I personally want to make a vore game in rpgmaker mz. Nothing special, but the catch is that I'll try to make all the spritework myself. Because one thing that I don't particularly like about a lot of rpgmaker vore games is that they use the base assets or barely modify them, making them all look and feel the same. And it's a shame, because a lot of them are good or have great illustrations, but the backgrounds, battles or anything that isn't an illustration/picture feels off, generic or boring. That said, I'm no programmer or game dev in any level, completely amateur, so I'll rely a lot on .json files/plugins to make the game better. For example, I really like the camera and movement on Sabrina the witch, so I looked into the .json files/plugins, found the og files online, which are a part of a big engine with lots of stuff and got them. Along some other engines I found on my own. So from there I started to put it in the game proyect. Tho, I want to add more things that require different engines and i fear both relying on it too much or having them interfere with each other messing everything up. Man, I wish I could program to do all this myself or at least comprehend it to a point I can properly use them in a more efficient way.
So I'll be mostly using tutorials to work on the game while I try to replace most of the sprites, or at least a good chunk (backgrounds, overworld, objects, trees, water, characters, illustrations, etc)
Anybody got any tips, recommendations or things to look into while working on this engine from scratch/no prior knowledge? If it's something related to .json files/plugins, id appreciate it.