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/dfg/ - Dwarf Fortress General Anonymous 04/17/2025 (Thu) 04:20:11 Id: f102bd No. 1108087
New fortress edition Previous: Lol (https://arch.b4k.dev/vst/thread/1998295/#2019399) Avaliable for free at https://www.bay12games.com/dwarves/ or as a paid premium version on Steam or Itch.io >What is the difference? Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs) With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam). >What is next? Fort mode siege mechanics changes, rework and general spice up. Probably around may-july(copium) End of Lua beta and merge into the main branch >What has changed since I last stopped playing X years ago Check the version history on the wiki https://dwarffortresswiki.org/index.php/Version_history Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools: https://dwarffortresswiki.org/Main_Page https://dwarffortresswiki.org/Utilities Utilities you should know about DFHack: https://dwarffortresswiki.org/Utility:DFHack Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer >Tutorials : Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials >A bunch of guides to various parts of fort-based living: http://imgur.com/a/nGyRF Strike the earth!
>>1253341 How many deaths?
>>1253451 Just 2 including the moose, but he was my manager god dammit
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Should I just forbid my adamantine stock to prevent these assholes wasting it? 3 adamantine maces, 3 adamantine crossbows, 2 adamantine war hammers Why won't they make an adamantine scimitar, or an adamantine two handed sword? I'll take an adamantine blowgun for display purposes over a fucking mace
>>1255076 Look on the good side. At least your dorf hammerer can deliver beatings without killing people now
>>1255136 The beatings my frotress guard gives out are more deadly than the hammerings
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This is how getting more raw adamantine went
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My fortress Adeptus Custodes are getting on in years, now sporting grey beards Some never married, some have children that are genetic trash (weak and so on), growing up in fucked up fortresses also leaves them with missing limbs and crippling depression Some stayed in the old fortress and are still alive after 50 years Anyone manage to raise a professional warrior dynasty in your fort(s)? I just conscript random peasants with no lineage and most take to soldier life OK, some more gifted than others Also almost all the veterans find war abhorrent in their values, due to suffering trauma or seeing a goblin die
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>>1255762 This fella has been a soldier for 70 years, has an artifact sword, artifact divine metal helmet and artifact leather buckler Dreams of raising a family but never met the right girl Has an extended family of mostly dead people and misses the old fortress blind champion (wearing an artifact mask to hide his hideous scarred face)
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145 year old woman, doesn't have much more gas in the tank 3 children, none of them soldier material, all dead I think Married a gelded nigga after her old husband died (lol) Sporting masterwork adamantine armor including artifact mail shirt and artifact adamantine battle axe Did create an artifact many many years ago and current fortress blacksmith with legendary skills in all blacksmithing related stuff except armorsmithing
uhhh what now that /vst/ is back?
>>1256450 This was their opportunity to improve the site and -ACK the tranny jannies, opportunity that greedy gook jew Hiroshima missed
>>1256450 >back I wouldn't go that far. The site is pretty unstable still. That aside, both here and there are fine, isn't like we need to be in an area of high activity, in fact that would probably be detrimental to this thread. At least here it appears we won't be slid off the board, though I may be wrong about that.
>>1256724 The tranny jannies are in charge, hiroshimoot is just the tax collector
>>1257884 >At least here it appears we won't be slid off the board, though I may be wrong about that. If we are talking about /vg/ then yeah But /vst/ was slow enough that I find highly improbably that we would get 404 due to going 9 days without a single post, yet it was still faster than here But in the end it is up to each one
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Cuckchan won't let me post images Updating my game and starting a new fort today Have a legendary weapon trap
https://www.bay12games.com/dwarves/ >We're working on siege features for the time being. I started with a first stab at siege planning - forbidden hatches and doors no longer stop invaders, and constructed walls are now vulnerable as well (as promised, you can opt-out.) Next up I'll continue tackling the siege items from the dev page. This will include stronger constructions and other defenses, and more varied invaders. More info as I go!
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>>1366500 >forbidden hatches and doors no longer stop invaders, and constructed walls are now vulnerable as well Oh shit they are actually adding more FUN into the game can't wait to build magma and trap caverns I just hope that military is easier to train up since it sounds like we are going to be using them a lot more often now.
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>>1377035 wrong
>>1205907 Toady truly lucked out with his little autism project.
>>1366500 >orbidden hatches and doors no longer stop invaders, and constructed walls are now vulnerable as well Adamantine walls and doors it is, then.
>>1223419 >he keeps going despite the art quality >his art is actually liked I find it encouraging.
>>1151514 Back when I was playing I would always leave a few dwarves unmemorialized because I liked having a few ghosts haunting the place. Usually in cases where the dwarves were unrecoverable.
What is the most important thing to take into account to play this game at an optimal framerate? Processing power? RAM?
>>1509592 Processing power. DF is definitely a CPU intensive game
What tileset do you use, or do you use the Steam version? I wish the Steam version didn't cost so much. >>1509592 CPU. DF does a lot of computations.
>>1366500 How do you plan around tunneling invaders?
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Can a mathbro explain to me the optimal numbers for theoretical maximum beekeeping products output? I know the 60 hives hard cap for production, and that after 41 there's diminishing returns, but I'm don't know how the scaling works between those numbers, or what the ratio at that point would be for split:gather.
>>1591727 Build on an island.
>>1591727 Water/magma levels, straight down inverted tower with hollowed out "exterior", bridge traps, static traps, emptying and flash freezing a water basin above the surface (or lava drop). Or you could, you know, use the best defense available in DF: pissed off legendary dwarves wearing masterwork steel/candy gear.
Why are you guys here? Is /vg/ on 4chan too fast for you?
>>1644804 4chan is just too shit to use.
>>1644804 there's no general on /vg/ at the moment, else I'd be there
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>>1644804 Go away.
toady still hasn't added an option to use the old keybinds?
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>>1644804 halfchan is such a shithole and the discussions are shit


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