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Linux Gaming Thread Anonymous 08/16/2025 (Sat) 11:06:33 Id: 42ff89 No. 1661379
Link to previous thread >>1103329 Archive of previous thread https://archive.ph/zwMB9 in case board archiving doesn't work. A thread for all things Linux gaming related, from problems one might have with running certain games, to how better gaming on linux is compared to windows. >What Linux can I get that Just Works? Probably SteamOS, or https://bazzite.gg/ as these were mentioned in the previous OP. Personally I use PopOs!, but I am sure even regular Mint or Ubuntu will work, after you install proton. >What about things that simply don't work on Linux? Then just dual boot with whatever version of Windows you need. There have been rare cases, where it was easier to install a game though Windows, and then import it into Lutris or Heroic Game Launcher.
Part of the reason why I made the thread, was because I am having a problem with playing some Windows games from GoG on Linux. The games play fine, the problem is that when I close them, the CPU is still working as if the game was still playing. As in, it would go from the 1-5% when idle to 20% or >80% depending on game, even after the game is closed, but using Task Manager there is no process that is using that much of the CPU, it's as if the CPU is running for no reason at all. The only solutions seems to restart the computer, which I am not a fan of(also tried Logging off, but that didn't work). I am using PopOS! and for the GoG games tried both Heroic Game Engine and Lutris. Still the same problem, after I close the game, the CPU does not got back to idle. I tried searching this problem a bit on the net, but no luck. I was hoping someone else also had encountered this problem. Also not all games, seem to have this problem, the only ones that caused me this problem are Hitman Contracts and Trepang 2.
>>1661393 Does your task manager or htop/variant tell you what processes the CPU is working on?
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>>1661400 The Task Manager shows me the tasks and how much of the CPU they are using, while the Gnome System Monitor shows me the processors. Here are 4 screenshots, first is about first 10 minutes of starting Trepang 2. That spike you see at the beginning, is when the game first started. The second pic, is after playing for a bit more, it seems that as time goes by the CPU is used more and more, even though there is only one process that uses 8% of the CPU, with the rest being below 1%, it is as if there is some sort of resource leak. Third pic, is after closing the game, the process CPPFPS_Win64_Sh is no longer running, but the CPU is still at almost 100% usage. Last pic is just from the Gnome System Monitor to see the CPU usage. Now unless I restart the PC, the CPU will be "stuck" like this, for at least several hours, maybe even more.
>>1661379 Isn't CachyOS better than bazzite?
>>1661527 Can you even compare both? Bazzite is an immutable distro and comes with shit pre-installed, it's quite perfect for newfags. While CachyOS is pretty neat I don't think there is much overlap in usecase...
>>1661458 that's probably not showing you all the processes if you run 'top' in a terminal it will show you all processes, there has to be a hanging process that isn't being killed
>>1661614 CachyOS comes with that shit too, although without the immutable part.
Something i have noticed with linux is that I am farm ore reliant on steam. If steam didn't exist neither would gaming on linux. GOG has a few games that have linux ports but its a fraction of their total catalog and GOG is already far smaller than steam. Kinda odd since Linux users pride themselves on being so independent and yet gaming on linux is almost entirely dependent on 1 company.
>>1662358 That is true, I won't deny it. Although I use Linux mainly because Windows and Android are shit on the desktop.
>>1662358 There are about 999 versions of compatibility layers that run on GOG games, or any other standalone games. Your problem.
>>1662358 you seem to forget that all steam did was throw money at proton, which is just wine with additional scripts to help automate setting up the environment for games to run linux users have been using wine to run games for a long, long time before valve ever gave a shit
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>>1661637 I used the top command as you suggested. After playing Tepang 2 for some time, and closing it, I had 4 bash processes that did not close(pic 1). I used kill -9 <pid> to kill all 4 of them and it worked. I am not sure what the deal is with steamwebhelper, top says it's using almost 20% of the CPU(this is also before starting the game), but Task Manager and System Monitor say that the CPU is at less than 5% (pic 2). In this case, I am more likely to believe System Monitor and that the CPU isn't actually at 20% activity, because of steamwebhelper. Now it's much better to kill 4 processes, than having to restart the PC, though I wish I wouldn't have to do this, and I am not sure if it's because Proton or Lutris/Heroic Game Launcher or the game itself that is causing this. I can say that not all games have this issue, and while >buying the game on Steam would prove if it's the game or the launcher that is causing this, I am not a big fan of buying a game twice. With that said, thank you for your help and advice.
>>1662358 I don't even know how to run pirated game on proton.
Here's a nice tip, if the games you're running are old enough to not utilize all the cores on your system, you might want to know what the maximum number of cores the game can use and launch it with taskset -c <number of cores> <path to game>. Otherwise the system cpu scheduler will spread the game to all the cores and cause it to run with performance issues .
>>1663649 How old are we talking?
>installs linux for privacy, freedom, and security >installs Steam
>>1667395 The problem is that without (((Steam))), Loonix and gaming essentially become mutually exclusive.
>>1667395 >Posting on the internet >2025 >Privacy lol, Loonix is great because Microshaft is ass
>>1667414 .....that's supposed to be a bad thing? considering every single game is nonfree spyware
>>1663649 Defintely anything that was designed for a single core. I did this for the original Loki port of UT99 and it fixed the game from running at warp speed back to a resonable level without stuttering, still needed to cap the framerate since it can now run into the 1000's of frames on modern hardware. It's mostly to fix stuttering and network issues, since you can imagine the game's threads expecting to run at not only a fixed CPU speed, but also without the added inconsistent latency of the system trying to decide on-the-fly which CPU can best run code. For example, SupCom will desync and eventually crash around the 45-60 min mark into a game if you don't peg it to 2 to 4 cores. This is all made even worse by both Intel, with P and E-cores, and AMD with 3D Vcache on some of their cores, and a CPU scheduler that can't differentiate between core capabilities.
>>1667466 Get out of here Stallman.
>>1667616 I really ought to learn more about that stuff, I've been having pretty good luck with Lutris most of the time, but figuring out stuff from MyAbandonWare is a puzzle and a half.
>>1667414 If you're a dumb nigger who can't use Wine and its several front-ends? Yes.
>>1667623 why even use GNU/Linux if you hate freedom?
>>1667695 Because Windows is dogshit and there's no real alternative.
>>1667694 Wine was mostly dogshit before Proton, pretending otherwise is disingenuous
Sometimes games run at halfish speed till I close Steam and relaunch Steam then start the game again. Any idea what the issue is?
>>1667632 Also, older games really don't like the cpu frequency bouncing around since the introduction of p-states. If you can, set the cpu governor to a specific frequency, or one of the extremes of performance or powersave.
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Copy past of another anon's instructions for installing and running GOG installer exe from the last thread because web searches refuse to show clean instructions for this. (start paste) >get lutris >top right corner: click on the [+] >"add locally installed gayme" Set up: <game info - name, runner (99.99% of the time "wine") <game options - create a prefix and ignore "executable" for now <save back to lutris main window >click tile of newly created game >next to "play" there should be a wine-glass icon >click arrow >pick "run exe inside wine prefix" >navigate to gog-installer.exe and run The installer will probably try to install within the faux-Windows folder of the wine prefix, but you can install it anywhere. >install compree >add .exe to "game options" >run That's it. Some games might complain about missing Visual C++ 20xxwhatever, try lutris' inbuilt winetricks (same icon/arrow as you used for the game installer) or just download the files from Microshart and run them inside the prefix. Done. (Under "runner options" you can, apart from the obvious selection of different wine versions, define DLL overrides for, say, mods and such.)


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