>>1563309
>(Nintendo) skirted by on a lot of stuff from just name recognition alone and that there might have been others who already did it but everyone knows and jumps on Nintendo games.
Mario games (and most of their other first party games) are always top notch. I love Sonic and Crash, but obviously the vast majority of both of those franchises consists of games whose quality doesn't come anywhere near that of the average Mario game.
As for their influence, while you might be able to find a couple of side scrolling platformers before Super Mario Bros., I think it's clear that that game's influence really changed the landscape. Games before SMB are generally very different in design than games after. Even Donkey Kong, with its countless imitators, has that to a degree. Maybe not to the degree of Pac-Man, but still pretty significant. And while Mario 64 isn't the first 3D platformer (I do love Jumping Flash), it's hard to argue that its specific style wasn't incredibly influential.
That said, Crash was early enough that it didn't copy Mario 64, and I really appreciate that. My favorite levels of Mario 64 are the Bowser levels anyway, which are obstacle courses like Crash. But I'd argue Crash does them better because it's designed entirely around that type of level.
Also, as far as I can tell, Super Mario Kart invented kart racers, the best kind of racers. It was largely a spiritual sequel to F-Zero, but that was another Nintendo game. That was largely a sequel to F1 Race, another Nintendo game (though developed by HAL). But yeah, if you go back further they're ripping off Pole Position and, even further than that, Sega's Happy Days tie-in game, The Fonz. But I think you'd be hard pressed to argue Super Mario Kart didn't innovate over Pole Position or The Fonz.
>Isn't (Sonic) in the same position as Crash but there's just something about his games that speaks to the autistic horde?
Sonic's games vary in quality and rarely are as good as Mario (though some are definitely in the same league), but most of them are definitely better than most Crash games. Crash has four excellent games from the '90s, a few mediocre games from the early 2000s, a few shit games from the late 2000s, an okay remake, and a shitty SJW sequel. And then a terrible multiplayer online service game which shouldn't even be mentioned. Sonic is way better than that. I'd never argue that any game since Sonic Adventure 2 is as good as the Mario games coming out at the time, but they're all better than any Crash games coming out at the time. (But the actual good Crash games are as good as the best Mario and Sonic games.)
>Gex
I do agree that Gex is pretty underrated these days, but Gex 1 isn't even a game anyone really remembers. Gex 2 and 3 are the ones people care about, and I'd have a hard time saying they're quite as good as Mario 64 or Crash. I think they're helped significantly by the fact that Gex is hilarious. Sonic was supposed to have personality, and Crash after him, but Gex has tons of personality and makes his predecessors seem as boring as Mario. And nowadays people would complain about him talking too much, but I don't give a fuck. Austin Powers quotes are hilarious, and I the Gex games have a sense of irony to them anyway. He's supposed to be a loser couch potato. The joke isn't just the movie references, it's the personality of the guy who would say them so damn much.
>>1563712
>As a brand, Sonic has never been stronger.
You don't remember the early '90s, when Sonic had two cartoons on at the same time, pretty much single-handedly made a whole console successful (notice how the Saturn, with no Sonic game, failed), and managed to get away with the bullshit of selling one game for the price of two (Sonic 3 & Knuckles), because the games were just that successful.
>>1564201
>As for games, hasn't every game for the past 8 years short of Frontier, Mania, and Generations Shadow (I don't really know anything about this one; is it just Shadow and a couple levels tacted on or what) bombed?
Those are the only mainline games in the last few years. Except Superstars. Did that bomb? I thought it was pretty good.
As for the games between Adventure 2 and Mania, you have Heroes, Shadow, '06, Unleashed, Colors, Generations, Lost World, Boom, and Forces. Heroes sold very well (though I'm not gonna argue it's much beyond mediocre), as did Colors (though I think that was just because it was on the Wii, and modern audiences don't like it as much), and Generations did extremely well. Meanwhile, lots of successful handheld games were coming out. Rush, Rush Adventure, Colors (DS), Generations (3DS), and even Boom (3DS) all did very well.
So yeah, Sonic has its share of less successful games (though I'd say only '06 and Boom Wii U are really that bad), but still, most of its games are decent enough, and some are great. That puts it above 21st century Crash, which has a couple of decent games, a bunch of bad games, and no great games.
>>1564700
>It only took one bad game for him to get the boot.
No, Crash had 20 years of bad games. I'll defend Wrath of Cortex, the GBA games, and Twinsanity, but they're really just mediocre. The rest are all awful. There were remakes that got people hopeful, but then they finally did a new game that was supposed to be a return to form, and it was SJW trash that killed the franchise yet again. But it was the final nail in the coffin. A coffin that was already dug up and re-opened. This nail was only closing it again.
>>1564710
>I think infesting Crash with a sideshaved bluehair that exists just to make Crash look like a chump and counteract the influence of the big tittied parody of damsels in distress from the original game would have been fine if they gave her a different name.
>>1564856
>Three short posts (one agreeing with your love for SJWism) discussing a topic, which is directly answering the previous question of why a video game revival failed
>They should be deleted on sight!
Just go back to halfchan, then you can enjoy your SJW echochamber, where all the no-no opinions are banned. Then you never have to be reminded that some people don't just want to eat up whatever shit corporations push out.
>>1565040
Both those games sold extremely well. Colors in particular also got great reception from
(((critics))) and "fans" at the time. But yeah, I do think both games are very mediocre, and Colors only got away with it because it was a Nintendo exclusive for people who were largely given a bunch of shovelware minigame collections and were starved for real games. (Most Wii games weren't Super Mario Galaxy.) Plus, they were Nintendo people, who never liked Sonic in the first place. Same reason I think Heroes and even Advance/Rush get as much leeway as they do. They pretend that these games are more like "Classic Sonic," but that couldn't be further from the truth. But they never really liked the old Sonic games either. They maybe have vague memories of playing them at a friend's house, and maybe of watching the TV shows. But obviously Heroes, Advance/Rush, and Colors all play very little like the original games (Colors the least of all).