>>1740590
Do it, assuming you played vidya at a young enough age that you can transport yourself back to 1998 and appreciate how impressive Sonic Adventure 1 was at the time. The story is also very cool with how it's told through six intersecting characters each with their own plots that you can switch between any time.
Sonic Adventure 2's story isn't as good, IMO, but others disagree. It's cool. Shadow is cool. But Sonic is the coolest and soon you'll see that. Also Adventure 2's gameplay is my favorite. The Ranking system it used has never been replicated well in any other Sonic game, despite their attempts at it.
Also, Sonic Adventure's story is following on from the story of Sonic 3 & Knuckles, but that story is told silently. You need to read the manual, and then there are only a few important cutscenes (with no dialogue). The rest of the story is told with background details. But still, it's all there. And Sonic Adventure is a direct sequel to it. But that said, I doubt many of the kids who got massively autistic for Sonic Adventure were even aware of that at the time.
Also Sonic 3 & Knuckles' story is following up on stuff from Sonic 2's manual, but nobody cared at the time. Only people who already got turned autistic started caring later.
>>1740816
>Sonic Adventure 1 and 2's story is nothing special
These are the games that launched a million autism diagnoses. Clearly there is something special about them. Not many games, especially action games, have stories told in the style that Sonic Adventure uses. And Adventure 2 is just the coolest shit ever. Are things like Shadow (and Sonic, for that matter) completely over the top? Yes. And they're played straight, and that's why they're awesome.
>>1740816
>Don't get any deeper on the "lore" beyond Adventure 2, it's not worth it and not canon.
Shadow the Hedgehog has a cool story. Granted, the game is much more janky and not nearly as fun as Sonic Adventure 1 or 2, but the story is pretty cool, and does a good job being a sequel to Adventure 2.
Heroes doesn't have much story but what story it does have sets up Shadow, so it's notable.
Sonic '06 has a cool story. Too bad it's Sonic '06.
Unleashed has a pretty cool story. They tried to make it lighter in tone, not quite as deep, but not completely braindead. Pretty good. Not terribly important to the lore, though. Doesn't really get explicitly referenced in later games. But if you get this far either you've already been hooked or you haven't.
But yeah, starting with Sonic Colors, it was largely excuse plots. Granted, as someone who frequents this thread, I'll still try to analyze them and appreciate their lore, but it's not the same as games that actually tried to have stories, like the games up to Unleashed.
Some of the spinoff games actually have cool stories. Sonic Riders and Sonic Riders: Zero Gravity actually have really cool stories for spinoff racing games. They're okay games, too. I'd say they're worth playing. But their mechanics are strangely deep and take a long time to learn and master. And for some reason, even though one is a direct sequel to the other, both about racing around on the same hoverboards, with the same antagonists following up on their story, they have totally different mechanics to each other. You can play the games back to back, but you'll need to learn everything from scratch for the second one. But they both actually have pretty cool stories. Surprisingly deep, with lore bits that I wish were followed up on more, at least in comics (since it's a spinoff game).
But the fact that Zero Gravity actually shows Eggman's front company, presumably how he makes his money to build all his ridiculous bullshit, should be much more important than it is. I don't think it's ever even been referenced in the comics, or at least not in any important way.
Sonic Rivals is important to the lore because of Silver being in it, but it still basically has an excuse plot. And also it breaks Eggman Nega's lore.
Sonic Chronicles has a cool story, but most fans hate the game overall. I thought it was okay, even though it has bad music and bad animation in various cutscenes (including at the very beginning). I'm not an RPG fan in the first place, though, so if RPG fans say the gameplay isn't good, I don't care, because I don't think turn based RPGs have good gameplay in the first place. Also, the story is based on the Archie comics but made less retarded. But the guy who wrote those comics had been fired a couple years before the game came out, so he filed copyright on the comics, then sued, and Archie and Sega were both so incompetent that he actually won, so now this game is essentially verboten. Well, the fact that the game bombed and fans hate it doesn't help either. But it was referenced in an official "Encyclo-speed-ia" a few years ago, seemingly just to assert that they can still reference it if they want.
Sonic Rush Adventure has a kind of cool story. Unfortunately the lore implications, which should be large, are only really referenced in a single comic arc, Pirate Plunder Panic, from 2011. It's not the best arc, but it's okay. And if you want to understand Sonic Rush Adventure's story it's assumed you played Sonic Rush. But it has minimal story. Sonic and his alternate universe counterpart (or rather, Knuckles's), Blaze, fight Eggman and his alternate universe counterpart.
Sonic Shuffle, the Mario Party clone, for some reason has a rather deep story which should have massive lore implications, but it's never referenced again. I think the game is totally underrated, because I like the card system better than the dice from Mario Party. It's the best use of the VMU that the Dreamcast ever had, at least to my knowledge. Actually using it as a handheld was dreadful, since it ate batteries faster than a Game Gear (and the batteries were harder to find), but using it as a screen on all four controllers was an awesome way to let everyone have their own hand of cards that the other players couldn't see.
The comics all have insane lore, and they're all awesome at times. But the Archie Comics' lore is so full of retarded shit that most people wouldn't have the patience to get through it until they find the good parts. (It does get really good about 15 years in, and there are definitely cool moments before then.) The UK comics, "Sonic the Comic," have absolutely awful art at first, and it's a real turn off. But the art becomes excellent after not too long, and it becomes an excellent comic overall, with its own awesome lore. It does differ from the game in some significant ways, but it never gets as retarded as the Archie comics.
The IDW comics are supposed to be canon to the games, so they're easiest to understand. It began pretty strong, with the first 12 issue arc building up to a really satisfying climax. After that it slowed down and started focusing too much on OCs. It does still have really cool arcs here and there, when it's not focusing on some of the worst OCs (a couple of the OCs are kind of cool), but as it's the current comic, you'll hear a lot of complaints, and they're largely valid. But don't get it wrong and think the Archie comics are better.
Comic arcs I'd recommend to fans of the games, but not the comics, include:
>Sonic/Mega Man: Worlds Collide
Sonic and Mega Man cross over. Total fanservice for both series, but it's very well done. There is a sequel arc called Worlds Unite, and I like it, but I'm not going to say it's as good. That one crosses over basically every Sega and Capcom franchise (still focusing on Sonic and Mega Man, of course), but it's not as focused or self-contained.
>The Eclipse Saga
Like 10 years after Shadow the Hedgehog came out, the Archie comics did an arc directly following up on events of that game. Actually they did three arcs in a row, so really it's one giant 12 issue arc. Very little ArchieSonic autism in it. You can basically just read it as if it's part of the game continuity and it will almost work. You might find some references to Archie exclusive characters, but not many. Really this is what all the comics should be like. Just make it so people who play the games can understand it.
>Sonic the Hedgehog (IDW) #1-12
This follows directly from Sonic Forces. The first four issues were published weekly, so it was basically just one month where they introduced the premise and characters. Then the next eight issues build up and really finish the story. It continues, of course, and now they're on issue 81, but I'd say this first arc is the one they should have always kept trying to do.
>Scrapnik Island
From the IDW series, they did a miniseries where Sonic & Tails go to an island of old robot enemies from old games, and they meet Mecha Sonic, Mecha Knuckles, and others. It was cool and you don't need to know any of the autism the IDW comic had built up by that point. It's mostly just stuff from Sonic 3 & Knuckles and Sonic Advance.
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The UK comic is also awesome but its best arcs actually rely on weird continuity that doesn't match with the games. Like an arc where an army of Metal Sonics uses time travel to take over the world, so Sonic needs to go back in time and create Robotnik, because in this continuity Robotnik was a nice guy named Kintobor who got fused with a rotten egg. It sounds retarded because it is, but this arc about The Brotherhood of Metallix is fucking awesome. Also Super Sonic is a literal demon with the ability to destroy the world, and he's cool as hell. Yet with all of this it still isn't as retarded as the Archie comics.