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UT/DR fangame thread Anonymous 04/17/2025 (Thu) 22:52:15 Id: acb8b6 No. 4
a thread for the discussion and development of UT/DR fangames. making something? post it here. want to discuss non-chan fangames? post about them here
>>857 so my initial thoughts are: 1. The rope fits a lot more with the game world now 2. Im glad that there now seems to be more drama or issues that kanako and clover face together. And that cole can help kanako deal with these issues. I think it adds more depth to chapter one and kanako + coles relationship 3. Im happy that you implemented the ceroba style tardrage. And that cole can stop it. I think it further adds depth to kanakos character and cole + kanakos relationship 4. But im unsure about one thing. and thats how you implemented the ceroba style tardrage. No offense dry anon but that part with kanako showing razor teeth is somewhat edgy. Maybe instead of razor teeth you can make it so she shows her fangs (like one of cerobas face sprites does)
>>857 >the events besides the 1st video will likely be rewritten, also yeah the dialogue for the cerobatard stuff is overall edgy too. It needs to be rewritten. I do like the overall concept though
>>858 >>859 >No offense dry anon but that part with kanako showing razor teeth is somewhat edgy. Maybe instead of razor teeth you can make it so she shows her fangs (like one of cerobas face sprites does) that's just me reusing the stuff from the old weird route but I will tweak it to be just her gritting her teeth instead
>>860 that would be a great improvement
(2.19 MB room.mp3)

theme for the area that's in kanako's room in chapter 2 may continue this later
>>863 for the dark world or light world?
in the dark world
(2.38 MB 636x474 book.mp4)

(1.16 MB 632x478 cool2.mp4)

some progress, a cutscene and a miniboss for bearing's fortress, tho I'm drawing blanks on what moves to add to him so if anyone has ideas I'm all ears
>>867 I would say something but the anons in the other thread pretty much said everything I could think of
(13.68 KB 641x487 6 party test.png)

was messing around with 6 party to see how it would look, also some font rendering options to make it look less distorted I won't mess much with it more than this right now since this won't happen until chapter 3, but I will follow what anons said and keep the party up to 3 party members, except you will be able to swap the party in the power or equip menu later by pressing the menu button before selecting a party member, so the first 3 will be in battle while the other 3 just follow (probably wont add switching mid battle, that would require a lot of work and balancing would be annoying) I'll still use the 4/5 party member battle system for some fights in late game
I might start messing with the music stuff soon, so I just want to request for any music anons around, if you can do a sound similar to the sound that plays when you seal fountains (https://www.youtube.com/watch?v=sb71Mz8Cbtw) but with the justice theme instead also trying to see what files to add in the end, I've downloaded everything from here to see what fits and what doesn't
>>871 >>870 ive contacted the musicians about this.
also I forgot to post this one criticism that i recieved a while back What I think they mean is that the story, as of now, has no real fluff / pace, it's just there. I watched a full playthrough of CH1 & 2, and the concepts are great, but the dialogue gives off the feeling of 'unfinished', I guess (I can't describe it). So far, the way the story is going looks good, and it needs some polish and stuff. Though, if I had some say, off the top of my head, I'd: [CH 1] * Have the opening 'dream sequence' slowed down slightly (either more checking surroundings, or more eeriness?) * Add something in between Cole waking up and entering the first dark world (apart from the interaction with Sadie), for a little bit more of world building * Remove some of the ACT abilities from the start of the game (introduce them later, as to show more progression) * The ATK stat being a base 60 was jarring, when DEF and Magic was at 0. Maybe lower the numbers a bit? (Just my opinion) * Bearington final boss didn't have as much buildup (at least in my opinion), so maybe add an extra area or something along those lines to make his 'threat' seem more looming * Say what you will, but I have no problem with the Light World being that big and accessible already, it looks great so far. [CH 2] * Nice opening, immediately following from the last Chapter * Having another human (melody) in town was a great addition (good dynamic potential) * Same ACT situation (leave some out for the later half of the chapter) * Keep AXIS as a begrudging ally to Cole and Kanako (Axis doesn't actively help Cole yet, just Kanako) - Could drive a 'Character moment' for AXIS later down in the chapter * For a plot point, maybe have AXIS not listen to Cole in battle (he only prioritises Kanako until later) * With the fight against Toster, this would be the point where AXIS comes to rely on Cole (the whole soul going into axis bit) * Design for Dark World is great, but maybe make it a tad more 'steampunky' if you get me? * For the ride up to 'The Upstairs', I'd change the music to a more somber feel, rather than the upbeat original. These were the ramblings of a complete lunatic, do with them as you will.
>>869 >I won't mess much with it more than this right now since this won't happen until chapter 3, but I will follow what anons said and keep the party up to 3 party members, except you will be able to swap the party in the power or equip menu later by pressing the menu button before selecting a party member, so the first 3 will be in battle while the other 3 just follow (probably wont add switching mid battle, that would require a lot of work and balancing would be annoying) I'll still use the 4/5 party member battle system for some fights in late game seems like the right decision. No disagreements here
>>871 >>870 so currently two of the musicians are now working on this.
so one of the musicians is asking if you meant this theme, dry anon https://www.youtube.com/watch?time_continue=27&v=Le4PgUIFGAM&embeds_referring_euri=https%3A%2F%2Fmail.google.com%2F&embeds_referring_origin=https%3A%2F%2Fmail.google.com&source_ve_path=MjM4NTE I think you probably meant that but i just wanted to make sure
>>876 https://www.youtube.com/watch?v=j4GP1nD-MUM something like the "A" motiff from this video (first few seconds), tho maybe B works too
>>877 alright, I will tell him that
(2.79 MB 638x474 rider.mp4)

(1.56 MB 634x474 marker.mp4)

new enemies for ch 1 these will likely be the last new enemies, so now I just need to add new moves to pennilton, bearing and foxlace, redo the bearing and foxlace events and the bulk of the new dark world content will be complete (still missing some small things) then I can set up the new gizmo stuff in light world and that should be all for new content, then I just finish the last small things and playtest/rewrite with my friend hopefully I can make it before the end of the month
(1.39 MB foxlace.mp3)

wip for foxlace, i promise the final product will sound MUCH better than this mid stuff
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here it is, finally https://files.catbox.moe/xhx30t.zip as usual, do a file scan/extract the files/run in VM etc, as you should with any executable downloaded from the internet here is the changelog: -Major changes to chapter 1 (new enemies, tweaked story, new miniboss, weird route was replaced with a different route, almost all events rewritten) -Minor changes to chapter 2 (only in LW for now, still ends at same spot) -Split the pck file from the exe (should reduce anti-virus false positives) -Increased number of save slots (3 to 9) -It is now possible to slow down the soul by holding CANCEL in battle -Added chapter select menu (chapters need to be unlocked by playing the game until then, or a certain code can be used to unlock them in the file select menu (up to chapter 2)) -Added "Battle Memory" to save points, letting you refight previously defeated bosses -Added list of captured darkners in Dark Jail -Added more checks for settings file creation (should stop some instances where the file fails to load) -Added icons when selecting actions in battle -Added running animations in the Dark World (and increased run speed) -Added 30 FPS mode (some stuff might be broken as it wasn't fully tested) and VSYNC in the settings -Added a failsafe in case the player gets stuck in geometry -Added some original music tracks -Added a secret mode -Axis no longer starts with all his moves, those will be unlocked later (still unimplemented) -Reduced soul hitbox (should make dodging a bit easier) -Changed the text to work closer to UT/DR (pressing/holding CANCEL will instantly show the text but not proceed to the next) -Changed how grazing works to be similar to DR -Tweaked some sprites (Ceroba now wears sandals, for example, and lots of chapter 1 darkners look slightly less crudely made) -Apprehending's appearance changed and you get some money from apprehending enemies -Increased money reward for repeating memory game -Text will now show the proper assigned keybindings instead of button descriptions -Reworded enemy checks to include hints on how to spare them -Fixed flag with the basketball minigame's chest -Fixed phantom hitboxes with some enemies after apprehending/sparing them -Tension items now are used instantly in battle -The party now gets 1 HP if a fight ends and they are with 0 HP -The party's HP when DOWN'd was tweaked -Run state stays between run transitions now -Reworked a lot of code for how things work -Fixed some faulty collisions -Some small fixes/tweaks FOR GAMEJOLT ANON: try to attach the pics in this post to the post and preferably put the changelog in text format instead of image, dunno if you'll wait to release it on the 31st or later, we could give some time for anons to test and catch bugs before putting it there but if you want you can just do it now
>>883 as for the music tracks, I added the bearing theme/battle theme, the fishing theme and the steamworks remix, and the axis fighting minigame one (and maybe one other I don't recall atm) I didn't add the rest because I felt they were still unfinished/didn't fit 100%, but I will add new tracks in future updates as those arrive
>>883 hold on to your teeth people.
>>883 right, I forgot to put this at the end of the changelog: GENERAL NOTE: Due to the big changes, previous save files are now no longer compatible Note for translators: A lot of text has been changed, removed or moved around, it is recommended to start over the translations (check the "how to translate" file for more info) please don't forget it gamejolt anon
>>883 DRYanon once again running laps around Toby
>>883 Excellent news to wake up to. Thank you for your hard work. >dunno if you'll wait to release it on the 31st or later, we could give some time for anons to test and catch bugs before putting it there but if you want you can just do it now Not gamejolt anon, but my two cents on the matter is to just release it now. Note that I have yet to play it and don't think I can for a while
>>883 My PC keeps flagging the download as a virus
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>>883 >dunno if you'll wait to release it on the 31st or later, we could give some time for anons to test and catch bugs before putting it there but if you want you can just do it now NTA but I think it would be for the best to wait until the other anons playtest it
wonder where gamejoltanon is anyway
I'm busy with college so I haven't been checking that much lately. Huh, it's out. >>891 Dry anon should I wait
>>883 >try to attach the pics in this post to the post and preferably put the changelog in text format instead of image, dunno if you'll wait to release it on the 31st or later, we could give some time for anons to test and catch bugs before putting it there but if you want you can just do it now I will release it Nov 1st
if theres no bugs or the bugs are very minimal and non game breaking, then I will release it on oct 29
>>883 >-Run state stays between run transitions now should've been "Run state stays between ROOM transitions now"
dry anon i have a message for ya the author of UTY fic: Shattered Decade sends this: Just please tell them that some very autistic guy has been writing a silly grown kanaclover fic for 5 months and commissioning art of the pair because they stumbled across their DRY demo and thought "this is good, this pairing is good", and that they say thank you (dry anon the kanaclover propaganda game plan worked)


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