/tkr/ - Tickling Refuge

Kocho Kocho

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Tickle Prison Laboratory Tickle Prison Laboratory 07/12/2023 (Wed) 22:16:14 Id: 988aa6 No. 49438
https://www.patreon.com/Fuwakusucado https://twitter.com/fuwakusucado/status/1679010890958483456 It is ready and it is glorious! And since he seems to be open for implementing a character import/export functionin the future, let's share some custom character ideas.
can someone post whats in the new update? surely its not just clothes, muscle slider, and roller?
>>90090 "This update has muscle slider, extra body scales, device tool, custom pose extra restraint toggle, knight outfit and other stuff."
>>90091 2 months. wow.
>>90093 Yeah, I stopped autopaying last update and I think that was the right call
>>90091 >>90093 called it months ago
someone post knight armor. want to see what it looks like
>>90101 Legit, biggest news in this bitch.
Kemono is now updated
>>90121 I checked and its still on .28
>>90125 Check again because it is updated
Found this incredibly hot video from the game https://m.vk.com/video845592232_456239372 I hope people can make more models like this
>>90487 How did they even get her into that position?
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>>90101 The knight outfit isn't great but you can use some of the pieces to do some interesting stuff if you try hard enough.
Spoiler'd for hyper tits/abnormal proportions. I've been having a little bit of fun with the optional slider limit increases.
abandonware?
>>93191 Nah he's just been busy working on characters tickling other characters. He posted some stuff recently in the discord
busy "working"
So, this guy rakes in 1,500 a month now and we haven't had an update since August? For fuck's sake, why does every porn game dev end up doing this.
>>93650 Unfortunately there's an incentive to draw out development as long as possible when people are paying you every month regardless. Just a post every month saying what he's been working on would be nice though.
>>93650 >>93685 Because the vast majority of these games (including this one) are made by one guy. You're free to judge how quickly these games should be updated, but they're never going to happen as quickly as a game with an actual dev team. At any rate, the next update (which lets the gals tickle each other) is apparently almost ready. And the next update after this one is going to start incorporating mod support into the game (just custom environments for now as custom character models is still a ways off)
All this guy needs to do is compile his game with Mono instead of motherfucking IL2CPP. I mean SURELY he knows that anyone who wants to pirate his game will have done so already, so clearly it's not becaue of "fear of reverse engineering" or some shit. If it were in Mono literally all of us could just add whatever the hell we wanted to his game
>>93823 about that This game needs to be remade but with good looking characters. Anyone got the latest build?
>>93694 How do you know that that update is almost done? That's what I'm saying, even if he doesn't have any actual updates to the game for a month there is nothing stopping him from making a text post on what he is working on and how close it is. Especially if you got the information elsewhere (unless you're just assuming stuff) people shouldn't have to dig for it if they're supporting the game.
wish we'd get an actual prison setting with uniforms, strait jacket and toe cuff restraints
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Speaking of modding/mod support. I couldn't stand the armpit texture anymore, so I modded it out. (I can see now it was supposed to be skin wrinkles, but the model rigging makes it look like shit.) Here is a brief rundown of how I did that, for anyone interested. - Use AssetRipper to generate a "full project extract" of the game, then open it in Unity 2021.3.24f1 (the version suggested by AssetRipper). It will be mostly broken. - Find what you want to mod inside the project, e.g. for the armpits: Prefab_Character_Head_Footv2 > character > body.shapekeys.footv2.noHead > Material_Body_v2. A material contains diffuse and normal maps; you may have to alter multiple assets. In this case only body_color_v3.png (diffuse map) needs editing. - Find which asset file body_color_v3.png resides in using AssetRipper. In this case, sharedassets2.assets. Back up a copy of it. - Use UABEA to File > Open the assets file (sharedassets2.assets). - Find and select the asset (body_color_v3). - Click Plugins, Export Texture. Edit the exported PNG somehow (Krita, Photoshop, Paint...). - Click Plugins, Edit Texture. Move the Plugins window out of the way because it's now obscuring the Edit window. - Click Load Texture and select your edited PNG. - Click Save (in the Texture window). The asset will be marked as Modified (*). File > Save to overwrite the file (sharedassets2.assets); this is why you should back it up. - See the change ingame. Here is a patched sharedassets2.assets file for anyone interested, for v0.29v3. Just drop it into the _Data folder and rename it to sharedassets2.assets, after backing up/renaming the original file. https://files.catbox.moe/8ey9m8.assets-ARMPITFIX
>>94076 Not bad. What would be the process for a full on model replacement?
>>94085 A process that's actually good, I'm not sure. I can see it's possible, but repacking the mesh (body.shapekeys.footv2.noHead in sharedassets2.assets) doesn't seem that well supported in UABEA. I'm not an expert at this by the way!
0.30 is finally out
>>94178 what's it in? anyone got the file?
anyone else not able to get the tickler function to work? been dicking with it for the last half hour. Whenever I move the hands over to the feet and press play it just snaps back to the default position
anyone figured it out yet?
>>94223 if I had the new update I could help you
so what's in the update?
>>94188 It's not super hard, but it is finnicky. You have to make sure the two characters are close enough to each other first, where they'll be looking at each other, and then you click on one of the hands, then click on the spot you want them to tickle. Sometimes it glitches out, and the tickler ends up tickling themselves.
>>94228 You can make a custom tickling pose that actually does tickle the victim, but only with fingers and using both hands. Also, some pretty neat improvements to the character save/load UI. That's about what I found notable. By the way, is it crazy that I really feel like there should be separate length/width/thickness sliders for the foot itself and another set for the toes specifically?
>>90487 video's gone


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