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/vr/ retro video games: Press Start edition Anonymous 04/16/2025 (Wed) 04:39:04 Id: d78cae No. 1093910
Doesn’t seem like there’s an active retro Vidya board so I’ll make a thread here and work from there. This thread is only for systems from the 6th generation and previous and their respective games.
>>1093910 >6th generation and previous As much as I like the 6th-gen, allowing discussion of it on /vr/ was a huge mistake that led to a massive downturn in post quality, not to mention it's really where the seeds of what we now recognize as "modern gaming" were planted. It needed its own board alongside 7th-gen, which it has a lot more common with.
>>1094041 That’s what this thread is for here. Both a beta test of the old /vr/ and if any adjustments would be made before a board would be made. If there needs to be a separate board for separate generations we will know soon enough
>>1094051 Fair enough. Anyway, lately I've been dicking around with old Windows games made around the 3.x/95 years. It's a very interesting era of PC gaming, as DOS was still the main platform for serious PC game releases, so a lot of Windows games released during this timeframe tended to be relatively simple. A lot are crap, to be sure, but there's a decent amount of gems in there, some of which are pretty unique and nothing quite like them has been made since (thinking of Metal Marines here, for example). It's a cool little rabbit hole to go down in. Not the easiest games to get running, though, short of setting up a machine on PCem or 86Box.
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>>1094111 There’s a reason games stayed DOS centric well into the Windows 95 era and only when Windows 98 became standard did everything get centralized. I’ve had hellish times getting things to run because they’re oddly fragile to any little change. Been dicking around with some weird fighters. A Soul Eater PS2 fighter and pic related for PS1
>>1094136 Oh, don't I know it. Adding features to my existing installation sometimes results in shit breaking (latest example: tried adding a gamepad, now MIDI doesn't work as it should, had to add extra hardware and move resources around to make it all work). Speaking of fighters, I'd like to get into them more, but I feel my DualShock 3 isn't ideal for them. I have a Saturn pad lying around that might work better, but I need to get an adapter to use it.
>>1093910 I never used a 4chan alternative before so I'm still adjusting to how different everything is, like I can't use a link to image post and all the text and icons are super small, and there's this bar that keeps telling me there's a 50MB limit for some reason. Definitely sucks /vr/ is now reduced to a single thread, but I suppose traffic ain't what it used to be. I recently came across RC Helicopter for PS1. It's such a generic ass name and box art, but then you start playing it and it's way more unique than some of the real crap you can find on the console. Even has variety because you gotta buy/upgrade different RC helicopters and do stuff around your neighborhood like throw away garbage or navigate the inside of a tiny room trying not to bump into the ceiling fan. It even supports the dualshock so you can use both sticks like a real RC helicopter controller. Highly recommend even if you're only emulating it. Mobygames says this and all the other generic ass looking games published by Agetec were budget titles, usually sold for $10 each or in 3-packs, which is bullshit because I paid $12USD for my copy. Fucking inflation.
>>1094289 You can copy/paste images directly in the Quick Reply window instead. >50 MB limit 4chan's limit is 4 MB IIRC, which is sensible for images but utterly asinine for WEBMs and shit.
>>1094178 Most fighters will be fine with a standard controller. Most Sony controllers actually work pretty well, a lot better than Xbox controllers due to its shitty d pad. Saturn gamepad is probably an even better choice for 2D fighters but arcade sticks are an option if you’re truly autistic
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>>1094289 Budget lines were nice. Sega 2500, the “Simple” line of games. Games made from the ground up with price in mind. With gaming getting more expensive and even indies going from 10 to 20 on average it’s something to think about
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What about retrogames, /vr/?
>>1097629 Is there any list for all 2500 releaes on ps2? I know only aboute the ones who got translated.
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What's the highest score you ever got in Crazy Taxi?
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When will the DS be retro?
Why is retroarch still heavily underdeveloped?
>>1099593 Because it's literally not developed. It's just combining other, better, emulators and packing them in a horrible GUI.
>>1099560 Part of me wants to say never, but there are some good pixel art/low poly visuals on the system.
>>1099560 Never ever. Just hope if 4chinz comes back, gookmoot does the sensible thing and creates /v2k/ so 6th and 7th gen systems can be comfortably discussed, but it'll never happen.
>>1099501 What the fuck, is this with default settings and arcade rules?
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>>1100315 >is this with default settings and arcade rules? Yep. Played on the Gamecube port on real hardware with a Retrotink 5X for upscaling. I chose the GCN version because the controller is so much better than the Dreamcast. Seriously my score went up by 10K the instant I switched over.
>>1100315 There’s a few strategies out there. Drifting and mashing break and accelerate seem to give you more points and better start stop speeds
>>1099723 /vr/ got a ton of traffic and board quality suffered due to 6th gen implementation. It sucks because you have Dreamcast which is more in line with 5th gen sensibilities but by PS2 you have games that have 7th gen structure. It’s hard to explain in words but it’s a feel thing
>>1100772 Yeah, that's why I say I like 6th gen games, but the fact is it was very much the transitional period between the more experimental 5th-gen and the modern gaming conventions that we've more or less settled on since. You still had a good mix of experimentation and older design styles, especially in the first couple of years, though once the likes of Halo and GTA3 became mega hits, you began to see more and more games that are not all too dissimilar to what we see today, just less pozzed and soulless, I guess. In any case, that's why ultimately 6th-gen ultimately shares more of its DNA with today's gaming landscape than with what came before it.
>>1099397 What is it about Ultraman, Gundam and Godzilla games being either the hype shit or hot fucking garbage
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Just downloaded a bunch of games from the """/v/""" recs wiki, mainly for the NES, Master System and Genesis, they look like a lot of fun. By the way, you guys should check out the SEGA Ages line-up for the Switch and 3DS (unless you're a sonicfag), they have a lot of enhancements and additional content, I recommend Fantasy Zone II W in particular since it's an all-out remake of the SMS original. >>1099560 If the DS gets considered retro so will the rest of the 7th gen, I don't blame people for not wanting the term to apply to it since a lot of awful shit debuted in that era.
>>1103114 The Sega 3D line all look really cute. The Sega Ages lines on Switch look nice too, maybe when they get a discount of some kind
>>1099593 Retroarch is a nightmare unless you only want to use it with a controller, you have to completely change your mentality when it comes to using emulators, i'm used to using the windows file picker to load up a rom from my romset folder and off it goes, nothing more. In retroarch however, you kind of have no choice but to learn to use the playlist feature, because otherwise you will be spending a lot of time painstakingly browsing through your files using the keyboard, one entry at a time to scroll, it's painful. It's a case of 'learning how to love the bomb', because it really does hold a lot of good cores hostage like Genesis plus gx which if you don't wanna touch RA, you have no choice but to use kega fusion which is even more outdated than 4chan's backend code, and is going to have trouble with some of the more fancy modern homebrew titles like pier solar for instance which won't load on kega at all. The worst offender however, has to be the whole retropad concept which is utterly cancer, i get that it's not easy having to manage controls for every system they emulate, but they really could've visualized it a bit better, as an example, say you want to bind the Z button on your keyboard (or controller) to act as the A button on the genesis pad: first, you open the menu, go to controls (not the one in the main settings, the one in quick settings), and then choose port 1 out of how many there were, and now comes to fun part, RA just spits out a gigantic list of every key it has available, so you end up with shit like: (Retropad - A (Keyboard bind - X) = A) what the fuck is that supposed to mean? which one is the "A" on the genesis pad? it's the last one yes, but it's confusing as hell for the first time, and the libretro wiki doesn't make it any easier either, it's just a mess. >inb4 playing with keyboard I detest controllers for anything before 5th gen, i find platformers far more comfortable having the movement with my right hand on the arrow keys, it's just something i've done my whole life, i agree only with using a controller if you're dealing with consoles that have analog sticks. Don't get me started on the android version too, there is simply no way to edit touchscreen overlays unless you either edit the .cfg file in notepad or use this online editor that has you use drag sliders to move the controls around and then export the file into your retroarch only to see one of the buttons doesn't quite reach your hand perfectly. It's clearly a project made by die-hard programmers, barely any UX has gone into the thing whatsoever.
>>1103346 My main use for RetroArch are for systems that have been solved and don’t need any setup (Genesis mostly) and systems that have their whole emulation scene tethered to RetroArch (Amstrad)
>>1103855 That's a good use, retroarch is pretty good for those systems, anything 5th gen and up is too cumbersome to deal with there, i've never been able to get N64 working at all in retroarch, no matter what settings i choose, i end up with broken effects anyway, mario golf is pretty bad for this. I would only use bizhawk because it's so much better UI/UX wise, but there's no shader or filter support, which really sucks for genesis games especially that made heavy use of transparency via CRT blurring
>>1104097 N64 I have hardware and an Everdrive so I’m good on that front. Yeah RetroArch can get funky with 5th gen and above. Even lesser 5th gen consoles like the 3DO and PC-FX struggle in my experience or their set ups are so fucked I just use other emulators. When emulating older computers I enjoy using a stand alone a lot of times for the authentic feel. It’s the appeal of the Amiga and MSX for me
>>1099560 I can understand people not wanting generation creep but I do think making an exception for DS/PSP makes sense. In Castlevania threads for example it's often a natural path for discussion of the GBA trilogy to bleed over into the DS trilogy and it's weird that you can talk about one but not the other.
>>1104252 Those generational continuations are always going to be a problem. Especially with sequels that are back to back or carry similar gameplay elements. It’s the nature of drawing a line at generations. I still think 1st-7th gen is too much for a theoretical /vr/ board though.
>>1104242 Emulating computers in retroarch must be even worse, its ui is bad enough as it is, but for computers where you have to fiddle with floppy/cd images and that controller centric UI, such hell. Thankfully, most old computers already have competent enough standalone emulators, no need for any of that even if some come with a very high skill ceiling like WinUAE for amiga where you have no choice but to learn the ins and outs of the amiga to know what to do
>>1099560 Not considering the ds retro is ridiculous gate keeping from men in their 30s and up not wanting to feel old. Of course the ds is retro.
>>1103346 I've been using RetroArch since like 2013, and I can navigate it with a keyboard just fine. I don't even use playlists, either. I just set it to look in my ROMs folder, go to the folder for the system I want to play, press S to bring up the search, type the first few letters of the ROM, and off I go. The retropad concept does kinda blow, though. To be fair, you usually don't have to touch it at all, provided you're emulating a system like the NES, SNES or PS1 AND you're using a DualShock/Xbox type controller. But for systems like Saturn or N64 that use more offbeat controllers, hoo boy, you better have controllers that fit them, because otherwise you have to deal with the nightmare that is retropad button mapping.
>>1093910 Oh shit /vr/ Finally
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>>1094289 RC Helicopter is great. After you get use to copter controls it's a sit down and beat game.
>>1103114 Yeah, I played some of the SEGA AGES like Phantasy Star I. I don't care, I went with the adjustments in the exp, meseta, and auto map. Played the other three PS games as well.
>>1104603 My biggest issue was that the scanning system they had for playlists was kinda broken, and there was a chance some of your roms wouldn't get scanned because it was a revision that they didn't have in their database, but with manual scanning now, you can just set it to add every .zip in a directory on the playlist and that works for me, more manageable, though i wish there was a faster way to refresh playlists and scan them again, it's not every console i feel like downloading an entire romset for since it takes too much space, so i gotta pick and choose sometimes.
>>1104929 Yeah, I tried to use them once, got annoyed at how it worked, then just went back to loading directly from my folders. I don't need cover art eye candy, anyway.
>>1103114 Sega 3D Classics Power Drift is the definitive version of the game. It has an exclusive mode with Sega characters replacing the generic racers, complete with remixes of other game's music but in Power Drift style. Unfortunately this special mode was only on the Japanese eshop version, the version included in the compilations released in Japan and the one western release don't have it.
Now that the dust has settled, was /vr/ janny really a tranny?
>>1110408 Without a doubt. Censoring all discussion of the Goemon fan translations in 2020 was a sign of his faggotry to come. His magnum opus was deleting over 200 posts in the threads about ROMhacking shutting down new submissions, not even any clear reason for which ones too. This leading to unprecedented levels of archive ghost posting was funny though.
>>1110408 He was such a looney troon he coded a hit indie game in two days
Would it have saved the Saturn?
>>1111348 Not in 1996. Would’ve sold another few million but by that point that damage was done even if the game was perfect
>>1111348 Saturn was a problem from SoA mostly, doubt a sonikku would have saved it
>>1110408 Probably. I'll never forget the time I caught somebody basing their opinions off incorrect shit they read on a wiki because they hadn't played the game, tore into them, and had my post deleted for toxicity. Bitch, if you can't tell people what you really think, what's the point of 4chan?
>>1112638 What game? I saw it too. People parroting the opinions of YouTubers was a decent problem too. Anyone who parroted Scott the Woz opinions was not to be trusted
>>1112811 Zelda 1, a game so notoriously easy to play at the time soccer moms that could barely pick up a controller were beating it. Some retard was talking about starting the game and walking straight to Ganon. Anybody who played it or even read the opening text scroll knows you can't do that. The sad thing is, my immediate reaction was I must be confused about something because nobody could make a mistake like that. Was there some new exploit I didn't know about? A feature of some obscure Malaysian Dendy bootleg? So I googled it. First fucking result lists things you need for Level 9, but 8 certain somethings were too obvious to mention. I realized the little shit cribbed his notes and was posting hot takes based off that
>>1113277 Damn. He had to say Zelda 1 when both Link to the Past and Ocarina of Time actually did have exploits that allowed you to beat the game in a few minutes. Maybe he just assumed all Zelda games had that
>>1114525 That was the cope I had at first, but no. He just thought the game was like Breath of the Wild and you didn't have to do dungeons
I'm playing Postal 1 for the first time and it's pretty kino. Shame what happened to the franchise
>>1099560 This is not literally /vr/
>>1115051 Running with scissors just does whatever the hell it wants. For better and for worse I do respect them fir it
>>1115328 It could be if we migrate here permanently. If this thread gets fast enough with enough demand I’ll make a /vr/ board and perhaps a /v2k/ or /v2000/ board for 6th and 7th gen
>>1116280 I had thought about making a /vr/ board earlier, but then decided that I didn't really want to moderate bullshit like that.
>>1116457 >I didn't really want to moderate bullshit like that Yeah.
>>1115051 >Shame what happened to the franchise I remember the day that 4 leaked. It was a warm sunny day and I was very very happy. I adored POSTAL 2 and Paradise Lost. ...then the early access came out and with it the horrible realization that it was complete shit. Updates came but the fundamental issues never went away. I will never not be mad about that fucking game.
I went and rebeat Dragon Warrior II, cave to rhone is brutal without the dungeon map guides the came originally came with.
is rudra no hiho supposed to apply a filter every time a textbox appears?
>>1120474 Apparently it uses SNES' high-res mode for text which might look shitty depending on your emulator and settings
>>1118587 Never played NES era Dragon Quest besides dicking around with the first game. Are NES RPGs always so grindy?
>>1120474 >>1120800 If you're using SNES9X, turn off Hi-Res Blending. It should always look sharp then, but you may see vertical dithering as a result, if it's being employed on text boxes, that is (never played that game).
>>1121683 There were a ton of NES JRPGs so obviously not 100% of them, but it's definitely more common the farther back you go. They had less cartridge space and had to stretch it farther. Love the NES's weird ARPG hybrids, though. The Guardian Legend, Crystalis, etc. For some reason they don't tend to have the same pacing problems
>>1118587 The hardest part of it is that stretch of overworld at the end where you're dealing with actual Rhone enemies. Though I think the re-releases nerf those enemies to be less instadeath-spammy. >>1121683 Nothing is as bad as DQ1 in terms of grind. DQ2 is notorious for being bullshit hard, but it's less because of stat gating and more because you'll get ambushed by 3 dragons that wipe out your party before you can do anything.
>>1122423 NES RPGs are fun and charming but yeah they seem grindy as fuck. I honestly don’t blame people for going on Gamefaqs and cheesing a bit on those games.
>>1094289 rc helicopter is such a fun game
>>1121683 The only ones that aren't super grindy that I've played are Final Fantasy 3 and Metal Max.
>>1122758 FF3 can get VERY grindy at the end, in the sense that if you're not sufficiently leveled and stocked up with items, you're not going to survive the grueling trek that is the Crystal Tower and the World of Darkness, and all the bosses within. I could be misremembering, but I think you really wanna get to the end above level 60 or so, and I don't think you get to that level just playing through the game.
>>1123098 Level 60 is complete overkill for the final dungeon. ~50 is enough as long as you have enough hp. I typically do a run through the crystal tower where I get all the treasures, go back down to save and heal, then go back up to finish the tower. That's all the grinding I do for the dark world gauntlet, and in my opinion, it's not a lot at all.
>>1123688 Well, like I said, I could be misremembering. I just remember having to grind to get through all that, but then again, I was like 13 when I beat it.
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Are there any more charts like these, or updated versions of said charts? I was hoping there'd be an N64 one.
>>1125604 Dreamcast and GameCube need some updates when it comes to accessories. Nintendont compatibility is near 100% and Dreamcast could use more mention of the upcoming VMU memory storage and GDEMU
>>1125604 <no super monkey ball 0/10
>>1120800 >>1121736 yeah, looks like that fixed it, thanks maybe it's time to retire SNES9X anyway, this isn't the first time a game was broken on it
>>1129676 SNES9X is normally quite solid, though. As I understand it, its compatibility is nearly perfect, only having trouble with like a dozen relatively obscure games at most. Of course, if you want truly perfect compatibility, bsnes will have you covered.
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>>1129676 Well then back to ZNES it is. Reject accuracy, return to windows 98
>>1129696 disabling hi-res blending also fixed the assault suits valken translation not starting at all why is this shit on by default >>1131244 I really had to switch to it from an older version of SNEX9X because toxic seahorse's stage would crash it
>>1131671 I think a few early rom hacks were also made with ZSNES in mind and fuck up on Everdrive or newer emulators
>>1131671 Not sure how that would even happen. All hi-res blending is supposed to do is apply a horizontal blur whenever it detects a horizontal resolution of 512 pixels (known as "pseudo hi-res"). It's on by default because the vast majority of games do not use pseudo hi-res, but the few that do often switch to it on certain screens on the fly, commonly (though not always) so as to add vertically-dithered elements that were meant to be blurred together on composite signals, producing a transparency effect. Pic related is an example: the transparent window, without blending, looks like an ugly bunch of vertical lines. It is also commonly used to help render Japanese text in higher resolution, which is a case where you probably won't want the "blending". More on the subject here: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_games#High-Resolution_and_Interlacing
>>1134803 Doesn’t SNES Jurassic Park do the distracting overlay shit anyway?
>>1137890 Yes. The point is that for it (as well as the HUD on the bottom) to look right, you need either hi-res blending enabled in the emulator options, or a shader that does the same thing. Goes without saying that you also need hi-res support enabled, or else the overlay will be completely solid, which will obstruct your view.
>finally clear sonic 1 with all chaos emeralds >the ending difference is just robotnik jumping in anger kek, my own fault i guess. it was fun though, so still a win in my book.
>>1138974 It took them a good amount of time to perfect chaos emerald rewards. Sonic 1 was fine challenge but pointless reward. Sonic 2 had super Sonic but the half pipe is fucking ass. Blue spheres will always be top tier
>>1140104 Fuck that half-pipe minigame seriously.
Is Jade Cacoon any good? I've been wanting to try out some lesser known rpgs from 5th and 6th gen consoles.
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>>1140367 Not sure but I’ve got another game on the backlog. Also American box art is way different
>>1140367 >>1140652 I fondly remember playing a demo of it for about ten times as long as the demo was meant to be played as a kid. Every time I've looked into maybe trying it, every review says the same thing: the gameplay, world, and art are all fun, but the plot is retarded. Go in for a ruse cruise and you should have a good time.
>>1125604 >no bass fishing games These lists are shit
>>1093910 Vr bros. How is it going?? Just finished sonic cd. Gonna finish sonic 1 then play 2 and then 3. Glad to see some of you guys here
>>1143037 I just finished sonic 1 for the first time. tough 2nd half but very fun
replaying one of my favorites right now. but i'm playing the psp version with the fan mod. knights of lodis after.
Where did the /vr/ userbase go? I personally haven't seen /vr/ threads on other chans, yet this thread is dead af. On one hand its good half the newfags from 4/vr are gone, but on the other hand we don't have nearly enough anons to populate 8/vr.
>>1146074 i think a lot of people havent really started seeking alternatives (to 4chan) yet. i only did just yesterday.
>>1145875 How is the Tactics Ogre series? More specifically, how does it stack up compared to other games in the genre. Keep in mind my only reference for "tactics" rpg are triangle strategy and disgaea.
>>1146250 This is it. The /vp/ thread is in a similar boat. We don’t have the numbers of the horde of /vg/ that populated Moe. Once this thread reaches a healthy pace then a board or two will be made
>>1146074 The problem with a lot of /vr/ threads is that a lot of them devolves into emulators rather than the games. I know there's an emulation thread on thus board so...
>>>/vr/ is under new management so if you want to post there feel free. Since it's a board and not just a thread the discussion of what is retro will have to be hashed out so everyone knows what the rules are. >>>/vr/187 The board will obviously not be terribly fast so the usual rule of putting some effort into your OP will be applied.
>>1147941 Suggestion: Make /vr/ for games up to 5th gen only, except 1 containment thread. This way the board isnt filled with 6th gen threads but the discussion of those isnt entirely forbidden.
>>1151647 That might work but then there's the question of should these games be brought up in music threads, emulation threads, and other threads like that or is just mentioning them outside of that thread not allowed?
>>1145805 Hell yeah man that's cool. Are you gonna play any of the other games??
>>1099456 This list is complete as far as I know. >https://w.atwiki.jp/gcmatome/pages/220.html
>>1151830 >should these games be brought up in music threads, emulation threads, and other threads like that or is just mentioning them outside of that thread not allowed? I mean this happened occasionally on 4vr too, "not retro but game x is like that" kinda posts happened but I dont think anyone was triggered by that. Ultimately its up to the BO to decide I guess.
>>1154645 >but I dont think anyone was triggered by that Yeah it would sort of depend on the day.
>>1154645 It would mostly be for shit like Oblivion, COD4 and any late 2007 game that technically counted but were just made to discuss 7th gen
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>>1147941 Well I've decided on what the board will consider retro for now. I've decided to err on the side that will allow more games to be discussed but nothing that seems like it clearly would not fit. Let me know what you think or if you can find any loopholes/unfair exclusions in it.
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>>1093910 am okay with making this shithole our refuge camp until 4cuck comes back, if you catch any other /vr/ faggot on another imagboard/forum tell him to migrate here if they want to talk about retro shit on the flip side looks like all the redditor tourists infesting /vr/ fucked off back to reddit, hopefully they will stay there
what do /vr/ thinks of the Oblivion remaster? i think it looks worse than retro Oblivion and am fucking pissed they didn't change the atrocious soulless shitty immersion-killing speechcraft wheel minigame, and don't get me started on the shitty lockpicking and level scalling (apparently they didn't fix it)
>>1116280 theres already a /vr/ board anyway it's just mega slow
>>1143037 Currently playing Phantasy Star IV Very, very fun
>>1216853 Oblivion isn't really retro.
>>1217269 Its old but it aint retro my friend.
>>1217199 >>1217269 >>1217741 On 4/vr/ PC games had a free pass as long as they followed the "released before 2008" rule since it was too much trouble for mods to check if every single PC game posted ran on 2001 hardware or not so they just said fuck it and allowed any pre-2008 game if you talk about the PC version.
>>1223087 That led to threads discussing horse armor which is the birth of modern bullshit DLC
>>1223087 Still a pretty bad reason to include crysis and cod4.
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Popful Mail is a slog (and that's with the Unworked Designs patch) and really, really goddamn mediocre. Can't believe I fell for this overrated tripe.
The comically inept duo of LJN and Atlus team up to deliver the first console football game with an official NFL license. Like their MLB game it's as crud as you'd expect--sluggish, choppy gameplay and an unnecessary delay when starting a match. Clearly it was rushed and Atlus did not have the time to properly optimize the code. Even more retardedly plays are selected through a sheet that came with the game rather than through a menu. Play Tecmo Bowl instead. Seriously.
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>>1217741 I agree with this. >>1217269 I also agree with this
>>1231353 I wonder if the PC-88/98 original is better I know people love to suck Nihon Falcom's dick on this board
>>1111348 Get this fucking low effort post out of 8chan
>>1251781 I admit I was just shitposting. I'm surprised it took 3 Anons to realize it. I thought it was a well established /vr/ meme
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"This game is totally bogus, Garth." "Totally."
Breath of FIre 4 got a release on GOG.
>>1256345 You have to be the biggest goy to buy such a lazy port instead of emulating the original
>>1274092 isnt bof4 censored?
>>1094041 disagree. 6th gen and early 7th gen (up to 2007) should be retro at this point. a lot has changed since then and the slop formula didn't start until after 2007.
>>1274092 >lazy From what I've heard it's decent.
>>1217269 FO3 is retro too
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I'm going to try and go for the world record score.
>>1303226 Make me proud.
>>1303633 I've beaten it once. Got almost a million points or slightly over. It was a long time ago. Some fucker on youtube has like 1.2m. I've got a lot of practice needed. Game is tough as fuck, and lots of RNG thrown in. It's been over a decade since I beat it. I'm now and oldfag, and my reflexes aren't what they used to be, but I really want to get it done on video for proof.
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I guarantee none of you have ever played this.
Anyone ever play Jet Force Gemini? I have these vague memories of shooting bugz heads off in the back of my mind... It was super fun to me but I am not sure if it even holds up. I never got to play it much because it was on some faggots gamecube or something and I only ever got to play it at my moms work when she had to pull overtime after she picked me up from school and in the off chance the faggot kid wasn't there I could use his gamecube. It seemed pretty fucking sick at the time but maybe that is just nostalgia talking.
also presumably the gamecube was using an emulator because the game was for N64.
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>>1312111 I played the shit out of that when I was little. Never actually beat it because fuck hunting for all those ship parts but I did get far enough to beat Mizar's first fight. Had a lot of good time with the multiplayer too. Everyone playing Lupus and spamming howl was hilarious for us. Was also fun looking up Vela's skirt.
>>1099560 Any game system that is old enough to be handed a rifle and sent off to die for ZOG is retro. Nintendo DS: 2005, 20 years old PS2: 2000, 25 years old PS3: 2006, 19 years old XBOX: 2001, 24 years old XBOX 360: 2005, 20 years old >>1104488 I am a millennial and I admit that it's retro. My theory on why people don't want to admit it's retro is because that's around the time games started to noticeably decline and the leftist cancer began to creep in. It was around the tail end of the PS3 and 360's lifecycle when the rot became obvious, then gamergate happened around the start of the ps4 era.
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Gamers really thought this was teh hotness in 1997 couldn't be me ha ha ha.
>>1318868 Still is, wish 3D smut animators would use classic styles models way way more.
>>1318868 We were more interested in Lara Croft. I fapped to a PS1-era Tomb Raider ad in a magazine (it had Lara in a bikini, though I don't remember much else about it).
>>1094041 I completely agree and because of this eventually the 7th gen is going to have to be considered retro at some point in time which is laughably awful in the most obvious of ways. Just imagine in 15-20 years time I guess the 8th gen of consoles will have to also be considered retro in the same way DKC or SMB is retro? Nothing about this seems right at all.
>>1231353 It's only liked because the art and characters are charming, Mail IS Lina Inverse. >>1247149 >pc 88/98 Popful Mail It's bump combat but in 2d, take that as you will. Imo most of Falcom's games are shit, Gurumin is good though
I saw there was someone working on a ps2 recomp tool, any kinda update on that kinda thing? Seems the git was removed. Was looking forward to maybe seeing what i could do with the ps2 jp exclusive gundam games.
I still have a backlog at least 70 games long, and my steam library + old roms is in excess of 500 games, I think I could go the rest of my life without needing any more entertainment product (I still have 20 indie titles and various remakes on my wishlist). Woke games exist in an environment where their older competition still exists, and is far superior in gameplay and design. More and more modders are updating their (graphical/bug) shortcomings, so there is little reason to pay attention to AAA slop.
>>1319190 Was it the one where her shirt was ripped suggestively? I think I fapped to that same ad.
>>1312111 (checked) It's a fun game but god do the controls suck. This was back when console fps games weren't really well developed and rare tried their best but it feels extremely awkward nowdays.
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So I just beat the Warcraft 2 campaigns (only orcs for the expansion, those last couple missions got fucking tough for my casual RTS brain) for the first time in 20+ years. I never realized just how much WC3 fucks with the ending. Here I am thinking this is a great spot for a theoretical WC reboot, but it's exactly where they fucked it up the first time. >kingdoms across azeroth have to rebuild while also dealing with the warsong and bonechewer clans who were abandoned there by ner'zhul >meanwhile ner'zhul is about to unleash the horde on whichever planet(s) he might open portals to How they fumbled this setup is unforgivable. Ner'zhul goes from big bad of the orcs to disembodied demon puppet entirely offscreen. If they absolutely HAD to use Ner'zhul to start the Scourge, they should have introduced the Burning Legion as a playable faction in WC3, explore them dominating Ner'zhul and the Horde on Argus or wherever, and then kick off the events of WC3. Would have worked so much better than retconning orcs to have been Legion puppets from the beginning, and also explains where the fuck your boss from 2 went without needing to read a mediocre book years after WC3 released. Thanks for reading my rant, time for me to replay WC3 next.
Is Harvester the most violent game ever made? What do you think?
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>>1344757 It's because of the lack of scan lines.
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>>1345032 That's not fucking it lmao, it's usually >color palette >resolution >art style >too many unique assets Super Nintendo games (usually) ran at 256x224 with 256 colors (indexed to CGRAM from a much larger 15-bit color space). That image is at a higher resolution, and though it actually does fit within 256 colors, you would effectively need the entire CGRAM to picked specifically for that one scene. The art is too pastel for the era, lots of mauve and desert sand and turquoise, this would be a very restrictive palette to work with. Then there's the issue of all the art itself, SNES carts could at most hold 16MB and functionally use around 14 of those. Storage was at an absolute premium, there are way too many unique tiles and little graphical flares in that scene to have been practical. Pic one is scaled down, pic two is with 8-bit color, pic three is an actual game from the era.
>>1345860 Cool. I got you and agree, but also scanlines. Terranigma is a good example. Game is gorgeous.
>>1344757 Old developers were trying to make the most out of what they had, while modern indie developers are just trying to imitate what older developers did, but with more resources and a different mindset in regards to video games.
Firepower 2000 for the SNES is severely underrated. That is all.
About to marathon every single Megaman game from the 1st on the NES, to the X series, to the Zero and ZX series, and then top it off with Legends. Anything I should know about? Any romhacks worth checking out afterward? I'd do the Battle Network Collection, but I don't feel up to it at the moment.
>>1529423 That's gonna take you forever. The Legends games in particular are very long, even if there are only a few. I tried to do this a few years back but gave up after Legends 1, even though I liked it. Just too long to do Tron Bonne and Legends 2 right after. So I just kept with the 2D games, but X5 and especially X6 suck balls, so I gave up. Also, do them in release order, not chronological order. Chronological order is retarded. And don't forget the handheld games. The Game Boy games are good, especially Rockman World 5. The Game Gear game kinda sucks but it's still Mega Man and I still liked it. The two Game Boy Color games are totally overlooked but I thought they were fun. Challenger From the Future on WonderSwan is also very short and easy but pretty cool and more original than some of the other handheld entries. Don't forget the two arcade games. They're pretty cool spinoffs. Mega Man Racing is a fun overlooked kart racer. And Mega Man Powered Up on PSP is maybe the best game in the series. It's a remake of 1 but has so much extra content I doubt you could ever beat it all. I never got to the PSP remake of X yet, though. Someone else will have to comment on that. And while I'm here, I just want to say that Zero is a fag and his shit's all retarded. X is a little bit of a fag, too. Rock Light and Rock Volnutt are cool dudes though. They don't try too hard like their 21st century counterparts.
>>1529423 Dang. That's impressive, anon. I've only beaten one Mega Man game ever, and it's the 2nd one on the Gameboy. I like Mega Man 2 and Mega Man X on the SNES the most, but I can't beat the final boss. The thing about Mega Man is you have to press the fire button each time. Unlike other games like Contra where you can hold down the fire button, it wears out your finger constantly pressing it. Yes I'm old.
>>1529423 The yellow devil is bullshit, just cheese it.
fuck it, I'll post I want to relive part of my childhood by playing (the probable abomination) that is STAR WARS - The Phantom Menace (1999) I originally had it on PSX as a kid, but the PC version is supposedly superior, though dated. What's the best way of going about this given both versions are on the internet archive? The PC version mentions: Ideal for retro gaming, using Windows 95, 98 or Me. It's recommended to use DaemonTools v3.47 on old versions of Windows. Spin up a 98SE virtualbox instance and snag a copy of ye olde daemon tools as mentioned? or would retroarch and improvements render the psx version playable? is there not a singular resource for questions like this?
let's be honest. nobody actually likes retro games. we only play retro games (and early modern games) because modern games are shit. they have no value in and of themselves. we play them because we have nothing else to play.
>>1620968 I like them.
>>1344757 The lighting is off. The scene is combining yellow-toned daylight tiles with purple-toned night scene tiles. It looks like the level designer is at fault here for a poor use of purchased assets made by someone more competent.
>>1529423 Check out Rockman 4 Minus Infinity. It expands the game into having a ton more content, weapon remixes, arena mode, and new stages. It's pretty great imo, dev's a real wiz with romhacks.
Who the fuck thought it was a good idea to have the left stick aim and the right stick move in fatal frame? Is there a single other game that does this?
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>>1529592 It dangerous to go alone, take this.
>>1864082 Yeah I need that!
I have been replaying Morrowind as a custom class Dunmer. It takes some getting used to since jumping can be a bit awkward but I've gotten back into it. Plenty of dungeons with wide spaces have a very chilling feel to this day. Also, I recently played the bug gem collecting minigame in Resident Evil 0 instead of going through the story mode again. It is still fun and it is still my favorite Resident Evil due to Rebecca Chambers.
>>1899165 Should I play Morrowind? I only played Skyrim and Tainted Grail, while I thought the hit detection was jank on Skyrim, I really enjoyed Tainted Grail up to the point where I have to grind like crazy to get my character to fight one of the bosses.
>>1899177 Go for it. It is a real blast once you get the basic handling of the mechanics. Make sure if you plenty of stamina (referred to as fatigue for some reason) and that your agility is up. Also, quicksave often.
>>1899177 Sure. I'd recommend playing it vanilla for a while before piling on mods though.
>>1899177 Some tips for Morrowind >don't main magic on your first playthrough >sell the dagger you find at the start >pick a weapon category and stick with it if you want to hit anything >use potions >read UESP for how mechanics work
>>1901845 First two are terrible advice. >>1899177 You don't want magic as your main means of offense on your first playthrough (or really any: I've tried enough mods to fix it and at best it's boring but generally tedious), but utility magic is fantastic and what makes Morrowind so fun. For a beginner I'd rank the magic schools S tier: >Alteration <lots of good utility effects that need higher duration A tier: >Restoration <fortify attribute and long duration and low power fortify fatigue are amazing offense. Also restore health is very useful for obvious reasons. >Conjuration <for characters with axes, or spears, or summoning short duration atronachs when using OpenMW's option to have summons automatically engage enemies they see >Enchant <using cast on use for utility items is good, but generally doesn't need the skill since you aren't using utility items that often and enchant only impacts how much of the item's charge they use. Damage power based items do benefit from it but suck past the early levels anyways. <the real prize for a high enchant however is it significantly extends the number of uses you get out of cast when strikes magic items, and making some utility items/better offensive items for yourself is still really good. <for a skilled player this is S++ tier since you can make stupidly OP gear if you know what you're doing B tier: >Mysticism <there's five+ very critical effects in it, but the skill needed to use them reliably isn't that high. There's a few more nice but non-essential effects, but they're cheap and don't need a long duration so also not super important. Has some offensive use), >Conjuration (for long blades, blunt, longbow) C tier: >Destruction <there's some cheese you can pull off with this, but normally it's slow, costs a lot, requires paying attention to an opponent's type for their resistances, and just isn't very fun <especially because high level foes all have an innate always on counter for it <conjuration (for short blades, which get a relatively minor damage increase, or if you have it set so you actually need to aggro stuff) D tier: >Alchemy <this is S+++ tier at high player skill, but actually using it, let alone effectively, without cheese is nigh impossible since the level rate is so slow without cheese <still probobly want it trained to at least 15 so you can see what potions actually do The dagger is useful, but not as a real weapon. Because it attacks so fast and does little damage, you can quickly strike weak foes for easy short blade EXP, which means (even if you're not making short blade your primary) easy speed growth. As for weapon types. Blunt, long blade, and spear are the best. Axes is the next tier down, then short blade and marksman, then hand-to-hand is in the poo tier. Blunt has four different subtypes (club, mace, warhammer, and staff) with extremely different performance, and has the most artifacts/uniques because of it. Clubs get you a lot of XP, maces+warhammers are very good at damage (and warhammers are oddly good at sneaker), and staffs which are OK on their own, an d amazing if you understand Enchant at all. Long Blade is the most balanced overall, but trades for higher speed Its got good high level weapons. Not really much to say because it has no real flaws. Spears have one game plan, keeping the enemy away, but do it very well. They have no weapon variety, but don't need it. Axes are below those three because they aren't as exceptional. One-handed is just worse version of long blade's one handed weapons. Two-handed has very high damage for single commited swings, but that's it. If you have conjuration, and thus can conjure a bound battle axe, it goes up a tier since bound weapons have no weight, which means they don't cost fatigue to swing, which nullifies axe's big weakness. Short Blades are good early game since daggers can swing quickly with little stamina cost, getting weapon skill levels very fast and potentially stun locking foes. Enchanted daggers also apply their effects repeatedly. Problem is that mid-game, enemies have far too much HP for this to work. It's still playable because you can switch to short swords, but then you're just being a worse long blade Marksman is strong and has range, but suffers from a lot of unique issues. First is that you both need to hit player skill and character skill to do anything, and MW movement is very weightless and erratic it's hard to hit stuff. Most serious combat is indoors, and doesn't really let the range shine. Also arrows are heavy.
[Expand Post] Hand-to-hand has no scaling for power, and doesn't actually do HP damage till you've already defeated an enemy. It's only real pro is the speed and ability to stunlock, but short blades also do that. You'll want to train it (by paying NPCs) for the attribute boost and a handful of quests that require it, but otherwise it's awful. As for your armor, it's really simple. Light armor is poor early game, meh mid game, and amazing late game. Medium armor is amazing early game, good mid game, and the devs totally forgot to implement non-unique late game medium armor before the expansions (and the stuff in the expansions still is only barely better than the best light armor). Heavy armor is poor early game (medium armor is just flat out better in every way then), good but not amazing mid game, and insanely good late game but suffers from being super heavy. Unarmored is bad and literally doesn't work without OpenMW or fan patch, but its mandatory on khajiit and aragonian (another reason they're bad picks).
>>1320771 in the future we need to have more than 2 eras for gaming because having just "retro" and "modern" just isn't going to be enough. think of how many eras cars had, from the early 20th century with the model T, to the mid 20th century and now into the 21st century.
Satoshi Urushihara's [Growlanser] got a fan tl: https://retrogametalk.com/repository/psx-iso/growlanser-japan/
>>1099560 eh, it's neoretro
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Being honest for a second, I don't think "retro" actually means old and nor should it. Modernist art refers to a specific period and style and not just art made "now". I think retro is the same. In 2007, games from 1995 were already considered retro, but we today do not think of games from 2013 as retro now; Dota 2 and Call of Duty: Ghosts are not "retro". The PS3, 360 etc will never be retro because retro means that period roughly between 1984-2000, the era has expanded a bit but retro no longer actually means "old game".
>>1903659 Frankly I don't think "retro" even has a legitimate definition at this point, especially so when things that actively aren't retro are described as such, and things that are aren't. By some definitions PSX and Dreamcast games are retro, but a lot of people would just call them old. A lot of new indie games are retro by another definition, and sometimes get called that but sometimes not (instead getting called faux-90's, throwback, old-style, etc.). The term is useless, it'd be far more accurate to segment games by what era they came out in (90's, 00's, 5th gen, 6th gen, 7th gen) but few people do that anymore and just call them old looking or retro instead.
>>1903659 Is that Gahoole?
>>1529423 Some considerations on my end: >Don't be afraid to use your special weapons on stages and not just bosses. That's what they are there for. >If you want to be patient and purist, mess around with boss weaknesses as you fight bosses. Otherwise, you can be hasty, shameless and look them up. Alternatively you can do Buster Only for extra spice and bragging rights. >Remember to charge shot (from 4 and onwards, save 9) >MM1: Cheese Yellow Devil with the Pause Glitch, don't even bother. Also Guts Man before Elec Man, you'll know when you get to the latter. >MM2: Air Man before Heat Man, you'll know when you get to the latter. >MM3: Look up the Doc Stage Bosses' weaknesses, please save yourself the trouble... >MM7: Stock up on several Health/Weapon Tanks before fighting Wily, believe me, you are going to need them. Also look up the Rush Search items, just don't bother... >MM8: Play the Saturn Version, it's the best of them all. Laser/Arrow Shot, Power Shield, Energy Saver and High Speed Charge are must get items; your Bolts are limited. >MM11: Don't be afraid to use your Speedo/Pawaa gears, they can come in handy during stages... or you can be psycho like me and not use them on your first playthrough to prove Light wrong. Also for the love of god change the voices to japanese in the options menu, they are infinitely much better. >X1: Chill Penguin first. Also you may want to revisit some stages after you got them all done. >X3: Check the Zero rom hack, it allows you to play as Zero fully without penalties and using weapons too. Also be ready for the annoying guitar molesting your ears. >X4: Plasma Shot > Stock Shot. Also Web Spider first. >X5: Start as X otherwise you will lose access to the Fourth Armor. Also check the Addendum hack if you want. >X6: Please use the Tweaks hack, otherwise be ready for hell. Please read Alia's mission report dialogues, they are genuinely engaging. >X8: Play the Demake, it's a lot more fun imo. Also if you do, please don't bother with the secret bosses, they are romhack difficulty. >Z1: There is an enemy early one where you can infinitely grind your Saber/Buster upgrades... just be patient... >Z2: You may want to get the A ranks, they unlock special abilities. >Z3: You REALLY may want to get the A ranks, the abilities are very important. Also never enter the Cyberspace doors, they tank your rank. >Z4: You liked the X3's guitar molestation? Get ready for an encore in GBA sound quality!
>>1529423 There's at least one mod for 3 that's basically "What if this was a finished game?" There's colorization and lag reduction patches for at least some of the GB games (which are unique games, except for parts of III, not ports)
>>1903659 I think you're definitely on the right track, but clearly the cutoff shouldn't be around 2000, it should be between 1994 and 1996. Really, the cutoff is when the standard went from 2D to 3D, and that was with the release of the Saturn, PS1, and N64. If I wanted to be extra pedantic, I'd argue the Jaguar and especially 3DO and Jaguar are in the same category. And that brings to mind the fact that obviously the categorization shouldn't be by year, per se, but by hardware generation. Kriby's Dream Land 3 might have come out later than Super Mario 64 and Crash Bandicoot, but obviously it is more retro than them. And to be clear, it's not that being 2D makes something retro, because obviously a 2D game that comes out right now isn't retro. It's that there is a stark difference in the era when games were expected to be 2D and when games were expected to be 3D. Some hardware and software developers were slightly earlier or later joining that era, but the era did change. Obviously the average N64 game is more like the average Gamecube game than it is like the average Super Nintendo game, and this difference becomes even more stark if you're comparing PS1 to PS2 or Super Nintendo. And then some autists come out to get mad about the fact that I'm ignoring computer games and arcade games, but defining hardware generations is harder there, yet games still made similar transitions at similar times. Yes, there were some pionneering games that came out on those types of hardware first, and you can argue they blur the lines, but that only brings back my point that hardware defines things. Daytona didn't come out that long before the Saturn, and obviously it's more like racing games after it (which would almost all have polygonal tracks), like say, Need for Speed, than games before it, which were all 2D, like, say, Outrun. And don't say it's only graphics, because obviously polygonal racing games feel totally different than 2D racing games, even if they were "Super Scalers" or whatever other way you want to categorize them. And yes, Need for Speed isn't retro, despite being a 3DO game, because again obviously it has more in common with modern games than it does with even the most recent 2D racing game before it. 3DO isn't retro, it's just old. Mario 64 is more like Odyssey than it is like World. Crash Bandicoot is obviously influenced by things like Sonic and Donkey Kong Country, but it still plays more like Shadow Generations than it is like Sonic 3 & Knuckles. >>1903710 I'm sympathetic to the idea of dividing into more eras, which encompass more than a hardware generation. I definitely subscribe to the idea that things really got even shittier after 2007, and even then, 2007 just happened to be the last year we got some really good games with design sensibilities from the previous generation, before all the new trends really took over. So really, if there were to be a dividing line around there, I'd still put it with the hardware generation, and just say that 2007 was a holdover/transition year, much like how many early PS1 games were still 2D, but the transition was obviously happening, and the generation would not be defined by 2D games. The 360/PS3/Wii generation would not be defined by the same trends that pushed the previous generation. Near-universal online, plus casual pandering and motion controls, changed things significantly. But the difference between PS1/N64 and PS2/Gamecube really isn't as stark. It's a matter of hardware but not really core gameplay. Graphics got better, and Nintendo finally adopted larger storage sizes, but the types of games were still similar. The rise of open world games in the early 2000s is pretty notable, but I wouldn't say it's anywhere near the game changer that 3D and online were. And yes, I know online stuff existed, and was built into the Dreamcast and Xbox, but it still was an extra feature and not a standard thing you were expected to have to even play a lot of major games. Handhelds and other forms of hardware that might have different trends are still parts of the eras they chronologically released in. The eras are defined not by the exceptions but the rules. Obviously saying Game Boy Color is of a different era than the N64 is retarded, it's just serving a different niche. I also think it's fair to put another dividing line with the Famicom and its generation of hardware. The types of games changed very drastically in that generation. I could even get as specific as to say that Super Mario Bros. is the specific moment that divided things. It's when mainstream games suddenly became things designed to be played at home rather than at the arcade. And no, a few home computer games that were designed to not be played arcade style are not enough to change this, since they were incredibly niche. Super Mario Bros. changed the game. But I'm still inclined to just count the release of the Famicom as the beginning of the era. Sure, most of the early games were arcade games, but it early games of a generation are often more like the generation before, as it takes time for developers to figure out how to really take advantage of the new hardware. This then makes me realize that I have two eras defined as being two generations each. It's been more than two generations since the last era ended. That makes me want to say we should be on a new era now, but I can't bring myself to pretend that PS3 games and PS5 games are actually different, aside from PS5 games not existing. It's all a bunch of moviegames or multiplayer focused flavor of the month garbage. Even the graphics hardly look different. There hasn't been a major change like games being made for the home instead of the arcade, games becoming 3D, or games becoming online. And yes, obviously there are trends that carry through eras, and early examples of trends that would come to define later eras, but again these are the exception, not the rule. I thought it was awesome to play Dreamcast online back in Y2K, and then Xbox did it a bit more, but it wasn't until the generation after, when all the major systems could do it, that it became expected and standard. >Ancient: Pre-Famicom >Retro: Pre-3D consoles >Old: Pre-online standardization I'm tempted to use "Antiquity, Antique, Vintage, Retro," like anon's image up there, but I'm too attached to the idea of "Retro" meaning "pre-3D," because "Retro" is the one distinction that is commonly made, and if only one distinction is going to be made, it needs to be pre-3D and post-3D.
>>1905081 I think the better cuttoff would be the Recession, around 2007-2008. Early 7th gen (2004-2007) was basically just the 6th gen with better graphics and a piss filter (you could argue the piss filter began in the 6th gen) it was truly around 2008-2009 when the modern style of games as we lnow them today gained track even. the transision from 2D to 3D was nowhere near as big as the transition from 3D to HD. 2D->3D was just a graphical leap, but 3D->HD was a graphical, cultural, and spiritual leap. games went from bright and colorful "baby" games to dark and gritty "mature" games. transition from bright colors to brown and piss. the transition from "gamey" games to cinema slop. it's really sad how bad the Recession permanently fucked over gaming. I think the PS3 and 360 were on their way to becimng the golden age until the Recession happened and everything since became just copying the same shitty COD clone slop and avoiding taking risks to cut costs. gaming is basically the only medium without a true "golden age". the old games aged like shit and the new games are shit.
>>1907723 I talked at length about 2007, but I think you're insane to say the transition from 2D to 3D is not more significant than the transition from SD to HD. Obviously Mario 64 is more like Galaxy or 3D World than it is like World. 3D allowed for whole new genres. HD doesn't change anything significant. The more significant change at that time was every major hardware having built-in online capabilities, but even that isn't as significant as 3D. It didn't create new genres, it just incentivised them to become lazier and worse. Saying 3D was just a graphical leap is absolutely retarded. HD was literally just a graphical leap. 3D was a whole new dimension, which changed gameplay significantly. You cannot play Mario 64 on any previous hardware. You can't make a demake with worse graphics, you'd have to change the entire nature of the game. You can take an online shooter or whatever and fill it with bots and still play it. You can play 360 and PS3 games in SD if you want. >The old games aged like shit Oh, so you just have bad taste.
OpenMW hit version .50.
What's your favorite game on each retro console that you've played? Here's mine: >Atari 2600 Breakout >NES The Legend of Zelda >Master System Phantasy Star >Gameboy/Gamboy Color Link's Awakening >PCE Soldier Blade >PCE CD Ys Books I&II >Genesis/Megadrive Rocket Knight Adventures >Sega CD Lunar Eternal Blue >SNES Chrono Trigger >Playstation Metal Gear Solid >Saturn Guardian Heroes >N64 Ocarina of Time >Dreamcast Skies of Arcadia >PS2 Steambot Chronicles >GameCube Wind Waker >GBA Fire Emblem >Xbox Psychonauts
>>1920813 My most favorite plus second favorite (when applicable) >PC-98 Highly Responsive to Prayers / Lotus Land Story >NES Metroid / Super Mario Bros >Gameboy/Gamboy Color Donkey Kong '94 / Wario Land 2 >PC Engine Castlevania Rondo of Blood >Neo Geo Metal Slug X / Metal Slug 3 >Genesis/Megadrive Sonic 3K / Ristar >Sega CD* Sonic CD >SNES Super Metroid / A Link to the Past >Playstation Crash Bandicoot 2 / Silent Hill >Saturn Megaman 8 >N64 Star Fox 64 / Paper Mario >Dreamcast Sonic Adventure 2 / Sonic Adventure >PS2 Tony Hawk American Wasteland / Sonic Unleashed >GameCube Kirby Air Ride / Metroid Prime >GBA Wario Land 4 / Rhythm Tengoku
>>1920813 >Genesis/Megadrive Rocket Knight Adventures Impeccable taste, Anon!
https://inv.nadeko.net/watch?v=jNsx4zSvo3U https://archive.ph/79lWg So this canceled shmup for the N64 call Viewpoint 2064 just found its way back from the grave, apparently it was canceled shortly after it was announced never to be heard from again until a few years ago where the Beta version was uploaded and now the actual "finished" game got dumped for everyone to play. It looks pretty fun and a shame that it never made it to the shelves. download to the game https://archive.org/details/viewpoint-2064-master
>have already played metroid (1) both on console and emulator >try Megaman (1) >get annoyed I can't shoot up >skip to Megaman 6 >Still can't shoot up >:(
>>1965733 neato
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>>1967899 Mega Man 2 beat Metal Man first, or Mega Man & Bass play as Bass.


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