>>117139
Counting all conditionals:
>Skill 1
10 + 16 = 26 damage, 2 burn and +1 count.
Since this is a 52 offense level skill, most of the time you won't get any bonus damage out of this.
>Skill 2
11 + 17 + 23 = 51 damage, 4 burn
The defense level down is turn only, meaning that she won't be able to use it herself unless she has a second skill slot available. Fortunately, she has in-built haste so she will most likely go first. However, the defense down requirement is quite high (30 burn for max debuff), but 8 defense down is roughly an increase of 20% damage to the rest of the team, which is p good.
>Skill 3
10 + 15 + 20 + 25 = 70 damage, 4 burn.
53 offense level, which sometimes gives you a bit of extra damage, but not really.
Unfortunately, the only damage multiplier this ID has is on the very last coin of this skill, and it's quite hard to make it reach a decent number. Getting 50% extra damage on this skill is quite the feat. Compare it to firefist gregor, which gets a 240% (TWO HUNDRED AND FORTY PERCENT) extra damage on his skill 3 naturally without any form of external support besides wrath res, and you'll see why this unit is much worse damage wise.
>What about muh 1.35 crits?
A good crit multiplier is useless if your base numbers aren't high to begin with, and getting to high poise with this ID is a very long process, because for some retarded reasons they didn't give her poise potency to skill 1 or defense skill, so you WILL lose all your poise counts with your multi-hit skills before you reach high poise potency and achieve full power.
>tl/dr
This ID has a pretty good defense down skill 2 that synergizes with her high speed, but that's it. She has a disfunctional poise system which is integral to her damage output, and difficult to obtain damage conditional thresholds.