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(853.58 KB 950x630 GoldenEye007_USA.png)

Anonymous 05/14/2025 (Wed) 03:25:40 No. 27257
Is this one of those games you can only enjoy on original hardware? Because honestly I think it sucks
>>27257 Original hardware or not has nothing to do with enjoying it. It's the context of the time of the original release. >FPS for a console >before online consoles were a thing >couch multiplayer >people still gave a shit about Bond and the Bond franchise >the movie had revived interest after a couple meh films and Roger Moore era burnout >Nintendo was in the transitional phase between dominant (SNES) and more niche (GC) >not M rated and you were playing an "upstanding" character so parents would let you play it
GoldenEye did not age well, even its fans will tell you that. The interesting thing however, is how many other FPS from that era hold up fine. Even other N64 ones, like Doom 64. GoldenEye was very ambitious, moreso than even its controls could allow. The late 90s was an era of experimentation for the genre and GoldenEye was trying to do a lot of things that weren't commonly done. It would have been a unique game even on PC, on consoles it would have been a challenge, and on the N64? With that controller? It's no surprise the game feels so weird to play now. <le gayms don't age!! shut up you're smelly
(45.79 KB 800x600 karagb.jpg)

to think 2 years later we got this. You have to be fan of the genre to enjoy most of these, and should be enjoyed as adventure games, also they are pretty short so you can finnish them in an afternoon. https://www.youtube.com/watch?v=A7lLHJ6yfH0
To "get" goldeneye, you had to be there.. you had to have had friends/people to play it on split-screen multiplayer, try hard 00 agent missions until you beat the game (if you're young enough, that endeavor alone might take you a year). Goldeneye also has movement which filters people used to playing modern dual stick, so if you pair someone who's a veteran with n64 fps movement with someone who's completely new to it, it's almost as bad as pairing someone who can strafe jump in arena shooters like a pro with someone who can't even do a single circle jump consistently. Cradle is hard without tricks, but aztec on 00 agent is far more brutal. Despite having cartridge with 100% goldeneye (and also clearing switch rom for someone's switch, up until 00 aztec), Perfect Dark is actually even more harder game to complete, and my cartridge isn't 100%.
>>27925 For more historical context, many of those who played Goldeneye had never played an FPS before. There were first-person games on the NES and SNES, such as Pool of Radiance and Doom, but not that many and they were mainly shoddy ports of existing PC games. Fully 3D FPS was relatively new for both PC and console. Nintendo gamers had little-to-no framework to evaluate it from, it was all new and exotic. This definitely helped create the mythos around Goldeneye.


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