>>2324
I feel like there are so many specializations that you could do one form and three specializations, at least one of which must be from your form. Either way my first choice is Conqueror and Emperor. Spymaster would for sure be my next choice though, and manipulator has a lot of appeal too. Creator kind of does but I'd want industry and infrastructure more than minions and gear; I can do that regardless.
Fae race is my first race choice and my personal race. Giantkin is also a key race. I think aberrants are my third choice even though they're sort of just fae but more. My fourth choice would've been animals but they don't add much that the others don't.
Even at two points, industrialize is too important to turn down. Gunpowder? Great. Electricity? Primo. But get this? Trains. They will run on time and they will run fast and they will bring the prosperity of the Foreign Emperor with them. And I'm pretty sure I could make a train, with a bit of trial and error. Not sure about gunpowder, but I can fill entire reservoirs to power electrified rail and for that matter all manner of conveniences. Bureaucracy also seems essential to prosperity. I'm willing to take the Elites drawback, as the only thing I really want from the first level is peons. Loyal giant proletariat could be highly efficient. But I can indenture non-minions for those jobs I guess. With that final point, I'll take Scrying. Intel is almost as important as industrial capacity, after all.
If I had the points for it, land transformation is a great force multiplier, and joining+recycling is a great way to improve my people. Or joining+promotion for true egalitarianism, for that matter. But the drawbacks I'd need are too serious. I guess honorable is tolerable, and racism would be okay with joining since then it becomes a matter of station more than race. I suppose I could take both of those with joining and promotions, and limit myself to just the fae. But the minion section is more fun if I can pick from a few races so I'll let that be.
On that note, aberration mounts, six-limbed, bald, and lipless. -1
Ogre heavy infantry as my basic soldiers, though with the costs I'll put them all on mounts -1
Fairy stalkers, capable of illusions -1
Fae spy, to do as they're built -1
Aberrant artillerist, a big centipedal creature with human fingers for legs that spits dark corrosive light -2
Fairy artisans are probably what I'll summon the most of, if I can afford to -1
Fae standard bearer, musicians who play in combat -1
Sidhe centurions, the fae lords -1
Ogre antipaladin -2
Sidhe concubine :^) -1
Just filling out the roles, -12 so far
Aberrant Profane, my sagehounds who run through the channels of magic itself to hunt enemy mages -3
Ogre Slayer for a melee heavy hitter -2
An aberrant siegebreaker, a scuttling thing with fourteen crab-like legs each tipped in poison claws, and a shell like that of an armadillo but paved in cobblestone, and seven tusks in the front, each of a different metal. Besides its physical ability, on its back it can fit entire fae courts, ready to shoot the shit out of the enemy.-3
To go atop it, fae archer -2
Fae pact maker of course, would be silly to forgo after taking bureacracy -2
Fae strategos, my sidhe princes -2
Also considered praetorian sidhe knights but ran out of points.
I think the ever forest may be the best place for my fairy army to start