A related problem to what OP describes is how turn based games also almost always rely much more significantly on RNG. Not only is it stupid that the enemy sits there and waits to get attacked, and that you are then forced to sit there and wait to get attacked back, but then the attacks might just miss through no fault of your own. Or sometimes they do double damage, through no fault of your own. And I know, you say "well plan for that! Use moves or items that change the likelihood of these things!" Okay, but that's still playing RNG. It makes it slightly more in your control, but it's still less in your control than if you actually had full control. RNG inherently makes a game less skillful.
The other mechanic that almost always goes with turn based games is character stats, which also exist for the actual purpose of removing player skill from the equation. Doesn't matter if you're good or not, you can just sit there and grind and eventually your character will get good, even if you suck. Instead of worrying about actual mechanics, just pump some numbers up.
Real time games can also have the above issues, and they're problems there, too, but they're more common, almost ubiquitous in turn based games. And most of the real time games that do these things very badly are from devs or series that are used to being turn based. Someone already mentioned later Final Fantasy games in this thread as examples of bad real time games. Of course. Because they aren't really meant to be real time. They've cultivated an audience, not to mention a dev team, not interested in video games as a medium, not interested in gameplay at all, so the action is half assed. And they're not the only example, obviously. A lot of even earlier western RPGs tried to go real time, but ultimately the entire genre descends from DnD, which is turn based because it's a fucking board game, so they still have these retarded mechanics. Then you end up with games where I see my sword slice right through an enemy, but get told I missed anyway. It's like the developers don't even like video games. They might as well have just made an elaborate board game.
>>1979126
>I play Japanese RPGs for the story/characters.
Why not just get into anime or manga instead? It's the same thing, but without the gameplay, which you admit isn't even why you play.
>>1979533
Turn based games make thinking easier since you have infinite time, so even dummies can take forever, or even look up what to do between every move. Real time games are the thinking man's games.
>>1980807
>I don't like it, but I'm an idiot that can't explain why (or simply wrong, and thus it's impossible to explain why) so I'll call it bait instead of saying why it's wrong.