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Mount & Blade: Bannerlord Anonymous 05/24/2025 (Sat) 22:11:43 Id: 90886b No. 1398413
Are there any mods that make new clans that spawn into campaigns not just the faction leader + {'s clan}? Seems like such a trivial fix they already have a random clan name generator when starting the game. Not setting life and death off is also kind of funny but offspring are usually set to minimum height/weight and nobleman/women seem to have a 50/50 chance of having either gender's clothing so you end up with deformed men in women's clothing and so on. I used a mod to manually create better looking nobles but I don't get how they aren't fixing stuff like this I mean they're going to release DLC in a month and it's still neglected like this.
Post your fav mods if you play this I want to do another playthrough..
>Warband Mods Warsword Conquest mod since it had an update some months ago. I need to check if they fixed the chaos demon spawn glitch yet so I can play again. Demons can spawn when casting magic which is neat, but the glitch causes an ungodly amount to spawn instead and crashes the game after a while. >Bannerlord Mods I stopped playing butterlord single player since I was tired of mods getting busted once a month for their tiny updates they were doing at the time. Now I just play Full Invasion 3 once in a blue moon. I've been waiting on the next update (adding warhammer shit and such) to really dive back in since it is currently dead as fuck sadly. Update is also stuck in "COMING SOON" mode due to crashing issues so who knows when that is happening now.
>>1398413 Unfortunately, the thumbnail makes it look like it's a woman riding sidesaddle wearing nothing on her lower half except a bikini bottom.
I forgot how much failed potential is in this game. The battles are the only really decent part, campaign AI is completely broken. There's a plateau for starting in the middle of the kingdom because capturing everything in Vlandia/Battania/Empire = constant AI rerouting between Garontor castle/Quyaz and whatever is being attacked on the other front usually Lycaron/Chanopsis castle, whenever Garontor goes down quite literally everyone drops whatever they're doing and charges full speed across the continent, ending the Northern Empire that only has 1 town left? Forget it, let them take their shit back. There's a weaker force that is currently attacking Phycaon and we're marching right next to them? Nah dawg we gotta move to the other side of the continent rn. Having 10m+ means nothing because of the ridiculous decision making patterns and cheesing required. AI armies will sometimes also run around in circles endlessly chasing small parties that are trying to go somewhere near them. There's no way to spend influence to tell them attack something, and you're not requested to do so by a marshal. You're completely at the mercy of random AI decision making, once the game is close to finishing I guess devs decided to be jerks because every enemy army mercs included suddenly had maxed out parties of 200-330 units. Campaign tactics boils down to waiting for an 800-1500~ army to attack something, waiting for the assault to start, then breaking into the town so your 300-500 stack will auto resolve because it's always the most efficient (you can also win by making them retreat if there's enough siege equipment to break their siege weapons but there's no reason to do this they lose less troops than auto resolve). Even on hardest difficulty AI will never siege intelligently like by breaking both walls they universally always attack towns with unfavorable odds. Sieging also takes way too long the speed up button isn't enough. Cheesing AI siege and imprisoning all their nobles over and over is probably the easiest way to win but it's very repetitive. I haven't tried executing them, it tanks relation with almost everyone but I don't know if -70/-100 relation does anything, haven't tested but knowing the game they'll probably start defecting. Getting nobles is a grind but it's easy with smithing, but the issue is everyone will hate you for not giving them fiefs, and even if you give them fiefs they still tend to betray you at RANDOM or with no warning and join other nations despite relation being 100 destroying all your progress. Also can't hire mercenaries, only if you're a vassal will your host country randomly hire them. There's zero interaction with politics in any way other than higher relation making it easier to convert enemy nobles. I've done two campaigns now routing down the middle because I figured it would be faster to respond a separate front so next one is going either through Sturgia or Aserei early. Haven't tried murdering nobles at all because I focused on releasing + poaching but probably will try that next time.
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>>1398490 No matter how much I squint, I don't see it.
>>1419062 benis :DDDDDDDDDDDDDDDD
>>1419065 >>1419062 It's almost harvesting benis
War Sails got delayed.
>>1476172 Somewhat glad, too much shit to play this summer.
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>>1398417 >Postmortem Possession >Distinguished Service >Player Switcher >Unlimited Companion and Parties >Character Reload >Unlimited Smithing Stamina >Marriage and Fertility >Hot Butter >Kult of the Kallyphigos Yep, it's gaming time.
Bigass new patch. It's a beta for a bunch of features being added to the base game in the expansion (which are in large part features from a different scrapped expansion)
>>1756689 >a different scrapped expansion I wasn't aware that they had a scrapped expansion. What was that one about?
>>1756116 Welp, all of your mods are broken now.


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