>>1816294
>It is, you literally should've gone left instead of right.
Good thing all that ship navigating was left to people centuries before me.
>The maps in this game are absolute rubbish, and it will get worse. The maps are top down renders of the levels, and in some parts, you can't see the damn paths at all
Making the maps top down renders is definitely the wrong choice, maybe it was easier for the devs to implement it, but it defeats the purpose of a map, because essential pathways and roads are covered by the trees and other objects. Right from the start, the map looked weird, but it was easier to ignore how bad it was since the direction you were supposed to go was sort of clear, and the NPCs gave more clues as to which way to go. For example, getting to the volcano was a pain because the path to it was hard to see on the map, but at least I knew to go towards the glowing red lava covered mountain. For that wide open area where Carol gets to choose between the motorcycle and the unicorn, you just had to go in a line in two directions and follow the road. There were fewer trees there too to obscure things on the render. But the gardens don't stand out as much, all I knew was to go right towards the star on the map.
>and where you have to travel to a mirrored parallel dimension and back to progress.
Even if the map is bad, I'm looking forward to going into one of those dimensions again, maybe I can actually complete it this time.
>They're also buggy, the automapping doesn't work properly.
That was happening to me the other day, even as I walked around areas I had not been before, the map wasn't filling itself in with all the details, the icons were still floating in a dark blue void on the map.