>>1228429
>>1236293
>>1237214
I had more where that came from but I don't want to derail the thread
>>1227028
Is this game any good? I only remember hearing that it was made by the same people who originally worked on the Nintendo Wars franchise, but never a peep about it.
>>1226342
I curse that the furfag in charge of documenting the entirety of AW AI's quirks deleted his videos after getting into some drama, but he was right in that you can make really well done challenge maps by adapting the terrain to what the AI will do in one of its several programmed states (aggressive, protecting captures etc.), for instance the AI always builds from bases from top left to the bottom right, scanning the map for spots where they own a base IIRC, meaning that you can design their reinforcement routes around that quirk instead of doing what the War Room maps do when forcing the AI to keep building Landers.
An important aspect about the game's AI is that it's actually pretty smart, but since it's so deterministic and allowed to cheat in both fog of war and with luck rolls, it always feels like it's dumber than it actually is. By comparison, the Reboot camp AI is actually awful at managing powers and will often lock their own bases on accident. It also doesn't help that the AW AI was designed to be quick, so you don't spend an hour waiting for it to calculate all possible moves. Again, I'd post video proof of that but the furfag just had to clear everything before I could back it up.
>>1226298
It's not so much cursed as mismanaged. By Nintendo, in that they fear so much associating themselves with any kind of war that they need to make triple sure that no active conflict is going on in that particular moment
which is why I suspect they made Days of Ruin set in a post apocalyptic war, no one could complain that way and by the indies since they're trying to screw around with a well established formula too much rather than focusing on what makes these games fun: Nintendo Wars games are broken, take a lot of shortcuts to reach the end product and have a skill ceiling, but damn, they have some good core gameplay and 90% of the content is designed to be fun first and balanced later. Instead the indies either focus too much on muh balance or try to bloat the core mechanics into something unnecessarily bad. Even Dual Strike at least justified tags in the campaign.