>>973
(alright this is his opinion of the alt route)
So of the previous one, I think my favorite part was killing Pennilton as that was beautifully fucked up, but the rest of it kinda felt off. Both Kanako just going with murder after the first suggestion that it was justified, and the Warden letting us go off scot free after MURDER. But yeah that was the previous weird route. The current one doesn't really feel like a weird route (like ch 2), but I do like it. I'm getting the vibes of a slow burn kinda deal with Kanako slowly giving in to her anger at being so lost in the dark world, and that corrupts her more and more. Which I like that way it expands on Kanako's character. I feel like I get to see a new side of her, and what could motivate her into making worse and worse choices both following her desire to get home, protect Cole, and the slow rewards she gets for being violent and cruel. Like how some of the prisoners thank her for shutting up the noise of Ringo, or the coin thanking you for taking down Pennilton. Maybe on the weird route, Kanako will pipe up and say "Oh, you're welcome. See Cole, it turned out alright... even if they DID get away." Like she's slowly justifying to herself that her anger really isn't a problem, it's justified anger. And so the weird route could be Kanako getting more sick of the dark world, less empathetic towards darkners, and so tired of letting criminals get away that she starts being MORE brutal until she ends up finally killing someone on accident. Then I could see Kanako (out of guilt) start justifying why that was actually okay cause they were a criminal, and the player just forces Cole to be just go along with it, becoming more subservient to Kanako. Maybe even have their relationship grow more toxic as Kanako gives into her anger more and more, both that killing criminals is okay, and to keep Cole from running away). Maybe the ending could have Kanako commit actual murder to keep Cole from having to leave town.
Also, maybe have the Warden not catch on at first what they're doing (he only gets to see the criminals they bring back and captured, so when they actually die, he just thinks they got away. At first, cause surely kids wouldn't be commiting murder)
But yeah, I like the characterization going on there in this weird route (can't really fully compare it to the ch 2 weird route, cause it feels like going for different things: DR: player/otherworldly entity corrupting a character to be evil. DRY: Kanako giving into her anger and letting that change her into a person who uses violence to get what she wants and Cole into an enabler, as they slowly come into the realization that it would be easier if they just started murdering the criminal darkners since capturing them isn't working (and it's not like the Darkners are people, right? 🙂 )
Sorry, let me be a bit more clear on the last part: DRY weird route made me feel like I was watching the start of two characters slowly becoming villains (they weren't really heroes to begin with), rather than in DR where it feels like you're seeing a real creepypasta except YOU'RE the otherworldly entity corrupting the game.
And both are cool