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ITT: Casual Filters Anonymous 08/19/2025 (Tue) 00:44:57 Id: 6d5b47 No. 1670757
The whole school section of Silent Hill kicked my ass for years to the point I only got past it in 2005. The respawning enemies in thigh corridors and the shit framerate just raped my ass.
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>>1675686 Not a racing sim, but you have reminded me of the "tutorial" level of Drive acting as casual filter. I think it was also mandatory, but I can't remember.
>>1670757 >thigh corridors hmmmm
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I am not sure if this really counts as a casual filter, but some games use how well you do in the tutorial to assign a difficulty level. The only one I played that did this was Matrix Path of Neo, in which you start the tutorial with all abilities unlocked, you fight waves of harder and harder enemies, and in order to get the Hard difficulty of the level, you have to survive all the waves and fight Agent Smith. Someone who just picked up the game, has no chance of knowing how to properly use all the combos the game has, so he will most likely get Normal, play the game, get good at it, then try it again and unlock Hard difficulty. Now for more of a joke answer, the Gothic 1 interface and user experience, while it might have been something I managed to figure out as a 11 year old with no manual or internet for help, it's something a lot of people have problems with. Just trying to pick up a weapon and equipping it, is enough to filter tons of casuals, and to be fair they did make it better in the sequel. >>1699609 It's ok, a stone medal is just as good as platinum.
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>>1699696 Erosian Last Stand. If you get past this the first time, you're doing better than most players. I've included a save where you can download here: https://www.mediafire.com/file/eniwh6epj9avwrb/TLS+0.80.6.exe/file https://files.catbox.moe/5l14o3.zip and load it up with an optimized party to see if you can get past.
>>1699699 >Erosian Last Stand I wonder what RPG Maker game it is, let's google it >first result The Last Sovereign wiki >another giant table with 10000 variables I already got filtered by the game after I defeated the first Incubus King, and got overwhelmed with all those investment choices, plus I had realized that even with all the wiki tables, all the forums opened, and the calculator, I still didn't have an optimized playthrough. So I just pretended that the Incubus King was the final boss, and Simon lived happily ever after with his harem, but now that the game is finished, I might try it one more time.
>>1699725 Stop being a retard and just invest in whatever sound cool instead of stressing over "optimised playthroughs". Struggling like a blind guy in a dungeon fisting party because you didn't make the most optimal choices on your first/second go at the game is part of overcoming said casual filter.
>>1699725 Only 5,700 variables. >>1700121 No. My autism can't cope if it's not optimized.
>>1700121 That might work for short games, but not for very long ones like TLS, in which some random investment done in Chapter 2 can fuck you up in Chapter 5. For me TLS is all about the meta-game, having several wiki pages opened to calculate the best outcome, reading posts by other people on forums to see how others went through it, disagreeing with some of the choices made by Thosha, having the game calculator opened at all time IS the game for me, not the random PRG Maker Battle, that is just the desert. The porn? That's just temporary, math is eternal.
I'm legitimately surprised how much this fucker filtered casuals who wanted to spam melee. JUST SHOOT THE FUCKING ICE
>>1699644 >I am not sure if this really counts as a casual filter Not really, but I love that concept and it's really done well as it evaluates your skills with games in general. Usually a casual filter is a bump in difficulty after the game teaches you the controls and gameplay design that gives a great deal of people a hard time and sometimes drop the game entirely. That sequence in Path of Neo is hardly a casual filter, as it lets you proceed with little to no consequence.
For some reason in t he Original Yakuza 2 this dude was ridiculously hard. Probably cause of how janky the combat system.
>>1699482 This one is funnier because it's the tutorial, but I feel like a lot of its infamy comes from kids not knowing what a Slalom is and the requirements for the Speed objective being janky
>>1699266 Worst part is us westerners didn't get the worst version of it, nor did we get S-16 but instead of a neat and easy to handle touring car it's a fucking Group C monstrosity with a fairly tight time to beat around the nordschleife >>1699609 For how much people that get bodied by them I really don't feel like they're anywhere near being the worst enemies to deal with in that game, Joy are considerably worse to deal with in general.
>>1701002 >Worst part is us westerners didn't get the worst version of it How did they made that even worse?
>>1701624 The pace car behaves worse and the car physics is slightly different and harder.
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This series is full of casual filters From the dogshit render distance and visuals to the bizarre sound design. From the tedious as all fuck gameplay and stupid weapon unlock requirements to the dumber than dumb characters and story. It really has it all to push away any and all crumbs of an audience it could have had.
>>1701927 Don't forget that in order to use the best attack you have to run around in circles until you reach 'dash speed' so you can use dash attack.
>>1701927 Be that as it may, I was absolutely willing to truck through it due to being fascinated by how much of a madman Caim is through the game.
>>1671140 >>1671134 Mega Man Zero was just overall a casual filter at every turn, amazing game, if it was made today they would put telegraphs in every place disgusting
>>1701927 I think there's a difference between being a casual filter and a bad game That said, at some point pressing same sequence of buttons to see a number steadily rise to some horribly distorted classical music clicks and when you see it you already have grinded enough through all the weapons for ending E It's an experience
>>1702134 Genuinely would be a great game since the stages are short enough to not feel offending to restart and attempt to perfect and everything can be learned quite fast, so it all come down to execution. But no, I have to farm outside the base for a full stupid hour instead at the start just so my crippled ass robot can learn to swing his sword more than once and shoot more than 2 pellets with his dollar store ass blaster 3000. >>1702169 One could argue that a bad game is the ultimate casual filter.
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>>1701927 Gotta disagree with that assessment. Drakengard is one of those games more famous than played, so the experience is condensed and retold as a meme game. Most games are agonizingly padded, worse still for JRPGs where every time you walk into the room the camera will pan over your idling party while they say, "we walked into a room. There are enemies here. We'll have to kill the enemies for the door to unlock." Drakengard is strange for letting you ignore almost every enemy and nuke everything with the dragon. If you just beeline ending A it's much shorter than even an FPS campaign. And since later Yoko Taro games all have you replay them I was surprised when Drak 1 actually just has more content after the credits. It's probably the highest budget-for-graphics game Taro made -the stage acted scenes make up for the limitations of the models and are so much more interesting than static talking heads, and the dragon sections are straight-up great. Even ending E only requires you replay stages once while completing an interesting task, and takes 20 hours at most. Compared to unlocking a tank in WoT or WT and the sheer banality of that, Drak 1 is really entertaining. So if tedium is a casual filter than I'm a casual and Drak 1 is for babies, because I maxed every weapon in that just for fun, while I get filtered by pretty much any modern game on the same basis.
>>1702173 >One could argue that a bad game is the ultimate casual filter. >only real gamers torture themselves by intentionally seeking out and playing dogsghit games Bad game is a bad game, finishing it doesn't make you seem impressive, it makes you seem mentally unwell.
>>1704018 >Bad game is a bad game I've had more fun playing "bad" games that well designed games. In same ways, the WORST game to play are the ones that turn out incredibly "average" in quality.
>>1701927 I mean Drakengard 1 is a basic musou it's no worse to play through than DW6, actually it might even be better because there's more variety in gameplay, I can't really see it as being a casual filter itself on that basis. Drakengard 2 is so horribly mediocre it barely even deserves to be remembered, so yeah I guess It's a filter of sorts. Drakengard 3's filter is that it runs into single digit framerates despite being a moderately fast paced action game.
>>1704078 Execution really is everything, be it either outstandingly good or outrageously bad.
Tony Hawk's Project 8 kicked my kid ass so bad I had to refund it
The mission Portent from X-COM, especially if you're on Classic or higher difficulty. Either you survive it and you're pretty much on track for the rest of the game or it kneecaps your progress and troops and the campaign is basically over and you're better off restarting the run all over again.
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This fat fuck. I can consistently beat him as a warrior if I have the gear, potions and levels, and I can somewhat cheese him with the rogue, but I can't seem to beat him as the sorceror at an early level, its practically impossible without firewall. I've hit him with an endless stream of firebolts, charged bolts, and even arrows and he doesn't seem to die.
>>1671134 It's designed to filter X babies too, if you immediately jump to the side and climb to the very top of the leftmost wall, you'll get killed by the ceiling spikes.
>>1720915 I remember the whale mission with infinite spiders, but that was either endgame or DLC
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KREEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
I'd argue these games are retard filters because holy shit, the amount of information they feed you right of the bat is disgusting. I could not for the life of me get into TWEWY the two things I tried. I do adore Crosscode, though.
>>1721085 That one's a pain but it's like halfway through the game and by then you'll have far more tools and bodies to power through it. Portent is just so dangerous because it's insanely early in the game and even when rushing you'll only have a few pieces of research to throw at the problem (MEC trooper/MELD trooper/a few heavies). The risk is just so high for that point in the game.
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This one felt impossible to me as a kid. Even these days it's a pretty hard level.


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