/erp/ - Erotic Roleplay

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Anonymous 05/26/2024 (Sun) 01:47:15 No. 426
General tips and links for new ERP'ers?
Be as shameless as you can and burn away all sense of embarrassment right off the bat and you will be a better person for it.
Here's just a couple of tips for people who were wondering about how to make longer posts. First off, posts should overlap in time. One thing many people default to is treating each post as chronologically sequential. In roleplaying, your typical post should start where your own last post ended, not strictly after the end of the other person's post. You're telling one side of a story, so usually your side should be a continuous stream. Also remember your five senses, and don't forget the environment. Weave in a little bit of the sights, sounds, and smells around the characters.
>>1721 This is a good post. I'd also say, don't be afraid to describe what your character thinks or feels, or have them have little fantasies in their heads. Fantasising is a great way to I dictate what you want in a scene. If you like something your partner has written, and want them to focus on it more, focus on it in your post. Respond to the line, maybe reuse the words tou liked, expand on it or add context. Similarly, if your partner focuses on a kink ora phrase you've used in your post, it's generally a sign they want more of that so if you find it hot, do it.
>>1797 There are a number of "roleplay rules" that serve mainly as training wheels, and "don't use OOC knowledge is one of them. That's mainly for D&D murder hobos who want to go around killing everything. It's okay to take advantage of OOC knowledge to make a story more interesting. For example, let's say the role play involves a character that uses shadow illusions and feeds off fear and another character has a traumatic fear of dogs. If these characters were opposed, it would be bad roleplay for the former character to conveniently decided to use a dog instead of their usual spiders and snakes. If the characters were instead supposed to work together, having the illusionist create a shadow dog as a protective entity creates the opportunity for more engaging character interactions. Another example of this would be "don't use conditional narration" Where you state what your character will do. It's okay to state your character plans to do something, but not a [if other character does x my character will (elaborate sequence of events that comprise most or all action in the post)] Conditional statements can be good in the cases where the other player character might do something which has a specific outcome not dependent on a reaction. [If other character looks down they might notice my character's tattoo]
>>2570 >"don't use OOC knowledge is one of them. That's mainly for D&D murder hobos who want to go around killing everything. It's okay to take advantage of OOC knowledge to make a story more interesting. Except everyone who'll take that suggestion will be an utter ESL shitter who'll act like they're personal friends with your character. You sound like a loopy cunt who writes young-adult novels. You should not be giving people any kind of advice on roleplaying.
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>>2572 lmao retard, way to sound insecure about genuine advice


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