/mtt/ - MTT Brand Board sponsored by MTT

Undertale and Deltarune (part of the /genesis/ family. Check out /vcollins/!)

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Christmas Collaboration Event
Volunteers and Ideas Needed!


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

(3.82 MB 642x508 1744679946069.webm)

(2.86 MB 640x480 1732386706858.webm)


UT/DR fangame thread Anonymous 04/17/2025 (Thu) 22:52:15 Id: acb8b6 No. 4
a thread for the discussion and development of UT/DR fangames. making something? post it here. want to discuss non-chan fangames? post about them here
>>963 he also made a lot of links in the doc to his google drive but Im not going to download those. Its a lot of videos
>>964 >>963 unfortunately my process for pdf files is to run them on my offline burner pc so I will probably miss the videos, I will give it a look later
>>965 I can download the videos, but it will take a long while (honest reason: im lazy).But yeah I hope you benefit reading the non video stuff
>>961 >>958 I guess maybe we could try to ask those people to launch the game with "--rendering-driver vulkan" option and see if that fixes it but I don't recall if others that reported this issue before tried that
>>961 >the only possible thing I can think of is that the issue could be the 32bit binary since a lot of godot functions use doubles I don't see why that would be a problem. Double precision floating points have been a feature of intel CPUs since the 486DX days.
(3.49 MB foxlace.mp3)

DRY anon, this isn't quite completed, feedback and criticism would be much appreciated
>>970 I like the inclusion of the justice motiff at the end, otherwise it's sounding good. looking forward to see the final version
>>963 also here is skywatchers finished review and notes. Theres 15 page of notes and 8 pages of review. The review starts at the midpoint of page 15
>>972 also if you notice the lack of alt route stuff thats because he didnt play the alt route. Hes not a person who plays the altroute/weird route stuff (he did tell me he will watch videos on the weird route/alt route and then send me his opinions later)
>>973 (alright this is his opinion of the alt route) So of the previous one, I think my favorite part was killing Pennilton as that was beautifully fucked up, but the rest of it kinda felt off. Both Kanako just going with murder after the first suggestion that it was justified, and the Warden letting us go off scot free after MURDER. But yeah that was the previous weird route. The current one doesn't really feel like a weird route (like ch 2), but I do like it. I'm getting the vibes of a slow burn kinda deal with Kanako slowly giving in to her anger at being so lost in the dark world, and that corrupts her more and more. Which I like that way it expands on Kanako's character. I feel like I get to see a new side of her, and what could motivate her into making worse and worse choices both following her desire to get home, protect Cole, and the slow rewards she gets for being violent and cruel. Like how some of the prisoners thank her for shutting up the noise of Ringo, or the coin thanking you for taking down Pennilton. Maybe on the weird route, Kanako will pipe up and say "Oh, you're welcome. See Cole, it turned out alright... even if they DID get away." Like she's slowly justifying to herself that her anger really isn't a problem, it's justified anger. And so the weird route could be Kanako getting more sick of the dark world, less empathetic towards darkners, and so tired of letting criminals get away that she starts being MORE brutal until she ends up finally killing someone on accident. Then I could see Kanako (out of guilt) start justifying why that was actually okay cause they were a criminal, and the player just forces Cole to be just go along with it, becoming more subservient to Kanako. Maybe even have their relationship grow more toxic as Kanako gives into her anger more and more, both that killing criminals is okay, and to keep Cole from running away). Maybe the ending could have Kanako commit actual murder to keep Cole from having to leave town. Also, maybe have the Warden not catch on at first what they're doing (he only gets to see the criminals they bring back and captured, so when they actually die, he just thinks they got away. At first, cause surely kids wouldn't be commiting murder) But yeah, I like the characterization going on there in this weird route (can't really fully compare it to the ch 2 weird route, cause it feels like going for different things: DR: player/otherworldly entity corrupting a character to be evil. DRY: Kanako giving into her anger and letting that change her into a person who uses violence to get what she wants and Cole into an enabler, as they slowly come into the realization that it would be easier if they just started murdering the criminal darkners since capturing them isn't working (and it's not like the Darkners are people, right? 🙂 ) Sorry, let me be a bit more clear on the last part: DRY weird route made me feel like I was watching the start of two characters slowly becoming villains (they weren't really heroes to begin with), rather than in DR where it feels like you're seeing a real creepypasta except YOU'RE the otherworldly entity corrupting the game. And both are cool
>>974 (part two) Oh yeah, one last thing before I fogret. The reason I brought the first weird route and Pennilton is that I think since Pennilton got away, his original death in the first version should be how it goes (if he ever comes back in a future chapter). I think it was the best death, because of how slow it was. Each strike making him weaker and weaker. The music cutting out. It's touches like that make the death feel real. The video gamey fade away to red that Bearing and Ringo had in the first version took away from the scene. Have it be slow, breaking them down with each strike, and then leave their broken corpses permanently on the map so you don't forget what you did. That is to say, beating someone to death with a blunt instrument is a very brutal, messy, and slow death. If you want to make the deaths hit hard and feel real, then do it, and then it'll start feeling as messed up as freezing the enemies solid for all to see in Cyber world.
>>972 >>973 thanks, I will likely implement some of the suggestions here
(20.37 KB 627x466 277votes.png)

277 votes (heres the updated vote count) Also gamejolt people really just want the killing immediately. Ignoring that theres a thing called plot buildup and that deltarune chp one itself didnt engage in immediate murder either....Hell chapter one didnt even have a weird route... ugh, well its deltarune fandom so i should have expected this.
(3.49 MB foxlace.mp3)

DRY anon i couldn't change anything that made it sound better so final product is this i guess also i just realised that these songs should have titles but i'm stuck for ideas so it's up to you what to name them
i'll get to work on remaking bearing's theme eventually but for now, are you sure you don't want an alternate rude buster for the weird route
>>985 >>986 sounds good, I'll add it in then also I don't think an alternate rude buster is needed for alt route, since the goal in that route isn't to kill darkners (you can actually ignore most of them as long as you have fought more than spared)
so after reading the reports of people and looking up on google, it seems the cause for the rendering issues is likely outdated intel UHD drivers I will see if I can find a work around, but for now either ask people to update the drivers or unfortunately get a new pc
>>988 you could also ask them to try lauching the game with "--rendering-driver vulkan" or "d3d12" to see if they can get around it
>>988 >>989 looking further into this supposedly it was fixed but still breaks in some instances https://github.com/godotengine/godot/issues/58314 I could try using the "mobile" renderer instead of "compatibility" next time and see if that helps, though I think that one might default to vulkan instead of openGL
>>990 >>989 >>988 anyway I think it would be good to make a post on gamejolt explaining the rendering issues are likely due to old GPUs/drivers not working well with godot, since a lot of people are reporting it, it might also narrow down and maybe if someone knows a workaround or setting I can toggle to make it work they could post there
>>991 alright, I will make that post
https://www.reddit.com/r/DeltaruneYellow_/comments/1ovlh2w/does_anyone_know_how_to_fix_this/ I think this issue can probably be fixed with the rendering-driver launch parameters
>make post >only two people provided useful information https://gamejolt.com/p/so-regarding-the-deltarune-rendering-issues-4pmbztgt pain
>>996 and thats the way it is
>>996 unfortunately, the people suffering from the issue aren't too tech savvy, and those that are tech savvy likely have better pcs and don't run into the issue at all
someone reported nvidia 1060 issues with DRY, supposedly that can be fixed by updating the nvidia drivers https://github.com/godotengine/godot/issues/102219 or making sure the game is using the gpu instead of the integrated one
(27.40 KB 715x570 finishedpoll.png)

>>998 >>997 (poll is finished) alright so i guess the only thing I can do is just make a video showing how people can access their gpu info and hope for the best.
(2.22 MB 626x464 baseball.mp4)

finally an update, added some more robotown npcs and a minigame that will start a sidequest also surprised we actually got to 1000 posts on this board
DRY Anon i think there was some miscommunication because in the released game only a WIP of Bearing's boss theme is used? anyway here's the full version with more bass
>>1002 sorry I don't think I ever got this version, first time I hear that 2nd half I will add it in the next update
Would any of you anons be interested in taking part in a Undertale and Deltarune fan work jam on /v/? It wouldn't just be limited to games, but would include fan fiction, fan art, animations, maybe even music if enough people are interested. Basically just anything to generate more OC to keep discussion alive.
>>1004 I don't think there are enough creatives to work on this within these threads, and pretty much no one outside really cares about "non-toby" made content because it isn't "official", so you will have a hard time finding anyone to do anything, sorry
ok good news, I finally got a device where I can reproduce the rendering issue I can now try to figure a workaround for it, hopefully it is possible
>>1007 so it seems the issue is just the default driver windows installs, I got a new one from the intel site and now it just works so it is all a driver issue and people should update their drivers instead of using whatever that windows updates gives them
>>1008 >it was just the drivers wow, well time to make a post about it


Forms
Delete
Report
Quick Reply