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The Legend of Zelda Thread Anonymous 04/30/2025 (Wed) 02:08:41 Id: d42b82 No. 1289101
Skyward Sword got a lot of things right. When compared to Wind Waker and Twilight Princess, you have to admit that it is as good or better than both. At least I admit it. Seriously though, I actually do prefer SS to both WW and TP. I prefer it in dungeons, music for the most part, combat, gameplay, characters, side quests and a lot more I can't think of at the moment. Of the things I'd fix, I wish there were a way to make the "beneath the Sky" area interconnected since the sequence of finding a statue, going up to the sky, flying to the light beam, selecting where to land and then being able to go can get a bit bothersome. Also I wish taking off on your loftwing from Skyloft were as seamless as you do it when you fly from anywhere else in the sky (probably hardware limitations, but I also wish the HD Remaster would have fixed it). Even still, this one is one of my favorite 3D Zelda games and it always has been.
Edited last time by Mark on 04/30/2025 (Wed) 15:07:01.
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I know why not, but I wish we got more references to Sheik in other games. Like, other than BotW outfits which barely count for anything. Ninjas helping you out thoughout the journey would be cool
>>1384949 >Second pic >No tri force Wasted opportunity
Is there even anywhere for the franchise to go at this point? You've got 2D Zelda, 3D Zelda, time travel Zelda, alternative universe Zelda, Zelda underwater, grimdark Zelda, Zelda in the sky, steampunk Zelda, and now open world Zelda. Making anything that isn't a massive departure from the series would almost definitely be rehashing the same territory but then that'd risk alienating Zelda fans. I'm sort of surprised there hasn't been a Paper Legend of Zelda at this point.
>>1393157 THey haven't done grimdark yet.
>>1393157 >>1393195 Zelda Souls.
>>1393157 >Is there even anywhere for the franchise to go at this point? To war.
>>1393210 Yuck.
>>1393195 That's what I recall people criticizing Twilight Princess for back when it came out. You could definitely go darker than that though. >>1393252 Hyrule Warriors already exists.
>>1393157 You don't need to innovate super hard to do something good. I think going closer to the classic Zelda formula bit with a larger scale world like BotW and TotK had could be an interesting thing to do and a new enough approach to not be seen as a rehash. If you need some big innovation maybe a game focused hard on a buddy system like those two dungeons from Wind Waker, but expanded into a whole game where your switching out partners for various dungeons or working as a team for them.
>>1393157 Like I said earlier: make a spiritual sequel to Zelda II. A proper RPG Zelda with levels. That fills the "we want something new!" whining while not actually traveling outside of Zelda's wheelhouse.
>>1393157 sci-fi Zelda like the original concept
>>1420399 Everything about that rumor seemed fake.
>>1420399 >>1420410 >>1420428 Apparently the rumor was spread by a PR firm hired by the tranny to get hired as Zelda, lmao https://archive.ph/Qbix2
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>>1395560 >Live action Zelda movie I can't really image any way that this will turn out good. >>1422353 >Tranny has to make up lies for attention Imagine my astonishment.
>>1422353 I could have told you this was fake buzz to try and push Nintendo to do it via guilt from the start.
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>>1422353 It'd be a big shame if someone sabotaged any of HIS chances to play Zeldo.
>>1289146 >and it sold terribly This isn't true at all
>>1367411 TPfags are a fucking plague
I just went back and started enjoying my older games. Did a rando run of LTTP, and had a real blast, up until I realized that I got to the very end of the game and have no idea where the silver arrows are.
>>1582620 Did you look under the bridge by Link's house?
>>1582910 Yeah, found some bombs.
>>1582620 You get them from the fairy in the pyramid. You have to blow up the crack in the wall with the giant bomb you get from the house that's where Link's house is in the Dark World.
>>1583791 I'm doing a randomizer, so the fairy in the pyramid only gives me some rupees and a bottle. I can't even remember if I've left any chests unopened, and I've long since lost the spoiler log. So I guess that's it for this run.
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>>1583806 Oh hey, it's (You), from that other thread! I'm sorry to hear that you still couldn't find the silver arrows. If you need help finding locations that you haven't checked yet or forgot to check again, you could use this tracker: https://dev.alttprtracker.mfns.dev/ It looks complicated, but assuming you're using normal settings, you just gotta set map to normal and launch the tracker (the chests on the left are the number of item checks in dungeons assuming all keys/compasses/maps are in their respective dungeons). Hopefully you didn't set it to hard mode, because you don't get to use silver arrows until the Ganon fight. If you got armor upgrades, then you aren't on hard mode. Anyway, I did another randomizer and got my in-game time down to 2:23:07. Still not great, but it's improvement. A lot of weird stuff in that seed: Had to do the entirety of Eastern Palace (red pendant) just to get the flippers so that King Zora could give me the flute. I had to do the first item check of Swamp Palace (green pendant) just to get the mushroom that I traded for the Cane of Somaria. The fire rod and silver arrows were both trapped in Ice Palace (which I did vanilla, because I couldn't find the Cane and it was a crystal), which was locked behind Bombos which was just hanging out on the Pyramid. The Bumper Cave check had the hookshot, which is normally required just to get the item (thankfully you can just walk along the outside edge). Finally, one of the armor upgrades was locked behind the Master Sword pedestal, with the other being on top of the post at the start of Ganon's Tower basement (a small key and the big key were also in the neighboring chests). Gonna do another run soon after this, not sure if I'll do as well, but hopefully it's shorter than 2:30.
>>1584219 I don't remember anything about the seed I used, made it a long time ago and finally broke it out due to boredom, but something good came up. >decided to try fighting Ganon anyway >long battle since I still only have the lvl 3 sword and medium armor >approaches the darkness phase of the battle >ganon says "did you remember to get the arrows from death mountain" i should've tried fighting this guy earlier. Let's hope this lead works.
>>1584415 Oh yeah, the reminder! It's good you checked that. That also means you're not in hard mode. Don't forget to check Death Mountain in the Light and Dark Worlds. I think there's also a chance it could be in the Tower of Hera, Turtle Rock and Ganon's Tower (note: there are 20 checks in Ganon's Tower).
>>1584430 I can't believe it. The damn thing was hidden in a room that i didn't even know existed. 25 years of playing this game, and this is the first time knowing of this location. Or maybe my memory sucks. >get to the final room after a scuffle with Ganon >triforce literally says, and I'm not joking, "did you like that bow placement" as a final middle finger Very funny. The floating pieces of cheese have a sense of humor. Infact, this whole run was having a giggle at my expense. >have to beat 90% of the game to get the Pegasus boots >which means several dungeons can't even be entered or finished >backtracking everywhere is a nightmare >unlocking the ocarina was also late I promise that's why my time is so bad.
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>>1584530 Nice, well done! Glad you were able to finally beat it. Mimic Cave is often the place people get their last heart piece, not just because it's hidden behind an outdoor passage in Turtle Rock, but because people completely forget about it by the time they get to Turtle Rock. >And the sprint shoes sleeps again... Forever! Holy shit, did it really hide the boots behind the pedestal? That's awful; the only time the game has hidden mandatory items behind pedestal for me is during crosskey settings (all entrances and exits are randomly reconnected, also keys, maps and compasses are scattered throughout the world), so you have my condolences for that too. I also did that next run I said I would do earlier and HOLY SHIT it was bad. It turns out the game wanted me to walk all the way up to King Zora, after getting the gloves from Eastern Palace and the flute from Hyrule Sewers (it expected me to do the dark sections blind with just the fire rod), just to get the hammer, then use the hammer to go to Thieves' Town and get the flippers, just to go back to the waterfall next to Zora's domain to get the silver arrows. Go Mode was also locked behind boots, because I couldn't get the Desert Palace key without ramming the post in there, and I didn't end up finding it until the last check I was going to do before starting Misery Mire (blue pendant). I'm surprised my time was still so low, but that's probably because I didn't do Misery Mire or Turtle Rock, some of the most grueling dungeons in the whole game. I did do Skull Woods even though I got nothing out of it.
I really, really liked the concept of Phantom Hourglass (and to a lesser extent Spirit Tracks) but man their execution was awful. There's so much more that could have been done with a seafaring pirate concept, the games could have even become a Zelda take on something like Sid Meier's Pirates! or an actual Wild West concept (which TP almost did with the one abandoned village) if it wasn't relegated to such shit hardware and stymied game design. You guys think Nintendo is ever going to revisit the concept? It's insanely unlikely I know but these were from before Hyrule Warriors and the Ace Attorney N64 mod which I'm sure is already C&D'd to a bloody pulp which really helped show TLoZ can work in other genres if the effort's put in.
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>Randomizer Seed #56 >Kept dying over and over again because it always felt like I was one sword upgrade short of where the game wanted me to be >Also annoying because Sahasrahla was guarding a mandatory item (Cane of Somaria for green pendant) >Never found a third sword upgrade, so I did Castle Tower after beating Ganon's Tower just to get the sword upgrade from Lumberjack ledge (tried getting it after getting the hammer, but I apparently suck at fighting Agahnim with the hammer) >In-game time was a little under 2:40 (20-25 minutes above average) >Look up where the last sword upgrade was >Bottle merchant had it >Mfw I completely forgot to buy the bottle at the start of the game
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Anyone know if there are any fan made mods for TP, Skyward Sword, or any of the GBA games? I know there's that one Wind Waker unflooded mod that's still in the works and Skip of Harkinian but I haven't seen a lot of other big mods for Zelda games probably because most people don't want to get sued out the ass but I digress. The WW one and stuff like the Ace Attorney mod give me hope though.
>>1289101 too bad we now have the tech to actually make skyward sword right. and instead we have... blue link.
>>1703788 He's really more of a turquoise Link, or as I like to call him, Twink.
>>1703788 Skyward Sword with modern tech would work just as well. You still won't feel your sword actually hit things, your real arm will just slide through while your in-game arm will not. I loved Skyward Sword and thought the complaints were silly, because this is the fundamental issue here, and we are nowhere close to solving it. I don't think people would want it to actually be solved. Something that could actually make it feel like you were hitting things with a sword could hurt people. Smash a sword into a rock and you'll probably hurt your arm.


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