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Old flash games Anonymous 04/26/2025 (Sat) 13:26:23 Id: 63e611 No. 1264337
Shame the flash thread got pushed off the board by the recent influx of low quality threads, but since that's over it looks like normal threads are possible again. Attached some classics that I'm personally fond of. Also if anyone has a swf of Dragon Ball Z Tournament from the old Cartoon Network/Toonami size, I'd appreciate it. Couldn't find that thing anywhere.
Don't forget to upload these to >>>/f/
I've already posted this elsewhere, but I might as well put it here as well just in case, as well as it being slightly more relevant. I've been trying to find an old horror point-and-click from the early days of Newgrounds. Unfortunately, it appears to have gotten nuked when the kikes complained about copyright and caused a ton of flashes to get deleted. It was horror themed, with the player being trapped inside a dream world, and you had to solve a bunch of puzzles inside this massive structure to get out and wake yourself up. Dying was a mechanic instead of a punishment, and was mandatory in order to unlock certain routes and see certain clues, depending on how you were killed. Most of the art was all hand drawn, and some of the creatures were super fucking creepy looking. More distinctly than anything else, I remember the first room inside the structure. It was dark enough for you to barely be able to see outside the radius of your own flashlight, which followed your mouse around. On the wall on the right was written "If you wanted to live, you shouldn't have read this", with "this" triggering a monster to jump out at you after a second or two once you moused over it. It also used the following song in the soundtrack, "Haunted" by Rig: https://www.newgrounds.com/audio/listen/86213 Unfortunately the flash is no longer listed in the "submissions using this audio" list, hence my belief that it has since been removed from the site.
>>1367223 On that note, I'm trying to find a trilogy of point and click horror games where you start at a haunted house in the first game and by the third game it goes full on demon apocalypse.
>>1367236 Exmortis, by any chance? I've only played the first two (and from what I've heard the third was apparently paywalled), but it sounds pretty close in concept as far as haunted houses and demon apocalypses. Exmortis: https://www.newgrounds.com/portal/view/189227 Exmortis 2: https://www.newgrounds.com/portal/view/303832
(4.81 MB Exmortis.swf)

(4.92 MB Exmortis 2.swf)

>>1367251 Just found it before you mentioned it, thanks anon Going to play it again, will try to find a working version of 3
>>1366992 Seems unsafe tho. 4chan got nuked with a pdf. Flash games are even more unsecure. A hacker can and will exploit this vulnerability eventually.
>>1371911 Then they're faggots and unwitting corporate stooges, making everyone afraid to try cool old shit.
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Flash games I remember the most are point and click adventures like Gretel and Hansel, and Samorost. I also liked Dad n Me which is basically proto Castle Crashers. >Gretel and Hansel 1 https://www.newgrounds.com/portal/view/515322 >Gretel and Hansel 2 https://www.newgrounds.com/portal/view/550407 >Dad n Me https://www.newgrounds.com/portal/view/254456 can't find the flash versions of Samorost 1 and 2 online tho. Sorry
(10.57 MB Bloons TD 5.swf)

>>1372554 Did you check swfchan by any chance? They still tend to have a ton of older stuff hosted.
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>>1389722 what is this feeding frenzy ripoff
>>1389727 A game you can play in flash player
>>1366997 I bet no one here can beat it
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3D shooter without the 3D.
>>1440406 The game`s name is dual dimension, you can play it with flashpoint. I tried to upload the swf file here, but it didnt work.
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>>1390176 Ahem, get fucked, faggot. I weep for the youth that will miss out on creativity and is stuck with liquid phone shit instead.
>>1441482 The game's bugged out here, but seems to work on newer versions of ruffle.
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Why is it raining in swfchan?
>>1441542 The only assumption I can make is because /f/lash on 4chan died
>>1264337 Is flashpoint a good archive for flash games. Or is it incomplete
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>modern gaming is saturated with "games" that amount to extra-long movies chock-full of cutscenes and walk-and-talk segments intersped with brief spots of gameplay >a humble Flash game from a decade ago tells a complete story with stakes, escalation and a climax in roughly half an hour Why are mainstream game devs like this?
>>1745740 >"games" that amount to extra-long movies chock-full of cutscenes and walk-and-talk segments intersped with brief spots of gameplay For triple gAAAy, lots of failed devs who wanted to do movies but ended up stuck in vidya. Add in that the fabled wider audience likes to eat up cinematic action garbarge and you have a recipe for far too much of this cancer all over the industry. For Indie games, low effort walking sims are easy to churn out. Good and engaging gameplay is too hard for them to make. Though it could just be that they are uninterested in gameplay segments because they just wanted to tell a story or push some kind of political garbage.
>>1745808 Yeah, and it's such a shame because as ROTD shows you can have a whole story taking place without sacrificing gameplay at all (Half-Life doesn't count).
HoTD 1 and 2 also has good gameplay mechanics with a great progression system, a well made RNG system and actual depth.
>>1746007 The light gun games?
>>1372554 Kinda sad that Dad & Me never got a sequel, or at least an expansion.
Anyone else remember Wasted Youth? That game was my shit when I was younger. It was like playing Bully if it was Flash, mixed with South Park. It's a shame Part 2 may never come out, but Part 1 was always fun to play Same guy also made Bunny Invasion, which I also remember being pretty fun
>>1781988 It was THE shit, man. I remember spending an entire day playing it in high school, when I finally finished I felt like I just climbed Mt. Everest. >It's a shame Part 2 may never come out We really do live in the worst timeline.
2000-2005 were a golden age. Anyone could pick up Flash, make a game, and put it on Newgrounds. Thousands of people did, just for the fun and joy of making games. And I'm pretty sure that none of these people were ever hired by a gamedev studio. Then Flash was deprecated by the browsers because of security flaws. They tried to force everyone to go to Canvas and Javascript instead. Evidently nobody was capable of making the jump. Do you ever hear people talk about Canvas games? There are a few gamedev engines that can publish to the web so that's what devs seem to be using now, but the explosion of amateur talent that we saw is gone.
>>1798867 I remember HTML5 being touted as a suitable replacement, but that never happened either.
>>1798867 >>1799080 When flash was being taken out back, I also recall html5 being touted as a replacement and I even recall one artist making the jump and using it to make a game... But then they immediately stopped. If you go to any one of the browser games websites they're all just unity plugins, ported mobile games, or very rarely an actual flash game getting emulated through ruffle. Is is really that hard to build a contending engine for flash?
>>1799613 I should also add if my id hasn't already changed that it seems like (and this is just from my own observation) most devs that would have made a game in flash instead migrated to engines that are either more case specific (ren'py, game maker) or not nearly as ubiquitous as flash was (Godot).


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