<Vampire The Masquerade Bloodlines 2
>Story
You play as an elder vampire, as in a older vampire but not a stronger one, the game starts in the early 15th century europa, something happens which forces you to enter in torpor, 600 years later you wake up in 2025 new york
In new york, you have find your bearings, what happened, where is your sire, assuming you had one,
then deal with the faction war over NYC, very FNV, you can fuck up everything for your own benefit, for the benefits of humanity, or simply because you want to reveal vampires to entire world in the most apocalyptic way
>Character creation
you select your starting faction, Anarchs, Camarilla, Sabbat, or Catiff, this works as a soft difficult system, if you play as an anarch or a camarilla, the game is easier, sabbat is medium, catiff is hard
you pick a clan and your bloodline, bloodlines grants buffs and debuffs, this helps with replayability
you pick a background, merchant, diplomat, soldier, prince, beggar, nurse, jester, etc, the background gives the character buffs and debuffs
and you pick an origin story, similar to dragon age origins, the origin story is based on the clan, this short story is the reason why your character goes into torpor and gets transported to USA 600 years later
>Combat
A more grounded version of Kingdom Hearts for melee combat, combos are context sensitive rather than input based, and for ranged combat you can change between FP and TP perspective
>Gameplay
Everything is a dice roll, including combat, every attack has a dice roll, every action has a dice roll, dialogs have dice rolls
inventory management
equipment system
ammo management
blood pool, humanity, masquerade, attributes, skills, background, disciplines, merits and flaws, adapt as much of the TTRPG ruleset as possible
The masquerade damage is permanent, every time you break the masquerade hunters start following you, quests disappear, new quests appear, other supernatural creatures come after you, its not a game over but the game is harder
>Pacing
10% to 15% of the game is set in the early 15th century europa, the rest of the game is set in modern day new york
The objective is show as much as possible of the WoD universe, a monster bash setting, vampires, werewolves, faeries, demons, ghosts, hunters, cyberborgs, kuei-jin, etc
its not drama game like Disco Elysium, think Baldur's Gate, Arcanum and Fallout 1/2/NV, you go from town to town doing quests, cleaning dungeons until you reach credit screen