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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
>>1064922 Man, I still remember when getting anything modded from 4.1 was a pain in the ass. What a time to be alive!
>>1064817 >Clubgiga' (?!). maybe "crab"
Suppose you have a Ranger and Air Raider hybrid class, that can summon AI mechs and has a gizmo (on a 5 mins timer?) that resets all his ammo and cooldowns. How would you balance the mechs? >they are summoned with credits, the gauge is filled at the start (that gizmo resets them to full instantly) >limited ammo, just like a player controlled mech >default hit points >maximum of 3 mechs in the level at the same time >or 2 proteus or 1 barga
>>1065050 Limited ammo would probably be the easiest way, also happens a few times in the plot of the games for the AI.
pre-inferno Armor-farming doko? getting tired of AFKing 'Collision on the Plains II'
>>1065216 If you own the mission DLCs, level 26 from Maris DLC is the easiest to collect stuff since it is just one vertical cavern hole with enemies spawning from above
>>1065216 Should I make a farm mod that simply spawns loot?
>>1065237 Still waiting for a decent sale on the mission DLCs. >>1065247 No, thanks. Don't bother on account of me. I just don't remember the grind being this miserably slow in EDF5.
>>1065254 >I just don't remember the grind being this miserably slow in EDF5. Enemies drop less items in 6 per capita. On account on larger hordes, I guess.
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>Red Excavators (regular and evolved) are replaced by a stronger variant, the Dark Excavators. >If only you knew how bad things really are. >This addon can also be installed standalone. https://drive.google.com/file/d/1UhcDdPILTVOhQ8z6ZxNsfzQ1DKpbMeCt/view?usp=sharing The same madman who requested harder red drones, now wants stronger red excavators. Now they fire projectiles that juggle you, and their evolved version shoots poison clouds.
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The asshole spaghetti code prevents me from making a teleport gun that works online. At most, I can make one that teleports AND heals everyone: it could become something to do in a pinch online, but not really for zipping around the map like I wanted. However there's also another possibility: what if the Ranger had shouts that buffed himself and the rest of the party? >"Order: Valkyries Defend!" (or another class) Boosts the armor of Valkyries by 50%. Lasts until the end of the mission. Only one "Defend" order can be active at the same time. >"Order: Everyone Defend!" Boosts the armor of all classes by 25%. Lasts until the end of the mission. Only one "Defend" order can be active at the same time. >"Order: Steel Yourselves!" Boosts the armor of all classes by 25%. Lasts 30 seconds, can be repeated. Stacks with other orders. 1000 Credits cost. >"Order: Fortify Positions!" Boosts the armor of all classes by 1%. Lasts until the end of the mission, can be repeated up to a total of +50% armor. Stacks with other orders. 2500 Credits cost. >"Order: Everyone Regroup!" Teleports all players to the starting area, healing and reviving any injured. Cooldowns are also reset. 50K Credits cost, starts full.
>>1067335 That could work
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>>1067336 Thank you, anon
is there ant mod where I can play the last mission of DLC1? You know, before the missiles hit the city
>>1067911 In the Lost Mission Pack, the Prelude to Destruction mission. https://www.nexusmods.com/earthdefenseforce6/mods/164 https://youtu.be/IhznTCvsDhM?feature=shared
[Embed]
Soon we will be able to play Summoner Versus. You will summon creatures and send them against those summoned by your mates. Or, if you prefer, just send them against a player which shoots them. I'm making all vanilla classes capable of summoning like this. The main issue with versus/deathmatch is the bad net code, which unfortunately gave bad results when I made the original deathmatch mode. But since you'd be shooting creatures and not other players, it should be fine. (If you ever watched 2 coop streamers side by side, you know they see entities in different places).
>>1069346 >EDF Pokemon mod This is the kind of autism we need more of in this world.
FINALLY, some fat stacks of loot. Thank God for silver-spider-dropping ships.
>>1065636 masochism
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Here's the two upcoming classes, although they're really variants of the same class. The Air Ranger: uses a hybrid arsenal from Ranger and Air Raider, but most importantly has a few tricks: >Can summon AI vehicles Like tanks, EMC, naegling and a few nix. He can equip up to 2 in both the Backpack and Support slot. >Can buff players With many shouts (Orders) that improve armor. Equippable in all slots. >Can produce credits Using a gizmo (the Overdrive). Again equippable in all slots. >His backpack is drones >His only vehicles are are helicopters >Has a dedicated slot for armor So at least he won't be slow.
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The second class is the Storm Rider, which is a variant of the former. His arsenal is a bit shifted around. As for his features: >Can summon AI mechs His specialty is a collection of around 60 nixes, proteuses and bargas. These are usually more effective than a dumb AI tank. He can equip only one, in the support slot. >Can produce credits He literally uses the same Overdrive gizmo. Notice that this applies to all players in the game and can be equipped in any slot, even multiple of them. Teammates could eat through the mission with airstrikes by spamming many of them. >Can use all vehicles except helicopters He can equip up to 2 in both the Backpack and Support slot. >His backpack is grenades and turrets And also armors, in case you want to run fast at the cost of using up a slot (both classes can run).
>>1070310 >>1070314 How did you balance out the AI anon?
>>1070329 AI vehicles have: - Default health - Limited ammo, same as the player's. Except for certain explosives which the AI would burn through in seconds. - Spawning a new AI vehicle shaves 20% off the maximum health of the previous: if your first mech had 100 health, after summoning the second it will have 80, after the third it will have 64, then 51 etc - Big summons like the Proteus, Barga, Titan and EMC are immune from this effect, as they would be penalized more. And as usual, stronger units cost more credits.
>>1070394 I'll be sure to cause some chaos anon, thanks
Writing the backstory of the classes is fun. >Air Ranger >Airborne strategic command ops. Their high synergy of military and civilian expertise, among the EDF armed forces, is a lasting legacy from the Civil Conflicts era. Deteriorating envinronmental conditions and the exacerbation of regional disputes had left the world in a state of diffused unrest. To counter the worsening humanitarian crisis, contingency teams had to become more decisive and flexible. Leadership and teamwork became skill requirements in the face of shifting global scenarios: military tasks, such as securing critical infrastructure could evolve at any time into civilian rescue operations like the delivery of relief goods, or the airlift of endangered personnel. >The Air Rangers's striking vocation to defend the people is perhaps the best example of the EDF's mission to protect all of humanity, regardless of the divisions within. This call for unity is indeed what propelled them to fame during the turbulent events of the Colonial Uprising. Over 400 mining outposts had been established in the Earth's high orbit, extracting resources from asteroids and pioneering space habitation; until the wealthiest of them, Colony 313, claimed independence and lead the rest to rebellion. >Clashes between the orbital drop troops and the EDF continued with intensity, until a stray shot severed the cables of the main colony's habitat module and threatened to plunge all of the colonists to their deaths. As the world watched, the Air Rangers unilaterally ceased hostilities and rushed to lead the rescue effort, coordinating the best of both armies and finally managing to reach the falling module in the nick of time. Building a bond of honor between the opposing combatants. >That unauthorized truce would eventually turn into the peace talks that ended the war. Upon his arrest, one unnamed commander is often quoted saying: 'there was never an enemy facing us in this war, only despair itself'. >Storm Rider >Orbital mech troopers hailing from Space Colony 313, an asteroid mining outpost which famously led the other colonies in a secession attempt from the Earth, declaring that the first nation of the space frontier had been born. >Its romantic fascination, as well as the great wealth of resources extracted from the STORM-313 asteroid by zero-G exoskeletons, had helped the small colony gather a vast fellowship of skilled and technically minded adventurers. In the tumultuous days that followed the declaration of independence, those colonists would go on to earn themselves a fame as legendary mech pilots, pioneering daring zero-G maneuvers as their trademark 'orbital drop incursion'. >Even though years have passed since the EDF brought an end to the war, the Storm Riders still hold a cocky and prideful attitude toward their old arch rivals, the Grim Reapers. After the tragic arrival of the Primers, Colony 313 still plays a determinant role in disrupting the enemy forces that enter the Earth's orbit and encircle our planet. >Some say that the old separatist sentiment has flared back up, now that the squadrons of mechs are once again launching from STORM-313. More than one radio operator who tried to contact the site of an orbital incursion, has instead caught an unauthorized broadcast playing the old battle hymn of the frontier. 'Look at the sky and rejoice, those who kneel; for the angels of freedom fly, on wings of steel'.
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Another day testing.
>tfw got a free copy of EDF World Brother 2
>>1078798 Oh nice, are you enjoying it?
>>1078800 I'm not even done downloading it
>>1078801 Oh, well I hope you enjoy it.
>>1072150 I've been swamped for over a month trying to make the mod work online. Simply put, running complex code within the mission just begs for desyncs. Anyway I'm done now, I just want to run a brief check on all missions and the new classes will be out.
>>1082672 Thank you for your hard work anon.


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