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Indie Games Thread Anonymous 04/18/2025 (Fri) 01:14:38 Id: 275a7f No. 1123233
Discussion, previews and reviews of Indie Games. What indie games have you played recently? I'm gonna write stuff about Indie Games i've played in 2025 so far. Bunch of good games. --- I recently finished GIRLS MADE PUDDING a rare indie game made by japanese devs. You play as 2 girls on motorcycle, venturing the world where everyone suddenly disappeared. The core gameplay is looting ingredients and cook foods to unlock dialogues between the girls about bunch of topics, especially the state of the world and future plan. There are also 2 side characters. The dialogues are fun & Comfy and the worldbuilding (mystery behind the disappearance) is great. Kinda like Shoujo Shuumatsu Ryokou + yuribait
Edited last time by Mark on 04/18/2025 (Fri) 17:42:09.
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All in Abyss: Judge the Fake Another Japanese indie game. Texas Hold’em Poker + Kakegurui. You play as a maniac gambler in a gambling city where you challenge 5 Witches, super gamblers who rule over the city. Tons of interesting plot twist and cheating involved in this game. In a match against a Witch, the loser is executed in a Danganronpa style (unique, cartoonish and disturbing execution). There’s a CG for each execution.
Rift of the Necrodancer One of the most fun and unique Rhythm game I’ve ever played. There are many kind of different notes, symbolized by Necro Monsters. For example, a Jumping Zombie moves with left > middle > right > middle > left looping pattern, while a Knight Zombie moves 2 beats at once. There are also colored version (Red & Yellow) which indicates a note will trigger a 2nd and 3rd effect when hit, like going backwards in beat or to get hit twice-thrice. each Zombie has different pattern and timing, which makes the game inherently harder than other rhythm games. VERY recommended
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Aotenjo: Infinite Hands Literally just Balatro but Mahjong. Very fun if you’re a Mahjong enjoyer like me.
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Urban Myth Dissolution Center A Mystery detective game where you investigate a crime that’s related to a japanese urban myth. It’s very linear and can be a repetitive, but the ending plot twist is amazing, which saved the whole experience
I played Mirrored soul a bit ago. It's an alright game. Doesn't have much of a wow factor after the start of the game, but I had fun
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Maid Cafe on Electric Street Similar feel to Akiba’s Trip. Unfortunately the characters are bland, the gameplay is extremely repetitive and the story is meh. Fun for like 2-3 hours because all the references to anime and other indie games, but after that it’s an extreme chore. Not recommended.
S4U: Citypunk 2011 and Love Punch A Chatting game where you get hired by someone with personal issues, You take over their account and chat with their relatives/friends/boss to solve their issues. You can actually FAIL at solving them with no option to turn back if you aren’t careful. Very fun. Similar vibe to Va11halla since you’re just chatting with people.

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I also played a lot of Metroidvania games but this is such a mainstream genre, so you know what to expect from them. Quick reviews: >Twilight Monk: Fluid movement, but janky combat feel where you can only attack horizontally. There’s overworld with random encounters, which ruins the pacing of the game >Turbo Kid: Amazing map design and exploration, a fun game without many flaws >Gal Guardians 2: not a good metroidvania game with tons of missing QoL. But still a fun game overall due to the character design and personality, fluid movement and tons of combat option. >Noreya: The Gold Project: Fun exploration, but awful combat due to no enemy knockback so you will get hit often while you’re attacking, which is very annoying. A very short game >Anima Flux: awful. Do not touch >Morkull Ragast Rage: beyond awful Do not touch >Witchroid Vania: it LOOKS like Astlibra, but even jankier. awful. I'm currently playing BioMorph and then Lone Fungus next on Switch
at some point the underspace demo updated and i can actually run it at better than one frame a second now maybe this will free me from wanting to waste time on bad game eve online
>>1123254 I was waiting for this to come out since the October next fest. Was slightly disappointed by the demo since story battles were scripted because of the witchs cheating, leaving fights against the AI be the only poker matches you could play based on luck. I like the idea of a game having you to tackle opponents like protagonists in Kaiji, Kakegurui or Usogui would do though. I'm going to play the full game later today
>>1128135 Scripted boss fights isn' a big deal, but the game has 1 major gameplay flaw that you'd most likely notice halfway through the story, which is there's only 1 real strategy to win a match (against anyone) But overall it's still a very enjoyable game especially if you're into VN, not just poker.
>>1123254 I dropped this game during the first execution. Blatant disgusting fetish fuel. Ruined the vibes for me.
>>1123264 I just found an upcoming rhythm game that's possibly just as good as NecroDancer. actual exploration + bunch of mini games.
>>1128332 Similarly, I didn't buy it because the demo showed that inflation shit. I guess I'm getting less degenerate with time, I was having fun with my cute gambling VN before the dev decided to whip his dick out and start jacking off.
I never went very far on Darkest Dungeon, all the DLCs are on sale now, thinking of getting it and give another try.
I restarted Dustland Delivery with the fat truck and gotta say that I'm making mad cash now. I shouldn't have trusted the guides saying fast truck is best truck.
>>1123254 I've just played this one today, up to the second bossfight at least. It's pretty fun, but could be better. I would've enjoyed it more if it was a "real" game, but it's basically just an occasionally interactive vn. I laughed out loud during the first execution with that metal music though. >>1123321 I've only just started this one, seemed very good so I'll definitely continue it someday. >>1123347 This one I hated, it was way too long, way too cliche and extremely boring. Which is weird because the setting should literally be my exact taste, but I just can't get into it, regardless how beautiful the game's art is. >>1123370 I've tried this one as well but the start didn't really pull me in, so I just kind of forgot about it. Based on these I think you'd enjoy Girls Made Pudding, but I'll drop a few stuff I enjoyed as well.
>>1130385 Centum is a staggeringly good looking game, but sometimes it just doesn't make sense. Honestly it made me fucking angry because I got stuck and I dropped it.
Stories from Sol: The Gun-Dog is an absolutely beautiful game trying to evoke the feelings of PC98. It's a bit shorter and simpler than I expected, but it's worth a read nonetheless.
Scarlet City of Devils is a metroidvania with big boobed demon girls. It's short, but the combat is very satisfying, I enjoyed it a lot.
Any good grindy, cozy indie games? Shit like Minecraft or farming games, but preferably with some interesting theming.
Marfusha and Snezhinka are some of my best games ever. I put nearly 20 hours in both of them, it's basically my comfort game that I can just play while chilling. Would definitely recommend.
>>1123254 Fuck the Casino Royale
Big boobed anime girls again in Code Reactors. I know the term "roguelike deckbuilder" is basically a slur, but this one is more of an action game where your spells are on cards. I enjoyed it a lot.
>>1123233 >>1130385 >I recently finished GIRLS MADE PUDDING Wait, I didn't read the OP, my bad.
>>1128345 There's a thread about the demo being up right now.https://8chan.moe/v/res/1127762.html It's really good, I like the aesthetic a lot. >>1128306 >if you're into VN Right in my alley then. I wasn't really a big fan of the writing, even the execution scene in the demo was kind of lame. I'm going to play it now
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>>1130453 I missed this post somehow. I'm also a huge fan. I hope the third game will have a happy ending, the suffering was too much for my heart
>>1130592 Indeed. Also I really like the artdesign, I generally never buy artbooks but I bought them for both of these games. Also, if someone like After Burner type shmups, I would recommend Mirage Feathers. It's very fun, has insanely good music and it's cute and funny.
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Why all the indie games I want end up being huge dissappointments?
>>1130651 can you stop being literally me I've also liked this game a lot
>>1130253 Dohna Dohna is better than Darkest Dungeon >>1130417 I heard many red flags about this after they/them pronouns reveal >>1130431 on my wishlist, but I have many metroidvana backlog >Biomorph (currently playing) >Lone Fungus >Somber Echoes >Venture of the Vile >>1130447 Doraemon Story of Seasons >>1130453 >>1130592 >>1130651 >>1130673 I'm interested in the aesthetic but not into the genre
>>1130671 What kind of game do you like? I play tons of games I can give rec
>>1123233 Anyone here play Shooters, Ready?

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>>1131222 Reminds me of this funny japanese game I played a while ago ウーマンコミュニケーション (wo-MANKO-mmunication) https://store.steampowered.com/app/2095090/_/ you identify and shoot dirty words in normal communication with women. surprisingly good story. very meta 4th wall.
>>1131207 >What kind of game do you like? Open world survival craft slop. Also any other game in which I can grind stats. Also yes, I call them slop, because holly fuck Steam has hundreds of them but only like a dozen are worth playing.
>>1131203 >I heard many red flags about this after they/them pronouns reveal I don't know, I played it in Japanese, don't remember any character doing something like that explicitly. I think at the beginning you can decide how you want to be referred to, which is imo reasonable in the case of a faceless self-insert protagonist. But it was written by westerners so who knows.
>>1131359 oh yea that's the one genre I really hate
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>loses to me like 4 times after he keeps getting into fights with people that do not want to fight and I get in to stop him from attacking random people >challenges me one last time >loses >has a meltdown and kills himself ok
>>1131203 >Dohna Dohna I will look it up. I actually never had much patience for DD for being a slog, but I played Ero Dungeons recently and it just made me wish I was playing DD instead.
>>1134196 Dohna Dohna is a slog unless you like VNs. I didn't.
>>1123440 How good is Biomorph so far?
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>is Friday and I got a free day because of easters >Imma play until I drop, I thought with delight >proceed to spend all day looking what to play and shitposting on the interwebs Fuck me I guess. What have you played this day Anon? Because you play indie games right?
>>1130447 graveyard keeper? i played it for a week straight and then kind of ended up hating it
>>1130447 My Time At Sandrock is very fun, I have over 70 hours and I still haven't finished the main plot or done all achivements. Warning, there's a earlier game called My Time At Portia, that while in the same universe, it is very janky compared to Portia. Also as >>1138015 said, Graveyard Keeper is fun, but very grindy. Even more in a first playthrough in which you don't know that you have to rush X and Y to automate things and make money(I played it three times).
>>1136496 decently good. nothing offensively bad. 7/10. a lot of combat and traversal options since you can morph into many different kind of monsters and use their abilities. movement is fluid. the game is mostly linear. they give an illusion option to wander around, but all routes but 1 is always locked behind a specific traversal ability. Save/warp points are everywhere, but the maps feel really big yet not compact so you're going to walk a lot. this is very annoying since it doesn't seem like there's a super dash ability that you can spam like in Gal Guardians 2. There's also in-game Cheats to deal damage by 2x and reduce damage taken by 2x if you're a shitter. the game is too easy anyway.
This 3D platformer is an hidden gem that people ignored because the name is incredibly reddit. The movement is very fun in the way that you connect different moves, the worlds are very charming, it has a minimalist story and simple characters (I'm saying that last part in case someone is expecting the game to be full of cringe)
>>1144615 It's absolutely full of cringe though, everything is a joke or a meme/pop culture reference.
>>1144665 I guess my tolerance is higher
I played too much factorio, now nothing is fun anymore.
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Finally got a true ending
FlyKnight First person dungeon crawler, can play alone or co-op. Not much content (3 zones) and dev has no plans to add anything other than NG+ and Randomizer. Fishing is included by it's very ass.
>me after beating the shit out of basically the 3 heirs to the trone and arguably topple the goverment in the country
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>>1123233 >Playing indieslop I shiggydiggy
what went wrong? it got like 2 threads on release day and every thread past that died super quick. none of the big indie game streamers stuck with it past 2 streams. the indie general OPs never updated its name from "monolith" and never talked about it was it a combination of being a dunkey game and being a bullet hell so it's both too heavily advertised and too hard looking to try? also as an aside, took a while for Lucid Dream to start showing up in my loop 7+ runs. cool boss. all these loop bosses are among my favs in the game even though Flauros is literally just a generic spaceship.
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Where were you when the stars aligned? https://nitter.net/askiisoft/status/1910374785458098678#m
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dead as fuck i wonder if it's more that people haven't found it or just the natural result of no real threat of being bumped off also playing underspace. it sure is a work in progress and the battle music in the first system fucking sucks
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>>1180712 Embarrassing confession here: I didn't even finished the base game, i probably have to start over again since i forgot everything about it, will wait for the DLC now >>1181040 I went to /vg/ searching for the indie general but it wasn't there, i don't know why i didn't thought of looking for a thread here, i found it just now by chance, the pic in the OP isn't very eye catching
>>1181040 I blame not having spiderfag.
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My weekend got taken over by Blood West. It's not life changing but it does what it does pretty well. Took me a while to warm up to but once I did I was hooked. Not worth it at full price but the current sale price is pretty good. I'm only 2/3 of the way through and already put like 30 hours into it. It is definitely VERY stealth focused because most enemies become so much harder to kill once they know you're there. It's ostensibly kind of a Stalker-like but it ends up reminding me more of like if Sly 2 was a first person shooter.
ITT webms of upcoming indie games
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>>1189834 I like threads like this but most of the videos I have have been made for, or are from halfchan. So they lack sound and I can't be bothered to edit or re-download some of them now. Bummer. In order: >Leftovers KO >NEON Inferno >NEON inferno again >FUMES >Risimon
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I look forward to this
>>1190121 Neon Inferno looks cute, but I hate the way those background bullets palette cycle. Bright multicolored flashing makes it look like active hitbox. Same with that green sparkle guns do when they charge up; it looks like muzzle flash before it even fires
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This game stood out to me during one of Steam's Japan Indie/Doujinge events. The concept intrigues me. But at the same time I imagine that the game will either be really interesting or beyond irredeemable garbage. Could easily see it go either way.
>>1190740 >but I hate the way those background bullets palette cycle. Bright multicolored flashing makes it look like active hitbox Yeah, I agree. This got me confused often.
>>1180478 >>1181040 ? only /vg/ actually migrated here /a/ and /v/ are pretty slow. I think most "went back" to twitter and reddit
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Nitro+'s mecha musume not!ArmoredCore ludo is releasing in less than a couple of days from now. From the demo to judge at least it has got the movement down right. Maybe it'll be a bit jank here and there but I'm excited and somewhat optimistic.
Has anyone played Mandragora? Gonna play that one today.
This thread really didn't need to get merged. It's probably just gonna result in it having lower activity than it would have had otherwise. >>1190912 This looks cool. Hope it's good.
ACT is getting it's NG+ update today with new enemy placements and extra moves for bosses, looking forward to jumping in when I get off work. Most of the lategame bosses were total pushovers the first go around so I hope they get a bit more interesting.
>>1181040 Underspace caused me to realize that Trainwiz is a lying hack fraud and genuinely do not recommend playing it.
>>1191193 I'm gonna play it, but way later. I'm still playing Biomorph and will play other MV games before Mandragora. I don't really like Soulslike, I especially hate Stamina and free stats distribution level up system, so I don't know if I'd like it or not.
I loved rusted moss. Made quite a few webms for half /v/ so I figured I could post them here. Imagine umihara kawase metroidvania with cool boss fights
>>1192285 2D platformer with aiming and shooting suck real bad. I hate Ghost Song, Laika and Metroid Dread too
>>1191406 >Most of the lategame bosses were total pushovers I just stopped using umami moves at all because it made the game too easy. Tried to only win by parrying. >>1189834 What game?
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>>1191943 Oh and Rusty Rabbit & Sacre Bleu are just out too I hope it's as good as F.I.S.T
>have metric fuckton of new indie games from trading old bundle stuff >already had a ton of stuff I've never got around to playing before that >can't actually decide on something to play >few times I manage to decide on something find a very good reason not to anyway can't tease me with future free DLC and massive upcoming updates and still expect me to play the game or the game just doesn't grip me Anons name a game and if I have it I'll play it (if I haven't already 100%ed it).
>>1144615 I haven't touched this game after the part where you ram the taxi into a king kong parody's asshole.
The first Quester is 80% off. Is it worth the purchase? How much depth is there? I know it has a NG+ but is there any actual replay value?
>>1194681 >Anons name a game and if I have it I'll play it (if I haven't already 100%ed it). YIIK I.V
>>1188871 I bounced off this game by chapter 2, outside of the wendigo which was a cool gimmick I really felt ambivalent fighting the majority of the enemies in that chapter When did you realize who the MC's voice actor is?
Oh shit, this general does exist. I've been looking for it on /vg/
>>1179293 Kek, amazing schizo edit
>>1192582 >What game? FUWAMOCO Adventure, not to be confused with the 2D browser game with the same name. The clips I've seen of it look fun but the main characters are vtumor shit.
>>1196786 Don't have that, thank god.
>>1197062 Do you have Ginga Force?
>>1194681 Slice and Dice
>>1199037 Nope >0.99 Well then okay why not. >>1199073 Nah, really not my style on top of that.
>>1192582 Played a couple of hours of NG+, it's pretty fun. I like the new stowaways they added so you have something to save up your crystals towards.
Bionic Bay has a lot of great level design, but the final chunk of levels feel like Celeste and aren't as good as the first half
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Figured it's simpler to post a list of shit I have rather than expect anons to magically guess what I do own. If it has a red streak I've 100%ed it or close enough autistic extra NG+ difficulty cheevos piss me off
>>1203552 >has indivisible sorry for you play blasphemous
>>1128345 I liked the aesthetic and music but the rhythm game part really needed some polish
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You play indie games to experience the joy of a small teams creation I play indie games to experience the life of a man who should've bred his little sister We are not the same Play nine sols btw
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>>1203552 Intravenous (and its sequel) is great and it answers the timeless question "what if hotline miami has been made by an autistic gunnut gymbro?" But first, you are going to play Trepang².
>>1204817 >Very Hard is actually really easy >Extreme/Rage mode is you die if you're in an enemy's line of sight for more than half a second I hate this so much about the game. I wouldn't mind if it Extreme/Rage didn't lock cheats and combat simulator maps.
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>>1204405 >but the rhythm game part really needed some polish right? something about the maps just feels off which is a shame because the dialogue in general and when you're walking around town is fantastic
>>1204771 I don't really like 2D games all that much so I expected to be underwhelmed by "2D Sekiro". Far from it, it's probably better than Sekiro to be quite honest
Every single time I get a more obscure indie metroidvania, I spend maybe two hours in it then put it down because I feel exhausted and never pick it back up again.
Just finished Crime scene cleanup and did pretty much everything other than a couple of secret and 1(uno) tape,pic-rel, and decided to go back to viscera cleanup and god i just cleaned the office and having to pickup trash individually feels horrible now, im definetly gonna miss have to look for cash,the cool secret,music without having to carry a huge boombox and not having to run around like a fuckin retard looking for a completly faded almost invisible blood stain on the ceiling that the sniffer is beeping about Also cloverpit is fun, probably gonna pirate the full game despite not really being able to get into balatro
>>1206704 I really enjoyed crime scene cleanup, but I wish it had more levels. Felt like the level from the demo, the house with the pool, was the most polished though.
>>1205982 Yeah, it's not a genre that lends itself well to many different games for me. I only want to play the very best of the best if it's a metroidvania. The 10/10s.
>>1204817 NTA. I'm way too old for that kinda game. But looks fun, 14yo me would have loved it.
Recently finished REDO! Short review. Can't really recommend it, though it should be cheap and you can finish it in 4 hours. One of the reviews said that in the beta, it was much more like a survival horror game with limited resources. Which makes sense with how the game is structured. What's left as the final product is a Metroidvania with a checkpoint system and respawning enemies. Gameplay is somewhat jank, which isn't necessarily bad. This isn't an action game, instead it wants you to pick the right tools for the right job and plan ahead. But some enemies require some tight timing for dodges, which doesn't really help with the controls. It does the feeling of being isolated and surviving on your own in a hostile environment pretty well. And there were times when I had really fun trying to get to the next checkpoint or clear an area, similar how a souls-game motivates you. Ending was entirely lackluster.
>>1206704 >>1206757 Crime scene clean up was great but besides a few levels it felt small. I probably got spoiled by viscera clean up maps and workshop. Have you tried goblin cleanup demo?
>>1208198 Goblin cleanup was pretty cool, the dev being bullied into adding goblin butlers is pretty gay though
>>1192756 5 interesting games just out on Switch pirate sites Leila seems interesting puzzle game, but the voice acting reeks... leftism? Idk it's hard to explain but it gave me the 'ick. I hope it's not as awful as Puzzle for Clef All in Abyss >>1123254 Moonless Moon, I was interested because it's from the same creator as the recent GIRLS MADE PUDDING >>1123233 but then I remember I played it a while back on PC and I remember it being a total unbearable snoozefest I'll be playing Leila, Sacre Blue, Rusty Rabbit too many games too play... not enough time... and I still haven't played Atelier Yumia and Xenoblade X too I prefer playing shorter games first, but tons of short games keep getting released so my plan to play Yumia and Xeno keeps getting delayed lol
>>1205885 I went in expecting an experience somewhere along the lines of Dust: An Elysian Tale. I didn't think it was gonna light the world on fire but I'd probably get a good enough experience for 25$ What i got instead was the best game of 2024 that still lives rent free in my head 5 months later and counting
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ive been enjoying white knuckle massively even if it's just the demo there is an early access version which is about twice as long you can buy, but I'll probably just wait for full release
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Out of Hands + Post Trauma, some pretty cool games released today.
>>1213138 Great game I've also been playing the demo, shit's intense as fuck you'll play for 20 minutes and it feels like playing another game for an hour. It's probably not for everyone because you have to fight the controls a little like every hardcore climbing game but if you like shit that's different you'll have fun with it
>>1213300 I hate the pipe organ area so much, it consistently makes me feel woozy which I guess is the intent.
>>1213138 Is the climbing better or worse than Peaks of Yore?
>>1217855 I've never tried peak of yore but just from looking at them it seems like that's much more of an attempt at a serious climbing simulator whereas white knuckle is arcadey with perks/randomly organized level layouts and the ability to do impossible feats of climbing agility.
>>1213138 i finished the demo before christmas but it bugged and didn't give me the achievement nor unlocked endless mode and that drained my will the play the game, probably gonna download the early access soon anyway also am i dumb or is the pipework prologue a ridicoulous difficulty spike
>>1123440 I just finished Biomorph 10 hours. finished most things, but not 100% decently fun game, traversing for the first time feels fresh since you can morph into field monster and use bunch of unique abilities for platforming. Backtracking is a huge chore since areas are big and your movement is slow. Tons of sidequests but most of them are annoying fetch quests Combat is just ok, nothing special. Story is bleh, childish and amateurish. 7/10 good game, but not great. it feels like a discount Nine Sols... I compare them purely because of the aesthetic and similar story premise. gameplay-wise, not much in common. Dunno which game I should play next. Maybe Lone Fungus.
>>1223225 You're not wrong, the pipeworks are fucked and arguably harder than the area after them. The shattered alt of the bunker is also significantly harder than the fan area but I guess that's fair if they didn't want the starting area to be too boring for people who are already good at the game.
>>1130453 >>1130592 >girl forced by dystopian military to defend a big door Remember to play Cavalry Girls! https://store.steampowered.com/app/2055050/Cavalry_Girls/ Its essentially this but with mechs. In fact, I wasn't wowed by Marfusha simply because CG is so much more (prepare the field before battle/ disassemble enemies/ craft mech parts ) And there is still constant stream of new shit added. >holy shit this post was made literally the moment this site shat itself and had to wait all those days
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>>1123233 Played Promise Mascot Agency it's the first new game that I had played to completion this year. It's pretty much what I always wanted from a game that it's almost uncanny for how much it's catered to me (dark humor, yuru chara mascots, strong writing, chill exploration that encourages you to go everywhere, business management etc). Granted Yakuza 7/8 has a much better package but this fills a niche that I never thought I wanted I love my giant crying tofu creature thing like no man has ever loved a giant crying tofu creature thing before
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I'll post two that don't seem to get a lot of attention. Metallic Child is a rouge-lite where you try to stop Earth from being destroyed by defeating several bosses who's cores are necessary to repair and expand the station you're on. Normal enemies and boxes also have cores you can install, some of which being virus cores that provide debuffs for a limited amount of time, but which leave you with buffs if you can tough it out. My main complaint I guess would be that it leans into a kind of Mega-Man aesthetic, but doesn't go all the way by making bosses weak to certain core abilities from other bosses you've beaten - giving you a kind of strategy to how and what order you tackle them. War of Rights is a Civil War reenactment simulator with autismal levels of detail to historical accuracy. The game isn't a typical shooter, since it attempts to craft itself heavily around group fire in line-battles. There is no soloing (unless you want to die and cost your team morale), no hit markers, and no kill counts. You group up around your nearest CO and follow orders. There are several job types and which job you pick changes the gameplay - including artillery, command, musician, and soon (they say) cavalry. One of the most important is flag bearer, since the flag acts as a mobile respawn point - but only if someone is actively carrying it. Player counts are pretty low, but it's not uncommon to join games with 175 v 175 players - allowing enough team members to split into divisions and carry out strategic maneuvers according to their commanding officer's orders. Who wins or loses is based on a morale system. Each death counts as a penalty to morale, but that moral penalty is increased if you're killed while crouching or while being out of line. Biggest drawback so far, aside from the low playercount, is that it's still in development - and one of the most neglected features is melee combat, which is a major component of the game as it really racks up the morale for your team when you rout an enemy from the field via a bayonet charge. Also, if you want to have some real fun, be a nigger and play for the Confederacy. You should play for the Confederacy anyhow even if you're not a nigger. Fuck those Yankees.
>>1239812 I miss /civ4xg/.
>>1208494 I tried Leila instead since it's a very short game (less than 2 hours) and holy shit that was awful Gameplay is basic ass puzzle for toddlers, but the shittiest thing about the game is its story. This game is basically a huge excuse for the writer to tell a story about her self-insert. **You play as a post-wall roastie reminiscing about her past... her hoe phase with anxiety, depression and all the typical hoe stuff. She grew up in a broken home where her parents always fought, her mother cheated with some random chad. Once grew up, she randomly had a one night stand with a bartender and got pregnant. She ended up married to some depressed dude (idk if the guy is the bartender or not), but the three lived together (she's still depressed). In the ending, she went outside, looked around and saw through the window that many of her neighbors also have broken home, then she met her girl friends group and had fun with them, dancing and doing stuff. End. moral of the story: she regretted her hoe phase, but that's fine since she's happy now that she's found her inner peace (not sure when but she did anyway).** I can't believe this is a Turkish game. I guess Turkish women are whores too.
>>1180478 >mfw still haven't beat hard mode
Game journalist bros, what do?
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>>1243387 so this is the power of japanese indie devs...
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Just finished unlocking all the meta-progression in Reality Break. Not sure what I'll do next.
The Slormancer finally has a release date. >The Slormancer will leave Early Access on May 13, 2025 at around 10 AM PST.
>>1123254 Playing this game made me realize that what I want is balatro but with anime girls
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>>1130592 I hope we have more Dochka.
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Does anyone know how to get good at Chaos Galaxy 2? Im tired of getting my ass handed to me Did anyone played it besides me?
>>1251241 It's in my backlog, but I have so much stuff to play(and so little time).
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Technically not indie but I'll post about it anyway: Playing the new Amerzone remake. Although it's made in Unity and doesn't always look great, this is a quality remake. It's almost 1:1, going so far as to still be point-and-click rather than allowing you to move freely, but it nonetheless enhances the experience by including more tactile interaction. And best of all, it expands the characters and storytelling without ruining or subverting them. You can tell that the devs cared about paying respects to Benoit Sokal, even though it was probably the publisher just wanting to profit off his name.
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25 minutes late PLAYISM stream https://www.youtube.com/watch?v=tIuGazlE7f4 https://www.youtube.com/watch?v=sxzuWw1NxXk has that Yoshida bastard in it
>>1251889 Just a recommendation if you ever get to it: Don't bother with Chaos Galaxy 1 Im not saying its a bad game, its just that 2 is like 1 but better, more polished and a bit faster (which really needed it)
>>1243387 So which out of these are good, I see a lot of shovelware like >>1243465 This
man, 4cucks is up, but I don't want to go back
>>1260472 same I do not miss the "buy an ad" posters whenever you tried to discuss indie games there
>>1260472 Well, "normal" threads like this one can't survive on 4chan for more than 2 hours (even after necro self-bumped) so... This thread will still be here for years since people are leaving 8chan. I'll just use this thread as my personal blogpost and mirror post to 4chan sometimes when I want to talk about indiegames.
>>1260518 and If I make an indie game thread now, it will die in 1 hour lol it's impossible to talk about non mainstream, non ciulture war video games on /v/
>>1260472 Then don't. Anyone who doesn't want to go back is more than welcome to stay and have fun. So as I'm concerned, that's the litmus test determining a quality poster.
>>1260472 >>1260492 >>1260518 Should we uh... invite people to come here? Its about the same speed than the 4chan thread but there's no urgency to bump it at 4am to not get archived But I visit the indie thread on 4chan once a month, i don't know what schizos you got there
>>1260518 we always had the /indie/ general on /vg/ up almost 24/7 for a few years now 4chan/v/ is absolute garbage, /vst/ and other side boards is where the comfy things happen
>>1260568 >>1260549 I didn't know there's indie on /vg/, maybe I'll try going there. Well, I'll just post here whenever I tried a new indie game just for archival purpose. I wish there's /gacha/ board on 4chan so half of /vg/ can be "emptied" /vmg/ isn't really the place for gacha games since most gacha these days have PC client. and wtf is the point of /vrpg/?
>>1260518 Probably more people are gonna stay here than you'd think. And I don't think 4chan is fully back up yet. I'll occasionally look back for /pw/ and /lit/ but /v/ is completely unusable. I'd rather have much less but quality posters around.
>>1260676 well I'll be here whenever I get banned (a lot) for sure I have a static IP, so I can't dodge ban. 4chan fucking globally bans you for anything.
>>1260549 I just got banned for mentioning 8chan there. Guess I will stay here for now.
>>1260472 >1 post by this ID >hasn't posted any game ITT choke on troon dick and kys subhuman kike
>>1262153 Probably heard about this place when 4chan went back up.
>>1260549 You couldn't if you wanted to they flagged 8chan as spam if you mention it and they can ban you if they feel uppity
>>1260492 To be fair, 4chin IS plagued with advertisers...
>>1262153 Not my fault my id keeps changing because I have multiple devices and use multiple networks.
>>1260472 4ching's /v/ is plagued by bots, pajeets and subhumans while moving too fast for its own good. Slower, comfier threads can last here without the cancer there so I'm good. i most go there for the smut boards or slower boards anyway
>>1238003 I've bought Cavalry Girl. And I've played it for 9h straight last evening. The narrative trame is pretty meh. The fact they have spared every expense on the translation does not help. (it's a chink publisher, so I'm not exactly surprised, though) But I do find the main gameplay loop compelling, at least. The game's balance seems to be on point too. Slowly, but surely, the difficulty does ramps up day after day. And the game does it in a way that doesn't feel retarded or boring. I can see myself doing another run or two, on a higher difficulty. (assuming I don't get handed a painful game over before that) So I assume I'd end up with 50 hours of play on record. Not too shabby for a 7USD game. They have tried to do something a bit different apparently, with a free DLC focusing on stealth. But it's not my cup of tea. It's still there and has the merit to exist, though. Don't buy it if you seeked a dating sim, or a visual novel. That part is completely undercooked. Do buy it if you like autistic optimization, and/or to take a power trip by unleashing a metric-ton of explosive on your enemy. (which are totally-not manned by humans, right?)
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Done with 2 games today 1. Long Fungus A metroidvania from 2023 with a sequel coming. It's a really well-made metroidvania. The map isn't really big but it FEELS big due to the sheer amount of exploration contents (items, secret, traversal & combat upgrades, optional bosses and huge variety of platforming challenges, whether it's mandatory or optional) QoL is amazing, you can have mini-map open at full size (transparent) while traversing through the map. tons of checkpoints / save points. no money so you don't need to worry about grinding or buying items, everything is obtainable through pure exploration. If you die, you respawn at the edge of the boss room so you can refight the boss immediately. Overall, it's a good game and a great metroidvania game. 8/10 There's only 2 things that I dislike: CONTACT DAMAGE & Mario-style HP ("hearts" instead of numerical HP bar), which made the game more difficult than it should. Anyway, looking forward to Lone Fungus 2
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2. Beholder: Conductor You play as a low-tier security officer in a locomotive. Your task is to check the passenger's tickets, find their wrongdoings (inappropriate behavior at train & bringing disallowed objects) and snitch them to the authority. until you get promoted to work at a higher class car and eventually get a more serious job about preventing a nuclear war by investigating and blackmailing top dogs of the military and politicians. The concept, story & ending are actually interesting, but unfortunately the game isn't really fun to play through simply because the gameplay loop is boring and repetitive 1. you talk to passenger, ask for iD 2. you wait for them to leave their room, then investigate their belongings 3. you help them get some items they need (fetch quest) 4. you snitch them by reporting their data & wrongdoings to a computer Rinse and repeat for dozens of passengers. a huge chore. Fortunately it's a short game (<6 hours) 6/10. I;m gonna try the other Beholder game But for now, I'm gonna prioritize these 3 games: >Sacre Bleu >Rusty Rabbit >Project:;COLD case.mirage (JP only)
Got Navicula Meatus today. Admittedly, I only purchased it because I like its style, but it's supposedly some sort of puzzle game in a dungeon crawler setting which sounds interesting.
>>1180478 Everyone who cared played it when it was still Monolith, second launches seldom go well. >>1271924 Looks good, how the fuck did I never hear of it with all the Steam dumpster diving I do.
>>1239812 Been looking to buy War of Rights for quite a long time, because of my autism for musket warfare. The only thing that I have a question for is - are the battles rather dynamic and covering a large area or is it just a "which side kills more people" type of game? What I mean is, are there capture points or something of the like? Is there an incentive to assault enemy positions, defend houses, etc.? Or do you just try to kill as much of the enemy as possible without that much regard for the strategic layer of the battle?
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>>1272123 Yeah, there are several points of contention that you must hold king of the hill style. If you lose too many soldiers, moral will drop and spawns will come in slower, eventually leading to a rout and the other team taking the point. These points tend to be historically important locations in the real life battles, but often you'll get orders from your CO to take certain non-critical positions because they provide strategic advantages. Not trying to shill someone's YT, but there's a guy named "General Cody" who does third person fly-throughs commentating on games, and it'll give you a good feel for how the flow of combat goes. I would definitely recommend joining a regiment though. Like I said, player count is a bit low, but they have regular matches on the weekends which fill up the servers. Joining an open game works too, but it's a lot more chaotic. Fun, but not really fulfilling if you really want to get into the full spirit of the game. I'd recommend just deciding on which side you want to fight for, and then hang around in some of the open Union or Confederate drill camps doing target practice. There's usually a few recruiters doing the rounds to observe how well people are doing and send them invites.
Anyone else around knows about Geargrit? Tl;dr >Jak 2 world and traversal >DMClite combat >Goblin tits
>>1272629 Sounds really good, thank you anon! Guess I'm buying the game during the next sale. >General Cody Looks good, I'll check a few of his videos out.
>>1123321 This looks really nice.
>>1273169 >PS2 Nostalgiafaggotry is finally rising Oh fuck yes, I'd download immediately but >Demo >Planned Release Date: To be announced I'm gonna have to keep my eye on this.
>>1270981 I especially like how many builds your mechs can have (but my MC HAS to have a big gatling gun anyway) I was planning to do a rebellion story arc on second run when the game finishes updating, but the autist dev CONSTANTLY adds new shit.
>>1278441 Welp. They should put aside the main game loop for one update or two. And focus on polishing the story mode. I have reached the beach cutscenes yesterday. And I must say that those grayish sketches are very underwhelming. Considering the previous scenes were colorized, I mean. It does not feel like an artistic choice. It just looks like they ran out of money/time.
>>1272048 What the fuck is that blur
>>1278567 It's art.
>>1271984 Done with Sacre Bleu today A stage-based action platformer where you play as a Musketeer escaping a prison. You have a shockwave gun that propels you to the opposite direction that you use to move around and also break enemy's shield You have Bomb and Pistol to actually damage enemy You have sword to also damage enemy. The game is short game and also very mediocre where every platforming challenge is simplistic with little to no variation. The game is very easy as there's little to no punishment for dying. You get instantly revived at the edge of the screen with all your resources (bullets, bombs) replenished. I believe dying only affects your final score for online leaderboard. 5/10. very mediocre. only play if you're looking for a short and easy platformer game, but even then there are plenty alternatives.
>>1279408 I also tried another game today, which is Project:;COLD case.mirage; I had no idea what game that was, but I downloaded it anyway because I saw it on... Nintendo Direct, I believe? I forgot, but I really liked the aesthetic so here we go.... Very short review: It's a Japanese anime version of Cyber Manhunt with a bigger budget Long review (or first impression): You play as an amnesiac "someone", tasked to solve some detective cases where you have to find bunch of info and evidence on the internet using google, AI and hacking tools to find the truth.... It's... basically Cyber Manhunt. I don't know how else to describe it. Please play Cyber Manhunt, it's a really good game with insane twist. And there are 2 of them Anyway, the game is, quite LITERALLY UNPLAYABLE on Switch. First of all, the nature of the game (navigating your in-game PC to search for clues) means you have to move your in-game PC cursor and click a lot, which is extremely hard with joystick. the game has touch screen feature, but all the clickable stuff on the screen is too tiny and human fingers are too big for that. It's too inconvenient. Also the game lags like hell, it's too heavy for Switch and it eventually crashed after 1 hour of gameplay. I uninstalled right after that. Thank god there seems to be a Japanese-able user on csrinru who cracked the game on PC, so I can download and play the PC version instead. I'll write a real review once I've completed it. The game is in Japanese only btw (Steam is region-locked) and there's A LOT of reading with some difficult kanji and no furigana assistance and most of them are unvoiced, so I hope your Japanese is good enough. I wonder if the Japanese know that this game is basically a knock-off Cyber Manhunt, a chinese game lol The first 3 pics are Project Cold and the last 2 pics are Cyber Manhunt for comparison.
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>>1279491 I just finished Project:;COLD case.mirage Playtime: 7 hours Linear progression, only 1 ending. There are sub-quests that unlock alternate outfit for the girls Great fucking game. I'll talk about everything in detail since I really like this game and has no outlet to talk about it since it's a japanese-exclusive game. >Japanese language proficiency requirement at least familiar with casual conversational japanese + joyo kanji, around 1000 or so, nothing too uncommon. most of the kanji used here are pretty mild, so I think beginner learner could use this game as a learning material. >Story premise You're an amnesiac guy, tasked by a mysterious guy from the future to find out the truth about "Arson of Shinkirou (Mirage) Cafe". Before the arson happened, 5 girls were having a meet up party and it was revealed that one of the girls was murdered. The victim was a popular Youtuber whose gimmick is punishing/exposing/canceling wrong-doers. The other 4 girls (suspects) are: a pro shogi player, a cool tomboy, a mesugaki freeter and an ex-bullied timid girl. Now you have to find the link between the murder and the arson. >Gameplay Loop Just like Cyber Manhunt, you investigate things through your desktop screen. Here are the things you can do in this game 1. Finding object of interest in crime scene photos and internet search results 2. Finding the password of the smartphone of the 5 girls (Pic No.2) and go through their photos, mails, chats, notes, calendar etc 3. "Present" objects, facts and testimonies to the 5 girls (Pic No.1 & 3), recreated through a futuristic AI technology that can replicate any human's personality and even memory. 4. When you've obtained enough evidence, you can confront the 5 girls AI to accuse them of something. They'll have a mental breakdown (Pic No.4) and you have to debate them to prove that they did the thing that you suspected. The game is divided into 4 chapters, but they are direct continuation and not stand-alone like many chapter-based detective games. >Technical issues This is very personal, but it felt weird that keyboard isn't required for this game, actually, you CAN'T use keyboard at all. The only functional button for this game is your mouse's LEFT CLICK and SCROLL WHEEL. you can't even use your right click or ESC key to go "back" or open an option menu. >Voice Acting The game is disappointingly only partially voiced. The things that were voiced: scenes with mysterious man from the future that gave us the task, .wav short audio files (evidence), the girls' generic grunt noise, and the ending scene. I know that it'd cost a lot to voice everything, but I expected the debate/confrontation sequences to be fully voiced. This game isn't truly indie and backed by Bandai Namco, they should have enough budget for that. And this franchise had history of fully voicing HOURS of contents before (see Fun Fact below), so I'm extra disappointed. >Story Writing & Payoff Without spoiling too much, I'll just say that there are multiple murders in this game and multiple girls were on it. The story developed beyond just solving the murder and the arson, but you'll go through the truth of your amnesia, the mastermind's motive and personal struggles, and your forgotten past's connection with the integral plot point that caused the Mirage Cafe incident to happen. The revelation, climax and ending were very satisfying. Totally amazing writing quality from the beginning until the very end. >Fun Fact Project Cold as franchise already existed since January 2021 as an Alternate Reality Game (ARG), an interactive form of storytelling where players solve puzzles and interact with real-world elements to progress through a story. These games often utilize websites, social media, and other media to deliver clues and unfold the narrative), which ran exclusively in Japan. (https://projectcold.fandom.com/wiki/Cases). The latest entry, Alter Carnival, featured the same 5 girls from this game as the main characters, and the games were livestreamed on youtube. TENS OF HOURS OF CONTENT. FULLY VOICED by ad-libbing seiyuu. you can watch all the games here: https://www.youtube.com/@AltarCarnival/streams very, very fun. Sumida the pink mesugaki with her cheerful and bratty personality became my favorite after having watched the livestream archive. Anyway, this game is extraordinary. 9/10 VERY recommended if you know Japanese or are learning it. I don't think there's any plan for EN translation. Switch version is laggy as hell and playing with a joystick is inconvenient, while Steam version is region locked (in 2025 sheesh), so you kinda have to pirate if you want to play it. It's shame that I can't legitimately support this amazing game. the devs deserve it. Games with similar "feel' to this: Chronos series (Tokyo Chronos, Altdeus Beyond Chronos, Dyschronia Chronos Alternate). all available in English.
I just finished Lab Rat, a Puzzle Game where you complete and objective mainly by interacting with Blocks and Lasers. There are 4 main mechanisms here: Pushing a block, Pulling a block, Hit a block with a laser and Hit yourself with a laser. The objective the puzzle is mainly “Get a Block into a certain tile, but the Block has have the same color pattern as the tile’s”. You can alter a Block’s color pattern by hitting one of its sides with a colored laser or bump it against a colored block. You can only push/pull a block’s side which has the same color as your body’s. You can change the color of your body by letting yourself get hit by a colored laser. This is actually a really fun puzzle and very well-design with escalating difficulty. It took me almost 10 hours to complete. I’m not smart, so most player would probably be able to complete it in 6-8 hours. I saw on youtube that a perfect run, no retry takes 2 hours. There are Tutorial Prologue + 5 chapters. In each chapter, there are 1-2 special side-stages where the objective is different from just getting a block into a certain tile. Some of the objectives are protecting an NPC, killing bunch of monsters with lasers and Metal Gear-esque infiltration mission. Overall, the gameplay aspect of this game is very fun and challenging. However, the puzzle gameplay is just half the fun, the other half came from the meta commentary. In this game, you’re playing as a Playtester of a mid-development game (block-pushing game that we’re playing), guided by an AI (which voice sounds like Glados) that’s testing many interesting puzzle patterns to invoke player’s (our) emotion. This AI is very funny with all the 4th wall meta commentary that she does. She’s basically the Narrator from ICEY, if you know that game. HOWEVER, this funny 4th wall comedy got ruined since Chapter 2 with the introduction of a human dev, which is a SNARKY, CHEEKY, GIRLBOSS who’s very le intelligent and logical, who CONSTANTLY interrupts the AI with a nagging tone of voice because she feels that the AI is being stupid and illogical with how it’s testing us. She’s EXTREMELY annoying and won’t let AI says things it’s about to say. This girlboss dev’s introduction ended all the 4th wall comedy with her obnoxious personality. The game is full of meta comedy in Prologue & Ch.1, then became the girlboss show in Ch.2 & 3. And then we were thrown into a various game worlds (Mario, JRPG fantasy) in Ch.4 with no commentary at all. and then Ch.5 is a serious final boss, with no comedy at all. Even thought the gameplay is great, the narrative aspect of this game is a massive disappointment. The girlboss actually made the game VERY UNFUN for 2 whole chapters since she’s THAT annoying. This could’ve been a 8/10 game. but I think I’ll give it a 6.5/10
Mini Reviews for 4 Indie Games >Helltaker A F2P puzzle game where the objective is to reach a goal within a certain number of step where there are hazards that block you or slow you down. Though the hardest thing about this game are the boss and DLC stages, since those are full of unforgiving timing and reflex based challenges. VERY frustrating. The premise is quite interesting (gathering a harem of demon girls). 6/10 . >Ninja Ming An insanely frustrating precision platformer with an increasing difficulty progression. I almost lost my mind trying to beat it. It’s a good game, but I’m just bad at it. 7/10. >Scarlet City of Devils A very short and a VERY BAD metroidvania. Awful graphics, awful combat, awful exploration, awful animation. It has some nice tiddies, but that’s it. Do not play. 2/10. 1 for each side of boobies. >Code Bunny A Megaman-like game with some Gunvolt element (lock on and blitzing to the locked targets). Decently fun and relatively easy. Gunvolt Lock on system is simply too strong and easily abused. The later stage design are kind of annoying with how often you can just fall down and die instantly. Oh, and contact damage. I hate it so much. The devs tried to have some kind of serious story, but it sucks. 6/10 I’m currently playing Rusty Rabbit, another metroidvania game. I’m having fun but goddamn it has ISSUES. Review soon, probably this weekend after I beat it. I’m over halfway done with it.
>>1328115 More Metroidvania: INAYAH - Life after Gods I downloaded it simply because it's low-sized and I'm too lazy to turn on my PC. The game only has 1 nice thing about it: fast and fluid movement. everything else is awful. You have 3 weapons (sword, gauntlet, flail), each has its own unique traversal quirks for platforming. After the 1st hour where you obtained all 3 weapons, the world opens up and they start giving you more challenging platformer where you have to switch between weapons many times even just for a section of a platformer. Not only this is really annoying because switching weapons feel clunky, this is also tedious because you'll have to go back & forth between areas, so you're gonna redo all the annoying platforming many times. Each weapon also has multiple Skill Tree, like 6 of them iirc. There's simply too much freedom with limited resources. Combat is meh. enemy rarely staggers and I don't feel anything when my attack hits except when POGO-ing. Map is atrocious. There are 2 kinds of map, a very bad rectangle-based world map with no info whatsoever and a local map that shows details about the area you're in. It's shit because you can't view details of X area map when you're currently in Y area. This game is VERY quest-based where you do chore stuff from NPCs and backtrack a lot, which made super tedious by the godawful map. Area design is really bad. The camera zooms in so much so you don't have much info about your surroundings while going through an area. The background of each area is also too "full", distracting, and made everything feels samey. it's as if you're strolling in a labyrinth. I have to constantly check the (awful) map a lot just to know where I currently am. actually one of the worst area design I've played. but the most awful stuff about INAYAH is Inayah, the protagonist herself. She's basically a sassy, quippy, girlboss who acts like a white urban basic bitch the entire game. basically the same type of bitch I ranted about here >>1328009 . The game is fully dubbed and holy shit the voice acting is BAD. The overall writing (story, NPCs, side-dialogues) REEKS californian liberal garbage.... let me check for a sec... >We are a newly founded studio of international game development veterans who have worked on titles like Warhammer 40k: Rogue Trader and more. Many of our artists worked for companies like Blizzard and Disney. oh... The game seems to be 10-12 hours, but I dropped it after 4. 3/10. +1 for fluid movement. +1 cool triple weapon choices. +1 for decently fun platformer (without backtracking). but the rest of everything ruined the game.
>>1340730 ANOTHER Metroidvania I just beat today: Rusty Rabbit Story written by Gen Urobuchi + the MC is voiced by Kazuma Kiryu (Takaya Kuroda & even Yong Yea for not-so-bright dubfans) I thought this was an indie game because it felt like it, but it's actually a fully professional corporate game with around 250 names in the credits roll. It's funny that the few important positions (lead xxx) are Japanese names while the rest of the staff (the vast majority of them) are Chinese/Vietnamese names LMAO. This is basically a made-in China game with Japanese leaders/directing. 250 staff + A-list voice actors in JP & ENG, while the game is a GIGA FLOP on all platforms. Damn, that's really sad. Anyway, time for the review. >Story So... the game set in a post-climate disaster Earth where the entire planet froze up and covered in a permanent snow. The only surviving species is Rabbit who settled at a settlement built on top of machinery remnant of old civilization. well basically, underground is really warm thanks to all the active machinery, which protect the bunnies from the extreme cold. You're playing as Stamp, a veteran junk hunter, whose job is to dig underground to find treasures. But your objective in this game is to find your long missing daughter who allegedly went underground. At every check point, someone (sometimes presumed to be your daughter) left a cryptic message about her journey. Throughout the game, you'll learn the truth about your missing daughter, the state of the world, the old civilization, the church that's currently ruling over the settlement with their theism propaganda, and bunch of other interesting stuff. >Gameplay You have 4 weapons. Drill to destroy crates, Sword to cut through vines, Hammer to destroy blocks and Gun for... shooting. Meanwhile for movement, you only have grappling hook and thruster. The area design is excellent, each biotope is unique, plenty of well-placed teleport/checkpoints near points of interest in each area so you can always save and return to the settlement to upgrade and restock healing items. Seems nice, right? Well, not really. This game has plenty of cons that I will elaborate in detail below >Cons - Fall damage. Yes fall damage in a metroidvania with plenty of vertical exploration. - Lack of enemy variety. Flying bee, blob, spider and mini rhyno. That’s all. It’d be more appropriate to call them Obstacle than Enemy. As they are no threat to you and their only purpose is to inflict Status Ailment. - Status Ailment.There’s Stall (slow you down), Leakage (like poison), Impair (HALVE your damage) and Stun (can’t boost/use thruster). The thing is, almost every single one of enemy attack cause these ailment. You can take damage, get ailment, wait like 20 seconds or use item to make it disappear, get hit against, get ailment again. This is extremely annoying. Oh and there’s contact damage. This is why I call them Obstacle, not Enemy. - Aiming & Hitbox. Your main weapon is Drill as you’ll mostly drill through THOUSANDS of crates for EXP and loot and it’s also by far your highest DPS weapon. But the hitbox in this game is very precise, where you have to hit the MIDDLE part of a crate/enemy to hit it. The thing is, there are tons of situation where you have to hit something mid-air during jumping/falling and it’s extremely difficult to aim, especially since you can only attack in 4 direction, no diagonal. And you can’t change direction after you start Drilling. You have stop, face other direction and drill again. You have to experience it to fully understand just how annoying these things are. - Ability-Gated Exploration. Yes, this is a metroidvania, this is normal. However, this game took it to an extreme. Deep exploration is done by destroying obstacles using your 4 weapons, and there are upgrade tiers to each of these weapons: Grey (default), Blue, Green, Purple and Gold. You will be stuck with Grey weapon for the majority of the game, has access to Blue VERY late into the game, and Purple/Gold only if you grind at something called Random Dungeon where you go through 100(?) floors of a small randomly generated area (like Persona 3’s Tartarus). The thing is, there are plenty of these things called “Hard Obstacle” that can only be destroyed by Purple Weapon, meaning good luck grinding 100 floors for the materials to craft them. If you’re like me, you’ll be missing a lot of items locked behind these hard obstacles. I explored EVERYTHING on the map and got to around 85% of database completion without breaking through any hard obstacle, so I guess that’s tolerable? My view on Metroidvania is that you should be able to unlock and progress your exploration naturally without having to mindlessly grind for things. - Difficulty balance. Halfway through the game, you’ll have so many atk, hp and defense upgrades (from accessories and permanent stats upgrade) AND a total of 20 full healing potions at a time; that you can simply facetank any boss. I’m not sure if this is a cons, since I personally find the combat in this game pretty ass and being able to trivialize it is a blessing. Anyway, if youre looking for a challenge. this game isn’t it. These cons (except the difficulty) made the game way less enjoyable for me, sometimes very frustrating, even. 6/10. Mixed feeling. Many things are very good, but many things are also very bad. The story and its writing are VERY engaging and got my motivation up despite everything. Still, as a video game, F.I.S.T is a much better steampunk mecha bunny metroidvania. go play that instead if you haven't.
>>1348260 I want to say the top left basically does not exist outside of memes. There are literally thousands of roguelike deckbuilders yet I can think of maybe 2 Earthbound depression games.
Played a bit of Mandragora: Whispers of the Witch Tree. It's a bit underwhelming so far, especially for its price. The game looks nice, but the gameplay is just okay and the design of the world just lacks creativity. They have a bit overtuned the "metroidvania-ness," it's almost pointless to even explore because every single door will be closed and you'll get their key 5 hours later.
>>1348361 I'm waiting for Switch version since they announced it. The game looks resource heavy. do you think Switch could handle it? GRIME on Switch is unplayable with extreme lag. >>1348260 only souls-like MV and roguelike deckbuilders are actually super common.
>>1328115 >>Scarlet City of Devils Dang I knew it wasn't gonna be that great after trying the demo but I still had some hope after catching a few glimpse of cool ideas. >>1340730 >INAYAH - Life after Gods Shit, I got 100% sold on the art and fluidity alone, guess I shouldn't have Will probably still play both to completion but that sucks
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>>1348748 There are so many decent metroidvania, there's no reason to play the bad ones. If you're interested in Inayah, I recommend AWAKEN - Astral Blade instead, it has similar level of movement fluidity as Inayah; which is great. I'm currently playing through it. probably gonna be done tomorrow. For Scarlet City's alternatives, aesthetic-wise (western cartoonish) there are Indivisible and Monster Boy and the Cursed Kingdom. maybe even 9 Years of Shadow for a beautiful woman MC. Indivisible is a turn-based combat and got mixed reception,

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even more interesting Japanese indie games Yasha: Legends of the Demon Blade this week Nitro Express next week Homura Hime later this year
>>1348858 >Yasha: Legends of the Demon Blade Looks fun, although It comes out at the worst possible time with Neo-DOOM 3 coming out tomorrow.
>>1348812 >AWAKEN - Astral Blade Done that already >9 Years of Shadow Though there is a new patch with new shit I've already 100%ed it and don't feel mike doing it again >Indivisible is a turn-based combat and got mixed reception Bounced off that >Monster Boy and the Cursed Kingdom >>1348858 Yeah had my eyes on those, Nitro Express I'm not sold on quite yet because 30fps and pixel game maker
>>1348863 >ZOOM 3 different target audience. these indies are competing against each other, not mainstream AAA slops.
>>1348877 I think there might be more overlap than you think considering that DOOM Eternal had some core appeal outside of the usual AAA slop.
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>>1348880 DOOM is a shooter. it might overlap with boomer shooter indies like Exophobia, but not with action hack & slash roguelite slops like Yasha
>>1348744 I've never had a switch, but Mandragora feels significantly more resource heavy than GRIME and the game's size is 3x bigger. I think in terms of minimum requirements the switch theoretically should be able to handle the game, but I'd wait for a few reviews first.
>>1348748 >>Scarlet City of Devils >Dang I knew it wasn't gonna be that great It wasn't a masterpiece by any means, but personally I enjoyed the combat.
>>1273169 It has potential. I think they really nailed the speed, and I like that ninja kick move (kicking the walls to go directly upwards)
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Done with AWAKEN – Astral Blade A very short Metroidvania game. less than 6 hours for True Ending, All sidequests done and 90% overall completion. The story is ass since we’re just trying to stop le evil guy from getting super ancient power. The setting & lore are weird. It doesn’t make sense that there was an ancient advanced civilization in an island thanks to alien magic, but apparently they had never interacted with the outside world at all? Also they said ancient, but it’s really just 500 years ago. The timeline is very off. The game is linear for the first 2 hours until you reach a Hub (village), and then it branched off into 3 areas that you can tackle in any order. The environment design is kinda samey since it’s mostly located in a jungle island (and caves). The exploration is very well done. There are tons of hidden walls and all of them are intuitive, shortcuts and checkpoints are well-placed, but I think the best thing about the exploration is how it’s really rewarding. The game really rewards you for exploring the map since it’s filled with many things that you can use to upgrade your stuff. There are also sidequests that you can complete as you’re doing the story without much backtracking required. There are so many things you can upgrade: active skill, passive skill, 3 weapons, Healing Potion (potency & carry amount), accessory slots (10 points per upgrade where accessories cost 20-50 points to equip). you can also buy accesories and resources from NPC merchant and give collectibles to an NPC for rewards. Traversal abilities are just the standard. You have double jump, charged farther jump, high vertical jump, wall climb and grappling hook. Nothing extraordinary. There are platforming challenges, which isn’t hard at all (except for one). And the game gives you accessibility option to skip platforming. Enemy variety is very limited and boss battles are just ok. Some bosses have really inconsistent hitboxes and you barely have any i-frame, so you can still be hit when you’re downed (possible to get stunlocked). Combat is fast-paced with your fluid movement, plenty combo variation with your 3 weapons (sword, scythe, darts) and you can FEEL it when your attack hits. There’s no contact damage which is GREAT. You can Dodge & Parrry, where both give you slow-motion effect like in modern Ys games, but parrying is really difficult so it’s much better to just dodge. For not so good players, there’s a journalist difficulty mode with an option to give you buff each time you die. I don’t know exactly how this works (like, against bosses only or not). My point is, difficulty isn’t a problem here. >Conclusion For a sub 6 hours game, this game is VERY COMPACT IN GAMING EXPERIENCE. It’s like every minute of my playthrough, I did something, I got something, I discovered something. There’s almost no downtime. And I think that’s the best part about this game, which made it really fun to play through. 7/10. A well-made game. Recommended. I'll play Frontier Hunter - Erza’s Wheel of Fortune later this weekend.
>>1352199 > and I like that ninja kick move (kicking the walls to go directly upwards) Ninja kick the ground right after a roll jump to see what the real deal is, and with some talent you can chain that to go even faster. >>1352221 >6 hrs Holy shit you speedran that thing I took more than 5x that
>>1352810 I was also surprised when I looked up my in-game-time after getting the true ending. I think the game felt long because of things I wrote in the conclusion. I didn't speedrun the game, but I started skipping enemies after I shut down 3 reactors I think since I already got all the upgrades I wanted. >I took more than 5x that That's the time I need to 100% Afterimage, my no.1 favorite metroidvania. around 35 hours or so.
>>1353043 Afterimage I dropped for now, it feels way too much like I don't know where the fuck I'm going for most of the time but I know it's a good game I just need to really crave metroidvania when I go for it.
>>1123254 >Another Japanese indie game. The art looks westoid or gooky. Somehow I can feel it at this point.
>>1353596 Because its AI generated. They say its only the backgrounds but I highly doubt it.
>>1190612 Come on get announced already now I want to buy it
>>1179293 Unironically repeats "slop" too much, otherwise the puns that don't are pretty good.
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>>1190612 We're finally past 2D shit and finally into 5th gen aesthetics in the indie space, and it's glorious.
>>1356955 Right one has serious upscaled PS2 game vibes.
>>1348896 The new zoom is more temu sekiro than shooter.
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>>1356955 It took way too long to move past 2D being trendy and it is still a thing despite dying down. Should've been done earlier but a lot of devs wanted to milk it. I expect there to be a lot less games hopping on that given the uptick in complexity and effort needed to make it. And it's probably going to be a temporary trend too, The only thing I personally do not want is PS1 wobbling/warping or affine texturing to come back without it being optional. I am fine with low poly and pixels since the reasoning partially is workload but the buck stops at making your game purposefully bad when other than aesthetics, nothing can be justified by that. Fuck that shit being forced.
>>1363647 >It took way too long Fuck you nigger, I'm going to enjoy it
>Spirit Mancer 2D sidescroller action deckbuilder... wow what a typical indie game! the game is actually so unfun to play through. You can build your deck at a checkpoint, but the cards are exhaustible after one use and then you have to beat up enemies and capture them to get their card that you can use... one time. There really is no point in the deckbuilding aspect. Also enemies are spongey as hell and all of them have elemental shield that can be broken if you hit it with a card with the right counter-element, which is annoying because cards disappear after 1 use. Most enemies are just standing still without even trying to attack me, so this game’s difficulty is pretty much non-existent. Also the game is meant to be played co-op, so there’s no point in continuing.
>Captain Blood I tried it out for its PS2 action hack and slash nostalgia novelty and wow I’m amazed by how this game managed to recreate all those PS2 games features... I mean jankiness. Yes they’re all present here. Long ass loading time, game crashing during loading screen, subtitle-off being the default option, mumbly american voice acting, inability to move camera, no lock-on, barely any i-frame, getting stunlocked, unfair numbres of enemies coming at once, being stage based where you can purchase upgrades/movesets with your performance points, spongey ass enemy, random QTEs that lead to instant game over if you fail at it and many more that I can’t remember right now. Tldr it’s a PS2 action game that I used to hate
>Kindaichi Mystery Series꞉ The Honjin Murders Similar to Agatha Christie’s Hercule Poirot’s games, this is a video game adaptation of a real Japanese murder mystery novel with the same title. Plot from wiki: “The novel takes place in 1937 in an unspecified rural village in Okayama. The anonymous narrator reconstructs the events surrounding the legendary double murder of a married couple, based on witness statements and various documents” https://en.wikipedia.org/wiki/The_Honjin_Murders The game is very uniquely presented where you’re reading through testimonies of 9 different people, which are the detective (you), inspector, female victim’s uncle (your client), 5 male victim’s family members and an old maid. In each testimony, there are Blue colored words that you can click to reveal a new Testimony (Orange to reveal a new speaker and Purple for not-yet-clickable keyword). The gameplay of this game is when a new testimony is revealed, you have to identify the speaker of that testimony AND vertically arrange them in the right order, so you’d have a nice flow of testimonies for each person. It was really challenging at first since I wasn’t familiar with the characters, but it got way easier as I got to know the characters better, especially in the later half of the game where most testimonies belong to detective, inspector and the client, so it’s easy to narrow down the possible speaker for a testimony. The story is enjoyable , but it’s really annoying that I can’t change the text speed since it’s TOO SLOW. They must really want me to read the text slowly and get spooked by the little jumpscares (character/object portrait suddenly cut-in with a sharp sfx) during the eerie parts of the narration. The game has 2 endings: normal end, which is the game’s original ending and true ending, which is the novel’s real ending that you can read through after beating the game. I personally find the normal end waaaaaaaay better than the true/original ending, which is full off bullshit coincidences and red herring; also did some of the characters really dirty. In the game’s original ending, they actually removed all the red herrings and rationalized all the coincidences by integrating them into the grand narrative, which fits really well imo. I think it’s a good game, but lacking so much QoL like adjustable text speed and (de)selecting and scrolling through testimonies can be janky at times. I counted only 34 names in the credits roll where over half of them are artists/contractors, so it’s a really low budget adaptation, but still worth reading. 7/10
>>1365833 >wow I’m amazed by how this game managed to recreate all those PS2 games features... It's because it ``is`` a PS2 game. Corporate publisher bullshit stopped them from finishing it back then and it's current form is the old devs trying to do the past struggle justice after they managed to re-acquire the project.
>>1365931 damn that's why it's so bad >Actual development was outsourced to Malaysia-based General Arcade due to their experience and enthusiasm working with custom engines .[11] damn. should've stayed cancelled.
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We have a 2D Sekiro now
>>1382545 Looks really fun
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>>1190612 this looks amazing. i've seen the other materials for the game and everything looks so responsive. love games that have dynamic battlefields that dont center around you. also love the fact that you can see the stuff you brought on your character
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>>1382768 Early Access around July this year apparently
So many interesting games are releasing >The Siege and the Sandfox (stealth metroidvania) >Last Vanguard (metroidvania) >Sea of Stars Throes of the Watchmaker (free DLC) >Pup Champs (puzzle) >Duck Detective: The Ghost of Glamping I'm still playing other lengthy games!!!
>>1365833 >>1365931 I watched a playthrough and looked fun. The one weak point I'd like to point out (having only watched its gameplay) is the voice acting.
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I liked it. Like the first game, it could be accused of a certain lack of originality and of being short/easy, and in a few ways it feels like a repetition of the first game but it was enjoyable and there's been a noticeable step up in production quality.
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>>1386069 >Duck Detective
>>1389756 The 1st game was surprisingly good It's a short, 1-case investigative game. very light hearted. fully voiced. like Sam & Max, except it's not stupidly hard with all the random stuff you need to do in random order.
>>1390059 Demos not out yet. It says June 5th on the thing.
>>1390059 fucking rougelite
>>1390059 Just from watching the trailers and gameplay footage, I can't fucking stand the music, it sounds like it's for a show aimed towards very young kids. >>1390192 So was Patapon 3. I've seen some speculate that why it was left out of the Patapon 1+2 collection.
>>1387095 The first game was decent, but considering the protagonist and the general atmosphere (not to mention the average modern adventure gamer is a woman or a cuck), I assumed the sequel would very easily dive head first into (((modern values))). If it's avoided that fate, I may give it a look.
>ctrl-f >no Aeruta Guess I'll take the opportunity to shill it then. Before I get into it, though, the game is Early Access. I'd estimate it to be about 75% done at this point (one goddess and a "final boss" left to go). Though the dev seems to make regular updates, listens to feedback, and I haven't noticed much in the way of delays, so I have a fairly high confidence it will finish development. The game itself is a sort of hybrid shop/town management with a side-scrolling action title. You play an cute fox girl looking to make her name in the Adventurer's Guild, but before she gets her license - she has to finish a noteworthy quest. This leads her to a small town where she accidentally breaks the oven of a loli-bear who's dream is to become the best (if only) baker in the world. So until the oven is fixed, you're on the hook for repairs to her shop. This involves heading off into dungeons to beat the shit out of monsters and certain environmental points in order to collect ingredients to use in breads. Once you've collected enough ingredients, it's time to open shop. Each day has certain types of bread that sell the best, but also provides bonuses for what you find in the field - so it's a decision between whether or not you'll get more ingredients, or take advantage of your ingredient inventory to make a ton of cash. Opening the shop starts a minigame. The loli-bear bakes the bread, which you have to take to the shelves for restock. as well as man the register. Customers will come in pick up what they want and take it to the register, where you play a simon-says minigame. Beating the minigame not only lets you get more sales done in a day - but increases the bonus customers are willing to pay. Also, during this - customers will leave trash on the floor which you have pick up in order to keep it clean and draw in more customers. Not to mention that, since the oven is broken, some the magic leaks out into the bread causing it to leap off the plate and you have to chase it down to collect it before restocking the shelves. Simple loop, but it can get hectic on busy days when you're trying to maximize sales. Thankfully you can occasionally recruit help from other characters you meet around town if you have a high enough friendship level with them. With the money you earn, you can invest into either fixing up the shop (and the town at large), or into character development - giving you better stats and more moves. Fixing up the town helps the bakery, as well as attracts new NPCs which can sell you badges (for combat effects) or rare ingredients - while fixing up the town makes your bakery more capable of higher end bread baking as well as attracting in more customers that have fatter wallets. Top all of that off with a cute and comfy aesthetic with a bit of humor. It's overall a pretty simple game that still needs a bit of work to pad out and polish up, but is still really enjoyable in it's incomplete state.
>>1391465 I have it on my wishlist but I don't play EA games, simply as
>>1365833 >subtitle-off being the default option Damn i haven't heard somebody get Offended(tm) at a lack of accessability since like 2015.
>The Siege and the Sandfox A unique, one of a kind Stealthvania game I’ve been waiting for this since forever since the release date just kept getting delayed, but it’s finally out. The art looks amazing Dialogues between characters are unvoiced, but your entire journey is fully narrated by a woman’s soft and heavy voice as you play through the game like in Voice of Cards, Little Misfortune and ICEY. Gameplay-wise, the narration is very informative as it informs you about when you’re about to enter/exit a stealth/safe zone where you have to stay alert or can lower your guard. I planned on continuing Erza this week, but I tried this game for no reason and got hooked. I beat the game in around 9 hours and I’m not very good at stealth (I hesitated a lot). So, not a long game. >Stealth This is a very casual stealth game. You get game over only when you got caught, not seen. You can easily run away after being detected as (most) enemy movement is restricted to a platform they’re currently on, as they (most of them) can’t chase vertically, horizontally, or even jump. If you do get caught, you’ll get sent back to the last checkpoint, and the checkpoint updates quite frequently, so no big deal. Enemy can detect you by vision or noise. You make noise by walking, running, landing and opening a door, while crouching is completely silent. There’s a visual indicator of your noise range. Your movement is more on the realistic-sluggish side, which obeys the laws of physics, like slight delay when starting a run or turning around, so not cartoonishly fluid. There’s no combat in this game and you can only stealthly knock enemy out. You can knock out regular guards, but not big guards, who often have door keys for you to steal. The stealth aspect in this game is very barebone. There are at most 3 guards on a single platform (most have 1-2), so you can easily knock them out one at a time while they’re separated, or simply run. This game is missing A LOT of stuff that are usually present in stealth games, like taking down enemy while hanging on a platform/ledge / from a hiding spot / from above as you fall, baiting enemy into moving to a certain spot by throwing objects/whistling, killing with ranged weapons, hiding a body so it doesn’t get spotted and many more. The stealth challenge in this game is mainly a matter of simple timing and platforming. Halfway into the game, I felt stealth difficulty stayed the same and the game progressively turned into a platformer over stealth. So, if you’re a hardcore stealth fan, this game’s probably going to disappoint you. >Metroidvania Traversal abilities: Wall Jump, Wall Run, Wall Climb, Rope Crawl, the spinning pole thing, Ground Slam, Lockpick and Glide (very late). There isn’t much backtracking as quests send you to new areas so you can explore new stuff naturally, and every time you have to backtrack, you’d have more convenient traversal abilities, so don’t worry about having to redo annoying stealth sections a lot. The world map is quite big, areas are well connected and unlocking shortcuts feels satisfying. There aren’t many collectibles. Just scrolls about the lore of the setting. The map function shows you the general outline of an area, but with no detail except for opened/locked doors. You can put a marker, but there’s no unique symbols to differentiate between different markers. >Minor Cons 1. Sometimes I just can’t jump high enough just by pressing the jump button, I had to try multiple time to do maximum height jump to reach the platform/wall. 2. The amount of platforming section where you have to do a long jump. It’s not hard, but if you fail and fall all the way down, more often than not, there’s no easy way to get back up, so you have to retrace your step, sometimes redo bunch of stealth sections. When I fell down, I just instantly pressed the “return to checkpoint” button. 3. Keyboard control is too left-hand heavy. You use WASD to move, E to interact, F to attack, Shift to run and Ctrl to crouch. Mouse is left unused and arrow keys are used to shift to look ahead, but you don’t really need to do this since the default camera is zoomed out enough to have plenty information on screen. >Conclusion This is a very newcomer friendly game for Metroidvania/Stealth fans who aren’t really fond of Stealth/Metroidvania in general, but want to have a taste. Unfortunately, I think it’s because the devs had to appease both audience, they can’t make either aspect too hardcore and as a result, there isn’t much depth into the Stealth/MV aspect, but it’s still a decently fun combination of the two. 7.5/10. Recommended. I hope this game is successful enough, so we get a spiritual successor. Maybe make it more challenging next time?
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Quick reviews of some games I dropped this week >Virballs A stage-based 3D third-person shooter. You play as a Ball Robot fighting off Virus Robots infecting planets. iirc there are 6 planets with 6 stages each, so that's 36 stages in total. You absorb virus mobs monster and turn them into unique bullets you can use (Kirby style), navigate through the stage (basic platforming sometimes) and fight a boss. I've only completed 2nd planets before dropping it because it got repetitive and boring, but the difficulty is non-existent as virus mobs always drop tons of HP that fully heals you and a boss always spawns a lot of virus mobs for you to kill (HP++) and absorb (bullets++). I think this would be a great game for kids, but I don't think kids (or their parents) buy PC/indie games, so... this game ended up as a MEGA FLOP with only 12 reviews on Steam. sad. >Last Vanguard I really can't into a shooting-based metroidvania so I dropped after an hour LOL. Checkpoints are rare, you drop money when you die, dodge rolling doesn't have i-frame (so far). Movement feels fluid like Hollow Knight (of course) as HK is every indie dev's idol.
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>>1387095 >short I started doubting this assessment and went to check some classic pnc games on howlongtobeat and most of them are listed at around 6-8 hours. The longest ones like Gabriel Knight or Broken Sword being 10. Which sounded surprising to me, I could have sworn they were like double that length but I guess they felt longer because the puzzles were harder and I spent more time being stuck. And I probably wasn't very good at these games back then. So yeah if we go by raw playtime estimation and don't account for getting stuck in moon logic the Kathy Rain games are normal length for the genre. If you're gonna play them you should turn off the notebook hint system in the options, these games don't really need it.
>Coneru: Dimension Girl Japanese indie platformer with its own twist being timeloops changing the stages/enemies every 4 stages. In the final timeloop, if you die, you lose all your coins/weapons and start from level 1 with warps available. Hated this part, but the rest of the game was pretty alright. Not good enough for me to power through the coin grind to get better weapons, get energy drinks, and head to the final boss to attempt winning. Soundtrack was good, art was great. A good amount of minor bugs. Most weapons are the exact same with one new moveset. I personally liked the blue shoe one and magic girl wand. 6/10 Anyone got any good platformers that aren't "roguelites"? Bonus points if it takes MMX elements, but any good platformer will do. I already played Gravity Circuit, Strider remake, Super Alloy Ranger, Aggelos and Monster Boy. I played a bunch of other ones but they were below average, i.e >Steel Assault >Tevi >Cathedral >30xx >Cyber Shadow >Berserk Boy >Iconoclasts and some others I can't remember.
>>1416350 How would you rate it out of five?
>>1416354 Divide by 2 so 3/5
>>1416357 Ah damn, that's kinda disappointing.
>>1416379 I'm a very, very picky person when it comes to platformers so I would at least try the demo and see what you think. Or just pirate it if you're tight on money.
>>1416350 Oh thats out? I've been following the artist for a long time now, happy to see he was able to get it to release!
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great metroidvania
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>>1416350 >Corneru on my wishlist, waiting to be out on a pirate site. I've played most games you listed there. Good action platformers that aren't rogue/metroidvania that I've played and rated at least 7/10: >Nuclear Blaze >Soda Crisis >Hardcore Mecha >Bzzzzt >Symphonia >MainFrames >Code Bunny (megaman-like) >Ninja Ming >Metal Unit >American Arcadia >Cogen: Sword of Rewind (megaman-like) And of course any Gunvolt game And you might like Bat Boy (I don't) since you like Berserk Boy
>>1417480 >on my wishlist, waiting to be out on a pirate site. Pirating indie games is nigger behavior.
>>1418456 Looks good but what were they thinking with that music
>>1417480 Code Bunny looks good. Didn't know MainFrames came out. Cogen is just sitting in my library, one day I'll actually play it. Thanks for the recs.
>Trials of Innocence Just finished this surprisingly great Ace Attorney clone. It took me around 25 hours to finish all 5 chapters (6 cases). Unlike Tyrion Cuthbert that innovated on AA formula with the Fantasy & Magic setting, or Murders on the Yangtze River with its 3D free roaming and out of courtroom trials; this one is more of a pure AA clone. Apparently, this is a remake of a mobile game made in 2015. >The Positives (+) + The art quality is very good with its charming character design, backgrounds, sprites and animation + Interconnected Cases. This game has a Grand Plot where ALL the cases are connected to it, not a single filler case. + The ending is conclusive with a sequel-bait post-ending scene. + Important side-characters like fellow Attorney, Detectives and Prosecutors are COMPETENT and ACT PROFESSIONAL. They always stick to finding out the truth of the cases since the beginning of the trial, unlike those assholes like Edgeworth, Mei, Godot and other assholes in AA who always insist that Defendant is guilty, even though they’re obviously not just to spite Phoenix. The Prosecutors here are seriously amazing. I love them all, especially the green haired dude. + Each case has insane, mind boggling plot twists about the revelation of criminal acts, character identity and motivation. + Most NPCs aren’t just throwaway characters. The majority of them play a role that’s relevant to the Grand Plot, whether it’s minor or major. Because of this, a lot of characters re-appear in subsequent cases; some play a major role, appear briefly, appear in a flashback or even in the post-credits sequel-bait epilogue. >The Negatives (-) - EN translation is very stiff and rough as it was originally in Chinese and translated by the writer himself (Chinese) - There are 3 language voice acting, CN, JP and EN for “Objection!” “Hold it!” stuff. However all the voice actors are Chinese and they’re VERY bad at pronouncing JP and EN words, so it’s better to stick to Chinese voice since it’s the least shit - Chinese voice acting is very amateurish and shit - Not as many exaggerated comedy like in AA (there are still some). - This is subjective, but I think Cases are a bit too overcomplicated with how they were designed that it’s hard to believe that the killer planned AND executed all of that - Another subjective point, I dislike how in some cases, we obtain the most crucial evidence through pure coincidence (us or other NPCs just randomly stumbled upon it) or killer’s negligence (randomly dropped evidence that’d implicate them) - Some of Cross-Examinations, even in earlier Chapters are really difficult with so many options to choose (pic 2). I’d still give this game a 7.5/10 despite its many flaws simply because the writing is very fun and engaging, always making me want to read more. It became one of the few games I felt bad pirating that I ended up buying it. Very recommended, especially if you’re into AA games. Now it’s a waiting game for the sequel... and Tyrion’s sequel too, hopefully soon.
>>1427520 >/v/tuber Dive into a woodchipper tranny.
>>1273169 >>1352199 Turns out the dev is a proud furry that thinks lolicons are perverts >>1435803
>>1437532 It's technically not even a lolicon game, just a game that happens to have a little girl as the protagonist, the only marginally lewd characters are all monster women with ample assets.
https://www.youtube.com/watch?v=ijxzFxEmpJc Goddamn this trailer looks so good. Nice aesthetic + very creative MV abilities >dimensional slash >warp portal
>>1437532 >Turns out the dev is a proud furry that thinks lolicons are perverts.
>Frontier Hunter: Erza’s Wheel of Fortune Another metroidvania made by chinese weeb devs featuring sexy anime girls, sexy fanservice scenes, le Japanese humor writing and full Japanese voice acting! Which also means if you’re anti-anime or an ironic weeb feminist, this game is an instant 0/10 for you and you can stop reading here! It took me around 20ish hours to complete the game with 92% map completion. It’s quite long for a metroidvania. >RPG & Combat System It’s rare for a metroidvania to have an RPG progression system where you have Levels, RPG stats and full equipment system (weapon, sub-weapon, accessories, armor, and “materia”-like equipment attachments which give tons of stats and passive effects to your equipment of choice). There are many NPCs you can interact with and some give you some shitty fetch quests. There’s crafting, cooking and shops where you can buy consumable items (HP, MP, ailment cure potions), materials, ingredients and equipment. Cooking is especially useful here since it lasts very long and gives you a lot of stats bonus, so you should try having cooking effects all the time. You can seamlessly switch between the 3 playable characters. Each character has multiple weapon selections and each weapon has its own skill set that can be triggered by doing multiple directional input like in Tekken/Street Fighter, so it’s a lot of fun to play. >Boss Battles They feel like mobs with a lot HP. Most of them can be stunlocked to death with stats ailment like freeze and weapon combos. Add that you have so many healing potions and 3 playable characters to use, each with their own HP/MP bar, so the game is pretty easy. >Story The story and setting are quite interesting. There’s an empire, surrounding the empire is a formation of giant rock (aka... mountain? But they called it rock) and above that is a huge storm that prevent transportation from/to the area beyond the mountain. You’re playing as Erza and her turbo lesbian junior who’s super horny for you (like Misaka-Kuroko relationship from To Aru Railgun), as members of an exploration squad. long story short, your airship crashed and you landed in the New World (beyond the mountain) and now you’re exploring the Frontier... as the Frontier Hunter: Erza’s Wheel of Fortune™. All this uncharting unknown stuff makes me feels like playing Ys Celceta & Dana, which is great! The main story is pretty standard, nothing special. But the most interesting thing about the story is the comedic interaction between the main characters. Again, if you hate anime and anime tropes, you will hate it. I like it. >Exploration The exploration is frustrating for the first 2-3 areas due to the lack of movement skills. There are a lot of dead ends, enemy respawn after changing room/screen, can’t dash through enemy, vertical exploration where if you fall down, you can’t get back up because you don’t have a double jump and you have to long backtrack etc. This game also has no feature where you can move the camera to see beyond your current view, so you can’t take a peek what’s beyond the screen. Many times I deliberately jumped down a platform because “well, maybe there’s an item there” and ended up falling 10km down as if I was playing Jump King. I was close to dropping the game, but fortunately I preserved through it. The game got A LOT better once I got movement skills like Double Jump & Wall Jump pretty early on that eliminated all the frustrating stuff. There’s also Dash through enemy, Glide and Super Jump later on. The map is big, a lot of areas with diverse environment types. Actually doing exploration rewards you a lot with Crafting items, Cooking ingredients, powerful equipment that’d make you regret buying equipment form the shop NPC. And just like a typical MV game, there’s tons of shortcuts that connect different areas/checkpoints. Later on, enemy get quite tanky and you’re expected to use your magic a lot. Fortunately the game gives you tons of MP replenish drops all over the place, but the one thing I really dislike about the game is that there’s NO natural way to recover HP (you have to use Potions). There’s no HP drop from crates/enemy and there’s no Healing skill except in the very late game. Maybe this is the way the game encourages players to switch between the 3 characters often. >Cons I really can’t think of anything that could be considered real cons except some very subjective things, like basic traversal skills, too much equipment management, stats-based performance, bosses are too easy, enemy respawn after changing screen and of course “I hate cringe anime tropes!”. I said it in the beginning that this is an anime JRPG-like game, so what else did you expect? The performance is really fluid and I didn’t encounter a single bug or any game-breaking things. >Conclusion 8/10. A very fun game to play through, especially if you’re an anime and JRPG fan. I heard Bloodstained was similar to this game, but I haven’t played it for a lot of reasons.
I love this dev so much.
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Played a bunch of games this week >Venture to the Vile Metroidvania with a unique 2.5D exploration where you can change “lane” instead of just 2D horizontally & vertically. Cool creepy & thriller setting & atmosphere, but the gameplay is too dogshit. The combat is way too simple (you only have 3 hit combo, back step and parry) and exploration is a huge chore since you have to backtrack (walk) a lot and they BOMBARD you with sidequests with unclear hints on where/how to clear them. It’s simply not a pleasant experience. Dropped after 2 hours. 2/10. awful. >Pup Champ Football puzzle game where you have to score a goal by controlling animals, each with a unique shooting style (2 squares, 4 squares, straight shot, etc) within a certain number of moves. It has 7 chapters that you can play in any order. Each chapter has main story and challenge stages. Main story puzzles are moderately easy, but challenge stages are really hard. What I dislike about this game is that there’s no room for error and there’s only 1 solution to each puzzle. 6/10, decent. >Cats and Seek Find cats. Pretty easy. 5/10, mid. >Mimic Logic Open all treasure chests while avoiding lying Mimics. Very fun logic-based quiz game. I feel smarter already. 8/10
>Magical Nut Ikuno I expected a lot from Qureate since they always delivered unique experience with great ecchi, but not too raunchy CGs. However, from the ecchi aspect, this game was a huge disappointment. All the CGs are meh except the one with the big booba Villainess. Most CGs are very SFW and don’t even have panservice, when in Qureate’s past games, they would ALWAYS find a way to insert them even in any kind of situation. Gameplay-wise, this game is actually very good. It’s Pacman but with a lot more variables like upgrade tiles, debuff tiles and variety of enemies wandering around the stage. You need to play as the 2 characters, get EXP, and level up to get HP upgrades and unlock sidestories (Visual Novel). You can choose between 2 gameplay style: Boobs mode (more HP, slower Mov.Speed) or Ass mode (less HP, faster Mov.Speed). There are 5 Chapters x 10 Stages in total and the game gets progressively more challenging. After beating them all, you unlock Hard mode. Beat the Hard mode and you’ll unlock the True Ending. The play time is around 6 hours for Normal End and 9 hours for True End. It’s a very low budget game developed by 20-ish core staff. Maybe (Hopefully) they’re saving their budget for future games. They announced a lot for 2025-2026, after all. Ever since I beat Rusty Rabbit with its bloated credits page, I’ve been paying attention to credits roll. It’s very interesting to see how many people actually made the game. I’d recommend this game just for the gameplay, but don’t expect much sexy stuff. Gameplay: Better-than-Pacman/10 Ecchi: 2/10
Finished the demo of Mina The Hollower, from Yacht Club Games. Their last game, Shovel Knight, was a really good throwback to 8-bit sidescrollers, especially Megaman. I thougt Mina would follow suit and be a really good throwback to 2D Zelda, but it's not quite that. Yes it looks like a Zelda, and superficially plays like one, but half the time it feels like it's trying to be 2D Dark Souls. You have a stock of healing items ("plasma vials") that's replenished at bonfire-likecheckpoints. You use in real time and they fail to heal you if an enemy interrupts the animation. Though unlike Dark Souls, you actually waste the item if that happens. And you can't even use your healing sraight out of the box; you first have to fill the vials by dealing damage to enemies. Also, the vials can only hold as much HP as you're currently missing, so attacking enemies while at full health doesn't build charge. Such a needlessly obtuse system. Again like Dark Souls, you drop your XP/currency ("bones" in this game) on death and need to go pick it up without dying or it disappears. Like Bloodborne, enemies can absorb your XP so you need to kill them before getting it back, except here the bosses can take it too. Said bosses, and a few enemies, take way more from Souls with their aggressive movesets than they do from Zelda, which sucks with Mina's limited controls. Souls is "clunky", but it still lets you move and aim in the full 360 degrees, and atttack independently of your movement thanks to lock-on. Mina only lets you move in eight directions and attack in four. You don't even get a roll or shield, just a weird little burrow move. Burrowing avoids most attacks and lets you move faster than you do above ground, but it's weirdly slippery and I don't like how it controls. Unless I'm missing something, you can only use it by holding the jump button when landing from a jump, which makes it too delayed to be a reliable dodge move. It all feels so, so confused as to what it even wants to be, and release is only five months away after three years of development, so I doubt the full game will get anything but minor improvements on this.
>>1465465 The problem is that everyone that makes this kind of game wants to be Dark Souls + something else where as they should really just focusing on being Dark Souls - anything that would get them sued.
>>1465604 Eh, you can do Dark Souls + something else as long as you make sure the stuff you're mixing and matching really goes together. It's just that people don't seem to ever stop and think about that. Even FromSoft fell down that hole when they tried to make Dark Souls + open world. >>1465465 Forgot to add, I think the game is fine, I didn't hate playing it or aything, and I suppose it could get better later on, but the demo did not inspire much confidence. 6/10 so far.
>No Case Should Remain Unsolved A 1.5 year old korean detective game. I was surprised that the gameplay is EXACTLY the same as Kindaichi Mystery Series I reviewed here >>1365853 where you read through bunch of testimonies, appoint the correct speaker for each testimony, and then arrange them in the correct order. Are there other games with similar gameplay? or was this game the original? It’s unfortunate that I played Kindaichi before this game, because this game was so much worse in every single aspect. If you look at the right side of the 3rd pic here >>1365853 , you can see very clearly testimonies that have been properly arranged (merged with testimonies above/below it) and testimonies that are still separated (there are visible gaps between them). In this game, everything is so DARK and the “map” is so small that it’s really hard to navigate through them. In Kindaichi, they story is separated into multiple chapters, so the gameplay is paced really well. In this game, there’s no such thing. They just BOMBARD you with dozens of newly unlocked testimonies at once without any proper order or pacing. 15 minutes into the game and you’d already be seeing bunch of Locked Nodes of endgame spoilers like “Reason why XXX is XXX?” or “Reason why XXX kidnapped XXX?” etc. Sure you can’t read the testimonies yet since they’re locked behind progression, but even the title of the testimonies already spoiled the entire fucking mystery for fucks sake. The story is actually very good with some nice plot twist, but the execution is abysmally bad. Also all the characters are Koreans with similar-sounding names and similar-looking grey pixel portraits, so it’s difficult for me to distinguish between them. 4/10. Not recommended. Go play Kindaichi Mystery Series instead. I needed to wait 3 x 300 seconds to post this post wtf
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I played a lot of games this week and unfortunately, all of them weren’t very impressive. >Duck Detective: The Ghost of Glamping A Sequel to Duck Detective: The Secret Salami. This one is offensively mid and felt aimless. In the prequel, you were tasked to investigate the missing Salami right off the bat, and everything you did, was for the sake of finding that missing Salami. Clear objective. It’s the complete opposite in this game, everything the Duck Detective did was out of impulse because random stuff that were mostly unrelated to each other just happened nearby until he stumbled upon a grand conspiracy near the end of the game. 5/10. >CONERU -DIMENSION GIRL- Finally got to play Coneru and oh boy this game was a disappointment. I thought this was a Megaman-like, but it’s a soft Roguelite instead! I dropped the game in the 2nd loop. I just can’t stand it anymore. The maps are boring and almost felt exactly the same as the 1st loop + more annoying enemy. I don’t like that the movement feels kinda sluggish (not very, but I can feel it), and the platforming feels awkward where every platform require max distance/height jump to reach. And I hate that climbing stage with invisible platforms. Coneru’s wacky and innocent personality is really fun and I really like her voice, but that’s not enough to carry the game. 5/10 just for the 1st loop. >Summit : Steps of Solace Too easy, Too short. What’s even the point of this game? Nice aesthetic, that’s it. 5/10.
>Yasha: Legends of the Demon Blade I had high expectation from the 1st trailer because the art looks really good and of course it’s another huge disappointment. I don’t know why I thought this was a stage-based hack & slash like Ninja Gaiden or maybe something like Pocky & Rocky, but it’s actually another Roguelite! Goddamn I hate roguelites. My first and the only roguelite I played/liked was Hades and it was damn good, maybe that’s why I hated the genre because nothing came even close to it, not even Hades II. I kept playing anyway and the more I played the more I realized that this game was utterly dogshit. It’s not even mid/unimpressive like all the games I rated 5/10 above. This is like an actual 2/10 horrible game. I believe that rogulite could only be good if there’s huge variety of stuff (abilities, weapon, stages, enemy) and good sense of progression through permanent upgrades to null the repetitiveness nature of a roguelite game. This game doesn’t have much of that. You can forge bunch of weapon and equip 2 that you can switch anytime, but they all feel similar and won’t change your playstyle. All the post-stage enhancement bonuses are generic stat boosts. The gameplay loop is absolutely boring. The loop is 1 mob stage > 1 boss stage > 1 safe area where you can heal and buy stuff > repeat. Stages aren’t randomized/generated, so you’ll be going through the same stages with the same enemy many many times to earn little currency/soul point to upgrade your character/weapon (by not much) for the next run. I uninstalled this shit after I beat Ch.1 (clear run) and found out that in Ch.2, every stage and boss is the same as in the Ch.1; and then I found out it’s also like that for the other 2 main characters (oni loli & tiger furry). I’m not doing all this shit again. Fuck that. This game could've been better as a normal stage-based hack and slash with a proper stage design and no meta progression bullshit. But this game is too low effort and probably also low budget since the game is unvoiced aside from the generic action grunts and noises. >7QUARK is an indie game development team from Taiwan FUCKING HELL everything makes sense now.
>Staffer Case & Staffer Reborn This game is decent, but it’s also another disappointment since it has a lot of potential. This is a Visual Novel style crime investigation game in a setting where a lot of people (Staffer) have developed supernatural powers like teleporting, mind control and stuff. The MC is a cold, genius young man working in a Mana Affair Division solving cases that are related to Staffers. Investigation is always done with a group of 4, MC + 3 Staffer co-workers each with their unique ability: Heartbeat detection to suspect lies, shoeprint/fingerprint detection and objects memory reading that can figure out (non-visually) what happened to x object in the past x hours/days. You probably get the idea how we’re going to solve cases with those specific abilities. The gameplay itself is fine. You investigate stuff to get clues and combine clues to argue/refute statements. Standard investigative game. The problem is the cases themselves. They aren’t bad, but simply too basic, unengaging and lacking interesting twists. The 1st case is very straightforward and predictable but I’m fine with it since it’s the 1st case... but then the 2nd, 3rd and also the 5th (final) cases are also like that. Too basic, predictable, not much element of surprise. Only the 4th case stood out because all the suspects are Staffers with ridiculous, timeline-shifting, planet-busting tier powers, which allowed the writer to write ridiculous twists as well. What I do like about the writing is that every single case was canonically solved within 2 hours because the MC is just that smart, so everything is very fast paced with no stalling for days (fuck you ace attorney). Staffer Reborn, its short sequel game has similar problem. Very interesting concept, but the execution is subpar. Apparently these games are successful enough for the devs to try turning it into a franchise. Hopefully the next game would be better... maybe they should hire someone else to write interesting cases for them. 6/10. Despite all the flaws, I’d still recommend this game just for its interesting concept.
>>1486406 >he didn't start with Retarded Oni loli big mistake, anon >better story >better gameplay >better cute >better funny https://inv.nadeko.net/watch?v=Sv-0Id91MYo
>>1486548 >not aoi yuuki no point
>>1486606 That's not a fair comparison and you know it. She was probably too busy hunting little boys.
>>1133516 Seems sensible enough. As a rule of thumb, bad things should be put to an end. It's a really weird double standard that bad people's live must be sanctified just because "muh human life is precious".
>Nitro Express Run & Gun? more like Walk & Gun since you can only walk. 2 main weapons (AR + Shotgun) and 2 sub-weapons (grenades, shield, rocket launcher etc). Different guns feel samey, 8 stages only, not much enemy variety. Bosses are pretty easy too. The game’s not bad, but there’s nothing special about it either. At least I can tell that this is a Japanese game from its fun and humorous writing. Seriously, why can’t Chinese and Korean anime games replicate the fun aspect of Japanese anime games? They’re always too dry and serious. 6/10. Fine.
>Wings of Endless Metroidvania where you control 3 unique characters: hammer guy, throwing knife girl and magic guy that you can swap in/out at any time. I was enjoying this game for the first few hours, but dropped it halfway through because the unfun things about the game got unbearable. Combat Balance: You have 3 characters, but the MC (hammer guy) has 3 times the HP and Damage output than the other two, so only the MC can keep up with the enemy strength. If you aren’t controlling the MC, It’d take forever to kill an enemy and you’d die in 2-3 hits (1 hit vs Boss). Some enemies can also stun-lock you to death (there’s no i-frame outside rolling here), so even the strong MC can die easily. I looked up youtube videos for late game bosses and even the MC dies in 1 simple hit. Crazy. . Platforming: Waaaay too many environmental hazards that not only damage you like crazy (+status ailment), also often knock you back 22384242km away from the platform. It’s even worse that projectiles (canons, flamethrowers) in this game have no tells and will activate instantly at mach speed as soon as you get into its range, so you have dodge pre-emptively before the projectile appears. I hate those Penguins with a rocket launcher so much. Movement/platforming abilities are also tied to specific characters. only MC can double jump, dodge roll and dash. Only throwing knife girl can wall jump and only magic guy can freeze platform mid-air, so you’ll have to switch characters in precise timing a lot just to do simple platforming and it gets really annoying. 4/10. Could’ve been way better.
>Disney Illusion Island Yeah this isn't an indie game, but let’s be real, indie just means “not high budget” nowadays. This is a pure platformer metroidvania with no combat. Even boss battles are platforming and dodging obstacles with basic movement abilities: double jump, wall jump, grappling hook, glide, ground slam and swimming It’s an easy and simple game, yet very well-made, surprisingly very fun to play with tons of exploration to unlock collectibles. The story is very fun too. This game can be played solo or with 4 players co-op. Too bad I have no gaming friends. 8/10, if you can appreciate it for what it is. >13 reviews on Steam huh? I know that's a recently released port of a 2023 Switch game, but that's still surprisingly low for a Disney product.
>>1493028 >At least I can tell that this is a Japanese game from its fun and humorous writing 30 fps lock that's as little as three 10s and that's BAD
>>1493028 This needs a Railgun or Blue Archive mod or DLC.
>>1493063 >but let’s be real, indie just means “not high budget” nowadays. No, fuck off.
>>1493851 Most "indies" have publishers.
>>1493028 >Seriously, why can’t Chinese and Korean anime games replicate the fun aspect of Japanese anime games? They both have hyper toxic culture that frown upon humour to begin with.
>Forgotton Anne Unengaging story, shitty puzzles, more platforming than actually puzzling, sluggish ass 10fps movement that makes even simple jumping difficult. I don't get all the praises. 2/10
I just finished DragonLoop, an indie metroidvania with time looping as its core design; very similar to Vision Soft Reset in concept, except the graphics, aesthetic and *feels* are Hollow-likes instead of Pixel Art. Every resource obtained and progression done are permanent, they don’t respawn on the map and don’t get reset after a Time Loop, so this is NOT a roguelite like Ultros. >Story You’re a cute amnesiac Dragon Girl trapped in a Time Loop with your also amnesiac little friend, so you try to figure out the mystery of the Time Loop and escape it. Very simple. >Time Loop & Exploration You start at Day 1, when you reach a Time Gate (a check/save point), it becomes Day 2, then it becomes Day 3, Day 4, Day 5 and activating the next Time Gate will loop you back to Day 1. Your main goal is to jump around Timelines to find paths that lead to a Memory Fragment at the end of Day 5. There are 9 Memory Fragments that you have to obtain. This is very fun, addicting and satisfying as many of “dead end” Timelines are still very rewarding because you’d still uncover maps, obtain resources, key items and metroidvania abilities. You get the idea. Fast travel is also very convenient as you can go back to the latest Time Gate that you unlocked in your current timeline. You can also jump to a jump to a different node at a different Timeline at a Time Gate. Before looping to Day 1, you’ll be transported to a place outside time where there’s an NPC that gives you Hint on where/how to progress, if you need it. There’s also a True Ending with complex requirements that requires a much more thorough exploration, but I won’t talk about it here. >Traversal Abilities A LOT of them. Some of the more basic ones are Double Jump, (Air) Dash, Swimming, Grappling Hook, Wall Jump, Downward Kick to fall quickly and Uppercut not only to deal damage but to also reach a higher height. Some of the more unique ones are throwing a Plant that gives you platform to jump on; sucking/blowing things to trigger platforms; range-summoning a Block of your size to grapple through a wall, step on to jump higher, activate a platform or super jump when placed on a special floor; coat yourself to survive lethal hazards, Boomerang that resets your Double Jump when you land on it mid-air; summoning a moveable Black Hole that you can teleport to; summoning a remote-controlled tiny spider to access special areas; and a hoverboard that you can use to glide, high-speed sprint AND pogo. These are all multi-purposes metroidvania abilities used for special traversal, basic mobility AND damage-dealing combat skills. The depth to these abilities are INSANE. >Upgrades, Skills & Accessories At a Time Gate, you can freely allocate your stats (respec anytime), equip Accessories & Familiar (details below). You can equip 6 accessories at a time. Unfortunately, these accessories are basic stats upgrades like Atk+1, Healing+1, HP+1 etc, so no creative stuff here. >Combat, Boss Battles & Difficulty You can normal slash attack, summon an equiped Familiar with SP and use traversal abilities for damage and mobility. The combat is very high speed. Most world enemy dies in 2-3 hits but Story Bosses are quite tanky with 2 phases. There’s NO enemy collision or contact damage here. Thank God for that. When you defeat a Boss (Story & Field), you obtain a Mini version of them as a Familiar that you can equip and upgrade. There are 24 of them. The game started out very easy, but it gets progressively harder as you advance your Timeline exploration, which increases this thing called Entropy that indicates enemy damage multiplier dealt to you. So, enemy become deadlier in the late game (they still die in 2 hits). My point is, mobs aren’t annoying/disruptive, while Bosses are (eventually) challenging. so... fun experience overall. I almost forget to mention the Healing system is Estus Flask-like. >Maps & Biomes The world is separated into 5 main biomes which are Giant Tree, Mechanical Underground, Bamboo Forest, Cloud/Sky Island and Snow Mountain. Each of them has its own sub-biomes, so there’s plenty of area aesthetic variety. There’s plenty of hidden walls/areas with loots all over the world too. There’s no minimap, but there’s a map you can access by opening a menu, which is great and very informative, it has everything you need like point of interests are marked on the map by default and there’s also custom markers. There are plenty NPCs that you can interact with, most of them will challenge you to a bunch of different minigames, like PONG, Snake, RPS Card Game, “Shoot a Duck”, rhythm musical, and many many other type of games. Beating them will yield you an Accessory. >Issues English Translation is quite bad and some texts are left untranslated, so I had to use Google Lens to read them. Menu navigation is also kind of clunky, for example, closing a sub-menu will close all the menu, so you have to re-open the main menu. The sound department is also very lackluster. The core story is simple enough and menu clunkiness is just a minor annoyance, so these aren’t a big deal for me. Too bad for the music. According to the Credits, this game was developed by 2 Devs and 12 Chinese Playtesters, so it’s understandable that things aren’t perfect. Fortunately, the devs keep updating the game almost everyday on Steam with QoL updates. The improvement accumulates little by little. Huge respect. >Conclusion 8.5/10. This game was an absolute joy to play through with so much content to enjoy. I’d rate this 9/10 only if all those minor issues weren’t there. I HIGHLY recommend playing this game. NOW. PLAY IT NOW. Long review because I really like the game.
Sofia in Exchange for Lies Murder mystery game where the entire gameplay is you asking question by TYPING keywords to the prime suspect, who's a girl with 5 Personalities. Your job is to find out which Personality was the killer within 6 days of questioning. The game is fun *at first* where you learn so many new things about each personality with each keyword you enter, but this is that kind of game where going from 80 to 100% is going to be far harder than going from 1 to 80%. This game is FRUSTRATING. It’s made worse that you have to TYPE keywords instead of selecting from a list (you can, but it requires some menu-ing which takes more time than just typing them), so there will be a lot of repetition with trying out keywords on each Personality to find a way to progress the dialogue and shit will tire your hands. To make it more complicated, when you enter a keyword, sometimes it show you a “Locked” option where you have to progress through other dialogue options from another Personality first and the game won’t notify you if you’ve unlocked the requirement to progress through that keyword, so... make sure you have a sticky note or microsoft word open all the time to take notes. You will take a lot of notes, you will type a lot, your hands will be very tired. But the worst thing about this game is that this game is a ROGUELITE. Once you reach the 7th day of questioning, you will have to accuse one of the personalities of murder. The game ends and you will be sent back to the 1st Day.You have to re-read all the tutorials, a lot of already seen dialogues and some of your progress will be lost. You retain all the Keywords Map progress of the Main Personality, but Keywords Maps of the other 4 personalities are wiped. You can enter special “Shortcut” Keywords to reclaim all the lost progress but you only get those Keywords at certain “checkpoints”. For example, for one of the Personalities, you get Shortcuts at around 20%, 40% and 80% Map progression. So, if you reach the 7th day while your progression is only at 78%, your progression will be reset all the way back to 40%. This actually happened to me, which frustrated me a lot. My joy from playing this game is currently at rock bottom that I don’t want to continue anymore, even though the story is really interesting. Whatever, I’ll just watch a complete playthrough. Fuck this game. Whose genius idea was it to make this game a roguelite? Frustrating/10.
>>1556111 Damn, thanks for the QRD, I had the game on a wishlist, but seeing how frustrating it can be I'm going to pass. The whole thing being a re-playable rouglite sound like ass, detective/investigation games should be once-and-done like Paradise Killer for a better experience with a fulfilling ending. This sounds like a chore.
>>1556267 The story is really good so it's still worth a read. Speaking of roguelike investigative game with tight deadlines and multiple endings, there's this MINDCOP. It's a rogueLIKE, so NOTHING is retained after each loop and you start over from zero every time. There's 1 huge thing that Mindcop did better than Sofia, which is the freedom to investigate whatever in whichever order you want aka there's no (strict) sequence in the investigation. This worked well because the game was designed around being a roguelike. There's so many things to investigate/question, though, so you definitely need to take notes externally. in Sofia, everything has to be done IN SPECIFIC ORDER that sequence breaking isn't possible. This would be fine if the game wasn't a time loop roguelite, but it is.
>>1513817 I somehow managed to nab a copy prerelease from trading keys with someone doing curator connect and the prerelease version was just way too rough to be enjoyable, good to see they did fix it
>>1451801 I'm a bit interested because I like the Kill la Kill living clothes, but I'm not expecting much from the interactions in the story/sidestories
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>>1556502 yeah, the devs are updating the game every single day. very committed.
>>1493063 >>Disney Illusion Island >Yeah this isn't an indie game, but let’s be real, indie just means “not high budget” nowadays. Wow the week just started and i already know that's the most retarded take I'm gonna see.
>>1403332 >And I probably wasn't very good at these games back then. Nobody was. That's how they got to sell you hint books or call in to a hint line for 75c a minute. LucasArts wasn't quite as bad, but Sierra especially used heavy moon logic in order to confuse the player on purpose. At best you could "get into the mind" of some of their developers to make guesses on what retardo item/environment combinations you needed to activate, but for a lot of people it just came down to brute force (or hints). Quest For Glory was one of the better Sierra titles in this regard, because the Coles were making an RPG hybrid - so they didn't want the puzzles to be TOO obtuse since they already had stat checks, plus you often had three different solutions to a puzzle depending on what class you play and it allowed you to multi-class. So if one solution doesn't work, try another.
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>>1424444 >Trials of Innocence This game just got banned on Steam thanks to payment processors. Goodbye, potential sequel.
>>1569046 Dev saying they weren't provided with a reason and are talking to steam about it. Doesn't look like the game has anything that'd draw that type of attention to it so it might not be related.
Patiently waiting for zarya to come out
>>1465465 i liked the game because it feels different from anythinh i played so far. like >>1465465 said its mixture of different genres and for me it actually feels fresh. I just think they need to buff the hammer weapon.
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I just completed Infra and I loved it. >Take Half-Life >Remove the shooting >Have the player take photos of structural damage to the falling apart facilities they journey through instead >Also documents on government officials and corporations doing illegal shit >Add in some tough puzzles too If you like urban exploration this game is 10/10.
>>1571673 >>remove the shooting That sounds g- >rest of the post I'll take a look, thanks anon.
>>1571676 There's still action. Pretty early on you're witness to a collapse that causes a massive domino effect across the city and you end up in exploding or burning buildings/tunnels more often than you'd think.
>>1571673 >Take Half-Life >Remove the shooting I already hate it
>>1571690 I was about to say "that sounds gay". It's fine if it doesn't have action, the rest of the premise sounds cool.
>>1571790 Without even seeing he was talking about Infra, I could tell he was talking about Infra. That's exactly how I'd describe it. Personally, I loved the game. It's like Half-Life 2's interludes between combat, but for an entire game. It's also really pretty, being a Source game. Ever watch Game Dungeon, you know how he gives awards to games? Mine would be "World's Best Inspector". Markku simply will not rest until he has documented the full extent of the water infrastructure's damage, madly dedicated.
>>1569177 >>1569046 Was either coincidence or someone on the payment processor side realised this was going to be bad optics and backed down. (A large part of what is allowing them to get away with it is the normalfags thinking they are just going after porn)
>>1571906 >It's like Half-Life 2's interludes between combat If there's no ammo/health collecting in said interludes then it's not really Half Life 2. That's a big chunk of what makes STALKER so good as well.
>>1572012 >DMCA I'm not buying it
I just dropped Outrider Mako after 2 hours . I really like the concept and aesthetic, but the game is simply unfun to play. They put too much emphasis on standing still on something and jumping around during combat, but they feel kinda janky and awkward, it's hard to describe. Similar feel I had when I played Bō: Path of the Teal Lotus with its extreme emphasis on Pogo-ing. You can still do normal attack, but only using that would just handicap you as enemies often swarm you with high damage projectile and they always move around in such an awkward way that'd make your normal attack miss. The story is non-existent, you got isekai'd and suddenly told to do errands for some random ghost. dialogues are just do here, do that, go here, go there. a shiny turd/10
>Word Play After Balatro Mahjong >>1123301 , now we got Balatro Scrabble where you can input 4-10 words to get big numbers. Tbqh this game sucks. The point modifiers SUCK DICK and can't really transform your hands into super hands. I cleared Easy mode, barely cleared Normal mode and got wrecked in Hard mode. I tried cheating in the hardest mode (Legendary) by looking up 10-letter words on Scrabble word generators and I wasn't even close to beating it. The points requirement simply got too high. or maybe this is just a skill issue. meh/10
>>1573723 All right, it's actually skill issue. Maybe I'm just too low IQ for the game.
>>1572022 There kind of is "ammo collecting", in fact. Your flashlight and camera both have batteries which need to be replenished by finding pickups in the environment. If you're shrewd, you can have max batteries essentially all the time.
>Demonic Mahjong Another recently released Mahjong Balatro just like Aotenjo >>1123301 There are 4 things that differentiate this from Aotenjo and Balatro: 1. It has THREE multiplier (Value x Han x Mult), so numbers go crazy real quick and it feels really good scoring hundreds of millions points. 2. The progression is like Slay the Spire where there are non-battle nodes to upgrade/buy stuff and modify your deck with special effects 3. It's a roguelite with meta progression 4. You're facing off against ACTIVE enemy who also build a hand, use skills, disrupt your hands and score points that you have to outscore There are 3 kinds of equipment: Consumables (for in-battle usage), Tributes (permanent passive effects) and Figurines (like Tributes, but more powerful and limited slots up to 8). Every single one of these items is very impactful in buffing your gigantic scores, unlike in Word Play >>1573723 where most stuff felt meh and didn't really help me score better. Since this is a Mahjong game, there's naturally so many ways to build a hand, combined with all the different kind of equipment effects and personal character skills, the gameplay diversity of this game is extremely high and won't feel repetitive at all. Cons: - Boring AI art & animation where most characters feel samey and Genshin Impact-like - Very slow meta progression grind, so I just cheated to upgrade everything to max after the 3rd run A single successful run takes 30-60 minutes. Very recommended if you're a balatro/mahjong fan Far Better than Aotenjo and Balatro/10
I just played Back to the Dawn Prison Life sim where you manually do every little thing from eating to making your bed to toothbrushing and everything you do advances time. Man, this game is really interesting, but I'm too low IQ and impatient for a micro management game like this.
>>1571673 Started playing this game because of your post and it's awesome so far but you could have told me about it being a horror game Fuck Morko
>Ninja Gaiden Ragebound A stage-based 2D action platformer developed by a small south american team. For a Ninja Gaiden title, this game is surprisingly very newbie friendly. The game default difficulty is very forgiving where getting hit only gets your HP down by around 10% and there are many ways to recover HP. There's Assist Mode where you can turn the damage down, increase pogo window and increase charged attack duration, but there's no way to make the game harder. very weird. It's very fast paced as enemy dies in 1 hit except big enemy where you have to kill them with a charged attack (still 1 shot). Platforming is pretty easy, but I hate that if you fall off, it sends you all the back all the way to the previous checkpoint instead of the nearby ledge. It's a decently fun game, but nothing spectacular. very short. about 4 hours. 7/10
>Kaze and the Wild Mask Another 2D action platformer, but not much action this time. feels very similar to Donkey Kong games. It's so average that I lost interest after an hour. >Pipistrello and the Cursed Yoyo top-down action adventure where you fight using a Yo-Yo. You get accessories and traversal abilities as you progress that you can use to unlock paths and solve challenge rooms. metroidvania-esque. but the main adventure itself is pretty linear. I'd say 2/3 of the game is pretty easy, but the last 1/3 got really challenging with its platforming & puzzles that require combination of multiple abilities, timing, dexterity and of course your brain IQ. The combat is nothing special, very easy all the way until the end. Some unique things about this game: - it's set in a normal metropolitan city instead of the typical fantasy. - passive skill upgrade system: you get passive skills by buying them from an NPC. You get into a debt and get the skill temporarily, but you get a debuff like ATK -3, LIFE -3, Healing Drops no longer drop, etc as long as you're in debt. For every future $ you get, half of it get automatically deducted to pay off that debt. Very fun, but the puzzle and platforming got really frustrating near the end 7.5/10
>The Great Villainess: Strategy of Lily This one is pretty fun, very challenging and also very frustrating sometimes. The progression is very unique where you just keep going from the beginning until the end of the game, no turning back, similar to Yggdra Union. Every new chapter, your HP get fully recovered, but you retain your position from the last turn of the previous chapter, no deployment, you use every unit you recruited (19 in total). There are 5 chapters and each one of them is quite long. The difficulty of this game comes from: 1. Unfair enemy reinforcement, which is very annoying. Different tiles have different maximum unit allowed (max 5) and there’s a lot of situation where an 4-5 units enemy Fortress tile can only be attacked from a 1-3 units tile, so you’re outnumbered. To make this worse, enemy Fortress tile have this mechanism where it fully replenish lost troops. So let’s say I killed 3 out of 5 enemy, failed to occupy the fortress, the fortress will revive those 3 (and partially heal the surviving 2) in the next turn, which can also act immediately. This shit is unfair, annoying, and also a waste of time. 2. movement inflexibility. Let’s say 2 friendly units is 1 tile away from an enemy. And another friendly unit is 2 tiles away from an enemy. Both can attack the enemy, BUT they can’t attack the enemy together at once, even though they’re both in range. They all have to sit on a single tile, THEN move to an enemy tile to attack it. Joint attack and flanking aren’t possible in this game, so you can’t really utilize your positioning. very weird for a strategy game. 3. Enemy level jump. New chapter, new enemy and bosses, but their levels are far higher than my party, like 5-10 levels higher. You can’t really grind effectively in this game by turtling on a friendly fortress tile since the EXP gain is very slow and your party can’t keep up with the new enemy level. Eventually everyone reached level cap (40), but the final chapter has massive amount of enemy and they’re all level 41-48, beyond the level cap with busted stats lol. Overall, I still enjoyed the game, but it could’ve been far better
>>1636014 >by a small south american team they are yuro spaniards (Blasphemous 1+2 devs)
>Everdeep Aurora I can’t believe I managed to finish game. Great concept, great looking aesthetic, but fucking hell, this game is absolutely awful to play through. Movement sucks. Drilling sucks. Navigating through the samey-layout area sucks The minimap especially sucks really bad. It sucks that every single door, cave, room I encountered was always locked/ability gated and I had to return later, but it’s a nightmare to even re-find those rooms again. The lore is actually really good, but it sucks that it’s told through item description and end game infodump. If you want to play a digging metroidvania, then just go play Rusty Rabbit and Steamworld Dig 2 (not 1). This shit is so ass.
>>1643628 Damn they work pretty fast. >Blasphemous 2 was released in August 2023 nevermind. time flies.
I also tried the more mainstream indies, Undertale and OMORI. they're both beyond shit, especially Undertale. I like what OMORI's tried to do, but the pacing, writing and especially gameplay suck really bad. unbearable. Celeste and Hollow Knight are probably the only mainstream indies I actually enjoyed.
>>1643594 This looks gay as fuck.
>>1645100 The second one isn't gay, they are fraternal twins and one of them is a girl
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>Shadow Labyrinth I didn’t know this was a Pacman metroidvania spin-off. That’s cool. I can see the effort put into making this game with all the high quality production value. This is a good game and I SHOULD like it. But this game is just NOT FUN to play through. A certain reviewer said this game got good after 6 hours (end of Act 1), but for me it’s the complete opposite. The game was only fun BEFORE the 6 hours mark, because THERE WAS A SENSE OF PROGRESSION. So, Act 1 is pretty linear with a clear objective location, but still got a bunch of branching off paths for platforming challenges & loots. There’s like 6 main areas that you go through with many interesting story cutscenes and traversal abilities to unlock. All within 6 hours. It’s a very compact and satisfying experience. Act 2 however, is the complete opposite of that. They told you the objective is to visit 2 certain areas (unmarked), but you’re free to explore wherever you want, no guided direction, no handholding at all. But the problem is, the world is HUGE. Each new area is MASSIVE and multi-layered, connected by dozens of doors spread around the area. The biggest problem with that is the exploration feels unrewarding with NO sense of progression at all. Traversing areas is a huge chore due to how massive they are with countless doors that lead to other massive areas. Enemy variety is very lacking and rewards for doing thorough exploration and platforming challenges are mostly trash like literally useless stones (apparently a collectible?), currency and piece of character lore (not even area lore). Oh, and there’s no story or even a dialogue AT ALL. Just mindlessly, aimlessly walking and fighting mobs. Just before I wrote this post, I was exploring an area for 2 hours straight, explored a lot of stuff... but without any real progress. No story content, no new ability, no notable items, just trash collectibles. I wasn’t even done exploring the area. I actually discovered NOTHING by doing 2 hours of exploration. I already had a gut feeling after the 10 hours mark that I would stop enjoying the game, and by the 15 hours mark I just said “fuck it” and dropped the game for good. I looked up youtube and this is actually a 30+ hours game. Wow. I don’t want to imagine playing through 30+ hours of this slog. There’s nothing special about the combat & metroidvania traversal abilities. All basic staple. There are other negatives like awful Pacman control, frustrating Pacman mini-games with no checkpoints and not-so-useful checkpoints that don’t even restore your healing items all over the world, but I won’t talk about them. I feel like the core exploration of this game is just too much of a slog that nothing could possibly fix it. Rating: NOT FUN/10
>>1653876 If you wanna play a Pacman Spinoff, just play this game >>1451801 Much better, much more fun.
A revival of the late 1990's 3D platformer collectathons with 3D, 64-bit graphics! Inspired by the convention and design of the golden era of video games while also keeping things fresh with new ideas and more things to do! meet characters, jump on enemies, leap through levels with style, find secrets, collect everything, and save the land! Explore the fantastic world of Kittland as Bee and Are to liberate it from the evil and lazy King Kitt, Replay the collectathon experience!
>The Dark Queen of Mortholme Very interesting premise where you play as Final Boss in her throne room fighting Hero who just keeps respawning and retrying while getting stronger each time until he can eventually kill you. The game is VERY short and also very annoying because the Queen is sluggish while the Hero is very agile. The battles are also very scripted where the Hero is programed to always dodge and have 24/7 i-frames when convenient. >Pharaoh Rebirth+ Janky and sluggish ass old game. not worth playing. >Danger in Pompeii Your goal is to escape the eruption of Mt.Vesuvius, but game is just walking around, doing errands for NPCs, listening to their story and problems and solving puzzles while the game gives you pieces of Roman history. You’d really like this game if you’re into the history of Roman Empire. Otherwise, nothing special. >Primal Planet Metroidvania set in a Jurrasic era + alien invasion with futuristic sci-fi tech. The story is really simple, save your family and tribe from the invading alien. The game itself isn’t really fun for me since there’s way too much resource management like gathering, crafting weapons/consumables, and managing your ally’s HP, which is very annoying. The combat is also lackluster with weird hitboxes. It sucks that you unlock traversal abilities by leveling up and purchasing them with skill points instead of through natural exploration like in typical metroidvania. The game has an Interesting concept, but really not fun to play. A lot of disappointment this month. Hopefully the next batch of games is better. Gonna play Artis Impact and Chained Echoes DLC next.


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