that as well. There's also a 50 point trait that allows you to safely eat and gain all the nutrition you need from a peculiar food source like moss, rotting meat, wood, etc. Incidentally, there will be a different perk to allow you to use wings to fly through space, which allows you to go years without food, air, or water specifically in the context of space travel. Now I'm wondering if I should move things around and create a purchase specifically to not need these things in general. Though, I can't recall if there are any creatures implied to not need any kind of sustenance at all.
>>44422 Oh, wait, I misremembered. The perk for having a weird diet is actually 100 points. It's also worth mentioning that one of the origins gets discounts on these weird eldritch traits.
>>44406 >Though, could make it so you know how to grant agelessness to others. If it's something you know how to grant to others that's certainly worth 200cp since that's something you can share around with companions and followers.
>>44406 >That is a hard question to answer. In general, creatures not dying when they probably should is a very common occurrence in these stories, but it usually happens off-screen, so it's hard to get a baseline for how long it takes. In that case the slow rate should be fine so long as it's specified that the regen doesn't stop even if you're killed/catastrophically mutilated (unless by magic bullshit I guess).
>>44430 Anon here >>44487 has a good point, if this is the sort of "that which is not dead does not eternal lie" sort of regen where it can just bring you back from death, even if slowly, then I'd say that 200cp is perhaps too cheap. Maybe have two options where it's the slow but steady regen like that anon described and then an upgraded version where it's still slow and steady but will eventually revive you from death. Maybe act like a 1-up in that regard? Or perhaps have it so that as long as you aren't dead by the end of the jump then you don't chain fail no matter how many times you get killed and have to regen.
A few hours past my latest estimated time of completion, but Frostpunk is done. https://docs.google.com/document/d/1FSBt5h_znfLp93TggJL6w8FSHFhEGlxlGd-KIFxlF6c/edit?usp=sharing I decided to drop the Laws subsection since the bulk of them are simply the kind of thing you'd be able to simply mandate.
Is this thread locked already? If not, I'm finally done with a thousand li
>>44632 I don't know anything about this, but thanks for the jump.
>>44634 NP. Thanks wol It's a very slow paced cultivation novel series
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>>44495 My plan was to make it so the immortality comes in 3 flavors that cost 200 points each: >Agelessness and not much else. >Slow regeneration that can't save you from death. >Can enter suspended animation that makes your body resistant to just about everything and can preserve your condition, allowing you to slowly recover from injuries that would otherwise be certain death. I was planning to have perk similar to "That Which Can Eternal Lie" from my Transformers Hearts of Steel Jump. However, the only confirmed canon example I can recall of a creature entering a healing trance are the Elder Things, and there's nothing to suggest that suspended animation actually does much more than let them hide away until whatever is threatening their survival fucks off on its own.
>>44693 Hey gene, will there a perk or ability to make "shells"
>>44721 Could you clarify what you mean by that?
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>>44733 Basically, a higher Eldritch being creates a shell so that it can interact in lower planes without harming others. Think of the Doll from bloodborne or something else
>>44735 Oh, like avatars. I guess I could add something like that in. I just figured it would be redundant without the option to actually be an Outer God.
>>44736 Not everything was outer gods, even some "Lower" begins could hurt.. Unless you also count old ones and outer gods as the same
>>44693 >I was planning to have perk similar to "That Which Can Eternal Lie" from my Transformers Hearts of Steel Jump. sounds good.
Well, there wasn't any problems, so I'm calling the Blue Prince gauntlet ready and throwing it to the drive.
>>44632 How big is the time dilation on the World Spirit Ring/Secret Realm at, say, the Half-Immortal stage?
>>45059 I'm really making shit up now as there's no presence on time dilation being linked to the strength of a realms/spirit rings owner, but a half immortal simply cannot be stopped by even an army of energy storage level cultivators (only if they trap him in several powerful formations or if several of them had a soul of the sword) So I'd say you're looking at a time differential that's a 4-6 digit number depending on your willingness to abuse this
>>45193 *No precedent
>>45193 Huh. I was expecting the time dilation to double every major stage, nto get that absurdly large. Thanks dude
>>45193 >there's no presence on time dilation being linked to the strength of a realms/spirit rings owner >a time differential that's a 4-6 digit number I'm fairly sure this is the strongest time dilation across the entire chain. What is it doing in a jump where the best time dilation shown is 0.001% of that?
>>45296 A completely fair point I don't keep track of time dilation offers across the chain. I generally dislike meta discussions. But still a fair point based on the setting itself. Again, there's no canon example of the time difference being linked to an individual and their strength If people feel it's too wanked I can just rule that it's pretty linear instead of exponential or give hard numbers (which I'll pull out of my ass) I don't care either way (MY jumper has Shrike powers and doesn't care about the passage of time no matter the speed or direction)
Fantasy Life i just released a free unicorn mount, so I've added that. I also added a new perk, Rough and Ready.
>>45296 There IS actually a secret realm that does the whole year in a day time dilation thing, which is part of the protagonist's sect.
>>45322 Thanks for the update. For Sims 4, when using copypasto, do you exclusively count things it can work on in-game, or would you be able to use it on some items that are generally small enough but count as furniture or the like so game mechanics prevent you from using it? Are there any other guidelines to keep in mind on what it can be used on?
>>45365 It works on anything that would be small enough, since there doesn't seem to be anything in the description of how it works that would prevent that. As long as it is a small object, you can make it into many.
>>45362 Really? I just thought it had an indestructible stone in it for training, but I see nothing about time dilation
>>46042 ... I appear to have been misremembering, sorry.
>>46074 >>45296 >>45362 >>46042 (me) Again I don't really care I have a feeling that the second series is going to have some high tier space time Dao bullshit stuff in it (because power escalation in the immortal realm and because the author likes spacetime stuff), which might retroactively allow a better ruling So I can just leave it vague in the doc and offer no actual ruling here (basically all up to you how you wanna treat it as your guess is as good as mine)
BLADE, I finished watching a Let's Play for Super Mariomon. Here are the notes I took: Super Mariomon >Origins: Cap Trainer (might be divided into ones for Mario, Peach, Bowser), CAPTURE >Option(s) for the various Mario world species, or Mobian like Sonic >“Pokemon” that are pixelated, ripped out of video game species option (post-jump, perhaps allow them to look more normal with the pixelation being an alt-form modifier/toggle) >Shiny option? >OST perk >Breathe in space perk >Peach Appearance perk >Being able to fight yourself in these kinds of settings, like Bowser >perk for being a loan shark >Being able to make games and pull characters out of them like Wario (maybe force them to be buggy or put other limits on this, since it is quite OP) >Mario’s expertise at battling/training (basically a champ in the making style perk) >perk for organising competitions like this >perk for good eye (spot the blue toad, count the shy guys) >perk for jumping like Mario >Evolution perk, since normally most mario species do not transform >something for learning moves, obviously mario species don’t normally pick up pokemon moves >Bowser’s ability to see text boxes, fourth wall perk >Bowser’s charisma, being able to rule minions and also convince Luigi to help him out >speaking Monkeese, perhaps let you learn an obscure/weird language each jump or just make learning languages easier > Your Cap item that works like the Your Poke Ball item (for import purposes mostly) >Tattledex item >Overalls that functon like a Bag?, maybe allow for other clothing options >Mallet item >Koopa shell to “surf” on >power glove item “strength” >Translator item >Rental facility with holo captures, maybe allow it to serve as a sim of the major trainers/battles here, and allow an option to use your actual team? >airship/strikers stadium/!notGym all in one >casino/!notGym (maybe a Gym+ something of your choice option to cover all bases?) >Portable Warp Pipe >The Pit >Yoshi Whistle, summons Yoshi to ride on >Bowser’s Castle item >Power Star/option to become “Giga” >Chaos Emeralds/option to become “Super” >Kart and racing skill to navigate the cracked floor puzzles >Capture Storage System item/companion option >Mario replace toggle >Level cap drawback >Nuzlocke drawback >drawback for owing purple coins to the loan shark >targeted by Antasma with nightmares drawback >naïve like luigi drawback >maybe a drawback that makes the social commentary more obnoxious and harder to ignore? Hope this helps.
Reposting so I can get back in the habit of asking these questions in the right thread. In Lovecraft, I'm considering a purchase to let people reincarnate after death, but I'm unsure how to price it. I'm making it a psychic power, which only have discounts on 100, 200, 400, and 800 tiers. My gut reaction is to make it 800, since it makes you damn near impossible to kill (and I don't have many traits at that tier). On the other hand, necromancers seem to have a dozen tricks for cheating death (whether by possessing others or just rendering themselves immortal), and the perk for being a master necromancer is a discounted 600 points.
>>46275 800 sounds good.
>>46275 I'd say put it at 600cp. That's about how much 1-ups or infinite lives cost in other jumps, and reincarnation isn't particularly useful in terms of a chain, when you're getting a new body every decade
>>46285 It could be useful for changing species though. Lovecraft setting especially has a lot of Interesting ones.
>>46289 That depends entirely on how the perk functions. If it's just flat reincarnating after death, then you'd get at most nine years in your new body and you'd have to kill yourself or be killed to actually get a new one.
>>46285 >>46296 My idea is that you can choose how this works. Whether you are reborn as a child, possess someone who was already fully grown, or just spawn fully grown from a kind of cocoon spawned from your corpse. Every time you die, you cannot reincarnate for at least one year. As long as you aren't in this limbo at the point a Jump ends, you can do this as many times as you need.
>>46298 I'd say that's definitely worth a discounted 800 CP then.
Hey guys, Im the guy that was making the murim jump, I dont know what to do with it really because I know the section for a cheat needs work and I never got around to adding the oc companions but I have had a lot of shit hit me lately right on the tail of the normal site going dead and really just lost any real motivation to finish it. I dont really know if Im going to finish it at this rate short of just saying "Here are examples of cheats, pay this one up front cp cost for access to a custom one" I dont know if or when I can finish it. Just tired. Have lost too many people in the last few weeks.
>>46298 Sounds good to me.
>>46308 >short of just saying "Here are examples of cheats, pay this one up front cp cost for access to a custom one" That would be fine, and you could always just update it later if you wanted to. And I'm sorry to hear of your losses. For what little it's worth I hope things start to look up for you and yours.
>>46308 >and I never got around to adding the oc companions Then just don't. Leave a companion creation option and leave it at that. >Here are examples of cheats, pay this one up front cp cost for access to a custom one Seems reasonable to me. I'd arguably prefer that. More creative freedom is always a plus in my book, except when it's inconvenient to me.
>>46308 Please take some time to recuperate irl. This is a hobby, it shouldn't be something that adds to your frustration, and while it is nice to have a distraction away from the shit life is putting you through, if that distraction isn't even making you happy then it isn't worth it. The community will still exist whether you need a week, a month, or even a year to put the jump together. Just my two cents anyways.
Feels like it took fucking ages, but the species section is finally done. Fingers crossed the rest of the Jump goes much faster.
>>46298 Definitely seems like a 600cp perk to me then

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WIP Commando. Missing the origin section, the companion section and editing. Should be done by next week. >>46308 Hope things get better for you bro. Don't worry about the jump, if you want to come back later and fix it that's cool, but take care of yourself.
>>46413 Already a fun a Jump! One of the few where I want more items than perks as well. I only have two questions as of yet. Can you import items, and are the Doppelganger Suit's clone hiveminded in someway?
>>43286 Hey, is this finished?
>>46413 Nice it's the Capcom game with the robot baby.
>>46413 Good luck with the jump, friend. Are you still doing ARMS at some point (that was you, right)? >>46308 Just seeing this, but please take care of yourself. You are important and so is your well-being.
Whenever we end up needing to make a new Jumpmaking thread, we should probably put an image in the header like the general thread. Having the generic PDF symbol at the top makes it hard to pick out of the catalog visually.
>>46500 >Can you import items, Yeah, I will add a line about it >are the Doppelganger Suit's clone hiveminded in someway? No, but they all start as the same person and should be able to coordinate well. Oh, I should add a line about ou being to absorb your clones back. >>46567 Yeah, unless you have something you want added or changed, in which case I'm willing to listen >>46581 Mecha piloting baby, which I think is more impressive than being a robot. >>46780 Thanks mate. Yeah, after I finish this one I'm going to put ARMs back into the rotation.
>>46899 100% agreed. It's quite annoying to pick this thread out in the index as is.
>>46308 Just take care of yourself man. We can wait. Sorry to hear things have been rough.
>>46899 You can just change the order of the images. Put the Quicksilver Jumpchain Template first, for example. Having a standardized image would actually make it stand out from the semi-random ones of every thread, even, similarly to how the original Jumpchain PDF used to basically glow in the catalog.
Here is 0.1 of my Yu-Gi-Oh! The Sacred Cards & Reshef of Destruction jump. Feedback and critique are appreciated.
>>47441 Looks good to me! I didn't notice any issues, or unclear options. Man I fucking HATED how you were the only one to have to deal with that non-replenishing lifepoints bullshit. The games would just throw you into a gauntlet of foes, and all you could do was just hope you'd get lucking with your draws so you wouldn't get too beat up before the last dual. Hate. HATE!
>>47725 Thanks. Yeah I ran Dian Keto and Soul of the Pure just so I could go into follow-on duels with max LP as much as possible.
I need a new 100 point item for the artist origin and I'm drawing a total blank. Does stealing the "Impossible Dye" from the original Lovecraft Jump feel too lazy? Like, it's pretty much that Jumpmaker's original idea. My assumption is they wanted to include "impossible colors" in some form since The Color Out of Space is so iconic, but since the titular creature is just a plague to anything that gets near it so they offered the color as a paint instead. May be wrong, that's just my speculation.
Here is 1.0 of my Yu-Gi-Oh! The Sacred Cards & Reshef of Destruction jump. It can be put on the drives. 1.0 Changelog: >Minor typo fixes.
>>49086 The paint could still work
>>49256 Neat. Have a build. >Dueling Basics (Free) >Hairdo of Destruction (Free) >The Sacred Beauty (Free) >Helicopter Heroics (100) >Sol Pseudonym (100) >New Best Friend (200) >Pure Spirit (300) >Starter Deck (Free) >Duel Disk (Free) >Locator Card (Free) >Yu-Gi-Oh! Early Days Collection Switch Game Bundle (Free) >Jumper Island (300)
>>50014 Thanks for the build!
>>50018 Thanks for the jump! It was Hairdo of Destruction that first drew me in, I like fancy hairstyles, and that plus The Sacred Beauty makes pulling off Astraea’s look easy. Will Hairdo of Destruction also make people in more mundane jumps see my hair as normal?
>>50023 No it doesn't do anything like that.
>>50027 Fair enough.
I decided to move some perks around and just have one comprehensive "you are good at magic" perk. I couldn't even justify making it more than 400 points considering seemingly anyone can just walk into Miskatonic and read the Necronomicon. However, the result is that I have to come up with yet another 400 point perk for the cultist/sorcerer origin. Since pretty much all my ideas (can avoid making fatal mistakes when dealing with dark magic, can use mind magic, can use necromancy) ended up getting lumped into the one perk. I was considering something for having your own method of immortality/cheating death and sharing it with others. However, for every character who has something like this it's either an inherent trait of their species or the result of magic. Meaning presumably anyone with the magic perk would be able to figure out something like that eventually. So I wasn't sure if that made it not worth it. Any thoughts/suggestions?
>>50893 Having the capacity for magic doesn't guarantee someone will attain every product of magic any more than being born into our world does that someone will eventually innovate on supercomputers and nukes.
>>50893 >>50905 Also, even if it did, it might be an arduous and perilous process that takes centuries. There is also the consideration that unless avoiding chainfail is inherent to the basic-bitch magic perk, you would still need a way to resolve that issue.
>>50893 maybe a perk for being a savant at designing rituals that are actually reasonably safe to use despite calling on potentially dangerous powers / entities? Maybe also make it so you know how to use rituals to scale up magic / powers you know to much greater scope at the cost of being much slower and more involved to cast? For example throwing a small fireball by hand normally or casting it via an involved ritual that basically lets you turn that same spell into the magical equivalent of long range artillery at the expense of it being an involved ritual instead of something you can just throw out off the cuff?
Updated Enigma of Fear. Added a companion import option (no idea why you'd want to subject them to this, but here it is) and a note explaining what ECHOES/Corrupted Specters are.
>>50893 well, how about a perk that let's jumper innovate better magic very easily?
>>52352 Thanks for the jump, Gene friend.
>>52352 HOLY BASED Will read through and give a build in the main thread
>>52352 this looks great. thank you gene! could use some typo fixing though.
>>52407 I fixed everything Microsoft Word and Google Docs was able to catch, but typos always manege to slip through the cracks even then.
>Added clause about getting a Grimoire stipend >Tweaked Reanimator to focus on Herbert West's bullshit >Added tech perk Superiority (decided to make a Psychic Trait instead of a General Perk) >Fixed mentioned typos >Probably something else I forgot I really can't be bothered to edit the species examples in the supplement. Will people be fine without a detailed example build for each iconic creature/species?
>Moved Dreamer and Supernova to general perks for simplicity >Ditched the supplement and just added my reading list to the bottom of the Jump. >Lowered price of Absolute Order from 600 to 500. I just kinda felt like it.
>>52532 What was "Beloved of Hastur" supposed to be? It's mentioned as an optional prerequisite to make Nameless Woman free but doesn't seem to be actually described. Brain Cylinder companions "remain in this form even if imported into another jump," does this mean they can't get altforms from origins? Am I correct in my assumption that Reanimator features a more in-depth understanding of Herbert West's work than Forbidden Science would provide?
>>54006 One Who is Sought: "pray on defenseless" -> "prey on the defenseless"?
>>54006 >What was "Beloved of Hastur" supposed to be? Completely forgot about that. It was going to be a 50 point perk that makes you really good at either sheep herding or falconeering. It didn't fit with the rest of the Jump so I axed it. Honestly, I should probably axe Nameless woman too. It's like three steps removed from any of Lovecraft's own writing. For now I'll just up the price to 100 D with a discount with TKiY. I'll also remove all mention of the missing perk. >Brain Cylinder companions "remain in this form even if imported into another jump," does this mean they can't get altforms from origins? Correct. Otherwise it'd just be a stasis pod with extra steps. >Am I correct in my assumption that Reanimator features a more in-depth understanding of Herbert West's work than Forbidden Science would provide? They'd have you beat in terms of overall biomancy, but to my knowledge Herbert West is the only creature or being we've seen able to use purely scientific methods to resurrect the dead with their memories intact. >>54038 Fixed that typo in the version I uploaded to the
>>54052 >uploaded to the *uploaded to the drive.

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Hello. I must be going. I came to say, I cannot stay, I must be going. Please leave comments, reviews or complaints I'll read them tomorrow. Or in the weekend.
>>54611 I don't have any specific feedback, but thanks for the jump!
>>54611 >Baby Head - 600 CP It is better to start over than to die, so whenever you'd be killed you can transfer your mind to a mindless body instead. This works once per ten years and works as a 1-up, letting you be reborn without counting as a chainfail. You'll have to provide a body, whether it's a clone still in its cloning tube or a mentally dead patient or whatever. Does this include being able to reincarnate as our own descendants? The Capcom wiki claims Babyhead reincarnated as his own grandson >Baby-Head +400 CP You nearly died before the jump started, but luckily, there was a clone body nearby we could shift your conscience into. Sadly, the clone body is only three years old, with the weakness, lack of motor skills and inability to speak that implies. None of your powers will age you and you’ll have to physically grow up as normal, and any alt-forms you might have are similarly de-aged to a toddler-like form. So, babies learn to talk at like, a year old. A three year old should be able to talk, walk, and be fully potty trained. They're also like three to four feet tall at that point.
>>54611 Captain Commando Origin: Scientist, F, 3 Drawbacks: Baby-Head +400 1400 Perks: Monstrous -200, Doctor, Rider Rider -100, Skilled Researcher -200, Baby Head -300. -800 600 Items: Talking Machime, Stable Throne -100, Hidden Laboratory -200, Silverfist -300. -600 0 Baby Head IS my favourite character of the Captain Commando games. The idea of a two year old stomping around in a mech fighting crime has always been rather amusing, you know? I guess I'm ultimately one of his coworkers, slain in the same attack and reincarnated just as inexplicably. I'm gonna go around being a hero too, but not out of any heroic ideals. I'm just endlessly amused by the idea of running around as a hero that's also a toddler piloting a mechsuit.
>>54611 Good stuff! Can you still import items if you took Warehouse Lock?
>>55085 I'd assume you could, you may or may not have the effects of both items depending on how the lock is worded.
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just found this thread, looking for feedback Trying to make an updated Dr Who Jump and was planning on going with an image-pdf format. I found this one really nice image of Tardis wooden paneling, and I'm thinking of using it as a background. I know the Jumpmaking guide warns against using images, but I can't get over how nice I think this looks. I have the paneling split up into different sections here, that i'd be using for different parts of the Jump. The big conjoined panel near the top would be used for large walls of text, the split panels in the middle would be for smaller sections with maybe 1-3 options, and the multiple small panels below would be used for individual choices. Opinions?
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By popular demand (read: two anons) I'm putting up a pastebin of Space Battleship Yamato 2199. Offer suggestions, use it for yourself, make an actual jump of it, and/or call me retarded. https://pastebin.com/g8bFQyJb https://www.youtube.com/watch?v=4qfYKSFW3H8
>>55285 Looks good. Only thing I'd suggest to avoid while doing imaged work is that if you're going with an imaged background make sure you don't "bake" the text into the image itself. A lot of earlier imaged jumps did that and it makes it impossible to highlight or copy text.
>>55285 >I know the Jumpmaking guide warns against using images First I've head of that. Far as I can tell it's been a very long time since anyone has followed it religiously. Hell, from a cursory skim I seem to break several of these regularly. Just do whatever you feel like. If it doesn't work out you'll be the first to know.
>>55289 looks good so far
>>55307 I don't *think* that's the plan, but I'm admittedly unsure of how to bypass it. Would I just be opening an image in Word and writing over that or something? Generally, the way I place images on text is by opening up paint.net and writing it onto an existing image, then saving into whatever file format I want. I'm not sure how to keep the text a separate element. Have you got any ideas about how to do that?
>>55311 There are settings for adjusting what layer images are on, so what you want to do is have something like 2 or 3 different images, 1 background, 1 for the inside of the text box, and possibly another for the border. From there, you just have to set the text box image so it displays behind the text instead of in front. Pretty sure Valk was talking about it in the 1 or 2 main threads ago if you follow the OP links backward.
>>55311 In Google Docs and Word you can just set images to sit behind text. Though, I'll admit it's a bit finicky, since if you click on anything other than the text itself it'll assume you're trying to select the image behind it. If it's the same image for every page, you can save yourself some effort and put the image in the header instead, that way it'll be copied automatically to every following page, and you can even choose to make the header of the first page unique in case you want to use a different image there.
>>55317 So the Word thing I suggested does work... I might go for that then I wish it was the same image for every page, but I'm thinking of alternating panel count based on selection. Highly doubt there'll be more than one or two pages that share a background Thank you for your help
>>54613 Thanks. >>54636 As long as the descendant can be considered mindless. So if it is a fetus and maybe up to one, two years old. Though I prefer the manga explanation where he transferred his mind to a baby clone and Captain Commando got his family to adopt him. Baby-Head changed to a two year old body. >>54642 Thanks for the build. >>55085 >>55229 If you imported, you got items from this jump to import into, so they're not locked.
What's a good number of perks for a Jump to have? I've only got 14 total so far, split evenly between two designations...
>>55734 7 perks per origin?
>>55735 Yeah, pretty much. I don't even know if I should count that because both origins have at least two very similar perks in their categories (that can't be moved elsewhere because it'd be unfitting)
>>55734 In a complete vacuum, I'm assuming its two 100, two 200, two 400, and one 600 perk between the two origins. Do you have any more perks planned or do you think you're done with them?
Fuckin hell I'm starting to really dislike 8moe's sticky posts. Whatever you're the same guy you know its for you
>>55749 Probably for point count, yes, but I'm honestly not sure. I'm finding it hard to come up with perks at all, so I might end up shifting it plenty. I'm assuming 7 is a perfectly cromulent number?
>>55751 Assuming you're not doing any weird shit like two 100, two 200, and three 600 for one perkline while the other origin has three 100, three 200, and one 400 - I'd say its fine
>>55734 Depends on the jump. I'd generally aim for at least three origins with four perks each at the 100, 200, 400 and 600 price tiers if possible. If that's not feasible and you're struggling for stuff to include you could instead go with a "pick one perk from each tier to discount" and just have as many perks as you can come up with, with origins either just being flavor for your background or something like that.
Oh my god what have I been doing. Five hours of work and I only just realized one of my origins is a species and another is a role. I need to redo everything fuck lol
>>55765 I'm really struggling to go beyond fourteen. The setting is making items far more appealing than traits and I'm not sure how to balance it.
Dudes of Legend Wip
Okay, Word has made it impossible for me to properly resize my image or write upon it. I'm going to need to use something else. Any suggestions?
>>56014 (for software that lets me place text over images without baking it in)
>>55857 >whenever you do a particularly sweet trick involving you jumping around like a loon while shooting two guns, some doves will appear out of nowhere to cinematically frame how cool you are >every time you haha funny guy and slap someone with a fish - or other suitably fishmalk activities - you’ll gain a small but permanent growth in power ...I need this jump. I know I'm likely thinking way too hard about this considering the source material, but I could see this line in We’re Gonna Mary Sue This Motherfucker “You don’t have a vice like greed or lust or anything like that” confusing to those who don't know the rules of NWoD, and making them think it means that it strips them of any vices BORING! instead of just letting you regain Willpower by being a “nice guy”.
>>56125 It's silly, but fun. I mean, Mary sues don't have vices, that sounds like a personality flaw and we all know they don't have those. They regen will by being virtuous instead. That said, I'll clarify it somewhat.
>>56129 >Mary sues don't have vices, that sounds like a personality flaw and we all know they don't have those. That's because it's not a vice when THEY do it. Having a giant harem is just the result of having so much love to share, not because they're a horny bastard. Totally, no fooling, honest Injun.
>>56135 Sharing yourself with that many people sounds like you have boundless generosity, so the math checks out.
Might as well ask again if anyone has any general recommendations/requests for stuff to include in a potential present or future Generic Isekai dupe. I've already gotten plenty of feedback on cheats and setting customization, so I feel like I already have a decent-ish idea on how I'm going to handle those.
>>56302 Option for our companions to also be isekaied people, including letting us make custom ones.
>>56302 Multi-tiered open-ended combat perk, so multiple tier for how good you are, open ended option for what you're proficient in (I.e. sword, spear, fist, dick, baseball bat, etc. etc.)
>>56302 isekai-ing other people would be cool. also i want all the funny species options like the demons, dragons, furries and magical objects.
>>56302 How about a perk that lets you approach making something from just the absolute wrong direction and still managing to succeed, based on the few isekai's where they try to make Soy Sauce and somehow succeeding when not even remotely following the actual method of creating Soy Sauce?
>>56302 You shouldn't include "setting customization." Jumpchain is a cyoa where you go to other worlds, not one of those cyoas where you design a new world for yourself to inhabit. A generic cyoa should be an amalgamation of all the tropes of the genre, not just your jumper's favorites or all the worst ones slapped together for extra points.
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>>56302 A perk to make future settings lewder.
>>56313 Maybe you're right, but I don't want to do that.
>>56317 Just look at Girls und Panzer for what a shitty idea this is. The anime that is iconic for the ridiculous idea of a tank sport, in which I never get to participate in tankery because I get points for replacing it with medieval jousting.
>>56313 I don't watch that much Isekai, I would like some handholding on what the world is supposed to be like.
>>56313 >or all the worst ones slapped together for extra points. You do remember the Generic Xianxia setting customization options don’t give points, right?
>>56313 Generics have basically never been used/made that way. They've almost always been used either to fo to specific settings we don't have jumps for or to make custom settings. The only grain of truth here is that the PERKS, POWERS, ITEMS, DRAWBACKS, etc. on offer tend to be pivotal tropes of the genre. But the actual worlds have always effectively been used like this, which is just a formalization of that.
>>56321 That should be communicated through the intro text, starting locations, backgrounds, races, perks, items, and drawbacks. Y'know, like how a jump is written.
>>56320 >A. I know basically nothing about Girls Und Panzer, but it sounds like that was only an issue because of your own choices. >B. Setting customization for a Jump based on a specific IP is very different from setting customization for a generic. >C. Setting customization is far from unprecedented, even in my own Jumps, and it's turned out fine thus far. >D. My current plans sound like more fun to me. >>56321 Like 90% of isekai are the exact same shallow knock-off Dragon Quest setting with very slight permutations. But the remaining 10% can be just about anything. >>56327 Well, I'm the type of person who likes worldbuilding for its own sake, so I sometimes use generics as an excuse to come up with an OC setting on the spot and Jump that.
>>56335 >Well, I'm the type of person who likes worldbuilding for its own sake, so I sometimes use generics as an excuse to come up with an OC setting on the spot and Jump that. Hello, me.
>>56302 >harem perks >bullshit plot armor/luck >custom RPG gamer system >cheat to have super strong magic, highly flexible casting, and fucktons of mana >slave waifus >perk/item to make others into your slave waifus >cheat weapon that powers up with you >super fast growth/leveling >uncapper >world setting that fills it with waifus to your taste >super castle/guild base/whatever >harem gacha
>>56302 I want a perk to always find more adventure, maybe make it level scale to Jumper's preference too.
>>56302 companions that are based on (or actually literally are) various different isekai protagonists. I feel like going on an adventure with Ainz would be fun without the baggage of Nazarick holding him back. Or that Skelly-bro from the Skeleton Knight In Another World show could also be fun to go on adventures with.
>>56378 I feel like that's something that can be replicated with the ability to create your own companions. The occasional OC companion is fine every now and then, but I try to avoid going overboard with them unless there is absolutely no way to build them with the basic companion option.
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>>56302 An item that is just an unlimited amount of white rice and soy sauce so you can introduce it to the masses to teach them all the superiority of Japanese "cuisine". A city that is literally just that one isekai city that has a circular wall with a river running through the center. An option for a game-like system, potentially with a "drawback" that everyone in the world has access to it, and has had access to it for some time so you gotta play catch up if you want to play with the big boys. Plot armor / fortunate circumstances perk. Perk that makes it so your plans to get revenge on people are not only more likely to work but are also much more likely to succeed the more circuitous and unnecessarily convoluted and cruel they are. A perk for getting a "job class" that is "the worst" but is "secretly the best" thanks to some weird mechanical interaction that you'd think anyone with half a brain would have discovered easily but somehow no one else has discovered it prior to you. A magic smartphone with magic apps. A perk for being able to wear the same outfit constantly and no one ever finds that strange or weird, maybe also pair that with a function that makes it so your outfits can operate on "rule of cool" and can "just work" even if their design is highly impractical. A toggle that lets you go to an existing isekai setting that doesn't already have a jump. A perk for quickly dealing with and adjusting to culture shock, maybe combo it with the ability to just intuitively know how to speak, read & write in local languages (or maybe just learn languages super fast). A super powerful monster that has for some inexplicable reason decided to become your familiar and which can assume a small cute mascot form and/or a humanoid form. A perk for meeting important people and making really good impressions on them. A perk for getting properly rewarded for your actions scaling with the significance of what you accomplished so that every adventure or good deed has some sort of real tangible payoff.
>>56382 Based.
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>>56302 If you set it up like Generic Xianxia with a World Building section, an option to adjust how lewd the Jump is.
Here is 0.1 of my The Black Cauldron jump. Feedback and critique are appreciated.
>>56302 >tamer options to represent being able to command certain types of beings, potentially buff it, store/summon it, have tem evolve through states and the like. Could represent both things as focused as Digimon, as well as the typical slime pet or even occasionally the non-humanoid slaves. >sharable systems of magic/supernatural martial arts/'skills' that can be taught to others not native to the original world, either inherently or through some additional method to represent how people ho are transporter body and soul from mundane earth can pick that kind of stuff up . >the ability to stretch the limits of skills/spells by applying common sense over what they typically do, like both treepresenting just creative application of them to things like how people in settings like Log Horizon or Overlord can take abilities from the game an utilize them in creative ways not possible in the game both independently and by combining them with each other. >perks to replicate tech/advancements from other worlds with local resources, this can be more simple comforts of life conveniences like fridges, ovens, baths and the like using elemental magic crystals/spell circles up to more complex stuff like steam engines, trains and even potential scifi stuff like mecha robots and super sentai equipment(the later stuff being inspired by stuff like log horizon, red ranger isekai, minecraft isekai, the assassin isekai and otome mob I think) >decent ways to get resources from the new world in future jumps, like an infinite dungeon that has monsters drops all kinds of things(or even have fully utilizable corpses) and avaiable loot, general locations like a islland that has all kinds of useful plants/monsters/mineral, maybe even fully operational mines and farms, hell it could even be a store cheat like the reverse of the one that lets people in new worlds by stuff from earth. >perks to generally build up things like organizations/businesses much quicker than usual and spread around their influence, could even apply to larger crafting projects. Just based on how quick things like uplifts and newly introduced shops and the like become quite common in many settings. >some general favour of heaven/gods kind of thing, based on how many iseaki have the protaognist be literally reincarnate by gods, ho gods often give boons mid adventure for things like offerings or certain actions like clearing dungeons or ho there are several where the MC is literally acompanied by godesses(limited in their power) like Konnosuba, Black Summoner an Cautious Hero) >some perks to encourage peaceful living among extremly different races with very different lifestyles, like how inn settings like Overlord and Slime Tensei the mcs essentially conquer a bunch of different races and make them live peacefully with each other. >perks representing noble heritage with things like having heroes(or anyone else famous and powerful) as ancestors or even being the reincarnation of certain heroes, giving the user much more base power and talent/potential, like in Inuyasha, Overlord o Konosuba.
>>56469 A very nice Jump, and I didn't see any issues. Good work! >The Black Cauldron Build >Origin Young Hero >Drawbacks Easily Distracted (1100) Annoying Voice (1200) – Lets go with a Cobra Commander style screechy voice. Always barking at nothing! (1400) >Species Witch (600) – I want that magic. >Perks Pig Boy – Knowing how to farm is always a good thig. Pretty Lady – Well, more of a Handsome Lord in my case. The Power of Friendship (300) – A very nice set of benefits to have. >Items Munchings and Crunchings – An apple a day keeps the undead pirates away. Magic Sword (0) – Some good buffs to add to my main sword. So I'm a bit of a clueless dumbass with a silly voice, but I have powerful magic, and an enchanted sword to help make up for that. The plot works out nicely on its own, so I'll try to stay out of the heroes' way and focus more on exploring what other cool magical nonsense I might be able to find in this setting.
>>56574 Thanks for the build, fren
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Just realized I forgot to post my Dr Who WIP here, oops. Fixing that right away. Let me know if the .pdf doesn't work. All I did to make it was change the original .png's filename, so there might be some issues. (Hopefully not, though!)
>>56581 Thank you for the Jump! >>56583 It just turns back into a .png when you open it. I'm also definitely voting for not offering extra free cp at the start.
>>56615 >I'm also definitely voting for not offering extra free cp at the start. I'm still not sure why people are saying this other than the fact that it's usually not done. I think it fits with the balancing of my specific Jump, and I don't understand the problem with 1500 outside of "it's not very typical." Can you please elaborate?
>>56617 It makes bookkeeping more difficult
>>56617 Well yes, we don't really like tradition being ignored without very good reasons, and generally you shouldn't have to do anything like that in the first place if you price things properly. Also being able to be a Time Lord with a Tardis is the kind of thing you SHOULD have to take a few drawbacks for IMHO.
>>56617 The more steps you take away from the standard jump design, the less it looks like a jump and the more it looks like a CYOA that is jump adjacent.
>>56617 It's power-wanking on par with the worst of SB/Reddit.
>>56621 Does it really? All it did for me was make my build take a little longer... >>56623 Fair enough, though I don't see a problem with that. Admittedly, I am from more of a CYOA background, so that's probably why... >>56622 I suppose that's fair enough, however in its current state you're still taking out 2/3 of your total point count just to have a TARDIS and the Time Lord origin. You'd need to take drawbacks to get more than one decent trait with that setup, which I think is already something of a punishment itself. You do make the best case for dropping it down a peg I've seen yet, though. I'll consider it. Thank you for explaining your reasoning.
>>56628 Happy to help.
>>55734 Minimun 12 perks across three origins Preferable 16, four at each price tier. >>55765 >>55770 Three origins with four perks is actually just twelve perks, then you can have the last two perks be general perks/undiscounted. You could also say what the jump is, and maybe we can help you think about perk ideas.
>>56655 It’s the Dr Who WIP I posted a bit upthread. I am really hesitant to add more perks/drawbacks because the jump is already physically too big for my drawing program to handle any more of it. It’s part of the reason the text is a bit cramped; the poor program just shits the bed when I try to add any more space. Anyways, I’m considering knocking the starting point total down to 1200. That’s not as severe as 1000, it still gives plenty of breathing room for a build without taking drawbacks, and if you want to Doctor LARP it gives you exactly enough points to get Time Lord, a Sonic Screwdriver, and a TARDIS, and psychic paper. I think that’s a pretty decent starting set, so 0.6 will probably start with that instead.
>>56705 Just change it to 1000 and give an item stipend, nigga.
>>56707 I still don’t want to segregate points based on sections.
>>56705 >because the jump is already physically too big for my drawing program to handle any more of it this is why jumps are pdfs first
>>56583 Jumps should start with 1000 CP. I'd suggest floating discounts on items, but you've got basically no items because this is extremely content-lite for a half-century old series. A background should not lock you out of all perks and drawbacks for all other backgrounds. Especially not when you're paying for that background. Companions should get less than 1500 CP and should cost less to import than 200 CP each. The Doctor isn't worth 500 CP when I can get two time lord companions for only 400 CP. Honestly, just look at a few dozen jumps. Notice how they all work basically the exact same? Follow that pattern. >>56617 The virtue of the jump format is that all jumps work the same. This makes it easy to go from making a build for one to making the next five builds. That is why they're designed that way: to make them easier to use together. >>56705 Copy your image file. Open the original, highlight and delete the bottom half. Open the copy. Highlight and delete the top half. Now you've got twice the space to work with.
>>56302 Any perk or item that allows you to not only learn magic very fast and well, but also teach it to others
>>56784 >this is extremely content-lite for a half-century old series. lol, if you think this is content-lite you should’ve seen the original >A background should not lock you out of all perks and drawbacks for all other backgrounds. Especially not when you're paying for that background. The thing is, a lot of the traits of these other species are things Time Lords already have inherently. They’re already described as masters of most sciences, xenobiology, alien technology, etc. They’re mostly locked out of these other traits because they’re redundant, and out of the drawbacks because they don’t make sense for the species. There’s a reason I separated them based on species and not role, and this is the main one why >Companions should cost less to import than 200 CP each. Genuinely, why? This price for imports is the one constant I’ve seen throughout almost every single other CYOA that I’ve played, and I’m doing it in a setting where a great amount of emphasis is placed on one or two people joining one specific other person on adventures. I’m not changing this. >The Doctor isn't worth 500 CP when I can get two time lord companions for only 400 CP. This is a better argument, and one I might entertain, however the Doctor is a very specific character that you’re choosing to take along with you vs generic Time Lord OCs. You’re paying for the privilege of the specific character you’re likely taking the CYOA for, not the fact that he’s a Time Lord. I might reduce the price, though, since I’m already slightly reducing the starting total. >The virtue of the jump format is that all jumps work the same. This makes it easy to go from making a build for one to making the next five builds. That is why they're designed that way: to make them easier to use together. I truly don’t understand how mine is any harder to use than most jumps. I was even given multiple examples of jumps using my point total that weren’t complete ass and were already in the drive. The most difficult thing that seems to consistently crop up in terms of “usability” is the weird drawback layout (which I’m currently trying to fix) and the whole “it’s an image not a pdf” thing (which I would love to fix, but seem genuinely unable to due to how temperamental my pdf-making equipment is). They are both being worked on to the best of my ability.
>>56857 >if you think this is content-lite you should’ve seen the original They're not too different, to be frank. >The thing is, a lot of the traits of these other species are things Time Lords already have inherently. That's a logical reason to make them free to time lords, not to ban time lords from taking them. For that matter, if a 100 CP race gives me two free races' entire perk lines, it's clearly a superior option and there's no reason to even offer the alternative. >out of the drawbacks because they don’t make sense for the species Drawbacks don't have to make sense and trump other mechanics. It makes no sense for a Time Lord to not understand advanced technology? Too bad, your Time Lord jumper somehow got amnesia or something. > This price for imports is the one constant I’ve seen throughout almost every single other CYOA that I’ve played I'm going to open up the first five non-gauntlet jumps from our new jump upload folder and paste them here: >100 cp for 1/200 cp for 4/300 cp for 8. Companions get 800 CP. >100 cp for 1/200cp for 4/300cp for 8. Companions get 600 CP and the 600 CP stipend for Quantum powers. >50 cp per companion. Companions get 600 cp. >50 cp per companion. Companions get 600 cp. >50 cp per companion. Companions get 600 cp. So no, it is clearly the standard that Companions be about a quarter of the price you charge for them and to not get the full budget of a jumper >however the Doctor is a very specific character that you’re choosing to take along with you vs generic Time Lord OCs A character with his own thoughts and feelings separate from my own, unlike the OCs who I have designed to be my willing slaves and thus are even better. >I truly don’t understand how mine is any harder to use than most jumps Because it is filled with several random rules changes that I have to keep in mind, when otherwise I could remember the same one set of rules used for the previous hundred jumps in my chain. >I was even given multiple examples of jumps using my point total that weren’t complete ass and were already in the drive. I cannot think of a single other jump that offers 1500 CP starting budget on our drive. Are you sure you weren't looking at the Spacebattles or Reddit drives? Because we don't like those communities.
>>56870 >I cannot think of a single other jump that offers 1500 CP starting budget on our drive. Warframe, brought up not even a day ago >That's a logical reason to make them free to time lords, not to ban time lords from taking them. If you are taking a Time Lord, this does not need to be clarified. It is assumed that you went through the Academy that teaches all of these things to become a Time Lord by default, so this is more a problem of you not knowing the setting than me not divulging things. Part of why it goes unclarified is also to make other options seem more viable, because if I elaborated on any of the aliens too much then nobody would ever have a reason to choose a human. The expanded Who universe has loads of OP shit in it that I can't account for, but Time Lords are the most well-known and enough of a quantifiable difference to count as separate. >A character with his own thoughts and feelings separate from my own, unlike the OCs who I have designed to be my willing slaves and thus are even better. Completely subjective. If you'd prefer your own Time Lord OCs to the Doctor, go for it. I won't adjust the budget to suit those needs. I personally value the Doctor at a higher price, and I'm sure most people do too. >Because it is filled with several random rules changes that I have to keep in mind, Literally which ones? A different starting point total? A slightly unorthodox layout? If you're this easily filtered by some different point totals, I don't know what to say to you.
>>56873 >Warframe, brought up not even a day ago Which got through because the author was being targeted by an infamous shitposter who was ruining the thread, and so no one wanted to criticize her. But it's a terrible idea, because it's going to embolden people to take a look at the ~2000 jumps on the drive that start with 1000 CP, look at the one jump on the drive that starts with 1500 CP, and think that makes it okay. There are more jumps on the drive that lock out all of your powers while leaving you vulnerable to chain failure by death than there are jumps that start with 1500 CP. You think it's a good idea to include that change in yours too? >Part of why it goes unclarified is also to make other options seem more viable, because if I elaborated on any of the aliens too much then nobody would ever have a reason to choose a human. Well you've hit the nail on the head. Your jump is unbalanced, and instead of trying to balance it you are actively attempting to hide how unbalanced it is. You could create a tiered race selection for the Other (Species) background, with each cost giving a description of how strong a species has that cost. Yeah, I know that's not going to fit well in the image. That's one of the reasons people have abandoned imaged jumps. >Completely subjective. So... not the sort of objective difference which merits an increase in price. >Literally which ones? 1500 CP starting total. Time Lord race locking you out of all other race discounted perks. All Drawbacks being locked to specific races. Certain Drawbacks being locked to a combination of particular races and roles. Only being able to take the Doctor or the Doctor's companions as companions. The ability to take a spark at the end of the jump without any scenario to earn it. Having an unrelated couple of backgrounds that share the same name. (Seriously, you couldn't name the species option Other and the role option Wildcard or something?)
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>>56883 Right, at this point, I feel you're either being disingenuous or intentionally obtuse. >you are actively attempting to hide how unbalanced it is. Have you seen the fucking setting I'm working with? I am trying to balance over 60 years of audiobooks, novels, TV series, a movie-- all of which have their own special monsters of the week, most of which are insanely fucking overpowered. These monsters include the literal devil, scary shadow monsters that seem invincible and can possess anything, giant multiverse-eating, time-traveling snakes, and tiny potatoman soldiers with funny voices. I cannot even begin to balance any of this without destroying my life, it is a complete fool's errand that I do not have the time for. I have taken the two most well-known and desired species into account (and might have done a few more options for Dalek/Cybermen if it were easier to come up with traits for them) and left the rest up to Jumpers' imaginations. This blanket "other" is the best way I can manage any of this. Casual viewers unfamiliar with Who will be directed towards the two most prominent "good guy" races in the series, and if they know of Daleks or Cybermen they'll have the option of choosing to make such a character. Experienced fans with specific pet species they want to become will also be able to have fun with the world because their niche audiobook-exclusive species from a single serial in the mid-2000s will also technically be accounted for. I cannot even begin to give the Other Species option its own category, because it would be like trying to make generic traits for every single Jump out there. It can be done, I'm sure, but it'll be so bland it's pointless and it will be completely useless to the absolute vast majority of Jumpers. I cannot, in any way shape or form, make traits that will equally apply to this insanely huge bestiary. At the absolute least, I am not the right person for the job because I have a schedule that I cannot change and must work around. The best I can do is give the illusion of balance, because any Who jump that isn't as insanely restrictive and unpleasant to play as the original will inevitably become wildly unbalanced if elaboration is attempted. >So... not the sort of objective difference which merits an increase in price. Whatever you say man. If you can't see why bringing along the literal-god main character of a show as popular as this would merit an increase in price, I have nothing to say to you. >1500 CP starting total. Already edited to be less drastic, and would have precedent regardless. This is seriously not too big a change, especially given that most Jumps already let you reach 1500 CP with perks. If you're that thrown off by this, just ignore the Jump. >Time Lord race locking you out of all other race discounted perks. Already explained why. This is also part of the illusion of balance, by the way, because if I just let them take normal perks and drawbacks too then they'd objectively be the best option to the point that all others would look boring in comparison. At least this way they seem self-contained enough to be a choice, not a requirement. >All Drawbacks being locked to specific races. It's Time Lords vs everyone else. I already explained why. >Certain Drawbacks being locked to a combination of particular races and roles. This is a weird one, I'll admit, but mostly done to give these roles and races more benefits compared to how they would be otherwise. I can't imagine it being too hard to adapt to, just a bit awkward. >Only being able to take the Doctor or the Doctor's companions as companions. Shitty bait, try harder. >The ability to take a spark at the end of the jump without any scenario to earn it. The scenario is unfinished and will be attached to the final version. I've already clarified this before, but admittedly it was in another thread. >Having an unrelated couple of backgrounds that share the same name. (Seriously, you couldn't name the species option Other and the role option Wildcard or something?) Wildcard is a specific type of role that people might not want to fill, but I've been recommended to change the Other (species) name to Alien which I might do. I think the only reason I didn't start with that is because Time Lords are already aliens.
>>56890 >Right, at this point, I feel you're either being disingenuous or intentionally obtuse. Disingenuous like using Warframe as an example after the author of that jump said it was a mistake and specifically announced that your jump should not to use it as an example in the other thread? >Have you seen the fucking setting I'm working with? Take a look at Shard's DC Collab jump. DC is even older than Dr. Who, and he managed to do a great job representing the most famous races and then adding a custom race option. >Already edited to be less drastic, and would have precedent regardless One precedent. Out of thousands of examples. Whose author has said it was a mistake and personally responded to you, telling you that it shouldn't count as a precedent. >This is also part of the illusion of balance Yeah, again, this is the problem. CYOAs should have balance, not the illusion of balance. >Shitty bait, try harder. It is not bait. As written, you are only allowed to take the Doctor or the Doctor's companions as your own companions. This is extremely non-standard, as most companion options allow you to take anyone in the setting, or at least almost anyone. >The scenario is unfinished and will be attached to the final version. Okay, fair enough.
>>56904 >Yeah, again, this is the problem. CYOAs should have balance, not the illusion of balance. >It is not bait. As written, you are only allowed to take the Doctor or the Doctor's companions as your own companions. This is extremely non-standard, as most companion options allow you to take anyone in the setting, or at least almost anyone. You are retarded and can't read. Please stop thinking I will take your advice.
>>56705 >It’s the Dr Who WIP I posted a bit upthread. Okay, a Doctor Who jump should have lots and lots of perks, it is a long series with lots of monsters of the week. Also, you don't have two designations, you have three (Companion, Adversary, Other) Some perk ideas: >Companion Badassery, being good in a fight. Leela, Jamie, the Brigadier, Ace, even Rory off screen. Powerful beings being more friendly to you, willing to take you on adventures, t simulate how the Doctor befriends random people Once per jump be able to gain great powerful for a small time, allowing you to defeat a significant adversary. Based on Bad Wolf, Doctor Donna and other nuDoctor shit. Jack Harkness' immortality >Adversary Perk to improve plotting and manipulation skills. Also remove Timeless Child. Infinite regeration is not okay, it should be something you can only get after sparking. And you should avoid referencing the shit from the last three doctors. Fuck you with a rusty blade for referencing that bullshit. >I am really hesitant to add more perks/drawbacks because the jump is already physically too big for my drawing program to handle any more of it. You're doing thatt ass backwards. Write everything in a word document first THEN turn into images. Some other jumpmakers have tried to explain how to add images to Word, but if you prefer to make it as images, make multiple pages. You can later stitch them into a pdf with a program like https://document.online-convert.com/convert/png-to-pdf
>>57167 already tried stitching with pdf, didn't work I appreciate your suggestions and I'll file them away for if I ever do a revisit but I'm already wrapping this up. I don't have the time to work more on the Jump and I'm already making a text version as accompaniment (which will admittedly just be a translation of the image). Found out too late that I'm doing this ass-backwards and I've already wasted about 15 hours trying to correct it. I need to get back to irl, can't tweak any more.
>>57175 We're not gonna accept it as it is. It's pretty bad.
>>57182 oh well, I guess that's your loss
>>57183 Our gain, actually. If we wanted infinite bad jumps that didn't adhere to even basic standards, reddit already exists.
>>57182 NTA, but the bar for a new Doctor Who Jump is so low that as long as it's better than the original, nobody is going to care. Odds are this is the best we're ever going to get, and everyone knows it.
For Generic Isekai, how should I allow access to the cheat section? 1. Free to access but no stipend. 2. Free to access with stipend, can spend stipend elsewhere if section is ignored. 3. Pay to access with stipend Initial impulse is 3, but I'm honestly starting to get a bit self-conscious of how much inspiration I'm taking from Generic Xianxia.
>>57268 >1. Free to access but no stipend. There's no reason to charge for the ability to buy the kind of power the genre is based around.
>>57268 2 seems good to me.
>>57276 I just figured that there should be some kind of stipend since most cheats are pretty OP. Protagonists with no cheats may not be common, but more common than protagonists with mediocre cheats.
>>57400 I don't understand. Wouldn't a stipend only be enough to buy a mediocre cheat, which is the exact thing you say you want to avoid?
>>57405 >Wouldn't a stipend only be enough to buy a mediocre cheat, which is the exact thing you say you want to avoid? What makes you assume that?
>>57407 I kinda assumed that when you said a stipend, you didn't mean handing out enough that you could be an OP isekai protagonist without even dipping into your actual budget.
>>57410 Well, you won't be able to make anything truly mind-blowing like instant death or the ability to create any spell you can imagine, but enough that you still hold a sizeable advantage over the locals. I was thinking 400-600 points for the stipend, with anything below 300 being at the level of most regular skills (assuming skills are a thing in the setting). That was my initial impulse, anyway.
>>57268 1 is fine, but I'd personally do 2, and then offer a small amount of bonus general CP if you don't use the section at all. Kind of a consolation prize for those without any cheats/locals.
>>57268 >2. Free to access with stipend, can spend stipend elsewhere if section is ignored. How is this different than just extra starting cp? The point of a stipend is to force you to spend in a given section.
>>57470 How are negative cost backgrounds not just extra starting CP? How is giving back CP for being human instead of a stronger race not just extra starting CP? How is making backgrounds free and having drop ins get refunded CP not just extra starting CP?
>>57468 * smaller amount of bonus general CP I meant you shouldn't get the full stipend if you don't get a cheat, but could be given something less as a consolation.
>>57473 >How are negative cost backgrounds not just extra starting CP? How is giving back CP for being human instead of a stronger race not just extra starting CP? They are more like drawbacks than extra starting cp. If like >>57474 describes you don't get the whole stipend back, at least the stipend is doing its purpose of encouraging you to spend in the section.
>>57268 Why not >4. Free to access, with stipend that must be spent in the section if spent at all. Which is the traditional way to handle stipends.
>>57481 Drawbacks enforce their conditions. If I take a drawback that makes me human, I can't change to my Kryptonian alt form 1 second into the jump and stay in it the whole decade. If I take a +400 CP Human option, I can.
>>57483 >If I take a +400 CP Human option, I can. Depends how it is written. I know there are ones where you are explicitly told you cannot. I'm not even saying extra starting cp is bad, what I am saying is that if the stipend points can be spent in any section, they aren't even stipend points at that point and it is weird to pass them off as such. "You have 1000 points but half way through the doc I give you another 400 that can be spent just as freely." It just makes it more confusing to use the jump.
>>57468 >>57470 >>57473 >>57474 >>57481 I just meant it as a small consolation for not buying any cheats, even a cheap one, but in hindsight I guess it doesn't make all that much sense. >>57482 Because then there's zero incentive not to buy a cheat. Most isekai protagonists have cheats, but not all. Not to mention the fact I'm giving people the option to come in as a native. The whole point of a cheat is that it's not a thing most people have. If everybody gets a cheat, native or otherwise, and you actively lose points for not taking any, it kind of defeats the point.
>>57489 I guess it's worth confessing that while I was using Generic Xianxia as a point of reference, I only just realized the transfer rate for points in the cheat section was 2:1. So the stipend given by the Golden Finger Perk is actually closer to 1200 CP worth of points, with each transferred point after that having way more weight. I feel like that approach resolves most of my issues, but I also feel like being that obvious with my stealing would just be too shameless. Alternatively, maybe I can leave it at 1:1 and have the Race, Jobs, Skills, Cheats, and System sections share one big stipend. So even if you don't buy a cheat, you can spend those points on a good class or a bunch of skills. Then again, the difference between skills, jobs, and cheats is already pretty vague, so maybe that would just make things confusing.
>>57501 honestly gene all this talk might be too general, and i think i would rather judge if there should be any stipends after i see the actual purchase options.
>>57508 Yeah, can't really argue with you there. I think I'll just have to figure something out on my own, since not even I fully understand my plans. Still, simply talking it out this far has brought to my attention a number of potential issues that hadn't even crossed my mind. First and foremost, I need to sort out a clear distinction between Jobs, Skills, and Cheats. Since they were all kind of blurring together in my head and I didn't even realize it.
>>57268 I'd say 2. Isekai "cheats" are an expected and often core conceit of the genre and it makes sense for there to be a small stipend there.
>>57200 >nobody is going to care. People literally rejected the SB Doctor Who jump, all those years ago, and I'm pretty sure it's better than Wild Cards.
>>57636 They rejected it because it's on SB and therefore most people on /tg/ feel obligated to reject it on principle.
>>57200 >as long as it's better than the original, Which it isn't. Or is your bar "I don't care about quality or standards, I just want more power"?
>>57728 Look, you've made it clear you just want to argue. Find someone else to do it with. I'm going to bed.
>>57702 I'd like an upgrade for the Fetish Wardrobe that'd make it include stuff added through the Your Fetish World perk.
>>57741 Added.
Dudes of Legend is go
Well, there's no complaints, so Captain Commando is done. Can someone put it in the drive please?
The scariest part of starting any big project is always the first cut. I feel like everything else will start to fall into place once I get the setting builder planned out, but I keep psyching myself out from actually starting. I'm thinking: technology, magic/power system, races, genre, system (maybe), culture, and hazards for the world builder. Anything else in particular I should try to account for?
>>58046 Sounds comprehensive to me. Genre can cover a lot of ground all on its own.
Well, yesterday was the last test of college/university for me, so as promised, I have been working on the Tomie jump. I have once more read all of Junji Ito’s Tomie stuff Turns out the dead wife guy was not a detective, dunno why I put that in my head, I suppose my mind just associated it with the cult stuff. Nearly done with the options, but I still need to fluff it all, and do another re-read to see what stuff I can quote the manga for the name. If anyone has any suggestions/Requests fell free to say them. Should have a WIP ready early this week, and hopefully the full thing before the end of it.
Here are the archetype-based scenarios I've thought up for Genric isekai. >The Visitor (Trying to get home) >The Revolutionary (Un-fuck society) >The Dungeoneer (Conquer dungeons) >The Demon Lord (Dominate the land) >The Hero (Defeat the big bad) >The Villain (Avoid destined doom/rebuild reputation) >The Heroine (Find love in spite of abusive situation) >The Antihero (Get revenge) >The Reject (Surpass heroes/old guild) >The Founder (Create kingdom) >The Layabout (Protect peaceful life) >The Capitalist (Get rich) >The Pupil (Excel in some skill/category from nothing) >The Toy (Escape death game or ruin the author/DM/God’s plans) >The Survivor (Survive dangerous environment) I haven't actually thought up rewards for all of them, and there's probably a few rarer isekai plots I'm overlooking, not to mention isekai that mix-and-match these. Would people object to me doing something similar to NuBee's DiY supplement for MHA? I'll draft out a few example scenarios, but give people the option to alter them as they please, or create new scenarios, as long as the challenge and reward are proportional. Maybe I can even figure out how to tie scenarios into cheats, or maybe not.
>>58263 >Would people object to me doing something similar to NuBee's DiY supplement for MHA? I'll draft out a few example scenarios, but give people the option to alter them as they please, or create new scenarios, as long as the challenge and reward are proportional. That would work, and people would likely want to run their scenario ideas past you to see what you think, which could help you come up with more scenarios.
>>58263 The Collector (Collect __ magical items) The Crafter (Craft __ god tier items) The Lover (Collect __ companions)
>>58263 >NuBee's DiY supplement for MHA That sounds like an okay way to do it to me.
>>44632 Do you need to purchase the second tier of Enlightenment to buy the third tier?
Decided to make hopefully the last update to Worldless. No matter how I tried to Justify it, the ability to turn into an entire universe up-front just wasn't proportional to the threat level from the rest of the setting. So I made the old reward a post-spark thing and added a new up-front reward called EMPATHY. This feels not only more balanced, but also more tonally appropriate, since the ability to understand those different from you is the central theme of the game.
>>58631 I don't see how the old reward was that game breaking, considering you couldn't affect anything that wasn't inside your universe (aka any other setting). But yes, empathy kinda fits more. Could we at least get a miniature world-body inside our soul pre-spark?
>>58727 >I don't see how the old reward was that game breaking Functionally yes, but it's still an increase in scale (if only symbolically) that really doesn't feel proportional with the rest of the setting. Or... maybe it's completely proportional since the beings are implied to be living stars, despite everything being scaled up to fit them so they might as well just be regular living beings.... well, it's all a bit confusing. >spoiler Could you specify what you mean? I'm going to bed now, but if you explain what you mean I'll be able to sleep on it and decide if I want to implement the changes in the morning.
I have spent my weekend watching the old Batman movies. Here is the first rough draft of the WIP. Suggestions and critics are welcomed. I was writing it as I watched. So far the hero and civilian perks are blank because I didn't think of anything yet.
>>58771 You might need to change the title, because you obviously aren't going to cover every single Batman movie.
>>57268 While I personally would prefer 3 more, 2 seems more in line with what the genre has become, what with cheats becoming pretty much mandatory. Though I feel like there should be some restrictions on native companions having them, like not an outright ban, since natives in Isekai setting do occasionally get stuff like divine blessings, super talents or even inherit cheat items, but maybe just remove the stipend for them. >>58046 maybe standard of living? Because some isekai settings are basically near modern in the qualify of life magic and the like they have access to, while others have extremely primitive lives for all but the wealthy. Otherwise maybe also something to determine how common travelers from other worlds are? LIke if its something that happens occasionally historically, something that happens regularly still, something that never happens, maybe the premise itself is some mass iseskai like log horizon or sao, could also deetermine how accepted they are and for what purpose they're there.
>>58745 Sorry, I went to bed too. I was referring to a smaller internal universe, perhaps just planet or country size. World-body was in reference to Exalted, the Devil-Tiger Infernals have their own worlds in their soul that they have control over. I was wondering if we could get something similar with the pre-spark scenario reward, a sort of taste of the power we could get once we obtain our sparks.
>>58888 Ah. Probably not. I'm already stretching the canon basis pretty far as-is. There's nothing to indicate that Edda can return from turning into a universe, or if any trace of her consciousness remains within. It's a fundamental change in the kind of existence she is, so turning it into a small component of your being for the sake of preserving the benefits of a reward that was 50% OC from the start just feels like too much of a reach.
>>58263 The Uplifter (Advance technology)
>>58771 Yes, I might change it to 90's Batman Movies, even though the first one is from 1989
>>58894 Darn, fair enough.
Having some doubts on my scenario ideas. All the rewards I can think of are stuff you'd get anyway for going on these quests even without selecting them as an official scenario. You build a kingdom to get a kingdom, you collect a harem to get a harem, you forge a mighty sword to get a mighty sword, etc. I had one thought to make it so you can pay a certain amount to access the cheat section, but taking a scenario lets you access that section for free and get a bonus stipend based on the danger of the scenario. However, since people will want their cheat up-front, I'll likely have to make it so failing the quest means you don't get to keep your cheat. Considering scenarios will be freeform, it's not as railroady-y as it could be, but it also leaves a lot more up to personal judgement. How does any of that sound? I'm worried this is getting too convoluted, considering the only reason I'm including scenarios is I felt like I had to do something to represent common isekai plots, since I decided not to have any proper origins.
>>58981 Honestly I'd just skip the scenarios. Maybe take a few of the ideas and make them Drawbacks, “you HAVE to do this now that you've taken it, but you get more CP in exchange” seems like it would cover what you wanted the scenarios to do anyway.
>>58981 What is the wackiest shit that happened as a result of completing the Isekai plot that you have ever seen?
>>59014 That's a big part of the problem. Most isekai don't end. There are exceptions, but more often than not the series just goes on and on until they get axed. Even when there is some kind of conclusion, either they get exactly what they want in the way they wanted, or the story just stops and we're just assured they'll keep going on off screen isekai adventures for the foreseeable future. It's very rare for an isekai to have some big twist ending, since very few isekai nowadays are made with the intention of ending at all. I guess A Witch's Printing Office was a bit different since there was a bait-and-switch where the MC fucked up the ritual to return home at the last second, leaving them right back where they were at the start of the series. I Get Stronger The More I Eat had a pretty out there ending, where he was sent home only to find the Earth was being destroyed by mythical creatures. Considering he was a wanted mass murderer with the power described in the title, this was the best case scenario for him. That's probably as out there as most isekai get.
>>58981 personally I hate things that change my build mid-after the jump, like I dont want things to organically change later. How about just giving some minor starting bonuses to help with your quest and maybe with some thematically fitting companion(s) you can earn through it, like as a Dungeer maybe you get some bonuses to being really adaptive, have a good sense of orientation do well fighting in confined spaces, that sort of thing, and as reward you can take a few party members or something along those lines wih you in the end. honestly I am not even sure if scenarios do necessarily need reward, personally I always just take them to give my jumper something neat to do in the jump other than surviving.
I'm chipping away at this world builder and I feel like so far this is 20% explaining common fantasy tropes like what a slime is or , and 40% basic worldbuilding advice. Having a hard time figuring out what people absolutely need to know. Which is ironic since I wasn't asking that long ago if I wasn't being detailed enough.
>>59070 Don't worry about being super detailed, it's not like people here haven't ever seen a fantasy anime at some point.
Here is 1.0 of my The Black Cauldron jump. It can be put on the drives. 1.0 Changelog: >Added a new note: On Wicked Thugs.
I know I shouldn't, but I'm really starting to feel guilty about how much of Generic Xianxia's structure I'm copying. Just replace "Primary Profession" and "Secondary Profession" with "Jobs" and "Skills" and it's almost 1:1. Not to mention I think I'm strongly considering just completely ripping off how they handled cheats. I wish I never read the Jump so even if I came to the same conclusion, I'd feel like it was still my idea. That said, I'm probably the only person who cares and I genuinely can't think of a more effective way to structure this Jump.
>>59247 Generic xianxia is a great jump and ripping it off is a good idea, you are in fact the only one that cares about originality.
>>59070 Those ratios seem good. You gotta explain everything like the reader is a filthy normie who never watched anime in their entire lives and will judge you harshly for having consumed so much japanese media.
>>59247 Will there be a perk that allows jumper to enter the world of an in-jump-fictional setting if they consumed a lot of media featuring it? I remember people getting Isekaied as their character in a videogame happening weirdly often in anime.
>>59247 Copying the structure of other jumps in certain area seems like a totally reasonable thing to do as long as you're not copying any of the actual content. Like there's no benefit to settle for an option you're unsatisfied with just for the sake of originality.
Working on the system builder now. Any suggestions for potential features to offer? I currently have most of the obvious stuff like status, level-up, hud, promotion/evolution, achievements, inventory, skill shop, etc. Many isekai have gacha systems integrated into their systems, but that's usually only if the system is a personal ability, rather than a setting-wide trait. So I'm thinking that'll fall under Cheats instead.
>>59554 Crafting and Party systems? An internet connection would be nice too, as would a personal assistant
>>59554 Looking good. Is a chat window something that shows up? Easy communication would be nice.
>>59554 An Elder Scrolls style skill system where just using a general skill slowly makes you better at it, no matter how little sense that makes? Like casting a fireball spell can somehow help make you be better at trowing lightning too, etc. I know I've seen some isekai systems that worked that way.
>>59554 are you going to put up GM/developer access up for purchase? i'm just realizing i'm wanting to include a bunch of stuff with rather questionable utility like farming minigames and territory management tabs and i might have other bad ideas later that maybe jumper having to program more system features himself later might be a good thing.
>>59574 Hadn't crossed my mind, but I could try fitting that in.
>>59554 Do you have something to make the System adaptable? As in it will change to include whatever new out of Jump stuff you pick up. Maybe an option to let it combine itself with any new gamer systems you get access to as well?
>>59582 I was thinking of including an upgrade to include outside perks and powers as "skills" but considering all the different ways the system can modify and improve skills, I'm worried that will be a bit too open to abuse even if I personally think it's cool and want to include it. So it's not a stretch to have a lesser version of that upgrade that specifically integrates other LitRPG systems.
>>59585 >I was thinking of including an upgrade to include outside perks and powers as "skills" Well for what it's worth, I vote for adding it.
>>59582 The system adapting to stuff jumper already has should just be a freebie really, maybe a surcharge to allow jumper to share it with others in future jumps and a more expensive surcharge to allow it to automatically catalog what the natives in future jumps have like getting vasto lorde as an evolution in bleach just from leveling up and learning jutsu in Naruto by spending points in the skill shop, the convenience would be pretty good.
>>59585 put it in. it's cool.
>>59585 You should do it, it's completely fine. Both of the big name system jumps (kumo-desu-ga and slime tensei) already do it that way and no one complained about either of those.
>>59654 That's news to me. They explicitly allow perks to function as skills and be upgraded or modified as such?
>>59663 >System 2.0- 600 (Cannot Be Discounted) The system is a brilliant little thing but it has it’s limits. It won’t extend forever and certainly not beyond this world. But what if it could? What if the system could come to the fore and become the starring role in this limitless multiverse? With this option, you gain an altered version of the system that will continue with you to future worlds and gain greatly expanded properties. With this, the System will now be available to you and any else you choose to make it available to, even entire worlds or settings, in future jumps. You will be able to buy skills based on what is available in those worlds or your past worlds, develop proficiencies for things in those worlds and have proficiencies now work for all your existing abilities too, even those normally not included as part of the system. Titles, even those that can singularly contain more than the entirety of the original system, can now be gained with good enough feats. The system will remain effective, though you will not be able to ascend beyond this new version of the system to become a god, and each new world add vastly to it’s capabilities. However, without the purchase of certain other abilities, the System will remain limited in some ways. It will continue to require powering by external sources of energy, limiting the use of the System to the overall level of power of the setting it is based in. It will also still eventually cap out in the power it offers, in how far skills can be progressed and the level of titles that can be gained. These limits can be removed for the new System should you have bought the Homebrew System perk as well. >have proficiencies now work for all your existing abilities too, even those normally not included as part of the system. >Voice of the World [Free and mandatory for All, -300 CP, non-discountable] - During your stay here, you and anyone you bring with you will be connected to Veldanava's system, the Voice of the World. Through it, you will be able to improve and evolve your skills, or even gain new ones, if you meet the requirements for them. Other forms of growth, such as naming, evolutions and awakenings will also be available to you and anyone you bring into this world. With this, you and any Companions you have will be able to keep growing with the support of the Voice of the World in any future world you visit, and also keep acquiring new skills as well if your soul can support them and you meet the necessary conditions. Not only that, but you have the option to convert any abilities that you have into Skills, as well as any that you will gain. Thus, they will be able to evolve and be used in the same way as Skills. You may also expand this privilege to your future companions. >Not only that, but you have the option to convert any abilities that you have into Skills, as well as any that you will gain.
>>59681 Huh, so they do. That puts my mind at ease.
>>59683 i'm glad for that gene.
>>59654 Generic Isekai does that too
>>59686 I recall Generic isekai being vague about it. Basically telling people that they're free to interpret it that way, but not officially approving or condemning that interpretation.
>>59687 It's more "I know ya'll are gonna say perks are skills, and I don't mind if you do that" >The nature of Skills is fundamentally something that will vary depending on what manner of world you arrive in. Are skills an additive modifier applied to you by the gods? Are they a natural occurrence in the metaphysics of this reality? Are they just the way your brain personally interprets the world you are in, with no objective presence? Most importantly, are your abilities and perks from other jumps considered Skills for the purposes of this jump? Many will default to saying yes, and that is fine. You are free to make your own decision, in accordance with the sort of isekai experience you wish to have.
>>59554 Reddit’s Generic Gamer has some nice abilities in its system builder if you want to take some inspiration from that. To offer a suggestion of my own, an upgrade to give the system a mind and personality of its own and makes it friendly to you.
When working on a jump for a video game that is part of a wider franchise how important is it to stick to the way things work in the video game compared to other parts of the franchise? How much should out of game knowledge impact things? Especially when the video game mechanics only make sense as video game mechanics?
>>59821 I think it is generally better for you to focus on how things actually work instead of game mechanics, though if you are struggling or the game is very much a video game's video game (like Mario), then leaning into the mechanics is fine.
>>59821 Most of the time video game mechanics are an arbitrary limitation that exists because programming a videogame is hard so you can't just do the simpler more realistic thing, like climb over the one fence that happens to denote an invisible wall. You should ignore it and use the lore instead in those cases.
>>59821 If the raw mechanics let you do something particularly cool you can just use them as the basis for perks if you want.
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Question for those familiar with the Arknights WIP: In the Arknights Jump I've decided to move Let Reality Give Way To Me to the Kazimierz Capstone, and I'm going to use the opening in Sargon for a Perk to be a Zhayedan. But now I'm wondering whether being a Zhayedan should be the 400 CP Perk, or if should bump Enter Eternity down to 400 and take it's place as the 600. I'm thinking of keeping it as is with Enter Eternity as the Capstone, but I'm not sure since Zhayedans are kind of the big supersoldier dudes of Sargon, which feels kind of weird not being the Capstone.
>>59554 Please include the option to make it purely a background thing without any interface or anything like that, so it feels more organic, kinda like Overlord and a few minor Isekai(like slave harem and growth cheat). I also feel like inventory should be offered separately from the system as a skill, since that is how it often is.
>>59891 isn't the whole point of systems like that to quantify normally abstract things for ease of understanding? if it doesn't have an interface it would just be the regular magic, no?
>>59902 Pretty sure he's asking for a leveling system that you can't check on your own. Like, you gotta go find a magic status crystal or something to do it instead
>>59902 No, I still ilke it for them to exist, I just dont want it to be a literal menu/status window, but just some feature in the background that lets you grow stronger/level up by doing certain things in natural looking ways, like in Overlordd in the new world people do level up by doing certain actions with their stats and HP/MP increasing, but unlike the game its controllable like them selecting the classes or spells they want and instead it being about stuff they actually train/experience in. its useful outside of the setting too, since you can still make character sheets for characters based on the system even if in setting they're not aware of it. Kinda like you would for characters in TTRPGs. >>59914 honestly I prefer it if there weren't even native ways to check the system specifically, maybe more ways to check certain attributes like sensing how much mana someone has or how strong certain attributes are.
>>59891 Sure. I can just make the interface an optional purchase.
>>59891 >I also feel like inventory should be offered separately from the system as a skill, since that is how it often is. Yeah, in the majority of cases appraisal and inventory are separate skills, but there are some cases where they're linked. This is most common in cases where the system is something exclusive to the MC, or where the world is based on a literal video game, rather than just being a regular world with inexplicable video game mechanics.
Honestly, starting to second-guess my entire approach to the system section. The differences between systems in different isekai are often subtle, but they do add up. More to the point, by nature the systems are meant to be something that goes on in the background. It feels weird that I'm providing more detail to it than I am to cheats or skills, which tend to play a more active role. I feel like systems tend to be a bit more elaborate than cheats, so I'm not sure if I can just go "here are some example systems, figure something out" like I'm planning for cheats and skills. But I do feel like I need to do something to simplify things. I also need to be more deliberate about drawing a line between setting-wide systems, and personalized cheats that just happen to take the form of a system. Or maybe I can just have a ruling where you can integrate your cheats into your system if you have one.
>>60093 Systems are gamey and full of specific mechanics by their very nature, so I don't think needing a lot of detail is a problem on your part.
>>60093 Honestly designing the setting wide system doesn't really seem necessary, since that falls more onto the bodybuilding rather than the jumper's individual build. Like it does feel like the kind of thing you can leave mostly open, with maybe the caveat that the stronger it is, the more danger you face from people in setting who use it properly, or something like that. Maybe just have a few general points you can decide if they're included in the system like level ups, classes, skill gain, titles and the like, rather than putting a lot of detail into each?
I finally feel some gears turning in my head. I think I've been too focused on comparing my Generic Isekai Jump to Generic Xianxia. Whether that be promising features people like from that Jump or worrying that I'm borrowing too many ideas. Maybe I need to take a step back and re-think my whole approach. It's possible I'll wind up at the exact same final product. I'll at least know why I'm making certain design choices, other than "because that's how Generic Xianxia did it". Anyway, this may not actually change much externally. But if it does then now you know why. I've even considered briefly switching gears to a smaller Jump before I get back to Generic Isekai. Just so I can come back to it with a fresh set of eyes. Or maybe I'll be ready to get back to work on Generic Isekai in a day or two and I won't have time for that. I'll just play it by ear. Left to shower after making this post initially. Didn't realize until I got back that I posted it in the general thread by mistake.
>>60446 take your time gene, remember that this is a hobby.
>>60457 I know. Externalizing these thoughts just helps keep my mind organized.
I feel like one piece of this puzzle that just isn't coming together is the overlap with how broadly defined a "cheat" is. Since it's just anything that seems substantially overpowered, such as: >Race >Class >Stats >Skills (Active) >Traits (Passive) >Magics >Systems >Items >Knowledge >Circumstances >Connections >Other The majority of these categories already have standalone sections. I'm unsure if I should embrace the redundancy or be more deliberate about isolating these various categories. I even considered treating "cheat" as some kind of upgrade that can be applied to other sections of the Jump, but that might just make things more complicated in the long-run. I also need to consider how or if I should accommodate massive guilds like in Overlord or A Wild Last Boss Appears, because said guilds can be staffed with several underlings that are equal to most isekai MCs in their own rights, in addition to who knows how many nameless grunts, and the guild leader is usually pretty overpowered in their own right on top of that. I guess I kinda forgot that not all isekai MCs are created equal.
>>60868 embrace the redundancy! no one really needs you to clearly delineate what exactly constitutes a cheat, not like the isekai slop was ever really worried about consistency, so if any significant advantage can be a cheat then just proceed with that in mind and don't worry about it. and entire guild can probably be a capstone purchase in items/circumstances/connections as appropriate.
>>60868 I basically agree with that other anon. Don't get too obsessed With categorizing “cheats”. So long as things are priced appropriately, it's an artificial destination anyway. As for guilds/bases, I'd limit what the building itself makes to lesser underlings as well as nameless minions, and have the “equal to most isekai MCs” bit just being that whatever Companions you buy/import can have the background of being a member of said guild.
>>60868 if you want to be literal I feel like a cheat in te context of Isekai stories is basically just an advantage that exists outside the context of the world you visit(as in something pretty muc near unavailable to normal people) rather than just something especially powerful. Like take Re:Zero for example, Subaru's time loop would be a cheat, but stuff like the blessings people have or Emilia having a ner divine spirit as a familiar woudn't be. Likewise consider something like Campfire Cooking, where the cheat would be the online super market, even though its less useful than stuff like the legendary familiar and divine blessings he MC collects. If you do make a custom cheat section I'd probably focus on stuff like that, but that wouldn't have to be necessarily more powerful than the stuff offered in things like a skill section.
>>59879 Honestly, enter eternity feels somewhat underwhelming as a capstone all things considered, It just feels like the effects are more minor. How would it go against a feranmut weapon? 400 feels like it fits more. Also, i hope you keep the whole add perks to your custom race thing. I want to make a race where every member has the Civilight eterna naturally, what could possibly go wrong?
>>60868 Here's an idea: >Cheat >Pick a cheat and pay the appropiate price. It can be an item, class, system whatever >A 100 CP cheat is on the level of X, Y or Z >A 200 CP is on the level of >A 400 CP etc. >A 600 CP >Keep going with 800, 1000 and 1200 tiers, maybe? >Pick one of those example cheats or make your own at that power level.
Working on skills now. The definition of "skill" can vary greatly from setting-to-setting. In one setting a "skill" could just mean any basic activity someone is good at like foraging or swordsmanship. In some settings each skill represents a specific powerful attack/spell. Then there are settings where "skills" are basically superpowers like being able to manipulate elements or teleport. Not sure if I should try and accommodate these all in one section or just nix the skill section from the Jump entirely.
>>62276 I feel like you could just have as part of the header for the section the explanation you just gave and then in the section have a set of tiers and give an example in the tiers on what sort of effects could be granted. For example maybe in the lowest tier it's just "skills" that actually represent a level of ability with a normal mundane skill within human ability. The next tier up could represent the same thing but either be for supernatural skills (a specific type of magic for example) or for taking mundane skills to supernatural heights (swordsmanship good enough to cut raindrops for example). Or perhaps a very narrow effect like a specific spell or special attack that is particularly potent. The next tier up could be either for broader supernatural skills (an entire style of magic instead of a narrow focus) or outright supernatural abilities or boosts like super strength, big mana reserves and etc. The last tier could be for exceptionally powerful specific spells / abilities (for example the ability to use Super Tier magic in Overlord anime), extreme talent / proficiency in just about any type of magic (isekai smartphone all magic affinity for example), or mundane skills taken to supernatural extremes (sword of light from mushoku tensei or solar exalt tier skill shenanigans). It could also represent potent, if specific, super powers if you felt like it. For example being a flying brick or having spiderman's power set. These are just ideas I'm spit balling though since I don't know what you've already thought up for the rest of the jump.
>>62276 I'd just nix it myself. Normal skill stuff like sword fighting can be handled with perks and system options, while “specific powerful attacks/spells” and superpowers are just cheats under a different name.
>>62276 you're gonna have a class section too, right? So I thihnk you can leave the actual proficiency parts to that, and make skills more about active/passive 'powers'. Like skill in fire magic for example could be part of a mage class or a skill in brewing potions maybe part of a crafting subclass, but some things like high speed incantations, or enhanced mana regeneration could be skills. also not class related stuff like inventory and appraisal, or stuff tat would just be generally useful like enemy detection.
Maybe I should stop putting off Perks. Since Cheats and Skills will probably be the "everything else" sections, I should probably wait until I know what "everything else" actually means.
>>62386 I request perks for Isekaing other people and to always find more adventure, make the adventure scale to jumper too instead of being capped to what's possible for the base setting. It's boring to be overleveled for your own quest.
If anyone else has any perk suggestions/requests, I'll take whatever I can get. I've already received plenty, which I have written down but currently unpriced. Still, I gave myself a pretty big skeleton to work with, so the more the merrier. >>62423 That all sounds reasonable. Well, I'm unsure if the ability to isekai others will be tied to a perk, a class, an item, or all three, but it will almost definitely be available in some form.
>>59879 Zhayedan feels more fitting at 400 in this case. Yeah, they’re the super soldiers, but enter eternity is by and large a unique power that sealed off an entire hemisphere from collapsal influence and was one of the two main powers of their Alexander The Great equivalent. Though can you make sure there’s a perk somewhere for making Zhayedans? Can’t remember if they were covered in that that Abyssal Hunter/Royal Guard program inspired perk.
>>62444 how are you gonna handle inborn powers held by natives in certain isekai? Like Talents in Overlord, Divine Protections in Re:Zero or Demon Eyes in Mushohku Tensei, that kin of thing. You think perks would be appropriate for them or would that be more of a skill thing?
>>62656 That sounds more like skills to me. As I said earlier, there's a massive spectrum of how different isekai define "skills".
>>62444 I need a top quality acting perk, some form of intuition, and social awareness perks. Do you plan on doing scenarios? Or are they more like drawbacks? Really want to do a "reincarnated as the villain of a story" kinda scenario/drawback.
>>62947 Gradually leaning away from doing drawbacks. I figured if you want to set up a particular scenario for your Jumper, it shouldn't be hard to set up through your choice of perks and drawbacks.
>>62959 >Gradually leaning away from doing drawbacks Meant to say scenarios. I'm leaning away from doing scenarios.
>>62961 Did you end up making that genre section after all? Ngl I would really like to short circuit all that ecchi blueballing the japanese are so fond of and make the jump into outright porn. Feeling like Leaning more towards comedy than the usual shonen too.
>>63105 Well, it's more of a general worldbuilding section, with a single open-ended option to decide the "genre" of the world.
>>63109 What options do you have noted down in circumstances section by the way?
>>63125 A bunch of stuff. Since I'm not just accounting for standard fantasy worlds I basically needed to give people the options to build any world they can thing of. Main sections are: >Connection (What makes this an isekai?) >Mechanics (Power system / weird game abstractions) >Setting (Culture, technology, type of civilization, threats, etc.) >Miscellaneous (Mostly meta stuff like genre, medium, beauty standards, etc.
>>63259 Could you account for Isekai that don't take place in other universes, but those that for example take place on other planets, virtual worlds, the ancient past or even the far future.
>>63313 that seems to already be the case?
>>63314 It would be covered in the mentioned sections, I am just asking that the wording isn't too specific to exclude those, since its easy to forget about those when thinking about Isekai, what with the more trashy isekai being pretty one note about this.
>>63313 The major world types I have listed are: >Historical (Based on a specific geographical/historical period) >Fantasy (fantasy/mythological setting) >Modern (similar to modern earth) >Futuristic (some flavor of sci-fi) >Anachronistic (hodgepodge of various cultures and technological levels) >Weird (surreal or abstract) >Other (anything else) You can mix and match as needed. Later on I have an option to specifically tie the world to a particular medium like a book or video game. I can also add in an option to allow for "another world" to also account for cases where you aren't literally going to another dimension. Regardless, the worldbuilder is meant to be a guideline. There are no prices, and if you want to ignore it or add options that don't exist, I'm not going to stop you.
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There's no doubt in my mind that Necrophosis should be a gauntlet, but I'm unsure how to make is sufficiently challenging. Here's a basic plot synopsis. Azathoth escaped the void and destroyed the universe. Anyone who was unlucky enough to survive this got shunted into this weird barren pocket dimension, afflicted by a curse known as Necrophosis. This curse makes it so nobody can really die, but they still feel all the pain and on top of that it causes your body to mutate into grotesque and often immobile forms. The closest thing to "death" is to wait until your body completely decompose into sand, but even then your consciousness just mixes with the minds of everyone else who did the same. After countless eons, this consciousness smoothie gets thick enough to form a living being, known as "consciousness itself". This is the player character, who is also implied to be the Christian God. He then goes on a journey to regain his power and restart a strange machine that lets him essentially reboot the universe, dispersing himself to become every consciousness within the new universe, and theoretically dooming himself to experience all the suffering that universe contains. Then that universe will die and the cycle will restart all over again. The thing is, for how much his various guides play up how much suffering the PC is and will go through, we never really see any of it in the game. Everyone else is suffering from the weight of eons of endless decay, despair, and mutation, but the PC was literally just born, has a perfectly functional humanoid body, and in the like two instances where they're in any real danger, it's implied that respawning is an in-universe phenomenon for them. The Scorn PC goes through just as much torture as everything else around him, but the PC of Necrophosis is pretty much never on the receiving end of the endless agony around him. All the suffering he'll supposedly go through is purely philosophical, and it's implied he has no recollection of anything that happens before he awakens as a singular enemy, so it might as well be a non-factor. I suppose you could argue that his torture is to discover who he is and awaken to godlike power mere moments before he must decide to basically kill himself and (in theory) endure the sum total of all suffering in the universe, but that's not really a factor for the Jumper who will presumably go home the second they reboot the universe. I feel like I need to intervene somewhere to make it so whatever I decide to offer as the reward (probably a nerfed version of the mask holding the PC's former power) feels remotely earned.
>>64224 >who will presumably go home Meant to say move on
>>64224 I have no idea about the setting, but what about whenever you use the mask you gain the suffering you were about to receive in proportion to the effect you want to achieve?
While I'm not yet starting on Beyond Rubies, I have decided that I will be going through my old jumps and revamping them after I get it done. I'll be going in rough release order. If you have any requests or ideas for the following jumps, let me know. >9 >The Leviathan Trilogy >Free Cities >Dead Like Me >Master PC >Neon Dreams of Organic Toys >Uninvited >Megamind >Collared Colonization >Modern Teisou Gyakuten >World War Z >Frostpunk >Cosplay Fetish Academy
Edited last time by 9anon on 07/09/2025 (Wed) 07:43:51.
>>64224 tbh I have no idea where you even begin to make a jump for that also people don't really like gauntlets anymore unless they have an opt out
>>64496 Decided to just have two rewards focused more on being thematically appropriate. >Restart the Cycle (Sacrifice yourself) - Gain ability to kill the immortal >Break the Cycle (Refuse and make it impossible to restart the cycle) - Gain ability to infect others with immortality >Redefine the Cycle (Find some better alternative to the current system) - Gain original godlike power post-Spark (can additionally receive one of the other rewards depending on whether your solution leans more into "maintain the status quo" or "break everything") >>64555 >tbh I have no idea where you even begin to make a jump for that Neither did I, but I'm somehow managing, since the skeleton is almost done. >also people don't really like gauntlets anymore unless they have an opt out Well, I personally like them, especially in cases like this where: >The suffering is the point of the setting >The setting is extremely bare for content >There really isn't much going on outside of the plot of the game Besides, if appealing to other people was a priority for this Jump, I wouldn't have chosen to make a Jump for a game that seemingly nobody else has played or cares about.
>>64697 >>64496 Then again, maybe until post-Spark the mask functions like you described. Better than just having the hardest scenario not have a unique reward until post-Jump, which most Jumpers won't ever actually reach or think about.
>>64517 >9 More Beast builder options?
>>64517 I can't really think of anything missing from those Jumps. At least not for the settings I know enough about to judge anyway.
>>64517 >Master PC It's a personal thing but I don't like the free OC structure. I think a general companion stipend works better. I want more points in general, whether via stipends or drawbacks, but that is probably just because I'm greedy rather than a design problem. >Free Cities The one thing I don't like about the setting taste-wise is that I can't have all the population be my slaves, and have to instead use some tier system of Me>Civs>My Slaves>Civ Slaves. It's not a jump problem really.
Necrophosis is done.
>>64853 >Me>Civs>My Slaves>Civ Slaves. >Not having the lowest slave in your household rank above the greatest outsider. For shame anon.
>>65235 You are way too fucking fast dude.
Changed the wording of a few options and upscaled the cover image, but otherwise unchanged.
>>65663 Nice, whatchu doin next?
>>65788 Everything's kind of up in the air right now. At least for the time being I'm trying to keep my cards close to my chest until I'm certain I can complete whatever my current project is. That way I don't feel like I'm breaking a promise if I'm halfway through one Jump and another steals all my attention.
>You can grow no more metal or stones than you've consumed in the past week, and once used this way it no longer counts towards future uses. Does this make sense?
>>66032 Yes, seems pretty understandable. I'd just suggest noting more clearly that unused stones are wasted after a week.
Changelog >Added Innisgreen location >Added fairy lifestate >Added Luck Magnet perk >Added apothecary and natural living perks.
>>45461 >>66237 Are there are other restrictions on Copypasto from Sims 4 other than size?
>>66425 Ingame, no. It works on everything from the most powerful potions to small animals to full grown living plants
>>66499 Ingame there are limits based on whether something counts as furniture based on how the game engine works. Overwhelming said you don't have to worry about, so I'm just checking there aren't other conditions to be aware of.
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I mentioned this on the /tg/ thread, but here's a progress report: >Minor progress on Ruby-Spears, Battle Network dupe, Toonstruck, and even Trojan Cycle >caught Triangle Strategy brainworms and manage to hammer out roughly 1/6th of a jump for that in about a day Why do I do this to myself? Also, if anyone has anything specific they want out of a Triangle Strategy jump, please mention it now. It may or may not already be planned.
>>66643 I don't know anything about Triangle Strategy, but I am looking forward to most of those Jumps, especially Battle Network. So best of luck anon!
>>66643 I played it only a bit briefly (didn't have money to afford the designated grinding DLC), but I look forward to it
>>66425 I mean, it does work on magic potions, so it works on both mundane and magical items. It would even work on anomalous items. Basically, as long as it is a small item, and doesn't explicitly not work properly when copied, copypasto will work to turn the small item into many
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I regret ever trying something more complex than normal, I can't format worth a damn. Trying to find a way to put this into a jump without it looking like ass is killer
>>67048 Good luck anon!
>>66643 >Toonstruck I reiterate my need for hypnosis cat waifu.
>>67048 Seems like you could just cut out a lot of the stuff, like you dont need to describe how people would react to it and include recommendation on how to get away with it, and it doesn't need a precise description for each tier
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WIP, might be finished this week. I would like to ask you guys to check the balance on the Lost City perkline and if I need to change the first and second perks arounds. Also is the 400 perk for Civilization good or should it be strengthened?
>>67324 Secret Valley seems more like an item desperately trying to be a perk, to be honest. 400cp probably has to be strengthened or altered. When the fluff takes up 75% of the perk it is usually not a good sign. Unless "great shot" does a lot more heavy lifting than I think it does, I guess. Good luck with the jump!
>>67246 Oh yeah I was thinking of doing that already, it's just the formatting is giving me problems (it isn't like I can just directly copy that formatting).
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>>67048 I'm very much looking forward to the jump. It'd be nice to have an actual mechanical benefit for nonlethally voring people
>>67114 Sorry I didn't see this sooner. I can tell you that this (or at least something close) is already a planned option.
>>67356 I figured that would be someone's fetish and they'd be fucking ecstatic about Lamias.
>>67356 I keep seeing this and thinking the x-ray bit is actually just a really large toothless mouth on her tail
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left or right
>>67460 Left looks cleaner to me
>>67460 Left is easier to read.
>>67460 Left for sure.
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I have returned with another comparison. 'Unofficial' spell names or no?
Posting Nigel&Marmalade here for posterity
>>69555 I say no.
>>69565 Aaaaand update
>>69555 I don't think it needs to be mentioned
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Here is 0.1 of my Up jump. Feedback and critique are appreciated.
>>70018 Good stuff, I didn't see any problems. I do now want to grab that Lifelong Love perk in my Chain ASAP though.
>>70071 Glad you like it friend.
>>70018 I'm surprised there's no dedicated spouse companion tbh
>>70125 I don't really see a need to add one, a created companion with Lifelong Love should cover what you want anyway.
>>70125 Why would there be one? There's no dedicated spouse outside of flashbacks
>>70135 leaving aside that the spouse is featured prominently during the first ten minutes or so of the movie her existence, and absence, is an integral part of the entire story.
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Dead Cells 0,9. Jumpable. Please check for balance if possible. Also posted on main thread.
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Here is 1.0 of my Up jump. It can be put on the drives. 1.0 Changelog: >Minor rewrite of Power of Obsession – no functional changes.
Here is 1.1 of my Digimon Survive jump. It can be put on the drives. 1.1 Changelog: >200cp Human perks now correctly say discounted instead of free.
Posting my Changed WIP here too.
>>75064 I distinctly remember a room that allowed you to see all the transfurmations in the game, potential item?
Reposting question from general. I just rewatched Serial Experiments Lain. Any ideas how to translate something as confusing and abstract as that into a Jump?
Okay, it has been three hours so here is the current version of the 80/90s Batman movies jump. I still need to fill in some perks and drawbacks, fluff descriptions and a bit before it is finished. Please give suggestions and feedback.I dropped a link and copy into the main thread for more suggestions. Google drive link https://docs.google.com/document/d/15GEbNrKqCrmGRCbvNj9k9eebMRR1UpSa/edit?usp=sharing&ouid=116963362856714462584&rtpof=true&sd=true
>>75307 Sure.
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I'm thinking of adding some traditional perklines for Witch Awakening, have a rough draft of what I'd like to add (somewhat). Generally follows 100 - how you learn, 200 - your interactions with others, 400 - some bonus skills for your chosen class, and 600 - creating or learning new magic. Not entirely a fan of the 100 CP so they are subject to change, but if you have any ideas or potential improvements please throw them at me.
>>78087 >Too pretentious/confusing with the wording or does it fit the source material? You can not make something too pretenious for a Braid Jump. From a quick skim, good stuff.
>>78088 >You can not make something too pretenious for a Braid Jump. Lel. I really do like the game and it's pretentiosness and confusing messages just fit the theme and the character of Tim painted throughout the story. The game creator does sound very pretentious though >From a quick skim, good stuff. Thanks
>>78087 Didn't Gene already make a Gauntlet for Braid? Well, probably doesn't matter. Not like dupes are anything new.
>>78092 Oh FUCK I did check the archive and the drive and Google, but I missed the gauntlet OK, sorry. Genes gauntlet is much better and also looks nicer
>>78094 It's nothing to apologize for. These things happen. Hell, even if you made it anyway it's not like I'd take it personally.
>>78123 Thanks man There's no need for a dupe though. Your gauntlet already covers everything, bot in content as well as tonally. Nice work! There's nothing of value I would add in a dupe Back to reading obscure 90s sci-fi fantasy books again
Here's a WIP for a Detroit Become Human Jump that I'm working on. Critiques are welcome.
>>80581 I know nothing about the setting other than that IRL Detroit still fucking sucks, but not quite as much as it used to but what you have so far looks good to me. I do have a Thunderbolt Fantasy question though. Can the item stipend be used in the Divine Swords section?
>>80581 in the section detailing different android models the word "choirs" keeps popping up when I'm pretty sure it's supposed to be "chores".
>>80581 Rk800 race option says it cost 400cp but in the description it says it costs 500cp. Which is it?
>>80726 >Can the item stipend be used in the Divine Swords section? Yup. >>80832 >in the section detailing different android models the word "choirs" keeps popping up when I'm pretty sure it's supposed to be "chores Good catch. I'll fix that >>80840 >Rk800 race option says it cost 400cp but in the description it says it costs 500cp. Which is it? It should be 400. I'll fix it.
>>80581 I should be able to get android followers in the Item section
>>81305 You can. There's an "Android" section under the Items section where you can buy any of the android models from the story.
>>81307 Oh, I thought that was for Androids picking a body
Okay, I think I have finished with the perks and it will just need fluffing after this. Please read it over and offer suggestions if you see anything it needs. I will drop and identical post in the main thread for more people to see and comment. https://docs.google.com/document/d/15GEbNrKqCrmGRCbvNj9k9eebMRR1UpSa/edit?usp=sharing&ouid=116963362856714462584&rtpof=true&sd=true Change log V0.3 >Added Poisoned Lips and Lines To Cross perks >Added Drop in perks >Added Burton Vision >Added companions stipend >Added Winter Wonderland drawback
>>81656 I feel an example or two for how "burton vision" works is in order. Does it make stuff campy? gothic horror-y? Something else?
>>81656 Drawback for executive meddling as if events were being purposely directed towards weird one-off gimmicks specifically to sell toys?
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IF there were a possible update to a possible not really Kingdom Hearts jump update. What would you want in it? Any flaws or issues you'd like to be refined?
It's been a while since last I posted here, so here's proof that I'm not dead.
>>83526 If you're updating it to cover through KHIII, it'd be neat to get: >More locations (Worlds that weren't covered in the original) >An update based on newer clarifications to certain perks (like the one that lets you do a Xehanort) >something something Power of Waking? >Shotlock >Situation Commands (including Attractions, I want to crush my enemies with the carousel) >Keyblade Forge >something something Link Summons? >Free Running (as part of Flow Motion maybe?) >something something Lucky Emblems? >something something Quadratum?
>>80581 The Action Hero perk mentions being in a firefight twice. The second instance is probably meant to be "When in melee", since it talks about weaving around attacks and punching people.
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>>83526 Spyrofriend? Some kind of super spell perk would be cool, so like Donald we could also cast stuff like bloody ZettaFlare
>>83578 Looks nice, given that it seems everyone will be picking three different origins, all of which seem to have full perk and items trees, will there be any stipends? Also are the OC companions expies or originals? It feels like the blond swordsman guy might be based on that FFTA protag but I don't recognize any of the others.
>>83526 A perk for persisting as a Heartless-Nobody pair without chainfailing for dying or a companion option for Heartless/Nobodies that's specifically your Nobody/Heartless. Though I'd prefer the former.
Here is 0.1 of my LEGO Batman Games jump. Feedback and critique are appreciated.
>>83526 I'd like to be able to get the KH3 Ultima Weapon with Form change in some way, and some changes to keyblade imports (like not actually losing the ability of your special trinket just because it is attached to your keyblade by a keychain).
Here are the first batch of updates. They can be put on the drives. Pokémon Red & Blue 1.1 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Gold & Silver 1.2 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Stadium 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Ruby & Sapphire 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Colosseum & XD: Gale of Darkness 1.5 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers.
Here are the second batch of updates. They can be put on the drives. Pokémon Black & White 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon X & Y 1.7 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Sun & Moon 1.4 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Legends: Arceus 1.1 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Scarlet & Violet 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers.
Here are the last of the updates. They can be put on the drives. Digimon Vital Hero 1.5 Changelog: >Humans acquired via the Recruit option can now take up to two Digimon partners with them as followers. Digimon Adventure V-Tamer 01 1.1 Changelog: >The Recruit option now allows you to pick up Digimon partners for free when recruiting human Tamers as companions. Digimon Story Lost Evolution 1.1 Changelog: >Tamers acquired via the Recruit option can now take up to three Digimon with them as followers.
>>83847 >stipend There will most likely be one, but I have yet to determine an appropriate size. Depends on how many undiscounted options I end up with. >OC companions You've guessed correctly. Specifically, expies from other SRPGs. There will be notes on the inspirations in subsequent versions. If it helps, two are from two different Fire Emblems, one is from Ogre Battle, the parenthesis note one each are pulling from Berwick Saga and Unicorn Overlord, one is pulling from Disgaea, and one I still haven't figured out yet. One thing I like about doing expy companions is seeing how/if I can make a version of the character who still fits into the setting they're being offered in. I also like doing originals when I can come up with them properly, but that muse only comes around every so often.
Here is 1.0 of my LEGO Batman Games jump. It can be put on the drives. 1.0 Changelog: >Clarified starting time and jump duration. >Minor typo and formatting fixes.
Here is 1.1 of my LEGO Batman Games jump. It can be put on the drives. 1.1 Changelog: >Time For Toxins has been updated to clarify similar vessels to barrels also work fine with the perk. >Super Strength has been rewritten to make it clearer that it is a simple strength enhancement, rather than scaling based on your size. >The Helmet Suit can now be made free by purchasing the Object of Control item, and importing it into the helmet. >Followers that are part of the Goon Squad item now have the benefits of the Goon-Nastics perk.
New Jump.
Hey, i'm the author of the new Knights of the Old Republic jump and i would like some constructive feedback. https://docs.google.com/document/d/1YsQd7t7Z9Ms5xvksd82_bmBnkMzbGUrXSCxgpl0fRyQ/edit?usp=sharing
>>97155 Looks alright for the most part but I feel that if certain purchases force you to take a drawback then you should still get points for it. Especially if it's a +600cp drawback which should represent absolutely insane amounts of danger / risk.
>>97155 It doesn't look bad after a quick skim through, but here are a few of my thoughts. Dark Nexus seems a lot less useful in non Star War settings as only you and maybe your Comapnions will even have any Force powers for it to weaken. Bound Crystal needs way more fluff. If I hadn't played KotOR2 I'd have no idea why it's a good thing to buy. The Jump could use more fluff in general. A lot of the options more or less read like the in game mechanical descriptions of powers/feats, and not like they're describing the lore behind them. If you want more feedback your best bet would be to post the pdf (not just the link, but the actual file to grab attention) in the main thread, while saying that you are the Jumpmaker and are looking for Jump feedback. If some random anon brings up a Jump from SB or Reddit it's just someone trying to shitpost 90% or the time, so most will ignore it, which is why you'll want to point out that you really are the one making it and actually do want feedback, just like you did in your post here.
>>97155 This might be an unpopular opinion, but you need to trim this down a TON, 90 pages is too much. And like >>97458 said, you're making each item in the game its own option. It would be better if, for example, instead of each lightsaber crystal having its own option, maybe you could have an option for a weaker crystal, and another option for a stronger crystal, and you can have the text say that the former includes Bondar and Rubat, and the latter includes Upari and Sapith. And would it really be so bad if you condensed melee weapons down to "Vibroblade 100cp, Better Vibroblade 200cp" with the text saying that the latter included Echani and Zabrak variants?
>>97155 >This is a drawback Then why not put it in the Drawbacks section instead of the Perks section? And I'll echo what the other anons said: it's horrible to try to use a jump that's all the mechanics for a game written out one by one. Your options for starting force powers and skills and items don't need to be written out completely like this. Conversely, you should have perks for things that exceptional and noteworthy characters do in the games. Nor are the prices you list for them particularly balanced. A single force power, Drain Life, costs the same as four peak human skills and/or stats? Conversely, the races should be written out at least somewhat. There's a giant list of races that cost CP because of their powers, but not a hint of what those powers are. You don't need to cover everything in Star Wars canon. A simple 0 CP option to be anything that's basically a human is fine, then you can list those specific expensive species that show up in KOTOR and explain what they are and why they're worth paying for.
Here is 0.1 of my LEGO Marvel Games jump. Feedback and critique are appreciated.
>>98058 I would like to suggest an Eternal race option
>>98110 On what basis? Unless I missed one, I don't think there are any significant Eternals?
>>98111 Isn't it a lego adaptation of the MCU? Eternals show up in the MCU, even if their movie wasn't the best, so I feel like some representation in the jump wouldn't be out of line. Also if I'm being a bit more honest I just feel like an Eternal option should show up in more Marvel jumps since I just like Eternals as a concept.
>>98131 One of the games is, but only covers Avengers 1+2, Captain America 1+2, Iron Man 3, and Thor 2. I don't think any Eternals characters appear in the game themselves, and if they do it isn't in a relevant manner.
Here's 0.9 of my Abiotic Factor jump. Any feedback is welcome.
Changed 1.0. is here. Still thinking of adding the Aquatic Inhabitants and Cerberus, but for now, the jump is entirely jumpable. Go wild.
Abiotic Factor 1.0
Not Another Teen Movie 1.0
Half Life 1.0 and Knights of the Old Republic 1.3
Here is 1.0 of LEGO Marvel Games jump. It can be put on the drives. LEGO Marvel Games 1.0 Changelog: >>Slight adjustment to time spent in LEGO Marvel’s Avengers just to make things cleaner. >Added a new scenario: Pick On Someone Your Own Size!. >Minor typo fixes. And here is a small update to LEGO Batman Games, which can also be put on the drives. LEGO Batman Games 1.2 Changelog: >Added a new toggle: LEGO Cinematic Universe. >Minor typo and formatting fixes.
Saints Row 1.0
Saints Row 1.1 V 1.1 - Added Soviet Titan and Playa’s Luck perk, Daedalus and The Third Street Saints items and the Cursed Playlist drawback.


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