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Sonic the Hedgehog Anonymous 10/15/2024 (Tue) 09:45:27 Id: 824c4a No. 1027938
With Sonic X Shadow Generations coming out in less than a week, now is a good time for a new Sonic thread. Personally I'm quite excited for the game, and am surprised it hasn't already leaked since it usually leaks around this time. Although I'm kinda disappointed we haven't seen a proper Adventure remake yet, hopefully this game will be good and will lead to good things as time goes on. Oh, and hopefully we'll get a Shadow remake that's actually good this time. I doubt SEGA has the balls to make that kinda game in the modern age though. Are you looking forward to Shadow Generations? Do you think we'll get more Sonic stages as DLC? Or will the game just be average and a waste of money and the cycle will repeat itself all over again, even though Frontiers as a modded game is solid. Still, this is the thread to discuss anything and everything Sonic the Hedgehog! please don't porn dump, I'm looking at you Bui
Edited last time by Mark on 10/15/2024 (Tue) 15:04:18.
>>1740816 >in an attempt to catch the jewish/teen demographic
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>>1740830 Where's the kippah? Either go full retard or don't try at all!
>>1740590 Do it, assuming you played vidya at a young enough age that you can transport yourself back to 1998 and appreciate how impressive Sonic Adventure 1 was at the time. The story is also very cool with how it's told through six intersecting characters each with their own plots that you can switch between any time. Sonic Adventure 2's story isn't as good, IMO, but others disagree. It's cool. Shadow is cool. But Sonic is the coolest and soon you'll see that. Also Adventure 2's gameplay is my favorite. The Ranking system it used has never been replicated well in any other Sonic game, despite their attempts at it. Also, Sonic Adventure's story is following on from the story of Sonic 3 & Knuckles, but that story is told silently. You need to read the manual, and then there are only a few important cutscenes (with no dialogue). The rest of the story is told with background details. But still, it's all there. And Sonic Adventure is a direct sequel to it. But that said, I doubt many of the kids who got massively autistic for Sonic Adventure were even aware of that at the time. Also Sonic 3 & Knuckles' story is following up on stuff from Sonic 2's manual, but nobody cared at the time. Only people who already got turned autistic started caring later. >>1740816 >Sonic Adventure 1 and 2's story is nothing special These are the games that launched a million autism diagnoses. Clearly there is something special about them. Not many games, especially action games, have stories told in the style that Sonic Adventure uses. And Adventure 2 is just the coolest shit ever. Are things like Shadow (and Sonic, for that matter) completely over the top? Yes. And they're played straight, and that's why they're awesome. >>1740816 >Don't get any deeper on the "lore" beyond Adventure 2, it's not worth it and not canon. Shadow the Hedgehog has a cool story. Granted, the game is much more janky and not nearly as fun as Sonic Adventure 1 or 2, but the story is pretty cool, and does a good job being a sequel to Adventure 2. Heroes doesn't have much story but what story it does have sets up Shadow, so it's notable. Sonic '06 has a cool story. Too bad it's Sonic '06. Unleashed has a pretty cool story. They tried to make it lighter in tone, not quite as deep, but not completely braindead. Pretty good. Not terribly important to the lore, though. Doesn't really get explicitly referenced in later games. But if you get this far either you've already been hooked or you haven't. But yeah, starting with Sonic Colors, it was largely excuse plots. Granted, as someone who frequents this thread, I'll still try to analyze them and appreciate their lore, but it's not the same as games that actually tried to have stories, like the games up to Unleashed. Some of the spinoff games actually have cool stories. Sonic Riders and Sonic Riders: Zero Gravity actually have really cool stories for spinoff racing games. They're okay games, too. I'd say they're worth playing. But their mechanics are strangely deep and take a long time to learn and master. And for some reason, even though one is a direct sequel to the other, both about racing around on the same hoverboards, with the same antagonists following up on their story, they have totally different mechanics to each other. You can play the games back to back, but you'll need to learn everything from scratch for the second one. But they both actually have pretty cool stories. Surprisingly deep, with lore bits that I wish were followed up on more, at least in comics (since it's a spinoff game). But the fact that Zero Gravity actually shows Eggman's front company, presumably how he makes his money to build all his ridiculous bullshit, should be much more important than it is. I don't think it's ever even been referenced in the comics, or at least not in any important way. Sonic Rivals is important to the lore because of Silver being in it, but it still basically has an excuse plot. And also it breaks Eggman Nega's lore. Sonic Chronicles has a cool story, but most fans hate the game overall. I thought it was okay, even though it has bad music and bad animation in various cutscenes (including at the very beginning). I'm not an RPG fan in the first place, though, so if RPG fans say the gameplay isn't good, I don't care, because I don't think turn based RPGs have good gameplay in the first place. Also, the story is based on the Archie comics but made less retarded. But the guy who wrote those comics had been fired a couple years before the game came out, so he filed copyright on the comics, then sued, and Archie and Sega were both so incompetent that he actually won, so now this game is essentially verboten. Well, the fact that the game bombed and fans hate it doesn't help either. But it was referenced in an official "Encyclo-speed-ia" a few years ago, seemingly just to assert that they can still reference it if they want. Sonic Rush Adventure has a kind of cool story. Unfortunately the lore implications, which should be large, are only really referenced in a single comic arc, Pirate Plunder Panic, from 2011. It's not the best arc, but it's okay. And if you want to understand Sonic Rush Adventure's story it's assumed you played Sonic Rush. But it has minimal story. Sonic and his alternate universe counterpart (or rather, Knuckles's), Blaze, fight Eggman and his alternate universe counterpart. Sonic Shuffle, the Mario Party clone, for some reason has a rather deep story which should have massive lore implications, but it's never referenced again. I think the game is totally underrated, because I like the card system better than the dice from Mario Party. It's the best use of the VMU that the Dreamcast ever had, at least to my knowledge. Actually using it as a handheld was dreadful, since it ate batteries faster than a Game Gear (and the batteries were harder to find), but using it as a screen on all four controllers was an awesome way to let everyone have their own hand of cards that the other players couldn't see. The comics all have insane lore, and they're all awesome at times. But the Archie Comics' lore is so full of retarded shit that most people wouldn't have the patience to get through it until they find the good parts. (It does get really good about 15 years in, and there are definitely cool moments before then.) The UK comics, "Sonic the Comic," have absolutely awful art at first, and it's a real turn off. But the art becomes excellent after not too long, and it becomes an excellent comic overall, with its own awesome lore. It does differ from the game in some significant ways, but it never gets as retarded as the Archie comics. The IDW comics are supposed to be canon to the games, so they're easiest to understand. It began pretty strong, with the first 12 issue arc building up to a really satisfying climax. After that it slowed down and started focusing too much on OCs. It does still have really cool arcs here and there, when it's not focusing on some of the worst OCs (a couple of the OCs are kind of cool), but as it's the current comic, you'll hear a lot of complaints, and they're largely valid. But don't get it wrong and think the Archie comics are better. Comic arcs I'd recommend to fans of the games, but not the comics, include: >Sonic/Mega Man: Worlds Collide Sonic and Mega Man cross over. Total fanservice for both series, but it's very well done. There is a sequel arc called Worlds Unite, and I like it, but I'm not going to say it's as good. That one crosses over basically every Sega and Capcom franchise (still focusing on Sonic and Mega Man, of course), but it's not as focused or self-contained. >The Eclipse Saga Like 10 years after Shadow the Hedgehog came out, the Archie comics did an arc directly following up on events of that game. Actually they did three arcs in a row, so really it's one giant 12 issue arc. Very little ArchieSonic autism in it. You can basically just read it as if it's part of the game continuity and it will almost work. You might find some references to Archie exclusive characters, but not many. Really this is what all the comics should be like. Just make it so people who play the games can understand it. >Sonic the Hedgehog (IDW) #1-12 This follows directly from Sonic Forces. The first four issues were published weekly, so it was basically just one month where they introduced the premise and characters. Then the next eight issues build up and really finish the story. It continues, of course, and now they're on issue 81, but I'd say this first arc is the one they should have always kept trying to do. >Scrapnik Island From the IDW series, they did a miniseries where Sonic & Tails go to an island of old robot enemies from old games, and they meet Mecha Sonic, Mecha Knuckles, and others. It was cool and you don't need to know any of the autism the IDW comic had built up by that point. It's mostly just stuff from Sonic 3 & Knuckles and Sonic Advance.
[Expand Post] The UK comic is also awesome but its best arcs actually rely on weird continuity that doesn't match with the games. Like an arc where an army of Metal Sonics uses time travel to take over the world, so Sonic needs to go back in time and create Robotnik, because in this continuity Robotnik was a nice guy named Kintobor who got fused with a rotten egg. It sounds retarded because it is, but this arc about The Brotherhood of Metallix is fucking awesome. Also Super Sonic is a literal demon with the ability to destroy the world, and he's cool as hell. Yet with all of this it still isn't as retarded as the Archie comics.
>>1741233 >Clearly there is something special about them They were the first real 3D Sanics with a story and had the dream cast memory card gimmick on the side. Like Mario 64 and Orcarina of Time; it became extremely popular even though there were better platforming games out there at the time, because of their names.
>>1741298 But we're specifically talking about the stories. Mario, Zelda, Crash, Spyro, Croc, Gex, Bubsy, none of them tried to do what Sonic tried to do with its story. Mario, Croc, and Bubsy basically have excuse plots, and Zelda and Crash, though I am autistic enough to appreciate their lore and storytelling, really don't expect you to care about their stories. Spyro and Gex focus a bit more on having characters you're actually supposed to like and care about (though mostly for comedy), but none of their stories are anything close to the autistic depths that Sonic Adventure tried to do. Spyro 1 has vague chosen one stuff that doesn't amount to anything. Spyro 2 does have some cool details with the people you help in different worlds actually being enemies in the opposite worlds, but it never expects you to actually wonder about what's going to happen next. Spyro 3 has some backstory lore with the sorceress, and one character has an actual arc, but that's about it. Gex has Dana Gould being funny and doing Austin Powers quotes. Sonic Adventure does Rashomon if you could switch between which character you were following at any time. Not many games tell their stories non-linearly like that, and it makes it much more interesting to piece together. It makes extensive use of flashbacks and backstory and even expecting you to know at least the basics from previous games (particularly Sonic 3 & Knuckles, but also Sonic CD to a degree, and Sonic 2 to a smaller degree). Sonic Adventure 2 isn't that complex but it still has simply way more story to it than any other platformer of its era. And it does still split the story into two interweaving paths, which is a cool thing other games (at least of its kind) weren't doing. Gameplay-wise, Crash was always my actual favorite, and I am open to the argument Mario 64 and all the others are better, too, at least compared to Sonic Adventure 1. Sonic Adventure 1 was extremely ambitious and basically tried to be many games at once so it could show off all these different things the Dreamcast could do. Not only was it the first real 3D Sonic, but it was an Adventure game, it was a fishing game, it was a shooting game, it was a rail-shooter, it was a snowboarding game, it was a virtual pet, and it had three other platforming styles, too. Granted, I don't think it was the best at any of these, but the ambition blew me away. Not to mention just the graphics and sound. The graphics were amazing when they came out, and the music is still some of the best in any game. Sonic Adventure 2 refined the gameplay by trimming most of the gameplay styles and focusing on the ones that were left. All the level design is way better and makes way better use of the characters' abilities. And the Ranking System really shows off how intricate it all is. I know some people still complain and think they should have trimmed it even more, focusing just on a single gameplay style, but I enjoy it as it is. I can see why people like Sonic's gameplay the best, but I like the rest too. I think it's very silly to say the "Dreamcast Memory Card Gimmick" did much for either Sonic Adventure game. It's such a non-factor that its functionality was removed from rereleases and nobody cared. When I was a kid I did think it was cool to play Chao Adventure and Chao Adventure 2, but having to actually buy those batteries, which ran out super fast, put a quick stop to that. Even using the VMU as a screen on the controller barely does anything in these games. IIRC it just shows the game's logo most of the time. Sonic Shuffle makes good use of it, and I remember thinking it was cool that Soul Calibur had a tiny little sprite of your character that would actually react to your button presses, but nobody was impressed by Sonic Adventure or Sonic Adventure 2's VMU functionality. Their use of it was cool in theory, completely impractical (and thus unused) by the vast majority of players. >tl;dr: We were talking about the story, and the Dreamcast Sonic games' stories absolutely blow their competition out of the water >as for gameplay, Sonic Adventure 1 is more ambitious than almost any other game, though I can agree that some of that ambition might not have been focused correctly. But Sonic Adventure 2 is extremely fun and I think it stands up to the best of all time. I'll put it right up there with Mario 64 and the three Crash games. Spyro, too, if you want to count those (but honestly I count Spyro, Banjo, and others like them as kind of different than pure platformers. Collectathons are different. I'm playing Banjo Tooie right now, and it has almost no jumping challenges).
Sega did an old school commercial for CrossWorlds, the kind they did in the 90s.
>>1758043 All of the game's commercials are weird and fun
>>1758904 Unless Toph is the Avatar rep, that whole season pass is completely worthless to me.
>>1758043 >>1758904 That's some good shit
>>1758043 >>1758904 If only all ads could be fun again...
>>1758904 His little list song is stuck in my head
>>1740590 The stories of the Adventure games are great, and Sonic Adventure 2's stories has a deeper, somewhat hidden layer that this thread doesn't appear to appreciate. The gameplay of both games is also fun, excluding some parts here and there. Give them a try and see if you like them.
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>>1741233 >These are the games that launched a million autism diagnoses. Clearly there is something special about them. They're fine, they have character development and bittersweet endings with life lessons which what people liked about them except for fucking Big which is why people fucking hated him even more than the boring ass gameplay >Sonic <I have to stop rushing ahead of my friends and let them help me >Tails and Amy <I have to grow the fuck up and stop relying on Sonic so much >Knuckles <While I must fulfill my duty I can't keep ignoring the bigger world around me >E-102 Gamma <I teared up to that one I'll give you that, it's really well done Again, most of it is ok you're in it for the characters mostly and everything after Sonic Adventure 2 I can't even remember any character development outside Shadow/Robotnik is just flanderized toddler shit.
>>1760571 >Sonic Adventure 2's story has a deeper, somewhat hidden layer that this thread doesn't appear to appreciate. Are you referring to all the implied stuff about Gerald and Shadow's origin and all that? I do think it's very cool, but some of it is so deep that I don't blame casuals for not getting it. Though some of it seems so obvious that I don't get how normal fans don't get it. Like everyone still refers to Shadow as the Ultimate Life Form, but clearly the point at the end is that Sonic is the real Ultimate Life Form. Even Shadow seemed to realize that. And it's an obvious thing to do. Of course the main character is the Ultimate Life Form. I've even seen people act like it's some hidden detail that the cell Sonic is locked in on Prison Island is the same one Gerald was in 50 years ago, but that's incredibly obvious and you're clearly supposed to make that connection. However, stuff about how Shadow is based on the Hidden Palace mural? Yeah, that's nerd stuff. Can't expect normalfags to get that. I think Sonic Adventure 1 also has similar depth. From the ways it's actually a sequel to the Genesis games, to the stories all the individual NPCs have, to some of the more intricate ways the individual character stories tie together, or how some cutscenes are actually different based on which character you're playing as (thus implying you're seeing that particular character's perception of events rather than a perfectly objective one). I do think I prefer Adventure 1's story overall, but that's not to denigrate the sequel, which I enjoy more overall as a game. Also, I know many disagree with me, but I actually like the ways later games followed up on Sonic Adventure 2's story. I know a lot of people say Shadow never should have come back to life, and I understand why, but I do think that the plot points added in Sonic Battle and Shadow the Hedgehog are fun and make the story even more interesting. And Sonic '06's Shadow Story is a pretty cool epilogue to his character arc, too. The Eclipse Saga from the Archie comics was awesome, and Shadow Generations is the best Sonic game since Sonic Adventure 2, in every single regard. So I enjoyed every other time Shadow was actually important, therefore I think him coming back to life was actually worth it. And oh yeah, Sonic movie 3 was the only good one, and it was very enjoyable. I do think I might have enjoyed it more if it stuck a little closer to the game, but honestly I think it did a great job adapting Shadow's story in the world that the earlier entries in the movie series set up. I miss Rouge, but I suppose the plot was actually already pretty busy even without her. And I can sort of understand why the Biolizard was too complicated to bother adapting, just like I can't really blame Zack Snyder's Watchmen for drastically simplifying the Squid. I think I would have enjoyed it more if Professor Gerald turned more serious than he did in the final act, but the way they played it was still pretty enjoyable. And at least all the human characters that weren't Robotniks were basically just cameos, so that was a major relief. >>1760642 >except for fucking Big which is why people fucking hated him even more than the boring ass gameplay Big's the Forrest Gump of the Sonic franchise. He's just some regular dude with downs syndrome who stumbles his way into tying in with big famous adventures, and accidentally becomes instrumental to saving the day. I think that's a fun story. Also he has a great theme song. >I have to stop rushing ahead of my friends and let them help me I never got this from Sonic's story in that game at all. It's the point of Sonic Prime, and I hate it there. Sonic's not a hero who needs to be deconstructed and criticized like that. I'm sick of seeing every damn (male) hero being taken down a peg and told to be a feminine little bitch. But he never waits for anyone in the game. He runs into them along his adventure, then he continues on and does his own thing whenever something gets in their way, and his friends go and do the same as him, also doing their own thing instead of following him everywhere, and they all end up better for it. In fact, this is very explicitly the point of Tails and Amy's stories, as you point out. Sonic goes his own way, his own way and that's portrayed as the correct thing that everybody should do. But when modern bitch writers get on Sonic Prime, the whole point is that Sonic needs to stop going his own way, he needs to slow down and let his slow bitch friends tell him what to do. Fuck that. Sonic Adventure did the opposite and got it right. >I have to grow the fuck up and stop relying on Sonic so much I think it goes further than this. Rather than following Sonic literally, the point is that they should follow him spiritually, by not following anybody. Sonic is an ubermensch, and Tails and Amy learn to be, as well. >While I must fulfill my duty I can't keep ignoring the bigger world around me I don't really get this out of Knuckles' story either. It's not like he ignored Robotnik before, he's just naive. And aside from Robotnik and the other main characters, nobody really influences his story. He ventures out into the world, but just to get the emerald shards. Nothing he does there really seems to influence him beyond getting the shards. If they all landed on Angel Island, I don't think his story would be any different. Honestly now that you're making me think about it, I don't really get what exactly the point of Knuckles' story is. He begins not knowing much about his role or history, and then he learns a bunch, and I suppose it isn't exactly glorious, but that doesn't change his dedication to his role, because it is important. I feel like there could be more here if, for example, they had Knuckles begin by expressing extreme reverence for his ancestors, only to find out that they were very flawed, then have to reconcile that with his job, which he previously saw as serving their legacy. But they don't really delve into that at all. Even though his story begins and ends with thoughtful sounding monologues, now that I think about it, it might be the most shallow of them. But since the entire plot essentially revolves around Knuckles and his ancestors, it's easy to overlook that. But thematically, he doesn't really have much depth, or much of an arc, in this particular story. >everything after Sonic Adventure 2 I can't even remember any character development outside Shadow/Robotnik is just flanderized toddler shit. No, you're a little too early. Shadow and '06 have real stories very much in the style of the Adventure games. And I wouldn't say Heroes is terribly flanderized (maybe a little bit), but it has so little story it barely matters). Unleashed also has a lighter but still pretty decent story. It's more focused specifically on Sonic as a character, with fewer side characters, and I think it's one of the only entries where I do kind of care emotionally about Sonic as a character. Also, Riders and Zero Gravity both have surprisingly good stories. I'm still gonna die on that hill. And Battle and Chronicles both have pretty okay stories, too. I know everyone hates Chronicles but I'm gonna defend it. Not great, but it's fine. Shadow Generations is awesome, but I assume you just left it out since it's over 20 years later and the newest game so it's easy to forget. Because yeah that's about it. Frontiers was a step in the right direction, I suppose, but a very small step. Hopefully future games are more like Shadow Generations, in both story and gameplay.
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>>1760719 >Big's the Forrest Gump of the Sonic franchise Fuck no, Gump had some moments of lucidity and (too bad he didn't have one when that aids ridden hippie whore knocked at his door) and actual talent. Big is just a stubborn dumbass with no layers whatsoever. >I never got this from Sonic's story in that game at all. Play it again, it's blatant >Deconstructing It doesn't, it's a character flaw, he rushes into things head on for a noble cause, but that doesn't work 100% of the time. if he didn't have any flaws the other characters might as well not exist. Why do you think it's his friends that give him the Emeralds at the very end of the game? >he needs to slow down and let his slow bitch friends tell him what to do At certain moments, yes, that's the point, everyone goes their own way but inevitably they converge because Sonic isn't a one man army and the power of friendship. He also promptly fucks off after the threat is done with. He's a fucking shonen protag anon ffs, this isn't Prime modern numale writing shit and you shouldn't even drag that shit here, I'm just stating facts here. > Rather than following Sonic literally, the point is that they should follow him spiritually, by not following anybody That's what growing up is. You follow your parents/parental icon not physically but in spirit. >I don't really get this out of Knuckles' story either. He goes from abrasive and downright paranoid about the Emeralds to literally taking them to Sonic. Play the fucking game again nigger, seriously. >Shadow >06 I don't have autism I don't care Da End
>>1760764 Don't talk shit about Big the cat, this is Big country after all
>>1760764 >Fuck no, Gump had some moments of lucidity [except when it mattered] and actual talent. The cat fished his friend right out of an angry god. That ain't retarded. >Why do you think it's his friends that give him the Emeralds at the very end of the game? This is the only piece of evidence you raise, and I don't think it's a good one. He didn't slow down for them here. They just arrived. He influenced others and that influence made them all better so they could all contribute. Not because he slowed down, but because he made them all better. >At certain moments, yes, that's the point, everyone goes their own way but inevitably they converge because Sonic isn't a one man army and the power of friendship. Everyone goes their own way and later converges, but not because Sonic slowed down. He doesn't learn any lesson in the game. Everyone else learns from their interactions with him. His spirit rubs off on them. >He also promptly fucks off after the threat is done with. Precisely my point. >He's a fucking shonen protag anon ffs, Exactly. He's blatantly a ripoff of Goku. Goku doesn't need to learn lessons. He's just pure, and that purity rubs off on everyone else and makes them better, including the literal devil. Sonic likewise is just a positive influence that runs around the world inspiring everyone else to be better. Sonic Adventure never makes any point that Sonic needs to slow down or rely on his friends more. He makes friends and inspires them to be better, and thus they can keep up with him a bit better and help in their own ways. It's not that Sonic needs to be less like himself, it's that everyone else needs to be more like Sonic. This is very important. >That's what growing up is. >You follow your parents/parental icon not physically but in spirit. Yes, I wasn't disagreeing with your interpretation of those characters (as really they're quite explicit), I was just elaborating a bit. >He goes from abrasive and downright paranoid about the Emeralds to literally taking them to Sonic. That has nothing to do with ignoring the outside world. If anything it's about trusting people. But of course it's not like Knuckles ever had an inability to trust people. He was too trusting. The issue is that he trusted the wrong people. So again, I don't think your interpretation is correct. He was just willing to bring a single emerald to Sonic because the god that wiped out his people was about to do it again, and Knuckles already knows what Super Sonic is. So yeah, he's willing to give Sonic an emerald to use if it means saving the world. But this isn't a character arc that he goes through in the game itself. There's no middle steps he goes through, no inner monologue or dialogue with other characters discussing it, and there is lots of dialogue in the game, and Knuckles specifically has inner monologues. You're taking a single action that the story never focuses on before or after and saying it's about that (actually, originally you said it was about something different, but whatever). >I don't have autism I don't care I hate to be the one to tell, you, anon...
>>1760825 This is the first and only time I ever dabbled into Sonic autism. Never again, fuck this.
>>1760845 Too late. You already caught the 'tism, or you wouldn't have joined the conversation in the first place. But also, this is hardly Sonic autism. It's specifically about one game in particular. And not even the game overall, just the story. Your interpretations are based on practically zero evidence, and often the opposite of what actually happens. The game never implies Sonic needs to slow down and be a team player. He creates a team inspired by his refusal to ever slow down. Goku doesn't need to slow down for his friends either. He abandons them for years at a time and they're still inspired by him, perhaps even moreso because of his pure free heart. The game never implies Knuckles needs to stop ignoring the world around him, it just tells him to not be an idiot who trusts Eggman, and to trust Sonic instead, which was already the point of Sonic 3 & Knuckles and Triple Trouble, and would later be repeated again in Sonic Pocket Adventure and Advance 2. But it's not even focused on in Adventure. He goes out into the world and doesn't learn anything. The game never remarks upon it. He helps Sonic at the end, but again, the game never remarks upon it. He also helps Sonic at the end of all those other games I just mentioned. I'd hardly call it a character arc except for arguably in his first game. After that it's just a character trait that he's naive and keeps getting tricked by Eggman. I think you've been influenced to see these arcs and themes because they're so prevalent in modern western cartoons, with their extremely feminine and leftist theming. You pointed out correctly that Sonic is just a typical shonen protagonist, but they never have these arcs or themes. The power of friendship is indeed important, but Goku and Luffy and whoever else never need to learn it, they teach it to others without even trying because they're just that nice and good.
IGN, whose opinion apparently matters a lot now(?), gave CrossWorlds a higher score than Mario Kart World. This has caused a lot of discourse about both games, and how seriously review scores should be taken. That said, CrossWorlds absolutely looks like a better game than World. I'm not sure World would have gotten 8s and 9s were it not Mario.
>>1766765 >This has caused a lot of discourse about both games, and how seriously review scores should be taken. Now? These cunts are 20 years behind
>>1766765 Even normalfags and otherwise shills shit on World quickly. The route concept and Nintendo's outright insisting that people play these shitty bland connection areas in online over normal courses drove everyone away.
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I finally watched the OVA >Great animation just like most OVAs but still lacking for some reason despite a bigger budget >Knuckles floating everywhere is stupid >The plot is retarded (can't fault them for that) >The new characters suck >I want to fug Sara
>>1811430 Oh yeah, forgot to add, I watched the Japanese original, but the dub is better for some reason. Better voice actors, lipsync and audio mixing I think.
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>>1811430 The setting is amazing though. Really every alt setting is better than the default canon Sonic setting of it's just Earth but there are furries along with humans only for some reason they almost never interact except Eggman, Grandpa Eggman, and Maria so basically SEGA pretends they don't exist.
>>1812740 isn't the OVA setting just post-apocalypse earth?

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>>1813028 Sort of but it's more complicated than that. Everyone lives on the upper world which are sort of sky islands but they're not actually floating instead they're connected to post apocalypse earth below(where Eggman and Knuckles live) by a giant glacier at the poles.
Are you ready for the end of the thread, anons?
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>>1819642 I'll end you!
>>1819929 das wacist
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>>1812740 But they do interact whenever Sonic games have need for a bunch of non-starring NPCs. Game setting is best setting, because it's the one that suits the protagonist the best. Sonic is the coolest thing in the world, in-universe, and that works better when it's a relatively normal world where it makes sense to have celebrities. There can be mystical islands and stuff, but there can also be normal people. This doesn't work, and thus a key element of Sonic's character is removed, when it's a post-apocalyptic dystopia or whatever. Of course the movies happen in a very normal world and remove that aspect of Sonic's character anyway, so I don't like that either. The OVA setting doesn't get explored enough given its relatively short runtime. When they go to The World of Darkness, they seem to go through some sort of portal, so not just underground, and then it looks like a futuristic post-apocalyptic thing, which is neat, helped by being represented by very nice drawings, but unfortunately they don't do much with it. The World of the Sky isn't as mystical as you might expect, as the few people we meet are relatively normal people, even if one is an owl and Sara has a tail. If anything, South Island having a President makes it feel less mystical than it does in the games. And why call it South Island and not Angel Island if it's floating? That just bugs me a bit. At least the OVA gets the tone right, though. I'll give it that over all the other adaptations.
Another thread about to bite the dust.
>>1912123 It would seem so.
>>1912123 >>1913460 Post Rouge, I'm sure the thread will be more lively then for some reason.
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>>1899562 >when it's a post-apocalyptic dystopia or whatever Funnily enough with the stuff from SatAM felt like fanfiction when you put it that way. Sure, it had great characters and characterizations, but in the end of the day the worldbuilding is a furry colony, instead of having a natural line where any animal could co-exist just fine (especially humanity). Archie Sonic made it obvious for better and worse. Now, the idea of a post-apocalypse setting is a good idea on a different franchise. Especially when the world building isn't it's main focus.


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