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(5.60 MB 1600x7656 Be The Noble CYOA 1.jpg)

(7.42 MB 1600x10000 Be The Noble CYOA 2.jpg)

Be the Noble CYOA Adventurer 12/06/2020 (Sun) 03:36:15 No. 40
You've recently inherited some land, time to make use of it.
(4.02 MB 768x1024 forlorn_tavern.png)

>>Lord Type: Adventurer Lord (+70) The movers and shakers of existence entire. All others are NPCs, made for our enjoyment. >>Domain Type: Outlands Nobody cares what we do here. We'll train and train and train, until one of us can solo a dragon with one hand behind his back. >>Primary Residence: Tower (-10) My ancestors claimed this tower from a lich. His arcane enchantments still linger to this day, and I grew up amongst them, learned in ways few could hope to match. >>Domain Features (-10) >Adventurers' Guildhouse (free) My domain's main fighting force will be people whose livelihood depends on killing stuff and things. >University A precious source of underpaid interns for all kinds of miscellaneous tasks. >Witch Coven Aside from teaching at the university and providing services for the Adventurers' guild, they are a valuable initial defense force, until my domain stabilizes and builds up. >>Retinue (-35) >Marshal Instructor at the Adventurers' guild and leader of the very small but ever-growing garrison I'm accumulating. Mostly of old and retired adventurers. It's something. >Hero (free) Mister Perfect from my former party, before I was chosen as the noble. He continues to dungeon-delve, and I ekeep him secret just in case some "unbeatable" threat shows itself. >Sheriff Adventurers can't be counted on to consistently uphold the law. That's where he comes in. >Head Maid The best bodyguard and "fuck-off" deterrent. Nobody would dare attempt to harm the ward of a dragon. >Architect Natural fortifications are the name of the game in the outlands. He can create marshes and gulleys for approaching enemies, and massive towers for our soldiers to pepper them to bits. Always gets a few adventurers to help him in his projects. >Spymaster Indispensible in keeping our projects secret and unassuming. >Alchemist One of the main reasons adventurers still come here despite our relative poorness is the promise of free weekly potion portions for on-duty adventurers. Aside from that, she aids greatly in our projects. >Priest The paper-thin barrier between us and being declared heretics by the church. He also helps keep the citizenry happy. >>Boons (-30) >Favor of the Learned Giving tenures and research grants left and right goes a long way in endearing you to scholars. >Favor of the People I kept them safe where lesser nobles would have had them dead. Also dropped taxes in exchange for mandatory service in public projects, which they were already used to during the early years. >Supreme Sorcerer In the hero's party, I was the sage/mage. Seeing the hero's power, I endeavored to find a way to replicate it, give it to my armies, that they can fight as well as he can. >Heroic Prowess I'm no slouch in a fight. Part of why my people respect me so.
[Expand Post]>>Magic >Reality Distortion >Life Altering Our project will be grand indeed. Have the Alchemist clone the hero. Dilute the hero's blessing into its quintessance, then grant it to every citizen in the domain. The more they fight, the more powerful they become. Any hero that falls is instead teleported and revived at the capital. It will be a long, costly project. But once it is in effect, our growth shall be exponential indeed. >>Drawbacks (+15) >Undesirables, Barbarians, Savages, Meaningful Minority Any non-citizens are required to undergo a year of slavery before they become official citizens. Any attempts at prolonging a slave's internment will be punished by death. >Cloak & Dagger, Shadows Gather, Compound Conspiracy I am at the bottom of the nobility's totem pole, isolated as I am, with no bloodline or prestige to speak of. It will pass when my armies grow. >Do You Hear The People Sing? Nobility in full control will fall out of favor, with every citizen gaining power. Instead, I shall rule supreme, the hero my dragon, the dragon my muscle. >Monster Girls, Monster Girl Menagerie, Monster Girl Encyclopedia, Charming Creatures A valuable resource if utilized well. All citizens will be required to take a human wife before they marry a monster girl, and must have human children at least as many as their monster ones. The excess monster girls are outsourced to nearby regions in exchange for favors from the populace. The more powerful ones can be utilized as adventurers. Just convince them adventurers get more marriage offers or something. >Demon King, Dark Lord The main tasks of our adventurers is to take down demonic nests and protect against raiders. Valuable training, and the hero will be at our land more often than not.


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