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For the time being, some thread from /v/ that were at immediate risk of deletion yet do not satisfy the qualifications for archival are being housed here. These threads will be moved once a suitable archive board has been set up.

Amateur Game Development General: Prototype and Production Edition Anonymous 11/30/2024 (Sat) 06:58:05 Id: 1b5651 No. 7821
Share progress, ask for feedback, argue about little things in game design. Resources: >#8/agdg/ via irc.rizon.net >https://app.element.io/#/room/#agdg:matrix.org via matrix programs >Dev resources: http://8agdg.wikidot.com/resources >Wiki: http://8agdg.wikidot.com/ >http://mu-sic-production.wikia.com >https://pastebin.com/qtDwktHP
>>8664 look up signposting
>>8657 >sees a thread full of progress >noooo how can agdg ever survive? Maybe you should make a game instead of spending 118 hours a day arguing with retards about shit that is barely videogame related. I hope 4chan stays dead and the schizos responsible for ruining the thread there all neck themselves.
>>8665 I think gamers are on average smart. I think retards are just the most vocal. But a review from a dumb dumb is worth just as much as a review from a genius. I've been debating for a while if its worth it to put an AI generated IQ test before the game starts There's no ability to look up the questions and it's timed. And only if you're able to pass will you be allowed to play. I want to have the financial security to be an asshole like that. To make a game so good that people can't help themselves but need to play it, but only I can dictate who is allowed to play. That's my dream
>>8665 >game journos are retard >professional devs are investor's slave >investors are out of touch >and they see journo's retardation as rules of business >so devs make the game way as cool as possible (thus why it looks good on trailers) >and journo giver retarded feedbacks >investors listen to their retarded feedbacks, and give retarded orders to devs >devs, who want salary, obeys >completed product is now filled with obvious hits for the retarded All of this happens, because devs have retarded investors. If you choose your investors correctly, this shit wont happen
>>8667 Driver 1 did that. Darksoul games did also that. New vegas also did that, with unobvious hints on where to go. You wanna do IQ test? Do it with with a blend of gameplay, to gatekeep the retarded from your target audiance
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How difficult would it be to make a metroidvania game like Cave Story in GameMaker?
>>8669 >Darksoul games did also that. Having a long career as invader, I can guarantee most DS/ER players manage to beat the game despite obvious sign of being under 80IQ. You can't *lose* at that game, so a tenacious monkey will beat it 'cause it's only a matter of getting a long enough streak of luck - or to just summon another player to do the hard parts for you.
>>8671 someone with under 100 iq wouldn't be able to afford a fromsoftware game, nor be able to pirate one
>>8662 at that resolution you're not going to fit in any worthwhile card description anyway. you're going to want to add an on-hover window at some point
>>8664 >>8667 another case of a midwit dev who lacks imagination, telling himself he is smart for understanding unintuitive jank that he himself built. like wow, you're so smart for reading your own mind. anyone who doesn't guess correctly what you meant by some inane "hint" must have lower IQ than you. yeah, that's it. it's not that you suck at game design.
>>8655 C# is very much like C or C++, except easier.
>>8655 If you are used to memory management, you might want to take a look at Unity's Burst. It make C# code run muuuuuch faster, at the cost of introducing back some C-ish limitations.
>>8655 C# is a good version of java, flavored like a C. Most people like to use it but you're kind of heavily tied to windows. not completely, but a lot.
>>8665 retarded 130 IQ gaymers on the internet never realize that 90% of the population has an IQ with less than 105 and 80% of the population has an IQ less than 90.
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Was a paint in the ass to gen this.
>>8679 Boring
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I wasted way too much time on this washing machine.
>>8654 pls rate my models :----DDDD >>8681 >interactive washing machine fuggen ebin xD
>>8670 Not hard at all. Question is, where are you at in your journey? Are you able to make platformers?
>>8655 C# is microsoft java C++ is C but with more shit and more strict typing
Romance scenes are going to take a while, I'm doing the backend before writing the events, but I I did pre-rendered certain images already for laying down on the bed. I'm not sure the best way to showcase handholding due all of the combinations there are and the height/size difference impacting placement for the models. I might have to pre-render every combination and put it into storage to be called.
>>8685 The handholding isn't going to get much better than this. Getting any closer and the camera goes through it, so doing interlock looks like ass in engine.
(4.43 MB 2304x1152 all.png)

It took me like a week to generate all these combinations of traits and research danbooru and furry polls, to generate this waifudex. pls rate.
>>8687 Some of them look fine, mainly the head only portraits that are less AI shaded. Those look like a generic anime drawing template that someone colored in that you would find in those anime drawing books. The animals outside the pokemon, are off due to the anatomy. Outside the cat with the bowtie outside it has nothing under the bowtie for an outfit. The only ok wolf furry looking one is row 5 length 15 due to the wilder hair being human/furry mix. I don't know if I'm the right person to say this, since this is obviously AI overall and my personal shading for art ends up looking like dogshit, so take what I say with a grain of salt.
gamedev collab but we have gay sex while also working on (you)r game.
>>8687 Which one is the baalphomette (>>8032)? D3?
Sometimes I get the feeling I should go back on working on my game, my last commit was 4 months ago, but then I remember the crazy amount of work I'd have to do again and I don't wanna do it. Especially when I remember that nobody gives a shit about it anyway.
>>9666 Since your game is dead and you don't care, are you gonna open source it?
>>9667 I worked in an obscure and shitty engine. The code from it isn't usable outside of the game's engine scripting
>>9666 > but then I remember the crazy amount of work I'd have to do again and I don't wanna do it. Coffee and a girlfriend can fix that for you m8
This got archived. Where's the new bake?
>>8534 Yea but no one is baking new thread. This thread is on /vault/ now, basically archived. How about this: >we migrate all of our activity to the /agdg/ board https://8chan.moe/agdg/ >the "one thread is probably enough" tradition will be implemented on that board's meta thread https://8chan.moe/agdg/res/1.html >if there's a discussion in meta thread for devs to collab in a project, they can create their own thread there to focus their discussion For new thread baking "rules" and other organized stuff, we can discuss there. How's that sounds?
Or should we post an aggy thread on 8's /vg/ instead?
>>9671 The thread was vaulted todayish, around three days after >>8534. Why do you want to migrate to a different board? Do you dislike /v/?
>>9673 Naah i dont dislike 8's /v/. In fact, its actually better than 4's /v/ lmao. But i just wanna know where will the main /agdg/ thread be? Usually in 4chan, we post aggy threads on /vg/, so i search there and there were none. There's a dude that posted an aggy thread in /v/, but its for a specific project.... so i kinda went impatient and post a temporary general at /agdg/: https://8chan.moe/agdg/res/30.html#q30 If you guys wanna migrate temporary to there, then use it. If not, please bake an /agdg/ thread on /v/. We'll see where the activity goes, and we'll settle there


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