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UT/DR fangame thread Anonymous 04/17/2025 (Thu) 22:52:15 Id: acb8b6 No. 4
a thread for the discussion and development of UT/DR fangames. making something? post it here. want to discuss non-chan fangames? post about them here
>>812 >though perhaps add in a failsafe in case some especially terrible players bankrupt themselves on the minigames dont worry, i thought about that. picrel is the failsafe.
Would it be okay if i create some more threads (theory, slander, anlysis, etc etc). Or is there too much threads already
>>815 you mean on this board? there are a few threads already that could be repurposed depending of what you want to discuss but they are all dead you're free to make more but I think pretty much everyone just sticks around this specific thread most of the time so don't expect many if any replies
>>816 >so don't expect many if any replies Yeah I dont expect that much replies. Im just going to use them to post, save and organize my thoughts
>>816 >>815 okay its done. Ive created the threads or generals I wanted. I probably wont create more after this. Also I probably will only do sage posts on those threads so to avoid drowning out this thread
DRY1 anon, I saw you mention in /vrpg/ that you were interested in updating to Godot 4.5. I have an Athlon 64 X2 and Radeon 2400XT I can test on, which are essentially the bare minimum specs described in the Godot docs. Would you be willing to export a 4.5 build I can try, or would merely being able to run the editor on my system suffice as being compatible?
>>830 I just want to know if it will still run on the old pcs that people like oldentale anon uses (windows xp/7 32bit pcs with pentium or so processors) but for now I will keep using 4.4 for DRY and 4.5 for other stuff, though 4.5 seems to have changed font rendering too so maybe the fonts will finally be a bit better but I'm too lazy to check right now
>>831 Alright, gotcha. I'll help test should you ever decide you'd like to update. >I just want to know if it will still run on the old pcs that people like oldentale anon uses (windows xp/7 32bit pcs with pentium or so processors) If it's running 7, that should work just fine. I'd say the main concern is the GPU, since Godot uses OpenGL 3.3 and I doubt many people pair a Pentium 4 with a card from 2007. Besides Oldentale anon, apparently. For XP, in theory it could run with One Core API, but I recall Oldentale anon had audio problems with Naranja. No idea if he ever tried your game. At some point, perhaps I could give it a whirl since I do have XP installed on that machine
here is this weekend's progress report, pretty much just finished some cutscenes that will happen, including this npc, this guy will kinda follow the party through the dark world (the forest and the fortress specifically) and get into trouble and other things, you can choose to ignore him and go forward for different interactions (but nothing major) hopefully I can get the dialogue rewrite to make it less boring than what I am currently writing him as I'll see if I can finish the new miniboss today still
so im glad to know toby and I have the same thought processes regarding the war. And im also glad that he didnt canonize it so olden tale can still be saved. Plus gerson isnt exactly the trustworthy source
dry anon, I have a phonecall for you jinyoon @jinyoon 1:02 AM Hello, I am someone who is trying to translate Deltarune Yellow into Korean. The translation work is almost complete, but there are some technical parts where I need help. Could you possibly help me? And thank you for accepting my friend request! toastemperor @toastemperor 2:33 AM tell me your requests now and i will send it to the dev jinyoon @jinyoon 3:48 AM I translated it by reading the method for translation, but there was no way to change the font. I want to match it to the Undertale Korean font (the current fallback font also feels unnatural). So, I would like to know how to change the font! toastemperor @toastemperor 3:51 AM is there any other requests you have? jinyoon @jinyoon 4:25 AM How should I change the other button sprites, like for attack, mercy, item, and act? toastemperor @toastemperor 7:44 PM is that all
>>833 wtf is this bozo
>>839 if someone sends me the font then I can add it next update (but that won't be possible in current version) >How should I change the other button sprites, like for attack, mercy, item, and act? those are textures so the only way is editing the gui file, I might change them to use fonts like I am doing for the signs in the overworld I guess
(8.60 KB 701x479 localization_remaps.webp)

>>841 >those are textures so the only way is editing the gui file, I might change them to use fonts like I am doing for the signs in the overworld I guess Can't you use Godot's localization remap? it was made to replace resources like textures depending on the game's language They could send you the translated sprites and then all you'd had to do would be adding them to the remap
>>842 I use a custom system for dialogues/translation that doesn't touch the godot side, I don't even know how the godot one works and I would prefer to keep hands off of any specific language stuff, which is why I made language files be read completely from the appdata folder
https://www.reddit.com/r/DeltaruneYellow_/comments/1nox149/kanako_forgets_her_password_alt_dialogue/ some of these redditors have very interesting ideas. I recommend watching this dry anon.
>>844 >>821 while that's cool, I probably won't add anything made directly by reddit once again due to the credits issue and wanting to avoid potential drama and such but adding more options for some scenes could be interesting, but I have to figure out it later
>>845 Oh Im not saying add stuff directly from reddit, im saying maybe base some ideas on these reddit scenes Like not directly copy the axis scene with clover taking out his gun in anger or refusing to choose one option, in that fan content. But making a scene that follows the general concept of that idea but its your own unique thing. Would that work? >adding more options for some scenes could be interesting yeah that would be cool. It would add further personality to the characters
>>846 >no response fair enough, I will consider that a no. also the other guy sent this korean deltarune font is https://gall.dcinside.com/mgallery/board/view/?id=undeltarune&no=7193 this one But I think adding fonts manually is probably not a good idea. Is it possible to have translators add the TTF to the language files themselves? I'd be so grateful if you could add a Korean font, as it would make my translation work perfect, but then anyone who wants to translate it into another language wouldn't be able to use a font for that language
>>847 only way would be to recompile the game I think, unless I find a way to load it from the appdata folder, I might tinker with it and see then maybe translations can add their own fonts so I don't have to worry about that anymore
>>848 alright I will send him your response
>>848 ok I've messed around with this and godot doesn't seem to have a way to import fonts from outside the project due to the way godot loads resources, so it might not be possible (or at least not easy) to make font loading from the appdata folder I will try to tinker more with it but it isn't looking great on that front
>>851 good find, I've tried this and while it does load a font from appdata, it doesn't allow me to set it as a fallback to an existing font unless I set the font up in a theme and replace the main theme of that font that means if I do go through with it, then translators can just assign the full font replacement on their own, but the drawback is I will have to go through the entire game with each font instance and set the theme because I did not bother using that at all and just assigned the fonts directly
>>852 alright I've confirmed that this works, so now I have to go through all text in the game and make it use the theme files instead of the fonts directly so translators can just assign any font they want
>>853 ah thank god, thats very good news
>>851 thank you for posting that
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here is some updates I made these past few days, the events besides the 1st video will likely be rewritten, but I finally changed the apprehend act to use the magic lasso instead of the cage weird route was pretty much replaced with a new route that should hopefully be less cringe (and kanako won't just kanakill anyone willy nilly)
>>857 so my initial thoughts are: 1. The rope fits a lot more with the game world now 2. Im glad that there now seems to be more drama or issues that kanako and clover face together. And that cole can help kanako deal with these issues. I think it adds more depth to chapter one and kanako + coles relationship 3. Im happy that you implemented the ceroba style tardrage. And that cole can stop it. I think it further adds depth to kanakos character and cole + kanakos relationship 4. But im unsure about one thing. and thats how you implemented the ceroba style tardrage. No offense dry anon but that part with kanako showing razor teeth is somewhat edgy. Maybe instead of razor teeth you can make it so she shows her fangs (like one of cerobas face sprites does)
>>857 >the events besides the 1st video will likely be rewritten, also yeah the dialogue for the cerobatard stuff is overall edgy too. It needs to be rewritten. I do like the overall concept though
>>858 >>859 >No offense dry anon but that part with kanako showing razor teeth is somewhat edgy. Maybe instead of razor teeth you can make it so she shows her fangs (like one of cerobas face sprites does) that's just me reusing the stuff from the old weird route but I will tweak it to be just her gritting her teeth instead
>>860 that would be a great improvement
(2.19 MB room.mp3)

theme for the area that's in kanako's room in chapter 2 may continue this later
>>863 for the dark world or light world?
in the dark world


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