/icup/ - Infinity Cup

Virtual Soccer and Inter-board competitions!

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/lego/ Supporter 06/05/2020 (Fri) 17:11:17 No. 472
Anthem: https://www.youtube.com/watch?v=IB6cJbs3lm8 Goal Horn: https://www.youtube.com/watch?v=ral62vDVVCo Punished Yoda Goal Horn: https://www.youtube.com/watch?v=OKWVNeDYZmU Zack Goal Horn: https://www.youtube.com/watch?v=aBW9JqHpNNU Orange Transparent Chainsaw Goal Horn: https://www.youtube.com/watch?v=oZzBunTuWGI&pbjreload=101 Victory Song: https://www.youtube.com/watch?v=nhq-TbGJ5B8 Team GK: The Good Guy CB: The Brickster (Bronze) CB: Wojtuś LB: Broken Bionicle RB: 31014 CMF: Cheeky Croc (Bronze) CMF: That One Piece AMF: Bear Gold (Silver) DMF: Glows In The Dark! SS: Orange Transparent Chainsaw CF: Alfred Legosen (Captain) (Gold) Bench GK: Jack Stone CF: Zack AMF: Punished Yoda CB: Kathleen Enright CB: Sad Clown LB: LEGO Story RB: Craig CMF: Nephilim DMF: LEGO® Millennium Falcon™
(1.12 MB 1920x1080 out.mp4)

>>2125 Yeah, that's the way. One hint I should have said before is that it doesn't matter if you draw on the areas which aren't used, so if the pants are one color like this design, you can just fill the whole bottom area with that color to make it easier, instead of tracing all those shapes. Where possible, extend the edge colors a little bit past the edges, to avoid the risk of it picking the wrong color when it scales down the image (for far-shots).
>>2128 >it doesn't matter if you draw on the areas which aren't used Goddamnit, I spent ages in MS Paint tracing those fuckers. Thanks for the tip though, it'll definitely make things easier.
(20.74 KB 1024x1024 Head Template - Clown.png)

(18.52 KB 1024x1024 Chest Legs - Clown.png)

(10.66 KB 1024x1024 Arms Hips - Clown.png)

These are the textures for Sad Clown
(21.36 KB 1024x1024 Head Template - Bear.png)

(72.38 KB 1024x1024 Chest Legs - Bear.png)

(12.59 KB 1024x1024 Arms Hips - Bear.png)

These are the textures for Bear Gold
(5.39 MB 1920x1080 Clown1.webm)

(1.42 MB 1920x1080 Clown2.webm)

(4.07 MB 1920x1080 Bear1.webm)

(2.97 MB 1920x1080 Bear2.webm)

>>2140 >>2141 Enjoy!
>>2145 Thanks for testing them out. How would I make a part of the model transparent, or is it impossible to do with just the textures?
(45.83 KB 1024x1024 Head Template - Zack.png)

(32.50 KB 1024x1024 Chest Legs - Zack.png)

(17.75 KB 1024x1024 Arms Hips - Zack.png)

These are the textures for Zack
(12.90 KB 1024x1024 Head Template - Bootlego.png)

(65.67 KB 1024x1024 Chest Legs - Bootlego.png)

(28.69 KB 1024x1024 Arms Hips - Bootlego.png)

These are the textures for a new player, Bootlego. Please ignore this >>2125 as these are the more updated version. Depending on how the armband works I may still have to edit it.
>>2149 The texture supports transparency, are you using a drawing tool where you can draw transparent pixels? If not, I can probably help out with it. I've made a test model with 50% transparency, it's acting weird for me but my setup has known graphics issues, so we're checking if it's just my computer or PES being broken. Are you trying to do a transparent material like clear plastic or remove a piece? If you just want to have no legs, I can simply remove them (but due to PES's skeleton rigging, if I lower the upper body to the ground then they cannot be animated like normal, they will move statically like the otters).
>>2154 I was after just a pair of legs for Wojtus, would that still work?
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>>2155 That should work fine. I made this model and quickly painted placeholder colors over it in photoshop (so if you are able to get the proper face image then I can just make the texture for you).
>>2157 (PS I'll fix the proportions, I just copied the legs and torso as-is to make the draft quickly)
>>2157 Holy shit that model is amazing! I have the proper face image so please post the texture whenever you have time. Don't worry about fixing the proportions unless you really want to, it looks fine.
(150.14 KB 1024x1024 head.png)

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>>2159 Thanks! Here are some UV maps. The legs and hips are exactly the same as other models. The head one was made really quickly because I assume the parts on top are going to be a single color. The hair and face are both part of the same rectangle, I drew it there just to demonstrate this, the drawn hair and face is not to scale!
(25.62 KB 1024x1024 Wojtus Head.png)

(6.43 KB 1024x1024 Wojtus Legs.png)

Hopefully this works
(29.24 KB 1024x1024 Head Template - Brickster.png)

(13.42 KB 1024x1024 Chest Legs - Brickster.png)

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These are for The Brickster
Could you post the texture for orange transparent chainsaw please?
(24.22 KB 852x464 hair_parts_col.png)

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>>2170 Here they are.
(23.47 KB 1024x1024 Head Template - OTC.png)

(25.59 KB 1024x1024 Chest Legs - OTC.png)

(9.66 KB 1024x1024 Arms Hips - OTC.png)

>>2171 Thank you. Here are his new textures. I didn't realise how badly done his face was
(71.75 KB 1024x1024 Head Template - Sharpie.png)

(245.93 KB 1024x1024 Chest Legs - Sharpie.png)

(152.81 KB 1024x1024 Arms Hips - Sharpie.png)

These are textures for Sharpied Clone, a new player along with Bootlego.
(27.98 KB 1024x1024 Head Template - Thunder.png)

(54.90 KB 1024x1024 Chest Legs - Thunder.png)

(31.12 KB 1024x1024 Arms Hips - Thunder.png)

Another new player, Johnny Thunder
(55.64 KB 1024x1024 Head Template - RUBBLE.png)

(73.43 KB 1024x1024 Chest Legs - RUBBLE.png)

(9.83 KB 1024x1024 Arms Hips - RUBBLE.png)

Textures for RUBBLE
>>2177 man I remember lego racers, thanks for bringing my childhood games back to life
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>>2179 Lego Racers was the shit. I was thinking of adding this smug asshole to the team too.
http://infinitycup.shoutwiki.com/wiki//lego/ The roster has been updated but I'll post here just in case it isn't seen. TEAM GK: The Good Guy CB: The Brickster CB: Wojtuś (Bronze) LB: Sharpied Clone RB: Sad Clown DMF: Glows In The Dark! CMF: RUBBLE (Bronze) CMF: That One Piece AMF: Punished Yoda (Silver) SS: Orange Transparent Chainsaw CF: Johnny Thunder (Gold) (Captain) BENCH GK: LEGO Story CB: Kathleen Enright CB: 31014 LB: Broken Bionicle RB: Cheeky Croc DMF: LEGO® Millennium Falcon™ CMF: Nephilim CMF: Bootlego AMF: Bear Gold SS: Alfred Legosen CF: Zack
(14.71 KB 1024x1024 Head Template - Standard.png)

(6.90 KB 1024x1024 Chest Legs - Standard.png)

(10.14 KB 1024x1024 Arms Hips - Standard.png)

(54.74 KB 1024x1024 Chest Legs - Thunder.png)

Please use the standard texture for LEGO Story, Kathleen Enright, 31014, Broken Bionicle, Cheeky Croc, LEGO® Millennium Falcon™, Nephilim and Alfred Legosen. As for Johnny Thunder >>>>2177 please instead use this texture for his torso and legs.
(5.58 MB 1920x1080 lego1.mp4)

(12.10 MB 1920x1080 lego2.mp4)

Here are most of the starters! (no glowie) Ignore the annoying pitch glitch, that's been fixed. Ignore the red arms poking through, I just didn't bother removing those and they won't be there in the cup.
(24.08 KB 1024x1024 Head Template - OTC.png)

(25.62 KB 1024x1024 Wojtus Head.png)

>>2188 Thank you very much! Would you be able to post what the other players look like, if that's possible? I just want to check that the textures have turned out ok. I've updated OTC and Wojtus heads as they needed a bit of tweaking.
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Hey guys, aesthetics guy for /toy/'s 4cc team here. I got sent here from our thread. Any chance you could post the full body model or boots model for OTC? Here's how ours is looking now on PES19. If you guys want anything from us I'd be happy to provide, but it might not be compatible with PES17.
>>2193 Oh nice too meetcha Try asking on /lego/ too
>>2193 Hi! Glad to see /toy/ and /lego/ fans are getting along. I assume you're asking about those new OTC. Be warned, the arms and general movement are a bit unpolished and you'll have to add the chainsaw yourself. Texture UV layout guide is ITT if you want to change anything. OTC folder: https://lainsafe.kalli.st/files/161225460564583.zip Mesh source: https://blendswap.com/blend/24784 If you manage to improve it, please post it here! Make sure to let the /toy/ thread know that our exhibition G-Cup is set to start on the 13th/14th, so if the finals get boring you can explore the hip underground league where you can actually read the chat comments.
>>2193 ps: kalli.st link expires in 23 days >If I can figure out how to get the textures on the model to switch for each kit It is possible, I know the Gondola model does it. Basically, you set the material shader to be a uniform one and it will set the texture to the current kit in use. UV mapping could be a pain but certainly possible. The aesthetics team can probably help.
>>2198 Last correction post. This one is important! The folder I uploaded has the old OTC head texture with an oversized face. This one here is probably better: >>2192
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>>2192 Thank you! I'll take a look at these and see if I can get them working on the newer PES games. Appreciate the help, and good luck in your games /lego/bros.
(16.02 MB 1920x1080 LegoMoreFaces.mp4)

>>2192 Here they are.
(32.51 KB 1024x1024 Chest Legs - Zack.png)

(65.61 KB 1024x1024 Head Template - Sharpie.png)

(51.44 KB 1024x1024 Head Template - Zack.png)

>>2214 These are the final adjustments for the textures. Thanks for sorting all of this anon.


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