>>27965
assuming you mean proc gen like minecraft or tboi, I'll share my illiterate nodev knowledge on engines I know so far,
<Godot
operates on nodes which are the fundaments and function in your game you have full control over, but that requires code which you have 3 options:
>GDscript - built-in-engine python rip-off
>C# in mono version
>C/C++ with Scons/Cmake setup
Godot has tutorials on procedural generation and with C coding variants on the nodes any tutorial in these for whatever you want is applicable.
If you're willing to explore Godot has a bit of tranny controversy which led to Redot fork that instead has also split due to "just normal drama™" to Blazium fork, both forks are meant to implement the thousands of commits the argentinian jew behind Godot ignored.
From my trooncord lurking when these happened Redot seems to be rather under amateurish surveillance and I can't say more about it.
Blazium dev which at least appears to have more expertise but I haven't tested their stuff either, in discord announcements they also focus more on linux build rather than windows, but maybe on upside one of devs promised quality of life feature that film editing software has which are customizable windows layout and split of workspace between the screens, I haven't checked it however so take this whole paragrapth with the grain of salt.
<Unreal
If you want the babby-retard version
>gui visual coder
meaning no code involved than Unreal blueprints will only allow this, however that is just contemptible from higher spheres.
Still, account on unreal engine lets you collect paid assets for free once every month for your personal use in the library, has huge free collection of assets and textures library.
Make sure to avoid memes like nanite or lumen or you'll always have an unplayable slop, infact it is better to start with unreal 4 rather than 5 or otherwise your harware will be a nice test pig for timmy.
<Unity
Can't say much on it other than it works on C# and has the most tutorials in the world for anything you want.
I however am still a nodev due to my pseudo-ADHD and someone with knowledge and competence will probably strangle me, but I shared what I knew.