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Mount & Blade: Bannerlord Anonymous 05/24/2025 (Sat) 22:11:43 Id: 90886b No. 1398413
Are there any mods that make new clans that spawn into campaigns not just the faction leader + {'s clan}? Seems like such a trivial fix they already have a random clan name generator when starting the game. Not setting life and death off is also kind of funny but offspring are usually set to minimum height/weight and nobleman/women seem to have a 50/50 chance of having either gender's clothing so you end up with deformed men in women's clothing and so on. I used a mod to manually create better looking nobles but I don't get how they aren't fixing stuff like this I mean they're going to release DLC in a month and it's still neglected like this.
Post your fav mods if you play this I want to do another playthrough..
>Warband Mods Warsword Conquest mod since it had an update some months ago. I need to check if they fixed the chaos demon spawn glitch yet so I can play again. Demons can spawn when casting magic which is neat, but the glitch causes an ungodly amount to spawn instead and crashes the game after a while. >Bannerlord Mods I stopped playing butterlord single player since I was tired of mods getting busted once a month for their tiny updates they were doing at the time. Now I just play Full Invasion 3 once in a blue moon. I've been waiting on the next update (adding warhammer shit and such) to really dive back in since it is currently dead as fuck sadly. Update is also stuck in "COMING SOON" mode due to crashing issues so who knows when that is happening now.
>>1398413 Unfortunately, the thumbnail makes it look like it's a woman riding sidesaddle wearing nothing on her lower half except a bikini bottom.
I forgot how much failed potential is in this game. The battles are the only really decent part, campaign AI is completely broken. There's a plateau for starting in the middle of the kingdom because capturing everything in Vlandia/Battania/Empire = constant AI rerouting between Garontor castle/Quyaz and whatever is being attacked on the other front usually Lycaron/Chanopsis castle, whenever Garontor goes down quite literally everyone drops whatever they're doing and charges full speed across the continent, ending the Northern Empire that only has 1 town left? Forget it, let them take their shit back. There's a weaker force that is currently attacking Phycaon and we're marching right next to them? Nah dawg we gotta move to the other side of the continent rn. Having 10m+ means nothing because of the ridiculous decision making patterns and cheesing required. AI armies will sometimes also run around in circles endlessly chasing small parties that are trying to go somewhere near them. There's no way to spend influence to tell them attack something, and you're not requested to do so by a marshal. You're completely at the mercy of random AI decision making, once the game is close to finishing I guess devs decided to be jerks because every enemy army mercs included suddenly had maxed out parties of 200-330 units. Campaign tactics boils down to waiting for an 800-1500~ army to attack something, waiting for the assault to start, then breaking into the town so your 300-500 stack will auto resolve because it's always the most efficient (you can also win by making them retreat if there's enough siege equipment to break their siege weapons but there's no reason to do this they lose less troops than auto resolve). Even on hardest difficulty AI will never siege intelligently like by breaking both walls they universally always attack towns with unfavorable odds. Sieging also takes way too long the speed up button isn't enough. Cheesing AI siege and imprisoning all their nobles over and over is probably the easiest way to win but it's very repetitive. I haven't tried executing them, it tanks relation with almost everyone but I don't know if -70/-100 relation does anything, haven't tested but knowing the game they'll probably start defecting. Getting nobles is a grind but it's easy with smithing, but the issue is everyone will hate you for not giving them fiefs, and even if you give them fiefs they still tend to betray you at RANDOM or with no warning and join other nations despite relation being 100 destroying all your progress. Also can't hire mercenaries, only if you're a vassal will your host country randomly hire them. There's zero interaction with politics in any way other than higher relation making it easier to convert enemy nobles. I've done two campaigns now routing down the middle because I figured it would be faster to respond a separate front so next one is going either through Sturgia or Aserei early. Haven't tried murdering nobles at all because I focused on releasing + poaching but probably will try that next time.
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>>1398490 No matter how much I squint, I don't see it.
>>1419062 benis :DDDDDDDDDDDDDDDD
>>1419065 >>1419062 It's almost harvesting benis
War Sails got delayed.
>>1476172 Somewhat glad, too much shit to play this summer.
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>>1398417 >Postmortem Possession >Distinguished Service >Player Switcher >Unlimited Companion and Parties >Character Reload >Unlimited Smithing Stamina >Marriage and Fertility >Hot Butter >Kult of the Kallyphigos Yep, it's gaming time.
Bigass new patch. It's a beta for a bunch of features being added to the base game in the expansion (which are in large part features from a different scrapped expansion)
>>1756689 >a different scrapped expansion I wasn't aware that they had a scrapped expansion. What was that one about?
>>1756116 Welp, all of your mods are broken now.
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Any good total conversion mods that use the Elder Scrolls world? I'm mostly interested in Tamriel Rebuilt/Project Tamriel lore, though I honestly think using Mount and Blade as a baseline would make for a better game than using Morrowind.
>>1942570 There were 2 or 3 mods set in Tamriel for Warband but most simply fizzled out unfortunately.
>>1942570 I believe there's one for medieval 2 total war.
>>1942582 I think there's an Illiac Bay one that's still actively getting support.
Hey fags I need your recommendations for warband mods. What's actually good out there? And why is the bannerpage AI actual spastics in battles and block shit randomly while they attack? Or do like 20 block cancel combos in the span of 3 seconds.
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>>1950420 Base Warband? Well I know Floris mod is way out of date. I remember playing it back in the day but it's been usurped by the other mods. There's Warsword which is Warhammer Fantasy. I think that one has big monsters and orks you can play as. There's A Song of Ice and Fire for the GoT conversion. Gekokujo is your Sengoku conversion. There's the two bigs ones, Pendor and Perisno. Pendor is already fairly balanced but Perisno is still receiving updates and it is a very balanced very large open world. Even has quest lines where you can save the world. The one I have experience though is Last Days of the Third Age, the LOTR one. This one has been updated quite recently too. Evil get trolls which have a stupid ammount of hitpoints and require specialised archers to take them down. The Free People get Galadrim snipers, a unit with 400+ in Archery and a fire rate of an aimbot. Anything that comes close with shot to death under rapid fire accurate elven arrows. The way the economy works in this one is you raid the other evil faction like Mordor, get metal, sell metal for good Gondor standing and resource points then use those to get more weapons and recruit companions. It's less wanting to govern towns as it is a pure warband experience in fighting the evils of Middle-Earth.
>watching all the fags posting early views of the DLC now It actually doesn't look as bad as I thought. Color me slightly impressed taleworlds. Though I really do feel like this won't solve my issues with butterlord feeling lacking and under developed. If anything this will just delay those feelings as it gives you more crap to play with, without actually solving anything. I wish they would flesh out this game's open world/rpg mechanics. >>1398463 >Full Invasion 3 is still COMING SOON and likely to be delayed again after warsails comes out and bricks all the mods
>>1956632 At least I'll be able to raid Sea Raiders at sea
>>1956719 True. Just the way god intended. Seriously though, I like the game overall, I just get annoyed that they dabble in all these other features but only the combat has any meaningful depth to it. Everything else feels like that line: >a mile wide but an inch deep Which is just frustrating to see so often once the combat starts getting repetitive by the late game.
>>1957476 I agree, they focus too much on combat, which is great. But the game needs more diplomacy and money making options, shit the game still has a ranking system for workshop you own for an upgrade system which never got implemented in the game. I think that's the main issue, it's not even depth itself, the game just arbitrarily says "this is the pitifully small cap enjoy slowly painting the map", which is just Bethesda tier design.
War Sails is out. $24 though there is a few bucks off for a discount at the moment. I skimmed the "Mixed" reviews: >ship combat is fun if a little janky at times >it adds a lot more shit to do/play with >new faction >boat customization and culture specific ships/upgrades <buggy and crashing frequently <new questline has issues <priced too high for what it offers <new faction feels lacking/weak <broke all the mods again I'll probably try it out once the price gets down to around $10ish. That will probably be a while, but they still need to patch it anyway so I don't mind waiting for a better and cheaper experience.
>>1967732 >bugs Considering the ambition of it, yeah It's to be expected. It's a clusterfuck, but that's the appeal.
>>1967732 Why would I pay for vidya?


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