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UT/DR fangame thread Anonymous 04/17/2025 (Thu) 22:52:15 Id: acb8b6 No. 4
a thread for the discussion and development of UT/DR fangames. making something? post it here. want to discuss non-chan fangames? post about them here
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finally an update, added some more robotown npcs and a minigame that will start a sidequest also surprised we actually got to 1000 posts on this board
DRY Anon i think there was some miscommunication because in the released game only a WIP of Bearing's boss theme is used? anyway here's the full version with more bass
>>1002 sorry I don't think I ever got this version, first time I hear that 2nd half I will add it in the next update
Would any of you anons be interested in taking part in a Undertale and Deltarune fan work jam on /v/? It wouldn't just be limited to games, but would include fan fiction, fan art, animations, maybe even music if enough people are interested. Basically just anything to generate more OC to keep discussion alive.
>>1004 I don't think there are enough creatives to work on this within these threads, and pretty much no one outside really cares about "non-toby" made content because it isn't "official", so you will have a hard time finding anyone to do anything, sorry
ok good news, I finally got a device where I can reproduce the rendering issue I can now try to figure a workaround for it, hopefully it is possible
>>1007 so it seems the issue is just the default driver windows installs, I got a new one from the intel site and now it just works so it is all a driver issue and people should update their drivers instead of using whatever that windows updates gives them
>>1008 >it was just the drivers wow, well time to make a post about it
>>1001 DRY Anon, here's a WIP for the fountain-sealing theme. https://files.catbox.moe/ldpd4d.mp3 Gamejolt anon told me you needed someone to make this, ao I made it sound as close to the original as possible. Thoughts?
>>1012 sounds a bit muffled for some reason? though good, I like it
That was an intentional design choice, but I could change it
>>1015 yes, thank you
Also one of my other friends played the game and finally sent his review. * Early fight with the 2 dark blobs seem quite pointless. Same attacks as 1 dark blob, just takes more turns to finish. It's also trivially easy. Maybe cut one of the dark blobs, or make their attacks a bit harder? * Abilities that cost TP should be gray when you don't have enough TP to use them, so that you can tell which options are avaliable by just a glance * The cliffls minigame where you dodge pencils is a bit of a boring way to farm money. Consider increasing the difficulty in between attempts, to represent the enemies getting better as they practice. Maybe increase the rewards as they get better too. * When you capture the two generic enemies in the battle with Von Honvinch after the bridge ambush, he asks where Cole and Kanako took them, and tells them to retreat, when they shouldn't even be there. Their sprites also show up for some reason. * When Kanako says she's not so good at these games after you fail the memory game, you can walk while she's speaking. I assume that's a bug. * If you fail the memory game a few times, Kanako stops you from trying again. This works fine for players that feel frustrated with the game and move on, but I feel like there should be a dialogue option asking if you want to skip it. Maybe Kanako asks something along the lines of "Hey Cole, we're in a hurry, maybe I should try just asking the guy to let us through?" Also, later on when you meet him inside the castle, Kanako says "All we did was beat a puzzle" even if you didn't. * 'Tyrany' in Bearing's wanted poster is still misspelled (should be 'tyranny') * The mail whale's line at the start of day 2 is misspelled. "Be it hail or harsh sun, mail will be delivery (should be deliviered) with a hum!" * Very minor thing, but I wish the game remembered whether or not you had your hat equiped in the Light World whenever you left the Dark World jail. * There was a missed opportunity to play the metal pipe falling sound effect if you drop the metal pipe in the Light World. Could get a chuckle out of some players, and if Deltarune can reference Among Us, I don't think this would be too far fetched. --Thoughts on the weird route-- I knew there was a weird route from the GameJolt page, and I did try going for it. But I messed up somewhere and aborted the route, so I just looked both it and the old weird route on YouTube. I like the old one better in concept, but I like the new one better in execution. The old route was really cool in theory, with its focus on punitive justice taken to the extreme. The problem with the old weird route was that Kanako was WAY too quick to accept murdering people. I think this new weird route could serve as setup for the old one. Kanako no longer giving a shit after multiple highly stressful events feels a lot more believable than her going "murder is okay" just because Cole called it justice a few times. Either that, or she just becomes increasingly cynical towards the whole Dark World plot and this whole "saving the world stuff" (much like chapter 1 Susie). Regardless, I'm looking forward to seeing where the dev takes this route. I just wish it was a bit clearer when you're progressing towards it, because I was pretty convinced that the black gun you pickup at the start of the game had something to do with it. --Thoughts overall-- I think the update did a really good job at making the game feel more Deltarune-like. I can't quite put my finger on it, but when I first played it, the 'fangame-ness', for lack of a better word, was way more evident. It went from "obviously unfinished fangame" to something that's comparable to DR ch1 in terms of quality. Von Hovninch was a good addition, and did a lot to make the chapter less empty. Didn't care much for Thormas or his rock friend, and I felt as if he had no real presence or impact on the story, but then again, I did skip his plan scene. But yeah, the update was great. Congrats to the dev, and I'm excited to see the rest of the game if they choose to continue this project.
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>>1020 good feedback, thanks for that also I'm not sure if the kanacole poll was a good idea but I guess we will see what will become of it anyway here are the last clips I did since I didn't post them here
>>1021 >also I'm not sure if the kanacole poll was a good idea but I guess we will see what will become of it Overall reception and comments dont seem bad, so it didnt end badly. Next, im going to eventually make a poll if the game is too difficult or easy. >anyway here are the last clips I did since I didn't post them here >enemies with a 3d like animation style simmilar to teena. >enemy literally jumps into the battle box and does hadouken attacks. >what looks like kanakos art and crafts...creation hmm, pretty nice
>>1021 >>1022 Oh wait, its lego. Correction then >what looks like kanakos lego.......creation.
Oldentale dev here, if I were to switch to a midi soundtrack, would any of you be willing to compose for it?
dry anon I need confirmation. Was that shadow character with the cape, you see in the cliffts, foxlace?
>>1024 oh hello, I see you've fixed the commenting issues
>>1025 yes
>>1027 that presents me with a lot of questions. Thank you for the reply.
>>1026 I'm on a different computer.
>>1029 oh, hmm well that explains it
>>1025 also need further confirmation, did fox lace tell bearing to bring kanako and clover to her, in exchange for "secrets" (lie) on how to exist in the light world or did bearing mishear foxlace and assumed that if he brought her kanako, then fox lace would tell them the secret (the secret doesnt exist he just misheard it)
>>1031 it is a mix of both, foxlace changes its mind after you defeat it in battle
>>1032 So just to clarify, before the foxlace battle, foxlace did tell bearing to bring kanako and clover to her in exchange for the secrets? Im asking because currently im discussing with a friend regarding his criticisms about fox lace. And I think he didnt understand it. So im just pointing out things he missed or didnt understand. Also did foxlace wanted bearing to bring kanako and cole to the small area, because its easier to trap them there?
>>1033 foxlace just asked bearing to bring kanako to it, in return it would tell how a darkner could survive in the light world (in its own understanding, since if you have foxlace in your inventory it will tell bearing then how it thinks it can do that) foxlace appearing through the dark world is just as a shadow since it physically is at the room, there was actually a cutscene in the forest where it would confront kanako but I removed it because it didn't make sense due to that so just consider those as apparitions and not the actual physical foxlace
>>1034 ah gotcha, thank you. That clears some misunderstandings me and my friend had.
>>1034 >>1035 okay but wait final question, why does bearing trust foxlace then? Why does he trust some random somebody in that room? Is it desperation?
>>1036 I'll be honest I really never thought that far ahead, though I guess it could be because foxlace is just powerful enough as a darkner or something the outlaw did/said I'll try to figure something out
>>1037 >I'll try to figure something out alright, I will wait. I trust you will figure out something
>>1037 I was discussing with my friend, regarding why bearing would trust foxlace: his thoughts are: him: As for why Bearing trusted Foxlace, I don't think that's too important. I mean clearly he wanted to get revenge on the lightners, getting into the light world would let him do that. So why not see what this person who promises to get you just that, especially since you don't have to sacrifice anything and you get to beat up on the lightners you hate along the way. So like if it is a scam, you beat up Foxlace in the end, and if it isn't, you get everything you want. me: that foxlace might do something with the lightners that might bite bearing in the ass over time? wouldnt he at least be concerned about that him: I mean, I think a bit of it is arrogance of being the biggest fish of his tiny pond. But the main reason that current me thinks it makes sense is that in the scenario Bearing captures the lightners. He has what Foxlace wants. So he could set the terms and conditions of the deal to be that Foxlace will tell him the secret he knew, and THEN he will give her the lightners. He has the barginning power here. So if he didn't like her answer, he could just not give them up to her. He has an army at his back and her lightners held hostage, Foxlace would be in a tought spot. In the scenario she does give him the answer he wants, I'd imagine he would be too busy getting revenge on the other lightners to worry about the two lightners he already beat up. Or he would've just backstabbed her immediately after getting what he wanted and not given up the lightners at all or take them back immediately with his superior numbers.


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