I lold when I opened readme to that game, and seen "I wanna be the guy" in there. I immediately understood everything. In that game, the only thing difficulty switch does is it affects frequency of saves. I really lold at his games being compared to that is considered the hardest game out there. (Despite not being even close to being hardest, it's more an "learn by death" kind of game, just accept that you will have to replay something multiple times and it's not that hard.)
It's probably the first actually playable game in a while. It's no wonder a guy who makes games alone would become really good at them, and will not feel the difficulty anymore. You really need testers to not lose contact with reality, or rather masses. There was a vid of Arino kachou and Nintendo's Satoru Iwato talking exactly about that..
Zun kinda united his "one spellcard at the time" games with his usual "six stage marathon". I suspect he also cracked the difficulty up as well, I don't remember stage 2 bosses ever being this bullshit, yet it felt easy.
He also called his games "oboege", "memorization game" once. You rarely can clear a spellcard on your first try, especially later ones, you need to know what you need to do. So you often had to play 30 minutes of boring first 3 stages before getting to the interesting and even panic inducing 4th.
Yeah, I'm one of the fags who would rather chat about games than play them. Except for the games that itself are nothing but chatter, like vn or rpg.
Guys, you ever get this feeling of, when the game forces you to remember something or to get some kind of new skill, that this game is trying to "grow roots" in you, tries to become a part of you? It especially irritates me when it forces you to memorize fictional lore details, like location or city names. Maybe I'm old enough and don't have enough of my gray matter to spare anymore. Maybe I'm just retarded/nuts in some way.