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/vr/ retro video games: Press Start edition Anonymous 04/16/2025 (Wed) 04:39:04 Id: d78cae No. 1093910
Doesn’t seem like there’s an active retro Vidya board so I’ll make a thread here and work from there. This thread is only for systems from the 6th generation and previous and their respective games.
>>1529423 Dang. That's impressive, anon. I've only beaten one Mega Man game ever, and it's the 2nd one on the Gameboy. I like Mega Man 2 and Mega Man X on the SNES the most, but I can't beat the final boss. The thing about Mega Man is you have to press the fire button each time. Unlike other games like Contra where you can hold down the fire button, it wears out your finger constantly pressing it. Yes I'm old.
>>1529423 The yellow devil is bullshit, just cheese it.
fuck it, I'll post I want to relive part of my childhood by playing (the probable abomination) that is STAR WARS - The Phantom Menace (1999) I originally had it on PSX as a kid, but the PC version is supposedly superior, though dated. What's the best way of going about this given both versions are on the internet archive? The PC version mentions: Ideal for retro gaming, using Windows 95, 98 or Me. It's recommended to use DaemonTools v3.47 on old versions of Windows. Spin up a 98SE virtualbox instance and snag a copy of ye olde daemon tools as mentioned? or would retroarch and improvements render the psx version playable? is there not a singular resource for questions like this?
let's be honest. nobody actually likes retro games. we only play retro games (and early modern games) because modern games are shit. they have no value in and of themselves. we play them because we have nothing else to play.
>>1620968 I like them.
>>1344757 The lighting is off. The scene is combining yellow-toned daylight tiles with purple-toned night scene tiles. It looks like the level designer is at fault here for a poor use of purchased assets made by someone more competent.
>>1529423 Check out Rockman 4 Minus Infinity. It expands the game into having a ton more content, weapon remixes, arena mode, and new stages. It's pretty great imo, dev's a real wiz with romhacks.
Who the fuck thought it was a good idea to have the left stick aim and the right stick move in fatal frame? Is there a single other game that does this?
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>>1529592 It dangerous to go alone, take this.
>>1864082 Yeah I need that!
I have been replaying Morrowind as a custom class Dunmer. It takes some getting used to since jumping can be a bit awkward but I've gotten back into it. Plenty of dungeons with wide spaces have a very chilling feel to this day. Also, I recently played the bug gem collecting minigame in Resident Evil 0 instead of going through the story mode again. It is still fun and it is still my favorite Resident Evil due to Rebecca Chambers.
>>1899165 Should I play Morrowind? I only played Skyrim and Tainted Grail, while I thought the hit detection was jank on Skyrim, I really enjoyed Tainted Grail up to the point where I have to grind like crazy to get my character to fight one of the bosses.
>>1899177 Go for it. It is a real blast once you get the basic handling of the mechanics. Make sure if you plenty of stamina (referred to as fatigue for some reason) and that your agility is up. Also, quicksave often.
>>1899177 Sure. I'd recommend playing it vanilla for a while before piling on mods though.
>>1899177 Some tips for Morrowind >don't main magic on your first playthrough >sell the dagger you find at the start >pick a weapon category and stick with it if you want to hit anything >use potions >read UESP for how mechanics work
>>1901845 First two are terrible advice. >>1899177 You don't want magic as your main means of offense on your first playthrough (or really any: I've tried enough mods to fix it and at best it's boring but generally tedious), but utility magic is fantastic and what makes Morrowind so fun. For a beginner I'd rank the magic schools S tier: >Alteration <lots of good utility effects that need higher duration A tier: >Restoration <fortify attribute and long duration and low power fortify fatigue are amazing offense. Also restore health is very useful for obvious reasons. >Conjuration <for characters with axes, or spears, or summoning short duration atronachs when using OpenMW's option to have summons automatically engage enemies they see >Enchant <using cast on use for utility items is good, but generally doesn't need the skill since you aren't using utility items that often and enchant only impacts how much of the item's charge they use. Damage power based items do benefit from it but suck past the early levels anyways. <the real prize for a high enchant however is it significantly extends the number of uses you get out of cast when strikes magic items, and making some utility items/better offensive items for yourself is still really good. <for a skilled player this is S++ tier since you can make stupidly OP gear if you know what you're doing B tier: >Mysticism <there's five+ very critical effects in it, but the skill needed to use them reliably isn't that high. There's a few more nice but non-essential effects, but they're cheap and don't need a long duration so also not super important. Has some offensive use), >Conjuration (for long blades, blunt, longbow) C tier: >Destruction <there's some cheese you can pull off with this, but normally it's slow, costs a lot, requires paying attention to an opponent's type for their resistances, and just isn't very fun <especially because high level foes all have an innate always on counter for it <conjuration (for short blades, which get a relatively minor damage increase, or if you have it set so you actually need to aggro stuff) D tier: >Alchemy <this is S+++ tier at high player skill, but actually using it, let alone effectively, without cheese is nigh impossible since the level rate is so slow without cheese <still probobly want it trained to at least 15 so you can see what potions actually do The dagger is useful, but not as a real weapon. Because it attacks so fast and does little damage, you can quickly strike weak foes for easy short blade EXP, which means (even if you're not making short blade your primary) easy speed growth. As for weapon types. Blunt, long blade, and spear are the best. Axes is the next tier down, then short blade and marksman, then hand-to-hand is in the poo tier. Blunt has four different subtypes (club, mace, warhammer, and staff) with extremely different performance, and has the most artifacts/uniques because of it. Clubs get you a lot of XP, maces+warhammers are very good at damage (and warhammers are oddly good at sneaker), and staffs which are OK on their own, an d amazing if you understand Enchant at all. Long Blade is the most balanced overall, but trades for higher speed Its got good high level weapons. Not really much to say because it has no real flaws. Spears have one game plan, keeping the enemy away, but do it very well. They have no weapon variety, but don't need it. Axes are below those three because they aren't as exceptional. One-handed is just worse version of long blade's one handed weapons. Two-handed has very high damage for single commited swings, but that's it. If you have conjuration, and thus can conjure a bound battle axe, it goes up a tier since bound weapons have no weight, which means they don't cost fatigue to swing, which nullifies axe's big weakness. Short Blades are good early game since daggers can swing quickly with little stamina cost, getting weapon skill levels very fast and potentially stun locking foes. Enchanted daggers also apply their effects repeatedly. Problem is that mid-game, enemies have far too much HP for this to work. It's still playable because you can switch to short swords, but then you're just being a worse long blade Marksman is strong and has range, but suffers from a lot of unique issues. First is that you both need to hit player skill and character skill to do anything, and MW movement is very weightless and erratic it's hard to hit stuff. Most serious combat is indoors, and doesn't really let the range shine. Also arrows are heavy.
[Expand Post] Hand-to-hand has no scaling for power, and doesn't actually do HP damage till you've already defeated an enemy. It's only real pro is the speed and ability to stunlock, but short blades also do that. You'll want to train it (by paying NPCs) for the attribute boost and a handful of quests that require it, but otherwise it's awful. As for your armor, it's really simple. Light armor is poor early game, meh mid game, and amazing late game. Medium armor is amazing early game, good mid game, and the devs totally forgot to implement non-unique late game medium armor before the expansions (and the stuff in the expansions still is only barely better than the best light armor). Heavy armor is poor early game (medium armor is just flat out better in every way then), good but not amazing mid game, and insanely good late game but suffers from being super heavy. Unarmored is bad and literally doesn't work without OpenMW or fan patch, but its mandatory on khajiit and aragonian (another reason they're bad picks).
>>1320771 in the future we need to have more than 2 eras for gaming because having just "retro" and "modern" just isn't going to be enough. think of how many eras cars had, from the early 20th century with the model T, to the mid 20th century and now into the 21st century.
Satoshi Urushihara's [Growlanser] got a fan tl: https://retrogametalk.com/repository/psx-iso/growlanser-japan/
>>1099560 eh, it's neoretro
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Being honest for a second, I don't think "retro" actually means old and nor should it. Modernist art refers to a specific period and style and not just art made "now". I think retro is the same. In 2007, games from 1995 were already considered retro, but we today do not think of games from 2013 as retro now; Dota 2 and Call of Duty: Ghosts are not "retro". The PS3, 360 etc will never be retro because retro means that period roughly between 1984-2000, the era has expanded a bit but retro no longer actually means "old game".
>>1903659 Frankly I don't think "retro" even has a legitimate definition at this point, especially so when things that actively aren't retro are described as such, and things that are aren't. By some definitions PSX and Dreamcast games are retro, but a lot of people would just call them old. A lot of new indie games are retro by another definition, and sometimes get called that but sometimes not (instead getting called faux-90's, throwback, old-style, etc.). The term is useless, it'd be far more accurate to segment games by what era they came out in (90's, 00's, 5th gen, 6th gen, 7th gen) but few people do that anymore and just call them old looking or retro instead.
>>1903659 Is that Gahoole?
>>1529423 Some considerations on my end: >Don't be afraid to use your special weapons on stages and not just bosses. That's what they are there for. >If you want to be patient and purist, mess around with boss weaknesses as you fight bosses. Otherwise, you can be hasty, shameless and look them up. Alternatively you can do Buster Only for extra spice and bragging rights. >Remember to charge shot (from 4 and onwards, save 9) >MM1: Cheese Yellow Devil with the Pause Glitch, don't even bother. Also Guts Man before Elec Man, you'll know when you get to the latter. >MM2: Air Man before Heat Man, you'll know when you get to the latter. >MM3: Look up the Doc Stage Bosses' weaknesses, please save yourself the trouble... >MM7: Stock up on several Health/Weapon Tanks before fighting Wily, believe me, you are going to need them. Also look up the Rush Search items, just don't bother... >MM8: Play the Saturn Version, it's the best of them all. Laser/Arrow Shot, Power Shield, Energy Saver and High Speed Charge are must get items; your Bolts are limited. >MM11: Don't be afraid to use your Speedo/Pawaa gears, they can come in handy during stages... or you can be psycho like me and not use them on your first playthrough to prove Light wrong. Also for the love of god change the voices to japanese in the options menu, they are infinitely much better. >X1: Chill Penguin first. Also you may want to revisit some stages after you got them all done. >X3: Check the Zero rom hack, it allows you to play as Zero fully without penalties and using weapons too. Also be ready for the annoying guitar molesting your ears. >X4: Plasma Shot > Stock Shot. Also Web Spider first. >X5: Start as X otherwise you will lose access to the Fourth Armor. Also check the Addendum hack if you want. >X6: Please use the Tweaks hack, otherwise be ready for hell. Please read Alia's mission report dialogues, they are genuinely engaging. >X8: Play the Demake, it's a lot more fun imo. Also if you do, please don't bother with the secret bosses, they are romhack difficulty. >Z1: There is an enemy early one where you can infinitely grind your Saber/Buster upgrades... just be patient... >Z2: You may want to get the A ranks, they unlock special abilities. >Z3: You REALLY may want to get the A ranks, the abilities are very important. Also never enter the Cyberspace doors, they tank your rank. >Z4: You liked the X3's guitar molestation? Get ready for an encore in GBA sound quality!
>>1529423 There's at least one mod for 3 that's basically "What if this was a finished game?" There's colorization and lag reduction patches for at least some of the GB games (which are unique games, except for parts of III, not ports)
>>1903659 I think you're definitely on the right track, but clearly the cutoff shouldn't be around 2000, it should be between 1994 and 1996. Really, the cutoff is when the standard went from 2D to 3D, and that was with the release of the Saturn, PS1, and N64. If I wanted to be extra pedantic, I'd argue the Jaguar and especially 3DO and Jaguar are in the same category. And that brings to mind the fact that obviously the categorization shouldn't be by year, per se, but by hardware generation. Kriby's Dream Land 3 might have come out later than Super Mario 64 and Crash Bandicoot, but obviously it is more retro than them. And to be clear, it's not that being 2D makes something retro, because obviously a 2D game that comes out right now isn't retro. It's that there is a stark difference in the era when games were expected to be 2D and when games were expected to be 3D. Some hardware and software developers were slightly earlier or later joining that era, but the era did change. Obviously the average N64 game is more like the average Gamecube game than it is like the average Super Nintendo game, and this difference becomes even more stark if you're comparing PS1 to PS2 or Super Nintendo. And then some autists come out to get mad about the fact that I'm ignoring computer games and arcade games, but defining hardware generations is harder there, yet games still made similar transitions at similar times. Yes, there were some pionneering games that came out on those types of hardware first, and you can argue they blur the lines, but that only brings back my point that hardware defines things. Daytona didn't come out that long before the Saturn, and obviously it's more like racing games after it (which would almost all have polygonal tracks), like say, Need for Speed, than games before it, which were all 2D, like, say, Outrun. And don't say it's only graphics, because obviously polygonal racing games feel totally different than 2D racing games, even if they were "Super Scalers" or whatever other way you want to categorize them. And yes, Need for Speed isn't retro, despite being a 3DO game, because again obviously it has more in common with modern games than it does with even the most recent 2D racing game before it. 3DO isn't retro, it's just old. Mario 64 is more like Odyssey than it is like World. Crash Bandicoot is obviously influenced by things like Sonic and Donkey Kong Country, but it still plays more like Shadow Generations than it is like Sonic 3 & Knuckles. >>1903710 I'm sympathetic to the idea of dividing into more eras, which encompass more than a hardware generation. I definitely subscribe to the idea that things really got even shittier after 2007, and even then, 2007 just happened to be the last year we got some really good games with design sensibilities from the previous generation, before all the new trends really took over. So really, if there were to be a dividing line around there, I'd still put it with the hardware generation, and just say that 2007 was a holdover/transition year, much like how many early PS1 games were still 2D, but the transition was obviously happening, and the generation would not be defined by 2D games. The 360/PS3/Wii generation would not be defined by the same trends that pushed the previous generation. Near-universal online, plus casual pandering and motion controls, changed things significantly. But the difference between PS1/N64 and PS2/Gamecube really isn't as stark. It's a matter of hardware but not really core gameplay. Graphics got better, and Nintendo finally adopted larger storage sizes, but the types of games were still similar. The rise of open world games in the early 2000s is pretty notable, but I wouldn't say it's anywhere near the game changer that 3D and online were. And yes, I know online stuff existed, and was built into the Dreamcast and Xbox, but it still was an extra feature and not a standard thing you were expected to have to even play a lot of major games. Handhelds and other forms of hardware that might have different trends are still parts of the eras they chronologically released in. The eras are defined not by the exceptions but the rules. Obviously saying Game Boy Color is of a different era than the N64 is retarded, it's just serving a different niche. I also think it's fair to put another dividing line with the Famicom and its generation of hardware. The types of games changed very drastically in that generation. I could even get as specific as to say that Super Mario Bros. is the specific moment that divided things. It's when mainstream games suddenly became things designed to be played at home rather than at the arcade. And no, a few home computer games that were designed to not be played arcade style are not enough to change this, since they were incredibly niche. Super Mario Bros. changed the game. But I'm still inclined to just count the release of the Famicom as the beginning of the era. Sure, most of the early games were arcade games, but it early games of a generation are often more like the generation before, as it takes time for developers to figure out how to really take advantage of the new hardware. This then makes me realize that I have two eras defined as being two generations each. It's been more than two generations since the last era ended. That makes me want to say we should be on a new era now, but I can't bring myself to pretend that PS3 games and PS5 games are actually different, aside from PS5 games not existing. It's all a bunch of moviegames or multiplayer focused flavor of the month garbage. Even the graphics hardly look different. There hasn't been a major change like games being made for the home instead of the arcade, games becoming 3D, or games becoming online. And yes, obviously there are trends that carry through eras, and early examples of trends that would come to define later eras, but again these are the exception, not the rule. I thought it was awesome to play Dreamcast online back in Y2K, and then Xbox did it a bit more, but it wasn't until the generation after, when all the major systems could do it, that it became expected and standard. >Ancient: Pre-Famicom >Retro: Pre-3D consoles >Old: Pre-online standardization I'm tempted to use "Antiquity, Antique, Vintage, Retro," like anon's image up there, but I'm too attached to the idea of "Retro" meaning "pre-3D," because "Retro" is the one distinction that is commonly made, and if only one distinction is going to be made, it needs to be pre-3D and post-3D.
>>1905081 I think the better cuttoff would be the Recession, around 2007-2008. Early 7th gen (2004-2007) was basically just the 6th gen with better graphics and a piss filter (you could argue the piss filter began in the 6th gen) it was truly around 2008-2009 when the modern style of games as we lnow them today gained track even. the transision from 2D to 3D was nowhere near as big as the transition from 3D to HD. 2D->3D was just a graphical leap, but 3D->HD was a graphical, cultural, and spiritual leap. games went from bright and colorful "baby" games to dark and gritty "mature" games. transition from bright colors to brown and piss. the transition from "gamey" games to cinema slop. it's really sad how bad the Recession permanently fucked over gaming. I think the PS3 and 360 were on their way to becimng the golden age until the Recession happened and everything since became just copying the same shitty COD clone slop and avoiding taking risks to cut costs. gaming is basically the only medium without a true "golden age". the old games aged like shit and the new games are shit.
>>1907723 I talked at length about 2007, but I think you're insane to say the transition from 2D to 3D is not more significant than the transition from SD to HD. Obviously Mario 64 is more like Galaxy or 3D World than it is like World. 3D allowed for whole new genres. HD doesn't change anything significant. The more significant change at that time was every major hardware having built-in online capabilities, but even that isn't as significant as 3D. It didn't create new genres, it just incentivised them to become lazier and worse. Saying 3D was just a graphical leap is absolutely retarded. HD was literally just a graphical leap. 3D was a whole new dimension, which changed gameplay significantly. You cannot play Mario 64 on any previous hardware. You can't make a demake with worse graphics, you'd have to change the entire nature of the game. You can take an online shooter or whatever and fill it with bots and still play it. You can play 360 and PS3 games in SD if you want. >The old games aged like shit Oh, so you just have bad taste.
OpenMW hit version .50.
What's your favorite game on each retro console that you've played? Here's mine: >Atari 2600 Breakout >NES The Legend of Zelda >Master System Phantasy Star >Gameboy/Gamboy Color Link's Awakening >PCE Soldier Blade >PCE CD Ys Books I&II >Genesis/Megadrive Rocket Knight Adventures >Sega CD Lunar Eternal Blue >SNES Chrono Trigger >Playstation Metal Gear Solid >Saturn Guardian Heroes >N64 Ocarina of Time >Dreamcast Skies of Arcadia >PS2 Steambot Chronicles >GameCube Wind Waker >GBA Fire Emblem >Xbox Psychonauts
>>1920813 My most favorite plus second favorite (when applicable) >PC-98 Highly Responsive to Prayers / Lotus Land Story >NES Metroid / Super Mario Bros >Gameboy/Gamboy Color Donkey Kong '94 / Wario Land 2 >PC Engine Castlevania Rondo of Blood >Neo Geo Metal Slug X / Metal Slug 3 >Genesis/Megadrive Sonic 3K / Ristar >Sega CD* Sonic CD >SNES Super Metroid / A Link to the Past >Playstation Crash Bandicoot 2 / Silent Hill >Saturn Megaman 8 >N64 Star Fox 64 / Paper Mario >Dreamcast Sonic Adventure 2 / Sonic Adventure >PS2 Tony Hawk American Wasteland / Sonic Unleashed >GameCube Kirby Air Ride / Metroid Prime >GBA Wario Land 4 / Rhythm Tengoku
>>1920813 >Genesis/Megadrive Rocket Knight Adventures Impeccable taste, Anon!
https://inv.nadeko.net/watch?v=jNsx4zSvo3U https://archive.ph/79lWg So this canceled shmup for the N64 call Viewpoint 2064 just found its way back from the grave, apparently it was canceled shortly after it was announced never to be heard from again until a few years ago where the Beta version was uploaded and now the actual "finished" game got dumped for everyone to play. It looks pretty fun and a shame that it never made it to the shelves. download to the game https://archive.org/details/viewpoint-2064-master
>have already played metroid (1) both on console and emulator >try Megaman (1) >get annoyed I can't shoot up >skip to Megaman 6 >Still can't shoot up >:(
>>1965733 neato
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>>1967899 Mega Man 2 beat Metal Man first, or Mega Man & Bass play as Bass.


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