>Years in the future, but not many...
I remember this being its whole intermission, as opposed to two pages. It may be that my brain has conflated this with a section of the story that will come later. The exiles, as they will come to be known, are quite underrated in my opinion given how much they do to elevate the story. More so than even the meteor, these couple of pages create a sense of intrigue. If you showed someone this before anything else in the comic, they’d probably be interested.
I suspect that the pilot of the adaptation will end with this scene. Either that, or copious amounts of uncensored gay troll sex.
>News:
The news for these couple of pages is gives a lot of insight into what Hussie was thinking while making Homestuck up till this point. Since this post is much shorter than my previous ones anyway,
I may as well post the whole thing. I should probably try formatting my posts better as well.
>7 June 2009
>Hey, so looks like we're through "ACT 1". And I didn't even know there would be "acts" until a few days ago! How about that!
>Though aside from that, this is the point I've been pushing to get to in the story since I started. It took longer than I thought it would. I thought it might take about one month, but it turned out to be more like two. And by "this point in the story", I guess I mean "the beginning". Really everything that's happened so far probably serves as more of a prologue than a first chapter.
>So we are just getting started! There is surely some fun stuff to come.
This may have been where Hussie began to consider doing away with user suggestions.
>Glancing backwards, I can't help but monitor my progress. 55 days, 247 pages (with 295 images). That's a little more than 5 images per day, which is almost the exact pace I set with Problem Sleuth over the course of a year. I was very surprised to learn this! Mostly because many of these Homestuck pages are a lot more detailed and labor intensive, especially with the Flash animations mixed in there. I will decide this statistical analysis yields good news!
To be fair, most of them still use “sprites” that are clicked and dragged around. Still, when you do something for a year, like Hussie did with Problem Sleuth, you’d probably get more efficient at it.
>It also helps that I'm starting to get the hang of Flash. The most recent animation was much easier than any of its predecessors, and hardly felt like it took any time at all. I am THIS CLOSE to actually looking forward to doing the next one.
We’ll see there’s a lot more of them to come. Judging by how long it takes me to draw, I can only imagine how look the original flash animations took. Even ones as relatively simplistic as these.
>Commentary
> "Not many" unsurprisingly turns out to be 413 years. Which I guess is a lot. But it isn't much at all compared to the lifespan of the Earth, or the universe. That's why we hear it frequently in reference to the post-apocalypse timeframe. We're being prepared for the real magnitudes this story deals with later.
I also liked these commentaries from earlier regarding Act 1:
>It's reasonable to argue watching a kid wander around the various rooms of his house, engaging in inventory-based slapstick isn't exactly a roller coaster ride as far as entertainment goes. But it all feels pretty necessary to me, for a lot of reasons. Getting to know the layout of the house which is relevant for more outlandish shenanigans later, getting to know the rules of the game, and so on. Besides, much of what characterized MSPA stories is this gradual sense of liftoff from truly mundane initial circumstances. It's hard to achieve that without first establishing the mundane!
>There are quite a lot of miscellaneous items floating around, resulting from a well-stocked environment ripe for messing with. The appearance is that all of this crap is trivial fodder for these hijinks. However, if you examine each one, you'd be hard pressed to find any that don't have some sort of significance later in the story. Often the significance is profound, as is the case with the broken glass, and to a greater extent, the red box.