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Pixel Art Thread 2: The Revival Anonymous 04/26/2025 (Sat) 18:43:03 No. 23490
Share the best pixel art that you have right here! APNGs, GIFs, PNG, post it all! Should probably keep it vidya related, but if you happen to have something particularly high-quality or interesting that isn't vidya related, share it here anyways. Any OC can also be posted here if desired. The last pixel art thread was bumped off sometime in the past week or so. Sadly, there is no archive of it.
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>>24809 >quadriptich Oh shit I knew these were part of the same scene but I hadn't realized they would match up perfectly. They would even scroll endlessly like the first pic here >>24793 if I knew how to make that kind of animation. Anyone know how?
He's making pixel art again. Although I wish he's keep his .gifs to 1:1 resolution or use .apng to prevent artifacting.
>>29349 Extremely cute but the severe artifacting is unfortunate. Who made these?
>>29384 Moonshen (formerly ChencoIlufi) and I'm like 98% certain is the same artist as Lunaflame/Arianul Same artist as these >>24090 >>24091 >>24092 And the 5th pic here >>24875 He's had two aborted attempts at making a game and one successful one in early access. See here >>28195 >artifacting Part of it's intentional in the first two. He mentioned intentionally injecting noise into the animation. The .gif dithering is not intentional though I'm pretty sure
Here's another one of his
>>29387 I never saw his previous work before, but I could still tell he was gay from this gif alone.
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>>29388 But that's accurate to the original sprite though.
>>29395 No he's right, there's just something about the way he drew it.
>>29395 I just see three pairs of tits.
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>tfw no Calvin & Hobdes game
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>>29703 Thread definitely needs more pixel 2hoes.
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Will you enter the dungeon anons?
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aren't pixels supposed to be 1x1 pixels? how can these look so pixelated on a high-res screen? also would be awesome if these games would be at 100% scale, so people with a 4K display saw more of the game on screen than those with a 1080p screen.
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>>29759 >how can these look so pixelated on a high-res screen? Because there's no anti aliasing. Not to mention that most pixel art of any size uses some kind of dithering which brings out the pixelyness even more. >also would be awesome if these games would be at 100% scale, so people with a 4K display saw more of the game on screen than those with a 1080p screen. That would probably break a lot of games, especially those that rely on off screen areas for spawning and resetting sprite positions and stuff like that.
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Holy shit, Google is just completely full of AI pictures. I knew it was, but it's just so god-damned much of it.


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