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Fire Emblem Thread Anonymous 07/19/2025 (Sat) 22:50:41 Id: 4d4f5a No. 1583133
Last thread was made by a troll, so I did the honors and will be merging the troll thread with this thread Thread dedicated to the discussion of games from the Fire Emblem franchise. The often asked question: "I'm new to the series. Where should I start?" for modern FE experience is Three Houses (Switch - 2019) or Engage (Switch - 2023), and for semi old school FE experience is Awakening (3DS - 2012) or Fates (3DS - 2015) or Echoes (3DS - 2017). Emulation guide Always ensure your GPU drivers are up-to-date and read https://rentry.org/7368i/ and use https://www.base64decode.org/ to decode base64.
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>Nintendo has Engage in some of their promo videos as example games. >Basically nothing for FE has so much been announced for the switch 2. >Not even an upgrade patch for Engage (or the XB games for that matter). We are gonna have to wait until year 2 of the switch 2 aren't we?
(USER WAS BANNED FOR SPAMMING HIS OWN THREAD)
>>1575402 >Basically nothing for FE has so much been announced for the switch 2. >Not even an upgrade patch for Engage (or the XB games for that matter). After seeing how Engage was received, it wouldn't be surprising if the FE team felt the need to go back to square one, so their next product would be a success. They put out their launch day DLC packs the existence of such a thing is unforgiveable and stepped away to focus their resources on making the next title. No doubt they were hoping for a big splash, given how popular Fates and 3 Houses were, but that didn't happen. They feel no need to make an upgrade patch for a game that was forgotten about by most people a month or two after release. Though it is odd to see it mostly missing from recent Nintendo press (besides a few clips), given how hard they worked to make the series appeal to the mainstream market. >We are gonna have to wait until year 2 of the switch 2 aren't we? There's a chance that there could be some kind of announcement or reveal for a game releasing during the Christmas season. If not then, maybe some kind of news will be shared first quarter 2026 at the earliest. You do know that 8moe allows for more than one attachment on a post, right anon?
Please excuse the doublepost, here's some important info from the last thread's OP: Emulation guide Always ensure your GPU drivers are up-to-date and read https://rentry.org/7368i/ and use https://www.base64decode.org/ to decode base64. And an archive of the previous thread: https://archive.ph/jes0K
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I hope cross-thread replies work like I think they do. >>1575246 >>1575394 You both have this weird assumption that a romhack cannot possibly be as good as or better than the official games. That's nonsense, there's no logical reason to think that. IS doesn't have a monopoly on good map design, unit design, writing, etc just because they own the franchise and have a lot of money. Hell, they don't even get all those aspects right every time themselves. >>1575328 >That's partly a joke Only partially? I don't even wanna know. >I don't mean that they're hard, just that I'd rather minmax in an official game because it feels like more of a concrete thing and other people may be able to talk about it. Plus there are often resources that make minmaxing less painful e.g. maps on FEWOD and enemy information on the wiki.org. Another thing is that the romhack could release an updated version that invalidates all the old strategies. So when I play romhacks it's generally a one-and-done rather than a continual process of improvement. See, that makes sense. I don't agree, blind is best, but it's an actual reason.
>>1575738 >No doubt they were hoping for a big splash, given how popular Fates and 3 Houses were, but that didn't happen. Because fans of those games expected more exploration and dating sim elements in a sequel and Engage gave them less than that. And they didn't give the combat enough depth to win back the old school fans either. All they really have to do have another hit is flesh out one or both of those aspects.
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>>1575954 To be fair, Engage had less dating sim elements than the fucking GBA games. I still can't believe they just straight up didn't have paired endings for anyone besides Alear. Engage's combat and mechanics are good, I like them as an oldfag, but I don't care at all for the map design. Even when it was good it was too damn small. And I've never been a huge fan of Reclass Emblem, though I know I'm in the minority there.
>>1575926 >You both have this weird assumption that a romhack cannot possibly be as good as or better than the official games. From years of personal experience, that assumption is always correct.
>>1575968 >but I don't care at all for the map design. Even when it was good it was too damn small That's been a problem ever since the series went 3D. Radiant Dawn had some relatively big maps, but every other 3D game has had small ones.
>>1575402 Put 5 images in the OP next time (if we're still around next year when this thread hits the bump limit). And maybe a bit of info about the series. >>1575584 I don't agree but don't let that stop you from talking about the older games. I enjoy the snes Fire Emblems, with FE5 being my absolute favorite. What are your thoughts on Vestaria Saga? >>1575926 I recommend doing a blind playthrough the first time you go through a game. It's only when I'm replaying and trying to perfect my strategies that I want as many resources as possible. So it's not a factor in whether I play a romhack, only for whether I'll try a 0% growth ironman run or some other challenge. Speaking of resources, since this is a new thread I'll link these for new players: https://fireemblemwiki.org/ https://www.fireemblemwod.com/english.htm https://serenesforest.net/ also for Fates I liked this eugenics planner but it seems the website is dead https://web.archive.org/web/20220710025907/https://inheritance-planner.herokuapp.com/ There's a slightly different one at https://soapy4159.github.io/ferevpairings/
>>1576063 >(if we're still around next year when this thread hits the bump limit). The BO reduced the bump limit here from 1000 to 500 because apparently it was making phoneniggers crash, and last thread "only" took 3 months to reach 800 posts.
>>1575738 >After seeing how Engage was received, it wouldn't be surprising if the FE team felt the need to go back to square one, Why go back to square one on a well received entry on the only country that matters (japan)? > They put out their launch day DLC packs the existence of such a thing is unforgiveable and stepped away to focus their resources on making the next title. It would have been better if they had no DLC at all and simply moved to the next game. >You do know that 8moe allows for more than one attachment on a post, right anon? Lazy to post more than one image, and there was a massive time window for someone else to bake lol.
>>1576080 Seems retarded, I think the gacha board and the vtuber one both still use a 1000 post limit.
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>Check the thread after a week. >Suddenly a fuckton of posts and even a new thread for no reason. Did the FE hivemind suddenly activate or something?
>>1575954 The presence of gacha probably rubbed members of both groups the wrong way too. >>1575968 > I still can't believe they just straight up didn't have paired endings for anyone besides Alear. Maybe they didn't want to deal with Nintendo of America's censorship, so they didn't put any time into paired endings beyond Alear's? Or maybe NoA's expectations for romance made them uncomfortable? ie. gay relationships >>1576105 >Why go back to square one on a well received entry on the only country that matters (japan)? The western market is much bigger than the Japanese one, so if the west doesn't like something, the developers will take it into consideration. It's what happens with pretty much all mainstream games from Japan nowadays. >It would have been better if they had no DLC at all and simply moved to the next game. It would have, but they were clearly more concerned about making money. Evidenced further by the fact that the first characters were Dimitri, Claude, and Edelgard. >Lazy to post more than one image You can even copy and paste from your clipboard, you don't even need to save the images first. >and there was a massive time window for someone else to bake lol. Which means there was plenty of time to find more than one pic :^)
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>>1575969 You're telling me there's not a single hack better than even Birthright? Than Revelation? Kinda proving my point there, bub. >>1576063 Well I don't know how it's relevant then. >>1575984 Glad I'm not the only one noticing that. Get what's supposed to be some huge, grand battle, then the map's barely two screens wide with a couple dozen enemies tops. Ridiculous. I don't even know why it is either. It can't be hardware limitations, we're way past that. >>1576219 Whatever the reason, it was a bad call. Paired endings have been a thing for way, way too long to just drop them. Especially when the game's based around engaging with rings, rife with the power of friendship, and is called fucking Engage.
>>1576219 >The western market is much bigger than the Japanese one, so if the west doesn't like something, the developers will take it into consideration. It's what happens with pretty much all mainstream games from Japan nowadays. Someone seems to forget how Nintendo operates, they heavily favor their home audience in Japan. Also I do find funny how the western Fire Emblem userbase lives under this tribal mentality, often having a problem with the "weebshit" despite playing a (localized) Japanese game franchise.
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>/v/ attempts to start doing relays again >Same bad actors ruin it just like before Every single time. Also, what are your opinions on relays?
>>1578830 That actually varies wildly depending on game, anime games get a lot more Chinese players. If you look at furry games like Pseudoregalia and ATLYSS, their playerbase is overwhelmingly anglophone. Americas often don't make up more than 20% of most games these days, but the big three are generally China, America, and Russia. The Chinese tend to come out as the largest share of players on Steam, a lot of that has to do with console gaming being near non-existent in China so everyone games on PC. A lot of le indie gems have a heavily anglophone player base as well, like Ultrakill and Deltarune, both of which have a 40% American playerbase. If you spend enough time on Gamalytic you start being able to guess what games will have a majority Chinese playerbase, a majority American playerbase, or neither. System Shock 2? 41.5% American, 12.2% Canadian, 10% British. Mecha BREAK? 34.8% Chinese, 17.7% American, 3.4 Russian. Of course Parcel Simulator's largest playerbase is German :^)
>>1575402 Probably. But they'll have to advertise it with some actual effort after Engage put way too much emphasis on an egregiously cheaply made story. It would probably have been better received with no story at all. Just make it about the gameplay if you're gonna phone it in so hard, otherwise if you want story you gotta commit beyond 40 hours of shot reverse shot tedium
>>1578830 Those numbers are comically out of date.
>>1575584 Got good*
>>1576818 I don't know why people keep trying to make anything happen in 4jeet now, the site is 99% shills and bots now. >Also, what are your opinions on relays? Can be kino among the right people, but it requires a mix of compfagging and completely clueless retards, but not too much compfagging to be obnoxious, yet also not retarded enough to brick the runs constantly.
>>1576362 >I don't even know why it is either. It can't be hardware limitations, we're way past that. There must be some sort of disconnect between what the devs think fans want and what they actually want. Do the devs think that players want to steamroll through a map quickly to get to the next plot point? Do they think players will get bored if they have to spend a lot of time on one map? Are they not confident in their graphics design, so they think a large map would look bad visually? Ironically, just making the map larger can automatically make the chapter more exciting to a certain degree, without having to rely on surprise ambushes or other annoying elements. Even the newest players likely wouldn't mind larger maps and longer chapters, as long as it was paced well. They'll get to build up support and watch their favorite characters run around in DLC costumes for even longer. For 3 Houses, it could be that the devs thought the game would be to long with larger maps and longer chapters, given how much time the player would spend walking around the monastery or teaching in the classroom, especially during that first playthrough without NG+ bonuses. For Awakening, maybe they were under some kind of constraints, and had to limit the map size, though making a map larger doesn't seem to hard from an outside perspective. >Whatever the reason, it was a bad call. Paired endings have been a thing for way, way too long to just drop them. True, some people might just assume it's a newer element from the 3DS era, but it goes back way longer than that. Is the reasoning for Engage's delayed release still unclear? Maybe they focused their efforts somewhere else besides writing in order to meet a deadline, which meant that no one got paired endings besides the MC? >>1576375 >Also I do find funny how the western Fire Emblem userbase lives under this tribal mentality, often having a problem with the "weebshit" despite playing a (localized) Japanese game franchise. A vast majority of western Fire Emblem players are fine with weeb-y stuff and Japanese game archetypes. Otherwise they wouldn't have interest in the game. Most complaints are found on social media, where people are known to try and fit in whatever they think the popular narrative is, or posturize in order to show that they don't agree with whatever is deemed to be "problematic." The opinions of users on Xitter or Plebbit don't represent the views of western FE fans as a whole.
>>1582526 >A vast majority of western Fire Emblem players are fine with weeb-y stuff and Japanese game archetypes. Maybe if you exclude the 3H personafags.
>>1576362 >Well I don't know how it's relevant then. it's relevant because we were talking about romhacks >>1576818 I think relays are less fun to play than solo playthroughs. But, in theory, you make up for that with the social aspect. Makes sense if you're doing a shared playthrough with friends but it's harder to justify playing with a bunch of random shitposters and saboteurs.
>Normal threads have been ruined by spammy jeets for months if not weeks. >Finally fun starts again with relay threads. >Niggers ruin that too. >Remember this place exists. >Remember it was dead as shit. >TFW it actually has a decent amount of activity now. Raise your hand whoever is also here because of the relay threads on 4chan getting loo'd.
>>1583221 Can confirm I am here but because of the threads without user IDs being unusable in general. Also have been lurking even during the months the place was completely dead and never truly left.
Just saw someone on 4chan claim I got a ban because I claimed 4chan sucks. That's false, I got a slap on the wrist and a "appeal if not a bot" warning lmao.
>>1583271 I have been browsing this place since the downtime, gone through a full dictionary worth of racial slurs, insulted the BOs and vols multiple times, etc, and I haven't so much gotten a warning. The fuck did you do nigger?
>>1583286 I basically posted on all the threads I tangentially had interest in to try bring up PPH, I'm talking about 1 post per 10 seconds or more across multiple boards, all from the same IP/ID. After like 10 "flood detected" warnings and two "please slow down asshole" site errors, I'm not that surprised. Not even all my posts got deleted either lol, but yeah will slow down a tad.
>>1576818 Heh, I knew I was not the only one annoyed with that.
>>1576063 >https://web.archive.org/web/20220710025907/https://inheritance-planner.herokuapp.com/ Oh man, I remember staring at this site for hours when it was still up back then. A shame it died for whatever reason but at least the github one still works and is arguably better besides the lack of visuals. I'd try to make parings following these priorities: Child power > Parents' pair up synergy > Hair color > Ease of S-support I made plans for all three routes and saved them all in one autistic spreadsheet. The funny thing is I didn't even follow my plan for Conquest due to practicality reasons and I still haven't beaten Rev yet! (fucking snow map) I even included plans for the older games for when I replay them, such as: >pairings for FE4 >promotion choices and A supports for FE8 >Units to get to 20/20 and bond support for transfer in FE9 >Units to bring to the tower and bless in FE10 >Unit builds for Awakening and Fates All in one excel file, even though I've been busy playing other games and RL stuff so I haven't gotten to replay them all yet. God, I hate being autistic. >shipfaggotry I don't even care about the convos, the army-wide macro-planning for a playthrough is a huge part of what makes these games fun, even more so than other more build-oriented games like FFT.
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>>1576818 >>1582431 I actually like watching relays, but I guess I'm autistic like that. I'm honestly kinda bad at Fire Emblem because I play super cautiously to keep all my units alive, so I'm not the best ironman player. But it's fun to see other people take risks and fly through a chapter, get RNG screwed, or just make a stupid or careless mistake that the next anon has to deal with. It's just not fun to watch if I have a reasonable suspicion that someone tried to throw the run and everyone else is arguing about it in the thread. Relays used to work pretty well on the honor system, even on 4chan without post IDs. You could be reasonably assured that the last player didn't cheat/savestate, intentionally kill characters because he didn't like them, or miss objectives just to fuck everyone else over. Yeah it still happened, but it was less common. Now we can't even get 3 chapters in without someone pulling some dumb shit. >>1583221 Same. I had cautiously high hopes for the relay threads after the last round of nukings, but the overall thread quality there just keeps going down, it seems. Even aceman doesn't post in the FE threads much anymore, and half the reason I still lurk at all is for random old art that gets posted. It's nice to see some more activity here. >>1582908 What romhack is that from?
>>1584046 To be fair the relay threads even as early as the ones before this batch were actually decent (until the GBA saga ended) but yeah the threads just are far worse now after the site hack.
>>1584046 >I'm honestly kinda bad at Fire Emblem because I play super cautiously to keep all my units alive, so I'm not the best ironman player. Jokes on you, that's how ironmanfags tend to play. Assuming they aren't following an ironman speedrun guide 1:1 that is.
So which was your first FE fags? Not the first one you liked, your entry point, did you like it? Did you finish it?
>>1585464 I've only played the one on the game cube... I've toyed With the idea of going all the way back to the nes and playing in chronological order... But I haven't had the time. And I've heard most of the series is pretty mediocre.
>>1585519 >chronological order There is no chronological order and you'd be right, though mediocre is a bit harsh, it's alright. >>1585464 7, and yes, it's still my favorite.
>>1585519 >. And I've heard most of the series is pretty mediocre. Who do you even talk to bruh.
>>1583133 Nice to see the OP was replaced. Speaking of which >The often asked question: "I'm new to the series. Where should I start?" for modern FE experience is Three Houses (Switch - 2019) or Engage (Switch - 2023), and for semi old school FE experience is Awakening (3DS - 2012) or Fates (3DS - 2015) or Echoes (3DS - 2017). I know this has been in the OP for a couple threads but maybe we should write something more helpful. >Always ensure your GPU drivers are up-to-date and read https://rentry.org/7368i/ Do people like this emulation guide? The rom links are useful but it's bloated with unimportant stuff and makes questionable recommendations (like using a rebalance patch for FE6). >>1583986 I plan out my teams, too. Whenever I do a challenge run I think about the units/supports/etc I'm going to use, and sometimes I plan those details well before I actually start the playthrough. A couple days ago I went through a ton of FE12 characters and evaluated which ones are worth using. Also went through FE4 pairings a while back, despite not playing it recently. God, I love being autistic. >>1584046 >What romhack is that from? Sword of Heaven and Earth. It's a japanese (machine translated) romhack starring Lyn's daughter and takes place at the same time as FE6. I don't care about the fanfiction stuff but I enjoyed the gameplay. It has a bunch of cool maps and does NOT add new mechanics like skills; it's just good old GBA gameplay. But I've only played it once. >relay There's no need to be good at Fire Emblem, and playing slow and cautiously is normal. Really the only requirement is that you can trust each player to genuinely try to win and to be honest if he fucks up. The relays were motivated by a shared desire to beat the game together. Once you add people who want to intentionally kill the run, or egomaniacs that selectively sabotage to force everyone else to play a certain way, it's no longer worth the effort. >>1585464 7. I thought it was decent but I stopped after Eliwood Hard mode. I don't think I've ever played Hector Normal Mode; instead, years later I downloaded a save file to unlock HHM.
>>1585464 7. I played it until like chapter 3 before stopping for some months. When I decided to finish it because I didn't have anything more to do. I liked it? Yeah, it was okay.
>>1585674 >>1586312 >>1586600 >So many people starting with 7. I mean, makes sense?
>>1586926 What's wrong with 7 as a starting point?
>>1587174 Nothing really, just found it a tad unsurprising.
>>1586312 >There's no need to be good at Fire Emblem, and playing slow and cautiously is normal. Really the only requirement is that you can trust each player to genuinely try to win and to be honest if he fucks up. Somehow I had the impression the average player was an overly aggressive retard.
>>1587400 The type of jock that would go balls to the wall on a strategy game is honestly playing either XCOM or not playing tactics stuff at all. The personality matrix for people that would be into turn based stuff, then into tactics stuff, then into FE in particular, is narrow enough that the average player plays TOO cautiously, at least until they learn that (depending on the game and difficulty) they can just uber up a scrimblo or two and dominate with relatively little effort.
>>1583133 This series has the best smuts in all of AO3.
>>1588263 The fucking what now?
>>1585464 Late to replying because I forgot, but I'm one of those that started with awakening. Yeah I liked it, especially as a disgaea fan, it felt like playing a real ticacs game instead of an autism number simulator. I was also one of such overly aggressive retards but just playing on normal modo made it not too bad for a first playthrough.
>Relay threads on fucking shambles. >Normal FE threads died again for the time being. Hello darkness my old friend...
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>>1582526 >There must be some sort of disconnect between what the devs think fans want and what they actually want. Do the devs think that players want to steamroll through a map quickly to get to the next plot point? Do they think players will get bored if they have to spend a lot of time on one map? I mean, there is a sect of players that prefers shorter, smaller maps. People complaining about Cog of Destiny taking forever, various romhacks listing short maps in a positive sense, etc. I don't agree with the sentiment at all, but it's one that exists. I have no idea if that's the reason IS makes shorter, smaller, simpler maps, but >For 3 Houses, it could be that the devs thought the game would be to long with larger maps and longer chapters, given how much time the player would spend walking around the monastery or teaching in the classroom, especially during that first playthrough without NG+ bonuses. See, that sounds like a reason to have longer maps, not shorter ones. Have the player spend more time fighting than getting ready to fight. >Is the reasoning for Engage's delayed release still unclear? Maybe they focused their efforts somewhere else besides writing in order to meet a deadline, which meant that no one got paired endings besides the MC? I can't imagine it's that. Writing paired endings is not a big investment. They're not even voiced. >>1585464 FE7. I liked it a lot, got me hooked for life. I finished it on all difficulties up to HHM, but don't think I've ever beat that. Not because I suck, I swear, I just don't like it. Deployment slots are way too low.
>>1588880 >various romhacks listing short maps in a positive sense, etc. That seems weird when slophacks tend to advertise themselves as le hardcore option for le hardcore le gaymers (even if that just means adding an extra 0 to all enemy stats).
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Morning, bros.
>>1590538 Good morning bwo.
>>1590538 Why do 4chan refugees post like they're Indians, always making "good morning" posts?
>>1590711 I feel like you are too brainrotted by 4jeet. That's relatively normal on most communities. It was even a thing on some threads back in the 00s.
>>1590711 :( I just greeted people bro.
>>1590737 >00's Gay shit are you on faggot, 4chan came out in 2006
>>1590743 Bro your forums?
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>>1590743 Anon, are you too retarded to understand that when people say something like "the 00's" they mean the years 2000-2009?
>>1590764 >>1590779 4chan was the only forum I ended up on back then In short your mom
I swear I already made this post, I have no idea if it was deleted, I forgot to hit reply, or I somehow posted it in a different thread >>1590737 >I feel like you are too brainrotted by 4jeet Well that's the thing, I didn't post on 4meme. I've been here since the site was founded and I don't recall people doing that until the refugee crisis.
Bros I just wanted to say hi.
>>1590804 Yes Anon your penis is very cute, I wasn't bullying you. I was remarking on an odd habit 4anons seemed to develop at some point.
If hi why mad?
>>1590810 Is it really that weird? I see it pop up here and there, especially on gacha generals here but never thought of it as weird.
>>1590711 Threads die after an hour of inactivity on some 4chan boards so it trains you to make posts even when you have nothing substantive to say. Hence "good morning". Also, (former) OP has been samefagging to artificially drive up PPH of the thread because he thinks he can convince more people to post if the thread appears active. Personally I'd rather see higher effort per post, not a high quantity of posts.
>>1590834 8/v/ didn't really have gacha generals before the refugees. We had three, they were very slow and generally disliked by anons; 'Gachashit Ghetto', Blue Archive, and Granblue Fantasy. Gacha wasn't popular here at all, and frequently derided. That's one of the bigger sources of tension among the natives and refugees.
>>1590863 >Much more 8chan-y. Unironically what does that mean? Sorry for being a faggot tourist tho. Or immigrant rather, because I have less and less reason to browse 4chan nowadays.
>>1590857 Fate Grand Order also had a thread too.
>>1590879 >Or immigrant rather, because I have less and less reason to browse 4chan nowadays. Oh don't worry, a lot of us came from there at some point and we came to the same conclusion. Once you adjust to the PPH it's much better. I don't know how to describe it, it's a feeling. I guess if pressed, I'd describe as 2013-2014 4chan if it evolved slower and into a different direction. A distinctive lack of nu4chan memes and fewer brainless shitposts. How do you describe a site culture, you know?
>>1590949 >I'd describe as 2013-2014 4chan if it evolved slower and into a different direction. A distinctive lack of nu4chan memes and fewer brainless shitposts. How do you describe a site culture, you know? That sounds amazing though. It sounds like it's gonna be hard to get used to not being a 4chan nigger.
>>1588141 >they can just uber up a scrimblo or two hi what does this mean hello
>>1591406 It means rushing to level up some literal whos to patch up holes on the comp.
>>1590949 I mean, that's a good enough explanation. Sorry for the late reply lol, it was a busy day.
>>1585464 A little late, but mine was PoR, in 2007 or 2008. I bought a Gamecube and a half a dozen random games from someone at school for $40 or so. I was 16 and I remember having a crush on Elincia for weeks. For some reason though, I dropped it and played FE7 instead when I found a copy at the GameStop in the next town over. I wouldn't finish PoR until years later. I didn't dislike it, in fact it's still one of my favorite games, but I honestly can't remember why I switched to FE7 back then. >>1586312 I feel like I should know that one, but I don't think I've ever played it. I'll look it up, thanks. >>1590949 I like slower threads, they're comfy. It doesn't feel rushed or spammed for the sake of keeping the thread alive, which on 4/v/ just ends up bumping it into oblivion within a few hours (or a day at most) anyway.
Will probably anger someone else again, but good night bros.
There seems to be a lot more activity lately. I hope people won't mind some (really) late replies. hopefully shouldn't matter since the threads still pretty slow, right?? >>1576818 Man, I honestly didn't think they would last for this long, considering the last few times they tried to come back, the thread would die pretty quickly. I do wonder why Selenanon chose to start them up again, and why now of all times. But I really like what >>1586312 said. There's an implied trust and honor code with relays, and I like the feeling of working communially on the journey towards that final boss. Fire Emblem is fun to talk about can be sometimes fun to talk about, and relays allow a natural place for discussion. Like I only participated in the early chapters of the Conquest relays, and even then there was some room to discuss and plan for pairings and skill routes. And look, if an anon requests me to work on the Nyx Niles support for pet project Shining Bow Nina, by heaven's horse of course I'm doing just that. On the other hand though, there was definitely lots of negativity. Without mentioning the griefers, there's been some cases of anons getting into shouting matches and moments of hostile backseating. I can't really put anything definite to paper, but I feel like the tail end of the relays back in March or so got pretty bad, maybe something like people getting fed up with repeated attempts on the games that haven't been cleared. With mentioning the griefers though, it's a shame they ruin so much. Even the new relays have already been griefed a few times now. And it's just so baffling. Like, they're already spending (wasting) all that time playing Fire Emblem chapters, so come on, is it really too much for them to just actually play honestly? Apparently it is. >>1583221 I only found out about this place after 4 went back online after the hack. I kinda lurk both places now. But yeah, I've also been following the relay threads on 4, and sometimes they really do be at the mercy of jannies and griefers. I have suggested moving the relays to a slower board before so they can survive easier, but idk. At least there's been more activity here. >>1585464 Awakening. I really liked playing Robin in Smash Bros Wii U despite knowing nothing about him. Eventually saw a used copy of Awakening on sale and thought why not. I remember when I first started it up, I ended up staying up way past midnight because I couldn't put the game down. I hadn't played much tile turn-based strategy games before, and there was so much in Awakening for me to explore. Characters were fun too. I eventually beat the game on Normal/Casual after grinding my units to absurd levels, and I haven't played it since. That was the end of my FE experience, until years later. I hate to admit it, but it was Mangs and then eventually feg that lead me to play a few more of the other FE games(gba/Fates). The relays have made me put FE4/5 on the list to play someday too, due to mentions here and there of Kaga insanity, and one of the romhack relays had capture which was super fun to play with. >>1591406 It's pretty hilarious how often this question keeps getting asked. 'Scrimblo' originated as a Smash Bros meme making fun of people who want their obscure platformer guy to make it into Smash(the original tweet was something like "Smash Fans when Popular McJRPG guy makes it in and not Scrimblo Blimbo the Scrunko"). That term kinda got adopted to other places(Tumblr), used to describe a character as 'an endearing little guy.' In the context of its usage here, more specifically the ironman relays, scrimblo kinda ended up being used to mean a non-meta unit that you like to train. It also could be used as a verb - scrimbloing a unit(i.e. excessively feeding a unit). Characters like Rebecca from 7, and Sophia or Wendy from 6 are probably the easiest examples, units that are not good but people train them anyways because they're cute or whatever. >>1590949 >>1592164 I'm glad that the speed of this thread has increased a bit the last few days. The previous thread here felt painfully slow, while the ones on 4 were fast but often with little substance. Hopefully this thread continues to maintain that momentum, because it is pretty comfy at this speed. it kinda reminds me of feg/pre-Engage. . Multiple attachments are also kinda nice (although it feels somewhat superfluous). I do find it a shame that it doesn't have an archive similar to arch.b4k.dev that lets you see deleted posts (or at least I haven't found one). >>1590538 Mornin' >>1592167 G'night, sweet dreams brother why did i yap so much. sorry.
>>1592736 And morning again lol. >Man, I honestly didn't think they would last for this long, considering the last few times they tried to come back, the thread would die pretty quickly. I do wonder why Selenanon chose to start them up again, and why now of all times. Honestly the idea of relays sounds fun if done right, guess someone was bored enough that day to try make them a thing again. >With mentioning the griefers though, it's a shame they ruin so much. Even the new relays have already been griefed a few times now. And it's just so baffling. Like, they're already spending (wasting) all that time playing Fire Emblem chapters, so come on, is it really too much for them to just actually play honestly? Apparently it is. Feels like the side of the western internet just has gotten full of people with the mentality of "If I'm miserable so should you too" which leads them to ruining everything they can. It's not quite new either, as it's been a thing since at least 2010, but it has gotten godawful the past 3 years. >It's pretty hilarious how often this question keeps getting asked. To be fair, it is a fucking weird term.
>>1592736 Postan from work. >Relays. The problem with relays has always been requiring social trust in the thread expecting each anon to have the honor to not ruin shit and not savestate/cheat. Again, good in practice, not so much nowadays with gayops jeet hordes shitting up everything they can. >Awakening as a starting point. I will still repeat awakening is still the best point to get into FE, even after engage. It has just the right balance in terms of difficulty on the lower difficulties to be newfag friendly, but also filtering retards and/or forcing them to learn. It's better than engage in that regard because the difficulty spikes on engage even on easy modo are a little bit too high for a true brainlet. >Thread speed. For that matter, did any particular thing happen to cause another exodus from the FE threads? This was effectively dead until like last week when we suddenly are almost back to 4chan downtime numbers.
>>1595078 >For that matter, did any particular thing happen to cause another exodus from the FE threads? Are you not paying attention to the conversation? The relay threads crashed and burned.
>>1595078 >did any particular thing happen to cause another exodus from the FE threads? When the undesirables from /vg/ stopped pretending and the moderators are clearly transparent about their intentions you know it's all over.
>>1595955 Are we talking about when they flat out allowed the nowischizo to shit up /vg/ uncontested, when they allowed the gore spammer to shit up /vg/ uncontested, or when they actively started banning real posters calling out the schizos?
>>1595955 >>1595976 Should I even ask what happened?
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>>1575172 Thanks for typing this up man, it's nice to read insight like this. I'm playing through H3 myself for the first time right now (pics related), but I'm playing with a restriction of using FKris in mage classes only. It honestly hasn't been that bad, she's had some clutch moments and her stats are great besides DEF. A lot of the strats I've been relying on wouldn't fly on H4, especially training up Julian, but I want to add some of my perspective here. -First, my Marth kinda blows. I looked up his averages and he's actually a bit STR and DEF blessed, but he's SPD screwed pretty hard and I'm wondering if I should blow a wing on him. -Luke has been an absolute hard carry the whole way. I switched him to merc for the extra speed and he's been killing it since. He's capped SPD on most classes except sniper/horseman, and STR on most too. -Catria is probably my next hardest carry, but I kinda wish she had more bulk. I might blow some boosters on that. -Caeda has been pretty good, I kept her Peg>Falco because I didn't know how the whip worked, but she's honestly filling out great anyway. -Palla has been great for consistently OHKOing thieves, but I early promoted her, and maybe that didn't help. I do wish she were a bit faster and had more HP, but she's good otherwise. -Phina's the dancer but she's really trying to beg to be a real unit with the stats. I might try and build her sword rank on turns I don't need dances since she's almost capped level. -Maliesia has been a fairly bog standard tome+staff unit up until now, but she really delivered on SM on this map. Surprisingly bulky. -I've been training Julian because of the last map recruit, but I only recently took Merric off the bench too and even early promoted him, and he's been catching up fast in both stats and ranks. -I've been using Sirius for the same reason and he's been fairly decent, about comparable to Palla but not quite, but he has been quite luck blessed, so that helps a lot. -Arran shone briefly for the first few chapters, but fell off a cliff once units started rolling in.
>Want to contribute to high tier gameplay discourse like this. >Too brainlet to actually contribute any compfagging. Sucks.
And the already slow 4/v/ threads are dead again. Maybe I should actually stick to this place instead of trying to savage the 4chan threads.
>>1576198 I'm glad there's finally a FE scene booting up on this site. 4chan is a cesspit.
>>1585464 FE9. That being said, I barely remember anything from the game. But FE10, I did at least 3 runs. But I also saved scummed to max Mickey's SPD. She was my first FE waifu No regrets >_>
>>1595976 >>1598005 I'm referring to how the very same people that made 4/vg/ FE threads unusable are also the same culprits that make 4/v/ unusable, and they aren't even discreet anymore with how they shit up threads on purpose. It's all part of some plan to contain all FE discussion on that site to one place, which started with the forced merging of the general threads followed by the sabotaging of 4/v/ threads (which were made to escape from 4/vg/ in the first place). Worst of all, they have janitors in their pockets on both boards killing threads. So now you have the same thread personalities from /feh/ making themselves at home and you don't know whether or not the thread's getting pruned so what's the point of even trying? >>1598897 You don't have to be some LTC wizard to pump out an analysis, it just needs experience playing on higher difficulties and a bit of effort to properly synthesize your thoughts on paper which is why I respect these anons putting out these paragraphs. >>1599361 In a low population community a fluctuating level of activity is to be expected. Still, the comfort of knowing that I can leave this thread and still come back to it a week later is so much better compared to needing to have your thread bumped with worthless shitposts.
>>1598693 Nice to see someone read my wall of text, glad to read your opinions as well >A lot of the strats I've been relying on wouldn't fly on H4 I prefer H3 anyway. While the enemy-attacks-first gimmick makes the game harder I like being able to deliver a finishing blow and avoid a counter. Killing an enemy in one hit with a high-strength character is sometimes preferable to doubling with a high-speed character, low-luck characters are more usable, and it's easier to train up bad characters. I'm also not a fan of the expanded reclass set as it kills character diversity even more. And I prefer how you spend your money on forging in H3 rather than stat boosters. >FKris in mage classes only I've used female mage Kris a long time ago, although I reclassed her as needed. She does good damage but isn't much different from other sages aside from generally being a higher level. She's still good but the lack of a proper tank early on really hurts. At least she can use your very limited nosferatu tomes. >Marth He needs capped speed to avoid getting doubled by Medeus so yes you should use a speedwing >Luke I didn't mention Luke in my previous post because I think Rody is the better option for a long-term investment bow user on H4. Luke does have better base stats but I don't think it makes much of a difference early on if reclassed to hunter. Both cap spd and str, but capping spd early is more advantageous than capping str early in fe12, and Rody's extra lck+skl outweighs Luke's small advantage in hp+def. But that was for H4 under the assumption that Kris would be tanking. Maybe if you have mage Kris it's better to do more fighting with a prologue cav and Luke's base stats could help snowball if he sort of replaces Kris' role. Hard to judge without specifically trying it out and I can't remember who I used with mage Kris. Also sometimes on H3 I don't use any of the starting units long-term, but I'll try to get Luke a point of HP in prologue so he doesn't get OHKOd by chapter 1 enemies as a cav. >Catria Sounds like you got unlucky because her bulk is usually very similar to Luke. Normally I do give her statboosters, however you're better off investing in Luke. Better to have one very tanky unit (plus xane) than two semi-tanky units. >Caeda I always promote her before I get a whip. Falcoknight is probably OK. You might need to forge some might on the wing spear if you want her to kill the chapter 19 boss. >Palla Yes it's nice to have a dracoknight that can OHKO thieves. On H3 it's also very nice that she can OHKO mages whereas most units double but take massive damage from a counterattack. If you were planning to replace her you should have trained someone already, so you should probably stick with her and feed statboosters. >Feena Good luck with that >Julian He shouldn't be too much of a liability. Just give him a robe to avoid OHKOs and spend extra on his wyrmslayer forge. >>1598897 >compfagging If you mean comp as in team 'comp'osition then yeah. But we're just talking about units so there's no reason you can't share your own opinions if you've played FE12. My posts are not taking turn counts into consideration and thus would be worthless in "efficiency" "tier lists" which is probably what you mean by compfagging. Of all my recent playthroughs only the FE5 reverse recruitment one was turncount-focused.
>>1599860 Same, sucks I can't talk much during these days due to being busy with work and shit.
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>>1599987 Funny story, I'm at chapter 17 now and I actually haven't used the forge once yet, but I'm also not playing ironman style, so I usually just test run chapters to see how everyone's stats and damage hold up. >FKris mage It's also kinda nice to have a spare staffer for down time, I've basically capped her staff rank by now. Early on she was really good at hitting OHKOs with Aura compared to Linde, and her MAG got so high she could hit some with other tomes too, which came in handy a lot. >Marth I'm glad you reminded me of that, because he has 8 levels left and needs exactly 8 speed to hit cap, so I think he definitely needs it, maybe even two. >Catria I should note here that Catria actually has the same base DEF as Luke right now, she just has 8 less HP which is my main gripe. >Caeda It's honestly been pretty great having a 26 SPD, 10 move flier because she can hit doubles (with starsphere if needed) that capped Dracoknights can't. Building her sword rank has been a bit of a pain, but at least the lady blade exists. Almost got it to C. >Palla I definitely plan to keep her on, and I feel like maybe I need to give her another training arc for the next few maps because, even though I early promoted her, she's now 5 levels below Catria. >Julian He might not even need the robe, but I've been considering it. He's level 20 with 34 HP and 9 DEF right now. Final thought: I'm just about to get Sheema and I'd really like to add her to my team because she's one of my all-time fave FE characters, but I dunno how viable that is with her bases. All the maps from this point forward give you one extra slot, so she can fit in technically, but I might have to drop someone for Minerva for Michalis/Maria recruits. If you have any advice on how to make Sheema work, I'd appreciate it. I was thinking maybe I could pin some of the Archanea snipers on this map until I recruit her and then let her feed on them for starters.
>>1602398 >Sheema I often use her because I like her character design. She's terrible at first and unremarkable even after training but has good bow rank and can reclass to sniper. In chapter 17 you should send your entire team into the boss area as soon as you open the door. Dracoknight reinforcements will spawn, so place your best tank at a choke point and let Sheena get some kills. Watch out for the enemies equipped with spears. More dracoknight reinforcements spawn when you traverse the right side of the map so you can feed more exp if those haven't appeared yet. She can also kill the sniper near the treasure room and the one in the treasure room. Sheena will get more exp from finishing off enemies in the next couple chapters. Then in chapter 20 you have the absolute best training opportunity. The idea is to pack your whole team into the treasure room and place a tank at the entrance to block all the reinforcements. Then you can farm exp by shooting the enemies who all pile up around the entrance. The enemies give a lot of exp due to their high levels. >Final chapter Not only will Minerva take a deployment spot, you might bench other physical attackers to deploy staff users. Typically there's not much combat on this map. If you didn't already get someone to B rank staves for Again (aside from Kris and Marisha, and excluding Merric because he has something else to do) you can deploy Katarina in a couple maps to train her staff rank, as she's not far from B rank as a bishop.
>>1585464 My first FE was Awakening. I could have played some of the older games on the DS or GBA, but they just didn't come across my radar. I played the Awakening demo over and over up until release and I remember being shocked when the opening cutscene in the full game was different. It was fun to not know what was going on when Chrom got stabbed. I don't remember how I became aware of the demo, I could have just stumbled upon it in the e-shop, really. My S rank was Cordelia, don't remember if there was a specific reason other than her being pretty. Overall I enjoyed the game a lot, from the characters to the gameplay. I didn't spend time making truly OP units on my first playthrough, and over the years I have noticed all the issues the game has with characterization, the plot, and translation/localization choices. So while it certainly isn't the 10/10 or 9/10 it used to be for me, I still enjoy it. Especially on my second playthrough when I really spent time reclassing and making really powerful units. I remember seeing the teasers and trailers for Fates, and while I was excited about the graphical improvements and music, I was also concerned about how the dev team's efforts could be spread thin over multiple versions when they could simply make one game. Turns out there would be a number of issues with the games besides that.
>>1604867 >My S-rank was Cordelia Good taste, same
>>1604867 I can't really add much to the discussion, I will just say I want to fuck cordelia too.
>>1598897 I feel like a retard when people talk about gameplay most of the time. It feels like everyone but me actually puts thought into planning their runs, teams, equipment, everything. I'm just like "Yeah, she's cute, I'll use her," or "His stats seem decent and I looked at a growths table once, so he's good." I'd probably study a game for a while and have some revelation like "Hey guys, did you know that the weapon triangle exists?" and everyone would reply "Yeah, we figured that out 20 years ago, where have you been?" >>1599866 When I finally beat Path of Radiance, I was on an emulator and I used a pile of slim swords and boss/save abuse to get Elincia to max level on her join chapter. It took almost 450 turns and I also regret nothing. I'm sure someone will say that I didn't really beat the game because of that, but Elincia was the only unit I maxed out, she's usable in a grand total of two more chapters, and even with broken stats and Amiti she still can't scratch the paint on Ashnard's armor, so I'm calling it a win. >>1604867 I've only played Awakening once, but I S-ranked Cordelia too.
>>1585464 FE3, and I liked it enough to be sticking around to this day. More people should play it.
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>>1585464 My first game was Three Houses. I would say I still like it overall even though I would rank other Fire Emblems above it now.
>>1604898 >>1604926 >>1605209 I didn't expect to see three Cordelia fans in a row. Very nice. She definitely isn't one of the less popular characters, but it also seems like a lot of people choose to S-rank Tharja, Lucina, or Cherche instead. Has anyone ever done a solid survey of who players chose to marry, beyond some kind of forum discussion? While there does seem to be some favorites, from what I've read in various places, there really is a wide range of answers when it comes down to it. >>1605209 >It feels like everyone but me actually puts thought into planning their runs, teams, equipment, everything. There are a number of fans who really enjoy planning every detail of their runs, but that doesn't mean playing in a more relaxed manner is inferior. Some players just enjoy the number crunching, stat comparing, etc. that comes with playing games in this genre so they really submerge themselves in it. Or they could be playing on a high difficulty and want the most optimal path without losing any units. The way you play is completely fine, in fact, most players go about it like you do. >I've only played Awakening once, but I S-ranked Cordelia too. I've played it twice. I really would have been content with my first initial playthrough, supplemented by all the videos I've watched online about the game, but years later I suddenly got an urge to really try and make use of the reclassing system to produce some very strong units. I also wanted to get all of the child units this time around and maybe use a few of them that I hadn't used before. For my S-rank, I went with Say'ri that time. I'm still not sure whether I like her English or Japanese S support convo more, specifically when it comes to the last lines. >>1606160 This is a 100% true fact.
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>>1585464 I got into Awakening from Etika and some other guy, enjoyed what I saw and picked it up and played it at my local Timmies. Loved every second of it. Still my quintessential FE, it has everything I like about the series done... moderately well, at the very least. Picked the Aspie wife and never looked back
>>1606160 This is not the ritualpost I'm used to.
>>1606218 Speaking of Three Houses, today happens to mark 6 years since its release.
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>>1585464 In typical fashion I started with FE7. I found out about the existence of FE from Melee, but I didn't immediately pursue an interest in it. It wasn't until years later (sometime before FE8 release) that I was hanging out at a friend's place and saw the Fire Emblem cart on his shelf. At that point in time, I was already a huge FFT fan, and I asked him about the game, and instead of answering, he just let me borrow it. I was instantly hooked, but at that time I only played one run each of ENM and HNM, I didn't go too far with it back then. Honestly at this point FE7 is one of my lesser liked of the titles, and I've played all but one of them. I would end up buying physical copies of every game from 7-11, and 13. My interest in the series waned after Awakening and didn't really revive until around mid covid period. I did end up buying a copy of Engage too because I liked it a lot, but I've emulated the rest of the ones I've played (All of them except 3H).
And finally got sick of 4chan too after getting a 3 day for reporting a shitposter. Guess it's time to permanently move here for me.
>>1606687 too late, refugger
>>1606698 AIIEEEEEE
>>1592736 Do you have that comic of Olivia shitting her pants on stage?
I just wanna say it's really comfy being around here with you bros.
And so 4chan continues to get worse by the day since the hack at exponential rates with no signs of improving. Is everyone (well, all quality posters) actually moving here or what?
>>1610197 What happened this time?
>>1599987 >If you mean comp as in team 'comp'osition then yeah. But we're just talking about units so there's no reason you can't share your own opinions if you've played FE12. >My posts are not taking turn counts into consideration and thus would be worthless in "efficiency" "tier lists" which is probably what you mean by compfagging. Of all my recent playthroughs only the FE5 reverse recruitment one was turncount-focused. I don't think "compfagging" is particularly difficult. It does come down to stats/growths and exclusive skills as far as I know, both of which are rather well documented.
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>>1605209 I didn't have much interest in Elincia but I can respect this anon. Also one of my favorite CGs in in Elinicia and her knights trying to convince Ike to let her join the battle.
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>>1603233 >I like her character design Very much same. I honestly hadn't thought to go as far as farming off the Dracoknight reinforcements, but it worked out well. It was funny though, I had to use one of the Gra soldiers to help body block while I cleared out the boss room This map was fun and I got a lot of good out of it. My Kris finally capped MAG at level 18 and she's up to 53 HP. Palla finally hit C axes on Dracoknight which might come in handy. Sheema's training arc is off to a good start. I too thought Sniper would be a good fit for her after looking at the numbers and seeing she would have 65% STR growth and 90% SPD growth. I also thought it was kinda funny because it mirrors what people tend to do to make Effie work as a unit (armor > archer). Maliesia is doing so well on SM, but I'm wondering if maybe I should move her back to Sage for her last few levels to try and gain some more MAG as she is a bit shy of some ORKOs, but sometimes that is nice too. I could always just give her all the spirit dusts since no one else really wants them besides Merric.
>>1576193 sommie moment
>>1585464 i played 3h first, then engage. 3h was so shit and engage was so good.
>>1612366 I still don't know what exactly you mean by compfagging but yes Fire Emblem is not particularly difficult. That doesn't stop it from being enjoyable to play and to talk about. >>1615295 >Sheema If you can give her an angelic robe and speedwing she should be less of a liability. She will be able to survive a hit and eventually double enemy sorcerers. >Kris She's quite a bit above average if she capped magic and you still have spirit dusts left over. >Marisha The main draw of magic swordmasters is that they can double and ORKO stuff so yes spirit dusts are a good idea. Also keep in mind that you only get a few Levin Swords so don't break them all before chapter 20. Eventually you'll reclass her back to sage because swordmaster stops ORKOing stuff and you need her to use hammerene. I was recently thinking it would be interesting to play FE12 with no reclassing at all. Maybe also no forging. Don't think I'll do it anytime soon (plus I have a playthrough in progress) but it's nice to have more fire emblem to look forward to.
>>1585464 >>1585464 My first FE was FE9 back in the early 2010s. Played it because I was an Ike main in Brawl and I liked his design. Interestingly Ike had much more personality in his original games compared to flanderized version of his modern iterations. Anyway, I didn't care too much for the story nor the characters (I rarely do when playing Fire Emblem with few exceptions) but I really enjoyed the gameplay (My only real complaint being that Ike is swordlocked) and the music (though it was repetitive). Again, the story was the most disappointing for me. I didn't care for the furries and their blight too much, because the discrimination against them was typical animu-tier big-bad plot device. These type of games never expand on these type of topics and always paints someone as the typical, generic bad guy. (And it always surprises me when the Japanese do this since they are a very xenophobic nation) I remember the Black Knight also being disappointing lore wise, even though he looks cool and had an interesting background. Ike's character development was there, but they could have done so much more with it, so that also disappointed me in a way. Ashnard was an interesting villain, since he had a similar perspective to Ike (just much more sinister) but again, they didn't deliver much with him. RD's plot makes things worse but I won't go into detail regarding that. Overall, not bad. I enjoyed it for what it was. Also, it sucks that Ike had no romance supports. Where is my thinly veiled incest route or my Empress Mesu Gaki Snacki support? Atleast allow me to wed the princess or impregnate the genki tomboy. Nintendo always disappoints and never delivers.
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On the other hand, chapter 18 was not nearly as fun. I did not feel like putting in the effort to farm Wolf's mooks, so I just let them escape right away. I don't like it, but I basically had no choice but to drain the ballistae before pulling the enemies by the fort. I didn't even see a way to pull them safely without giving Palla an Angelic Robe because she wouldn't survive without it, even with the starsphere, and neither would anyone else survive the pull. Still got some decent levels out of the map. I had Marth, Julian and Caeda bust out the namakuras (I dunno what this was translated as) to tickle the defenseless enemies for rank. >>1617296 I'm really hesitant about doling out robes because I have so many units that may want and make good use of them, but I might get into a situation like this map where Palla absolutely needed it. Levin sword economy is also a concern of mine, but it really feels so bad taking away her ability to double most things by moving her to sage, even if I have a very healthy stock of tomes and staves. For Kris, I don't remember what creation options I picked, but I'm pretty sure I gave her the fat MAG growth boost. Anyway, I'm working on chapter 19 now, and I had to rig some crits, much to my chagrin, but at least it's easy on this map with the arena exploit. I've gotten far enough that Vyland appeared, but not the fuck-huge wave of reinforcements afterward yet. I am not looking forward to solving that.
>>1619333 >chapter 18 In my last playthrough I used a high defense dracoknight (Catria) to attack an enemy dracoknight and make the enemies start moving. A couple dracoknights went after Kris and got killed on enemy phase, and the generals moved left. I retreated for another turn to pull the generals out further and then attacked with my whole team. >chapter 19 The reinforcements on this map are normally very hard to deal with but there's a way to make things much easier: Assassinate the boss with a flier. The reinforcements won't spawn if the boss is dead. Note that this also applies to Vyland so you'll miss him if you kill the boss too early. Don't forget about the Rescue and Again staves, this is a good place to use them. >rig crits >arena exploit I've heard of people using save points to rig crits but not the arena, how does that work?
>>1619471 Personally I like female alear more.
>>1619471 2/10 bait
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>>1618600 >I really enjoyed the gameplay I know I'm in the minority here, but I still really think FE9 is a top tier gameplay game. It's a really good synthesis of the SNES/GBA systems, and shove is a really neat addition. It only really lacks the Capture mechanic, and Biorhythm is kind-of a nothingburger, but I view it the same way as FE5 fatigue: it's just kinda there. I think the map design is excellent, especially the indoor maps. Lots of interesting side objectives (pics related) and creative layouts. The NA release difficulties are a bit too easy, but I think Maniac is the perfect level of difficulty: hard enough to push your limits, but doesn't achieve it through stupid bullshit.
>>1620702 I know I'm in the minority here, but I still really think FE9 is a top tier gameplay game. I never really heard anything bad about FE9's gameplay, so I don't think you are in the minority here. And I should probably try Maniac mode, because yes, FE9 is for sure one of the easier games. Thanks for that tidbit of information.
>>1620702 >I think Maniac is the perfect level of difficulty: hard enough to push your limits, but doesn't achieve it through stupid bullshit. >doesn't achieve it through stupid bullshit. I can overlook that FE9's outdoor maps are way too open with limited terrain (some bushes out to the side where they aren't meaningful but everything else is +0/+0%), but saying Maniac mode doesn't do stupid bullshit is ridiculous.
>>1620200 >I've heard of people using save points to rig crits but not the arena, how does that work? I actually just found out about it from a video about this chapter. Apparently going into the arena and getting a wager then backing out instead of fighting burns one (combat-relevant) RN. You can combine this with save states to fish a crit easily. I've actually made it to a point where I've dealt with all but the southwest corner dracoknight reinforcements, and I can deal with them, but I'm debating on whether or not fishing for both a 47% dodge and a 78% dodge on the enemy phase is worth it to save an elixir use. >>1620793 Well, I guess we have a different definition of 'stupid bullshit' then, but I think the game gives you enough good tools to deal with everything it throws at you and doesn't have any serious 'GOTCHA!' obfuscated shit, except like... maybe the Wrath generals on chapter 21?
>>1620702 >>1618600 >FE9 Haven't played it in ages. I don't remember the gameplay being particularly good but it wasn't bad either. If anything, the game could have used more "stupid bullshit" to spice things up. I liked what FE9 did with the base menu e.g. optional talk conversations, supports, and forging. I agree that the story was a disappointment, though I don't value story very highly. My main complaint is that the game was rather slow on original hardware. I'd like to do another playthrough but only after I get one of those handheld devices that can emulate gamecube games and increase game speed by holding a button.
>>1620529 A bit of an aside but after what came out of the leaks I really retroactively wonder if waifu wars shit wasn't also a tactic to ruin threads from the jannies back in the day.
>>1606230 >that doesn't mean playing in a more relaxed manner is inferior Thanks anon. I like seeing people talk about getting more in-depth and planning out everything or playing through a super optimized run, but there's nothing I really feel I can add to those conversations. Still cool to read about though. >>1615206 That's one of my favorites too, and the CG right before it where her retainers are kneeling before her and reaffirming their dedication to her. Elincia has known them all since childhood, so they're as much friends as they are a lady and her servants. Even so, Elincia's expression makes it look like she's still moved by their loyalty and willingness to fight for her. It's a really nice scene. By that point in the game, I had resigned myself to the fact that she wasn't ever going to be a playable character. I was blown away when she comes out with her fancy armor and her Pegasus before that chapter. As elegant as her dress before that was (and it's still one of my favorite character designs in the series), everything about her battle design/portrait is just perfect. Alright, I'll shut up about her now... >>1620702 >>1620741 >tfw never played my girl's game on Maniac either I know a lot of people think the NA release is too easy (and maybe it is, and maybe this is just my nostalgia talking), but I even enjoy it on Normal. I think the gameplay is good and it's fun. But, after seeing it recommended once again on here, maybe on my next playthrough I'll attempt Maniac and challenge myself for once.
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Alright, reinforcements down, and I've cleaned up the whole right side of the map. Time to spend 40-some odd turns draining ballistae. I actually entertained the thought of pulling the circle of death reinforcements for about a minute or two, but there's no way to take all that at once. I'll just kill the boss and then squeeze what exp I can out of the remnants. >>1624452 I wish you luck with that. If you actually want to use Elincia, definitely hold on to as much bexp as you can for her, because you don't get much. Also be aware that you can't deploy her on chapter 28 no matter what. That really pissed me off to realize, I had planned to feed her a bit there. I ended up getting her to 20 on endgame, but I completely forgot to screencap her final stats.
>>1624452 >I know a lot of people think the NA release is too easy First time I hear from localization changing the game's difficulty in FE actually.
>>1626458 >localization changing the game's difficulty I don't think it changes the difficulty on Normal/Hard, it's just that the international versions don't have Maniac mode, and I think the JP version doesn't have the international "easy" difficulty. I've haven't played the JP version yet, so I may be lying.
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Apparently .moe died again due to a bad certificate. Moving to .se fixed the issue for now.
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>>1585464 Awakening was the first one I played, Sacred Stones was my first classic FE >>1619471 For me it's Brigid
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Okay, that took way more than 40 turns because those blind-ass ballisticians kept missing! At least I got some great levels out of it. The princess of Gra training arc is going so well. Merric got all the way to 19 from healing spam, so I think I'm going to bench him for a bit. I'll see if I can get Tiki going again because I started working on her previously, but it sucks that she doesn't have 2-range. I was doing my prep for the Hardin fight and I kinda had a 'wait can I even kill him?' moment, so I started crunching the numbers. My Kris can easily kill, but I don't want to waste the exp, so I worked out that I could rig a Thoron crit with Kris, then finish with Marth. I don't really like needing to rig crits, and I don't need to do it for anything else on the map, but I did work out that having the thief roll 7 DEF instead of 8 would save me almost 4k gold in forge costs. This map is really going to rack up the turns too, draining the Swarm tomes. I hate that it doesn't count if they miss. >>1630434 Are you the same anon I occasionally see posting her on 4/v/?
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>>1630434 >>1631901 Can we just steal all you guys? The Senran posters, the Raita posters, the Bombergirl posters, the Dead or Alive posters, etc. Leave all the dogshit posters we've been having who post template shit like "X for this fewing" back on cuckchan. As much as the waifu thread here for example has become a circlejerk, it still has substantive discussion and content creation going on.
>>1632232 I don't get the fuck are you trying to say.
>>1632232 We used to have a pretty active DoA and senran thread. We lost them all when 8prime died though.
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>>1631901 I used to post on 4/v/ before the site got hacked, but I don't post there anymore
>>1633844 I was one of those that only browsed 4chan because of the FE threads but those have gotten so dogshit lately that there's no real point anymore.
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>>1585464 Three Houses, played Blue Lions on Casual/Hard, got my shit kicked in. Ended up getting a bit bored towards the end and wanted it to be over. Played a lot of FE since. Loved Engage (played it on Maddening), Conquest Lunatic still filters me to this day though.
>>1634425 Yeah FE threads have been dogshit there for well over two years now, except from some of the earlier ironman relay threads
>>1636834 It got somehow even worse somewhere around a month ago.
I want to hold Marianne and never let her go
Finished my fe12 h4 ironman <main team: Marth Feena Kris (knight -> pirate -> general -> berserker -> hero -> dracoknight) Catria (paladin) Frey (horseman) Rody (horseman) Caeda (sniper) Marisha Merric Yumina Katarina Xane / Etzel Got impatient near the end and made some dumb mistakes but it all worked out fine. Fortunately I had already trained an extra staff user so losing Xane didn't have any significant impact. <deaths: radd c6x; forgot to unequip weapon after trading star shards xane c20x; didn't realize he was in longbow range minerva c21 (-> also lost michalis and maria); meteor frey c23; swarm <ranks: speed A survival B tactics B <kills: kris: 180 catria: 124 rody: 109 caeda: 107 frey: 106 Kris is even better than usual due to the merged class set. Flight is very useful in chapters 19 and 21; in 19 he assassinated the boss. Later on he used the brave axe to ORKO enemy sorcerers, same as usual but with higher movement. Rody and Frey benefit from H4 as well. Bows are great in h4 because they're your best enemy phase option against those 1-2 range enemies and on player phase you can target 1-range enemies to avoid a counter. They have access to hunter before promotion which is better than archer, and horseman is an amazing class. They both maxed their bow rank fairly early and didn't have trouble reaching C rank swords for wyrmslayers. You get so many stat boosters that it's hard to keep track of them all. Dracoshields are the most important and Catria was able to cap her defense much earlier because of the buyable stat boosters. Also bought some angelic robes and energy drops early on. Eventually I got all the statboosters I needed and still had enough money to forge wyrmslayers and brave weapons. I couldn't decide what to do with the boots so I ended up not using it. Also had a lot of rescue/again staves left over. Overall FE12 is a lot of fun, but I'm burnt out of FE for now, so I'm extra relieved I managed to finish the run.
Now I'm curious, who was the first FE waifu you guys got? Basically the first girl that made you go "Yes, I want to fuck her". And for comparison, who is the one that later on actually made you go "Yes, I want to marry her"?
My boys scored
>>1638116 <rambling about various maps >c16 First I moved everyone through the left corridor (towards astram). Kris killed three heroes on turn 1 enemy phase. Then killed the sniper across the wall and cleared out the rest, including the thieves across the walls. After clearing the initial enemies, sent a unit to the bottom left of the map to pull the enemy reinforcements in that direction. Killed them across the left wall with high luck units + supports; the warriors have killer bows. >c17 On turn 1 I used dance on Marisha and used the rescue staff to get Catria in range of the thief. That way I could get Nosferatu without triggering the reinforcements. >c19 Dracoknight Kris flew across the mountain to deal with the warriors, along with Catria and Xane. Then he pulled the paladins towards the rest of the team. I waited until the thieves were near the village before attacking them with Catria, as that causes Vyland to spawn. Then I placed Kris 9 tiles right of the boss (with iote shield, starsphere, lightsphere, hammer); one horseman moves to attack so Kris can reach the boss. Killing the boss stops future reinforcements. >c20 Levin swordmaster Marisha killed the two heroes blocking the path and killed a sniper on enemy phase. Catria moved left to shield other units. Then I cleaned up the nearby enemies and moved my whole team into the treasure room, except Catria. Catria killed the southwest swarm bishop and then doubled back in time to block the paladin reinforcements. Once my team was in the treasure room I waited until the enemies from the lower right area moved above the treasure room, safely killing some enemies when possible. Then I opened the southern door and berserker Kris killed Hardin (supported by Rody + Marth + Katarina). He needs four hits to kill, so on the first enemy phase he equipped a killer axe (a crit deals 39 damage so it doesn't trigger fortify healing) then he switched to the hauteclere (brave axe should also work). He just needs one crit to save an Again staff use. >c21 Used a nosferatu tank to advance safely on the first two turns and sent dracoknights Kris and Catria to stop the thieves. >c22 I used the rescue staff on turn 1 to allow a horseman to reach the mage dragon. My other horseman attacked the berserker, as did my sniper after being danced, and paladin Catria weakened the swordmaster on enemy phase. Next turn dracoknight Kris killed the glower sorcerer and my team continued upwards. Got the fortify staff on turn 4, then opened the left door and seized the throne on turn 6 (used Again staff). Frey had 100% hit on the boss thanks to supports and a forged wyrmslayer. >c23 Used several holy waters to ensure units could survive a dragon + meteor. Frey killed a mage dragon with a wyrmslayer then switched to a brave bow to kill the next one on enemy phase. Other units killed the nearby fire dragons and weakened the next ones. Then I cleaned up the remaining enemies and assembled at the center. You need to put a unit in range of a glower sorcerer and a mage dragon to pull the next group (or use the rescue staff), so you normally want the enemies to target a low-avoid unit rather than the one who is in range of multiple enemies. Although in my case Catria ate a ton of talismans so she could survive a glower + mage dragon. Next I killed the swarm bishops (I accidentally left Frey in range of a swarm and a meteor; instead I should have killed both swarm bishops on the same turn). Then I pulled Gharnef, killed him with Marisha + Merric + Feena, and finished the chapter. >c24 Minerva was dead so I killed Maria with paladin Kris and intended to take the gradivus with Catria to finish off Medeus. Sirius used the rescue staff on Julian + Merric as he was danced to reach Nyna. Marth killed Medeus, as usual. >>1638991 There's a huge difference between a favorite character and a waifu. I don't feel strongly about characters so I doubt I'll every fully understand it, but I respect the guys that truly do dedicate their entire lives to a single fictional character. That said, I guess my favorite FE7 character (the first FE I played) was Serra and my overall favorite is Tiki >>1631901 I'm surprised that you waited out all those ballistae, was that because you wanted to feed a bit of extra exp to weak units or because you didn't see a faster way to deal with them? Tiki is hard to train after chapter 15. I think she can use the drill grounds to level up fairly effectively but I never use it. She's extra disappointing in fe12 because she was godly in fe3 book 2. >>1626557 Yes, the international versions of fe9 remove maniac mode and add easy. There's also a bunch of minor gameplay changes in fe7-10 so you could argue that certain versions are slightly harder.
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>>1638116 >>1640283 Congrats on the clear, friend! It still really blows me away that you can ironman this game. I haven't had as much time as I'd like to play recently, but I'm having a whale of a time with chapter 20. I started by draining the two closest swarms, but it turned out triggering the reinforcements didn't work the way I expected, so I had to revise my approach after that, but I managed to break through and get to a pretty stable position. The plan now is to break the weapons of the enemies attacking Palla while slowly pulling and picking off enemies with 2-range off to the right, but, as much as possible, I want to avoid triggering the Fortify staves. >was that because you wanted to feed That's partly it, but also it's just about a general feeling of safety. Sure, those ballistae had terrible hit rates on a lot of my units and I probably could've been more aggressive there, but I did want to feed the weaker units a bit because the map largely didn't allow for it. I'm looking at my current situation though, and I feel like the need to feed is gone. Most of my project units are capped or near to it, so the next few maps are probably going to be much less focused on exp. <favorite is Tiki Nice. The real downgrade from FE3 Tiki is not getting the 'airplane' move sprite she had in that game.
>>1640283 >There's a huge difference between a favorite character and a waifu. I don't feel strongly about characters so I doubt I'll every fully understand it, but I respect the guys that truly do dedicate their entire lives to a single fictional character. I'm surprised at the fact I'm surprised people here would take that distinction seriously. I'm way too used to seeing "waifu" get used as "FOTM favorite girl".
>>1638991 Ingrid Ivy Do I need to elaborate?
>>1638116 >>1640283 Nicely done, anon. I'm sorry I don't have much to comment on, but I always like reading progress and writeups of playthroughs. Just out of curiosity, were you playing a translation patched version of the game or no? I've never played FE12 but it's on my list to try eventually. I'm thinking about attempting PoR Maniac as I said before, or trying an FE I haven't played yet. Engage and FE12 have been at the top of that list for a while now. Almost done with my latest Freespace 2 run, then it'll be back to FE. I'd never played FS2 on Hard, and it's been kicking my ass for the last two weeks. I'm clearly not as good of a pilot as I'd like to think. >>1638991 Elincia! Keep in mind that I was 16 when I first played PoR, so at the time I was horny for most of the game's female cast, but Elincia (and also Lucia tbh), I really did have a crush on. There's a lot of girls in FE that I'd sleep with if I'm being honest. I would marry Elincia if she was real, though. She's always stuck with me over the years, and I think she'd be a good wife. Not perfect, but I can't make that claim either. There are a few FE girls like that for me. Fiora comes to mind as well. >>1640283 >difference between a favorite character and a waifu >guys who dedicate their entire lives to a single fictional character I do feel strongly about fictional characters and I have a few favorites, but I know they're not real and I couldn't truly fall in love with them. I do envy those guys sometimes though, honestly. >>1642264 I'm not sure I can call any of my favorites "waifus" in the true sense, even if I really like their characters a lot or even have a crush on them. I definitely don't think of them as FOTM though. It's been over 15 years since I first played an FE game, and my favorite girls remain pretty much unchanged in that time. Whether that says something good or bad about me, I still don't know.
>>1640869 Thanks Looks like you found a neat way to beat chapter 20. You could move Palla one tile up so that she's only attacked by two enemies instead of three, and you can attack with your sniper then dance to retreat out of enemy range. In any case your ranged units won't have any exp issues once you've finished killing all these enemies. >those ballistae had terrible hit rates In FE12 I never rely on dodging. But those ballistae have ~40 attack and your units can reach 30 defense (+2 from the starsphere), so you can safely face multiple attacks. And you can just kill the ballista or swarm bishop to save time, especially in chapters where you want to avoid fighting reinforcements. In FE you generally know what the AI will do (the DS games in particular have very predictable AI), you know how much damage you will take, etc. so you can figure out whether a move is safe before you commit to anything. If you have a strategy for each map you can avoid taking risks entirely. Ultimately, ironmanning is about trying to avoid major mistakes and recovering from the minor mistakes you do make. >>1642852 Thanks Yes, I was playing a translation patched version of the game. I used a flashcart to play it in English on my DS since I greatly prefer handheld gaming. I didn't reread the dialogue and I didn't bother updating to the latest patch version, so I can't comment on the specifics of the translation, but it's about what you'd expect from an official English release. >PoR MM, Engage, FE12 I look forward to reading your progress/writeups of whichever you end up playing.
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Whew, the reinforcements are done and I can finally grab that first save point. The exp has been quite juicy, but more than that, I also got quite a bit of weapon exp out of it too, particularly Palla and Sirius tossed a lot of hand axes, and now have B and C rank axes respectively. Silver and Brave axes for Palla is pretty sweet. >>1643543 >You could move Palla one tile up I actually did end up doing that once I started killing the 1-range enemies, since it opened a lot of 2-range attack vectors, but as it was, she was actually only getting attacked from 2 enemies anyway, so it worked out. The real challenge for me doing this was avoiding triggering the fortify staves, but so far I've managed to not trigger any. In a way, this reminded me of farming exp in the FE9 prison chapter, but I also found myself thinking how badly this strat would go if these enemies could have Pass. Now to bring the assault to Hardin, but there are still a few obstacles in the way, and lots of treasure to pop open.
>>1605209 >I'm just like "Yeah, she's cute, I'll use her
>>1605209 >I'd probably study a game for a while and have some revelation like "Hey guys, did you know that the weapon triangle exists?" and everyone would reply "Yeah, we figured that out 20 years ago, where have you been?" Honestly abusing the weapon triangle does make growths somewhat irrelevant to an extent unless you're on lunatic and/or really minmaxing.
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Well, the deed is done. It turns out I didn't need to rig a thoron crit, because my girl hit it on the first shot. I'm really going to miss the starsphere and lifesphere. I also feel kinda bummed that exp is now worthless to most of my main units. I hate wasting exp. There are only a few maps left, but I put some thought into other projects I could maybe pull off to make them interesting. 20x is low deployment and demands appropriate stats, but the first idea for a new project I'm debuting here is staff spamming Yumina up into a real unit.
Not just site but even 4chan have massively slowed down since the payment processor shit started 2 weeks ago. Feels really weird to see previously even fairly active threads on 4chan suddenly be ghost towns.
I finally finished Freespace 2! As much as I struggled with it on the higher difficulty, I'd forgotten how much I love that game. I'm sad that we never got a final entry into the series. I know I'm supposed to just appreciate the flight sim aspects of it, but I really liked the universe they created. Knowing that an incomprehensible enemy like the Shivans is lurking somewhere among the stars, or in the spaces between them that we call subspace, is not a comforting thought. 10/10, would hit my burners and dive again. Anyway, this is the FE thread, so I also wanted to post my other favorite girl from FE9/10. For such a minor character, all things considered, she's grown on me more and more over the years. I'm still undecided about what FE to play next. Engage looks like a lot of fun, so I'm leaning in that direction. I don't actually have a Switch right now, but I think I have a good deal on a used one here locally, so that might influence my decision going if my deal goes through. >>1644917 I'm a filthy casual, anon, what can I say. I sometimes show blatant favoritism to certain girls. In at least one instance, that's been to my own detriment, but I had fun so I'd do it again. >>1647494 I'll be honest, I've never played an FE game on a difficulty where the weapon triangle wasn't in play. I suppose I will eventually if I get back around to RD on the higher difficulties, but it will feel weird to play FE without such a familiar mechanic. >>1655109 I'm still here, at least. Just been busy with a lot of stuff lately. You're right though. I don't really keep up with news or even "habbenings," but I do have to wonder how much it might be related.
>>1658074 I feel like people are just hitting a critical point of internet fatigue at this point. Even the jewtuber slop I "watch" by leaving it on the background is starting to be normalfags realizing the dead internet theory has been a thing for years and the fact the algorithm is milking them like the goycattle they are for ad revenue.
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>>1638991 Married the mystical mage Miriel in Awakening, Azura in BR, Anna in CQ, Scarlet in RV (rip), Marianne, Edelgard, and Annette in 3H in their respective routes, and Yunaka in Engage. Psychoanalyze me if you dare
So I just finished my first run of Fire Emblem Three Houses. Blue Lions. I'm gonna launch a NG+ Difficulty was Hard/Classic. I struggled a bit at first with the mechanics ar first and some end game battles. I'm not sure I could handle maddening, but I didn't take full advantage of the perks. For example I failed Byleth class path, having trained axes until the new special class came, and I never used warp spell or elixirs Any tips? Is NG+ easier or harder? Is Maddening worth it?
>>1663650 >and some end game battles Did you have no wyverns?
>>1663679 I had 3, including Seteth who starts with this class
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>>1655109 Noticed it too (probably a coincidence). >>1640041 Kill yourself. >>1663523 They did my boy Laurent dirty by writing him as some sort of pervert
>Randomly get the itch to play FEW. >Think it can't be as bad as people say. I was wrong, it is pretty shit. >The weapon triangle is rather hamfisted for a musouslop. >You either literally 3 shot people or die in 1 hit depending on which way the disadvantage arrow points to. >Levels feel completely pointless, even the usual crest that allegedly doubles an unit's stats in the game feels like it does nothing from how hard the weapon triangle hits. >Even if you are good at musouslop and manage to dodge all instakill hits, if you're at a weapon triangle disadvantage you can literally slap a fag for 5 full minutes or more before it dies. >The story is basically nonexistent past the first 3 cutscenes, but I also played it in westoidese so that's likely the actual problem. >Map design is as mindless as it gets until the last 2 which were actually decent, the final boss was okay too. And for more hardware specific shit. >Playing the game on "quality" mode on real hardware is effectively making it unplayable with it dropping to 5fps or so on the heavier crowds. >Performance mode runs at an stuttery 20fps with drops to 10 when there's too many enemies on screen (and any special attacks vacuums enemies, causing this on purpose). Is KT just incompetent at optimizing or something? The load times were pretty good at least. That said, if you like awakening or fates (the only series with any real rep coverage) it's a passable musouslop to kill faceless enemies as your favorite character I guess?
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I think Sacred Stones will always have my favorite FE story. I genuinely wish you could save Lyon and have him fight the Demon King, but that's just an idealistic thought of mine and would take away from the story if he survived.
>>1674255 I've been looking for fanfics of Awakening that have Emmeryn survive for the same reason. I don't think SS is popular enough to have many fics
>>1674255 Reminder that Lyon's story varies between which route you picked, even after the reunion. In Ephraim's route there's nothing left to save.
>>1679588 >there's nothing left to save. I feel like it's harder to care about endings like that for some reason. The others have better emotional punch to it.
>>1674255 I think Arvis is a better villain personally, but I can't deny that Lyon is perhaps the most tragic antagonist in the whole series.
>>1668508 >FEW Whore out Chrom, Ryoma and Niles and have them max out support ranks with every single playable character because their personal skills are the best. Consequently, the strongest stat in the entire game is unironically Luck because of the way it interacts with Luna and Lethality. There's a total of 6 combo strings but the ones you want to memorize are the one that opens up the critical bar, the one that depletes the critical bar fastest and the one that clears through mobs fastest. when it comes to weapons, you want ones with the highest attack and effective damage modifiers (eg Wingslayer, Mountslayer, Plateslayer, etc). You can stack a maximum of up to two slayers and a breaker (if you did the Fates DLC) onto one weapon. These can turn even losing matchups via WTD into winning ones. This is why Caeda for example is the single strongest character in FEW because her personal weapon can be customized to deal effective damage to Mounts, Armors, Dragons and beat Lance uses with a breaker. When you remember that she has WTA on swordies by default, Caeda ends up effortlessly trouncing 80% of the cast without trying. Honestly, once you make one semi decent weapon, its pretty easy to burst enemies down. The most tedious part is when you get to postgame and start powering up prfs to full potential and have to do stupid shit like farm hundreds of kills per character.
>>1680504 >I think Arvis is a better villain EEhhhhhhhhhh. >Personally. Fair enough.
>>1674255 I couldn't take him seriously after it turned out he was just jealous of Ephraim and wanted to fuck Eirika. It makes the entire continent look retarded when half the nations on the landmass have this problem for their future heads of state. Doesn't help that L'arachel wants to bang Ephraim too, it wouldn't be that big a deal in a vacuum, but in the context of this world, it adds to the stupidity. At this point, you might as well reveal the Demon King's real motive the whole time was to kill Ephraim and fuck Eirika. >>1680504 >most tragic antagonist I feel that title goes to Nergal, and I also think he's a better villain than Alvis since it was pretty obvious that Alvis was being used as a pawn from the start (though it is interesting because there's about 3 layers of corruption and manipulation in the world and he's only on the second level, but thinks that he's the one really on top). Also doesn't help that he deservedly became a whipping boy in the second half of the game, unless you're referring to his deserved downfall as part of his value as a villain, but it is funny that his son fucked him over so much.
>>1681643 IMO it works exactly because it's so stupid it loops back to being believable.
>>1681643 Meh, his lust and his jealousy were more of his buried/sinful desires, whe his real goal was always to save Grado from the massive earthquakes that were fated to ruin it. The Ephraim route reinforces this by having him resist the Demon King due to him remembering how important a friend Ephraim is to him, so he never loses sight of his true goal there.
>>1681933 >Meh, his lust and his jealousy were more of his buried/sinful desires, when his real goal was always to save Grado from the massive earthquakes that were fated to ruin it. Sure, but when Innes, another major character in the context of the world, has the same problems (although instead of an earthquake, its Grado's invasion in his case, and the fact that he wears these emotions on his sleeve), it is heavily cheapened and makes Ephraim and Eirika look ridiculous. Ephraim is obviously so perfect and strong he makes all the dudes jealous and all the royal panties drop, and Eirika's beauty is so captivating and enchanting that it makes half the royal males on the continent want to breed her. >The Ephraim route reinforces this by having him resist the Demon King due to him remembering how important a friend Ephraim is to him, so he never loses sight of his true goal there. <never loses sight of his goal The resistance is nice if its true, but it barely amounts to more than lip service, and the heavily ambiguous nature of whether it is or isn't actually Lyon undermines it as well. Like, look at this line and say it doesn't seem hard to take at face-value. > “Uh-huh… That’s right. It’s me, Lyon, Prince of Grado. I’m not the Demon King. Sorry, Ephraim. That whole thing about the Demon King eating my soul and me dying? That was all a lie.” If he's willing to lie like this to his friend in the first place in the first place. It wouldn't be surprising if the Demon King used Lyon's hidden emotions and memories to manipulate Ephraim. It could be a slightly corrupted Lyon who deludes himself into being in control, it could be a mostly corrupted Lyon fighting back desperately, it could just be the Demon King luring Ephraim into a trap with what little remains of Lyon, and enjoying the ride inside him.
>>1683340 >and Eirika's beauty is so captivating and enchanting that it makes half the royal males on the continent want to breed her. I still think there's nothing really wrong with this. Men have done stupider shit for pussy over the course of human history.
After a solid few days of the threads being decent due to the relay, the jeet seems to have woken up and the threads went to shit again. May as well tab back here. So happy friday night fags. WHATCHA' >PLAYAN >WATCHAN >LISTENAN >READAN >EATAN >DRINKAN >FAPPAN >FEELAN
>>1684589 Excluding Helen of Troy, which was likely a myth, I can't think of anything remotely on the same scale as this. Maybe Cleopatra? But she felt incidental to the already existing conflicts at the time.
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Nice to see the thread picked up a bit recently. It took a lot of brain power and trial-and-error, but I finally managed to chew through the savage gauntlet of Chapter 22 reinforcements. I didn't really have to do it and could've just rushed the throne, but I stubbornly insisted on 100%'ing the map by getting the chests. I fucking hate Glower. It's nice that they let you block the chest reinforcements, but annoying that you can't block the glower sorcs. I also didn't make it easy for myself because I chose to bench Palla to feed Minerva a bit since she got some decent levels in chapter 21. Tiki put in a lot of good work on this map and she's doing great, but I really wish she'd hit that 50% STR growth more, she could be capped already. The Yumina project is also coming along nicely and didn't even cost that many broken staves because the exp was so fat at first. Capped speed and matching DEF with Merric, yet a little low on MAG, but oh well, she's now one of my top RES units. Absolutely no flowers to stop and smell on the next two maps, so it's time to bring this run home!
To me the primary purpose of a video game story is to set the stage for the gameplay sequences; the narrative is much less important. So while I am routinely disappointed by Fire Emblem stories it doesn't impact my enjoyment very much. >>1674255 FE8 had all the makings of a good story, but in the end I didn't like it. Lyon could have been a much better version of Hardin because he has a personal connection to the main characters and he initially had good intentions when using the darksphere. But imo he's just so pathetic and wimpy that he failed to be a compelling character. Storywise Eirika route is rather underwhelming. The enemy country is defeated offscreen in the midgame. Eirika spends a lot of time talking about how she wants to save Lyon but it turns out he's already dead. On Ephraim's route Lyon gets more characterization. He uses the darksphere to zombify his father because he knows he's too incompetent to rule and he claims he has a plan to save Grado with the demon king's power, sacrificing himself in the process. That would be a pretty cool story, except he doesn't actually do anything that supports those claims. Just like on the other route he starts a war, unleashes monsters everywhere, destroys sacred stones, and revives the demon king. I don't think the DK is pretending to be Lyon, but perhaps the DK is 99% in control and is just letting Lyon think that he's acting on his own volition. >I genuinely wish you could save Lyon and have him fight the Demon King, but that's just an idealistic thought of mine and would take away from the story if he survived. As much as I personally don't want Lyon to be "saved" (unless he's saved from the DK only to get the public execution he deserves), it would be perfectly reasonable from a story standpoint for Eirika to save him. Imagine if Lyon wasn't a total pussy and instead was evenly matched with the DK. On Eirika's route she could intervene to free a weakened Lyon but in the process she would also release the full powered DK. Then you would play the next arc to defeat the DK. Meanwhile on Ephraim's route, Lyon would overcome the DK and become more powerful. Then you would face Lyon as the ultimate antagonist. I think it makes a lot more sense for Lyon's fate to be directly influenced by the protagonist over the course of the story, rather than his backstory being different in the different routes. But I assume level design took priority and the devs had already decided to have the routes converge in a similar endgame, and the Lyon/DK story stuff was all they could manage given the constraints. Or maybe the game was just rushed and they didn't have the time to expand the two routes into different endings. >>1681643 I don't think the fact that the whole world wants to fuck Eirika is a problem, so long as it's not the central motivation for their actions. Eirika aside, I do feel like the FE8 world is particularly driven by horniness. E.g. on Eirika's route there was that swordmaster who betrayed his queen, and of course there's also the necrophiliac who turns traitor. It's a little off-putting. Still, I'd overlook all these story complaints in a heartbeat if the game had good level design. Too bad it doesn't. >>1684939 >getting the chests I used the thief staff for that. Good luck finishing your run.
>>1685599 >To me the primary purpose of a video game story is to set the stage for the gameplay sequences; the narrative is much less important. So while I am routinely disappointed by Fire Emblem stories it doesn't impact my enjoyment very much. I view RPGs with the expectation that I'll get a compelling story of some sort. Doesn't have to be the plot, but if the characters don't get something at least, then I'm usually pretty disappointed unless the gameplay is EXTREMELY good (and even then, why not have a good story at that point?) I'm generally disappointed by Fire Emblem stories too, but I'm still hopeful for Tellius, the last few FE games that I haven't played yet that I still have interest in. >I think it makes a lot more sense for Lyon's fate to be directly influenced by the protagonist over the course of the story, rather than his backstory being different in the different routes. I personally think it wasn't different per se, I just believe it was Lyon and/or the Demon King showing different faces to different people. >I don't think the fact that the whole world wants to fuck Eirika is a problem, so long as it's not the central motivation for their actions. Its not the fact that the world wants to fuck Eirika alone that's the issue, its the combination of that along with being jealous of Ephraim. These twins might as well be children of prophecy at this point. (in fact I'm actually surprised they didn't go that route, it would've made more sense in the context of a game like this and at least provided an explanation of some sort for it). >Still, I'd overlook all these story complaints in a heartbeat if the game had good level design. Too bad it doesn't. I can't comment on that too much because the game was so easy that it went by in a blur and its been 7 or 8 years now since I've played it. The level design didn't feel particularly bad from what I remember, it felt more like the game was too piss-easy for it to matter at all.
>>1685936 >I view RPGs with the expectation that I'll get a compelling story of some sort. I only ever hear this from pretentious westoids. Post examples of compelling stories you have seen in vidya so I can laugh at you listing off CT, FNV, PT, FFT and FFTA, etc.
I find the writing good because it's relatable, I also want to FUCK Eirika.
>>1684939 >but I stubbornly insisted on 100%'ing the map I guarantee you this is going to cause more pain than you think in the long run. Good luck though, so far your run seems like it has great footing. Do have a backup scrimblo though, specially if you keep on trying to 100% maps.
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It's over. It's been a fun ride. >tfw you spend 24k gold forging a LOIC crit tome and then don't even use it once because Marth hits a crit on the first attempt <and then you hit the 28 crit with regular Aura tome anyway One of the cool parts of playing Sage Kris was getting to contribute to the finale like this. I dunno how a normal Kris fares against Medeus, but a tome crit took a big chunk out of him. I used rescue cheese to get all the sisters, but I saved a spare file for the map because I do want to try to do it legit once at some point in the future. >>1685599 >thief staff I actually finished that staff off in 20x for Yumina's development. I wanted to use it when she was still relatively low level. Thanks for the support, your input was helpful and your H4 ironman info served as inspiration. >>1686769 >this is going to cause more pain OCD is one hell of a drug. In general, I really don't like to 'skip' things in these games unless I'm playing an ironman, I always try to 100% side objectives, but that was particularly the objective here because it was part of the challenge. I committed to it on chapter 7 too, despite the trouble, so I had to there as well.
>>1690373 At least you didn't end up hating the game due to trying to do a completionism. I see way too many people that end up hating specific vidya due to trying to do varying degrees of absurd challenge runs.
>>1690373 Nice, congratulations
>>1690373 Have you done no growth runs? They seem decently fun on paper but they end up a pain in the ass by chapter 2.
>>1686478 Based.
>>1684713 >>PLAYAN Nothing right now because don't got the free time to do much more than just watch anime. >>WATCHAN Catching up on last's season and earlier stuff like dandandan and sakamoto, IMO they are kinda slop but it fills time. >>LISTENAN Castlevania vidya OSTs. >>READAN Nothing in particular. >>EATAN Water. >>DRINKAN Food. >>FAPPAN Generic images of my favorite fetish. >>FEELAN Annoyance because 4chan keeps going to shit harder as days pass.
Actually the recent arguments about roy on 4jeet made me think of something. Which lord/MC do you guys think is the strongest within the context of their own game like how roy is the weakest?
>>1696461 You can pretty much solo FE4 with Sigurd and Seliph, so I guess those would be the two strongest lords
>>1696487 Would it still count if you need both?
>>1696489 I'd say so, it's not like you use Sigurd and Seliph simultaneously, as Sigurd is only available for the first half of the game, whilst Seliph is only avaliable for the latter half
>>1696493 That's pretty good then honestly, if maybe a bit biased due to early FE balancing.
Did you guys ded again?
>Get a switch 1. >Finally get to play engage. >Real life keeps me busy and can't play vidya. Life sucks, corpos are nigger jews.
>>1706435 I hope you got the patch.
>>1706652 There's a patch for real life?
>>1706652 NTA but do you mean the automatic updates off the eshop?


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