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Advance Wars Anonymous 04/23/2025 (Wed) 00:54:15 Id: 84ccd2 No. 1219776
Move out! Anyway. Let's have fun discussing the Advance Wars series ITT and show the Fire Emblem fags who's the best actual strategy game. Also, I heavily suggest playing on AWBW (Advance Wars By Web) for multiplayer. The game gets really deep when you climb above 1200 Elo. I'd like to play some huge games with you sometimes. That's my piece folks. https://awbw.amarriner.com/
Edited last time by Mark on 04/23/2025 (Wed) 09:31:04.
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>>1225781 >I played hundreds of hours of Wargroove thanks to custom campaigns despite the cancerous character designs. Wargroove 2 seems like a ripoff though. It fucking sucks since they hit the right spot for gameplay balance and looks, but then add to Tumblr it up and never bothered to support the multiplayer portion of the game, nor implementing stuff like a good online War Mode. Cucklefish in charge of making anything good never ever. >>1226265 >Just don't bother with any of the >5 player games you see, they are decided solely by resignations AWBW IS decided by resignations... Those casual games are just there to have fun and chat with other players, for the most part. If you're taking them as seriously than a league match then you're missing the point. >>1226342 Adding some meat to this comment, some good'unns are: https://www.warsworldnews.com/wp/hacks/romcleanerpatchaw2/ <- ROM Cleanser Andy's Adventure: http://www.mediafire.com/file/7n198qrv58msu4g/AW2AndysAdventure2020Update.ips/file Infinite COs: https://github.com/XenesisXenon/AW2-InfiniteCOs Advance Wars Returns (ignore the cringey dialogue, the maps are pretty fun): https://www.romhacking.net/hacks/6012/
>>1227431 >fattening up the only tall goddess in the game
>>1228429 >>1236293 >>1237214 I had more where that came from but I don't want to derail the thread >>1227028 Is this game any good? I only remember hearing that it was made by the same people who originally worked on the Nintendo Wars franchise, but never a peep about it. >>1226342 I curse that the furfag in charge of documenting the entirety of AW AI's quirks deleted his videos after getting into some drama, but he was right in that you can make really well done challenge maps by adapting the terrain to what the AI will do in one of its several programmed states (aggressive, protecting captures etc.), for instance the AI always builds from bases from top left to the bottom right, scanning the map for spots where they own a base IIRC, meaning that you can design their reinforcement routes around that quirk instead of doing what the War Room maps do when forcing the AI to keep building Landers. An important aspect about the game's AI is that it's actually pretty smart, but since it's so deterministic and allowed to cheat in both fog of war and with luck rolls, it always feels like it's dumber than it actually is. By comparison, the Reboot camp AI is actually awful at managing powers and will often lock their own bases on accident. It also doesn't help that the AW AI was designed to be quick, so you don't spend an hour waiting for it to calculate all possible moves. Again, I'd post video proof of that but the furfag just had to clear everything before I could back it up. >>1226298 It's not so much cursed as mismanaged. By Nintendo, in that they fear so much associating themselves with any kind of war that they need to make triple sure that no active conflict is going on in that particular moment which is why I suspect they made Days of Ruin set in a post apocalyptic war, no one could complain that way and by the indies since they're trying to screw around with a well established formula too much rather than focusing on what makes these games fun: Nintendo Wars games are broken, take a lot of shortcuts to reach the end product and have a skill ceiling, but damn, they have some good core gameplay and 90% of the content is designed to be fun first and balanced later. Instead the indies either focus too much on muh balance or try to bloat the core mechanics into something unnecessarily bad. Even Dual Strike at least justified tags in the campaign.
>>1226298 If you played Advance Wars, you would understand why.
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>>1240988 >T1 CO doing these things with a T4 CO so many layers of /ss/...
>>1226298 It looks simple on the surface but is incredibly deep under the hood. The fact that "bad AI" is a near constant complaint is a downstream effect at this: the game complexity is such that it's basically impossible to write a good AI. Campaign mission maps often have to be designed around the AI's known quirks and implement little "cheats" like "units assigned to permanent guard duty" to be fun.
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>>1227542 There's this pic, not sure if it's up to date though
bros why did war thunder instantly die...it was supposed to be the AW renaissance..
>>1255388 The fact that you confused its title with "war thunder" is probably a sign
>>1255416 kek whatever the FUCK it's called how do you fuck up this hard
>>1255460 I had no idea it was even out, and I had it wishlisted too. Seems like they launched an incomplete game. Devs treated it like an early access game but it wasn't early access.
>>1255581 Is lavabird really only two people? Yeah, two people cannot make an AW clone. Even twenty people would struggle to manage the game complexity and create the minimum necessary amount of content. No wonder it released unfinished.
>>1255581 there had to be some executive meddling, like they were forced to released the game at a certain date before they were ready. There's no way they'd release this shit as it was on purpose and think people would just be okay with it, I expect them to come out with an update that fixes everything and makes the game good, hopefully it wont be too late.
>>1256877 Looks like they have a publisher, so they were probably under contract. They also missed at least one other announced release date.
>>1225757 I know <reeeee eceleb! But just go watch a few of Mangs' videos like his Beginner Mistakes video to learn what basic things to not do, and his Are Superpowrs Worth It to see which COs you go for their COP or SCOP. And also, everyone below 1000 MMR is a moron at the game. You, me, everyone sucks, so don't feel too bad.
>>1255699 I wouldn't go that far. Maybe if they were cooking from scratch, but they already have something to go off of and more tools to work with than the AW devs had. It's mostly a matter of time rather than flat-out difficulty. >>1255581 >>1255460 Something funny is that there was even a bug where properties didn't give you income.
>>1225497 Also, >Large breasts on Sami Fucking RUINED
>>1257353 They were effectively cooking from scratch because they obviously couldn't have used or built on top of AW's code and assets. Having a pre-existing example is like having a cookbook recipe: saves you time of figuring out the recipe, but doesn't save you time from having to cook from scratch. Maybe twenty would be an exaggeration, but if I were managing a team taking on an AW clone, I'd want one guy whose primary focus would be just on the AI, and another with primary focus just on the networking, another with primary focus just on the map editor, as I'd see these three things as the core pillar technologies that absolutely would need to be done right. So that's already three people, and just on tech side of things, not even considering art asset creation, music and sound assets, and the incredibly important but often under-appreciated-in-modern-times map designers.
>>1257347 I disagree with the suggestion of using Mangs as a teacher because he gives literal fake information and only covers wacky games. He's fun to watch, but if you want to learn you should follow Deejus or Elagatua.
>>1262865 seconding deejus, one of the best AW video makes I can find
>>1264493 Deejus is more on the entertainment side of things, but he has great primers for learning the basics of the game. Elagatua is a much stronger player, but it's the kind of stuff you'd watch only after having a sizeable experience in the game. It's the difference between learning to play sports from your jewish school coach with years of experience versus a professional manager.
Unit count is more important than unit value.
>>1297197 Well yeah. Every single unit can deal luck damage, unless the opponent has fuck you defense like a Kanbei Megatank on a HQ or Javier with Tower of Power, eventually you'll wittle them down no matter the unit. Also, defense star (and defense in general) depend on the unit's HP, meaning that even if you have like 130% defense you can still lose weak units.
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>>1344880 Yeah of course I do.
>>1254996 Advance wars royale was really fun, they rebalanced naval prices I think.
Has anyone played Kartal's 2025 or Mangsvance Wars? How about the general rebalance patches for AW1/2?
>>1344880 Best CO, but the match ups are always difficult, man. I even lost to a Koal in FoW despite being even for 90% of the match because I misread a single tile and it all fell apart once I couldn't get to Victory March in time. Double Time is a pretty underrated power though. >>1349458 >they rebalanced naval prices I think. Most mods rebalance naval units' prices because their costs make them nigh unusable in vanilla AW unless the map forces you to. They should have made Battleships and Cruiser much stronger units, at the very least. >>1352813 >Mangsvance Wars The COs are very unique in their stats, I love the one that forces every movement type to be Tires with one extra movement space and the one that turns Fighters into Dusters, but the game is unbalanced as fuck and it's mostly fun for demonstrational purposes only.
>Finally reached 1k MMR Feels good brothers
>>1224685 Tactical RPGs and straight strategy games like AW are different genres.
>>1255460 idk how much trump really had to do with it but I know he's the reason I didn't want to give money to an american wargame made my americans in the year 2025
>>1254727 The official games are too perfect in their execution and it's too hard to come up with new mechanics or ideas that wouldn't actively make the game worse. So many clones and fan projects have tried and fell short.
>>1389633 Famicom Wars is better


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