>>2305
Harvests of Healing: Other, Ghost, Lore, Dreamwalk, Coax, Purify, Restore, Happiness, Warmth, Interest, Hopebringer, Grandpa's Almanac, Old Lunchbox, Small Leather Pouch, Old Boots, Share What You Have, Help The Villagers, Spark of Hope, Climb Straight Up
I just really like the idea of a small dead child being the one to journey forth to bring hope and life back to the world? The powers I chose are meant to help with the narrative too. The Cheer gifts are all really helpful for helping people feel better, and the Spirit Gifts are really really good for that too.
The idea of being able to use Happiness to befriend someone, letting my Warmth let them like me enough to confide in me, then using Lore and Dreamwalk to find objects of Interest for them to bring them Hope is just really really nice
Unfortunately being a friendly and helpful small child can lead to some problems, sharing food that a hungry new friend can't eat and accidentally getting her hurt, helping villagers put some bad guys to sleep without thinking about what'll happen next, and weakening the poison in the hopes that the plants and animals will survive because I don't like the idea of hurting the animals and slowing the spread of the poison won't help in the long run when it finally hits the water.
The only scenario that doesn't fit is the last one. I had to choose to climb as my character is too little to escape all the monsters in the caves and not smart enough to do a bunch of riddles. Climbing will suck too since I'm absolutely tiny, but at least I've got some boots that'll make it easier on me.