/vg/ - Video Game Generals

Recurring threads about video games

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

files

Max file size: 20.00 MB

Total max file size: 50.00 MB

Max files: 4

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

CAPTCHA
E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Celebrating its fifth anniversary all September


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

(214.37 KB 861x779 1715029222357934.png)

/mhurg/ - My Hero Ultra Rumble General Anonymous 04/23/2025 (Wed) 01:05:00 Id: c6c23b No. 4398
We're at a week now, so it looks like the downtime might be long. Time to set the life raft afloat. >What is this? My Hero Ultra Rumble is a battle royale game based off the My Hero Academia anime. It features various different characters from the series (with more to be added) with different quirks and costumes, separated into 5 archetypes. The matches are made up of 8 teams with each team having 3 players. Last team alive wins! >News -Crossplay is here. -Ochaco Quirk Skillset releases tonight. >Game's database https://ultrarumble.com/ >calculator site with damage numbers, T.U.N.I.N.G. impacts, etc. https://ultradojo.com/ >/mhurg/ agencies PC: Froggers (ID: 2203659952) Toga Lovers (ID: 1695305727) XBOX: Mina is Cute (ID: 7295700145) PS4/PS5: Juicy (ID: 1219501098) >I'm new/returning, what the hell is T.U.N.I.N.G? Watch https://twitter.com/myherour/status/1896772594507862411 >Current gacha characters will (hopefully) be added to the ticket pool at a later date https://twitter.com/MyHeroUR/status/1707812523259343249 (As of season 9 it seems the devs have stopped doing this) >Reminder: -If you want to apply to an agency from these threads, leave your in-game name in the thread in order to be easily identified. -Certain characters like the ones that can only be seen in the "Special" part of the License tab, can be unlocked just by playing (Bakugo, Todoroki, Tsuyu, Toga, Mr. Compress, and All Might.) Some have to be unlocked with Character Tickets (Iida, Kendo, Aizawa, Kaminari, etc.) Some have to be unlocked by rolling (Overhaul, Kurogiri, Present Mic, Hawks) but may be obtainable by using Character Tickets in the future.
>>4499 Why is byking beefing out Ochunko so hard before she's even out...scary...
Reminder that the 1.5 year anniversary banner gives you one x10 roll for free. I got Compress's suit. Not any of the costumes I was hoping for, but at least it wasn't a duplicate.
Asschaco's alpha fires a big, slow moving projectile. It's heavy damage, but has a long startup time. However, you can also hold it down to rush forward and do a direct hit for even heavier damage (similar to All Might's beta, but even easier to land) at the cost of 3 ammo. The direct hit also launches the enemy quite far away. At level 1 it has 5 ammo, the projectile deals 117 damage, and the direct hit deals 145 damage. At level 4 its ammo increases to 6. At level 9 the projectile deals 157 damage, and the direct hit deals 185 damage. At all levels it takes 2.5 seconds to recharge 1 ammo, and recharges from empty in about 5 seconds. Asschaco's beta is similar to Hawks's beta, but it catches enemies and deals repeated damage similar to Strike Bakugo's gamma. Its movement is input-based rather than camera-based, so it's a little harder to control than Hawks's beta. Pressing forward makes you ascend, and pressing backward makes you descend. It is percentage-based, but no matter how little you use, it always starts recharging from 0. At level 1 you get a maximum of 2 seconds of flight time, and it can deal a maximum of 120 damage to an enemy before it knocks them down. At level 9 you get a maximum of about 4 seconds of flight time, and it can deal a maximum of 150 damage to an enemy before it knocks them down. At all levels it takes 4 seconds to recharge. Her gamma is basically the normal Ochako gamma, but a bunch of smaller circles in a line in front of her like a Strike Shiggy alpha, rather than one big circle. Like Shiggy's alpha, the circles will go up/down elevation changes, though they won't spawn on walls. If you hold down her gamma, it consumes all charges and spawns a single larger circle centered on you, which creates a floating platform. At level 1, the platform rises almost as high as the archway on the USJ bridge. At level 9, the platform rises a bit higher, reaching even with the points at the top of said archway. Mostly leveling it up just makes the platform larger. As long as you are standing on something, there doesn't seem to be any limitation on spawning the platform except the fact that you can't be standing on an existing gamma platform. Even if you're standing on top of a Cementoss alpha or even in a tree, it spawns the full-width platform from that point. If you try to spawn it while standing on an existing platform, the new one just breaks instantly and the ammo is wasted. Interestingly, there doesn't seem to be any limit on how many platforms can exist at once. If you turn on increased reload speed in Training Mode, you can get a chain of 8 into the air at once before the first one falls. One interesting property of the large platform is that when it falls out of the air, the whole thing is apparently instantly turned into a projectile. This means that while enemies are able to stand on it, if an enemy is standing on it at the moment it begins falling, they will instantly take the same damage they would if they had been underneath it. At level 1, her short-press gamma does 42 damage on ascent and 62 damage on descent. Her long-press gamma does 110 damage on ascent, and 80 damage on descent. At level 9, her short-press gamma does 60 damage on ascent and 78 damage on descent. Her long-press gamma does 150 damage on ascent, and 120 damage on descent. According to the skill details, reload speed is supposed to increase at level 4. But in my testing, at all levels it takes 6 seconds to recharge one ammo, and 12 seconds to recharge from empty. Overall, she seems quite strong. Good mobility with her beta and the capacity to just fly through team fights, shredding people like a combination of Assault Kiri's alpha and Hawks's beta. 185 damage on a melee alpha that, while shorter-ranged than All Might's beta, seems easier to land. Crowd control and combo potential with her gamma, plus a bit of utility. Of all the parts of her kit, her alpha seems the most likely to be a balance issue.
(3.09 MB 2560x1440 Asschaco gamma blockade.jpg)

>>4539 Additional fun fact: Although her gamma platform will break if it attempts to push a player into the ceiling (much like Cementoss's alphas now will) if there is no player in the way, it will rise as much as it can and then stop. This means if you spawn a platform in the middle of a doorway and then quickly roll off of it, you can use the platform to block the doorway. I'm not even sure if her gamma platforms can be destroyed/take damage, so it makes for a pretty good, if temporary, blockade.
>>4533 it took every amount of resource i had, but i got ochunko & her outfit.... also shiggy's awakened outfit from the free pull
>Asschaco's tuning increases ONLY vertical jump height >if you're holding any movement inputs, you just get your regular jump It's shit. Ironically it's arguably WORSE than Nejire's tuning.
>>4549 Ohnononono its actually Ochunkover bros... surely there's some way this could be applicable in a real match...
>>4557 I JUST found out you could combo the gamma's...that's absolutely wild
we are so back
I am here!
>>4569 froge...
(817.23 KB 935x1029 itsover.png)

It's so over.............. 130 rolls and all I get is Ochunko's stinky idol costume but not her quirk. I'm gonna have to hit the pity for the skill set. Assuming I can even get 700 more tickets before the end of the season without paying money. Haven't calculated, but I really doubt it.
>>4677 >Assuming I can even get 700 more tickets before the end of the season without paying money Only if you've still got a ways to go on your license. The only sources of tickets left this season are the weekly+premium login bonus and the elite agency rankings, which come out to 200 tickets. You messed up big time, anon. 500 tickets is going to run you like $100.
(1.59 MB 1920x1080 roll.png)

I just wanted the frog's cute idol costume... I don't wanna be a filthy chunko player
>>4682 I was hoping to get lucky as I usually had in the past of typically getting 2 - 4 PUR items per 10x pretty often (I know its silly to rely on getting lucky). There's also the free tickets from Vigilantes episodes airing.
>Team of Strike Shigaraki, Overhaul and Tech Dabi >Chaos City, zone closes on that small rock cave with all the tents >Anyone who drops down is immediately annihilated >Anyone who stays above has no where to hide due to the flatter terrain It's blissful to be blessed by the safe area gods.
>4chan image host is back online >message has changed from a 503 error I knew there was hope!
I got the quirkset in my first 10x roll Ochako Smacko!
>>23887 See you soon!
>>23891 How do you like it?
>>24045 I haven't tried it on real players yet, but seems like it hits hard, with the only balancing being that it has low ammo
>>24072 I think its funny how far away you can smack players. I imagine it has the longest knockback distance in the game.
>>24886 I wonder, is the charged swing a hard knockdown? Could two Asschaco players play tennis using a third player as the ball?
(3.88 MB 1920x1080 huh.webm)

Might be the strangest bug I've dealt with yet. I didn't capture evidence of my lobby, but it was with randoms and we entered before the map switch. I must've ended up in a different lobby when the match started (there were a different set of players in the match, as my video doesn't show that either).
>>25076 What placement did you get according to the post-round results? 1st or 8th?
>>25156 Oh, it wasn't me who was champion. I got 2nd place (post-round results as well).
(40.05 KB 562x213 team ID 54.png)

Anyone want to party up?
>>25044 it isn't :(
>>26312 Is the team full? Game's telling me it can't be found
>>26350 I waited a while and no one showed up, but in that time one of my buddies sent me a team invite, so I ended up joining their team instead.
(3.93 MB 1280x720 nuclear Shiggy.webm)

PU Power Intensified on Strike Shiggy is so much fun. >beta deals 50 damage per tick >alpha deals 47 damage per tick, for a total of 188 per alpha >gamma deals 353 total damage (bump, grab ticks, throw,) 251 of which is direct HP damage For 10 seconds I can just absolutely disintegrate people. I only wish Shiggy had a double red hero slot costume so I could pair it with Crushing PU Charge and get my nuke button 2-3 times per match instead of just one.
Our home is back, migrate
To anyone still checking this thread because they haven't heard - 4chan is back! My thanks to 8chan for acting as a substitute when so many people needed it.
kill frogs


Forms
Delete
Report
Quick Reply