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Metroid Thread - Metroid Prime 4: Nintendo Switch 2 Edition Edition Anonymous 04/17/2025 (Thu) 00:06:41 Id: 97c850 No. 1104740
What are your hopes, dreams, expectations, reservations, etc.? Is it possible to live up to the hype? Will we finally be able to pilot Samus's ship? Why is Sylux such a jobber? Why are there vaginas everywhere on Viewros? <Latest gameplay trailers: https://www.youtube.com/watch?v=b53LOjS2R4U https://www.youtube.com/watch?v=9W9xes7BZto
>>1183430 Not supporting nintendo after they personally came to my house and put a gun to my head. Sorry, but not sorry.
>>1104740 The psychic gimmick doesn't seem it'll be a mind-blowing gameplay feature, based off of what we've seen so far. Still,I have a good feeling about it. >>1181155 I believe Metroid 6 will be announced a little bit after Prime 4 comes out.
>>1121892 That's my hope with games in general. >>1179564 If only Hiroyuki would bring back his 4chan pass cash cow.
>>1104740 This is what Metroid Prime 4 looks like to me. Autistic robot shit for babies. I do not want to play it.
>>1185505 must've been someone else. nintendo's ninjas? you don't see them until it's too late.
>>1106845 ><little to no dynamic lighting, because baked-in gay shaders take top priority Not seeing how this is an issue for a game like Metroid Prime.
None of the prime games have dynamic lightng since theyre not shadowcasting lights. The earlier games had more advanced lighting than the later ones though, it had moving light sources in the environment, like quake, half life 1, and half life 2 pre-patch
>>1190807 that's a strange definition. might as well say it's not dynamic lighting unless there are at least 4 bounces. why draw a line exactly at "casts shadows" and no earlier or later?
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>>1190807 It was really disappointing in the Prime remaster how when I charge my shot I don't see any glow around me when I'm close to the walls. It just makes me sad, that was part of the game's aesthetic.
The telekinesis gimmick is gay as fuck.
>>1199243 Dual stick controls trade away the immediacy of gadget swapping and are pretty irrelevant if you're comfortable with gyro controlss...
>>1199243 Because Nintendo didn't care enough.
>>1199243 It was surprising that Prime got a remaster. Like >>1202922 says, Nintendo doesn't care.
>>1189434 Trying to diss Bionicle, are we..?
>>1105108 >Did it really need all those disclaimers? Considering people still ran around posting made up information about the stuff they might have needed more. Or just said fuck it and had none.
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>>1144262 >two mockroids behind sylux >position hints to varia suit shouders it's goddamn dark samus riding his ass i'm telling you man i love me some good metroid bread
I wonder if this overexposure of female gonads theme is going to cause samus to snap like she did with motherly themes in super and other m. as of now she snapped at mommy issues and daddy issues, she seems pretty OK with sexuality.
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>>1207868 At least bionicle knows what it is
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oh shit niggers tuuuuuuuuuuuuuuuuuuuuuubes
>>1218983 What's embarrassing is women think you actually play these games for the story and characters
>>1195848 Maybe you're a zoomer but that is the industry standard definition. Doom 3 was a big deal when it came out because it had dynamic lighting. Cant remember for sure but i think far cry 1 had it too. It was the ray tracing kind of hype at the time. Games have had moving lightsources since the mid 90s, 1996 with quake 1 & 2 and half life. I think it was in quake that rockets fired from your rocket launcher had a moving light source, but it was not dynamic. Half life 2 famously only had static lighting at release. It didnt get dynamic lighting until episode 2 (valve made a big deal of it at the time), which was backported into the hl2 orange box version on xbox, bit didnt get backported into pc hl2 until several years later 2010 or 11 or 12. There is not a single gamecube game with dynamic lighting, that shit was a high end pc gpu feature in 2004. Stalker 2 (2024) has ray tracing but no dynamic lighting. So it actually looks worse than stalker 1 (2007) in many scenes. Only static light sources cast shadows in stalker 2. So your flashlight is a non dynamic 1990s tech light source. There are also no muzzle flashes, in stalker 1 each shit fired caused a dynamic shadow casting light, very immersive. Watch https://youtu.be/ddG56sXrstw https://youtu.be/RCKnYj1HRuE Its called dynamic because the lighting/shadowing is dynamically calculated on the fly rather than just a simple "if in proximity to light source then brighten pixel"
>>1198533 >>1195848 >might as well say it's not dynamic lighting unless there are at least 4 bounces. No, because dynamic lighting doesnt require any bounces and typically havent had any bounces because raytracing wasnt used in games before nvidia started pushing it in 2018 with specialized hardware and software making it viable. I dont think shadows cast by dynamic lightingt are calculated with raytracing, they are simpler "fake" shadows
>>1105048 Looks like me down there ngl
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Samus Abs
>>1218983 The top 6 panels are pre-rendered cgi, which is the worst thing about this game so far.
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Discussing this game is a nightmare on 4chan because those retards do nothing but spam porn and instigate console wars. >hey guys, can we discuss the new metroid >SHUT THE FUCK UP, I WANNA TALK ABOUT REMODELING SAMUS' SHITHOLE >OMG LET'S TALK ABOUT HOW MUCH MONEY IT'LL MAKE NINTENDO, SNOYS BTFO The place gives me a headache.
>>1250846 >bolts Since when is Samus an Astartes?
>>1355051 You're preaching to the choir, why do you think this site even exists?
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>>1189434 Funny that you mention Bionicle. When I got the collectors edition of Metroid dread, my family remarked Samus looks link one. And I can see it, especially with the movie versions. A humanoid looking mostly robotic, but with visible muscle and glowing highlights. Now that I'm thinking about it, Metroid and Bionicle have a lot of simulaties: >Collectables that are ancient artefacts that grand new powers just hidden around the place >Said collectables can only be used by the chosen one(s) >Fetch quest of said collectables occasionally gets reset for contrived reasons >Highly advanced technology that looks like magic, but also primitive stuff like history carved in stone walls and spears >Changes of armor, both updates, and design changes that aren't explained (varia looks different almost every game) >Main character(s) have to fight local wildlife before facing the actual enemy >Main character(s) arrive years after the conflict started >Main villain used to be an high ranking figure on the good side before just deciding to defect inspired by previous bad guys. This happens before the start of the first chapter of the story. >The place the story takes place in gets completely destroyed beyond repair at the end >A chapter where the main hero(es) get poisoned, destroying their minds, but also giving them more power. The poison get removed and their biology just gets reset with no traced left of the corruption and the power that came with it, despite big visible changes while the corruption was active. (Prime 3, Hordika arc) >Origin story gets explained in a later chapter
>>1189434 it honestly does, lets hope they keep the same gameplay philosophy as MP games and limit the changes to the aesthetics
>>1106648 wasn't the original H.R Giger aesthetic pretty much all about things like that?


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