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Hytale returns from the dead Anonymous 11/21/2025 (Fri) 19:58:45 Id: b6c7bc No. 1954319
Enters Early Access soon. A lot has happened over the last few days and I have no idea where to start. Simon Collins-Laflamme bought back the rights from Riot, rumoured for $25,000,000, and put the game back into development. Currently Hypixel has 50 staff back. The new engine was scrapped, it's gone back to the original engine they showcased. The new engine made because Riot wanted to go multi-platform, but Hypixel have decided to go back to being PC exclusive for now. A lot of the problems were caused by Riot. Enter Access release is soon, Collins-Laflamme says he wants to get it into the hands of players as quickly as possible, even if it means putting out the unfinished game. They're attempting to "Break the Curse", as they put it. It's priced at 20 dollars' base, but they have higher tiers for people who want to support it more. People don't tend to read the entire OP if it's too long so I'll continue this further.
https://hytale.com/news/2025/11/hytale-modding-strategy-and-status They've gone in-depth on their modding plans. They went out of their way to not get a marketing person to write this, but the game's technical director. This post is very long so I can't summrize it fully. In short, it will have visual scripting in the form of a note editor. The director notes editing JSON files is painful and not intutive, so he wants the tools to move away from that. They do not have text scripting and do not intend to add it. His rationale is that Lua et al fail at what they do; they're too confusing for non-technical people and feel nerfed for actual programmers. They're leaning firmly on the side of laypeople here. The tools are not finished, not fully documented, and unpolished. This is intentional, and in line with getting the EA release out as soon as possible. Some technical stuff, quoting directly from the post. >Server Plugins - Java .jar files > Extend the functionality of the server programmatically. > Extremely powerful and allows deep modifications to the gameplay experience and core server system. > Use them to build minigames, economies, commands, custom logic, new asset type, and more. >Data Assets - JSON files > Drive gameplay behaviour and define core content: > Blocks, items, NPCs > World generation > Drop tables, loot, and more. >Art Assets - Sounds, models, textures > Provide the visual and audio representation of game elements. > We support Blockbench for creating Hytale models, textures, and animations. >Save Files - Worlds and Prefabs > Share whole worlds or specific builds. > Prefabs are used in creative tools and world generation to place prebuilt structures like trees, houses, or large landmarks. Alongside development screenshots, they also shared a video of their asset effects system, it reminds me of what the Ratchet & Clank games had.
(31.79 MB 640x360 Breaking the Curse.webm)

Unbroken 16 minutes of gameplay. This actually got over a million views pretty quickly and has been driving interest back to the game. It's obviously unfinished, but this is much closer to those original reveal videos. The combat is the most finished looking thing here.
There was an interview with hypixel regarding the game https://yewtu.be/watch?v=hAwZg-HzWDU
(1.27 MB 640x360 Hytale Zone 3.mp4)

New zones they're showing off, seemingly from before the engine rewrite. I meant to post this alongside >>1954325 >>1954328 Thank you, I'll try and post this one too.
>>1954319 I hope they're successful in spite of Riot. Honestly fuck Riot.
(31.99 MB 592x332 HYTALE IS SAVED.webm)

>>1954328 Here's that video. >>1954357 I hope it's successfully because it looks good. It's like if Minecraft had the direction of Terraria (or any clear direction at all) and an actually pleasant art style. I don't hate MC but it's so desperately needed competition or even a spiritual successor for a long time.
>>1954319 >$25,000,000, I wonder where he got that money from. All this money swirling around a minecraft knock-off.
>>1954535 he sold the thing to riot for a lot of money and has the most successful server of the best seller video game, not suprising he has plenty of cash to spare
So what type of game is this? MMO? MMO-lite? Early access open world survival crafting?
>>1954571 Open world crafting sandbox RPG action-adventure? It's like a mix of Terraria and Minecraft. You might be confused because the previous version absolutely went into that awful MMO-ish direction, that version of the game has been fully scrapped. There's gameplay here >>1954325
It's actually coming out soon, fucking wild. Some of the devs also made Vintage Story, I'll give this a try at least.
>>1954325 Looks like the average early access sandbox open world crafting survival game but with HORRENDOUSLY spongy mobs. I can see the Minecraft resemblance, but I fail to see the resemblance to Terraria in the slightest. Maybe if we count the first ten minutes of trying to killing slimes with a copper pickaxe?
Cubeworld 2: assblasting boogaloo ? idk anything about this, but that's the feel I'm getting is this like a Star Citizen/AoC perpetual development thing?
>>1954922 >Devs announce game >Riot acquires them with promises of funding >Issues ensue, likely embezzlement >5 years of this shit >Devs fuckoff >Somehow gain the rights including almost finished builds >They're now finishing the game That's about it
>>1954934 I mean, cool if it's good, but my expectations are low I'm not even sure what people are expecting it to be on a gameplay level, just minecraft 2 or is it also supposed to be roblox ?
>>1954941 More like 3D terraria


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