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Vore Games 5 Anonymous 07/19/2025 (Sat) 00:25:34 No. 78903
Gift bearing anon here. Keep it going. I present to you latest Evoria update: YUhSMGNITTZMeTl0WldkaExtNTZMMlpwYkdVdk9FaFZRbEpEV1ZJalVsSXliMjB3Tm1WVFRVTkJhVFZCY1hCdWRUZ3pTSEpSVjBrNFEzSTFXR05yVW14Ulp6SklUbkpNT0E9PQ== And as promised, Vessel Tactics update w/ hotfix: YUhSMGNITTZMeTl0WldkaExtNTZMMlpwYkdVdmJuVkNhbXBUVVZvalgyaHhRMVpNZEZKNFpIZEViV2x2T0Y5UWNFeFZSR1pmY0hCS1NFSnZNbTFHYkcxT1VXUlJhbTFOVlE9PQ== Provide me a good website to compile the Evoria extra chapter downloads without making some account and I can post them there. There are like 23 downloads.
>>78903 Thank you so much! The making of this thread and the sharing of both Evoria and Vessel Tactics is greatly appreciated!
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Managed to find some Echidina Wars mod https://app.mediafire.com/folder/ht10x3s1jxclu
>>78909 There's a discord server in the description that have more mods and instruction. Don't spam them too much https://youtu.be/mNzXsFM1QOA?si=PK6-QS00U-BhUXql
A tad off topic but I noticed some pins for the vore1 catalog are gone. What happened?
>>78911 On second thoughts nevermind. Forget I asked
Can someone please crack Deckbiter? All I wabt is deckbuilding ffs
Huntressed pleasepleaseplease
>>78914 Which one is that?
>>78917 Gift bearing anon here Not a big fan of furry
>>78917 >>78914 >Discord + SubscribeStar shittery. Lol, fuck no.
>>78917 yeeeaaahhh... we don't do ferals around here bud. That's a turn off
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i have been subject to a psychic attack deployed via the tavorion games
>>78937 Lol which one is this from?
>>78939 latest one, 'reject'. checked in thinking 'oh he finally closed up the story' but theres no gameplay and instead i experience an ancestral memory
Someone has the latest version of giant guardians or nezumicon?
i dont really have anything to beg for, but yall got any vore game recommendations?
Bump for Fatgeria and Selena Belly Story!!!
>>78903 It worth a shot but modding the latest version VT with V12 mods doesn't work. Shocking I know
>>78951 Do you have the mods for VT (older and newer Versions)?
>>78903 Does someone maybe have a save file so that i can go straight to chapter 9? I already have the game downloaded but since i have already replayed it for 8 times, i would appreciate if someone dropped a savefile. Thank you in advance, if someone is going to share.
>>78914 https://drive.google.com/file/d/1qWmjtMJsDM8ePzjDGvD8lv7W2YpyfoSr/view link straight from the discord. i like a few of Pardus's images, particularly the Charizard set, so im willing to throw $3 for something that may be good.
>>78951 Why not try the latest version of the Blue Archive's mod for VT? A friend of mine told me a bit about it
>>78908 Chad. Seriously why did Fid remove these to begin with? Does he think hiding the vore will bring in more players?
>>78961 Cough cough savefile chapter 9 for Evoria.
>>78962 Played it. Honestly so far its pretty decent. Artwork is solid and the stoner chick is pretty cute. Hoping for more in the future.
checking if anyone has under the table from itch.io
>>78964 Where do you find these mods?
>>78981 Idk, a friend just shared it with me
>>78964 It only work for the V12 version >>78981 Search for VT on ariyon
>>78983 Ooooh yeah that makes sense. You'd think they have that mod updated for the newest update alongside it. Ah well
>>78903 The evoria link isn't working for me. Did I decode it wrong or is the link already dead?
>>78962 >>78969 Played it too, story is decent, art is decent, characters are good too. i dont have much nos in term of vore so that was a nice lil find. too bad there isnt any game overs or maybe i just need to rewire my brain.
>>78962 Holy shit, thank you! I just played it and it's definitely fire. Just what I'd been expecting. Tysm! >>78917 >>78922 Yeah, I'm not a furry either but... >>78944 Have most of my all-time faves in no particular order! They're mostly same-size vore w/ human females but there's some exceptions. Platformers: Mystic Knight Maya; Echidna Wars; Viotoxica RPG Maker: Nyan Adventures; God Complex; Famished; Kirumi; Voraria; Evoria; and Some Bullshit (if you like stuffing; vore has to be enabled in-game) VNs: The Company; Voreocracy; WarVore (if you're into shrinking) also New Pred in Town; and Typing of the Digested Text: Saint Miluina's Vore Academy; Another Inner World Other: VoreWar; FightFuckFeed; Pokémon: Snake Green; Ghosts & Japes (technically RPG Maker but...) Vessel Tactics is bound to become a top game too eventually, so do keep an eye out for that one!! I could cite a few more classics like Predator's Coliseum, Mysta's Myst Adventures 1 and 2 and Taste of Adventure, but except for MMA2, they're all pretty old and dead/in development hell.
>>78993 lol I forgot to mention Hunger of the Fifth Sunset and Voyage to Satiety. They're both by the same dude but the preds in them are so hot..
>Predator's Coliseum Man im in the discord, i dont know how they manage to keep going, its indevelopment hell for years because main coder decided to entirely recode the game, and they're just waiting, so the discord turned into a place to chill if anything. Sad too because at one point they made an entire world map in RPG Maker..
>>78997 Wait, they are still going? I thought that game got dropped eons ago after they fell into the trap that half these vore games die to which is deciding to redo or remake the game despite people already being happy with the current quality.
>>78967 Savefile for chapter 9 Evoria, anybody? Please?
>>79002 It crawled to a stop, but up until 2023/4 they were working on it, very little motivation but they're still around.
Could someone resend the Evoria link please?
>>79007 And maybe drop a savefile at the beginning/end of chapter 9 with it,please.
>>78997 >the discord turned into a place to chill That's the fate of most similar Discord servers. It's just how life is. >>79002 The problem is not people being happy or unhappy with the quality, it's that at some point as the developer you just hit the limit of what you can maintain (or think you can maintain) with the current codebase. Working with it may start feeling worse than literal work. So there's sometimes an urge to burn down the old codebase and make a new one, with hopefully some lessons learned and things you couldn't implement becoming feasible. That, of course, still doesn't make a major code rewrite any more realistic. It fails most of the time. Hell, even major corporations fall into this trap a lot, just look at how Minecraft Bedrock is, yes, of course still crazy popular, but hasn't caught up to the Java version to this day. But sometimes you really do code yourself into a corner and just can't help it.
>>79013 So, it's some kind of a canon event
Bump for egads rpg latest patreon update
>>79036 Bump
any update on that deep pit mod?
>>79015 As someone who refuses to keep up to date on the latest tard speak, what the fuck does this mean?
>>78997 That's fucking nuts. I remember playing that game years ago. I don't get in general how these "game devs" feel the OCD to just remake their game from the ground up. Do they not realize they're making porn? That people play their game to jerk off, not because they LOVE the mechanics and have fun playing it?
>>79046 Damn unc you a fossil or sumthin? Anyway, simply put it means something that will happened eventually
>>79036 How can you tell he's posted anything? His patreon doesn't have any submissions.
>>78922 I just did the googling legwork I'm not advocating for it
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>>79066 I'm not pirating feral shit. It's the other sickos
>>79068 Being we don't know one anon from another from post to post your defense makes you appear guilty
>>78990 The link is already dead, can someone post it again? You can bring a smile to a beggar if you do so.
>>79069 Uh huh and you sound like a faggot
Anyone got the latest Vorinomicon build? Kemeno hasn’t been updated in months…
Anyone have the new Monster Nomster update to post here?
>>78962 Pardus announced today that the next update is coming out August 8th. Its going to have a pretty big overhaul as well.
Could some repost the new Evoria chapter
Anyone got From Where You Live v0.11.1?
>>79116 That's what I'm wanting too.
>>79046 It comes from Spiderman: Into the Spiderverse. A canon event is an event shared by every single Spiderman variant, regardless of how different each variant is from one another. It's something that 'has to happen' or 'is fated to happen'.
>>79116 I never got how this got popular, The scenes are Meh, the art is AI and the writing is shit.
Found a really high quality flash vore game on swf.chan. Though it's a bit tedious to get all the endings
>>79140 Where is this vore game from? As in who created it
>>79137 Because outside of AI hating, artist cock sucking purists, AI art is actually better quality to jerk off too that than the average artist. As for the writing it's better than your average vore game filled with weird, niche quips and shit comedy when 99% of the people playing the game are playing it to jerk off
>>79151 Meh, that can be debatable. To me, you can make all the ai vore art you want but it just will never make me feel anything, its just soulless. Not to say people who make vore games and use AI art for visuals are soulless, there's more to making those games than that. But that's just my perspective of it
Anybody know if there's a new side quest after completing Evoria chapter 9? I thought that I read there was somewhere
>>79152 The human element has always been argued in every industry, but automation and robots win every time. Average consumer doesn't care to think about the content origins because the average consumer is here for escapism. In fact, it's a little bit weird if visions of artists and their finances dance through your head when you're jerking/flicking.
>>79153 Could you please share your savefile? I don’t want to replay through all 8 chapters. Please help a bro out.
>>79140 got sick of waiting, fixed it so every digestion takes ten seconds
Deckbiter please!
>>79055 He's got a new patreon dude. https://www.patreon.com/c/EGS_Games
>>78922 >we dont do ferals round here speak for yourself. are we talking pred or prey? because I'd gamble a damn good 50% of this fetish is definitely feral shit like generic anime babe + snake peril or someshit. the anaconda movie, theres some Jurrasic Park ode's here and there.. the Resident Evil creature feature gallery...that fucking frog jimmy... I find it kinda absurd that you would call animal preds of the feral variety a "turn off". you either must have a narrow scope of what feral is or you arent aware of the company you keep lol. no offense. >>78908 is the enemy spawn random in this? I've found 2 of the scenes so far but im struggling to find any of the other enemies.
>>79137 I agree. I downloaded the game and gave it a try half a year back then gave up and stopped keeping up with the new updates. as far ai art goes it was very...run of the mill and downright unfappable imo as in my opinion ai sucks ass at catching all the small details that makes a vore scene work. the ability actually comprehend the proper anatomy subject of a person-within-a-person or entering a person. this leaves the writing and imagination to do most of the heavy lifting IN WHICH CASE most of the time leaves me wishing I had just downloaded a PDF from eka's. saving myself from the the banal rpgmaker/visual novel engine "gameplay" speedrunning before I lose "the mood". for example not to fire shots or anything but to visualize one of my subjects I would present Amelia Adventure as evidence. Amelia's Adventure is a tile-based exploration game that I would say suffers from bizzare style clashing shoops ridden with deadpixels and washed out colors. I'd say in some scenes it ends up looking like a modern day Mysta-game shitpost which detracts from paragraphs upon paragraphs of text you are gonna be reading. im not AGAINST ai use but i AM against laziness/low effort content thats produced en mass for quick pennies which just so happens to precisely coincide with like 90% of ai use lol.
>>79143 It's in the file name but as for where to find the creator I have no idea
>>79190 Frogs come out at night. Cat Acolytes come out during the day. Plants are in the courtyard of both day and night. The Werewolf appears in rooms randomly at night. The Fay game over illustration and pixel art pop up after reaching 0% approval. I think that is all the vore related stuff so far in the demo unless I missed something.
>>79197 RPG maker? It's a ren'py. Not sure how you mixed those up. I don't think Ai is any worse than the no-skill renders or koikatsu screenshots people use for most of these games. People just got comfortable bagging on Ai. Most people with a vore fetish aren't "normal", like, the community is an autism super condenser/collector. I say that as someone who's diagnosed level 2. The reason these games get popular is because it just captures some people's fixation/special interest. Those fixations/special interests are largely involuntary.
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>>79204 >its a renpy hence the "visual novel engine" section of the sentence that comes right after that word "rpgmaker". you know thats what Ren'py is right? or at least the default format of Renpy is. all you do is drag and drop cropped images into it and then engage with the most bare basics of python choice scripting to set up a (optional*)branching choice system. both Renpy and RPGMAKER are popular entry level indie game foundations. >I don't think Ai is any worse than the no-skill renders or koikatsu screenshots yep, but im not defending that either lmfao. to be in the modern era and still be flipping those DaZ3d assets and mashing that PRNT key is wild imo. theres been 0 (zeruh) innovation to this format for the past 15 years and most people I see do this dont bother to do all of the detailing,touch up, lighting ect necessary to make some actual good food. again the problem here is NOT the tool. its the Wielder or moreso the lacktherof effort I guess. I dont fucking have a beef with ai. its like hating a fork or a spoon or the wheel. what I hate is.... the lack of any sort of flood-gating that comes with this new and wild frontier. how many times do I gotta download a game only to see its the equiv of a hand turkey lmfao.
>>79204 Except with Koikatsu or Kisekae you actually get consistent results, and genAI makes every image look like a different character, or even at the best of times a different version of the character. Even if you train a Lora on a specific character design, which nobody in the community does anyway because it's expensive one way or another.
>>79210 When I see koikatsu or kisekae art, I get the feeling I am looking at sonichu. Maybe that is just me, but they're a step below Daz3d renders imo. I'd rather see Daz, poser, eeveee or steam renders then see KK/KKS/kisekae. You can 100% get consistent results with Ai. The issue is, do you have the hardware to do it? Most of the people who start out doing these games are not starting out with much more than a crappy laptop. People that aren't in normal employment and don't have nice things. (I've made a few porn game authors into friends.) The reason eyes and hands shit the bed is that Ai generation is almost like ram. The bigger the object, the more pixels it takes up, the more data is there for the next path to recognize, adjust, and improve. Hands and eyes are on the order of like... 5% the total size of the image. It's like dementia for the Ai because there just isn't enough pixels to work with and each new pass is essentially like dementia, it's starting blank and interpreting it's own work without knowing it did that work or what it was trying to do. So the solution? Run it locally. You can feed your complete image with broken parts back into it to start over, but crop the hand and the eyes, or any other broken thing, so that it will take that "64x128" area, and instead work at it with something like 420x638 resolution or whatever. It comes up with a great result, then downscales it and places it back into the original image. You can't do this if you're using most free image generation websites. But that's the process of in-painting in a nutshell. There are people doing Ai anime games that are so well tuned and so well produced that people didn't know they were Ai until someone started decrypting the game files, showing the giveaway random noise waves via some image editor filtering, and got the artist in trouble for not flagging it as Ai. This will increasingly become the norm until people can no longer detect the fakes. We're on Flux now, which can essentially do a LORA without having to train a LORA. with as little as 10 images as a precursor, you now have a consistent character. Flux by black forest labs. In fact, I wouldn't be shocked if that is the reason why furry_desirer is now ripping out the old generations and replacing them with a whole new art style for the characters. They probably upgraded to a local generation setup, or bought server time with a host that lets you adopt flux Ai.
>>79207 When I heard visual novel engine I was thinking something more along the lines of a text adventure game with some images sprinkled in. So like quest format or twine. Oh god, I'm such an oldfag. LOL. I feel you on the daz thing. You have someone come along and they actually spent five minutes on youtube learning about gaffers and lighting, and they produce renders so above average (for porn games) that people will let those "developers" get away with 1 or 2 updates a year that are played through in less than 10 minutes. The bar is so low for western artist visual novels. 🤦‍♂️
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. >>79216 > I was thinking something more along the lines of a text adventure game with some images sprinkled in. hey to be fair I've come across a few of those too. as a matter of fact a game like that is what jump started my interest in the ai image generation. a game like that was kind of a inspiration for me to attempt to make a clicker hero esque game but w ai because unable to take the betrayal and that smug smile I cast my copy of Loomis into the fires of Mt Doom eons ago. >>79210 >which nobody in the community does anyway because it's expensive one way or another. I've tried CivAi's generation model. it cost about 500 buzz which is the price of a Jawbreaker IIRC (I think its 5 bucks for 5000 buzz). I dont think thats TOO expensive and depending on how many details comprise the requested subject you usually can get something out of it that gets you at least a running start at minimum. the only big complaint I have is the style of what you request is still going to be subject to the checkpoint that you are using which can/will interfere with the outputs and prevent from getting EXACTLY what you put in. I wish there was a way to test between pony/illust/noobai just to see what I would be getting BEFORE I smash the gen button.
>>79220 My advice to anybody trying to get into using Ai generation tools is that they shouldn't buy into this kind of stuff, meaning, buzz, and equivalent generation currencies. Instead? Go to a service like vast ai. You rent a server, they have templates ready to go, or you're allowed and able to set up your own local build on the server. You pay 34 cents and get to use a 4090 to generate for an hour. If you're doing an 8 hour work day on your porn game, you're paying 3$. Unlike buzz, if a generation looks bad, you can immediately cancel before it refines it without losing your money regardless. Want to do lower resolution test images? Buzz will cost you just the same, but if you rented the server for 8 hours, test image or not, you're not getting charged per image.
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>>79222 >or you're allowed and able to set up your own local build on the server. You pay 34 cents and get to use a 4090 to generate for an hour. hilariously enough. I HAVE a 4090 and I HAVE Forge/Koyoha whatever the fuck you need to gen your own stuff and Ive used it before a few times after watching a few YT guides. I just enjoy using Civai's because is of how streamlined it is. I dont have to dick around with the auto labeler(as much), I dont have to leave my gpu running all day and all the other small settings and tidbits you would need to take care of to not fuck up a LORA is taken care of for me( like resizing the images). Its not that I CANT do it and fell into some sort of trap I CHOOSE to do it this way for pure convenience which is really the keyword when it comes to ai. "convenience" (the very foundation and core of invention, science and technological progress imo). I collect a few images I like. load em up, give the tags a quick once over then click send and I can turn my PC off, give it a break while I go do other chores, Play other games(and not lag my ass off/deal w screen tearing) or run some errands. when I come back I've got a nice little fine tuned lora to fuck around with for a bit and all it cost me was a few quarters. for someone who's already accustomed to buying battlepasses and gacha games the like I've completely mentally adjusted with spending small increments on a hobby I get thorough value out of and I wont apply my usual penny pinching attitude to it.
>>79223 Well, once you've got what you like, I think vast would still be a better idea. Move your entire ideal setup over to them and let their 4090s run all day. xD
>>79224 oh no, I think you misunderstand. I dont generate images with civit. I only generate the LORA's (basically a style guide you can apply to generations) then download and install them on my end. to ME thats a good bargain. I dont actually leave my GPU running all fucking day doing these basic image gens.If I see a artist style I like or want to try, I'll cop it like a little sneak-thiefing dick'ead , then I'll run it through the processor, I'll do maybe 10-25 gens on my end and see if I like it try remixing it a bit then probably just forget about it like how a woman might stack up shoe collection in her closet. I dont upload the lora's I make though. I feel like that would be a shitty thing to dow/o permission. I know it might proooobably have SOME manner of impact on said artist lively hood (if its commission based) so I keep the smut to myself but you know doing this is a neat little past time.
>>79116 Requesting this too~
>>79215 Daz3D is for sure a much more powerful tool, but it's only for people who like realistic models. Koikatsu is the only option if you want to have an anime style. So you go with one or the other based on your personal preference.
Requesting the latest version of noobrat's GVB game. It's fucking impossible to find any version past the one in 2020
>>79215 >There are people doing Ai anime games that are so well tuned and so well produced that people didn't know they were Ai Yes but the thing is those people actually take projects seriously. Or they see a chance to make actual money/have real interest in making a game. It's POSSIBLE to get great results with AI. Get a decent PC, run SD locally, and take time out of your day figuring out how to make decent shit. But that doesn't mean shit in this fetish community. The overwhelming amount of vore games that use ai images could've easily gone the route of being text-only and still hit the same notes. A lot of KKS/Kisekae games share this same flaw, but to be honest, I've yet to see a vore game with AI images where the visuals are the real selling point of it (not just the amount of content) What I'm seeing is that AI 'Artists' (or just people who actually know what they're doing/care about style consistency with SD) don't care enough about making vore games to toss their hat in the ring, and the devs who currently use AI images don't know/don't care enough about visuals to improve. There isn't enough money in vore games to attract half-decent AI art grifters. We're just stuck with melty ai-slop swapping in for derivative koikatsu shit in new generations of pointless solo projects.
I might have just found the highest effort esl vore game on the internet https://johnmails117.itch.io/epic-battle-fantasy-universe
>>79287 reminds me that i need to buy and give epic battle fantasy a shot
>>79284 >>79215 >There are people doing Ai anime games that are so well tuned and so well produced that people didn't know they were Ai As I'm genuinely curious about how far you can get with the current genAI tools, could you share some examples of these? Ironically, I myself have a goddamn 5090, but the AI art styles still feel way too uncanny for me, so I haven't been dabbling in image generation myself. That, and even if you have something like this, it's still much more sensible to rent an H100 anyway.
>>79287 >photos as screenshots Soulful, somehow.
>>79318 not that guy and im not sure if "people didnt know" but go on steam and look at the adult games (if you have settings turned on every now and then you might get a suggestion). the ones I personally see all the goddamn time is "Lust Goddess" or "Horny Villa" that shit is 100% ai gen slop and it keeps getting recc'd so it must be popular, I presume the people playing it have never seen ai sloppa before OR the gameplay must be seriously addicting because just judging from the art I dont think the game deserves such renown. usually though in video games and when it comes to "people not knowing AI was involved" its actually moreso to do with voice acting in my experience. in order to skirt around having to pay voice actors I know some companies have just employed the modern era stage-3 final evolution of Microsoft Sam VO spoofing which has gotten them in hot water within their own communities. >>79284 >and take time out of your day figuring out how to make decent shit. I wish there weren't like 5 different versions of workflow,ui and incompatible add-ons and I wish there were better YT videos than just some guy with a thick accent telling me to download 3 different things from git hub then start typing shit into command prompts and I wish figuring out why something has borked itself wasnt a tedious trial and error of checking each individual element one at a time.... the self-teaching part of this is the worst imo and I dont think it could be figured out in just one afternoon. I'd say at minimum the main big things you probably need to make a half decent picture is simply >how 2 control net processors and which 1 to use (open pose=G.O.A.T) >how2 segment anything >inpainting/sketch inpainting for refined details >how to use paint net or photoshop to reorganize the composition or break things into more manageable pieces (IE: background first, subject on layer 1, 2nd subject on layer 2 save and export back to img2img to properly "fuse" it all together) if you can pick that up you are probably already better than 90% of the people fiddling in this mess. >>79287 Mysta tier. rpgmakerGAWDS eating good tonight
I HATE THOSE FUCKING JEWS AT VISA. Now every single game that doesn't get a steam release is going to be locked behind a patreon and discord instead of being able to buy it off itch.
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>>79332 >buy hey buddy, you must be new. little tip, we REQUEST things here got it? then we check back in a day or two and if someone hasn't posted a megalink we request AGAIN (sometimes pretending to be a second different person even). dont use words like that ever again on this forum okay? get with the program.
>>79332 It wasn't "just" Visa. The people who kicked off the entire shitstorm off were Australians, one of the most cucked white nations on the planet. In addition to that, itch.io (Like Steam) are not exactly saints either as they've already been b&ing games that offend their moral sensibilities (Like Futakin Valley). And besides that, there ARE other platforms. Ones that immediately rose to the ooccasion to provide people an "out" include JAST: https://jastusa.com/ And Saikey Studios: https://saikeystudios.com/ You have sites that have existed for years like DLsite: https://www.dlsite.com/ And MangaGamer: https://www.mangagamer.com/ And then you have the Japanese equivalents like Booth: https://booth.pm/ And Freem!: https://www.freem.ne.jp/ So all the people complaining about this being "another shoah" for erotica really are rather sheltered.
>>79165 Is it actually faster? I can't tell Anyway I found another neat but sadly abandoned rpgmaker game https://forum.weightgaming.com/t/praedeon-v0-1-2-1-currently-abandoned/34122
>>79350 All those platforms you listed besides DLsite and Booth won't host vore games and have pre-moderation anyway.
>>79350 Visa listened to 5 hags who happened to be from Australia. Be real it's Visa that is the real problem.
Any good games where your relationship with people affects the results, or games where being eaten multiple times has different outcomes? Like a girl will digest you if you annoy her too much, but will be very sweet if you are good to her and games where you come back to life and pred react by doing different stuff to you or even gaining some weight each visit. I also would love to see a game where you have a cute, kind girl acting cruel and uncaring because you asked her to and doing so changes interactions with her. I've seen it in The Minimum Project and one other old game, but nowhere else. I would list the games I've seen do these things, but I don't remember their names.
>>79404 Voraria
>>79347 Poster here, I’m one of the people contributing to this thread dipshit, all this visa shit does is push people away from putting games on itch and throwing them on their patreons and subscribestars. I do not want to deal with patreon and subscribestar. I’m the faggot who purchases games so you can freeload. All this shit does is push people away from making games one time purchases and turns them into patreon projects that go fucking nowhere. This shit affects you too, it makes games harder to fund and therefore you get your games later even if you don’t pay for them.
Question: How simple would you like a vore game to be? I'm thinking of trying something very very simple and see how it works out, mostly to get better at coding. The most simple thing I can imagine is 2 pngs that you can choose one as either pred and prey and a third one with a full belly. It is the simplest concept which can lead to various outcomes or turn into a card game or a small story etc. Personally I'm not interested in turning into something big but I'd like to know where I could go with it.
>>79424 a simple sandbox where you eat people and get eaten sounds nice and basic enough
>>79425 Yeah. I think the only big thing I could add, is "add your own character". Alright, I'll see to it.
>>79413 I'm making a game. Now that itch.io is off the table you are 100% spot on with your assessment. If I can make some money I can limit my work hours to devote more to making games, otherwise I will have to find other means to supplement. Like the overtime grind.
>>79444 Honestly dude, steam may be your best bet, they are taking a more personal approach to this shit and I think only 10 games have been affected none of which were vore games. You are going to have to drop 100$ to post the game but you get it back after you make 1000$ in sales. Also post it here when its ready.
>>78903 evoria link is dead Ik someone here has it.
Here's a Link to Tiny Treats, Smallish 3d Furry vore game with stealth elements I found. If someone sends back evoria as a result I'd be happy. YUhSMGNITTZMeTluYjJacGJHVXVhVzh2WkM4eFlucEZkV0k9
>>79450 >>79449 Look to this >>79141
>>79066 >>78962 Update On The Game: So apparently Pardus announced that he’s switching over to anthros instead of the feral creatures he’s been using. So all the sprites are going to get changed, though we said it probably shouldn’t take more than a week to put them in. He made the change because he said he’s been leaning away from anthros lately and plus anthros make more money. So I think the update that was supposed to come out on the 8th of next month isn’t happening
>>79444 >If I can make some money I can limit my work hours to devote more to making games, otherwise I will have to find other means to supplement. Like the overtime grind. Anon, it sounds like you're doing things backwards and doing it the hard way. Take the extra money, put it towards investments, those investments give you passive income, and then you start reaching a point where you're spending less time working for more money. We have the >>>/biz/ board for this, as well as similar threads over at >>>/pol/232 And: https://prolikewoah.com/animu/res/60722.html >>79448 >Honestly dude, steam may be your best bet, they are taking a more personal approach to this shit and I think only 10 game You really have no idea who censorous Steam has been, do you: https://docs.google.com/spreadsheets/d/1aAbrEDNa2NmgntrKtij0RuxKneiFcTJisGyfMUv2nnM/
>>79501 >We have the /biz/ board for this dog idc if I stay poor why the fuck would I get my investment advice from 4chan Just make vore games or don't. It'll be pirated regardless
>>79504 >why the fuck would I get my investment advice from 4chan Why not? Do you see or know anyone else willing to offer advise on how to get ahead? >Just make vore games or don't. It'll be pirated regardless That's not the point. If you have money, that provides you with time that could be spent doing other things outside of a job, like developing your vorno game.
>>79501 >Take your extra money and... Survive. I need supplemental to make ends meet. I appreciate the enthusiasm for the spiked koolaid you're chugging but you can't give out broad advice to someone whose circumstances are unknown and expect to be taken seriously. Unless you have massive excess cash flow we're all just one bad time away from financial ruin. Also, linked threads are dumpster fires devoted to stock market gambling hanging off the coattails of rich asshats manipulating markets. Like other anon said, there's significantly better places to get financial advice than some failed 4chan offshoots. >>79504 >It'll be pirated regardless Yes, it will. Such is life. Not everyone has the available funds/means to pay. I often pirate lewd games from the onset and only pay up if they do the job they're designed for. Too many dlsite games veer into territory I'm not into or have a tone that's not to my taste.
>>79165 having some issues trying to run this, it just gets stuck on the opening scene. is ruffle just shitting the bed, or is it broken?
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>>79540 >Unless you have massive excess cash flow we're all just one bad time away from financial ruin. That's EXACTLY the reason to diversify your sources of income. Because if you do have that "one bad time",which for most people is losing that primary source of income that is their job, you're screwed. That's not to mention that the ONLY way you can even reach the point of having "massive excess cash flow" is to start where you are right now and build yourself up. >linked threads are dumpster fires devoted to stock market gambling hanging off the coattails of rich asshats manipulating markets You haven't actually read the threads if you think THAT'S what's going on. It has absolutely nothing to do with gambling in the stock market (Which is exactly what the phrase "Buy low, sell high" is all about, and is perhaps the quickest way to lose money). >Like other anon said, there's significantly better places to get financial advice than some failed 4chan offshoots. First, you do realize where you're posting and the irony of that statement, right? Second, if there are "better places to get financial advice", what ARE they saying and are you taking advantage of that?
>>79424 Something with stat numbers that change and a health bar, and then the rest dedicated entirely to dialogue and images. And OFC I would want a scene library, and if not that I'd want some kind of "list" of how many scenes are in the game so I don't have to hunt through a bunch of unfinished content. Unfinished content is the biggest AIDS of patreon game development probably, you never know if it's broken and you're wasting your time, or there's no more content, whether you're missing something, ect, and then once you get to X point in the game and it updates and your old save is gone it's joever. I guess a "quick start" button is also necessary if you're one of those UPDATE guys who just keeps updating the shit - I don't want to start over, but I also probably deleted your game a year ago when you took too long for an update. So my answer? Idk, however much you're willing to put in as long as your obsession with it doesn't take away from the porn.
Hello. So I am really confused about something. Is Monster Girl Quest Delicious a game or just some collection of vore scenes?
>>79573 Just scenes. Here's a link to the images if you just want them. https://hitomi.la/gamecg/monmusu-delicious!-full-course!-1591460.html#1
>>79541 share dorm till dawn since thats the only game with no link in kemono.
>>79501 NTA but every time I ask around about investments, the only advice people give is put everything in ETFs and forget about it until retirement 40 years later (if you even survive that long). These kinds of layman investments don't seem to be about building wealth at all, more of a feeble attempt to fight inflation and not be _too_ poor in retirement. All other kinds of investments are apparently no different from gambling, unless you work at a professional investment firm. Can't really win at this game if you haven't been born into wealth or have gotten incredibly lucky with some endeavor. Can only lose slightly more gracefully than most people. Depressing, really. Though indie gamedev is almost a surefire way to lose harder, yes.
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>>79595 >NTA but every time I ask around about investments, the only advice people give is put everything in ETFs and forget about it until retirement 40 years later Sounds like people selling you the 40/40 plan. >These kinds of layman investments don't seem to be about building wealth at all, more of a feeble attempt to fight inflation and not be _too_ poor in retirement. It's still terrible advice because blindly investing into the stock market, and continuing to do that ad infinitum without every educating yourself, doesn't benefit anyone one itoa. In fact, that's basically what the entire 401(k) program is in a nutshell. >All other kinds of investments are apparently no different from gambling, unless you work at a professional investment firm. If you're buying an investment with the intention of selling it, it is gambling and rather ironically what many of these professional investment firms do when they're not attempting to "force behaviors". However if you're buying an investment because of the VALUE it has, that's an entirely different ball game and has nothing to do with gambling. >Can't really win at this game if you haven't been born into wealth or have gotten incredibly lucky with some endeavor. And it's attitudes like that which are the reasons why multitudes of people die broke. Majority of people never want to educated themselves about how money works, much more ideas like finding ways to make your money work for you. The ONLY thing holding people back from actually coming out on top is that they don't desire to find the time to educate themselves on how this shit works. I mean, let's be honest, you don't go into any "game" without first reading the rules and the manual first, if not play the tutorial, right? Why is life any different?
>>79597 >The ONLY thing holding people back from actually coming out on top is that they don't desire to find the time to educate themselves on how this shit works. I mean, let's be honest, you don't go into any "game" without first reading the rules and the manual first, if not play the tutorial, right? Why is life any different? that's actually a very great advice, that i never expected to find here.
This is a vore board, go samefag elsewhere.
Does anyone knows any vore mod for games like stardew valley? As far as I'm aware there's none
I've been seeing a bunch of 3D Vore games on Eka and was wondering which ones people think are good?
>>79683 Tiny Garden (小人の庭). For something cobbled together out of VRChat models on Booth and a stock school map, it's surprisingly decent animation-wise, even if buggy. Giantess Sandbox and Miu's World both look very promising but just tech demos at this stage. Brave Shipping (勇者出荷) is technically a 3D game, although it's still an RPG Maker dungeon crawler where characters are 2D sprites. Unbridled Hedonism has its clunky 3D mode too, although again all characters are 2D. Haven't tried the harpy VR spin-off of the Demon Angel Sakura series, but seems worth checking out. Don't really remember much else to be honest, unless you also include games with static pre-rendered 3D CGs or clips.
>>79721 Note on MIU's world. Its still in really early access but its devs are currently experiencing dev hell due to issues with Unity and DX12.
>>79721 Can we get download links on some of these, particularly tiny garden and brave shipping?
I bring good tidings especially for the nigger that been requesting fatgeria. Give the fellas at f95 a thanks https://gofile.io/d/ov91MT On a personal side note I've finally fucking gotten access to noobrat discord. That nigger really made it hard to find gvb https://discord.gg/5MWGMGfjtC
>>79732 Tiny Garden (free but you need to sign up and follow to download) https://ci-en.dlsite.com/creator/15959/article/1481052 Brave Shipping https://ci-en.dlsite.com/creator/3515 Hedonism - go to the thread on Eka's and join the discord for the latest build and characters, the version in the thread is woefully outdated. It may be called Reinvigorated Hedonism but either way the discord is the same. It's still in dev hell, but it's also open source so you can tune things in the code if you can make heads or tails of it. VR Harpy (probably dumNice personn f95 but I haven't checked) https://www.dlsite.com/maniax/work/=/product_id/RJ204663.html Miu's World (someone will probably dump it here eventually when a new version comes out) https://miusworld.com/ Giantess Sandbox (on Patreon but free) https://www.patreon.com/posts/patch-giantess-0-129861330 Eskoz also made a demo VR scene a long time ago, it hardly counts as a game but we can only dream to see this kind of animation quality in other ones https://www.deviantart.com/eskoz/art/Ada-Vore-Pov-VR-Demo-v028-521043070 Shrink with a Succubus technically has vore scenes, although they're rather underwhelming given that there are no internals and it's mostly about crushing (non-VR is free) https://www.patreon.com/m87124games Coin Diver (another case of "3D world, 2D sprites") https://aryion.com/forum/viewtopic.php?f=79&t=45651 Valley of the Predators (haven't tried it, visually looks like Witcher) https://aryion.com/forum/viewtopic.php?f=79&t=62389 Some Japanese oldies: 3D ryonage, if that even counts as a title. There's some vore but for some reason the controls are a mess on my machine and I couldn't get past the first level when I last tried it a very long time ago. https://seesaawiki.jp/ryonage_seisaku/d/%A3%B3D%A4%EA%A4%E7%A4%CA%A4%B2 Chrono o'clock https://www.dlsite.com/maniax/work/=/product_id/RJ087358.html Maybe this still works: https://www.mediafire.com/download/2inxxddl94nluo6/Chrono+o%27clock.zip I probably missed some, my memory isn't great. Would appreciate someone expanding on this list.
>>79730 At least they seem to have hired someone proficient in Unity to try and fix that stuff. But in general it's kind of a shame that they aren't collaborating with the Giantess Sandbox dev. I feel like GS has a better overall implementation of the internals, even if it can get laggy as hell (hopefully the WIP rework of some of the stomach effects to use GPU shaders will improve it), and it's not limited to T-pose because of that uncanny "AI-generated" jelly-like stomach fluid in Miu.
Right, forgot to mention the Devourment mod for Skyrim if that's someone's thing (I'm not too big on TES myself). I can't make heads or tails of the dozens of thread on the mod, so you're on your own if you want to find the most recent version of that.
>>79761 Don't bother with the threads on eka's, those are all outdated. The most recent version is on Nexus, there is also a discord server for the mod that has bug fixes, a different set of belly physics, etc. There is also a giantess mod that is also on nexus, but again has a discord server as well. Here you can find a patch for devourment so the giantess mod and devourment play nice with each other. (Proper belly scaling) Skyrim has been my goon game of choice for years now, especially since you can mod it into whatever game you want.
>>79597 >intending to sell vs. hold businessanon has a point here. investments with actual material value (i.e. land) and 'investments' bought to sell (like stocks) are only similar in that they're both investments. do not treat them the same, ever.
Stop with the business shit. This is a sharing pirated fetish game thread thankyou very much
>>79756 Thank you very much!
>>79838 If we had more money we could share more pirated fetish games here. Or, hell, pay someone to make more.
https://subscribestar.adult/hornyvorelover ¿Have Someone the GKVQ V0. 03?
Happy August I bring Project Glutt earlier than I normally would because Syntax flaked on adding new levels. If he's reading this just know this is on you for basically adding nothing outside of a couple of new animations and bug fixes. YUhSMGNITTZMeTl0WldkaExtNTZMMlpwYkdVdlJ6Qm9VbEZUUTFNaloxUmFkUzFvTVhCWU5sRTVWblZLWjFoSlNrbzRSSFpyVldSUlRrZG9NVUpJYlZNM05tSTRiSFZmVVE9PQ==
>>79895 I don't blame him. From reading the kemono updates, I know that he has been going through a rough patch
voraria second course has not updated in a bit, did they put updates behind a paywall or something?
>>79908 Nope, just no real updates in a while last download was from all the way back in Feb. Though there is an active dev branch it seems thats still in beta see attached changelog.
heromc the dev of FFF is giving away 2 months of patreon access. Get it while it's still available https://www.patreon.com/smuttygames/redeem/99B9D
>>79895 Are you the same anon that share miu world? If you are then you should know 0.1.3 just came out. Any timeline for it?
>>79893 anyone has this?
Anyone know what game this from? https://thisvid.com/videos/giantess-vore-game6/
>>79936 That is, in fact, Miu's World that people here have been discussing. And that's more or less the whole content of the game so far, plus the feeding scene.
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>>79404 that is quite literally the entire mechanic of this game by loneclaw. called "Its a Gluttonous life" its a semi-dating sim/9-5 sim done in visual novel format where you play a random person w amnesia who ends up meeting different anthros. each anthro more or less is willing to eat you for one reason or another but the scenario, when and rather or not they spit you back out all comes down your standing with them. neat little game but be warned that its one of those games that almost never gets any meaningful updates ever despite still getting some sort of monthly patch. its one of THOSE type of games. the western dev patreon once-passionate now out of steam but I'll still take your money big things coming SOON(tm) classic. >>79424 >How simple would you like a vore game to be? I want non-committal one. a simple addictive little app that you can boot up and turn off without needing to "save" . when I play V-games I'm in a rather fleeting randy mood and im looking for a small aid to help me get my kicks off then IMMEDIATELY turn off the second post-nut clarity hits.Im not looking for a gripping high stakes grandiose super narrative like this is The Last of Us, Disco Elysium or ASS effect and im not looking to do 8 minutes of clicking through paragraph after paragraph to get from scene1 to scene 2. Im not looking for a Citizen Kane but I also dont want something that feels like a unfinished unfulfilling demo with no ending either. to that extent a game thats on the depth level of a classic Newgrounds flash is what would work for me a game that can be "beat" within maybe 20 mins tops for a fresh player and then maybe like 8 or 9 minutes for a well greased speedrunner. as far as IDEAS? personally I've had a few >a Pokemon spoof that takes place in the Battle Frontier or Pokemon Stadium scenario no grinding or catching, just a randomized team and game where anthropomorphized versions of pokemon eat other pokemon and then can help themselves to the losing trainers too. entire game is really just a glorified menu. >a top down dungeon management sim where you set up traps and place monsters in rooms to eat annoying archetypal adventurers and looters. alternatively just do the Plants vs Zombies format since it works approximately the same way too and scratches a lot of the similar itches if we are being reductionist. 2 Barnacles, 1 tentacle pit in lane 1 and one hungry werewolf in lanes 2 and 3 then let the waves meander in. aside from those though you know I would also just be okay with mods. a full on vore-mod for degree's of lewdity would be chefs kiss
>>78940 This is not the latest one, the actual latest one is this https://tavorion.itch.io/the-beasts-of-the-earth/download/6l5j5YFcAZSnR7jQ_LXlatYKVa4oE6nab0P9STrd Ignore the title, it's the preview of the new game uploaded into old slot on itch.
>>79969 anyone else get kinda turned off when games include sparkledog OC's as chars/enemies? I know this might sound bizarre but it legitimately breaks my immersion. . It would take a while for me to dig deep and put it onto words precisely why it bothers me so much besides just some imprecise hand-wavy "its cringe" but the minute I looked at the screenshots for that I began to second guess if I wanted to dwnld it. even relatively down to earth OC's like "Malfaren" kinda trigger that furrowed brow and Excalibur face reaction.
>>79972 I have no idea who Sparkledog is
>>79972 It's not that much a factor for me personally but I guess I can see how it feels jarring. 1. Designs that go hard on the RGB pc gamer aesthetic and completely ignore anything to do with basic graphics/fashion/clothing design, e.g. using more than a few colors, not matching them etc. 2. In addition to them being a rainbow vomit there's also a lack of proper shading. Main character is just a dark blob for the most part which makes the images simply hard to read, even harder than the dialogue. 3. The creator really likes birds and makes their dragons half-birds which breaks the usual furry dragon expectations and makes it even harder to comprehend what you're looking at. Then again, the pixel art is nice, the controls feel good, it's a goddamn platformer with content, the dev is responsive so far, it's free and it's not going off the deep end into weird fetishes (although there's plenty of CV in game files surprisingly). >>79974 Variations of OCs designed like pic related seemingly.
>>79975 Oh. Hmm... The game sounds good but I'm wary if there's gonna be feral vore in it. I'm not a fan of that stuff
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>>79977 It's all anthros. Here are character sprites out of the game.
>>79978 Ooooh okay, thank you. I'll give it a shot then
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>>79974 > I have no idea who Sparkledog is its "original" character designs that go off the deep end in a attempt to stand out. Imagine being a ant in a ant hill. everyone is a ant and you want to feel special so YOUR ant has tribal tattoos and a Nokia phone, a mood ring, a mohawk and a eyepatch. this way your ant is recognizable from a crowd the same way Yugi Muto would be. Anyways sometimes people live vicariously through this persona and will even every now and then coax or outright pay money to get them shown in other games pretty much ignoring the art direction of the game. it can be distracting when it shows up sometimes. if I was watching Game of Thrones and noticed Sonichu as one of the guards at kingslanding it would absolutely enslave my attention and initialize a network of stray thoughts and questions. anyway not saying that this weird type of creative nepotism is at play here but rather the designs of the characters seem in-line with the former. >>79975 I dont mind CV. I get that its not everyones cup of tea but I can tolerate it. its not a bonerkiller but its not "as good" as oral imo.
>>79981 Oooooh... So basically they steal character designs and make rip/knock off versions of them so they could get others to add them into other people's art or games. I honestly hate that and reminds me way too much of someone that I utterly despite who did something like that and so many other egregious and heinous things
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>>79982 >Oooooh... So basically they steal character designs and make rip/knock off versions of them so they could get others to add them into other people's art or games. not necessarily its not ALWAYS theft. sometimes the characters are actually original and not say...pokemon or mobian alters. theres a difference between a OC and a Sparkledog ala a Rectangle and a Square. a sparkledog is a specific flavor of OC and that game has designs that tread the needle for "sparkledog" esque designs (bright colors, overly detailed albeit with a rather mundane starting point). there are several OC's in the game "deeper club" or but I'd be hard to say very many of them are "sparkldogs".
>>79893 anyone have this? its a 5 dollar subsrciption
>>79941 thanks, seems like the creator is only sending out keys manually to people that join their discord. I'd join the patreon but im not joining a discord server for that.
New From Where You Live update dropped. Anyone got?
>>79998 Same one that's been the most recent for 2 months with nobody posting it (11.1). Lol. BUT~ the art was all changed on the new free public version (11.0).
Nah, a literal new one just dropped that added stuff. 11.2
>>79981 >sometimes people live vicariously through this persona and will even every now and then coax or outright pay money to get them shown in other games pretty much ignoring the art direction of the game What, like this?
>>79998 >New From Where You Live update dropped. Anyone got? > Loking for this too. <3
>>80006 oh fuck thanks man. I know it's not the proper thread but do you have FurryDesirer's other patreon stuff?
>>80008 I can't tell but is their entire stuff just AI art?...
>>80012 Yup and if you don't like that you don't have to download it.
>>80015 oh...
>>80016 That's pretty disappointing
Sup bros, back at it again with another 1000 hours rpgmaker game with writing at least half as good as some bullshit https://forum.weightgaming.com/t/axugaem2-official-post-ver-0-8-6b-the-postcard-patch/3110
>>80006 these deleted the moment i clicked, anyone got it saved?
>>80000 Alright fuckers In Light of 80k Being a get from this thread I'm posting the latest Miu's world build Its gonna be on there in a minute alongside another game. YUhSMGNITTZMeTluYjJacGJHVXVhVzh2WkM4eFlucEZkV0k9
>>80083 What's Tiny Treats?
>>80083 Thank you for doing this.
>>79927 just did check >>80083
>>79969 Permavore as a game mechanic. Thats actually so fucking cool holy shit.
>>80006 How the hell is it gone already? Can someone reupload or upload to kemono?
>>80006 aw fuck, i missed the downloads Some someone re-upload?
>>80009 >>80006 these got taken down it seems, any chance of a reupload?
>>80111 virus scan found a trojan is this
>>80111 im getting multiple Trojan alerts from this download
>>80110 magnet:?xt=urn:btih:walf4mnyewi2wkgxuu473vxwhda26zoe&dn=Unnamed&xl=28728546059&fc=2
>>80162 >>80164 Well if that helps, the original exe has this size.
honestly I'm surprised how little content has been added since I last checked. Feels like it's been over a year.
Does someone have a savefile for Evoria chapter 10? Before or after you've completed it doesn’t matter to me to be honest, I just don’t want to go through the first 9 chapters again. Please share if you have the savefile, thank you in advance.
>>80228 My bad, I just searched up the itch.io and I made a mistake about the chapter it self, just share an end game savefile if you have it, if you want.
>>80227 He has a gallery of requests that he does for his subscribers. If he put that effort into the game it would have been about 5 times as large. Now clearly he had to redo all of his art (and he apparently draws about 30% of the picture before letting AI finish it) to work with the new model but still that's mighty slow for a 10$/mo sub. I think >>79952 put it really well because the situation feels just like Loneclaw's, the author of Gluttonous Life, who also tends to spend lots of time doing renders and not game content.
https://aryion.com/forum/viewtopic.php?f=79&t=69323 It's oddly endearing how enduring the RPGMaker tiny survival genre is. Still, I think this one might be the best of them. For an 0.1, it's got a decent amount of stuff. It has a lot of potential. Let's hope the creator doesn't squander it.
Famished v.023A out, can someone share?
>>80270 I just hope they don't code themselves into a corner. With RPG Maker you either end up with the same few scripts for all encounters and then it's all the same with different CGs and with bugs caused by trying to customize these few scripts due to how inconvenient the script editing process is, or you write a script for each encounter which makes adding new stuff and making more global changes that much harder. Pretty much all of these games ended up falling into one of these two extremes and halting development, and this one seems to go down the first route (dozens of characters, but almost all encounters are the same battle that for now gets names and encounter specific words wrong, and the CG swapping logic seems like a completely mystery to me so far). That said, yeah, this has a lot of potential. The graphics style and F/f made me think it'd scratch my Shrunken Life itch (press F for the dev...) but alas it's much more similar to the original Shrink EXP.
Anyone got the full demo for Huntressed by PardusLiberty?
>>80328 should be dropping in the next few minutes, the new feral version I mean. Going forward he's going in a more anthro direction, all the sprites are done for them to so it might be another week or two before that version comes out.
>>80283 Bump
>>80397 Can someone post the changelog for the new update?
>>80397 GONE ALREADY
>>80397 It's down. Any new link?
>>80403 >>80414 >>80415 I'm sure someone will post the official changelog soon, but so far all I've noticed is: - New quest to go visit Faraway Island (the island in the sea to the West of the mainland that's been there forever but you couldn't go there), plus the fetch quest you have to do before you can go - New quest to either save a local lord in the plains to the west of Fort Purity OR betray him to the Avix - New character illustrations for Rose and Kat for literally no fucking reason that look way WAY worse than the ones they've had for years now (esp. Rose, who looks rather more like an actual rabbit rather than Judy Hopps or her previous, very sexy character model) - Literally nothing else. The Cami glitch preventing you from going to Deluvant is still a thing, btw, so don't talk to Cami at all if you want to go to Deluvant https://gofile.io/d/Cagc86
there's also a random house near the axlotl cave that has a short vore scene with a vegan girl and a feral pred. Also options to eat them Gonna second, new art sucks and frankly it's a bad update. unless there's some secret new location for content lol.
>>80417 >>80422 There's a Schagura cameo scene where you would normally meet the farmer and cow girl before they go to the milk maiden contest. Another short pred scene. This update was small indeed.
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Someone made this simple vore reaction time game. https://kikijonson.itch.io/felantil-feasting-festival It is more cute and silly rather than being full on kink but definetly has charm
>>80426 I wasn't aware that this had come out yet. I've been waiting for it for about 2 or 3 months now.
>>80417 Okay, found some more content: - In the area before Fort Valor (not Fort Purity), there's a permanent red exclamation mark encounter with a trio of wolfkin that has both pred and prey outcomes Also, if you get the Mary eats Kat scene walking back into camp, Kat will appear in the tent if you save her but there's no dialogue option to have her rejoin the party so she's effectively gone forever. What a great game, one baby step forward, two giant leaps back with this shit.
Found a decent free game "Tiny's Garden". Has some good giantess vore scenes, yuri, unbirth, mouthplay and of course vore. https://ci-en.dlsite.com/creator/15959/article/1521650
>>79100 Bump
>>80003 >theallseeinghobo fuck you for reminding me of this faggot.
>>80417 wtf... I'm usually the person that says that famished is the best vore game on the market, but this update was actually straight garbage. Why the fuck did he spend all that time to make all the art WORSE? What I like about famished is it didn't just feel like a "fight this person, and whoever wins eat the other" simulator, and yet that's exactly what this update was. Pathetic.
>>80448 >>80417 He has an entire section on his Discord where people give suggestions, some of them are actually good, and yet he does nothing with them.
>>80189 Can someone reupload this please??
>>79756 wtf fatgeria won't start
>>80509 Work fine for me
>>80426 Game won't start, what am I missing?
>>79597 Read 'Rich dad Poor dad' by Robert T Kiyosaki, then the rich dad quadrant, start reading R. Buckminster Fuller too and keep reading and learning from his site and youtube, (his site: https://www.richdad.com // https://www.richdad.com/why-smart-people-stay-poor-psychology-of-money) (his yt: https://youtube.com/@TheRichDadChannel/videos) and to figure out how you want to get rich, Paper Assets (Stocks/Shares, Dividends, Premium from Options Contracts (Puts/Calls)) Cryptocurrency (ETH, XRP, BTC) Real Estate (Businesses, Land, Housing) Commodities (Gold, Oil, Silver is a good one right now) Another good book is 'The Creature from Jekyll Island' Take a look at his Cashflow Quadrant, ESBI quadrant, Business Pyramid, too as well as the books he collaborated with Donald J. Trump to write, 'Why We Want You To Be Rich' & 'Midas Touch: Why Some Entrepreneurs Get Rich — And Why Most Don't.' These are also some names of the men they work with who might be able to help you out; Richard Duncan PHD Economist Russel Helms Robert Grey Richard Thomas Ken McElroy (Has a YouTube channel, like Robert Kiyosaki) Andy Tanner (Stockcastbonus.com, does options and 'click and get paid' method) I ask for fellow anons to share the following games, Churn Vector (CV-centric game) $14.99 (As of rn $7.49 https://store.steampowered.com/app/2686900/Churn_Vector/ Hungry Mermaid Cruise (Vore-centered game) $2.89 https://hungrybelly.itch.io/hungry-mermaid-cruise (Feeding/Feederism focused game) $6.99 https://store.steampowered.com/app/3638180/Donuts_for_Deer_Teeth/ Thanks in advance, and have a great week.
>>80525 I'm not sure, its a PC game so I guess make sure you are downloading it on PC and not on a phone or something.
>>80525 Unless you give more detail I don't know. Try asking over at f95
Does anyone got happy binge day to you full version vore game from earthbound books?
>>80525 Check your windows defender if not update your pc idk? its an executable.
>>80448 >>80417 >>80422 anyone got a good savefile thats like halfway though this game? I stopped playing this game around the Nora update and I want to see if the new scenes are any good (the writing to be specific).
anyone know how to use mods in churn vector to change the base skin of the player char? or how to extrapolate the assets of the game so you can swap files around/add your own?
>>80573 Just download cheats for the game so you can brute force your way through fights and speed up the game immensely.
Full famished changelog: Changelog: +7 Prey Scenes +7 Pred Scenes +8 Observer Scenes +1 disposal scene +22ish Scenes total +Fixed a bug that prevented Hazel's 2nd Milk Bikini belly from showing +Updates Rose and Kat images along with adding a 3rd weight stage to both! (If you find any uses of their old images please bug report it over on the forum) +Added Wolf's Hill keep to South Arnor along with Welf questline +Added encounter with feral wolf beastkin just south east of Fort Valor +Added a new homestead at the east most edge of Valorwood +Added a homestead along the western coast of Middle Arnor +Added Farwatch Island +Added ??? near Bourbon Manor +Added an encounter with Fille just north of her homestead if she's been turned pred. +Added 3 instances of animal preds +Added Stable Upgrade for camp, purchasable at the Deluvant stable! (Be warned, this has been BARELY bugtested. I'd save before buying the upgrade just incase!) +Various other things! Explore and see if you can find it all!
>>80592 well where are the cheats?
>>80603 gee willikers mr! thanks! I presume this works for all RPG maker games right?
>>80612 Works for all MV and MZ rpgmaker games, but some games you might have to unpack or whatever it's called.
>>80529 Bump for hungry mermaid
>>80544 +1 art looked good and the writing seemed ok.
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>>80529 More screenshots, so you know what you're looking at before buying. Also you should know that Naelstrof and HungryBellyDev are no longer updating Churn Vector or Hungry Mermaid Cruise-A lot of people are asking and realizing in the CV discord that Naelstrof has no interest in doing more with CV.
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Didn't know attachments were limited to 5 per post, not a fan.
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Hungry Mermaid Cruise screenshots and the one piece of fanart.
Doughnuts for Deer Teeth screenshots, one of these shows the npc that asks you to boobcrush him iirc, it was in the trailer. Might just be a random cop. Also the screenshots taken from Churn Vector are of the modded player models available on the steam workshop.
So uh.... Mius world had some scenes added and a technology update. Sooo~ Please? <3
>>80786 Bro can you upload Hungry Mermaid... pretty please?
>>80880 wait no I found it elsewhere
>>80880 I'm having a hard time downloading the PC Version, could someone share the download here please? https://kemono.cr/patreon/user/95343112/post/135982924
anyone got the substar build for this game with the extra stuff? https://sarahthefox.itch.io/chocolatower
anyone got the substar build for this game with the extra stuff? https://sarahthefox.itch.io/chocolatower
>>80886 try this one, I used the GDrive Mirror
Does anyone have a link to https://traxiss.itch.io/monster-nomster for version 0.60.11?
https://mega.nz/file/WmAlURqB#fb7HrizCJr-8VTyt1i_XlYDPUDvZj7MjgjA1Z3eBa8Y Hungry Mermaid Cruise. I would appreciate it if someone could provide a complete save.
>>80544 Bump
Was a recent reply deleted? I checked a link to a vore game on itch.io today and I assume it was from this thread but I can't find it anywhere now. It looked like some 2D pixel based furry vore game with cute sprites
>>81042 Thanks nigger
>>80166 how do i use this
new vorinomicon anyone?
>>78903 Were you ever able to find a place for the evoria extra chapters?
>>80166 Not working
>>81042 Other than the one re-skin that's too repetitive that should be everything in game https://gofile.io/d/0RidG1
>>81228 Anyone willing to test this?
anyone got then ew version of Dating a Giantess?
>>81228 I just realize that the dev who made hungry mermaid also made baby fat. No wonder the art style is so familiar
>>81253 Wait really?
>>81257 Yeah check it out https://kemono.cr/patreon/user/728215/post/98301289 Also does anyone have all the babyfat game
>>81267 had no idea he was still posting on there, and wild to see he's drawn Zoey as recently as last month. Gotta say, always preferred her with longer hair
>>80329 Has the anthro version dropped yet?
>>81238 Tried it, its not a 100% save...
>>81290 I told you it wasn't but that last re-skin isn't hidden or anything. Just really repetitive to get
>>81298 How many reskins are there? I only unlocked 2 of them. Shark Hunt and getting 1000 points in a cruise. I assume you're referring to eating 100 sharks as the repetitive skin to get
>>81304 Unless there's more then yeah the only one left is the 100 sharks
>>81305 Dear god. Wait then what's the point of this if it isn't different from the basic Cruise option in the main menu?
>>81281 or the final feral version
>>81307 why are you even grinding this? just download https://github.com/UnderminersTeam/UndertaleModTool and see the textures and find out how little content there is
>>81314 Cause I felt like no one else would do it. That and I have no idea how to use the undertale mod tool.
>>81267 Holy shit he's alive I thought for sure he'd left the community
>>81309 You mean the previous version? Or is there gonna be one more feral one?
>>80544 Bump
>Fag95 account just randomly deleted with no warning after making first comment >No deletions or warnings before this, didn't even make a single comment for years Is this why everyone shits on them, or is it because of the gatekeeping of a porn site? Now I have to make a new account because I called someone bad at games for not being able to beat Echidna Wars.
not begging but has anyone played https://www.deviantart.com/myune14/art/Night-of-Pressure-first-half-1231457722 is it anywhere worth the price?
>>81334 Thankyou nigger
I'm trying to find this one game I saw a while ago, it was a point and click 2D game where you were visiting a guy's house, and their hot furry roommate or landlord answered the door? Then you could go up into the guy's room and he's a fat fox guy. Ringing any bells?
hear ye hear ye, a new game by nerds and Clinko featuring stuffing and vore is about, this time vore isnt hidden and is even a feature of one of the characters https://forum.weightgaming.com/t/cause-for-concern-stuffing-vore-focused-rpg-maker-game/55771
>>81339 >faggot cant hide his powerlevel >get banned for being a faggot 0 surprises.
Just found about Helixftr Deluxe from kеmono. My guess its the same game but with sounds. You can't access it directly since it requires patrеon subscription. Does anybody have this game?
>>81331 think he said there's one final update for the feral one but idk whats new/different about it
>>81363 Im pretty sure it’s called house party…
>>81369 The curtains were pink, but our protagonist is blue. Let's gather around and discuss how the creator's vision for this room is possibly related to Some Bullshit and the meaning behind the designs.
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>>81363 you are talking about this one right? with the fat loser gamer guy roommate? and the bitchy mom?
Anyone know the name of this vore game I played a while back, all I can’t remember is that I think it was an rpg maker and there was a scene where you go in a cave and eat some girl
>>81351 Myunes stuff is all ai generated trash, just poach it from their kemono page whenever it gets updated
>>81409 >>81402 Apparently there's a new version. Graphics look somewhat different from what I remember. https://loleczeq12.itch.io/house-party-chapter-one And on his kemono's there's also another game, Feral Feeding Frenzy https://kemono.cr/patreon/user/66193468/post/122717326
>>81418 Yeah that's the one. Thanks, never would've remembered what it's called.
https://ci-en.dlsite.com/creator/28472/article I haven't seen this game spoken about a lot. Has anyone tried it or has any version available?
>>81390 He reworked a lot of the original scenes and added new dialogue.
Anyone got the full demo for Huntressed by PardusLiberty?
>>81372 Why are you talking like a kiwi farmer? >Powerlevel
Would anyone happen to have any of the discord locked mugen vore characters as I’ve tried getting into that channel with them for months to no avail. I would appreciate it and maybe share some stuff.
>>81570 If you're asking for mugen archive discord then forget it. I couldn't even see the home page before they banned my ass
>>81570 what mugen character discord?
>>81590 The mugen neo vore discord. They’ve got a private edits channel that they only give access to a few in case of someone leaking the chars on there and it takes way too much time and effort just to get in. I think there at least like 10+ chars on there that have never seen the light of day out of there which is what im looking for.
Does anyone have new Endeavore:Dawn seeker game?
Does anyone have the full Baxter game?
>>81607 what kinda character edits we talkin? more lazy anime ones?
Anyone got the recent vorinomicon/update their patreon? https://kemono.cr/patreon/user/9639989
>Apologizes to the supporters for the long wait between updates and drop a huge nothingburger update with new code. >Announces that they will now spend time on a completely different project. Wow, they're really putting that 5k a month to good use and this announcement will definitely inspire confidence in the donators, quelling any fears that this game might be stuck in development hell forever!
>>81692 Vessel Tactics I'm guessing but yup it feels like a huge slap in the face and I'm not even paying
Do any of you annon have a thousand buck laying around? Cause that jessica giantess game is open for new ych and I want to see Historia from aot in it
>>81690 Is this basically 100% Orange Juice, except trying to jump on the umamusu bandwagon?
>>81690 At this point they're gonna need more hands, otherwise each update is at least gonna take a year and that's just a small portion of update compared to the time it take
>>81690 >>81693 >>81708 I dunno about you anons but I used to be a fan of supporting the devs until this became a perpetual problem with every single goddamn game. None of the deadlines are met anymore, promises not kept, features not implemented, and there's usually all sorts of drama in some obscure discord if the game isn't abandoned altogether.
>>81710 What drama?
>>81712 Drama like when the dev of the visual novel mod of SMVA ditch and make their own game, or Another Inner World's drama with the devs locking each other out of the accounts. It happens here too. Trannies get involved and the community implodes.
>>81710 This is the ugly side of indie games that no one want to admit. Most of them are plauge with dramas or short sighted decisions that drain the devs of all motivation for the projects. Doubly so for fetish game since there's even less of a financial incentive
Any new SMVA dev bui
>>81710 Unless a game makes enough to be the sole source of income for all of the devs involved, it's bound to end up like this. There's only so much you can do while having a day job, burnout is inevitable. But also, yeah, people forget about subscriptions so incentive to post frequent updates is limited as most people won't unsubscribe until their card expires.
>>80593 Darm I'm so sad that they reworkedRose's look.
>>81717 Is there any moment of your life that you aren't obsessed with trans people? It's fucking weird, dude.
Still looking for the latest version of Testament of Minos
>>81872 >Is there any moment of your life that you aren't obsessed with trans people? Can you name a single fetish/Indie/FOSS project that has a tranny on the team and DID NOT result in the project being axed or cancelled before reaching completion (If not effectively being on indefinate hiatus)? The closest I can think of is OG Corruption of Champions, but even THAT game has so much unfinished content that it's obvious Fenoxo just dropped the "final" update and called it a day as he had already burned every bridge trying to twist the game to appeal to his then-lover that was a tranny. Sometimes correlation does indicate causation
Any new dev buils for SMVA come out yet? my last comment got cut off, whoops
>>81875 No, but that's mostly because I don't keep corkboards and red strings around about vore games to validate my stupidity. Like Jesus Christ dude, your time can be better spent than diving through forums and discords trying to sniff out pronouns, get a hobby, go for a walk, do something with your life.
>>81690 Is there a single fucking porn Patreon out there where the dev actually commits to their promises and delivers what they told people they were going to deliver? I do not understand how somebody can get that kind of money monthly and act like it is going to remain that amount forever no matter how much they fuck around.
>>81886 Bruh, chill this just a kinks game, nothing more. Plus most of developer are indie so this what you'll get, don't hope for more cuz it won't cover bills
>>81884 >Like Jesus Christ dude, your time can be better spent than diving through forums and discords trying to sniff out pronouns, get a hobby, go for a walk, do something with your life. Why don't you take that attitude and tell that to companies like Twatch, Micro$haft, and Riot? Who literally and unironically have a term in their policies outlining that they can ban you account and prevent your ability to access anything related to it if they see that you are participating in "unapproved activities", regardless if those "unapproved activites" happen outside of and in no relation to the services and accounts those companies provide. Because, yes, it's only "one side" who is "obssessed" with how people act.
Been seeing a few Pokémon vore games. I like the idea, but so far, they don't have much content. Also, none of them have added vore as a move for Pokémon, which is a pain since I want to feed my Mawile and Krillia other Pokémon or even trainers. Another thing which is a little annoying is that the one game that has a decent amount of content so far hasn't had an update in some time now.
>>81887 >most of developer are indie That's not an excuse. If these hacks don't have a complete game to provide to the public, then there is absolutely zero reason to give them any money.
>>81875 >>81892 >>81888 Are you like one of these crazies that walk around nyc subway stations and argue with themselves?
>>81892 Imagine telling people who spent time and effort to make games,that they don't deserve the reward for their work on a board that is pirating the very same thing they make, idk tho couldn't me. Istg some people are just a whiny bitch
>>81891 >which is a pain since I want to feed my Mawile and Krillia other Pokémon or even trainers. Honestly surprised at the lack of pokemon pred scenarios in those games. I'm all for poke/F content, and there's a lot of different mons for different scenes.
>>81897 The patreon model disincentivises completing game projects. It is the primary contributing factor to the sea of slop of the last decade. Many people are here to pirate these unfinished games purely because of that fact. You're here too so you can also quit your bitching instead of being a faggot.
>>81717 >Another Inner World to be fair, the main thing that killed it seems to be blatant narcissism from both sides. It becomes clear by looking at the threads. https://aryion.com/forum/viewtopic.php?f=79&t=62772&start=200 https://aryion.com/forum/viewtopic.php?f=79&t=62772&start=220 Prog didn't like that someone dare to critique his writing, felt that Cheese was questioning his ability as a writer. remark how cheese misgendered him. He also took issue that Cheese oppose his idea of turning characters trans. He tries to claim that the root cause was toxicity and not pettiness, but his comment "criticized by shitheaded bigots" gave it away. Cheese seems only a little better, but still not someone you would like to work with. In his complain about prog he brings up how prog refuse to listen to his critique. Noted that prog found him authoritative and prog said so himself. Cheese does not admit to it. Considered how his main complain is how prog refuses to listen to his criticism and argue with him about it. Maybe it isn't to far fetch to assume he was an "it's my way or the highway" asshole. Why does he expect prog to take his criticism as gospel? You are not his boss, he is free to dismiss or argue with your criticism. two narcissists, one game. What could go wrong?
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>>81897 >Imagine telling people who spent time and effort to make games,that they don't deserve the reward for their work People do that all the time, especially when someone gets too big for their britches and believes that they're God's gift to the world. No one "deserves" a single fucking thing. Meaning that you have to be the one to convince me to willingly give up my money in exchange for your product. And no one gives one single flying fuck about your sob story of being unable to pay your bills because, guess what, EVERYONE HAS THAT FUCKING PROBLEM. We all have bills to pay, we all have mouths to feed, we all have devices and items that we have to pay money for in order to use that device or item for our ability to earn money. And you're trying to tell me that you're so "special" that I should just GIVE you money just because? No, go fuck yourself.
>>81911 That image is supposed to be for you, plus no one's forcing you to buy yet here you are bitching in a pirate thread
>>81913 >How dare you tell someone who poured their "heart and soul" into a project that they don't deserve your money. <Simple, I have bills to pay. >Well, no one is "forcing" your to buy their game anyway, you filthy pirate. Is this an example of sour grapes, or projection?
>>81914 I think you need to find a new hobby if you really wasting all of your precious time whining in this board and replying to anons that don't agree with you with green texts
>>81916 I see, so it is projection. I mean, who else would go to a website, infamous for having users that are "too extreme" for Cuckchan, which is itself humorously referred to as the "final boss" of the internet, only to bitch about how cynical and angry people do nothing except complain all day on a site designed for and to accomidate cynical and angry people? How about you take some of your own advise and get a fucking life? Rather than ego search about what every corner of the internet thinks about your pathetic game and your insignificant life.
>>81917 Alright have good day anon
Well that was a discussion that occurred in this thread. Moving on.
yeah anyway, anyone have acces to the VT+ discord? the one that require patreon subscription. I heard there's a loy of mods and official artwork that don't got posted publicly.The discord importer doesn't seems to be updating.
>>81919 >Well that was a discussion Why are you newfags so surprised? This is Tuesday for us locals.
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>>81900 It's a shame, but hopefully, if some of them continue, we'll get some. I just hope some effort is put into making them feel more vore-like. At the moment, the vore feels forced and out of nowhere. One in particular never really brings up vore until you get to a vore scene. I would also love to see edits to the Pokedecks to add more Vorish implications. It's also funny since one of Mawile's Pokédex entries says it swallows prey whole, yet none of the Pokémon vore games use that Pokédex entry.
I had some thoughts on this for some time now so while the poster is an entitled idiot, the topic of content quality itself is interesting (but probably obvious to anyone with half a brain). 1. Vore fetish community is (in general) made up of immature losers. Most of the people wouldn't be indulging in fetish porn addiction if they had stable fulfilling relationships, sense of meaning and belonging from work and hobbies etc (read: if they were mentally healthy). Compared to the average consumer in this regard the people making content are just (sometimes) more motivated and skilled. 2. Quality regular content among many things requires professionalism, and therefore maturity. It requires discipline, sustained ability to deliver work. It's like getting out of bed on a windy rainy shitty morning and forcing oneself to jog instead of sleeping in because that's what needs to be done. It's putting in work because clowns like that poster will whine that they didn't get their 5 bucks worth out of you. 3. Making games of all things is fucking hard. Unless you're a professional (get to that later) you spend lots of time on tedious but necessary shit across a multitude of disciplines, needing to invest hours so that your consumer gets a five minute wank out of it. And that's if it's just tedious. Sometimes, especially code wise, shit just doesn't work. And you spend hours upon hours of debugging why instead of making progress because you're a newfag and don't know the best ways to do things. If you ever created anything in code you would know. 4. When you are an artist you first learn to draw with a bit of quality, then more quality and then you learn to work fast. In that order. A lot of people working on these games are amateurs who got inspired one day to combine their shitty college game making course and their fetish. Anything they do is infinitely slower and inefficient. Which makes them burn out and drop their games. Or code themselves into a corner of tech debt which is something that happens to mature organized professionals all the time in the real™ world. 5. The market for these games is small as fuck. It's just a shitty business idea. You get a small community so few customers, few artists/coders willing to work on this with you and rampant piracy to boot. If you're a swiss army knife man and can solo the entire game then maybe you can pull some money but truth be told I make more money than most of these successful patreons working a shitty office job that actually gives me benefits, IRL marketable experience, job history and career growth. These people can't put "I made vore pictures on a resume" and get hired by someone in 3 years if their project fizzles out. No fucking wonder Fidchell is not marketing his game as vore and even pulled all animations out of it. Yes, the competition is harder but then again the customer base of normal games makes up for that. 6. Speaking of money, that 5k a month that FWYL pulls in monthly isn't that much if you take into account the taxes and whatnot. That guy's puny $10 that he's shaking in his pants over forking over mean fuck all in the grand scheme of things. Now there are positives too. If you already do have the skills and if you can sacrifice your daily job (or find whatever other way to make it work) then you have a pretty good shot. The market is fucking dry and barren and will snap up literally anything, complete dogshit written games like From Where You Live get a bunch of clowns donating to them over being drip fed content over months. Echidna Wars DX sold 200K worth of copies. If you have the art and coding skills to make it, it's a pretty safe bet you can make that much. The being dry is both a blessing and a curse. A blessing if you want to make a game, it's almost guaranteed to have some sort of popularity assuming you don't fuck up discovery. A curse because there's so little competition for people's dollars the creators can sell you subscription with no guarantee of future content updates and you'll take it because there's no alternative. Pirate from F95 and kemono, beg in this thread, fork over money to creators and then unsubscribe if you feel like you're getting fucked over. If you're a consumer, nobody gives a fuck.
Can someone please post a link to the latest version of Famished again? The current link is not working.
>>81928 In my excitement I forgot to expand on points 1 and 2. Point 1 is why you get immature loser problems among creators in this hobby. Because it's made for immature losers by other immature slightly less losers. Point 2 is why immature losers can't deliver on the same level as people being managed by professionals in professional organizations (who could very well behave in immature loser ways although when money is involved, bullshit is often driven by greed and sociopathy rather than drama).
>>81920 Once again all that content is gated behind private discord
>>81900 I think a part of that is trying to work vore into the mainline mechanics (built on the same goddamn RPG Maker plugin that everyone is using). I don't think they're a very good fit for vore, it will always feel tacked on.
is the reason that CV's game newest game chocolate tower descent dont get leaked here because its mid or the fanbase is very loyal?
>>81932 What that mean?
>>81917 I’m here because this is the biggest vore board on any altchan and frankly speaking, I like having a thread last months instead of like a day or two. For someone who uses this website I’m relatively normal outside of being here obviously. I do expect some people to be retards on this board but outside of that I really don’t care for the people who are here because they are IP banned on 4chan(especially the voreisha Stalker). Now anyway enough with the complaining lets stop arguing the ethics of pirating games from people who frankly speaking are also kind of retarded and start discussing actual tangeable games that are coming out or posting links.
>>81957 Thank you very much bro.
>>81957 Thanks, didn't think there was anymore beyond Tower Climb. Though I gotta ask, did they at least make the difficulty spikes far more reasonable? I never beaten the game beyond world 6 due to the crazy jump in difficulty, even after grinding to hell and back. And world 4 was already hell to deal with before hand.
>>81930 >>81928 You would have a point IF you didn't have the entire doujin/eroge scene in Japan, and publishers like Shady Corner, who disprove much of this.
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>>81930 I'm generalizing a lot here. In a boring corporate world I work in I have adults who come in and do the work because that's what gets them paid. Some do it better, some worse. Sure, office politics exist and so do the upset idiots but those are also rare and handled internally by a manager/HR sitting said idiots down and laying down the law. Drama and bullshit like are the exception, not the norm. Completely reverse in the hobby world especially when it skews towards younger audiences (gaming in general, TTRPGs, fetish games). I've come to expect for there to be drama and nerd infighting over superfluous issues ("Ooooh they misgendered me so now I'm going to sabotage the entire project!" >>81905 ) and poor project management (overpromise/underdeliver >>79952 ) by default and it's a miracle when there isn't. I'm sure people like Mirthal (creator of Aurelia) exist in the vore games sphere. People who actually sat down with business plan, sales expectations and timeline, hired decent artists, did some sort of market research ("which fetishes should I put into my game instead of throwing everything in because of a loud minority") and then executed it. But once again, while extremely welcome, this is rare.
Anyone have The GTS Touch v0.9? Mainly GTS growth and BE but one girl has a great vore route
>>81928 >2. Quality regular content among many things requires professionalism, and therefore maturity. It requires discipline, sustained ability to deliver work. It's like getting out of bed on a windy rainy shitty morning and forcing oneself to jog instead of sleeping in because that's what needs to be done. It's putting in work because clowns like that poster will whine that they didn't get their 5 bucks worth out of you. >3. Making games of all things is fucking hard. Unless you're a professional (get to that later) you spend lots of time on tedious but necessary shit across a multitude of disciplines, needing to invest hours so that your consumer gets a five minute wank out of it. And that's if it's just tedious. Sometimes, especially code wise, shit just doesn't work. And you spend hours upon hours of debugging why instead of making progress because you're a newfag and don't know the best ways to do things. If you ever created anything in code you would know. >A curse because there's so little competition for people's dollars the creators can sell you subscription with no guarantee of future content updates and you'll take it because there's no alternative. >Pirate from F95 and kemono, beg in this thread, fork over money to creators and then unsubscribe if you feel like you're getting fucked over. If you're a consumer, nobody gives a fuck. Pretty clear you are just a upset gamedev. Not going to deny that game development isn't hard. However, you can't use that has an excuse for below subpar results. What do you mean there is no alternative? If people feel that your vore game isn't worth the money, people would just go do something else.
>>81988 >drama and nerd infighting over superfluous issues Seems to be more of a luck thing, whenever everyone in the team is compatible with each other. You can't really screen your internet "friends". Only when you work together will you learn who they really are. Autists and narcissists don't tend to make great teammates. Main issues is that these groups get offended over the most trivial things, then they often lash out and cause trouble. When you have regular people like clinkoclinko and Nerds1, then it's mostly smooth sailing. Because development isn't interrupted by pettiness.
I found a pretty good substitute for SBS if anyone care. They got the same bandit gimmick https://forum.weightgaming.com/t/konvorey-chapter-2-release/51173/42
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>>82001 >Pretty clear you are just a upset gamedev. You are wrong and I am not. I am not excusing anything, I simply prefer to look at the market as it is with all its underlying causes as to why it is as it is, rather than complain about something being disappointing. Here's the gist: there are very few (relatively) creators in this sphere so the terms they offer you for their content are way worse for you as a consumer than comparable spheres offer. Just think about the deal being offered by the dev of From Where You Live or It's a Gluttonous World or the like. You pay $10 for their subscription which gets you one/two versions ahead of the public release. For that ten dollars you get no future updates (if those even occur), no reliable information on when these updates happen or even what goes in them. The creator is even free to spend their time in other ways, posting one-offs and starting new project (Vessel Tactics is a good example). Let's say I paid for whatever version of FWYL a year ago and played it and then the dev made 2 more versions. The creator does not stick to a regular cadence with progress updates. So if I don't cancel my sub it's up in the air for me if I keep paying for someone to have a burnout and a creative block. If I unsub then after an update does happen I need to pay another 10 bucks to resub and see if the content is any good or caters to me. The dev spent a year changing the art style and drawing one-off picture packs of unbirth and not what I wanted. And whatever new work they did or didn't do is gated behind another subscription payment. All in all, risky investment with very doubtful returns. Compare this to the traditional game distribution model, where you pay once and get a complete game for a single price. If it's an early access game you also pay once and get updates as it develops. Not to mention you get way more art/story quality out of a game like Signalis or Slay the Princess compared to your typical vore game (Actually STP has a pretty good POV vore scene but that's beyond this topic). The reason I'm saying "no alternative" is that I treat habitual consumption of vore game content as an addiction, not as some fanciful one time indulgence. You will want more, what is currently exists is never enough and you will run out of content and you will jerk of to subpar poorly written AI generated crap feeling regret and shame. And sure, the alternatives are to jerk off to something else or to quit porn altogether or what have you. But as long as you're in this hobby/fetish this market with these creators is what you get. You could also make a side tangent here about how certain publishers and games (Riot, EA etc) turn their games into addictions with dark patterns, FOMO and such to make it easier to sell subscriptions like battle passes. But that's a different topic entirely. And sure, the are better options within the sphere. Mega Blue Ball still remains the best creator in terms of setting and meeting expectations to me, having provided monthly reports and game updates. Amelia's Stranded Adventure and a bunch of other games do allow you to buy the game once on itch and get the updates for free. SMVA is priced appropriately to the amount of content it delivers. >>82003 I do not disagree. I am just saying that statistically the concentration of people with narcissism, BPD, CPTSD and other mental health issues causing projects to die is higher in this space than some other spaces.
>>82007 I completely agree with ya here. To just use simple numbers here, if you look at a group of 1,000 people, maybe 100 are furries. Of those 100 furries, maybe 20 are vore interested. Of those 20, maybe 5 are creators, and of those 5 creators, you'd be lucky if 1 can actually finish a vore game project they set out to do without burnout or abandonment. I can think of maybe 6 vore games that have ever been completed. Mysta 1 and 2, Nyan Adventures, and Retale 1, 2 and that Roulette game also made by them. In 15 years, I've seen 6 games get finished. Meanwhile, I've seen probably a hundred games go unfinished or abandoned, or dragged out for a decade with feature creep and new additions but no ending like The Hotel, or Fight Fuck Feed. There is no professionalism in the vore creator space. The vore space is so niche, these creators can do or make whatever they want, and they know people will spend money on them, because they have no other option when it comes to vore games. Then you've got game mods like Devourment for Skyrim, and that's its own shitshow of drama and incomplete promises. Hell, I wish the Fallout Vore mod still worked without you jumping through 9 different hoops to downgrade the game and then hunt for specific versions of mods from before Bethseda fucked it.
>>82011 To be honest, finished games aren't the end all and be all. I don't mind the subscription model or the perpetual development as long as information asymmetry (e.g. do you know as a consumer what you're about to pay for) is not too punishing. Think of it like this: how many orgasms are you getting per dollar out of the content that you pay for? What I liked about Mystic Knight Maya when I was subbed was Mega Blue Ball's ironclad cadence in delivering clear updates on what is being worked on, listening to community and then actually dropping these updates. In the business world this is called "managing expectations". I always thought that the $5 he asked for was a good deal for a monthly update with content I may or may not like (but mostly did), the polls where community affected what was to be worked on and clear communication. Hell, I'd love for him (and other game creators of the same caliber) to never finish the game and just develop forever. It does suck when the creator underdelivers. Market conditions allow people who don't communicate timelines or expectations get away with and thrive with large amounts of pledges. If you value your money you feel like you just spent 10-20-30-however more on recurring subscriptions and didn't get to cum once. I think in our case it's even worse because as visitors of pirate sites we also feel downward pressure on the value of the money we could spend from being able to get a lot of content for free.
>>82011 >Devourment for Skyrim, and that's its own shitshow of drama and incomplete promises The mod is doomed because it was never in the hand of a sane dev. First Vegan who hated male pred, which is fine. But he went out of his way to prevent anyone from modding his mod to archive that. A lot of the performances issues and bugs with his mod was probably cause by al the check he had implemented to make sure that actor was female. Imagine how much better his mod would had been had he instead spent that time on optimization and new features. When the source code is leaked, development falls in the hands of Gaz,a brainlet moralfag with unwarranted self importance. Berated someone for using code from another mod to fix devourment . Bullied the fallout 4 vore dev until he quit, because he didn't like how Carreau did things. He ask people not to link his mod on Eka's portal, because it's an ebil pdf website. He barely maintain the mod. Mod get passed on from one mentally ill to another. Whenever something good regarding vore in video games happen, something bad happen to ruin it. Is this community cursed or something? >There is no professionalism in the vore creator space it's a bit unfair to just point finger at the devs for being lazy and incompetent. Shitty people within the community is probably also responsible for some of the games getting abandon. Example trannies trying to harass OsmiumOrchid to include trans characters in SMVA. Some of the devs likely just got sick of these people and quite like Carreau.
>>82011 The last chapter of Evoria should release in a couple of months. The creator of "SomeBullshit" Just released a new game " Cause for Concern" which is 1/3rd finished. Apostle is also a thing ( rare vore but a serious story)
https://www.patreon.com/c/EGS_Games Could anyone share egad's shit? their new patreon isn't on kemono yet
>>82007 >posting one-offs and starting new project (Vessel Tactics is a good example). VT guy hasnt started anything yet. a better example because its actually happened/happening would be the Sabrina Witch guy. guy lost his passion for the first game and is now just working on a tower defense game which has caught his fancy. another example imo was Churn Vector. I actually really thought CV was unique and fun enough idea as a game in a "alpha" state, it just needed more polish specifically with the physics systems and clipping but the guy behind it has pretty much abandoned it and the REAL hidden value of the game imo is if you are able to pull Steam Workshop files for it since theres a decent amount of customization going on that you can put into it. >>82012 >To be honest, finished games aren't the end all and be all. >I don't mind the subscription model or the perpetual development as long as information asymmetry (e.g. do you know as a consumer what you're about to pay for) is not too punishing. Think of it like this: how many orgasms are you getting per dollar out of the content that you pay for? this is well put and is the cornerstone of my thought process behind giving people patreon bux. back when I used to pay for Famished updates I would always check the patreon update first to see what was new THEN resub and download. I also want to say that this should be the practice with mod makers. modding a game to be a newish experience can be just as fun as playing a entirely new game sometimes and I would LOVE to financially support modding scenes and quality modders like Bakka more often. the only problem with this is that sometimes they arent always making mods for the games YOU play or have a interest in so you gets to that niche of a niche problem. heres to you Baldurs Gate3, X-COM and pathfinder series >Hell, I'd love for him (and other game creators of the same caliber) to never finish the game and just develop forever. agreed. the current games that has me feeling this way is vscroller by pthalo and the newest sandbox by the i8u team especially if the latter could get someone to actually design levels instead of having it just be a fundamentally boss rush/ spiritual successor the exact same way his previous games played.
>>82056 >the newest sandbox by the i8u team Please link, the only i8u I know of is https://www.furaffinity.net/view/28250123/. Alsnapz does make HelixFTW but I don't think you mean that.
>>82074 that IS it. you just posted it. I consider that to be a sandbox style of game because its not like theres any real exploration or level design. you spawn in, run towards the boss and either win or get eaten EXACTLY like the last several versions of Helix games. its barebones and is moreso a "proof of concept" that souls-like has finally found this little degen sphere and that his old style works in the 3D space... its Beta stage...or Alpha.. its like the WILD LIFE game. theres very little true content to engage with for a prolonged period of time. what im saying is that if THAT game (which you just posted) the new Helixftw or whatever had actual proper enemy,save points,exploration/upgrades/sense of character progression and objectives that it could be a tried and true double A game at some point worth maybe 15 bucks.... minimum and then we work up from there depending on the depth and quality of update. of course this probably wont happen because taking bribes under the table to add friendgroups OC's is and HAS been the name of the game since forever.
>>80438 every single fucking japanese vore game is ALWAYS macro shit. WHERE IS THE SAME SIZE CONTENT? WHERE'S THE BIG BELLIES? Fucking god, i'm so tired, man. It's like the only good 3d game shit is just being in fucking vrchat apparently and you need a friend or partner with vrheadset that wants to get you off your vore kinks OR to have one yourself to get the full experience. I'm so tired, man. I JUST WANT A 3D VORE GAME THAT IS SAME SIZE. And no. fuck off with the gay furry shit. I know they made maybe one or two, but i want women that don't look like fucking dogs, damn.
>>82113 >ALWAYS macro shit really? I have more of a problem with Tentacle pits. 90% of a magical heroine girl being "devoured" scenario only seems to serve as a vehicle to get them inside of some sort of pink-room restraint organ so they can be violated by some of the most jank creature anatomy invented while they deliver high pitched squeals that assault the ears. if you are lucky AT BEST in a single game you might get a frog or a snake OR once a blue moon a succubus that does the dbz Cell tail thing but thats amateur hour imo. there is a distinct lack in interest in the whole fetishizing of the digestion process or the capturing/restraining process in of itself.
>>80544 Bump
>>82113 The only ones (outside of VNs) I know off the top of my hand are: Echidna Wars (and Milia Wars) Youki-chan That one scene from Fairy Fighting by eluku There's arguably a lot more if you count not actually vore but "swallow and jerk off with stomach" type situations like in Forest of the Blue skin which are a lot more common in Japanese media than Western I think. I we were to scrape the barrel, there's ryona saga and this weird thing that I pulled from https://ux.getuploader.com/nozomin7274/ https://x.com/rizuea4727
>>82143 well if we are talking about just any japanese game you know theres also Fromage and Chrono O Clock.
>>82144 Fromage I put under the same umbrella as Milia Wars, it's all developed by D-Gate. Chrono O clock for me is on the same level as what >>82114 described, I am more questioning what's happening than getting into it. >>82113 >3d game Well there's this https://ghostwhisperer971.itch.io/escape-from-deep-pit-university I guess you could also go play Resident Evil Outbreak on an emulator.
>>82113 I did mention it is giantess vore ¯\_(ツ)_/¯
>>82145 Speaking of escape from deep pit, there used to be someone that modded the game here. Wonder where they are now.
>>82113 Same size shit is usually too goofy. I get that you may be into the cartoon balloon belly shit but those not autistic enough for inflation related fetishes just find it breaks the immersion. I can only do monstergirls at same size and that's when they have anatomy to support it. That's a big reason I prefer jap works, besides the artstyles in general. Except when they're just doing it as another expression of their tentacle fetish same as >>82114 >>82143 Basically all of D-Gate's library is good. There's still some size difference stuff. >>82145 Chrono O'clock does have digestion but D-Gate is far more comfortable working in 2D so it's pretty basic.
I recently played famished and fapped myself into a coma playing it, it made me want to make my own rpg maker ai slop game. Currently in the process of doing some market research for it. I want it to be oral only, mostly same size with some shrink, and some oddball stuff like food transformation and soul vore, and almost entirely catered towards the unwilling prey / fatal / dramatic side of things. I'm kind of an oldhead and all this willing / gutslut shit is incomprehensible to me, the appeal to me was always people fucking dying and fighting it. I'm thinking of going for a black souls 1 / SaGa kind of structure, non linear exploration with meeting characters and progressing their questlines as you get stronger. I want the game to be mostly about walking around, finding new characters and trying to figure out how to progress their questline enough to either recruit them or eat them. I'm also thinking of a kind of fairy tale setting, with the main movers and shakers of the world being princesses and witches fighting for dominance. I understand these kind of projects are a dime a dozen and you guys have no reason to think anything will come out of this post, I'm just wondering if any of this sounds appealing to anyone ? I'm wondering if that's a niche that has an audience.
>>82151 oh and I forgot, goblins. Love goblins, gotta have goblins.
>>82160 Nvm I'm retarded this is all there is
>>82151 hell yeah man wish you all the luck
>>82151 >almost entirely catered towards the unwilling prey / fatal / dramatic side of things >all this willing / gutslut shit is incomprehensible to me Cheers from another oldfag. This situation almost made me want to try and make a game myself, but I have a bit of a personal aversion towards using AI and Kisekae makes everything look a bit too comical (as much as I'm a huge K-On! fag for 15 years now), so the ideas never went past the concept stage. I'm usually on a typical player-as-prey side of the spectrum though so I wanted to do something where you try, and usually fail, to have enough of your party/colony survive to get through the ordeals. Maybe a bit like FantasM but without the easy revivals (I'll never forget the first oh shit moment of encountering the giant hungry girl in the caves I was not yet supposed to be in who ate half of my party and just left, and for a moment I thought that I lost those characters for good). I hope you can actually do it and you've got an interested player in me at least (fat lot of good it does, but still).
>>82143 The things I would do for a modernized Ryonasaga.
>>82151 Make sure to add weight gain, thanks.
>>82151 Rooting for you anon. Going to have it where vore is part of everyday biology or only certain individuals can do?
>>82151 Seems cool! Someone suggested weight gain and yeah, I'd enjoy that — it'd give the game a real sense of progression.
>>82197 I wrote a first draft of the plot and currently it's basically a superpower the nobles of the forces of good have stolen from the forces of evil as a desperate bid to change the tide of a doomed war, and it worked a little too well and pretty much corrupted them all. >>82210 >>82173 Yeah I initially wasn't big on weight gain but famished really opened my eyes on the potential. I have a lot of ideas. See you in like 6 months lmao.
Anyone got the new Miu? https://miusworld.com/
>>82151 Would absolutely give it a try as long as it's not another furry game
>>82151 Let me be the one to pour cold water over this since no one else did. Did you actually want to make the game or talk of it here and get appreciation for your ideas about making one? If you actually want to make a game, do yourself a favor and not talk about it until you have something to show beyond daydreams.
>>82242 Eyh man don't worry about it, wasn't looking for anything and I know the score, don't plan to spam this thread with my vague bullshit either, just replying to people that replied to me once and that'll be it for me. I've been deving a game concept for a while for my own pleasure but I didn't really have a great inspiration for how to handle presentation, but the Famished presentation really opened my eyes to how much you can do with very little (not much of an artist myself, but I do dabble in sloppa), and I just kinda felt like blogposting about it once because of how excited I felt. But that's all you'll hear from me here don't worry. Just remember the name ibuilddragons in the future, might be relevant who knows.
>>82231 That game is completely shit. Literally nothing to do. Giantess Simulator is far better than this shit.
>>82360 Even Belly Simulator is better.
>>82360 I like it, even though content is still scarce, but I believe they spent way too much time on this "ai-generated stomach acid" that doesn't look or act any better than the apparently much simpler implementation in Giantess Sandbox (that doesn't require the giantess model to be static). And the stupidly complicated website of course. If not for that, I believe they would've had far more content by now. But to be honest all of these games aren't really very fun _games_, even if Giantess Sandbox is technically impressive. I really wish they were, but so far I ended up enjoying e.g. Tiny Garden much more despite the incredible jank and flat out reusing VRChat avatars with obviously no inner parts aside from the mouth. There is, indeed, simply much more stuff to do there.
>>82360 >>82369 Can you guys link the games you are talking about. I want to see the difference for myself
I personally want to make a vore game in rpgmaker mz. Nothing special, but the catch is that I'll try to make all the spritework myself. Because one thing that I don't particularly like about a lot of rpgmaker vore games is that they use the base assets or barely modify them, making them all look and feel the same. And it's a shame, because a lot of them are good or have great illustrations, but the backgrounds, battles or anything that isn't an illustration/picture feels off, generic or boring. That said, I'm no programmer or game dev in any level, completely amateur, so I'll rely a lot on .json files/plugins to make the game better. For example, I really like the camera and movement on Sabrina the witch, so I looked into the .json files/plugins, found the og files online, which are a part of a big engine with lots of stuff and got them. Along some other engines I found on my own. So from there I started to put it in the game proyect. Tho, I want to add more things that require different engines and i fear both relying on it too much or having them interfere with each other messing everything up. Man, I wish I could program to do all this myself or at least comprehend it to a point I can properly use them in a more efficient way. So I'll be mostly using tutorials to work on the game while I try to replace most of the sprites, or at least a good chunk (backgrounds, overworld, objects, trees, water, characters, illustrations, etc) Anybody got any tips, recommendations or things to look into while working on this engine from scratch/no prior knowledge? If it's something related to .json files/plugins, id appreciate it.
>>82404 I already have the concept, general story, etc. I won't reveal it now, tho
>>82404 This is a good troll post (even if it isn't) and the premise reminds me of the domain game which was the furthest I've seen a complete noob take a concept.
>>82404 >Tho, I want to add more things that require different engines and i fear both relying on it too much or having them interfere with each other messing everything up. There are other "turn key" programs like Clickteam Fusion and GameMaker. Also if your interested in getting further involved in "serious" game development, then use something like BlitzBasic as it requires that you actually code the game (In Basic) and you can carry over many of the skills over to other projects. There's also things like Lua and Godot. Give this thread a visit if you're serious: >>>/v/1561432
>>82408 I fucking loved that game, too bad the maker was fucking insane
>>82404 gotta cut corners somewhere bro, keeping base assets and staying generic for stuff that doesn't matter too much is smart working. You're making a fetish game not a work of art, you need to spend your energy where people actually want you to or spend years deving and producing very little.
>>82404 I been working on my game for over a year and finally soon to arrive a point where an alpha build can be playtested. Shouldering everything by your lonesome is a huge undertaking, make a small trial game with available resources before you go big. Don't let yourself be a victim of feature creep.
Actually, there's one person who knows how to make good vore games and how to do them well for both art and gameplay. Haven't you looked into Egads or any of his games like Kirumi or Egads RPG?
>>82423 If you haven't I highly recommend it. There's a reason why some other vore game creators are connected with him.
>>82421 what's your game anon
>>82429 Monstergirl vs guy VN RPG, a bit inspired by monstergirl quest. Like others here, been using AI so been quiet about it.
>>82433 Please tell me you didn't resort to using AI art for the visuals of the game...
>>82434 Yes, it's slop time.
>>82434 >anons deal with koitatsu party models, k-on dress up characters and store assets >but sloppa is out of line sloppa is the future my boy
>>82436 the future is hella bleak then
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>>82437 Damn right it is.
>>82435 >>82436 >>82438 omg no. please no, its so bad
This is exactly why we need and actually good vore character creator game or something like that. Cause of the resort of trash slop that is AI, among other things
>>82442 why is a character creator above AI again ?
>>82443 Cause AI often deters a lot of people, a lot of people hate AI art. Not saying everyone does, but so many do. Too many other vore games rely on AI for visuals which makes it the same and boring. Not to mention bad, and has a habit of making mistake after mistake repeatedly. At the very least character creators are a decent tool that can be versatile use for others without deterring everyone else like AI does. You can make whatever you want with out of it and use what you make as a sort of thing to use as a type of visual for the game or as a way to have a playable character, enemy, side character, etc. In this case, you could make said character into whatever race you want and alter whatever size you want for their proportions or belly. And so much more.
>>82444 >thing is bad because people hate it I SEE
Just saying, if you fully intend going full hard pro-AI. Just expect that to come your way. I say this from experience from playing a ton of vore games and getting bored and disappointed by many that use AI. It'll also deter other vore game creators as well, seen it myself.
>>82408 Wdym troll post?
>>82410 I didn't mean those kinds of engines, I was referring to plugins that work together, with a core n shit, like visustella.
>>82449 Just looked up Visustella and already looks good.
>>82415 Damn that crazy. I already knew that bro. I just wanna make a good looking game. Of at least one that doesn't look like the same one over and over again. There's plenty of vore games that do this, dude. Look at among cults, for example. That's one of my inspirations, visually speaking. See what I mean?
>>82451 *There's plenty of games that have their own artstyle that don't rely on the base assets. Look at among cults for example...
>>82421 True that, I'll keep it in mind.
>>82446 To be fair to the above anon, if you're wanting to profit off a game having people auto-hate it is detrimental to sales. I get why people have a hate boner for AI, lots of artists are struggling, I'm struggling, most everyone here is struggling to stay afloat in life. Easy to blame AI when there's not a lot we can do with capitalism exploitation running wild. >>82451 Lot of people use AI to replace personal effort, and it shows. Even when I try to point out issues with people's image generations I get shrugged off like it's fine to have human pretzels (that aren't shoved in a belly). Most all AI users can't perceive flaws in what they generate and are happy to ignore them.
>>82454 Meant to point the second comment at >>82447
>>82444 this is essentially the same kind of brainbroken retardation that gave us the weird unity game hate in the middles of the 2010s. People see a tool used to make terrible shit because it's more powerful than what came before and a lot of unserious people pick it up to shit out a lot of low effort garbage, and they immediately forever associate this tool to said level of quality. You can do a lot with AI that is very different from what you usually see. And people that get discouraged by the existence of a tool because they feel like it devalues their previous efforts are just dumb. They should use their accumulated skills along with that tool to get that much far ahead from the competition.
>>82452 That's a good example, Among Cults does have a great pixel art style that makes the world and characters look good. Assuming you're referring to the overworld sprites in the game
>>82423 >start the game >gratuitous screen motions because the dev is very excited to show you he knows how to code and for no better reason >gigantic fucking empty space between player and enemies serving no purpose whatsoever >music with lyrics starts playing as I am crossing an empty forest because... ? >get my first quest >go to the case >every fight takes almost all my mp and hp >first npc in the cave casually asks me for non-fatal belly play >delete game >burn pc >called the police I don't give a fuck if the literal next scene was good I am never opening that shit again, this was awful.
>>82458 Something tells me you barely bothered with it at all
>>82459 I'm gonna take a decent amount of convincing to give it another shot, that was an incredibly bad first impression.
>>82460 If you're gonna do it, at least playthrough the game first then critic it. Besides, its gonna get an update real soon. Like a couple of days soon
>>82461 is it all/mostly willing / horny stuff cause if so I'd be wasting my time
>>82462 No, not really
>>82458 I do not understand why you would not improve quality of life in the beginning of the game to the absolute maximum. Not only will it be everyone's first impression, it's something you should be doing endlessly during playtesting. Or go my route where you can just blow through it in 10 seconds and figure everything out yourself.
>>82448 The problem with "I want to make a game..." threads is that they’re basically an open invitation for the usual "he who desires but acts not breeds pestilence" replies. It doesn’t even need to be trolling - just like Eka’s is just full of people who talk big about making something and then vanish without ever delivering. >>82443 There's way more to it than "ooga booga ai bad". AI allows one to generate heaps of artwork instead of spending hours upon hours drawing or a small fortune on those who'll do that for you. The issue is whether cutting corners on art (arguably the backbone of most non-text vore games) means the rest of the game is also slop? A lot of the times, yes. That new "vorny succubus" game [1] is a good example. But then I present to you two others: From Where You Live has extremely barebones writing but the creator actually paints in about 30% of the picture before letting the AI do the rest of it. So the pictures come out stylistically coherent, poses and colors all line up. Look at the picture in >>82007. You can barely tell it's AI assisted, there's way less of that nagging feeling of "what a sloppy mess" that you get when you look at AI art when you play this. And the 700 people paying 10 a month plus another 100 paying 5 tend to agree (see pic). Now the writing is dogshit and the gameplay is little more than walk around and feed yourself to predators in this very stereotypical cutesy smiley infantilized furry atmosphere. In case you don't have it yet: https://www.dropbox.com/scl/fo/t0r25tcannvl9be6jwbo8/ALpGymTALoZ9oUFLct45y3I?rlkey=b8dthva61fa5cs7um16ydwwit&st=6aicqp4a&dl=0 So here's the opposite: Amelia's stranded Adventure actually has compelling gameplay, decent (although nothing to write home about) writing with some thought put into characters written and what sets them apart from each other and visible effort put into stitching together heaps of AI art. It doesn't get nearly as much exposure as FWYL but imo is a way better game. Here, it's free https://zingyasa.itch.io/amelias-stranded-adventure
>>82466 >vorny succubus >1.46GB download Why
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>>82468 Because people making tasteless ai art don't know what image compression is.
>>82469 yikes...
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>>82470 Now imagine someone taught Tavorion to draw or gave him an AI set up on par with Lizzy.
>>82471 I don't like it
>>82473 The games themselves or the MSPaint art? If it's the latter, then duh. If it's the former, there's no accounting for taste.
>>82475 The art, just feels... off to me
One game I was anticipating for Tails of Greed from Dandys World. Sadly it hasn't come out and no news from it has been shown for a while. But the last I saw of it had a good selection of races to choose from and good character customization to boot too. You can find stuff about it here https://kemono.cr/patreon/user/28962128?q=
>>82466 At the end of the day what matters is the game having something that appeals to you. I don't care if a game I don't like took tons of effort, I don't care if a game I like is using AI. If the composition is good, the dialog is good, and the scenarios are varied and appeal to me, that's it, that's a game I want to play. Anything else is just stupidity.
>>82478 Based.
anyone got new version of the cave?
>>82407 Thanks bro
>>82478 That's true, I agree with that the game appealing to different people, no one can argue about that. Its just to me, AI all just the same and feels soulless to me. Just another face, mask even without the soul behind the eyes. Visually anyway, everything else game wise is fine. Varies on the game though
>>82485 "AI is all just the same" sorry, typo
>>82485 At the end of the day it's just a tool. The quality still depends on the artist and how they use their tools
I wish more game makers did unwilling
>>82487 Agreed, its just a shame I saw it used poorly from my perspective on multiple occasions
>>82488 Yeah, unwilling vore is nice
New version of mystic knight maya is out on patreon, has new vore scenes
>>82466 Damn that's crazy. Well, then just sit back and wait or something. I just wanted to randomly talk about something I'm working on, if I see it to completion it's up to me and nobody else. Also, funny how I asked for tips on rpgmaker mz and barely anyone bothered sharing anything that helps. Yes, I know. YouTube tutorials are right there, but figured asking an overall active thread that sometimes has actual game devs commenting could share some light on some particular points or common issues or tips that aren't usually covered in such tutorials. Welp, I'll just leave. Hopefully by the end of the year I'll have a playable version 1.0 or whatever, will post it on Aryion, most likely.
>>82524 Sorry man, I'd help but I have little to know knowledge of how game creations work. All I can suggest is to speak to someone who has made vore games before and knows how to do them well. My suggestions are Egads, Schagura, and Rabbitstewgames
>>82526 "Little to no" again, sorry. Typo
>>82526 True that, love those three guys. Tho, at the moment I'm replaying some bullshit and after I'm done I'll check out the creator's most recent game, which seems to implement some of the plugins I've talked about, actually. Neat
>>82529 Fair enough! Never tried Some Bullshit yet but I should give it a shot sometime
Can someone reshare Sabrina 3.2? My Pc brigged.QQ
>>82423 Too self-gratuitous for my taste and Kisekae doesn't work for every genre (e.g. it turns the horror ones into light-hearted comedy), although I respect Egads for actually making and releasing a lot of games. Subjective game quality notwithstanding, it is great to have such people in the community.
>>82443 AI looks extremely uncanny and inconsistent to this day, even in the hands of skilled prompters and editors. And even that is a very small number of people, for most people AI is an "I'm lazy so please just make the whole game for me" button, and it reflects on the rest of the game too.
>>82524 This thread rarely has actual game devs, it's 99% begging for game leaks. You should try to hop into some of the vore game >discords or the Aryion one. Some of the bigger ones have devs who can give you useful advice. That and of course general indie dev communities, if you can avoid mentioning that you're working on a vore game.
Ziliock has finally released the game. https://ziliock.itch.io/angler-girl
>>82547 FINALLY!
>>82547 Oh shit its actually a real game? I thought it was some kind of long con for patreon subs
>>82549 Nah, although just a heads up. The game, really needs to fix the controls...
>>82546 Everything that brings one closer to building a game (joining discords, looking up tutorials, practicing art, coding, setting up a dba for those patreon bux, etc) unfortunately doesn't feel as nice and warm and all tingly inside as fantasizing out loud after a nice long wank among others like you. If anything, it's fairly well known that the same motivation that is needed to go out there and code/draw/etc is expended when talking about intentions instead of acting on them.
Tummy Jam 2025 Games Limitation was 16 colors https://gofile.io/d/H92BAJ
>>82560 What's the source? As in who made the games? I never heard of either one
>>82561 They are all on Itch, here are their individual pages, I just downloaded them onto gofile https://tastytales.itch.io/rainy-night-activities PW: tastytales https://diodemoth.itch.io/seafood https://avour-inden.itch.io/lunch-rush PW: Avour
>>82562 Can't see Tastytales or Lunch Rush, both pages are locked behind a password
>>82563 I labeled the passwords as PW in the previous post
>>82566 Oh, didn't realize. My bad
>>82562 Why are these password protected? What's the kick in hiding these from general population?
>>82547 >>82550 Can confirm the controls are terrible. Who the fuck doesn't map spacebar as jump as the default? Or give any ability to remap them? Still glad they got the demo finished though.
>>82569 Yeah, shame too. None of the levels are possible to beat cause of the controls. Can't even change them either
>>82569 Whenever I run into weird controls I either grab out AutoHotKey or use a controller key mapper and just use a gamepad.
>>82547 >>82549 I did too holy shit
>>82549 Really? I thought it was too much effort to be fake, and if it never came out it would have been because creator realised it was too much for them. Was the creator unknown or something?
>>82547 wish this had Player prey because some of the girls you fight are hot.
>>82570 I managed to have a lot of fun in the mummy level and in the city level. It gets easier as you manage to eat enemies; you can gain power-ups and I swear your hits knock down for longer.
we need Pherl fan art...
>>82636 I always struggled in levels 1 3 and 4. I keep getting overwhelmed by the enemies and having difficulty with jumping out of the way of attacks. Healing is scarce too...
So I finished this egads rpg game and holy shit what a pointless piece of shit. It's nothing but self indulgent effects to make a boring trite story seem cooler than it actually is, all the while treating the vore, you know, the thing I'm actually here for as a gag and an afterthought. I don't give a shit about your isekai oc power scaling and her super cool destiny motherfucker I am here to jerk it to stock stomach sounds. Possibly the worst vore game I have ever played by virtue of the fact that despite a lot of work having obviously been put into it, none of it went into actually making the vore part appealing or hot. I can't even begin to imagine the kind of discord hugbox you have to be in to shit this out and get praise. Thanks for coming to my ted talk.
>>82663 https://therealegads.itch.io/egads-rpg Is it this? I wouldn't even bother downloading it based on itch screenshots. But for the sake of discussion, why not. My MO with a lot of games is to immediately unpack them (for RPG Maker it's https://petschko.org/tools/mv_decrypter/index.html although I prefer the Java tool from the same dev to mass unpack all folders) to see the quality and amount of content in it before spending my time engaging. Here I see a mix of kisekae and this anime model style that I both consider to be low effort. It's also what, a couple of scenes at most given the pictures? I also am very much biased against RPG-maker games — they lend themselves too easily to slopmaking. But hey, look at all the custom gratuitous music he included, even NSYNC. I also utterly despise the JRPG combat and consider it to be a time waster on the way to content and all the games that sucked have implemented it at face value with fights ending up a slog because designing an engaging system is hard. Even worse if they went for a random encounter system. I've seen interesting games built with it that have completely thrown out the combat system and replaced it with something that is interesting or interacts with vore (Retale, Snackdown and all other Symbol's games, Struggle Simulator, Among Cults, Domain, Melty Brave Kittens, To A Girl's Heart). The RPGM games with no combat and worthwhile graphical content ( like Sabrina or Feeding Gaia) are just walking/dialogue skipping simulators and might as well be Twine/Quest games of which there are dime a dozen. These you can open up (if you even bother to) and then instantly drop when you see their mile long wall of text intro and a complete lack of writing ability to engage the reader. If someone makes another SMVA or Degrees of Lewdity I'll hear about it eventually. I think the only exception to that for me was Predator's Coliseum and probably because it was long ago. I don't know why >>82423 keeps deepthroating this egads guy.
>>82667 Not much of a fan of rpg maker games either. Take it from me, most of them suck like Sabrina and Feeding Gaia. Just from my experience Egads games felt like a refreshing experience for me compared to most I've seen and played (That and I love turn based rpgs) but that's just me, not to say it doesn't have flaws, it does. But it I've seen and played far worse than this. Regarding the other vore games mentioned. I never heard of Retale, Domain, Melty Brave Kittens or To A Girl's Heart. I may look into those sometime. Been meaning to try out Symbol's games but never gotten the chance, Struggle Simulator is alright, though the body shape for all the characters feels the same to me, not to say its too bad though. Among Cults I do like a lot and happy to see it gotten updates here and there. Haven't played in a while so I don't know what changed since then.
>>82672 TAGH is a very short on content kisekae sprited simulator of turn-based struggling out of your GF's (and her friends') stomachs. It caught my eye back in the day but hasn't been updated in ages. There is a some remake or whatever but I cba to find it. https://aryion.com/forum/viewtopic.php?f=79&t=43740&hilit=witch+heart Melty Brave Kittens is mostly futa (appeals to me) / micro (eh) focused and is a very much a Japanese game, but has some cool choice/consequence mechanics. https://f95zone.to/threads/melty-brave-kittens-v1-22-circle-tekua.196456/ Domain is.. something. The writing oscillates between fun and insane and the brand of humor is an acquired taste but dear god there is a) just so much charm in these clunky sprites and b) actual effort put into designing vore combat encounters. You're not just bashing something until it loses to proceed or you lose and it vores you, there's a bunch of stuff happening in fights. Creator has disappeared but the links are in the last page of Eka's thread. Unfortunately need to download most of these because the story is broken between builds and each new build is a snapshot before a big boss fight. https://aryion.com/forum/viewtopic.php?f=79&t=56775&hilit=domain&start=140 Symbol is somewhat infuriating in how nonsexually he treats vore but it's also worthy of respect. I like him actually building compelling game mechanics and while I never got into Retale too much, did really like Snackdown and the Wheel of Fates. The art style is an acquired taste. And even though you didn't ask for it — for the benefit of anyone who's reading, get yourself an account on F95 and go through it's vore tag. It doesn't have everything, especially the more niche stuff, but it's a good starting point. https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/tags=757 I personally didn't mind Sabrina and found it okay, definitely better than your typical run of the mill RPGM slop. But it's also nothing to write home about.
>>82674 Oh right. I often go to F95 to see some vore games to try out and some I like there. Though I avoid anything involving AI, gore, disposal, bones, rape, or anything that takes vore to the extreme. That ore stuff that's too realistic. I haven't been in F95 for a long while cause I forgot what it was called after not being there for a while. Thanks for reminding me!
>>82639 I pretty much only use the dash kick You'll want to refrain from dashing for movement (only do it to attack and dodge) because then your dash gets worse (and the dash kick loses range) make sure to break any crates you see (the items never disappear) also, you don't have to wait for enemies to get up before chowing on them. Just don't do it point-blank; the hitbox is somewhat in front of Pherl. Levels 1 and 3 are hell, but level 4 is very much doable!
>>82667 Different anon here. I really did like Kirumi and I believe Dark Forest(?) was okay. It's unfortunate that his latest project sucks. >If someone makes another SMVA or Degrees of Lewdity I'll hear about it eventually. Have you heard of Another Inner World?
>>82677 Dark Forest is the only Egads game I never played. I'm just too scared to play it, not cause of the pngs, its the first person perspective and the dread of being hunted before the inevitable end
can we get mods for the voraria second course mod? its on workshop so its not like, impossible to do
>>82678 You should immediately be made to play Night at the Elemens then.
>>82680 Idk about that one chief. I've only played these Vorror games except for Dark Forest (Ghosts & Japes too but its not listed here for some reason) https://padlet.com/homuratimes/timeline-of-evolution-for-vore-horror-game-5350k6gonpokassy
>>82681 P.S. Don't play Churning Population, its the worst of Egads' games, even he isn't a fan of it
Some kind of D-gate vore game. Charming enough castlevania with game over cutscene for each enemies https://gofile.io/d/BWFyDu
>>82691 D-Gate is a different circle. This one is made by Xi
>>82691 Played that one before, its pretty cool though damn is it difficult at times
Can anyone leak the latest build of monster nomster
anyone have latest From Where You Live
>>82724 Meh, its alright
Alright fuckers Miu 0.15 time WVVoU01HTklUVFpNZVRsdVlqSmFjR0pIVlhWaFZ6aDJXa000TlZSVmREVlVSMk05
>>82676 managed to get through level 3 lfg
>>82727 yeah.. >>82728 I'm a retard; what do I do with this?
>>82738 This is base64 encoded. Run base64 decode on this line multiple times. Google yourself a website or in windows terminal do: >System.Text.Encoding]::UTF8.GetString([System.Convert]::FromBase64String("WVVoU01HTklUVFpNZVRsdVlqSmFjR0pIVlhWaFZ6aDJXa000TlZSVmREVlVSMk05")) >>82702 pic related game is also shit >>82719 https://www.dropbox.com/scl/fo/t0r25tcannvl9be6jwbo8/ALpGymTALoZ9oUFLct45y3I?rlkey=t2f3u7ho8c99mjb01h8demc36&st=vigoqh10&dl=0
>>82739 bruh I'd run base64decode on it one too little times thank you!!
>>82739 Delete this shit so (((THEY))) don't get wise.
>>82742 Who, the Chinese?
>>82742 fr (I'm the anon who asked about it and replied the other time)
>>82742 what makes you think most devs are unaware of base64?
https://ziliock.itch.io/angler-girl he actually fucking released something playable. It plays like fucking dogshit though
>>82773 Here's hoping it gets updated soon. Especially with the controls. From my experience the levels seem like an endless gauntlet until you die. I have an easy time with levels 2 and 4 but 1 and 3 are hell to deal with
>>82775 I posted about this earlier, but lv3 is way easier if you come back to it after getting comfortable with levels 2 and 4
>>79450 Resend?
>>82407 After trying both games I gotta say Miu world isn't that bad. Belly sim is more of a cute game jam and Giantess sim is too unoptimized to be really enjoyable
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>>82831 If we're setting the bar at "POV animation of being eaten" as good enough, then I would recommend: https://m87124games.itch.io/swas https://www.deviantart.com/hotspringstreet/art/VR-Vore-Game-Older-v0-3-2-are-public-956505761 https://f95zone.to/threads/anthro-heat-v0-7-7-2-edef.62348/ All of these are way better with a VR headset though.
>>82749 well obviously WE are actual humans the devs are robots that cant pass a captcha test so our super secret handshake website is something they will never be able to crack. there are probably devs on here right now that are wondering why people keep sharing these silly random string of numbers and letters as we speak haha. >>82663 >while treating the vore, you know, the thing I'm actually here for as a gag this is one of my pet peeves. I havent exactly soul searched as to why but games where vore is treated as the butt to a joke and both the protag AND the NPC's have a lacksadaisical approach to it sometimes even being aware of it in a 4th wall style makes the game unfappable to me.
>>82833 Also Eskoz's demo, it's just one short scene so it can hardly be called a game, but it looks great, especially in VR. https://www.deviantart.com/eskoz/art/Ada-Vore-Pov-VR-Demo-v028-521043070 He's got some VR vore videos too IIRC. Speaking of the Miku Tda vid-related, does anyone have the VR version of it? I've seen reaction videos (ugh) of the VR version, but not the actual movie.
>>82773 It does play like shit, but the animations are some of the best I've seen. Heres hoping he irons out the gameplay.
>>82839 Agreed
>>82839 I actually have high hopes for it due to the quality of its graphics. It's clear they put a lot of effort into this, and for an indie fetish game by an artist, it's good. They aren't a coder or a game dev, so it may take some time and feedback. So, as long as they take in all the feedback they're getting, I think they could make a very good game.
>>82843 Same, this game seems like it has the most potential for quality out of any vore game I've seen. When you compare this to other vore games (which are usually rpg maker slop or see extremely slow updates), this game has been seeing consistent development and it looks good. The gameplay sucks right now (npcs spawn constantly so you cant really watch the animations, and its super easy to get combo'd by npcs and die instantly), but I can cut this guy some slack if this is the first game he's made. When I played I didn't see any bugs either which is a big plus.
>>82846 Here's hoping they give us invincibility frames when they update the game with changing the controls
>>82846 If this is the first game he's ever made, then kudos. It's really good for a test version. I agree with the spawn problem as well as I have trouble using the A Z X buttons. If he can create an option menu and maybe in the tutorial allow for you to spawn specific enemies, then that'd be perfect.
>>82846 I mean, you could just edit the game with UndertaleModTool to limit the number of concurrent spawns. I set it to 1 so I only get one enemy at a time. It's still a very barebones game even when you're not facing off hordes.
Any other good text based games similar to SMVA?
>>82860 https://www.vrelnir.com/ is an amazing text based open world game with a ton of complex gameplay systems and has a bunch of (safe) vore scenes. I think it's the pinnacle of text based smut games in general and is well worth a look. People also recommend Another Inner World, but then there's also a bunch of drama with it apparently >>81905. Never played it to give it a rating but seemed to be going strong and had a lot of content last time I had a look. There's also a number of predators in https://blog.flexiblesurvival.com/ - see their wiki for the Vore page - but it's kinda eh, mostly focused on weird fetishes like latex inflation and chock full of snowflake OC commissions instead of coherent writing. Still, some diamonds in the rough here and there (the frog, hyena matriarch). There are also things like https://rebelradio.itch.io/the-hotel-a-vore-text-adventure-game but they're also plagued by snowflake OC problems and are less of a game and more of a "choose vore story to read" simulations with the quality being hit or miss. I think I have the paid version somewhere, let me know if you want it. Can I plug these 2 VNs instead? I am a sucker for pred teasing and these two hit me hard. https://melodymelon.itch.io/a-vorish-story-web https://m0b1.itch.io/a-date-with-cristina You could arguably consider Amelia to be a text based game, pretty much everything happens in a text box. https://zingyasa.itch.io/amelias-stranded-adventure
>>82663 >>82834 vore humor is extremely cringe-inducing. Something about most attempts feel like they're being insincere and insecure when it's lampshaded instead of embracing the attitude, as if those kinds of games want to distance themselves from being fap games.
>>82663 To be completely fair, that game was released on April Fools, it IS a gag game and it even clarifies so on the Eka's Thread. It reads as more of a "let's practice my RPG Maker development skills with a silly project that I can release as a timely April Fool's shitpost" than anything else, and that's fine I'd say. He's still seemingly updating it as if it's supposed to be more than a shitpost, but I'd honestly just suggest for him to let it lie and take what he learned into his next project that isn't supposed to be a joke.
>>82989 Ever heard of the term foreshadowing?
>>82837 The only time I kind of like eskoz stuff is when the dude implements proper belly bulges or makes the size difference not too big. Which is barely. I know the dude will probably never make same size content but FUCK I wish he experimented more outside of the full on macro, micro no belly bulge giantess vore, cuz it's boring as fuck and gets old quickly.
>>82007 >I am just saying that statistically the concentration of people with narcissism, BPD, CPTSD and other mental health issues causing projects to die is higher in this space than some other spaces This probably applies to all paraphilias. What makes you think this is higher in the vore community compare to other kink communities? Have seen some similar unhinge devs in other spaces. The creator of the weight gain game Vale City narukami92, threw a tantrum over people cheating in his SINGLE-player game. Many felt that his game was too grindy and choose to cheat themselves extra exp and cash in game. Instead of acknowledging that his gameplay design was boring for many, he took the cheating as a form of disrespect to his time and work. Then wasted time building an anti-cheat system rather than improving the game. To force people to play the game as he intended. People eventually found workarounds to cheat anyway, he got demoralized by this and basically retired. Imagine what an inflated ego you must have, to act like this because people disagree with your vision of a fun gameplay loop. Daring to suggest that all the hours you put down to design it went mostly wasted because it didn't result in the mass praise you hopped for. Lol how many hours does he think went down the drain for AAA games that flopped? He sounds similar to some devs within the vore games space. Wouldn't be surprise if devs like him can be found in every fetish community.
>>82993 Foreshadowing what exactly? The game's McGuffin story and OC wanking is obviously a tongue and cheek parody of the countless RPGMakerslop porn games that do the same thing. If I got any takeaway from it, I'd assume he DOESN'T want to make a generic game RPG that's unironically like that, he seems to prefer the niche of horror puzzle games too. The aspect of Egad's vore games seriously lacking in the erotic aspect of vore is something I agree with, but complaining about the joke game for not being sincerely horny is like expecting a lap-dance at a circus.
>>82997 I'll just leave it at that
>>82996 I fully agree that paraphilia and just nerd communities in general to a lesser degree tend to have similar stories play out. What I meant by "other spaces" were more traditional "normie" communities like the boring corporate workplaces, cycling clubs and so on, with neurotypical or healthier people that tend to filter out "weirdos" — since healthier people's tolerance for antics is way lower. >Instead of acknowledging that his gameplay design was boring for many, he took the cheating as a form of disrespect to his time and work. Yes, sounds like a — I could say moron, but it probably comes from the same place of narcissism as >>81905 described — which is complete inability to mentalize, i.e. understand what the players want to play the game for and inability to sustain injury to ego, e.g. admit being wrong. I've seen this play out within the TTRPG space too, not just kink, "railroading" would be the goto term in D&D for DMs that just want to feed their captive audience of players their novel or force them to play in ways that DM considers fun. Either way, just like IRL, when you encounter this behavior, you best option is to run.
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Fidchell pretends he's not making a vore game and then posts this.
Does anyone have the paid games from Raiv? https://subscribestar.adult/raiv
>>83035 You're talking about latest shama quest?
>>83022 He really just needs to embrace that shit. It is already insanely obvious that the game is furshit and looking at some of his cut scenes animatics, he lays it out that he is a blatant vorefag with random mawshots. Also, he does know that people have already both uploaded vids and reinserted these vore scenes, right?
>>82996 >threw a tantrum over people cheating Reminds me of one Chinese game that used to encrypt all assets with a custom-made encryption plugin (a well-made one, too, although what's the point if you have to include decryption code in your game in plain JS) and attaching a note when you decrypt the assets saying how really not pleased the devs are that you are ruining their vision and and demanding that the assets are never to be shared with anyone. They eventually rolled back on this though to let people use machine tras
*to let people use machine translation
>>83040 He has to be aware at this point, hell there's already a Lets Play on YouTube that has all the vore scenes still in it, and he never put a copyright request in on it. Fidchell is honestly a jerk off who seemingly hates his fanbase, at least from interactions he's had with people on his Discord.
I see this code about evoria update what should I do with it to play the new version?
>>83039 Basically but I don't know if there are any other unreleased subscribers version of the other games too
>>82739 why do these dropbox links keep getting deleted? Is there something im missing?
>>83112 I'm pulling them off discord because I'm too lazy to reupload the game, and the game creator rotates them every day or so. Here, uploaded to gofile, this will last 10 days: https://gofile.io/d/GiAgfQ
>>83114 I didnt realize you could rotate links like that. Look at me still living in the 2000s. Good to know. I appreciate it. Thank you.
>>83022 >>83040 >>83079 Sounds very similar to a dev back in 2008. rogerrog, made a game called pyro damo, while vore wasn't the main focus it was present. A lot of his artworks also feature vore but the guy was in deniable about being into vore. Eventually nuked his online present and his game is lost media. Also went under the name rogerbeanz on furaffinity.
Damn, it is so ass to find the data.win file for these games just to grab the sprites. I tried playing and got to see a bit, but like the controls are absurdly rough.
>>83129 >data.win The games are made with GameMaker 7. There is no data.win. Lucky for you though, there is a decompiler for GM7. Here is GM7 Pro and the project files if you want to rip the assets. https://files.catbox.moe/4fxt7a.zip
>>83119 >sandbox.yoyogames They changed domain name? Didn't know. The game wasn't archive under their old domain name. Anyway thanks. https://web.archive.org/web/20090919062910/http://www.yoyogames.com:80/games/show/27365
>>83118 Would love it if someone had a collection of all his old animations
>>83118 >>83151 Forgot to add: Fid isn't in denial about being into vore. He's clearly into it. The thing is in his mind he's trying to make a "serious" game and he's planning on doing a kickstarter for it to. His thinking is he wants more normal people to probably play it. Problem is, he is a vore artist and that's what he's known for. Same thing when Volkenfox made The Pirate's Fate. Guy teamed up with a transformation writer named TFWright wasn't into fat furries and purposely made Volken tame the content down. A lot of content got cut from the game as a result of TFWright being a fucktard
>>82471 Tavorion's art is raw SOVL imo
>>82476 You get used to it tbh. I feel it suits the 'freaky' vibe his preds are supposed to give off. I wish more art made vore feel grotesque and fucked up rather than some wholesome sex-adjacent bullshit.
>>83152 Tbh while it's a bit sad to have some of the vore aspects be limited by public-facing nature of his kickstarter, the game itself is good enough in the current barren landscape that I can only be happy he gets some extra money out of it for development.
>>83170 Agree to disagree regarding the grotesque and extreme fucked up shit that crosses the line. But I will say, its far better than AI Art
>>83152 I feel like I'm missing something. What's wrong with fetish creators making media that isn't designed to be fetishistic in nature?
>>83213 Nothing really? That doesn't sound like a problem to me when you put it like that
>>83213 People think that their fetish artist past will come back and bite them. Never seen this happen. Even shadman despite his infamy still got lots of people ready to do business with him. It was only when he went out of his way to be the worst person possible did things fall apart. Drew porn of his mom, doing everything he could to ruin the friendships he had, taking drugs and committing violent crimes. Merely drawing fetish or questionable art isn't enough to ruin your career life. If shadman could get away with pdf-file art, you can get away with vore.
>>83218 So long as it isn't going to anything extreme or disgusting...
>>83219 shadman drew porn of IRL kids. Tell me how you can top that? In fact most people don't want to top that.
>>83221 Idk and tbh, I don't want to know. People are fucked up and humanity is fucked
>>83221 Fact of the matter is, Shadman's quality was topnotch. Dude was a shitbag, but he could make some damn good art. That went a massive way in people doing business with him.
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Good to see Fid bringing the vore back. Just hope he doesn't take it away again.
Since it has gotten a bit boring recently with practically zero updates from any good developers, let us talk about our favorite games and why. I think doing this will allow us to discover hidden gems we never played before or maybe old ones we forgot. So what are you guys most favored vore games and why?
>>83395 Some of my favs are Egads RPG, Vessel Tactics, Project GLUTT, Ghosts & Japes, Anne, and Vessel Tactics. There are others but they're at the back of my mind
Hopping into this thread to ask what Vore games are there that are mainly F/F& Fatal, w/Scat (optional or not) where you can play as a pred. I already burned through everything on the Ekas Directory so I'm wondering if you guys have any recommendations. Text, RPG Maker, Something Else, it doesn't really matter I just want more games of girls eating girls and then dropping them off as the ultimate sendoff. H/F w/CV is also fine in this context.
>>83405 What is H/F short for?
>>83412 Sorry its an older Ekas Tag for Futa on Female
>>83414 Oh okay. I too am curious about other vore games that are F/F where you are a pred & prey. Fatal I'm fine with so long as there's no gore or scat involved. Those are massive no no's for me, alongside bones, disposal and rape (As some vore games unfortunately have...)
>>81552 bump
>>83412 H is for herm[aphrodite].
>>83405 Famished, OpenVore, God Complex (though there's no disposal there)...
>>79895 September 16th update for project glutt, I'm being watched by hawks so grab it while its hot. :) https://gofile.io/d/GH0iCe
>>83613 Got it! Thanks mate!
>>83613 Whats new?
>>83618 Entire brand new level and expansion of the original 2 levels
>>83626 Ooooo! That's cool new pred and prey for us to eat too?
>>83629 Judging from the changelog, no new enemies yet.
>>83395 I liked packedrat for the preds. for me picking out the pred and the prey is the single most important aspect to crafting a good vore piece and I happen to have a particular preference for anthro's as the prey and creature features/other anthros and semi-ferals or sapient non-humanoids as the preds (think Pokemon maybe? or a mythical creature capable of speech like a dragon) while the gameplay wasnt anything stellar and the story elements (whatever nuggets of it there was) are pretty left field and really grasping I rarely found myself rejecting the scene choices. I mean Slogra pred and Blaziken unbirth was something I didnt know I needed. even though some scenes got KINDA too extreme for me I really found that there was a scratch for almost every itch as the game explored various ends of the degeneracy spectrum. twas a sad day when I read on the guys FA page that he wasnt gonna continue working it but now v-scroller has emerged.... A NEW CHALLENGER has entered the fray! like Omnidroid v.10 and its not taking any prisoners by gawd. Left with his sins, how does this end????? We won't be here tomorrow, hold on to me for one last time!!!
>>83613 The exe to boot up the game is not there
>>83639 The Readme directly state the leaker is having remorse over calling syntax a lazy dev and scamming their patreons. Also don't you notice the normal exe is replace with a rick ashely web redirect
>>83648 Clearly I didn't. So what now?
in other words, ts is a troll
Alright guess I'll delete it then
>>83613 >That ReadMe Fag. https://mega.nz/file/PphCCKqY#yZoBSJdipt7DTuhf3kcpfn9SLV-hLxuiEkDjLhwPDO4 Yell at me if the dev changes over the Mega link.
>>83654 this link got 2 malicious and 1 suspicious alert on virus total, could false alert tho.
>>83656 Could be the website. Here's a Gofile link. https://gofile.io/d/G7CXD1 If it is still showing a virus alert then use the Mega link as that is the dev's link.
>>83657 This one's clean
>>83657 This one contain the real game
>>79952 wait, where is that pic from??
Anyone have testament of minos?
Does anyone got voreronkia 0.40 version it just came out?
are there any cock vore games within this whole thing or
>>83841 theres a game called Churn Vector. you can probably peruse around here and find a download but otherwise you can get it off of steam officially (make sure its a private purchase) and have access to a bunch of mods via the workshop (worth it tbh if you dont know or care to do workshop scraping yourself using steam CMD and manually adjusting game files). anyway the game itself is very barebones so the Modding scene are what give the game actual replayability imo. DeeperClub is a point and click adventure game that has CV in it and its all hand drawn so that can be good if you like that artist in particular's style. there are a couple of platformer games that have it, PackedRat has a entourage of CV enemies, Mystic Knight Maya has CV game over attack with a centaur woman boss and V-scroller's level 1 boss is a bear with CV. you dont even need to play these games though if you dont feel like. you can just go to e621 and directly download the scenes since afterall all these games are just flavorless hold left, Z to swing and occasionally jump platformers. you arent missing out on any sort of epic gaming experience by choosing to skip it and just go grab the galleries is what I mean to say. theres NOMAD which is a grid-based text adventure game but that game is a fucking mess to play much less find. theres Amalgamation, a game thats chocked full of unbirth,AV,CV and whatever else but its a typical abandoned RPGmaker experiment that used that HoneySelect program for the art. personally I found it kinda unfappable to a degree because the Honey Select art is just not it chief when it comes to trying to depict this fetish. the meshes and proportions are just distractedly awful and immersion breaking not really worth investigating much into. next we have the grandfather of all RPG maker v games there are of course the "Mysta" games. from a time before photoshop existed there was one brave man who had a vision to make a v-game featuring paint edits of various generic anime girls he found hot plus his OC. thanks to leaps in technology your grandma can make a better looking edit that what serves as the core of these games but if you can get over that then....well... I mean its still just gonna be a aggressively mediocre half-baked RPGmaker experience. lastly? theres mods. If you can get a few Mods for games like Skyrim or Palworld up and running you can goof off with that for a bit. the only problem with modding is of course GETTING the goddamn things to work fluidly in the first place. If you can manage that though then you've got the groundwork for a fantastic sandbox. be warned though. suffering awaits. >Hal fixing a lightbulb.mp4
Among Cults is getting an update soon.
>>83940 i appreciate it, im wanting to look for more games for it since CV is a big ol' fetish of mine, i know that micro mage does contain it, and it uses koikatsu for its art which is quite pleasing on the eyes.
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>>83968 a few more games I forgot -Twilight vs (its pony stuff so be prepared but it IS an attack that Celestia can pull off complete with a game-over ending) -Chocola Tower (theres like TWO maybe THREE enemies at best who have it as an attack IIRC, theres no elaborate animation for it though, you just teleport inside the nutsack for a few animation loops the poof back out) -testament of minos ( goodluck finding a crack and the right version lol) -NEMESES a giantess vore/corruption game that honestly has a pretty good CV scene or two complete with ever so poignant and tasteful steaming clothes ejection feel free to check out any of those > since CV is a big ol' fetish of mine you know there was a point where I was also really big into it too. you know. walked into NitroTitans gallery a human and emerged a mutated cenobite, but these days? I've fully wrapped back around to preferring OV over CV and AV. No idea why that is but the country roads called and I answered.
>>83989 I've played and like Chocola Tower. But could never beat that game no matter how much I grind. The difficulty spikes in worlds 4 and 6 are just brutal, 6 especially. I can't even beat the first few levels! If you have any tips for actually beating that game. I'd grally appreciate it and take the advice
Requesting the paid version of monster nomster
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>>83990 I haven't beat Chocola Tower either. I find RPG turn based combat format to be kind of repetitive for my taste nowadays having been spoiled by sidegrades or upgrades of the genre (notice how Final Fantasy moved to more of a live-action combat? or how Gacha games have settings that significantly improve the speed and autopilot it? or how games like Library of Runia or Claire Obscure will reinnovate combat to either have active elements or be more puzzle-like? yeah that shit has raised the bar for me imo ever since Super-Star Saga) as far as story goes? I mean this isnt any sort of Undertale Smelta-Rune. Carl Douglas's Kung-Fu Fighting is a more gripping tale than the laxsadaisical whimsical bread-sandwich that is Chocola Towers plot and story stakes so due to a combination of a whatever plot and a overly simplistic gameplay loops I mostly just explore around a bit then scrape the images out of the game files and go play something else. I like Carn Vixens style but I figure I dont need to put myself through grinding mobs until im overleveled to enjoy it. the only games that have that privilege are usually MMO's and thats only because of the social elements that can be leveraged as an opiate to the process.
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>>83992 >notice how Final Fantasy moved to more of a live-action combat That's because the retards are SE don't know how to design a good game ,even if their life depended on it, after all the talent at the company left. There's a reason they had to outsource the development of Chaos Rings, Bravely Default, Octopath Traveler, even World Of FF and Stranger Of Paradise. Hell, SE had to pull in former Capcom staffers to develop FF16, after FF15 literally played itself. The problem is not and has never been turned-based gameplay.
Anyone got the new Among Cults?
The dev for VT is still working on that derby board game. They say they're only working on it only during the weekend but no matter how you slice it dividing your attention like this isn't a good idea. It's even more frustrating since VT just got a overhaul for modding that's paywalled and add very little direct content into the game
>>84036 Seriously I'm really afraid VT is gonna be on hiatus or cancelled. Like high stakes game and others
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>>84036 I guess Cyrk feels like they need hmal's help because they said in return for their work, hmal gives input on VT because hmal is a more experienced programmer. Not sure why Cyrk wouldn't just try to hire someone. Unless they live off their Patreon donations.
>>83395 Mrsirman has a few games on Ekas, they're not the best but they are 2D Unity Games
>>83840 Bump
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>>84026 >The problem is not and has never been turned-based gameplay I mean sure man. to each their own. I noticed that lots of Final Fantasy tried making a spin on combat to make it more engaging starting at X. Squeenix should have just copied their Kangdom Hearts homework but alas I guess they didnt want to turn people off IMMEDIATELY so theyre gonna frog in boiling water the playerbase to that point instead and whomstve is going to miss it. >>84067 these images are always so deepfried. I cant believe this guy hasnt upgraded his workflow at all and its been like a year now.
>>84125 he spent most of it being burnt out and not working on it, then someone asked about the game being translated and he spent eons on a localization system. Maybe we could get some better art if he used >>79215 or whatever but then again he would have to redo all the pictures.
>>84125 >I mean sure man. to each their own. I noticed that lots of Final Fantasy tried making a spin on combat to make it more engaging starting at X. You really haven't played the older Final Fantasy games if that is your take. The ATB system has been a staple of the series since FF4. And FFX actually "regressed" in some respects as it's combat is much more primitive compared to series like Grandia. And if you "loved" the combat for FFX, then you would adored the first Hyperdimension Neptunia. If you want to talk about "engagement" from the perspective "player involvement", there's still lots of other games. Time & Eternity has a rather active combat system, similar to the Mario RPGs. Then you have Bamco's Tales series where the combat has essentially been a beat 'em up since the original Phantasia on the SNES. And even Square's own Parasite Eve, where the combat mixes in the ATB system with some shmup elements, far predating one of the "advancements" I often hear people give Undertale praise for. Not accusing you of anything, but majority of the complaints I've seen people making about turn-based combat often stem from the fact that their experience with JRPGs almost exclusively stems from their "primary" source of reference being Pokemon, Western-made clones, and/or RPG Maker games (And possibly three others games, at least one of which is a Final Fantasy game). And so they project that experience across the entire genre when the reality is that Enchanted Arms plays wildly different from Skies of Arcadia. Perhaps the genre really isn't "for you", but actually give games like Resonance Of Fate and series like Wild Arms an honest chance. If anything, at least look into the SRPGs like Growlanser.
Wasn't there a guide for all the possible routes in Famished? If yes could someone share it?
Anyone have the most recent version of Tiny Treats?
>>84133 >You really haven't played the older Final Fantasy games if that is your take. yeah, I didnt play ALL of them. I mostly remember Crisis Core, some of the remakes on nintendo DS, "I'm a Soccer Star who just got transported into another world!:Season 1 " and then the all mighty terribad FF13 which was when I pretty much dropped the series only crawling back to the franchise with the onset of Dissidia (god, what I wouldnt give for Squeenix to just salvage the assets from that game and relaunch it closer to the original forumla ffs) . so if one of the games had a active system early like that one really shitty boring and brown looking desert bandit one I wouldnt know. the LAST turn based game I found myself thoroughly enjoying was Baldurs Gate 3 (but I think the game as a whole was just addictive and fantastic whereas the 20minute NPC turns were meh) and the to a smaller degree the Owlcat Pathfinder games. swapping between live gameplay and more methodical and neurotic turn based shenanigans to allow you to pace (or cheese ) the game as you wished was such a treat for me. >but majority of the complaints I've seen people making about turn-based combat often stem from the fact that their experience with JRPGs almost exclusively stems from their "primary" source of reference being Pokemon I actually didnt mind Pokemon all that much but then again Pokemon battles were never a "slog" . I mean if you knew what you were doing all you had to do was use one super effective move OR just overlevel your starter to the point that it one shots everything anyways so I NEVER had any sort of difficulty with pokemon games. PvP calls on completely different skillset that makes it more interesting so the games like Battle Revolution (my fucking GOAT) had more appeal than the usual fanfare of autism-grind collectathon. I cant think of any pokemon fight that would take you maybe longer than 3 minutes whereas I can think of SEVERAL boss fights that take a minimum of like 10 minutes of mashing the attack/heal button in RPG's like Final Fantasy or Purse-Owner and that fucking repetition is what loses me right there. not ALL games have it but the ones that do are the most sinful of all when theres no equivalent of subway surfers going on.
>>84158 >I mostly remember Crisis Core, some of the remakes on nintendo DS, "I'm a Soccer Star who just got transported into another world!:Season 1 " and then the all mighty terribad FF13 So all the games the company made after all of the talent had already left. I think you just proved my point. >the LAST turn based game I found myself thoroughly enjoying was Baldurs Gate 3 (but I think the game as a whole was just addictive and fantastic whereas the 20minute NPC turns were meh) If you loved that, then play the original two as they're even better. >whereas I can think of SEVERAL boss fights that take a minimum of like 10 minutes of mashing the attack/heal button in RPG >that fucking repetition is what loses me right there The half hour boss battles in Wild Arms 2 and Parasite Eve were some of the most intense moments I've had playing a game. Because my success didn't depend on my actual ability to play the game. It all depended on if I had learned the game's RPG mechanics inside and out and had a halfway competent strategy. Spamming attack/heal shows that you really haven't exploited the game's mechanics. Also, you're complaining about BOSS BATTLES being "too long".
>>84158 >>84163 Can y'all take this shit to reddit or something? Or at least discuss vore game mechanics. On another note, this new Lovecraftian vore thing looks promising assuming it gets off the ground and delivers actual content. Would love some horror that goes beyond FNAFy jumpscares and grotesque kisekae sprites. https://aryion.com/forum/viewtopic.php?f=79&t=69465
>>84165 >assuming it gets off the ground and delivers actual content. "hope is the first step on the road to disappointment" "Beware the Alpha, the proof of concept, the patreon links" "Deny the Yandere Dev" - quotes from some loading screen dude (no but on a more serious note the artstyle is somewhat interesting actually and Eldritch preds is something thats scarcely been explored so I am looking respectfully. hoping to see some obscure creat-feats like the Hound of Tindalos and Glaaki rather than just fish people for once) >> Or at least discuss vore game mechanics. mate we are literally discussing the core gameplay loop that currently is defining the BULK of this genre at the moment. through Hegelian dialectics there might come of this some sort of grandiose epiphany, enlightenment or apotheosis on how to make a more engaging game style (for some*) since people have been refining or attempting new iterations on this exact genre for longer than some people here have even been alive. (if Final Fantasy 1 was a person it would be 38 years old today) not to mention you are complaining that we are literally using the thread as its MEANT to be used as opposed to the e-begging shit that usually takes place. "zomg, new X just dropped and mum says I cant use the credit card anymore ever since the Raven Team leader pillow incident, anyone have it pl0x?!!? im jsut way past cool to pay 5$ for my goon hits so you better drop it now so I can go back to ignoring this thread for another 2 weeks" . I know thats the baseline of the thread and really the attitude of this forum in general but it doesnt have to be the standard. what we are talking about here is pretty relevant and I'd much rather engage in forum than literally idle in silence. take for instance that game you just posted. the creator is thinking of adding some form of combat system to it at some point. well. take a WILD guess what nature of combat system theyre probably going to settle on. you think its gonna be FPS? Platforming or..perhaps.......
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>>84224 >through Hegelian dialectics there might come of this some sort of grandiose epiphany, enlightenment or apotheosis That's not how that shit works. >for my goon hits It's times like these that make me reconsider the viability of eugenics.
>>84224 >what nature of combat system theyre probably going to settle on They mentioned something along the lines of VN combat which is hopefully more narrative and less grindfest. To me the artstyle and the mention of classic horror atmospheres with themes of hopelessness at least signaled some sort of confidence and focus (or maybe I just like it when someone applies a setting/thematic/genre lens to vore, once again plugging Tavorion) but reading these tags >AnalV, absorption, Accidental_vore, Breast vore, Gore, Giantess, furry, monster girl, internal view, unbirth, Oral vore, digestion, post digestion, nswf, pred, shrinking, soul vore, tail vore, hard vore, nude, vore imprints, (not all tags). it is either scope creep or "check box for every fetish". Personally not a big fan of including everything in a game, imo even MKM suffers for it. >what we are talking about here is pretty relevant and I'd much rather engage in forum than literally idle in silence. Well yeah and maybe I was overly harsh but I'd rather steer that towards the theme of the board from the mainstream media. My personal feelings on JRPGs are in >>82667 but tl;dr is that taken face value engine-provided JRPG combat mechanics incentivize grind fests (and filler gameplay) and that clashes against Mean-Time-Between-Scenes and Time-To-First-Scene metrics that kink games must provide. Put simply, I play to cum to interactivity and engagement (which is the entire point of kink games as a part of kink media), not grind away at subpar meaningless gameplay. I guess I also never played Chocola beyond the first level. >im jsut way past cool to pay 5$ for my goon hits Piracy and the ability to freely get content off here, f95 and kemono puts a lot of downward pressure on the monetary value of content. If they're used to getting it for free, why would they pay? Besides, let's be real here, given how many horribly drawn "child's first vore drawing" pics are being posted on Ekas you gotta know that a LOT of the population are children for whom $5 is an existential sum. As someone who pays for substars with my big boy adult job and sometimes posts leaked content here I don't hold it against people. >>84225 I think he means it as "maybe via conversing we can generate some groundbreaking ideas" rather than using the terms directly. I read it as "it's fun to yap about stuff you enjoy with others who also do". It's also called socializing, consider doing more of it, you twat.
>>84165 It's deviated far from vore games into generalized discussion about the RPG genre, our community does exemplify the worst of it with vanilla basic RPG maker games with little ingenuity. The kind of rich gameplay experience along with heavily interactive battles systems anon suggests a tall order. RPGs for H-game type stuff allows you to control the pace, providing opportunity to break away and do what needs done. And RPGs are Role-Playing. Famished does good because it gives the player choices that defines the main character, her motives and actions. Barring that it should be some level of personally tailored experience. Most of the time we see generic linear grindfest to arrive at barely winnable battle with scripted vore scene win-or-lose. >>84226 >AnalV, absorption, Accidental_vore, Breast vore, Gore, Giantess, furry, monster girl, internal view, unbirth, Oral vore, digestion, post digestion, nswf, pred, shrinking, soul vore, tail vore, hard vore, nude, vore imprints, (not all tags). >Forum comments 1 minute of gameplay I'm going to hold onto my doubts >>84224 I fucking love RPGs and nothing you say will make me stop making mine. I tried for some actiony elements with at least reacting to attacks, and settled upon letting player make a choice without timing being an issue. Forwarning; May contain all the above that other person mentioned (tags listed not all-inclusive)
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>>84225 >reconsider Eugenics is a tool. an idea. a inelegant window to something greater perhaps? objectively its inherently neither good nor bad. THE PROBLEM is the hand that guides it. which is to say its "problem" is the same "problem" that surrounds all tools: "the corruptible human element" .I personally find that the worth of a system used by humans usually has to be measured or gauged through the lens of how susceptible to abuse by humans said system is especially the OUTCOMES of that abuse. as far as im concered theres nothing to "consider". it simply "is" . one option of many possible should the need ever arise that call for its use. at the right place. at the right time. maybe in times of duress? maybe in times of great prosperity to further elevate our capabilities? you dont have to complicate it past that. with this in mind however I think I speak for every one with a perfect 200 IQ when I say breeding resilient super human designer babies to overrun the world is a pretty neat-o idea. I would much rather my tax payer dollars went towards the govt funded Bognadoff BENE GESSERIT foundation making the implacable METROBABY that SURVIVES BEING LEFT THE CAR AND CAN DETECT PABST BLUE RIBBON THROUGH WALLS thank to its ARTIFICIALLY IMPLANTED 24th (Microsoft approved) WINDOWS CHROMOSOME (now with discord capabilities) which grant it additional hearts, a adrenal glands and a precog implant over any military project thats not Gundams or Jaegers programs. >>84226 > given how many horribly drawn "child's first vore drawing" pics are being posted on Ekas you gotta know that a LOT of the population are children I've seen the exact examples of what you are talking about but I dont think that constitutes a "LOT" of this "content". I think that shitty art just lends itself to the Baader-Meinhof phenomenon. personally I think theres a certain level of maturity in this sphere that I dont think would be possible if we were working with the Roblox broodlings and if Social Media is anything go by assuming people are who they say they are then a lot of artist seem to be in the HS/College age to a middish to late 20's from what I have observed. we can only ever suspect though right? since its not like we have to show Driver License (yet....) to use these sites. side note? some peoples art just kinda sucks in general regardless of age. If a person never actually takes the proper steps to further their artistic education then they get stuck in a form of arrested development and this is easily observable. not all shitty art comes from a kinder's hand. cant speak for other people but Strega is my personal Chris Chan for example.. also you should see the original doodles One Punch Man is actually based off of. shits quaint
>>84226 >My personal feelings on JRPGs are in >>82667 but tl;dr is that taken face value engine-provided JRPG combat mechanics incentivize grind fests (and filler gameplay) and that clashes against Mean-Time-Between-Scenes and Time-To-First-Scene metrics that kink games must provide. Part of the problem is that you're seeing the gameplay as an obsticle to being able to access your kinks, which they honestly have to be. Video games are a pro-active and agency dependent medium, meaning that the entertainment comes from having to work for it. If there's no "work", then there's no value and you're just wasting your time. >>84229 Are you on drugs?
>>84230 uh.... n...no... mostly carbon and microplastics..why do you ask?
>>84229 nemeses is a pretty damn good game imo. im also just waiting for micro mage/mini mage's v1.0 release
>>80544 Bump
>>81525 >https://ci-en.dlsite.com/creator/28472/article/1583352 Saw a vid on their twitter that looked like Shrink EXP/Tiny Misadventures style struggling mechanics. It could be good.
alright you fucking faggots, since you love discussing vidya mechanics so much, what sort of combat mechanics would you implement in your hypothetical dream vore game? and how practical would they be to implement?
>>84275 Vore games operate on the same principle as any other game, so game design applies for the most part. I would want something like Degrees of Lewdity (https://f95zone.to/threads/degrees-of-lewdity-v0-5-5-5-vrelnir.20259/ ) but with vore being a centerpiece rather than sex/rape. This is a game that manages to capture well the feeling of the open world with activities to see and do, skills to raise, NPCs to meet, quests to complete, romances to advance, while also providing ticking timers, dwindling resources (your stats such as pain, anxiety, stress, etc and money) all in all giving players motivation and goals to do in game. Ever catch yourself in the middle of the game, thinking "I just need to save up for that sword I saw in that shop" or "I want that spell, all my levelup points will go into this skill tree"? That's when a player is engaged and has goals in the game world that they're pursuing. It even works narratively like "I wanna fuck Triss so I'm going to ignore everything else and do her quests". This engagement or "buy-in", if you will, is what gets a player into trying or grinding through whatever mechanics that exist. First and foremost I want to have the game engage me as a player in this way, provide a framework within which to have agency, and then to have whatever combat it needs to that will compliment the story/narrative/kink aspect, rather than be an activity unto itself. I'm not looking for a vore game to have the combat demanding mechanical investment akin to learning Dota heroes or CS spray patterns. To get back to DoL for a second, one of the things it does well is it captures the themes of sexual exploitation and trauma. I personally view vore through the lens of power dynamics (surrendering to a predator, being teased, being hunted, fighting off unwanted advances, either seductive or forceful) so a DoL-like combat system would work well for me. I also tend to like the persistent danger in that game's world, whereas through your looks/behavior (the "allure" mechanics) you tend to attract the wrong kind of attention and how that could lead to encounters. I also like that only certain areas and events of the game lead to bad endings, which vore with digestion would naturally lead to.
>>84275 Currently I'm trying to make something like a sandbox. For now I designed some "cards" that make artwork of your character appear and now I'm working on making it have an outcome based on choices I make. It's not the best, but it is a first step.
>>84224 what barbftr version is the first picture from?
>>84276 As much as non-vore lewd games aren't really my thing, I think I need to finally play this... It seems to have a lot of mechanics I could "borrow". >the player character is always in a unfortunate situation, they will never be able to be the "aggressor"​ This is very much my (boring) vibe when it comes to vore too. >>84275 I'm not a game designer so I'd just take the generic retro RPG or dungeon crawler battle system and add some vore to it. FantasM, basically. The only thing I'd be careful about is to make battles dangerous vore-wise even if the character/party is over-leveled. This may be cruel to the player sometimes but I thrive on that feeling of always being in danger. Though ironically with non-fetish games I'm extremely casual and would never play the likes of Dark Souls or Hollow Knight. Shrink EXP like mechanics are also nice, though so far all of them felt a bit too easy (struggle-struggle-rest loop works for almost every single encounter in almost every single game)
>>84275 >what sort of combat mechanics would you implement in your hypothetical dream vore game? and how practical would they be to implement? Very easy to implement when you look at older games and how a lot of titles from the 80's and 90's were very much ahead of their time. <For example, you have Sierra's Civil War General series of turn-based strategy games. And what you could do is very easily flip that around (I mean the manual for the game is a fucking book that explains every damn detail) and turn it into a vore game where, rather than having to juggle a unit's moral/organization/health, the player has to juggle each unit's hunger/digestion/health and have all those factors reflect their ability to fight. The problem with a lot of modern games, including kink games, is that people spend too much time overthinking ways to make the game "unique" or "different" from what came before when all they really have to do is copy other people's homework of what already works.
someones remaking doki doki digesive club, check it out ig https://aryion.com/forum/viewtopic.php?f=79&t=69523
>>84293 >I'm not a game designer so I'd just take the generic retro RPG or dungeon crawler battle system and add some vore to it. FantasM, basically. The only thing I'd be careful about is to make battles dangerous vore-wise even if the character/party is over-leveled. This may be cruel to the player sometimes but I thrive on that feeling of always being in danger. Anon, have you heard of the Mystery Dungeon series of roguelike games? Because all you would have to do is just that. And in order to keep things "dangerous", you would only need to make players vulernable after having consumed someone, as it would decrease certain stats until they had digested the occupant. So like after a character has stuff himself with monsters, and basically renderred himself immobile, even a low-level slime could come along and potentially end up digesting the character for their lack of foresight. And digestion would be it's own "special" turn which would make each move critical. Like I said, people overthink this stuff.
>>84296>>84294 I don't think I could bring myself to jerk off over some digestion stats and turns. Nor would I pay for that. What you get by doing what you just described is a game that's as deep as a puddle. And if that's what you're aiming at then sure, ripoffs and not overthinking is the way to go. I will take your argument "everything's mechanics are already invented" and extend it with "so instead focus on what makes them work for vore" because that is far more interesting and less explored subject. Consider a mental exercise - think what makes these two predators (Sophie by Shyguy9 and Alice from SMVA) so popular? Alice for example almost always wins polls in Patreon for new scenes. Why do people choose her again and again? What kind of player would do that? Why? How do we capture that attraction within the game to get these players to enjoy/support our game (or define your own metric of popularity)? How can the game's systems support the feelings we're trying to impart to the player? I didn't exactly do market research for this, but here's an idea - most people come to games like this for memorable stories (characters, predators, situations), not mechanics. A vore animation from a platformer/rpgmaker enemy is one and done dopamine hit. A consistent character that attracts a player and creates a connection can carry further engagement with updates, patreon subs and so on. A lot of games do very little of this kind of planning, whether due to being intended as low quality slop, a gamejam project with a very limited scope or just a vehicle for vore gifs. And with limited means/skills your best bet is some bell or whistle to stand out from the crowd. Games that don't do much here end up with the usual common problems of trying to grab every tag, boring/annoying players because their mechanics instead of moderating/regulating arousal work against it (i.e. mechanical grind/difficulty killing tension pacing and long walls of text for VNs/text games), inconsistent tone (that "taking vore as a joke" that was mentioned earlier), irrelevant gameplay because someone wanted to play with the editor, generic "eat everyone in sight" world settings and front-loaded-backstory exhausting intros. Not even mentioning burnout and abandoned games. But then again it's like trying to critique anatomy in one of those MSPaint drawings on Ekas. Realistically speaking, I don't think the design phase is where most prospective games fail, rather the effort required to achieve scope and the execution (and having the skills to even begin working) but we'll leave that aside. Here's hoping that whatever Fid is cooking actually succeeds.
>>84343 I dunno why I had so much trouble sending a message. I wanted to ask if someone is willing to share the game !
>>84275 For my part I'm fond of pleasure and pain as a variable for willing/unwilling respectively. Seduction builds are fun. Otherwise just more of a focus on the eros in general, preferably with the player character being more active.
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Does anyone know the secret codes for the Eat the World game?
>>84344 Seconding this^^
>>84309 >most people come to games like this for memorable stories (characters, predators, situations), not mechanics I disagree. Consider something like Spider-Man. Despite all the advancements and the games that have come out since, the game that everyone remembers is Spider-Man 2 from over twenty years ago. Why? Because of the swinging mechanics, that are very easy to fuck up, that make you feel like Spider-Man. >boring/annoying players because their mechanics instead of moderating/regulating arousal work against it I disagree if you've every played Corruption of Champions. I played the game using the /hgg/ mod, and having to juggle all of the game's stats actually increases the tension.
>>84362 I disagree.
>>84363 Okay, why?
>>84371 Why engage with the post you're replying to when you can say how much you disagree instead?
Why is everyone treating this thread like it's /vidya/? Oh well as long as it isn't politics
>>84375 Because it's been very dry content-wise lately.
>>84343 bump for this
>>84375 >Oh well as long as it isn't politics <Vidya <Not politics What time capsule did you step out of?
Furry_Desirer spent 2 months working on one off sets of pictures instead of the game. That's roughly 30 bucks for an update assuming he gets one out in October and doesn't delay this even further. No fucking wonder people beg and don't want to pay.
>>84296 I've played the Pokemon version a really long time ago, maybe I should revisit it.
>>84383 fucking LMFAO top kek
>>81417 Where and how do I find that? For some reason that style of AI lights up the neurons in my lizard brain....
>>84362 where can i get the /hgg/ mod for CoC?
>>84343 Bump for this. Looks high quality for vore slop.
Fatty Runner https://gofile.io/d/jwgiS3 May have my save file already on it.
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>>81525 >>84268 There seems to be two games being simultaneously developed on this guy's ci-en. He releases both files whether he's made updates or not to his ci-en at the start of every month. By the version numbers it seems the "size game" hasn't been updated for a few months but the "size exploration game" just had a big change to the setting/story.
>>84427 Damn. There's no menu for you to see even the buttons you are supposed to be using, and your whole body is a hurtbox. Shitty
>>84440 seriously, what is it with people making games that can't having good enough interaction boxes. I can understand a complex game, but this is seriously so easy for a 2D scroller.
>>84430 >>81525 Seems interesting enough (for 3 bucks). https://gofile.io/d/ji9PVs
>>84446 Is it good?
>>84448 dear god no. just a bunch of proofs of concepts for rpgmaker animated giantess battles.
>>84452 Thought so. Trash. We need more vore games we're we are the pred/switch cause most of those I've seen and played are far better and interesting than most of these slop vore games that only have us as prey and nothing else.
>>84453 We need some good shit man. Not to say all prey only vore games are slop but most of the recent ones have been. Cook them to be more prepared or something, anything really. Cause this ain't it
>>84453 I disagree. Most games where you play as Pred are boring. There isn't enough creativity in most to make the 100th prey any better than the 1st one, and I find the idea of fighting to not get eaten much hotter than playing the eater. Unless you have an amazing writer and a talented artist then they tend to be trash. Not saying they're all bad, but so many of them that rely on unique character interactions suffer, especially if the player character is generic or not your type. After all, no reason to play if you hate the pred.
can anyone send the evoria bonus scenes here pleaseeee
Can some philanthropist reupload "At the club as well"? Thank you in advance!
>>84487 Have you considered linking to what you're asking about?
Request https://tea-kettles.itch.io/ If anyone is willing to share one, I will also share one
>>84453 I vastly prefer prey only games, but fetish indie game dev is just a tough place to be since barely anyone can draw, write, or code, especially in large enough quantities to make a game that will be panned by everyone anyway.
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>>84521 This reminds me that I wish Illgames' newer stuff had the same kind of community modding that Koikatsu has, but apparently they (accidentally, by the looks of things) screwed modders over by making use of il2cpp compilation to improve performance. I don't mind Koikatsu at all, but the newer shaders and models look so much nicer. Ironically the older Summer Vacation looks to me even nicer than the newest Aicomi, though maybe it's just the screenshot selection on the website.
>>84489 Maybe he's talking about the OP
>>84523 >>84481 I think letting the player choose the preys and preds is probably the best option, even though you want to see some characters dominated by others, not because you chose to. Or accidentally or reversal or trap or revenge etc So maybe a choice game with chances based on what the player likes.
>>82469 Is this image actually from something? I swear I've seen something like it before.
>>84275 The big thing for me is getting to the good stuff right away. Nobody wants to sit through skill trees or waffling prose in a vore game, they just want to swallow or get swallowed and have some wank material. The combat should compliment the vore, not the other way around, like in Project Glutt where the goal is to sneak around the facility stealthily by subduing and/or eating the enemies. The big thing about this fetish is that it requires a relationship between predator, prey, and maybe observer to be really hot, so the game would demand the interactivity of something like Saint Miluina's Vore Academy while offering the freedom for the player to be a dominating pred, submissive preyslut, an eager observer, or something inbetween. The relationships make or break these kinds of games. That said, I'd probably just copy Tribal Hunter's homework or look towards other Action Adventure/Action RPG games like Crosscode and Hollow Knight. Re-inventing the wheel is overrated, and I'd spend that kind of effort on an advertiser-friendly game I could more easily monetize.
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>>84275 >what sort of combat mechanics would you implement in your >hypothetical dream vore game? I've thought about this a lot. I can see it in my minds eye whenever I day dream I just dont have the skills or patience to make it a reality but pretty much: party-based randomly generated roguelike dungeoncrawler the goal of the game is to get from one end of the dungeon with as many members intact. YOU(the player) has recently been hired as a equivalent to a Employment Agency but for down on their luck wannabe heroes. step one is to put together a motley crew consisting of different species, clases and attributes. depending on the heroes species,class and traits they will have randomized stats and abilities. Wizard make fireball, Barbarian make bunga smash, Minotaur Barbarian go charge with horns THEN bunga smash.Elf Archer cast special nature arrow that make grasping roots. ONCE you have your little adventuring party a "Deck" is generated. this deck represents all of the abilities and spells your party is capable of casting or doing. If you lose a character then their respective cards are also taken out of your deck thus thinning it. in combat spells and items can be queued and will be cast in the selected order and the fun I guess is going to be a kind of "set em up, knock em down" teamwork that might arise from combining spells. at the beginning of each turn a new hand of spells is drawn while the unusued spells are put into a discard pile. when you cast a spell you cant use that spell again for the rest of the engagement. a defeated enemy can either be looted for rewards or in some very rare cases eaten by team member for a stat increase. a knocked-out ally can be eaten if not revived or healed by an ally within X turns.once an ally is eaten the digestion phase begins over the next..number of turns based on the enemy and if a ally is fully digested then your party is just -1 for the rest of the dungeon run. lose an entire party and you get a Mark against you by the guild and are forced to draft a new team. get THREE marks against you and you get a game over..probably fired or demoted for making the company look bad. If this happens your progress stays unlocked but all of your dungeon boons are taken from you and you are kicked back to title screen. completing a dungeon gives you a chance to replace or upgrade your current team members and will also gift you a randomized boon like...reduced recruitment cost, better gear, battle-skipping strong consumables while also unlocking the next tier of a dungeon with stronger enemies and a different theme (Forest,Egyptian and Volcano? MAYBE Deep-Sea) >>84362 I mostly remember this game for three things - "MY BALLOOOOON, " - that fucking pizza time song and having to redo the mission because the pizza got smashed or w/e -the mysterio fake-out boss fight the swinging was fun though yeah. I mean that mechanic literally spawned an entire franchise that is still printing money today but you know.... without the references to Human Holocaust and Uncle Ben Black-Pill scenes from Raimi's artistic vision.
God the upcoming minimum project update looks so fucking good I cant fucking wait
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I may as well ask before I buy anyone got the Vore Tower Defense latest update by Oppi? I need the latest update or any of the versions that comes with a godot .pck file not just the exe so I can actually peruse the files.
>>84562 I vaguely remember being able to unpack the exes too.
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>>84569 yeah, after a little more research I managed to find GDSRE tools. thank god. I swear I get more value out of Github than I get out of google searching nowadays. now I only wish I knew if it was the creator themselves putting in this sussy baka codes or if it was the people reposting the games after editing the files.
oneinch by _giga also has a lot of dev releases that aren't posted anywhere. It has quite a bit of vore scenes too. Is there anyone subscribed to him that could share ?
I'm looking for a game I played a few years ago, in which a giant girl dangled a fat man above her mouth, and you had to time it just right so she could chew him up and eat him. If anyone knows the name, I'd be grateful.
>>84581 probably one of the many games like Cruel Mika by femaleteeth >>84571 Eh, sure there hasn't been a substantial update in a while, but I can share the latest build https://anonfile.co/Wd2mCri2EeJXIkq/file
>>84582 thanks.
>>84582 The link is unavailable
>>84552 If writing for vore games is anything like D&D, the problem is that the games suck when the creator, or the dungeon master, rather than make the game for the players, makes the game for themselves. They'll tell you this long-ass backstory of their world come hell or high water, regardless how much this kills your boner and inverts it inwards.
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>>84591 >If writing for vore games is anything like D&D, the problem is that the games suck when the creator, or the dungeon master, rather than make the game for the players, makes the game for themselves.
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>>84591 >They'll tell you this long-ass backstory of their world come hell or high water, literally me you know the whole George R.R Martin meme "but what were Aragon's tax policies?" . I honestly get it, when you are REALLY into a setting theres a compulsion to engage with it deeper and my autism holds my suspension of disbelief at gunpoint for the worse whenever inspiration comes knocking for example >typical Pokemon setting where Pokemon prey on trainers and citizens and whatnot >not just the feral ones but even the domesticated ones as well might just decide on a whim to eat someone whos annoying them we see this setting a lot in a lot of written stories but for me: >have to now explain why there isnt massive waves of pest-control or repel-tactics around human settlements knowing this >or how the fuck humans arent just outright extinct yet since even the most common or basic pokes like a Beedrill can really fuck up your shit on a whim so if a poke wanted food human settlements are practically sardines in a can ( Mosnter Girl Quest anyone???) solution?: >come up with some ridic head canon that because God itself along with the primordial forces that be ARE pokemon or stem from them humans consider pokemon a sort of sacred demi-creature, a shard of a shard of a shard of divinity >thus after years of conditioning society at large considers getting eaten somewhere between a simple bad luck event depending on timing to sometimes even a honor in more traditionalist/remote areas >create laws to romanticize or trivialize the acts in ways Aldous Huxley himself would get cold sweats imagining especially when promiscuity is pushed in order to supplement birth-rates and finally only NOW with this ass-pull framing being applied like flex seal can I finally enjoy a simple scribble doodle of " Player and his Cyclizar stop at Starbucks and a unlucky Barista becomes a top-up for the rest of the trip back". looking at every even semi-interesting enrapturing picture and then immediately having to go through this whole process up establishing a plot for the porn is some of the most cursed shit I swear but when I see OTHER people doing these kind of mental exercises on the same-ish wavelength theres a small comfort in knowing im not alone so go ahead and spit yo shit kings. give me that 4 page mock-up on how the Futanari Wood-Elf caste system works
>>84594 >I see OTHER people doing these kind of mental exercises on the same-ish wavelength theres a small comfort in knowing im not alone The mental exercise is a worthy one. And there is indeed value in a deeper worldbuilding in a fetish setting for immersion and engagement. But immersion in a setting is a (ideally guided) process, not a dangerous panic inducing state that the writers knee jerk respond to with over explaining. It's a very common psychological defense, like a little kid so afraid he won't be understood he buries who he talks to in endless examples. I would also add that the concept of verisimilitude generally does not require Tolkien-level worldbuilding. Your brain will fill the gaps on its own as long as the gaps ("why is vore allowed in society, people would stop it") aren't too big or covered with a stupid asspull like what you describe. I think Colville covers this well (as it applies to D&D) at around 2 minute mark: https://www.youtube.com/watch?v=9XgBVYo1Dek As I mentioned above somewhere the only time I've seen someone attempt to tackle "if vore exists how does society even exist when wanton murder is commonplace" in a game format is Tavorion. But then again, acquired taste. It's also a good moment to consider what kind of feeling/experience you're looking to get out of this and maybe look for that more. I can speculate that needing something deep has more to do with filling in a metaphorical hole and a missing sense of purpose. In D&D world, this is how players become DMs. Do you wanna build a sn- vore game?

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>>84595 >the only time I've seen someone attempt to tackle "if vore exists how does society even exist when wanton murder is commonplace" in a game format I've seen it. usually its a crime and people doing it have to not get caught lest they face some sort of punishment. on top of that in MY EXPERIENCE I find that in most settings the ability to eat someone seems to be a rare skill only possessed by every other odd person especially when its humans dominated setting. its not something EVERYONE can do or seems to be willing to do/ have learned how to do which leads to scenarios usually where a prey is blindsided and only realizes the dire-straits of their situation a bit too late in the throes of betrayal or defeat. other settings put the "preds" in a tier of their own entirely. the class writing the rules in which they give themselves special privileges whilst sculpting society and subjecting their peers at large in an almost caste kind of system that makes them immune to most legal riposte since might makes right and naysayers are lunch. as silly as that sounds its been shown in history that humanity is really willing to deal with a LOT of bullshit before they revolt so I actually find it somewhat believable so long as the process was institutionalized and people were still pacified with basic commodities and comforts. not to get too dark but "dehumanization" is and empathy being a learned skill is a deadly combination that can make the most absurd and unbelievable of environs. ones future generations struggle to believe even happened. BigBigs comics arent entirely *unbelievable*, giant women creating a matriarchal systems within a culture around subduing their various hungers. I mean SHIIIIT man. this is actually the knives edge most insects already live on. Then if we are talking about anthro dominated setting then the way the world is crafted is more like a parody mixture of civilization and the wilderness but playing on relevant species relationships and have characters power dynamics function in a manner similar to the ones that they exhibit in reality (Zootopia, Shark Tale and Beaststars .) which usually includes rapid population and large family units by the prey hence eating one bunnygirl doesnt matter because theres seven more where that came from plus preds make the rules . in this situation usually its the low hanging fruit to do this because what else does your setting gain from having animal humanoids acting 100% like a normal people? if animalistic traits werent explored in some way then the creature aesthetic would arguably be a superficial copout in an attempt to drum up the interest of an otherwise completely banal and grounded setting (cough, Bojack cough Aggretsuko cough cough blacksad WHEEZE ). > to do with filling in a metaphorical hole and a missing sense of purpose missing sense of purpose and "filling the void" is 99% of human existence. its a product of an evolved overly active , socially driven mind and the privilege of not having to look over your back every second for a predator. some people fly to the moon. some people grab a ink pen, take a HUGE whiff of that booga suga and write "The Elder Scrolls" or "The Dark Tower" . while I dont think you are completely wrong per se I would say there are more elements to what drives a person to be very anal about a setting thats not related to existentialist crisis. I personally would not be satisfied with such a surface level answer which I feels like undermines the irrefular passion. >Do you wanna build a sn- vore game? whats a "sn-"???
>>84608 Snowman, it’s a reference to Frozen.
>>84275 A bit of a long one, but I feel that if I made a vore game, I would focus on interactivity with the world and make something like an RPG maker game since they tend to have the most content when it comes to interactions. Choices You are given choices, and some of them can lead to characters dying, joining you or treating you differently. Relationship Your relationship would affect how major characters act. If you had a good relationship, they would be more caring and sympathetic, resulting in fewer fatal scenarios, and may lock you out of fatal choices until your relationship changes. On the opposite end, having bad relationships would result in an uncaring character, who is more likely to leave you for dead rather than save you, or they may even eat and digest you. This would mean some scenes are locked behind how characters feel about you. Capacity Character capacity could go up, resulting in bigger bellies over time and unlocking new scenes as they get used to eating and may even unlock new preds if you can manage to find ways to feed non-preds. Secret Events Some events may take time to find and would reward players for trying out things. For example, if you have a potion of shrinking, you may be able to find smaller predators, feed people who can't vore, see size-different content, etc. Missed Content Viewer/Reply Cutscenes When you get to the end of the current story, you can replay scenes, view content you missed or see how to unlock it. This would mean even if you got locked out of a choice, you can see what that choice may have led to. Sudo Revival System At some point, you could gain an item for revival, which would unlock new scenes. Instead of dying when digested, you come back, and when reviving, whoever ate you may react to you being alive, leading to new senses and even some misunderstandings, like them thinking you're immortal or free food. In some cases, you could even see the pred gain weight if you manage to feed them multiple times, some even teasing how the new gains are just you. I would then add one event where you meet a shy girl who isn't a pred that wants to be one. You can be her first prey, which results in death; however, if you have the revival item, then you can go back to her shocking her and making her happy, you can then feed her again and again, each time she gets thicker and more used to it eventually being more dominating and less shy untill she sees you as a quick meal and no longer as a firend. Development team Not mechanics or gameplay, but I would also try to get two writers to help, so that as I develop the story, they could help flesh out characters, provide ideas for interactions, and focus on the vore, while I work on the story. I would also try to get people to help with art and level design, since this would make updates faster, rather than waiting 3 months for one scene. It wouldn't be full on, and more like if people would like to help, then they can, since I doubt it would generate enough money to pay a full team, but if it had a Patreon or something, then the money would be split to help incentivise people.
>>84582 any chance you could share this again? one-inch
>>84620 >and make something like an RPG maker game since they tend to have the most content when it comes to interactions. You know nothing of the Japanese genre of dating/raising sims. And expanding it into other games, from Sakura Taisen to Agarest War.
>>84622 This misses the point that I was talking about vore games and interaction in the world. I've played games like Princess Maker, and they are good, but not what I would want in a vore game I would make. However, I think a game like Princess Maker could make a great Vore game where you have to raise the pred and depending on how you raise them will shape what type of girl she will become. The only issue is finding someone willing to do that, since Patreon would be impossible, and no one is willing to work on a game for the sake of just making a game anymore.
>>84608 >I find that in most settings the ability to eat someone... I don't usually read writing works so can't really comment much but in games/comics I've seen it's either largely undefined or limited to "females" or something broad like this. Generally vore (with digestion) would be looked at by a reasonable non-fetishizing person as murder. The closer we stay with our metaphors to real world, the smaller the gaps in believability will be. It's a lot easier to treat vore as murder than, say, worldbuild a system of bigbig-esque giant women walking around and arbitrarily killing random passers-by with no recourse and then assume society would somehow evolve side by side with such a threat from the stone age up to modern and not find ways to stop it. Like, wouldn't someone just shoot a predator? If taken as just murder, I see vore-capable entities compared to Wild West outlaws, preying on the weak, while the government suppresses it hard: scrambles posses to stop them at any cost. People will barricade entire blocks and districts, hand out weapons like candy, bring in heavy weaponry and so on to catch a maneater in the midst. The core idea is that the crime is so egregious and intolerable that the society would go out of its way to shut it down so it doesn't spread. It's kinda the same with serial killers (the bigbig-esque trope and how casual vore would likely look like IRL), except that if you want to make it believable, you'd have to dive into the predator/rapist/psychopath psychology and make a game either from their perspective or make it a horror game of being toyed with by one. If we take a book out of World of Darkness, this could be a wonderful idea for a detective horror game - hoping >>84165 is going to become that. The diet version of this is a fuckboy that goes around, seduces vulnerable women, eats and shits them out (as opposed to pump and dump irl). But then you also need someone with experience of how such people operate psychologically to write it successfully, don't think most of us have that. Anyone ran Curse of Strahd? Tavorion kind of did these two tropes in https://tavorion.itch.io/the-beast-of-tier-4 and https://tavorion.itch.io/the-beasts-of-c43 but they're not all that deep. One angle I've seen in https://melodymelon.itch.io/a-vorish-story-web ( >>82864 ) is wanting to vore and wanting to be vored is akin to visible attraction. Predators can see willing prey and vice versa. It also attempts to worldbuild a segregated world with prey/pred-only towns and vore being societally intolerable while also not always leading to digestion (only done by most callous psychos), allowing a lot of escalation of tension writing wise. You want that space if you intend to write vore longer than one scene. >I personally would not be satisfied with such a surface level answer which I feels like undermines the irrefular passion. Truth be told I kind of really enjoy the angle of "how does underlying psychology shape vore" after doing a bunch of therapy, as it gives you tools and knowledge on how human psyche works and gives greater insight into all the background processes leading to attractions, attachments, motivation etc. I also primarily view vore as an exercise in power dynamics and power asymmetry and really don't connect with that trope of a bunch of furries smiling in that dumb expression as they eat each other and display 0 other emotions whatsoever — that's like a good chunk of the content being made. I hesitate to throw in drive by diagnosis over TCP/IP - both because I can be wrong or even on the off chance that I'm not the person can simply not be at the level of introspection to connect with what I'm saying. Or else I'd go off how traumatic parenting by narcissistic caregivers creates trauma bonds that we replicate as we seek familiar style predictable relationships (e.g. dominant preds) with variable ratio rewards (e.g. cold treatment with periodic rare warmth) in controlled settings (games) and how our brain mixes erotic and danger arousal and rewires itself into being hard when we're being mistreated. I'd put my previous thought like this: most people seek porn to wank, not to obtain meaning via worldbuilding or whatnot. There is clearly a lot of energy behind this and maybe you're looking for something more than just arousal, so it may be worthwhile to put it into a creative stream as there isn't much content to fill that (arguably unfillable — you can't fix existential needs by porn consumption) hole.
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>>84608 Now as I re-read your post I'll also add this: Dehumanization angle you mentioned is fucking incredible and could lead to so much great content. Russian society for example tolerates some heinous shit coming from their army like cutting heads off on camera, it stands to reason fantastical societies would also tolerate - and even cheer for - spectacle murder, which vore is. Coliseums, public digestions and such. Imagine some deposed queen ending up in some random gut of a lynch mob crowd live on TV. Fucking monsters bred to induce fear on the battlefield as they consume their foes and demoralize armies at a time. Am I describing Warhammer now? Hell, the entire history of humanity up until the last century or so is made up of cruel and unusual bullshit punishments. Once again, Tavorion does this in Abashonje, where predators while despised are allowed survival as sort of cleanup crew for undesirables. Also, since you posted a picture of TES tiers which puts dunmet lore into god tier - I would sell my kidney for media with metaphysical, religious and metanarrative tones a-la Kirkbride era TES3 lore that explores vore beyond Malacath and Boethiah.
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Anyone got Huntressed?
>>84608 >I've seen it. usually its a crime and people doing it have to not get caught lest they face some sort of punishment. This just kinda makes me think of preds being basically like vampires, but without the cool vampire powers that basically allow them to hide and blend into society. It's an amusing thought. Honestly as for myself I did write out a setting that tackled that problem that previous guy was talking about by and I ended up with settings that either end up too dark and bleak, too unrelatable and strange, or is basically too much of a slapstick dark comedy. The first basically looked more like the setting of that guy datsuma69 with extreme femdom where preys are treated like livestock to be sold and traded with mass slavery by the upper-class preds, it basically had extreme casteism. Very depressing, but makes for some good political intrigue with the preds basically also going after each other with prey being just baseline cheap foodstuffs. The second I decided to immerse with infinite resurrections and eternal life of perpetual reincarnation it I got like people who just live for milleniums as farmers getting killed by nobles for sport, and they get together in this big festivals trying to find more elaborate ways to kill themselves as way of entertainment, and since literally everyone doesn't die unless they choose to their mentalities are entirely alien (and of course, most of the nobility tend to be preds themselves because vore strengthens people by draining their levels before they are sent into the cycle of souls to explain the weird leveling system, because I wanted galaxy-sized giantesses and so on interacting on a flat world with regular-sized people and sun-sized giantesses and so-on) . As for the last one, I decided to just go with unlimited resurrections that is controlled by the church and it ended up with the same sort of death cultists who try to die in exceedingly cooler and funner ways, a church that earns money from resurrections, and a comedically sociopathic queen who sexually harasses one of the major guilds' secretary, and preds are rarer but tend to be powerful and very uninhibited. The last one is the most normal amongst them, but it had this fatalistic edge to it. Removing the reincarnation aspect would just lead to straight up a grimdark world I probably spent way too much time enjoying the worldbuilding than making it hot. Suffice to say, it gets really strange and unrelatable the more you try to actually explore it, and while I think there is a lot of potential exploring that gap, going real deep into the psychology and how fucked it is, it just really ends up making the whole thing either bleak or rather nihilistic, and unless that's your thing and gets yourself going it just really tends to kill the mood.
>>84640 Well, the vampires are kind of obviously known as a rape fantasy - their pointy teeth do penetrate their victims against their will. You could very conceivably present the non-con vore as very much the same. I think the bleakness comes fundamentally from a combination of two things: vore positioned as exploitation/murder and it being depicted as commonplace or foundational to society's makeup rather than some isolated occurrence. Doing this will naturally tilt the setting into various forms of horror, as hopelessness and anxiety naturally correlates with persistent and inevitable threats in the world. Besides, all of your examples feel like arms races where voraciousness, callousness and general unhinginess are turned up to the limit leaving little space to actually progress and explore these topics. Then again I admit the idea of giantesses automatically makes me tune out, and the sun/galaxy sized ones are an instant skip material. I also feel like this whole ultra-bleakness is more or less - if not solved - at least a commonly addressed problem in horror settings. For example, Curse of Strahd (which is a D&D campaign about a vampire overlord ruling his little county of trapped peasants, hunting them for blood, the gothic horror this sort of hunt produces) provides a bunch of guidance on how to contrast the darker elements of the setting with the lighter ones. Here, under "Light": https://5e.tools/adventure.html#cos,-1,marks%20of%20horror,0 While, yes, the vampire can pursue the characters and that NPC girl as an obsessive stalker who can't let go of someone who rejected him, torture the populace and such, this needs to be counterbalanced by the presence of hopeful themes, ally NPCs resistance, periodic reminders that goodness exists and so on. In the hypothetical vorror case, this would probably be reminders that vore is not only horror inducing but also hot - in the form of very hot vore scenes.
>>84636 >Like, wouldn't someone just shoot a predator? Unless you live in America (And even then, only if you're living in a non-Blue state/city), no. There's a REASON why gun control exists, and that's to prevent people from opposing the government. In a world where predators exist, they would be the people in favor of gun control (Either as an activist, a politician, or even a deep state member) because that poses a threat to their ability to operate. If you want to see a country where preds woud likely be headquartered in that regard, it would likely be West Taiwan or even Israel because how insular both countries are to their "special classes". Hell, it's one of the biggest problems with the X-Men attempting to currently be an alegory about racism (Instead of it originally being about puberty). In a world where some kid awakens one day to find out he has the ability to shoot fire from his hands, or render someone a vegetable with a single thought, or teleport, people and governments would be doing everything possible to hunt these mutants down and lock them up for the simple reason of keeping people safe and keep society stable. It has nothing to do with them simply being "different". >It's kinda the same with serial killers (the bigbig-esque trope and how casual vore would likely look like IRL), except that if you want to make it believable, you'd have to dive into the predator/rapist/psychopath psychology and make a game either from their perspective or make it a horror game of being toyed with by one. Or you could just make it like Hitman or Prototype. Does anyone even remember Messiah? >>84637 >Imagine some deposed queen ending up in some random gut of a lynch mob crowd live on TV. Have you glanced into the French Revolution: https://odysee.com/@Flappr:b/the-french-revolution-good-thing%2C-bad:2 Or MaoMao's China: https://odysee.com/@ChinaUncensored:0/political-violence-does-not-end-well.:6 >Fucking monsters bred to induce fear on the battlefield as they consume their foes and demoralize armies at a time. Am I describing Warhammer now? No, you just described warfare in general. However sometimes the propaganda ends up working a little too well and everyone ends up fearing the very thing you made to save "your side". Think like all the retards who still ridicule nuclear power despite everything about "Muh nuclear fallout" being nothing more than Pedowood science fiction created by Communists. Or you end up with the situation that the "battle is over", but the creation still exists and you're left scrambling trying to figure out what the Hell to do with it. A classic myth related to this is the Jewish golem, which ALWAYS turns on it's master. A historical example would the mercenaries turning on the Catheginians when they couldn't pay out after the first Punic War, or all those still active minefields across Europe from the first and second world wars.
>>84636 >https://melodymelon.itch.io/a-vorish-story-web I tried this. Cool worldbuilding. Game's ass though; no matter what you do, you reach a point where the pred goes "Would you like me to eat you as-is or to shrink you?" and then the retarded vegan MC railroads you into a shrinking route. Messed up. I love good worldbuilding and actual plot in my porn though: It's why NPiT is my favorite vore VN.
>>84656 Yep, he mentions on his Eka's page that's he mostly into shrinking and has since abandoned the game. FWIW the naga choice path does lead to a cute slow burn with the cowgirl, but it ends kind of abruptly and unsatisfyingly.
>>84665 What is that?
>>84665 Thanks for being so quick. The new version is a lot emptier than I expected
Under The Table got a DLC
>>84640 >This just kinda makes me think of preds being basically like vampires, but without the cool vampire powers that basically allow them to hide and blend into society. Tokyo Ghoul, my beloved. Phex’s little setting is basically TG, even down to the preds having black sclera when feeding, just without the kakuja abilities and the CCG as an opposing force, and the shift from hard to soft vore. It’s actually surprising how little content there is for it as a series that literally features forced cannibalism and a predatory species living amongst humanity as it’s fundamental premise, having just over a single page’s worth of material uploaded to Eka’s. You’d think from how popular the series was that it’d be something of a cornerstone in this subculture, particularly given how well put together Ghoul society is, but no.
>>84680 >You’d think from how popular the series was that it’d be something of a cornerstone in this subculture A lot of the so-called "fans" disowned the series for not confirming their fanshipping.
>>84663 Bump
>>84722 Really? That's hilarious
>>84733 They burned the manga books because a tranny character was killed off and send multiple death threats alongside the videos of the burning to the author.
Back on the subject of actual vore games: Famished 0.24 - The Plight of Bren is out (fucking finally)!
>>81379 it is basically the same game at the moment just rewritten in javascript the only real differences i noticed were that several characters from the original flash version are currently missing and the ui was better, but that's about it, you really aren't missing out on much anon
>>84636 >I also primarily view vore as an exercise in power dynamics and power asymmetry same. whenever it comes up in conversation that people "dont get" how people can "be into that" , I always struggle to articulate that vore is literally just another shade of your everyday normie domination/sadomasochism fetish with extra steps. domination, humiliation corruption.... and sometimes seduction even. the same elements that draw people to fetishes like Mindbreak, transformation or SnM To illustrate an odd example scat itself doesnt turn me on. I dont have corophilia and feces itself is the kind of imagery im NEVER willing going subject myself to if I can help it but the recounted ACT of taking the post-vore dump itself is of value to me and I will divulge that I do enjoy its mentioning every odd story or so (after suppressing the minds eye a tad). I find the prose does an incredible job serving as a punctuating point, a tactful expression thats drawing attention to the broader notion that one entity has just finished "using" the other. that theyve extracted value from until there was none left and now proceeds in casting the now inert and completed final corruption of their form. the callous act of devolution concluded and everything that once was is now condemned to an fate colloquially conditioned to be the lowest of forms possible. thats titillating because to me it draws attention to existence of the power dynamic that was shared there. that one was powerless to stop that ultimate humiliation. Not to mention these values can be even further intensified or amplified by contrasting the predator and preys (IE: the unblemished and betrothed fair maiden picking flowers and an ignoble territorial swamp dwelling reptile-like troll with low mental acuity). that shit is TIP TOP for me. >>84637 >Dehumanization angle you mentioned is fucking incredible and could lead to so much great content. yeah, its the basis for one of my favorite "what-if" head canons. a alternate (lewder) timeline if in the first MIB movie they failed to stop Edward from calling his fleet. I have this entire beef stock in the pantry that basically goes like: -Earth is too technologically belated to stop such an advanced race utterly unable to match any of the "Bugs" destructive atmosphere breaching crafts -Earth is conquered in a matter of weeks. a 2-3 month war at tops and thats really only because of the holdouts in the colder regions lasting a bit longer -the "bugs" at first had planned to pillage, raze and move on but Earth manages to catch a lucky break in of the most ignominious of fashions -turns out the "Bugs" like sugar and it just so happens Earth to them is a sugar utopia filled to the brim with (almost) equally appetizing creatures who have spent untold years endeavoring to make even MORE edible and tastier foods (SEE: what we call "junkfood"). -seeing the "value" in the inferior mammals this makes nobility reconsider plans. annihilation becomes occupation as the hive queen(s) establish earth as kind of "pleasure world" and nursery for nobility and the offspring of broods who have proven themselves by serving the hive in various galactic conquest efforts -summary consumption on the spot (without trial of course) for breaking laws, inciting rebellion or repeated infractions is common law - oppressive edicts are put into place so that the bugs can have a strict control the population, about 20% of the earthen females are preserved and sent into space as optional rations for voyagers and soldiers broods while "compatible" men are kept behind as third class citizens to serve on various manufacturing plants making either weapons or food at Disintegrator Ray-point -despite this cruel system some humans actually do manage to find SOME amount of common ground and rare comradery with those of expendable drone classes, the "dishonored" or various other insect species who also tend to be mistreated and disregarded by the roaches -some Bugs have also started to go a little native too. picking up on concepts like "fashion" and representing status through aesthetics, concepts neglected in their ceaseless locust like society.... -they also do it because humans unlike bugs dont have the keen pheromone detectors that allow them to differentiate between members of the species so thats nice....probably anyways, this is all to say that I saw Edgar refer to Agent L as "snack" and immediately thought, "hey...yeah... that IS what we would be to them? GIWTWM....". I even made a few ai slop pictures just to see if I thought there was any sort of legs with the concept but I never ended up writing a story or anything.
>>84774 >-they also do it because humans unlike bugs dont have the keen pheromone detectors that allow them to differentiate between members of the species so thats nice....probably not into your scalies but this is legitimately solid worldbuilding, good cooking anon. humans being naturally approachable for lowborn/mutant hive castes since we can't sense what marks them as undesirable to their own species is some good shit, that could grow into an eventual rebellion or just a seedy underhive that prefers dealing with humans
>>84630 this is basically my dream game, some sort of pred management sim where you've got to find prey, manage pred stats and otherwise keep them happy. nobody's ever going to make it, but a man can dream
>>84774 what the fuck is the third image
>>84774 >whenever it comes up in conversation that people "dont get" how people can "be into that" , I always struggle to articulate that vore is literally just another shade of your everyday normie domination/sadomasochism fetish with extra step You struggle to articulate the concept because power dynamics has absolutely NOTHING to do with people's fetishes, or how the world operates for that matter. The only thing you can really point to as a "source" for people's fetishes is simply just existing as an exageration of people's natural desires and tendancies. Transformation (and monstergirls) is just a version of people being allured by and chasing after the "exotic", when not existing as an extreme allegory for natural/physical/mental changes. >>>/tkr/ just being an extension of people seeking mental relaxtation and (Non-sexual) pleasure. And vore just being an extreme case of our need to eat (In action) or men's natural attraction towards pregnancy (in imagery). Even futas can be explained away as simply two girls, with one (or both) having a dick, being more attractive to the eye than one girl and one guy.
>>84798 Confidently incorrect. Maybe it works some other way for you, cool, but if you're gonna project so much, go work in a movie theater.
>>84805 >Confidently incorrect Stop it with the Gnostic bullshit, because that's what the belief in "Power dynamics" is. It's a concept originating from Gnosticism that reality is subjective and that he who is in power controls reality. So if you want to change reality, you need to change who has all the power. Basically, it more bullshit version of the "Golden rule" (He who owns the gold makes the rules) except for high-as-a-kite smart-alecks. >Maybe it works some other way for you The "way" things work for me is it needs to answer one simple question: does it make my dick hard?
Famished 0.24
please
>>84825 No you will talk about vidya and you will like it
FAMISHED .24 UPDATE OUT, ANYONE GOT?
>>84850 It's $5 you underage faggotron
Ok so there is a steam sale going on and I wanna get something but have no idea what to get, so what games have vore mods. I already know and have engaged with the ones for Skyrim Fallout 4, Rimworld, BG3, and Stelaris. Are there any others that are relatively feature complete?
>>84911 Rimworld have a few vore mods though the way it is implemented you have to keep a constant watch on your colonists or a random travelling caravan will snatch them up and leave. Cave of Quds also have one but it is still very early in development
I forgot to mention Minecraft too. Check mystic summoner's Pcraft mod
Eh last update was kinda bad. I'd rather try this one for free. The leaked poll didn't interest me much.
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Chapter 2 of Magical Mishaps 2 is coming out. Hopefully this one will have more vore.
>>84919 What is the options btw?
Does anyone have the latest version of Monster Nomster?
has anyone played "Caustic Cove"? i kinda wanted to try it out but the staff are a bunch of stingy fags that ask for id
>>85017 It's literally another flavor of SS13 with vore (which is likely modified from the old xenos swallow mechanics from normal SS13). It's by and large an RP game with other humans, you may as well go RP outside of the game or with an AI girlfiriend.
Anyone willing to update Starbecue to the newest version on kemono? (It's a Starbound mod) https://kemono.cr/patreon/user/51938490
Honestly, at this point, I'm just waiting for the next minimum project update. It's been the only vore game that kept my interest in recent years.
Someone please drop Fatgeria 1.5!
Famished 0.24 please
>>84876 fuck off entitled game dev!
>>84876 It's not that I don't have $5 to spend, it's that I'm not willing to pay for porn with a credit card that has my name and address on it.
>>85037 you can find the updates on https://github.com/WasabiRaptor/Starbecue no idea why it's not getting paywalled anymore, seems the same version on patreon.
>>85145 alright, that I get. You could always get a prepaid card that doesn't have your bank account attached to it.
Talk about a dry spell. There's been no good vore game these past few weeks and no update to the ones I've been looking forward to
Wonder what happened to the anon that used to mod A way out.
>>84608 >BigBigs comics arent entirely *unbelievable*, giant women creating a matriarchal systems within a culture around subduing their various hungers. Apparently there's pretty much a game that fits that description: https://f95zone.to/threads/voreocracy-v0-40-voreronika.230789/ >>84876 Also same, plus imo the requests for ai slop famished and various micro games and trash like monster nomster aren't too appealing to spend money on.
Can anyone share one of the dev releases of one-inch?
>>85159 >Apparently there's pretty much a game that fits that description I would be interested in the game, but I hate the 3D art it uses. The models are so ugly, I don't get how anyone likes them. Every character is one step away from looking like a crack addict.
>>85173 To be honest the grotesque nature of the models sort of adds to the charm. There is no way to render these mini-giantesses in daz3d without weird proportions, contorted joints and other broken anatomy. Kinda looks similar to bigbig's artstyle too. That being said, this game could really benefit from a couple of passes of shading and anti-aliasing. In addition, a game using "realistic" 3d models stands to benefit a whole lot more from proper framing and perspective use since it doesn't have that 2d drawn charm to fall back on. Take non-vore Indecent Desires game for example (pics 2 and 3). A plain old oral sex scene gets elevated with camera and focus work with either the receiver's pleasure or the giver's position highlighted whereas in this game the camera is just pointed at a wide angle like some tourist were snapping a pic. Cool xrays tho.
Hey everyone. Does anyone know anything about a game called Vrototype? I've stumbled upon this person on kemono: https://kemono.cr/patreon/user/126166561 But it seems that their actual patreon got deleted and I can't find any trace of them. Not even on wayback machine and all links to the game seem to be dead.
>>85182 Thank you, you're a godsend.
>We're excited to announce that this week's update has been delayed for 2 months so we can better focus on the most important part of the game >The combat update! This happens to literally every game now, doesn't it? Has this ever once made a game better?
>>85176 Which game is this?
>>85203 I never understood when vore games focus so much time on things other than vore. It's nice to have some extra features, but the vore is the primary reason people play, and anything else will never be as important.
>>80544 Bump
>>78903 Would you mind to reupload the link again plesase?
>>85203 I swear it is always some sort of revamp that proceeds to ruin porn games. Be it a mechanic overhaul or an engine swap, it all goes to shit right afterwards. Some of these devs need to learn to just power through with development. If something is unbalanced, just make it favor the player and move on. If the engine is limiting, tough. Save whatever you had in mind for next time. You aren’t making something that could potentially be talked about decades into the future, you are making porn.
>>85215 In this genre porn games are talked a decade into the future, lmao. I daresay people will keep jerking off to Echidna Wars DX for another 20 years. >>85205 Literally linked in >>85159 >>85215 The TECH UPDATE.
>>85216 >Echidna Wars DX It's funny. I was gonna point out that it was the one exception considering its quality and the fact it had like two revamps (The browser game which turned into a more refined prototype which then turned into the game as it is now). The only other contender I can think of is maybe Packed Rat, if you ignore that it is unfinished and never will be finished (and this assumes you are also into furry shit).
>>85176 Haven’t played voreocracy since its first release so can’t speak on its quality, but man I wish there was more 3D vore games. Or that V0redy had stuck around and finished their visual novel
>>85203 delayed for 2 months so we can better focus on the combat update! Unless you're building from scratch, I don't understand how this is a key feature when you're constrained by rpgmaker or whatever prebuilt, retrofits lead to >>85215. If combat was important it should have been a primary focus, not after the fact.
anyone that have squashedflat discord, their latest patreon post said that the newest time wolf demo would come out in a day or two,that was friday i believe, please share the link for the demo, the game does have some vore in it.
>>85147 >no idea why it's not getting paywalled anymore My guess is that because it now includes a modified starbound executable, it's a legal grey area to charge for it. They don't give you the vanilla assets pack to avoid it being straight up piracy, but they're still technically distributing copyrighted code.
>>83990 It amazes me how so many people are so bad at games though. >Find secret items as much as you can throughout the game >Do all treasure maps >Use friendcoin + have your partner an OK level >Use the cheapest healing item between battles (chocolate) and just dump all your money into this + the active healing item (the best apple for the stage you're in) >Keep double-attack equipped at all times for massive TP gain >Use your ally character just as a heal-slave and only opportunity attacks That's about it, it's easy if you do the RPG basics of using cheap healing items, stockpiling the good ones, and healing before every encounter. Yeah, you have to do treasure map and minigame BS probably.
anyone got famished?
>>85322 Here's the thing though. I have done all of those. I've been able to breeze through worlds 4 and 5. But World 6 has been impossible despite all of this because of the enemies to grind against, especially that big hellhound enemy with the huge tits. She's ridiculous to deal with
>>85215 reminds me of predator's coliseum, coder straight up decided to recode everything and got stuck with feature bloat. what could have been an awesome little rpg with a good premise eneded up.. dead.
>>85388 dont remind me, that game was moving to a nice direction back in the day to suddenly hit a fucking wall in development all for recoding a fucking rpg maker game.
Christmas came early. God complex and Valley of predator just both receive a medium size update
>>85603 what's the update for god complex
Anyone got Among Cults?
>>85606 "-luck now influences gambling -added missing buffs to certain preys -nerfed luck across the game (buffs and equipment) -added some potion recipes across the game -few balance changes -added buff for resting (paying to sleep in inns now does something) -added pred scene to mine golem -added interactions with spa owner -new NPC in spa -remake of Nature Spirit (relocation for both her and the orb retrieval for faeries) -summoning elementals in your dorm room after the lessons -added Euvor interaction with corrupted drider -added Granier mountains peak -updated Cahya art -some bug fixes -more bugs" The big update isn't until late next year but still this is pretty decent
>>85668 Link on there is dead
>>85668 Link is dead, can you reupload?
Can someone share the info of TheMinimuProject Progress Update for v0.10 #10? I mainly want to know if the creator has given a date for when the update will be released, since they said it would be around October. I would pay, but chances are it's going to say something like it's being delayed until November or December, and then I'll have wasted my money thinking I'll be getting the game this month.
>>85808 oops wrong reply, among cults link to latest build >>85615
After months of silence finally there has been some news on the terraria vore mod
Holy crap Advorture Land just updated 4 days ago and no one said a thing https://hughoftheskies.itch.io/advoreture-land
>>85948 hughoftheskies is TERRIBLE at announcing new stuff.
>>85668 >>85808 >>85615 Is there any unbirth in this game? I've always been a sucker for unbirth and the game is full of "big sister" types. It would be criminal to have 0 unbirth scenes, right?
>>85943 well, show us
>>85951 No actual progress just more stretch goal with no end in sight
>>85954 basically the news is literally nothing ever happens.
Anybody got the new helixftw update?
>>85354 How? Yeah, the maps are bigger, but I don't even grind, just find all the secrets. And when I have that one friend lady in the battle (maybe you don't have her?) the damage is SOMEWHAT split, and she's just a healslave and basically the boob hellhound doesn't even do that much damage, just has a lot of HP and there's a lot of them. Granted I am only on like room 56 so maybe it gets harder, but I didn't really have a problem. Did you use all the permanent stat-boosting items on your main character, or split them? And I'm using the whip, the obviously superior weapon. I don't know, I'm just not seeing the difficulty with adequate healing items. But the maps are big and take a long time now.
>>85949 On ekas, certainly. He's korean and posts game updates on the arca.live vore board every so often.
>>84986 Bump
>>85809 Theres no guides to this i imagine?
>>85994 Where do you access arca live vore board?
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>>84798 >because power dynamics has absolutely NOTHING to do with people's fetishes, uhhh no? didnt you hear the new gospel? Friedrich Tzneetch said that if you are hooman then you too possess THE WILL TO POWER(row row) and it Creeps into every level of your life. Rather you acknowledge it not you TOO are burdened with an unquenchable OBSESSION and THIRST for a multi-faceted concept in its myriad of forms. The will to live? no. living isnt good enough anymore...not now. the METAPHYSICAL shall be your meat. this NTR doujin, your wine. COME.... WE HAVE SUCH SIGHTS TO SHOW YOU. >>85159 >trash like monster nomster hey buddy. I wouldnt call it "trash". of all the Vore games we have its one of the few that actually offers a complete beginning to end experience. Even if the dev ceases updates you LITERALLY have a complete experience with replayability on your hard-drive no different from Balatro, Buckshot Roulette or Slay the Spire. the biggest "gripe" you can have with the game is the artstyle but thats subjective at the end of the day. I actually like the simple figure doodles with hard outlines and flat colors. I value stylization a lot and Nomster is very stylized even if it isnt necessarily on purpose. If anything this game is the living gospel that you dont need to be good at art to make a game. of all the v-games out there this is definitely one that stands out simply because of how different it is.dude really understood the homework when they said make a vore>>GAME<<. (congratulations shinji! congratulations!)
>>86003 https://arca.live/b/vore?p=1 American IPs are rangebanned and can't view the site, and you need an account to view NSFW posts.
Is no one seriously going to drop Famished 0.24 after a full week? Last update was like literally two months ago now...
>>85943 >>85954 theres a vore mod for terraria?
>>85808 I remembered there was a way to unlock all the scenes from the memory using save editor but I forgot how
>>86084 Surprisingly few. There's one way back in 2020 and the newest one that's being develop now which have a decent amount of content https://aryion.com/forum/viewtopic.php?f=79&t=66969&hilit=terraria
https://store.steampowered.com/app/3431750/Office_Lady_Vore_Game/ new vore game, pretty cheap but i like free shit, i also value making sure nobody on my steam friend list finds out about my fetish, can somebody nab this?
>>86114 It look even cheaper than the free VN you can find on ekas
>>86114 It look even cheaper than the free VN you can find on ekas
>>86116 >>86117 Huh this is my first time seeing the flood thing not working. Interesting


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