>>1279061
>jenshin doesn't have the social element in game
disingenuous to disregard co-op that is integral to many players' experience and imprinted memory, alongside the brand spanking new miliastra mode. nevermind the massive shared social experiences outside of the game from cosplays to fanart to lore discussions. jenshin is massively social to the degree that even people such as yourself talk about it :^)
also the idea that they'll cut jenshin the moment it becomes unprofitable is fan fic at best and shitposting at worst. partly because they've shown continued support for their older IPs despite their natural decline in revenue, but mostly because genshin continues to be massively profitable and far from unprofitable. they've consistently demonstrated reinvestment in all forms of content for all their IPs there's no reason why that would change with jenshin.
>rethink their plan when they've executed a near perfect business strategy with obvious successes after successes
lmao
>why not diversify and corner different niches
isn't that what they're doing right now?
>HOK dev and AI
talent migration is normal in the industry and not an inherent risk. hiring people that've worked on big projects is an investment to acquire expertise instead of wasting time and money to learn it the hard way.
moreover the whole "AI BAD" is luddite tier thinking. any company that refuse to learn AI and implement it in their content pipeline is doomed. it's like being an artist and don't know how to use photoshop.
efficiency is the way going forward. by offloading repetitive tasks to AI humans can make decisions on more important tasks which leads to faster content cadence and better end consumer retention. no one wants to wait around for content. no one wants to sit through content droughts. AI is the key to industrialization and hyper productivity of content creation.