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RTS/Strategy thread Anonymous 08/13/2025 (Wed) 03:18:15 Id: 048226 No. 1652839
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHH Edition The last thread is auto saging and Dawn of War: Definitive Edition comes out in two days so I thought I'd make a new thread. They've released a dev diary on the changes made. Obvious ones are x64 bit engine but also all the campaigns are unified now. The mod menu still exists and from the Unification Discord, they are hoping to move the mod to this new edition in two weeks or so. No word on Ultimate Apocalypse yet.
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>>1915071 Finally. I've been wanting to play for a week now. Going to have to load up a big ass skirmish and see how it handles it later once I finish downloading everything. I hope DE can accomplish the one thing I hoped for it.
>>1915131 Bananafags are SHINY
>>1915315 Where are the females?
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>>1915348 This but unironically.
>>1915131 Framerate was good on my somewhat older PC. Out of the 3 games I played, 2 were fine, but the 3rd game (which was only 6 players instead of 8 like the prior two) crashed around the 25 min mark. I'll have to play quite a few more games to see if it actually cut down on the crashing. >>1915315 Oh neat, I need to try those out next.
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>>1915315 Those new Custodes units are tanky. Think Grey Knights vanilla playstyle for the melee or a default SM squad for the ranged and them beef their stats up to that of Terminators. Played a match against the Harelquins and their bullshit. They somehow survived. When I got to the main men, I kid you not, there was a Gachimachi remix of the Force Commander theme playing. ♂ DEEP ♂ DARK ♂ STRIKES ♂ Few more of the new units too, Eldar get Exodite Dinoriders.
>>1915732 >They somehow survived while they kept building Shadowdancers against me. When I got to the main menu
>>1915693 Be careful using the settings in the mod manager for DE. It completely bugged out my game and I had to reinstall the mod + verify some files to fix whatever it bugged the hell out. On the bright side, it seems like that crash was a one off as I haven't had anymore since then. Downside is that modes like survival still require me to dumb all my graphics settings down as longer lasting games slowly eat my framerate down to around 20-40 fps. I've got an older gpu though so that is probably a factor too as I saw some with better PCs not reporting any problems.
Getting some crazy fullscreen vertex explosions during the death animations of some vehicle models. Hadn't noticed anything of the sort playing vanilla DE or older Unification versions, so maybe it's not linux related. Could someone try to replicate any of the following: >Renegade Guard (Vraks branch) <Macharius & Hellhound >DKoK (incl. Cathay-Reinforcement Victory Condition) <Centaur & Commissariat Leman Russ <Zhurong Battletank (the big one) & Baifu(?) Assault Troop Carrier (got a big plasma-cannon) Oddly enough the hellhounds of other factions don't show this. All the Sister's flame-vehicles are also clean.
Another victory for the Greater Good
I really wish i could like dawn of war, but it's way too rush reliant and agressive for my taste. i still waiting for a RTS that is slower and more about defense and attrition than just rushing, microing and deathballing. last one that i liked was Rise of Nations. I hope that Dust Front is also more on the slower, methodical side.
>>1920357 Which Dawn of War did you play? Company of Heroes so far has been the most potentially defensive RTS I've ever played, especially 2. A lot of the game is about building your own cover and capitalizing on it with your own infantry and support weapons, and you can easily play very defensive, but at some point you're going to have to go aggressive in order to acquire more territory and get more resources, and it's not as if your enemy doesn't have access to tools that help against hyper-defensive play. Unsure if there exists such a thing as the equivalent of WW1 trench warfare that you might be looking for. At least not in RTS.
>>1920574 CoH1 is way more extreme on defense and attack than CoH2. CoH2 factions downright all play the same, in CoH1, Americans HAVE to be aggressive and Germans HAVE to be defensive or they will lose the game. The DLC factions with Brits and PE are a whole another story since they are completely unbalanced,
>>1920574 I played both 1 and 2, i hate 2, but even 1 is very rush-reliant because it's more important to deny the enemy resources than to actually use them yourself. >>1920630 oh yeah, completely forgot about CoH, i liked the bridge maps a lot on that one. never played the 2nd one because i don't have the DLCs, might try it. thanks anons.
>>1920630 I don't know, CoH2 faction distinction is still very pronounced, at least to me. From main infantry behavior and tactics to non-doctrinal unit availability. I can't say anything about CoH1 because 2 was my first and I only played CoH1 with the blitzkrieg mod, although I'd openly accept that criticism for CoH3 which is unforgivably awful, as they removed a ton of "jankiness" that was subtly part of balance in the name of QoL, like negative cover, vehicle pathfinding and flamer damage in cover. >>1920902 >very rush-reliant because it's more important to deny the enemy resources than to actually use them yourself Kind of... If you play defensively well, you'll incite your opponent to trade badly and then you can slowly strangle him through attrition, although being unable of moving most of your fortified, defensive units makes it really hard to slowly push your influence as you make your opponent bleed, not to mention that your own defensive structures and static weaponry often need some of your unit cap, which means less resources for you to keep expanding anyway. This is perhaps the one thing that I like in CoH3, in that some of the heavier AT guns can be towed by your support trucks, and they can also recrew stuff themselves rather than have you waste a lot of time recrewing your lost stuff. Other than that the game is shit.
>>1921328 Play the CoH1 campaign, vanilla American vs Wehr is also completely different feom anything in CoH2, honestly I even prefer the clusterfuck unbalanced messes that are the British and Panzer Elite over CoH2. Boring as fuck mechanically, besides all the visual and audio downgrades.
>>1652839 Can you customize hotkeys?
>>1920249 Using the latest patch on windows: >hellhound was fine >macharius was fugged (also fugged on the DKoK) >centaur was fugged >commissariat leman russ was fugged >zhurong was fugged >Baihu was fugged >>1921421 Kind of, but not really. You can choose presets in the options. I remember reading that you can manually make your own by tweaking some files but there are limits still and I never messed with it so I can't say for certain.
>>1915732 >penis canon why tho
>>1947067 It's called the Gonad Cannon you fucking pleb!
>>1921565 Turning off DXVK in the mod manager seems to fix it.
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Medieval 3: Total War announced How badly will they fuck it up?
<Total War: Medieval 3 Announced as the 'Rebirth of Historical Total War,' New Total War Game to Be Revealed at The Game Awards >“Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before,” Creative Assembly said. “Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.” >The announcement of Total War: Medieval 3 comes alongside the reveal of the Warcore game engine, which Creative Assembly said is the “next evolution” of Total War’s proprietary engine >“As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before,” Creative Assembly said >“Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.” >The Warcore engine means future Total War games can be released on PlayStation and Xbox for the first time, Creative Assembly added >Creative Assembly also teased a new game announcement at The Game Awards on December 11. This will be Total War’s “next major release” and “represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era.” https://archive.is/xJ2tu >>1989409 I mean when was the last time they didn't fuck everything up? It feels like it would require a miracle for them to ship a functional and well made product at this point.
>>1989409 >>1989567 After Rome 2, I can't trust them.
>>1989567 Finally a game centered on Brettonnia.
Got the hankering to play WC3 again and what a bitch it is to install the original game after Blizzard fucked everything up with Reforged.
>>1990024 Mind you the game still isn't perfect even with the install Blizzard does provide, and you'll have to run the game in compatibility mode to get cutscenes to play (but then they're all washed out so it's easier to just watch them separately anyway) and I don't think was ever a proper widescreen patch for it but whatever, it's finally working so time to game. The voice acting is way better than I remember.
I just noticed that Elite mod for DoW2 added the Tau. I watched some gameplay and the balance seems to be very much a wip as they were pretty overpowered compared to other factions. Animations and models looked pretty cool apart from some size scaling issues and their super unit needing an animation tweak to its walk cycle as it looks like it is sliding along the ground since it doesn't match its move speed. I'll probably give it a test after they patch/balance it more. >>1990024 Yeah Blizzard fucking sucks.
Dawn of War (1,2,3) + Mechanicus + Space Hulk Deathwing + Iron Harvest - This. https://www.youtube.com/watch?v=57JPK87V8Eo >>1989409 >>1989567 It will go the way with Thrones of Britannia, Troy, Three Kingdoms and Pharoah, the only people getting it is when it goes free on EGS. >>1990024 Old installer clients here if anyone wants it https://www.hiveworkshop.com/threads/warcraft-3-legacy-installer-1-21b-1-27a.307766/
>>1911409 I am currently playing some BAR whenever I have some time. I dislike that I have to get an account to play multiplayer. I want to host a game for my friends without an account. I wonder what the future mod scene would be for this game, would be super cool.
>>1989409 Even if it was decent, it'd still take more than just rehashing the same mechanics to convince me to play it. Unfortunately, from the look of it, it seems they'd either rehash everything, copy some things from CK/Bannerlord/other, or (again) focus more on the graphics/cinematics.
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Sins 2 is in a decent spot. There's a new patch coming out in a few days. And as for mods, there's one called RRR which is an overhaul of vanilla factions with repeatable techs and one that adds the Galactic empire with unified races.
>>1990024 >>1990192 I have recovered from my bitch fit last night and would like to remark that Warcraft 3 still holds up fantastically. Don't want to get off-topic but god World of Warcraft did such a number of the franchise, that period of time right before it became big was such a perfect point for the series. There's like a dozen expansions now, there's time travel and alternate universes and shit, nothing's a mystery anymore and it all sucks dick. Maybe, if I'm being really generous, the series should have ended with WotLC. I despise this perpetual development grind that every franchise in the world has become.
>>1990024 Install from CD
>>1992287 It's been ages since I've played Sins. Do you think I should dig up the complete original game or is Sins 2 an all-around better experience?


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