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Advance Wars Anonymous 04/23/2025 (Wed) 00:54:15 Id: 84ccd2 No. 1219776
Move out! Anyway. Let's have fun discussing the Advance Wars series ITT and show the Fire Emblem fags who's the best actual strategy game. Also, I heavily suggest playing on AWBW (Advance Wars By Web) for multiplayer. The game gets really deep when you climb above 1200 Elo. I'd like to play some huge games with you sometimes. That's my piece folks. https://awbw.amarriner.com/
Edited last time by Mark on 04/23/2025 (Wed) 09:31:04.
FUCK I DIDN'T MEAN TO ONLY POST THAT I'M PHONEPOSTING Anyway. Let's have fun discussing the Advance Wars series ITT and show the Fire Emblem fags who's the best actual strategy game. Also, I heavily suggest playing on AWBW (Advance Wars By Web) for multiplayer. The game gets really deep when you climb above 1200 Elo. I'd like to play some huge games with you sometimes. That's my piece folks. https://awbw.amarriner.com/
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>>1224087 Thanks king
>>1219831 >best actual strategy game. But that isn't Langreisser
I wish Advance Wars was good.

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What’s up Advance Wars Chads, fellow refugee here coming to support the cause, for it is just
Anyone tried Warside? Apparently that had a rough launch.
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”I dictate if and when you can empty your CO meter. Me alone. No other woman. I won't allow you to release "it" if you don't behave. There, there. Good boy. You want to use it so bad?”
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>>1225619 P-please... I just want to use it one time at least...
>thinking about playing Advance Wars :) >playing Advance Wars :( I come back to awbw every year or two and I get filtered hard once you go above 1100/1200 and the usual gameplan turns to actual strategy and walls/deathballing instead of who has the better tank and bcopter reinforcement lines
>>1219776 Great, luv me advance wars by web Currently on my road to getting 1000 MMR on all the game modes, I am extremely unskilled in High Funds but do play a mean fog game >>1225497 I appreciate the >>>/bbw/ representation >>1225671 Depends heavily on the mode, if you're just there to have fun just play either one of the RomHacks (Kartal's are pretty fun) or play casual PvE matches on those Pangea maps.
I really miss these games...almost enough to play more of the mediocre remake. But I'll probably just turn AWDS on instead. Idk about AWBW, I don't think I'm good enough to be worth playing against.
>>1225757 Just watch one or two games on youtube and you'll figure out the basics really quickly.
>>1225562 I saw that and was disappointed. Sounds like the AI is clueless and the game is unfinished. Maybe they'll clean it up. I played hundreds of hours of Wargroove thanks to custom campaigns despite the cancerous character designs. Wargroove 2 seems like a ripoff though.
>>1225757 There's always someone worse then you anon Just don't bother with any of the >5 player games you see, they are decided solely by resignations
Why is it so hard to just make another Advance Wars? Why is the series so cursed?
>>1219776 there are some good romhacks based on AW2 but some of the war room maps in them make me rage so hard. It really highlights how flawed the AI is and how you have to abuse their stupidity instead of winning through superior firepower/walling.
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I played the first Tiny Metal last year, which was kinda nice, but the balance was weird, the difficulty dropped off halfway, and the AI never used the gangrape mechanic that lets up to 4 units simultaneously attack a single unit. Anyone play the sequel?
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>>1225757 >Idk about AWBW, I don't think I'm good enough to be worth playing against. You severely overestimate the quality of 90% of the active players. For every turbo autist with 1000+ matches won under his belt there's like twenty average players and a hundred absolute scrubs who just play the casual modes and occasionally join ranked for a challenge. There's also some players who have been on AWBW for at least ten years and still never broke the 900 MMR rank, with almost perfect W:L ratios. If you want to play and are scared of facing strong opponents from the get go, I suggest you either just join or create public lobbies, or play the Live League matches (be sure to check the option to get matched with opponents within your own MMR if you don't want to get curbstomped). Also the first match is always the worst one because the site is full of people who make alt accounts to smurf their way back to 1500+ MMR, so don't get discouraged by the first few losses, things get better almost immediately and you'll get matched with actual human beings. >>1225762 >Just watch one or two games on youtube and you'll figure out the basics really quickly. More specifically, if you want to go super autist into the game rather than just picking it up and learning as you go, follow these guys and you'll be set for most types of matches. In no particular order of importance: https://www.youtube.com/channel/UCdVletBUPnDn3199K_PRLKw https://www.youtube.com/channel/UCyobnXFu3iCr2wRyQl0-4UQ https://www.youtube.com/channel/UCbHQsp34FNSxkyYZDto6pcQ https://www.youtube.com/channel/UCgJ8uwKwgS9g9VV2R7ccjmA https://www.youtube.com/channel/UCmMbgIZl65UYQ5F3VTjUjHA https://www.youtube.com/channel/UCmFN7onn0yLOOQxO6XYgK9Q Also never ever listen to Mangs, he may be a funnyman but he objectively sucks at the game and has so many awful takes that change from video to video on a whim >>1225562 I think the Rhino unit that moves other enemy units out of the way and the Bikes that can bypass enemy doomstacks are fantastic additions and vanilla AW should take them into account, same with air units and land units being two different levels of movement and not impeding each other. Anythinig else they've done is just a cheap knockoff that will be forgotten about in a month, like all Nintendo Wars wannabes. >>1225619 COP and Ball torture matches are the worst, I love the +100G per city though. I just find D2D COs funnier to play with because sometimes you just keep edging on that Lighting Strike or Victory March for ten turns and end up winning without ever popping them.
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>>1225781 >I played hundreds of hours of Wargroove thanks to custom campaigns despite the cancerous character designs. Wargroove 2 seems like a ripoff though. It fucking sucks since they hit the right spot for gameplay balance and looks, but then add to Tumblr it up and never bothered to support the multiplayer portion of the game, nor implementing stuff like a good online War Mode. Cucklefish in charge of making anything good never ever. >>1226265 >Just don't bother with any of the >5 player games you see, they are decided solely by resignations AWBW IS decided by resignations... Those casual games are just there to have fun and chat with other players, for the most part. If you're taking them as seriously than a league match then you're missing the point. >>1226342 Adding some meat to this comment, some good'unns are: https://www.warsworldnews.com/wp/hacks/romcleanerpatchaw2/ <- ROM Cleanser Andy's Adventure: http://www.mediafire.com/file/7n198qrv58msu4g/AW2AndysAdventure2020Update.ips/file Infinite COs: https://github.com/XenesisXenon/AW2-InfiniteCOs Advance Wars Returns (ignore the cringey dialogue, the maps are pretty fun): https://www.romhacking.net/hacks/6012/
>>1227431 >fattening up the only tall goddess in the game
>>1228429 >>1236293 >>1237214 I had more where that came from but I don't want to derail the thread >>1227028 Is this game any good? I only remember hearing that it was made by the same people who originally worked on the Nintendo Wars franchise, but never a peep about it. >>1226342 I curse that the furfag in charge of documenting the entirety of AW AI's quirks deleted his videos after getting into some drama, but he was right in that you can make really well done challenge maps by adapting the terrain to what the AI will do in one of its several programmed states (aggressive, protecting captures etc.), for instance the AI always builds from bases from top left to the bottom right, scanning the map for spots where they own a base IIRC, meaning that you can design their reinforcement routes around that quirk instead of doing what the War Room maps do when forcing the AI to keep building Landers. An important aspect about the game's AI is that it's actually pretty smart, but since it's so deterministic and allowed to cheat in both fog of war and with luck rolls, it always feels like it's dumber than it actually is. By comparison, the Reboot camp AI is actually awful at managing powers and will often lock their own bases on accident. It also doesn't help that the AW AI was designed to be quick, so you don't spend an hour waiting for it to calculate all possible moves. Again, I'd post video proof of that but the furfag just had to clear everything before I could back it up. >>1226298 It's not so much cursed as mismanaged. By Nintendo, in that they fear so much associating themselves with any kind of war that they need to make triple sure that no active conflict is going on in that particular moment which is why I suspect they made Days of Ruin set in a post apocalyptic war, no one could complain that way and by the indies since they're trying to screw around with a well established formula too much rather than focusing on what makes these games fun: Nintendo Wars games are broken, take a lot of shortcuts to reach the end product and have a skill ceiling, but damn, they have some good core gameplay and 90% of the content is designed to be fun first and balanced later. Instead the indies either focus too much on muh balance or try to bloat the core mechanics into something unnecessarily bad. Even Dual Strike at least justified tags in the campaign.
>>1226298 If you played Advance Wars, you would understand why.
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>>1240988 >T1 CO doing these things with a T4 CO so many layers of /ss/...
>>1226298 It looks simple on the surface but is incredibly deep under the hood. The fact that "bad AI" is a near constant complaint is a downstream effect at this: the game complexity is such that it's basically impossible to write a good AI. Campaign mission maps often have to be designed around the AI's known quirks and implement little "cheats" like "units assigned to permanent guard duty" to be fun.
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>>1227542 There's this pic, not sure if it's up to date though
bros why did war thunder instantly die...it was supposed to be the AW renaissance..
>>1255388 The fact that you confused its title with "war thunder" is probably a sign
>>1255416 kek whatever the FUCK it's called how do you fuck up this hard
>>1255460 I had no idea it was even out, and I had it wishlisted too. Seems like they launched an incomplete game. Devs treated it like an early access game but it wasn't early access.
>>1255581 Is lavabird really only two people? Yeah, two people cannot make an AW clone. Even twenty people would struggle to manage the game complexity and create the minimum necessary amount of content. No wonder it released unfinished.
>>1255581 there had to be some executive meddling, like they were forced to released the game at a certain date before they were ready. There's no way they'd release this shit as it was on purpose and think people would just be okay with it, I expect them to come out with an update that fixes everything and makes the game good, hopefully it wont be too late.
>>1256877 Looks like they have a publisher, so they were probably under contract. They also missed at least one other announced release date.
>>1225757 I know <reeeee eceleb! But just go watch a few of Mangs' videos like his Beginner Mistakes video to learn what basic things to not do, and his Are Superpowrs Worth It to see which COs you go for their COP or SCOP. And also, everyone below 1000 MMR is a moron at the game. You, me, everyone sucks, so don't feel too bad.
>>1255699 I wouldn't go that far. Maybe if they were cooking from scratch, but they already have something to go off of and more tools to work with than the AW devs had. It's mostly a matter of time rather than flat-out difficulty. >>1255581 >>1255460 Something funny is that there was even a bug where properties didn't give you income.
>>1225497 Also, >Large breasts on Sami Fucking RUINED
>>1257353 They were effectively cooking from scratch because they obviously couldn't have used or built on top of AW's code and assets. Having a pre-existing example is like having a cookbook recipe: saves you time of figuring out the recipe, but doesn't save you time from having to cook from scratch. Maybe twenty would be an exaggeration, but if I were managing a team taking on an AW clone, I'd want one guy whose primary focus would be just on the AI, and another with primary focus just on the networking, another with primary focus just on the map editor, as I'd see these three things as the core pillar technologies that absolutely would need to be done right. So that's already three people, and just on tech side of things, not even considering art asset creation, music and sound assets, and the incredibly important but often under-appreciated-in-modern-times map designers.
>>1257347 I disagree with the suggestion of using Mangs as a teacher because he gives literal fake information and only covers wacky games. He's fun to watch, but if you want to learn you should follow Deejus or Elagatua.
>>1262865 seconding deejus, one of the best AW video makes I can find
>>1264493 Deejus is more on the entertainment side of things, but he has great primers for learning the basics of the game. Elagatua is a much stronger player, but it's the kind of stuff you'd watch only after having a sizeable experience in the game. It's the difference between learning to play sports from your jewish school coach with years of experience versus a professional manager.
Unit count is more important than unit value.
>>1297197 Well yeah. Every single unit can deal luck damage, unless the opponent has fuck you defense like a Kanbei Megatank on a HQ or Javier with Tower of Power, eventually you'll wittle them down no matter the unit. Also, defense star (and defense in general) depend on the unit's HP, meaning that even if you have like 130% defense you can still lose weak units.
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>>1344880 Yeah of course I do.
>>1254996 Advance wars royale was really fun, they rebalanced naval prices I think.
Has anyone played Kartal's 2025 or Mangsvance Wars? How about the general rebalance patches for AW1/2?
>>1344880 Best CO, but the match ups are always difficult, man. I even lost to a Koal in FoW despite being even for 90% of the match because I misread a single tile and it all fell apart once I couldn't get to Victory March in time. Double Time is a pretty underrated power though. >>1349458 >they rebalanced naval prices I think. Most mods rebalance naval units' prices because their costs make them nigh unusable in vanilla AW unless the map forces you to. They should have made Battleships and Cruiser much stronger units, at the very least. >>1352813 >Mangsvance Wars The COs are very unique in their stats, I love the one that forces every movement type to be Tires with one extra movement space and the one that turns Fighters into Dusters, but the game is unbalanced as fuck and it's mostly fun for demonstrational purposes only.
>Finally reached 1k MMR Feels good brothers
>>1224685 Tactical RPGs and straight strategy games like AW are different genres.
>>1255460 idk how much trump really had to do with it but I know he's the reason I didn't want to give money to an american wargame made my americans in the year 2025
>>1254727 The official games are too perfect in their execution and it's too hard to come up with new mechanics or ideas that wouldn't actively make the game worse. So many clones and fan projects have tried and fell short.
>>1389633 Famicom Wars is better


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