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Totilla and Kotaku blacklisted by Ubisoft and Bethesda Leader 11/19/2015 (Thu) 19:15:59 Id: d61814 No. 299799
That's what you get for playing both sides. archive.is/5nhYJ Got shunned hard by Ubi and Bethesda, Totilla is salty as all hell. BTFO
>>300384 Its mostly dumbasses or retarded newfags who don't know jackshit. You can point out why Kotaku got blacklisted in the first to them , or tell them to eat a gun. Fuck the Reddit section is called "KotakuInAction" for fucks sake.
>>300384 Aren't they the same shitlib scum who say that censorship doesn't count as censorship unless it comes from the government? lol. Death to Gawker.
>>300406 I came here to call you nigger My nigger
>>300384 They've also cut off all communications, not returning calls and emails and such. That means that they can't get any information from these companies, or arrange interviews, or even get press releases, which is a pretty big deal. Nobody would really care if it was just them not getting early review copies. It's certainly not censorship though. They can still say whatever the hell they like, it'll just be based on second-hand information, which is really not all that big a change for Kotaku considering they're such devout followers of the school of lazy copycat journalism.
>>300433 Can you please refrain from using African American racial slurs at this very sensitive time of Kotaku getting blacked? #blacklivesmatter Thanks.
>>300445 African-Americanlisted. Shitlord.
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>>300445 for you
>>300445 >>300458 #blacklistsmatter
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>>300072 >Parabolic Lightly paraphrased from the original. There was a period of time, not even that long a period of time in the grand scheme, where a kind of collaborative back-scratching arrangement was in operation between publishers, the developers in their charge, and the enthusiast press. It has not been dissolved utterly, but you can tell from the increasing percentage of in-line ads for not games that something key has changed. Couple that with the fact that the real action from a promotional perspective is concentrated in a single, scruffily adorable Swede and the spine of the thing is laid bare. For years, I could never make heads or tails of the access granted to outfits whose primary contribution is aggression either towards the creators or the users of games. One some level, the agents of multinational brands want to be “liked,” for business reasons but also for the regular human reasons, but that couldn’t have been all of it. I think it was mostly just inertia: these are big ships, and they’ve been moving in a certain way for a long time. They were like British Soldiers, lining up dutifully for war against a guerilla force. We’ll never know why or when or even if Bethesda or Ubisoft “blacklisted” Kotaku, as Kotaku claims. You would need a team of PhDs and the Large Hadron Collider to determine precisely how little I value their claims on any topic. Though, I can understand why a publisher might determine that an increasingly hostile outlet whose business model is “Start Shit” might not be the best time or money investment. And you may say, “But Jerrzorz!” and that’s all you’ll get out because you’re going to look down at the floor for a second and really think about it. Why did it ever work this way? Why would you be obligated to spend millions of dollars on something and then place it gently on the black altar of a hivemind cult, bowing as you retreat? The old accord is over. Go buy your games at the store. Do you not understand that this is literally the best thing that ever happened to you? They don’t owe you shit, and now you don’t owe them shit. Having been the cowering creature beneath enthusiast media’s Eye of Sauron on more than one occasion, the object of their tender ministrations, their ostensible populism and their eerily synchronized perspective, I have no sympathy for these creatures. Which is to say, I have the same sympathy they express for those outside their cloister. You may feel very confident that there are conversations at every publisher now, wondering to what extent they are required to eat shit from these people. (CW)TB out.
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AHAHAHAHAHAHAHAHAHAHHAHAHA!!!!! Kotaku has a "Sunday Comics" post that rounds up webcomics, and because of Friday's strip criticizing Kotaku and game journalism at large PENNY ARCADE IS NO LONGER SHARED ON KOTAKU Mike FaheyShockrates 11/22/15 11:06am Sunday Comics is supposed to be a happy place, both for the readers and for me. I look forward to compiling this post every weekend, catching up on all of my favorite webcomics in the process. Penny Arcade’s been one of those for ages now. I’ve bought the books and read them over and over again. I’ve got the first several years of the strip memorized. So when I am puttering along happily, reading through my weekly webcomics, and come across a comic misrepresenting a situation I’m involved in and an attached article that’s spewing hate in this direction—that’s not a good feeling. I looked at this week’s other comics from Penny Arcade—part four of a guest story and a bit of Wednesday filler on the compulsion to win multiplayer matches—if I’d run with the latter, folks would just point out that I was avoiding the Friday comic. So I didn’t run anything. We aren’t “blacklisting” anyone. If interesting Penny Arcade news comes up, we’ll report on it like anything else. I just don’t see the point in featuring a comic on our website from creators who actively despise it. It doesn’t make sense.
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>>300619 JASON SCHREIER TAGS IN FOR A COMBO MOVE Jason SchreierShockrates 11/22/15 11:11am Fahey’s response is perfect, and yeah, there isn’t much to say about a comic that totally misrepresents what actually happened here. At no point did we claim to “see lots of problems” with unannounced/unfinished games, and at no point did the developers tell us things that they wanted to keep secret; all of the articles in question, from the Prey 2 story to the Assassin’s Creed Victory news, were based on information told to me by sources who wanted it public. Also relevant: https://twitter.com/pkollar/status/667847022326583296/photo/1?ref_src=twsrc%5Etfw SALTY AS FUUUUUUUUUCK, Let's resort to attacking PA since we don't have an argument against Bald's post
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>>300622 >At no point did we claim to “see lots of problems” with unannounced/unfinished games Should you choose to engage with others on twitter, social media, or face-to-face on this matter, here is your gift-wrapped ammunition courtesy of ribbit
>>300619 >We aren’t “blacklisting” anyone. Neither are Ubisoft and Bethesda. Kotaku are free to write about any of their products, they just have to buy them. Kotaku not only shat where they ate, they entered an eating establishment, had their meal, shat on the table then had the gall to ask the waiter for seconds.
>>300630 Oh yeah, they also loudly asked to see the manager.
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>Kotaku declares PA comics are no longer allowed in their webcomic posts >mfw Kotaku bloggers are no longer allowed entry to future PAX
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>>300627 So Kotaku got blacklisted for this. This is Kotaku asking about hostage gender diversity in 2014: https://archive.is/RwAGr > What got me was that women in general seemed to be a taboo subject. Even when I asked about the woman hostage in Rainbow Six Siege's hostage mode (wherein teams compete to rescue or capture a hostage, as seen here)—whether there would be male hostages as well, etc—my interviewee nearly got cut off by PR. This is Kotaku now: https://archive.is/yIO8p#selection-3425.133-3425.217 > At no point did we claim to "see lots of problems" with unannounced/unfinised games… These people are so blind that they deny colors even exist. Here's a TL;DR for you journos: you were invited with Ubisoft to cover Assasin's Creed, and instead of talking about the game, you instead went full Patricia Hernández and asked if women were portrayed as damsels in distress in an article called "Ubisoft Refused To Talk To Me About Women". Enjoy freedom of speech at its finest.
>>300652 They actually talked about games including A.C. Also: > We aren’t “blacklisting” anyone. If interesting Penny Arcade news comes up, we’ll report on it like anything else. I just don’t see the point in featuring a comic on our website from creators who actively despise it. It doesn’t make sense. I'd love to see Ubisoft replying: > We aren’t “blacklisting” anyone. If interesting Kotaku reviews could come up, we’ll give them more interviews like every other site. I just don’t see the point in giving more exclusive stuff to a website whose editors actively despise us. It doesn’t make sense.
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http://www.twitlonger.com/show/n_1snt7ml > The fundamental flaw with that metaphor is the fundamental flaw with oh so much of games journalism today: We are not in a relationship with the people we cover. I'm pretty sure that the event that started GamerGate was precisely the undisclosure of journos being in a relationship with the people they covered. > Over the past few years, one of the things that’s bothered me most about covering the video game world is the PR-cultivated illusion that video game publishers and journalists are buddies, that they’re on the same team, working together toward the same goals. “Hey, we’re all just here to tell people about cool video games!” You see it all over, from the booze-heavy preview events to the PR people showing up at homes and offices with free swag. You see it in the lavish “influencer” events and cross-video promotions. You see it in the video-makers criticizing Fallout 4 reviews while wearing Pip-Boys on their wrists. You see it go beyond reporting, too—big comic companies strike deals with publishers to make strips that promote the latest AAA games. That’s one of the reasons you see so many journalists switch over to PR or other fields in the industry. It’s all one big happy family. Is this supposed to be ironic, funny?
>>300652 If we want to be as accurate as possible, this could actually be an incident of "Ubisoft is already ignoring us" rather than "this is the incident that made Ubisoft start ignoring us." It's hard to tell if this is the first case of Ubisoft deciding not to engage. > We aren’t “blacklisting” anyone. If interesting Kotaku reviews could come up, we’ll give them more interviews like every other site. I just don’t see the point in giving more exclusive stuff to a website whose editors actively despise us. It doesn’t make sense. To be fair, it's not even necessarily about the exclusive stuff. Ubisoft just literally refuses to speak to them about anything, period. I'm curious if Blizzard has done the same too, thinking back to that time Nathan Grayson tried to bait a dev for Heroes of the Storm into a feminism debate, and he says "uh huh. Yeah. Sure." and the PR dog escorts Jewfro away from the Blizzard booth. Have they had any real Blizzard contact in their stories since then? I'm sure as a company they know what's going on and to keep them at arm's length.
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>>300652 >>300652 Nathan, I truly feel for you if your dad never gave you "the talk about women" (also known as "bees and flowers"), but you have to face the fact that Ubisoft is not your dad. Really, I don't understand why you have to write an entire article about your lack of sex ed as a young boy.
>>300660 From what I can tell, Blizzard's distancing themselves from this mess as well.
>>300746 So basically Kotaku has been having open pit BBQs on every bridge they have.
This whole industry of sending outlets free "review copies" should fucking stop anyway. It always presents a situation ripe for abuse.
>>300753 I believe movies do something similar as a free promotion/gimmick and usually to get those 10/10 star reviews from people you don't know and will never hear from again
>>300737 >when a man and a woman love each other very much >the man writes articles about the woman
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plebbitors found Stephen Tortilla actually got MSNBC air time to cry about this. WEBBUM/MP4 WHEN
>>299808 who would visit gghq at work or at school?
At first they were like: >Journalism doesn't need ethics now they're all like: >Where are the people to defend us from this unethical blacklist? pathetic.
>>304551 Seconding the .webm request >>304750 I work in a nuclear power plant (one of it's wharehouses) and browse /v/ and /hq/ regularly
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>>308777 >I work in a nuclear power plant (one of it's wharehouses) and browse /v/ and /hq/ regularly My first thought.
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>>308777 >>308777 >I work in a nuclear power plant (one of it's wharehouses) and browse /v/ and /hq/ regularly My first thought.
I unsubscribed to Kotaku. Did I do the right thing?
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>>300195 I'll never understand that "you're just mad because I'm right" type bullshit. People get mad for different reasons - it's not always because the other person is right. It's used as a baiting tactic to make the other side look bad - piss them off and pretend you hold the higher ground because you didn't get mad.
dererere


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