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risk of rain 2 Anonymous 05/25/2025 (Sun) 02:06:28 Id: 203fe7 No. 1399018
finally got to playing risk of rain 2 after being on my backlog for so long what are peoples thoughts on the game? i knew when it came out people really liked it but opinions changed?
>>1399018 I haven't played it in years. Last I heard about it, the devs it got handed off to at some point tried to unify the codebase of the PC and console versions and fucked everything up.
>>1399113 well shit that might explain why my save randomly got yeet'd
>>1399130 Yeah, the original devs have a bad habit of handing off their games to the wrong people. That's why I pirate their shit, despite more or less liking the devs and not minding the idea of giving them money.
>>1399148 there is a lot of devs like that, they love creating, but hate maintaining. >original devs have a bad habit of handing off their games to the wrong people. imagine giving your beloved creation to gearbox of all people. Sometimes i wonder if he is a pedo and exchanged the IP for a posting on /leftypol/ slave from randy.
>>1399018 i like roguelikes, especially the ones who let you basically have god-level builds like this one. i did a run but i got bored. probably should learn how to play it properly and then maybe i'll have fun with it
>>1399018 Modding is pretty fun. Cool to do a Goku or Gurren Lagann run.
DLC worth it or nah?
>>1399339 It was worth a pirate when I played it, at least. No idea about now.
>>1399018 Waaaaaay more fun when it came out and was in beta. Current game balance might be the most boring ass linear scaling ever. The only good stuff they introduced is the void variant items because they were half interesting sidegrades instead. But then you got the fucking lens of "easy instakill stacking" which is the stupidest shit ever devised. Didn't buy nor try the newest dlc because I fucking hate gearbox and they broke the game when they released that shit. Mods are fun, at least. Thank you to all the autists making them. Anyway, go and play the first game instead. It's way better than this shit.
>>1399339 It wasn't at launch, but it's decent now. They made a second pass over it and fixed or reworked pretty much everything.
>>1399478 i played the living shit out of the first game hence why im trying the second game out finally
>>1399535 I riked it. I recommend starting with the base game, getting a good feel for it, and then adding one DLC at a time though. They both add a variety of mechanics that only slightly clutter the game design if you already know what's what but could be confusing to go in blind on.
>>1399547 alright any mods you recommend? the only thing ive installed is a auto sprint mod not sure what they were thinking having you default back to walking all the time. overall im enjoying it so far but its kinda hard to see teleporters in a 3d space
>>1399558 There are a lot of good mods, most of which are either QoL or adding new (or old) content. For example, there's no Red Scepter in the base game, but there's a mod called Standalone Red Scepter that adds it and upgraded variants of the relevant skills for it. There's also Drop-In Multiplayer so people can join your runs mid-game if you've got a friend to play with; it even gives them a randomized pool of items scaling with the current run's power level. Aside from those, the mods that add back RoR1 characters tend to range from decent to excellent, particular the Enforcer. There's also Miner, Sniper, HAN-D, Pilot, Robomando, and an alternate version of CHEF from before the DLC added him for real. Noteworthy original characters are the Paladin, which was a cut concept from Hopoo's concept art, but people have added everything from Megaman X and Zero to Goku and Vegeta to actual fucking Gurren Lagaan. I recommend holding off on the super wacky stuff until you've gotten to enjoy the tone and setting of the game in its relatively unmolested state. There are also some pretty large content pack mods like Starstorm 2 (and its spinoff Unofficial Videogame Mod 2), Aetherium, Sandswept, Lost in Transit, TinkerSatchet, BubbetsItems, etc. But they're a bit riskier to mess with because they're usually in a revolving state of broken or not broken depending on how recently Gearbox updated the game. Starstorm 2 is generally the most frequently updated. If you want my personal favorite uncommon mod, it's Chen's Gradius Mod. It adds a couple items and drones that I think are cool.
>>1399576 big thanks for the info man ill try some of these out slowly then get around to cracking the DLC
>>1399018 Gearbox fucked it up so hard that I'm failing to muster up the resolve to go download the new version and update my mods even though I already recieved bug reports.
FFS
Reminder the developer sold the IP and the game is worked on by fucking Gearbox now.
I HATE THE ANTICHRIST RANDY PITCHFORD
It's not as good as Risk of Rain 1 but I can't really pin down why it's not.
>>1400483 Different tone 1 was more of a heavier muted-color visual experience, where 2 is more colorful and lively which makes it feel different.
>>1400483 It's deeper than just the aesthetics, I had more fun in 1
>>1400623 I think the inclusion of the third dimension takes considerable pressure off the player, since you have more ways to avoid the enemy mob. RoR1 feels much more tense and impending doom-like, since you can't just juke everything and see the wall of enemies approaching. You feel in a much more desperate edge-of-your-seat situation. Which actually tracks for the context of the story, too.
>>1400483 >fastshit >one shot protection >proc chains being a completely retarded RULE OF KEWL idea that leads to exponential scaling >almost all survivability options scale horrendously, are % based thus unreliable, or are heavily situational >lunar coins >3d, so half of your surroundings are hidden to you, works really well with the whole fastshit deal and the elite types that can kill you in a split second >final boss And that is before the Gearbox DLC fiasco, which added lovely things such as elites with retaliation damage aka you will die instantly and with no possible recourse because your proc chain decided to hit one of them off-screen.
>>1399657 >>1399662 My pleasure. If you want to see how far modding can push character concepts, then the big 3 I'd check out are: 1) Myst. Plays like a PS2 action RPG with direct references to Devil May Cry and Final Fantasy. Has a complete Materia system where you can modify your build as you progress through the run and can build the same character as anything from a melee blender to a support spellcaster and everything inbetween. 2) Gurren Lagaan. Creative use of camera tricks and multiple transformations. Check out the Ride Me Extended mod if you're trying this in multiplayer. 3) Lee Hyperrreal. Technically impressive and aesthetically striking but also gachashit and shilled incessently by the Discord tranny that made it. But I'd be lying if I said it wasn't pretty impressive. A couple other favorites I like: Shaman: Creates a swarm of goons that you can fuse into larger goons. They inherit your items like Engineer turrets. Red Scepter highly recommended, unlocks a 3rd stage of fusion. ESF: Literally just the planes from Planetside 2. Highly recommend using these in co-op. There's a reason you can't hold territory with aircraft IRL. You can do big damage but will struggle to actually achieve any objectives on your own. Celestial War Tank: A MASSIVELY customizable vehicle concept character. There's also some goofy but wholly playable stuff, like wholesale importing Super Smash Brothers Brawl versions of Ganondorf and Ridley. Watch out for mods by a modder named Dragonyck. They're known for breaking themselves and other mods. They accept commissions from pretty much anyone so they have a lot of varied concepts but the execution is often head-scratching in balance or design.
>>1401578 Sorry, I'm super drunk. Super Smash Brothers ULTIMATE versions of Ganondorf and Ridley. A couple other mods I enjoy: HUNK : Adds the guy from Resident Evil. He's got a unique fighting style that will make you feel like Doomguy, exploding lemurians with lethal suplex finishers. BetterDrones: Improves drones so they actually float in a halo around you like in ROR1 instead of floating around the ass end of nowhere. MinionMeld: Ever have like thirty billion Gunner Drones clogging up the left side of your screen? This changes how multiple identical drones work, so each one instead gives a compounding stat buff to the first one you had instead of being a separate entity. ClassicItemReturns: Do you miss RoR1 items? This adds them back. Yes including Arms Race. Special Notable Mods: SeekersPatcher : This undoes a lot of Gearbox's changes that broke old mods. Think of it like a fix. LookingGlass: This will tell you what items actually DO, as well as what mod a given thing is from when you mouse over it. StageAesthetic: Once you get tired of seeing the same stages over and over, this will randomize a whole set of various different texture sets to convert stages into more interesting visual versions of themselves. Has no gameplay effect aside from making things less predictable and look nice. Also some chode went and added a fuckload of League of Legends characters if you're into that.
farthest i got so far, i kind of don't like that you have to do a full loop to get the option to get to stage 6 again. i also feel some aspects are also quite restrictive like not being able to open shit while the teleporting is charging.
>>1401578 ill check these out thanks
btw i am hooked the game is almost as good as the first game with some minor tweaks from mods it really improved things.
>>1403106 >>1411109 Reminder to both of you that multiplayer rooms can be shared by copy/pasting a code in the multiplayer menu so you can play with randos without having to add them on Steam or anything. Maybe get a room going sometime or something.
>>1399018 mindless slop. vampire survivors-esque
>>1399018 I prefer the original, the transaction to 3D didn't hold up and the graphics are pretty bad compared to the 2D pixelated look that the original had
>>1465976 The original has better art style than 2 and Returns tbh, it's simple but gets the idea through without being too flashy


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